Tactics Ogre Reborn: Newbie's Guide to Thousands of Damage

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hello every folks and good morning uh so today I wanted to make a quick video for uh the many new folks that I've seen showing up in the comments lately uh because in both the uh but you know from Reddit Discord the comments in general I've seen a lot of folks that are coming in and just wondering how do I know that I'm actually doing good damage to something I saw somebody go do a video of you know they're going up and they're hitting some for thousands is this the only thing that can do this kind of damage this kind of stuff um so I wanted to put some of this stuff into perspective because here's what you need to know um and I mentioned this primarily because usually I've seen that advice followed but with stuff like oh yeah you know you gotta go do Palace of the Dead 84 times and collect all these charms and like look here's the thing um this is gonna sound weird but this is essentially an RPG where the stats can if you feel like it just basically be ignored now I know somebody's already writing up the angry comments over his stats technically affect everything yeah but just let me get to it here the real uh it basically all of your units throughout the entire game provided you don't have them like 40 levels under the next guy can find a way to work around the stuff that they're dealing with essentially every unit and all of their stats and everything else are generally speaking pretty uniform so for the most part again some units will you know numbers wise technically be stronger than others be faster than others what have you like for example the only benefit the uniques have over generics is the fact that technically this counter up here is a few points lower all right and that's that's it at the same time generics essentially have a bunch of Transformations that uniques don't have access to so like the first and most obvious question of just like well do I need to go generics or do I need to always go for these Story characters you know I lost a story character quick I need to restart my save file kind of stuff don't worry about that you lose somebody your place somebody later on you can go back in time get other people honestly this is the reason why I'm usually pretty casual about you know characters getting killed off or whatever else like that guy just got like you know his case face kicked in by a dragon that's hilarious um yeah it happens you know what this is It's a strategy game you're gonna lose some pieces it happens this is one of those things that's kind of a beauty of the game to me the fact that you can come back with complete garbage and do just fine so why am i showing you this guy right here uh so this is a guy that I like to use for tests a whole lot essentially this is a guy that at the very start rolled very generic stats he was trained as the most generic class there he was just just trained as a basic Warrior and that was it uh so in terms of the arguments over you know you have to raise somebody as this particular class and you put them through three months of Community College over here and then you know you have to go put them through clown college to improve their speed and juggling skills a little bit over here and then you got to go over here and you put them through cooking school and like look growths yes objectively in some cases some units will be better at certain things than others but it's not enough to go and put somebody through that whole process at the very start you can do that if that's your thing but this is not something that everyone should just be going and doing as the standard thing let me explain all right so the reason I'm showing this guy is again typically you know I've seen a lot of folks saying that oh you know Warriors have very average growths and whatever else okay so that that being said he's still essentially one-shotting this Dragon just fine before even turning on his uh Dragonslayer here he's just functioning off Bane Double Impact Mighty even with just his regular a double impact and mighty the two standard skills that this class comes with he can one shot this dragon with this weapon why okay so it's an anti-dragon weapon and he's using an anti-dragon thing and if we were to go over here let's say go ahead and put on his uh Slayer thing don't worry him hello random spam caller okay anyway so he goes and he puts on his Slayer skill and oh look at that 9999 and then we were to go over here and then we were to go pick up that and then oh what's that he is still them breaking the uh the damage cap and again this is the guy with the ultra generic stats what's my point in all of this you know aside from the guy that you know basic friggin nobody unit is doing this much the the actual power in this game doesn't come from stats stats are the lowest possible bass line think of it this way your character is essentially on paper a pile of stats a pile of equipment and a pile of skills right so if we look over their uh their stat sheet over here what's actually uh boosting their uh their power in this case if we were to compare him versus this Dragon okay so he's got an advantage and element okay so like stats wise let's take a step back let's look at just their stats themselves okay right so offensive physical stats strength 210 dexterity 195. all right so this guy comparatively uh