Substance Painter, Adobe Photoshop - How To Stamp On Logos

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[Music] hey guys all right so even though this tutorial is aimed at beginners it also assumes that you have some basic knowledge of substance painter because you'll see that I already have an object that's been prepared so I'm going to assume that you guys have done the exact same thing you've got your object prepared and you're ready and good to go for the texturing process right so let's move on ok so this is actually going to be really simple to do this is actually aimed at beginners so advanced users you probably not going to be learning too much from this tutorial but anyway to stamp logos onto a comment or anything for that matter maybe you've designed a weapon and you want to stamp on some danger icons or decals it's really simple to do we'll just be playing around with the add layer and the add full layer and whichever one you choose to use actually matters because they have their own properties that it'll be applied to the logo once stamped on okay so will between that into in the tutorial and without further ado let's get started okay so I've gone ahead and google Jurassic Park logo something really important to keep in mind whatever logo you plan on using you need to be able to remove the background so that the logo is just on its own so I'm going to go ahead I'm gonna go and copy this image go to my Photoshop file new and just click on OK and edit and paste now I'm gonna go ahead to the magic wand select the black background delete it and if I hide this background layer you'll see that this is an indication that the background is transparent and this logo is on its own now something really important I need to show you guys already prepared and fold a year with some logos some really well-known brands but you'll notice that every single one of these files is in a square format so if I drag this into Photoshop go to image image size this is a 2k resolution but you'll notice that the width and the height is the exact same value and this is really important because having your logo in a perfectly square format means that the logo is not going to distort or warp and whatever you see here is exactly how it's going to be applied onto your garment whatever you applying it onto so I'm gonna go back to the Jurassic Park logo and let's just drag and drop it onto my 2k a resolution file over here just scale this up okay and then I can go ahead and hide the background now we're going to be saving our two files right for this purpose we're gonna do a logo that's already got all of the colors on it and then you can see over here I've got just a standard flat color logo like this adidas logo the Nike logo and I'm gonna be showing you the two remember I mentioned we're gonna be doing the layer full layer just a standard layer and a full layer and you'll see why I'm using logos that have color on them and then why logos are just flat colors so we'll be doing this one first so I'm gonna go ahead file save as and I'll just save this to the desktop so I'll save this as a PNG file because I want this transparent background so I'll say Jurassic tutorial click on save and now for the next part we're going to be creating an alpha of this exact same logo so we're going to make sure it's in the exact same location where it is now go ahead and choose the pattern tool and just draw a black background place it behind the logo select your logo go to layer layer style color overlay and we want to make this white so this is our alpha now whatever is black on this image is going to be erased so you can see over here this is basically our template for stamping on our logo while patches onto our garment or weapon or whatever it is you guys are creating so I'm gonna go ahead and save this out so go to desktop and this one you want to save as a JPEG so I'll just say Jurassic tutorial alpha and now our files are prepared and we are good to go we can hit back to substance painter okay guys something I didn't mention in the next part if you look on the right panel over here this is where size is located because you'll see that I'm actually resizing my logo without mentioning it so I just thought I mentioned that quickly to just keep that in mind okay let's continue okay so let's draw first demonstration with the color the color logo so I'm gonna go to my folder we have got my Jurassic Park logo that we've just saved out and we're gonna drag both of these in so I'm gonna select both of them drag and drop it you'll see I'm me on the project tab just drag it and drop it into the workspace and this will pop up so I know this PNG is my texture file and the Alpha is my alpha and I want to import this into the project and it's really important that you select project is just a lot easier to find because then you can just go ahead and select this project folder and you can see it's listed over here okay so for the colorful logo whenever you're using logos that already contain color information you want to use a layer so I'm gonna go ahead and click on add layer and now you're on the right you can see we have a base color so we just drag and drop this into base and we have an alpha go ahead and drag and drop that into alpha and there we go it's going to show our logo and you can see it's been perfectly cut out so if I go ahead and stamp that on it's now stamped onto the comment okay now something to keep in mind whenever you use add layer and this is the only one really say it's much of a limitation because you can still adjust these sliders you just can't see it in real time if you use a full layer you'll be able to see that the changes you are making if maybe you're just in the roughness or the height you'll be able to see that in real time but when you using a layer just a regular layer like this you'll have to stamp and if that doesn't look correct you'll have to undo that maybe adjust your roughness and stamp it back on to see how it looks with those values so just keep that in mind and another thing over here that you can adjust if you come here to if you come down to alignment there's different options here so you can see tangent rep is basically projecting the image onto this comment and wrapping it around those folds but if we change this to something else like camera so this is applying the stamp according to ever your camera is facing and it stamps it on there now you can see this can sometimes cause some we're stretching like that and I tend to not really use the camera option either go for tangent wrap or UV now you've is really cool so that's tamping it according to however your comments been unwrapped and this is probably the most accurate representation of stamping something onto an a comment or an object there's no you stamp in it according to those UVs okay okay so we've covered the process for adding a layer now we're gonna cover the process for adding a full layer so I'm gonna go ahead and click on add a full layer it's gonna make an entire garment to object white it's perfectly fine and using full layers really comes in handy for logos that are basically feta flat colors like the dealer's logo Nike logo so I'm just gonna go in and actually just drag in my alpha over here so drag that into the workspace select alpha imported into the project click on import click on project and there's my night logo so there's nothing we can really see being applied on to our garment right now that's because we need to add another option on top of the full layer so right click on this click on black mask it's gonna hide everything and that's perfect so whatever we stamp on now is gonna be the logo and you're on the right you can see our fur so I'm gonna just drag and drop and Nike alpha in there and I can simply just go ahead and stamp this on our garment now the awesome thing about using a full layer means that we can control the settings of this logo in real time so I can change the color of the logo I can adjust the roughness in real time and I can even adjust the height so adding some height onto our logo it's gonna do exactly what it says add some height gives it some depth and it makes it look really nice as well so that's the differences been between the two you just have a little bit of a limitation when using a lower there already has color on it and the limitation being that you can't see the changes in real time and you obviously can adjust the color that's already been applied to a logo that has color on it so just keep the remind guys if you want more flexibility you can use these flat shader logos and that's how you do it so I can click back on the black mask and if you wanted to you could put night logos wherever you want to on your object just simply stamping them like this okay okay so that's it you guys know when to use the fillet and when to use the advil layer and it really is that simple so you guys can have some fun go ahead and stamp these logos onto your garments or whatever object it is you creating and another website that really comes in handy for me is called HD if I'm looking for really cool patches that are maybe you want to put on some clothing I'll just come when you're typing patches I find something and just remove the background and create an alpha from it as well and then stamp that in substance painter okay so anyway guys thanks for watching this tutorial and feel free to go ahead and follow me on Instagram that's at mr. David's too if you guys have any questions you can ask me directly on YouTube as well and as always thank you for watching my tutorials stay tuned for some more tutorials and goodbye [Music]
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Channel: Travis Davids
Views: 147,224
Rating: undefined out of 5
Keywords: education, art, 3d, artist, digitalartist, pixologic, zbrush, fusion360, cad, marvelousdesigner, cinema4d, octanerender, tutorials, travisdavids, substancepainter, substancepainterlogo, substancepainteralpha, substancepaintertexture, allegorithmic, allegorithmicsubstancepainter, substancepaintertutorial, adobe, adobephotoshop, jurassicpark, fashiondesign, fashionpatches, fashionlogos
Id: F4b287nwjYY
Channel Id: undefined
Length: 10min 13sec (613 seconds)
Published: Tue Feb 20 2018
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