Superposition: The Genre of Life is Strange
Video Statistics and Information
Channel: Innuendo Studios
Views: 240,458
Rating: 4.9108601 out of 5
Keywords: video essay, life is strange, dontnod, telltale, adventure games, spider-man, bildungsroman, david lynch
Id: 19xgdLF5agU
Channel Id: undefined
Length: 25min 2sec (1502 seconds)
Published: Thu Jul 06 2017
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I'm not sure that I really agree with his assessment of the endings thematically lining up with the two different genres the game portrayed. Saving Arcadia Bay by killing Chloe is an ending of inaction - Life is Strange is, by and large, a series of events in which you save Chloe from being a dumbass and getting herself killed. Going back to where it all started and accepting that your attempts to help Chloe just make things worse seems to line up quite nicely with the idea that her powers are a bad thing. On the other hand (and/or the other button press) you have the ending where you save Chloe by killing Arcadia Bay, which just reads to me as an ending where you decide that your actions were justified all along and your powers weren't something that you needed to reckon with. That's not to say that the themes he talked about aren't there - they certainly are - but I think there are different interpretations of those same events that make it much less cut-and-dry.
I'm thinking about that a lot because I enjoy the second half far more than I enjoyed the first half. Episode 1 and 2, while certainly well-directed with compelling moments dotted about, are often the parts that I worry friends of mine will bounce off of before they get to "the good stuff." Despite the second half hitting home with me more than the first half in every way, I still find myself struggling to figure out why anybody would choose the Save Chloe ending. The alternative is far more satisfying to every plotline, IMO. Roughly 50% of the audience seems to disagree, just based on the final tally, but I can't stop wondering what others were seeing that I wasn't.