would be very similar uh strength 193 Dex 185 okay that's all well and good however let's look at the incoming uh damage kind of thing so essentially stats wise it would be comparing 210 and 195. compared with his 193 and 276. okay that Vitality is dramatically higher what about physical uh offense versus physical defense so his offense in this particular case would be 978 and then it's going against his uh 315 that's catching it to explain what's going on here functionally speaking monsters will work differently than normal units so for example all of these bonuses that he's using right here if he were to go attack any old random unit he's still doing pretty okay he's getting some bonuses but he's not getting some of those crazy wacky ones so like if you've seen somebody going and throwing out you know thousands of damage with a particular thing more than likely these were the kinds of things that they were putting out there the real power in this game comes from multipliers uh these are something that you can apply to basically everything and once you get in the post game here the numbers get absolutely ridiculous again this guy has the lowest stats you can reasonably get at this point uh for somebody that just like probably even accidentally leveled up this far and yet again he can break the damage cap so what's actually going on here well that and by the way he hasn't even picked up a single card um so in this case what we're doing is we're taking his what would normally be you know two damage versus this guy uh 500 damage uh like let's say his standard kind of neutral case damage roughly speaking might be in the 3 400s depending on the situation he's he currently is using a strength boost so we're talking in a neutral sense realistically he probably would be doing 3 400 ish okay these are not flat numbers what I'm trying to get across here is that every damage situation in this game is extremely fluid uh any like any damage Source in the game you can take to something absolutely stupid um and again there are no exceptions this is the reason why during the uh the kind of know your unit cleric video I accidentally made a cleric that hit over a thousand like it just it happens this is normal this is not if your unit isn't doing you know particular numbers it's not a stats thing it's a multipliers thing so let's go again break down this formula of what happened here so let's say he has on average he's probably doing about three four hundred melee damage is fairly is usually pretty stable in terms of your usually have a reliable range that you're dealing with a physical like hitting melee weapon um they'll have their finishers for swapping in different elements which that's the first layer of this whole thing uh your Elemental Advantage is going to be the best way immediately to go and you know hit on essentially it to hit with a bonus so for example if this unit right here uh he is currently water if you were to attack a fire unit his initial calculation comes in with a 30 bonus if you were for example to go fight an air unit that bonus wouldn't help me at all but he could over go over here to his finishers he's got Cherry Ronde to temporarily become ice for the purpose of that attack if he's attacking a dark hand he can temporarily become light by using Papillon real but if he's attacking a light unit instead it would substitute the 25 percent that this weapon's carrying with it or in this case because he's attacking that Dragon he's essentially getting that additional 26 from the dragon so what it's doing is he is attacking the dragon and he physically would not do very much to it but he's getting 16 bonus from this weapon itself just on physical sense he's getting 26 bonus from that Dragon he's getting 30 bonus from himself he's getting 15 bonus from being strengthened uh he's getting an additional I think it was like 40 from Dragon's Bane only versus dragons Double Impact allows this to be applied twice Mighty impact guarantees a critical which will usually be double uh but this is resisted in different ways so it may not always be double and then Slayer for I believe it was an additional like 60 or so and then on top of that this is further Multiplied on the receiving end because you can apply this in different ways with frighten over here reducing the defenses of this dragon by about 15 also offenses basically frightened will reduce everything across the board and then additionally he's breached for an additional fifty percent um realistically with this card and whatever else he probably could go ahead and up this you know well NBA he realistically could be hitting 30k Plus at this point we don't know he's already hit the damage Gap it doesn't matter um so again if you've seen those cases where for example somebody was going and you may have you may have potentially seen those cases where somebody's gone and taken one single unit and ground them up to the point where they're doing those kinds of things in a neutral sense it's not that that can't work it's not that it's you know a horrific idea or whatever else it's just it's extremely time consuming to go and attempt to do something like that um like for example we right here we have a just basic pumpkin head over here in similar situation with him uh he can start off fairly low but then he were to go over here he turns on his dragon slayer kind of thing I think he's already got Bane on there I'm not