Super Mario Bros 3 - Did You Know Gaming? Feat. Remix of WeeklyTubeShow

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments

Always fun learning some new things about one of my favorite games! I’ve been playing through Mario 3 multiple times a year for the last 25 years and never knew about the tanooki statue in the kuribo shoe or being able to turn one of those chompers into a block.

👍︎︎ 21 👤︎︎ u/[deleted] 📅︎︎ Mar 17 2018 🗫︎ replies

Miyamoto's coding solution to the mini goombas was incredibly clever. I'd argue it still doesn't feel quite right, but it's certainly serviceable.

👍︎︎ 17 👤︎︎ u/Flying_Genitals 📅︎︎ Mar 17 2018 🗫︎ replies

That id fact blew my mind.

👍︎︎ 12 👤︎︎ u/Haratar 📅︎︎ Mar 17 2018 🗫︎ replies

Does anyone know of an instance in the game where you can fight with a Boom Boom as Starman Mario? I'm trying to remember if there is a star powerup near any of the doors leading to a Boom Boom but cannot think of any. Thanks for posting.

👍︎︎ 3 👤︎︎ u/Siziphus 📅︎︎ Mar 18 2018 🗫︎ replies

Mario exits stage LEFT, not right. Good video.

👍︎︎ 2 👤︎︎ u/endgamezoostory 📅︎︎ Mar 18 2018 🗫︎ replies

I just imagined Mario as a centaur...its fucking weird...

👍︎︎ 2 👤︎︎ u/xXPumbaXx 📅︎︎ Mar 18 2018 🗫︎ replies

All news to me! Thanks for sharing

👍︎︎ 1 👤︎︎ u/mattdaubs 📅︎︎ Mar 18 2018 🗫︎ replies

Am I completely imagining it or was it possible to make the wand land on toads head in the game during the bounce of it from Mario to the respective King of each world? I swear I watched my friend in our youth do that many times.

