TALKING TO MARTY O'DONNELL ABOUT HALO INFINITE, Activision, the Halo 2 crunch and MUCH MUCH MORE!
Video Statistics and Information
Channel: HiddenXperia
Views: 434,923
Rating: 4.9524102 out of 5
Keywords: halo, marty o'donnell, halo infinite, microsoft, bungie, activision, destiny, destiny 2, marty o'donnell halo, halo music, hiddenxperia, xbox, destiny 2 dlc, bungie halo, halo 2 development, infinity ward, halo 2 soundtrack, halo 3 soundtrack, halo ce soundtrack, the act man, 343 industries, halo lore, halo 2 anniversary, halo mcc pc, halo 3 pc, xbox july event, halo interview, halo soundtrack, soundtrack, composer, interview, podcast, MCC, destiny soundtrack, ign, PC Gamer, Gamepost
Id: 0zG18XfsnvI
Channel Id: undefined
Length: 116min 18sec (6978 seconds)
Published: Mon Jul 06 2020
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I love how much Marty is willing to talk to fans. Heβs a national treasure.
This is a really good interview. My biggest takeaway was the story about how he wasn't allowed to be contacted/consulted about remastered music. Seems like the guys who worked on it went through a lot of unnecessary hell because of this.
His story about Activision was horrifying! He told them his moto was "be nice to the goose" (the goose being the game developers) becuase it's the one making the golden eggs. Only for the rep. to respond with the idea that a cooked goose is good too now and then.
Omgg it's the legend
Wow yea bungie was way better off sticking with Microsoft
Fantastic interview, though I do dissagree with Marty's take on H2:A's blur cutscenes. Is the transition kinda jarring? Eh, I guess, but with the remastered designs matching the cutscenes so well its not bad. Blur's work really comes off as how Bungie envisioned Halo 2 looking instead of how it ended up looking (which was obviously impressive and next generation stuff at the time).
I really like Marty's old school philosophy of game design even if i don't 100% agree with everything.
I find it really interesting he was one of the only people at Bungie to disagree with Arbiter being a playable character and i wonder how the games would have played out if they used what HiddenXperia suggested where you play as a generic elite who witnesses Arbiter's story. Certainly, 16 years later we know you can play as the character of a game and feel the emotional connection to them but it would have been neat to see how Halo 2 played out had they made Arbiter a non-playable character but tried to tell his story using another 'blank' shell character such as the Chief.
I also like his stance on the transmedia situation regarding 343's storytelling methods, which by no means may be a popular opinion here but I've always viewed the games as the 'primary' vessel of storytelling much like Marty. The novels and comics were just methods to expand my knowledge of the Halo universe and the more 'irrelevant' details aside from the main story.
I always love hearing Marty talk about Halo and i really like his channel so this was a great interview and a great 'behind the scenes' look into the industry and the Halo franchise.
Major highlight: Marty explains that Activision legally could not interfere in the IP of Destiny without a unanimous decision from the board of 7 Bungie executives agreeing to allow them to. Marty opposed all interference from Activision, and this is why he was fired.
Not only did Microsoft totally screw Marty and doctor his creative property without consultation, modern Bungie kicked him out of his own company for $$$...
Justice for Marty!!!