actually sure um but realistically speaking you know it just makes the numbers go wacky after a certain point um if you find a defensive exploit uh then you can basically turn any kind of any source of damage into a One-Shot kill the uh how high it goes doesn't really matter once you hit about four or five thousand like even just pretty much nothing can resist that I mean realistically even in a neutral sense this guy can deal you know over a thousand with a with a friggin like no attack bonus book right now he just literally can hit him with a dictionary for half his life um this is again a fairly normal situation and this is why you occasionally will see like on this channel I have dorky looking builds like this where functionally it looks like he's carrying around a rainbow at all times because you're essentially seeing a situation where you can exploit one of these bonuses in every situation more or less um in this particular case he's missing some water but realistically aside from I well aside from that it is what it is uh for example if you were to use this spell over here 308 but if you were to use it over here it's 384 he's exploiting that bonus um to give you an idea uh as a general rule of thumb you should always try to attack on those Elemental weaknesses where you can if there's a particular Hard Target you hit them with a breach there's a lot of sources of this the easiest ways are always going to be uh the the zway plus one or the Claymore plus one or the uh the dinos King's Mead you start off with three of them and this is something that everyone has access to at the very start of the game so you just go ahead and give one of these items to one of your frontliners say for example you have a knight he's already sitting there up front he's holding line you go ahead and give him one of those items and then once you need a Target dead well there you go you uh you essentially already have that done uh so that will essentially multiply anything incoming by that amount and bear in mind it it's not just physical it's not just normal physical attacks that can do this uh for example right here you know we have Vice as an Archer and he's basically doing the exact same thing um apparently I already activated that on him but whatever um essentially he can once again you know double shot these kinds of situations um as a general rule of thumb just to throw this out there um usually your melee attacks like technically like Melee and ranged attacks will multiply the same way but you'll essentially see a bigger Spike from ranged damage earlier and then you'll see uh kind of melee will eventually surpass that once you start stacking enough bonuses like Melee gets the most bonuses but they're more chopped up in different ways ranged uh gets more potent bonuses like for example if something's feared and breached it'll essentially launch them into uh potentially One-Shot kill ranges for that point in the game a lot faster whereas Magic on the other hand if we'll go ahead and go over to uh to our Summoner unit over here uh Magic on the other hand Stacks a lot of these uh simply by attacking more times so it depends on which portion of the game you're in but like for example you know they have their aoes for going and just hitting stuff in a bigger AOE um I should have brought the tier two variant of this for more dramatic effect but uh either way you know stuff like this where instead of just going and you know hitting one time for one big number and said they would be hitting multiple times and then potentially stacking a critical setup on top of that in order to uh kind of multiply the damage here um it's like usually that kind of stuff is what you end up seeing and as you see no matter what damage Source you're using it's effectively the same result it like all of it is going towards the same kind of thing the logic is the same but the way they get there is different so like in a magic class they essentially have to save up that MP and burst it all at once in the case of like ranged and melee kind of things they usually will piecemeal it up in different ways like ranged typically will have several stacks of like 40 MP that they need to spend on something and they're essentially attacking while building up that uh that big attack in the case of melee usually they're attacking and then setting up their bonuses for the next round or in the case of just basic casters it ends up being a completely different equation where in their case uh they're essentially speed casters so in their case you might be looking at it as like okay they have no RT or recovery time cost for their for their attacks so in their case they're essentially taking multiple rounds but over the course of several turns they're essentially doing that damage in several different turns and bigger splashes and ultimately that's kind of just how it goes for every class here everyone will have their own little ways to get there there's no exceptions even a basic cudgel build like I mentioned earlier is capable of one shot kill level damage if you set it upright um and again all of these will have different ways to get there so there is no real like you always have to use this class or you have to go grind those particular stats no everyone can get there it's those multipliers that matter so remember uh if you go to the store uh if you look through your inventory uh more than likely the game will