👍︎︎ 1 👤︎︎ u/crunkle_pat 📅︎︎ Mar 19 2018 🗫︎ replies
Captions
[Music] did you know early on in Mario three's development the game was planned to use a top-down perspective co-director Takashi Tezuka wanted to change the viewing angle as an experiment but this also altered how vertical depth was perceived in the game the angle was changed back to his side view during development but relics of the top-down period can still be found in the game the checkered floor at the games title screen is one example given by Nintendo's developers Super Mario Brothers 3 was developed by around 20 to 30 people only 11 of which were credited during Mario Three's development the team drew inspiration from some unusual sources chain chomps were inspired by an incident from director Shigeru Miyamoto's youth where neighbor's dog chased after him until it was yanked back by its chain Tezuka also had an idea to create an enemy based on his wife who was normally a very quiet woman until she exploded in a fit of anger over how much time he would spend at work this idea ultimately led to the creation of the boos many other concepts were ultimately cut or altered during development however while brainstorming new power-ups for the game the designers considered adding a suit that would turn Mario into a centaur but they scrapped it in favor of the Tanooki suit another change is that at one point during development mario was planned to face the direction he walked in at the map screen this is a feature that wouldn't be implemented until the release of Super Mario World Mario 3 also has leftover data for additional types of bonus games the game contains several different variations on a dice rolling game with wind conditions based on rolling either an even or odd number and there are also sprites for a hammer brother and koopa troopa as hosts Super Mario Brothers 3 was released in October of 1988 in Japan but due to a shortage of ROM chips at the time the game's international release ended up being delayed for 16 months when Super Mario Brothers 3 finally reached western shores it came with a large number of changes arguably the most prominent change was how mario reacts to taking damage in the Japanese release getting hit by an enemy while under the effects of any powerup would cause Mario to revert back to his smallest form this was altered in the American release so that getting hit while Mario had any power up higher than a super mushroom would only revert him back to his super state there were also different visual effects for losing power-ups in the Japanese version the suit would visibly fly off Mario's body while in other regions it would simply disappear in a puff of smoke the Japanese version even included a fade in at the beginning of each level that was removed from the International release which speeds up the game by about a second there's also a small new game+ element not present in the Japanese version returning to the title screen and starting a new game after the end credits gives the player a full inventory of pee wings the European version of Mario 3 also included an interesting mistake at the end of the letter which informs Mario that peach was kidnapped Bowser's name was changed to Koopa Troopa in 1990 programmer John Carmack and designer Tom Hall of soft disk created a demo of the Super Mario Brothers 3 on PC the demo showcased the first level of the game and replaced Mario with dangerous Dave a character created by their co-worker John Romero computers at the time were unable to effectively scroll the screen horizontally so Mario style platformers simply couldn't work on PC however Carmack invented a technique known as adaptive tile refresh which made rapid side scrolling possible on early pcs when Romero found the demo titled dangerous Dave in copyright infringement he quickly realized the potential applications of Carmack's breakthrough and the team began working on a full PC port of Mario Brothers 3 the developers felt so confident about the project that they sent their demo to Nintendo alongside a proposal to release an official PC port of Mario 3 Nintendo turned down their offer however saying they had no interest in expanding to a PC market nevertheless the attention the team attracted during this time led them to forming its software who would go on to release games such as Wolfenstein quake and doom Super Mario Brothers 3 was eventually ported to the Game Boy Advance as part of the Super Mario advance series this version took advantage of the handhelds features and included 30 additional levels available via the e-reader peripheral in order to unlock the levels players would need a copy of the game an e-reader the corresponding card for the level they wanted to play two GBA systems and a link cable the e-reader was never released in Europe and the only ten level cards were released in North America before the e-reader was discontinued due to low popularity this meant twenty levels were completely inaccessible in the international version of Mario 3 when the GBA version of Mario 3 was re-released on the Wii U Virtual Console all of the e-reader levels were included by default [Music] there are a number of odd secrets and tricks hidden within Super Mario Brothers 3 if boom boom is defeated while mario has a Starman the question mark all will spawn upside down defeating a Koopaling while wearing a frog suit Tanooki suit or hammer suit will cause the king's dialogue in the following cutscene to change if the player can manage to jump into a kuribohs shoe while in tanooki mario statue form mario will become completely invincible however he'll be unable to go through warp pipes if the player hits a muncher with raccoon Mario's tail it'll turn into a block this trick was removed in the Super Mario advance port however activating a piece which underwater will turn in each Electro's into silver coins though they'll still hurt Mario if the player tries to collect them while working on the game designer Hideki Konno struggled with the mechanics of the micro goombahs tiny enemies who would cling to Mario and drag him down when he jumped coño tried to make it work by increasing Mario's weight but the result didn't feel quite right and was rejected Miyamoto ultimately solved the problem by suggesting they simply place an invisible block above Mario's head which you had bumped into when he tried to jump Super Mario Brothers 3 also holds the distinction of being the final game where Miyamoto was credited as a designer rather than just a producer or director for years fans theorized that Super Mario Brothers 3 was simply a stage play as evidenced by the raising curtain at the beginning of the game objects appearing to be set pieces and how Mario seems to exit stage right at the end of each level in a video on Mario myths released to promote Super Mario maker Miyamoto himself confirmed this theory was true did you also know that there are two pornographic parody movies of super mario brothers called super horny Oh brothers or the Super Mario 64 uses sound effects from the Philips CDI game Hotel Mario for more facts check out our video on Mario secrets and censorship and don't forget to check out super black - The Godfather Part 2 of the super black series [Music]
Info
Channel: DidYouKnowGaming
Views: 806,917
Rating: undefined out of 5
Keywords: mario 3, super mario 3, super mario bros 3, super mario, super mario bros, mario, nintendo, super mario advance 4, super mario all-stars, mario all stars, super nintendo, snes, nes, game boy advance, gba, mario easter eggs, easter eggs, gaming, did you know gaming, dykgaming, didyouknowgaming, did you know gaming mario, dykg
Id: _55s6H_49Rk
Channel Id: undefined
Length: 6min 34sec (394 seconds)
Published: Sat Mar 17 2018
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.