have already given you a few of these things but for example if we were to go over to the store real quick this will probably be a bit of a weird example because this is the the post game shop but let's uh go ahead and go in there and let's go ahead and go over to the the items here uh and I've I've made a uh a video on items before but I've seen a lot of new folks coming through recently so let's go and cover the stuff because know that all of these things they do scale in different ways as the game goes on some things will have you know golden points here or there but really it comes down to just using the stuff that you like use the stuff that you find fun make a like a class composition that you personally just like you feel something for okay and then go and find a way to multiply that don't try to go for the meta because realistically there isn't one there is no builds in this entire game that you can't go and have some argument for and again basically see the comments of any video for that um you can basically find some flaw or some issue with any uh any build that you decide to go for so ultimately it comes down to what are you comfortable using what do you find you know cozy what do you find kind of good for the kinds of things you want to achieve some people are more defensive players some folks refuse to use anything other than glass cannons um other folks want to play tricky all the time it realistically again this just comes down to more of like Pokemon or Elder Scrolls logic like just go for the stuff that you like and make it good um okay so let's talk about your uh buff debuff items so these ones right here again remember that when I'm talking about any percentages here all of these things have a tendency to stack up in all kinds of wacky ways so please don't try to sit there losing your mind trying to napkin math your way through this game just take it at face value and try to apply it strategically um like this it feels like this entire game despite being made by a company called you know algebra that uh they're trying to hurt people's brains with math because all of it has a tendency to not add up at different times and then there's usually some other number somewhere else affecting something um but like anyway so going through these uh buff items anyway if you want to you know make somebody hit a little bit harder on the Fly you don't see any uh physical up cards that are conveniently on the way uh just go ahead and give them a plume uh basically uh Basin of time will counteract the effects of one of those things so essentially it's just doing the same thing but in defense um Spirit Zone makes debuffs uh or rather makes uh spells hit a little bit harder um fairy scale powder makes heels heal a little bit better uh this basically maxes out a mechanic in the background uh called a prevailing element or you could just basically see this as capping out the amount of healing that you can potentially scale like for example healing will scale off of Mind it'll use the ambient weather for crap's sake um it'll go and use the uh use its own Buffs and whatever else um it'll use its light scaling but realistically just using one of these will max out that number um going into using a crystallized flame to resist incoming magic damage another potential option going and using a uh using a Mercurial file for True strike is pretty unlikely but useful for challenge runs um Joel The Avatar uh it says Dodge which Dodge does technically improve your Dodge rate but it also takes off that top 20 percent of possible hit rate so you always have at least 20 Dodge rate um same thing for something like side step from the filter of Ashes over here um those are kind of a new mechanic in this one uh in terms of like locking away 20 there uh something like a black lizard powder if you have somebody that can hit with debuffs 30 is more than enough uh to uh cause those debuffs to be threatening like you know stuff like poison stuff like sleep or whatever else I know it feels sometimes like you want to rely on a particular move uh to like you want to make that guy sleep you want to poison that group over there um just when it comes to a lot of these things you have to kind of get in this mindset of accepting that certain things will fail and instead of Simply re-rolling like you do have the option to go and re-roll these things but instead of getting that mindset like I gotta reroll I gotta re-roll this has to happen there's no other way get used to learning that certain things will fail and that's okay this is this game is entirely completable without ever reloading a single dang thing failing half the dang things you do it's balanced for that kind of thing um the reason I mention this is yes Chariot is good for going and testing things but I see a lot of folks get in that mindset of like really really really really really really relying on a lot of uh like low chance things and then getting really frustrated when suddenly their amount of rerolls has run out um so just getting in that mindset of just accepting certain things can fail and that's okay because they're good enough anyway um that will definitely do wonders for helping you kind of get better get better attuned with mechanics and stuff like that um if you're ever in a situation where a boss seems to be hitting somebody particularly hard pay attention to the fact that more than likely they will have already sought out somebody uh that they have an elemental advantage against but uh something like brand of the sacrifice is particularly good for just basically bringing them back down to earth they're usually not that much stronger than many other units that are around and a couple of debuffs can easily them bear in mind that there's certain debuffs that nobody can resist so for example somebody with a Death Proof or something like that will be able to avoid things you know like poison or Charm or like the really crippling ones but nobody can resist weaken nobody can resist breach breach is the one that increases physical damage by 50 percent uh bear in mind later on you can just attach this to like a way hander or a a bulge or a claymore and essentially that will have a chance to breach on hit and then as many folks already uh know by this point if you use anything with a 100 hit chance so for example like a vigorous attack or Mighty impact or fearful impact or any of those um that will essentially become guaranteed so that's a very useful tool for attacking and breaching at the same time and just so you know when it comes to your weapon upgrades using a debuff weapon straight into the end game perfectly fine um if you have a weapon you like good Dark Souls logic you can make that thing work you're like when you're upgrading particular things um uh you really don't have to worry about going just for the numbers like I said those stats those like Baseline stats are not going to be where the big numbers come from those are not going to be the big leaps they may be kind of accustomed to from other RPGs so just throwing that out there anyway uh continuing on here um yeah Echo Stone if you for example are having an issue with nibeth early on throw one of these at him um and bear in mind you you have stuff like Beast Tamers that can just throw all of this stuff at people so you know have that in your back pocket um additionally if you ever for example have issues with a lot of uh a lot of units hitting your guys very accurately remember that uh something like this where if you're using a lot of guaranteed hit type abilities you can universally lower everybody's accuracy by just making the weather suck you can ruin somebody's accuracy by trapping them in the water or other kind of bad footing tiles there's a lot of options like this so anyway just so you know again those big hits those are going to come from modifiers they're going to come from debuffs they're going to things like and come from things like that because for the sake of context you saw we were dealing with a damage in the thousands these upgrades over here they're like 10 damage all right like realistically what's worth um what is worth more between these two upgrades right here you've got this weapon right if they hit a Golem it's an extra five percent you know 112 in its attack but hey look at that it has a chance to stun it has a 50 chance to just remove somebody's turn if this thing were to like if you were to use like let's say a mighty impact with it they attack somebody with it suddenly that unit is functionally crippled half the time all right and then if they were to go and upgrade this weapon uh like let's say we go over to whatever the top of the line is like let's say that unit was running lightning okay they've gained so 112 they've gained 9 attack power so just penetration isn't as much of a thing in this game but uh either way uh they've gained a roughly speaking nine damage if they're running a um if they're hitting a water unit that'll be an extra 15 that's pretty worthwhile if they're attacking a beast unit that's an extra 10 but they're giving up that debuff essentially what I'm trying to get across here is that both of these are viable in their own ways like for example technically you could make the argument uh that the weight on this one as well as its swing speed is slightly better which could make a difference there's a lot of kind of things of like it could make a difference if you're you know if you're in one position or another um and again uh when you're uh when you're swapping out for you know different elements when you're applying debuffs or whatever else again in a lot of cases it's worth looking at those you know it could make a difference type situations it's good to keep your options open because while you know upgrading one weapon to a slightly you know higher damage weapon might give you like 20 extra attack here in one situation it might essentially lose you far more than that in another situation so I like to generally say just don't overthink it too much um like usually it's like oh you know it's nice to have this thing it's nice to have this thing like technically it's also nice to have the ranged attack available from this fancy sword here to potentially give him three word of pains remember what I said earlier about everybody getting fairly uh average stats across the board well I mean everybody's still got stats for casting even if they're not the best at it they can still do it um so just something else to consider but anyway I just wanted to kind of make a quick video here to uh to point out that yes there's a lot of things to potentially consider in these different situations and something you may have noticed earlier um is that um when it comes to this guy he was getting he was practically immune to damage right but that Vitality is basically the same as that uh as that dragon that was being hit right at the same time his uh his actual like defense score isn't insanely High compared to those uh to some of those other ones like it's it's not low by any means but either way it like still it's not like it's gone up by you know Leaps and Bounds so where is that actual damage resistance coming from that shouldn't have reduced it you know from hundreds all the way down to two that's not shaving off that much that's all right over here because those same things that apply offensively apply defensively as well uh so in his particular case like he's getting 14 uh resistance because he's using a book which means his defense will be Crush type so for example right here if he was being attacked by a human unit that would reduce his uh his incoming damage by 15 percent if he was attacked if for example he was weak uh too dark uh 25 of that would just be removed um but in this case he's you know resisting 14 of crush which is just physical defense across the board so he's 14 resistant against all damage because first it's physical then magical comes into play um and then suddenly 24 resistant then suddenly he's uh 32 percent resistant then suddenly down here he is uh 50 uh what is it like 57 resistant to all incoming damage on top of being able to for example go put on something like Phalanx or evade or whatever else to go and just make sure that even more of that damage doesn't come in like he essentially you the percentages that you can apply to everything are really where your big power comes from and those situations where you saw somebody stack grinding up one particular unit insanely High typically would have been from stuff like this so there's uh just so you know you don't like if you are going down that you know very very very very very very very very very uh long road uh to go and um improve your characters and you know just raw stats alone which again if you like the grind you do you I mean everybody likes to play a different way if that's your playstyle that's your play style but um there's an item that you get uh from Palace of the Dead namely you have to uh you have to complete it once you have to complete whatever boss is down there you then have to collect four different weapons uh these are not hinted at anywhere so don't get too worried about that uh those being the uh the no toss uh the uh the boreas the uh the zephyros uh which is over here and then the uh the Euros now these are kind of a reference to a completely different thing from a completely different game but basically they let a extra boss spawn there which then gives you a sword that I no longer have because I sacrificed it in order to make this unit right here because it was funny um but basically it will give you a uh an ogre blade which will then allow that unit to mind transfer themselves to another unit which means they keep their mental stats um as well as uh as well as losing their physical stats but taking over the body of an other unit allowing them to level up a second time so this is when you see those situations where somebody's insanely stacked for intelligence mind and MP and that's like somebody does this you know five six times that's when you get one of those cases where somebody's completely maxed out you know showing up with a magical machine gun and just annihilating stuff um the hilarious part is they're more than likely still going to be limited uh by the amount of MP they can generate um also kind of hilarious is the fact that it doesn't give them any additional weapon options but it does allow you to keep some passives like right here I have lament of the Dead on a ninja who for the longest time I was just kind of having a fly around using this uh this hovering ring over here uh going and just turning them into a hovering Cloud type situation um anyway the point being yeah that's technically an option and even that has a faster way to do it um but it takes an egregiously long time to do it like just just so you know the game's fully aware um as far as stats go and things like that like you just start getting these things by candy in the post game um like typically a run through Palace of the Dead will net you about like 20 to 30 extra points in every uh every stat there but man oh man is that boring and no you absolutely do not need to do that to uh to beat the game in fact the um more than likely the relics that you've gotten in the process of that will probably give you tenfold the result of any of those stats so all right anyway so hopefully this answered some questions like for the new folks in terms of what's actually effective or whatever else and for the old folks why exactly it is that I keep saying hey maybe it's not worth telling the newcomers to go you know like four hours out of their way to unlock one new class in order to get a very marginal increase in a situation they completely don't understand yet anyway that's about sense and uh yeah you all have a good one you know have yourselves a good uh good spring break and all that and I'm off take care
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Channel: Coffee Potato
Views: 3,282
Rating: undefined out of 5
Keywords: beginners guide, tactics ogre, tactics ogre reborn, how to, grind, stats, levels
Id: z2W7e07heGs
Channel Id: undefined
Length: 29min 54sec (1794 seconds)
Published: Mon Apr 17 2023
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