Street Fighter 6 Tournament #37 (Naji Nephew NuckleDu Punk Noah 801 Strider) SF6 Tourney Pools Top 8

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Chun Lee all right all right so we got to figure this out here you know my dog is now playing Chun Lee here Luna out here um yeah honestly Luna with Chun Lee it's going to be interesting to see this match up in particular because I think you're going to really be challenging a lot of the bid screen against Ed and I think Ed kind of excels at that right now especially when you look at the psycho flicker let's see how this oh nice drop no punish though yeah going in there with the for throw yeah Ed again his neutral is so powerful but you know he's been said to be lacking up close and but not looking like that so far yeah not quite yeah that ending in flicker is such a great opportunity for Ed to kind of that pressure and you do get some frame traps with uh that flicker but it's all about you know keeping that aggression at the midscreen like you said even at the long range dude like a great zoner odd which is crazy for a box nice drive out the medium yeah definitely an outboxer to say the least and Chun Le is typically the one playing that far range game so I wonder how this match up goes I haven't had a chance to see it yet yeah this is definitely my first time like still Ed folks like couple weeks out here so far so definitely uh you know lot to be learned here but technical yeah that was a big reach I wonder if we were trying to react to maybe another hansu or potential Koken right there to try to get right through it cuz that does have the invulnerability to challenge there yeah entirely possible I looked at the the the C at the top there I was like is that modern because that looked kind of weird for a moment nice with punish stagger here nice follow up oh God yeah some flashes of dudle there I like that so much yeah being able to go for some jugle routes with Ed is actually really fun but again just the technicality of it like how difficult those uh routes can be can really kind of ooh make a break a lot of Ed players here so we do have the first pick up and right there at that initial heavy it's a very tight window after the light uppercut yeah right as you mentioned at the commentator's curse I'll try to keep it to myself next time oh there we go that should be straight into level three maybe but that's not going to kill no pretty close though yeah it does buy you the time to build up that drive gauge meter cuz Luna definitely leaps and bounce ahead of it here mhm oh yeah instantly yeah there we go and again I I keep wed to call it snatcher just based on history but I think at this point it's okay cuz that move doesn't really have a name right it's just fully charged flicker yeah it's just a full uh psycho flicker right there full charge that gets the pull in and still your turn after nice medium kick Drive Rush here and with the nice juggle combo M holding the corner but just backing off slowly nice yeah the psycho spark will definitely help out there with the fireball game o with the hazan Sho mhm a couple flicker Series right there ooh yeah jump in a little bit hard with Ed here okay going in there with the dart you know kxm has been pretty uh pretty passive so far in neutral not really thrown out too many of those flickers as you would expect or just like the the kicks right yeah that was one thing I noted from watching Punk play like was very into throwing S at the mid-range here like at different staggered intervals to kind of keep the opponent guessing cuz you got the counter hit you got the big followup right after but this burnout state is actually a great Boom for Ed no miss the ant here not enough oh the back door punish counter that's going to be a chunk of damage and Luna is going to take the first game your dog is nice at this game okay you know yeah yeah she deserves a treat at the very least all right Ki here oh jeez yeah again these flickers at long range it's going to be pretty tough to kill I say flickers not the psycho flicker P there like medium kick there cuz kick buttons are the flicker punches here from Ed yeah and it's it's so hard because if you know anything about Combat Sports as well you kind of want to say flicker just cuz it is a flicker jab but as I was saying that takes the first round that was definitely a little bit of aggression there maybe didn't like how that last game went yeah no kidding I mean you were on the cusp of Victory right there you're in that control space it's like you are here at this full screen cuz you're definitely going to be able to out Zone Chun Lee like she does have Koken but at those further ranges you have that psycho spark to help you out even anti clicker is an option but letes get the jump over here with button from kxm yeah and as you mentioned that the cycle spark and the followup after the fact I believe it's called cycle shoots I'm not I'm not fully sure um yeah and just having the option to just clash with a fireball and immediately retaliate with another one is pretty powerful in this game only the something close to that is DJ with his heavy Fireball oh four throw cross that's tricky actually those jump in are not necessarily like great cross up options o the reaction with the impact okay ready but drops the combo though and yeah dropping another one here is uh kxf it's it's such a tight window like you have to hit the light uppercut at the apex of the uppercut in order to get the followup for heavy it's that tight I'm not going to lie to you I just mash it there's that too you know you could try to follow up smash okay good jump there no anti-air oh oh already committed to the cancel so there was no way to react to it and drops the combo as well yeah it's been a lot of that this game level three oh this is CA this going to hurt almost burnout got to try to catch up here this is the exact scenario we were in in the last game but one touch is all that you need off oh there works out anyway I was going to say the bur IM it but the back off was unexpected Jabs does Drive Gage back with the throw will finish Luna with the two lead right now very nice from Luna yeah that this this dog got Paws man I'm going to have to just build a larger leverless for her paw you know and that way never missed on anything oh that's true yeah get the perfect slide techniques mhm Fireball game going on here nice jab out for the uh wake up here mhm just the light punch jab starter anyways didn't fall through a Target combo which would have been nice get at least like a soft knock down there nice yeah we're seeing way more aggression in neutral here from kxm but ends up in the corner at least pretty close to it mhm heavy punch yeah there we go now we're seeing flashes of punk as you mentioned before just way more activity in the neutral a little too much I was going to say I was going to say okay maybe a little too much now that's the one thing you definitely don't want to forget even Ed tells you in the character guys that's hey you know you can charge this but remember I will get blown up by Drive impacts you're too uh predictable with it don't don't forget the kill Rush too you can cancel those out get the back dash after that is true yeah if you're holding it you just get out of there there we go and the low yeah seriously those those attacks are so good it's really one of those things like you have to represent it just enough for your opponent to want to do something about it you want to counter them for doing it I think the character is designed really like an out an outboxer yeah yeah it's been really fast you see it in the stance too you know like us EO fans out here even you know just regular boxing fans we definitely recognize like how the the pace of the match really goes and they really re designed in such a unique way yeah you're kind of forced to make a a really hard decision and it's not it's not easy to do honestly ooh EBP with a $15 contribution thank you very much oh nice oh jeez yep every time it is drive impactful you got to be paying attention to those tendencies that you have you can't just throw them out for free like that yeah as you mentioned even just holding it and then a backing off could be something you can use to kind of deter your opponent from even thinking about doing the impact oh that drops it that was definitely level three yeah yeah that had to have been I mean you only got the one uppercut there so it with the height of it would have been difficult to get the heavy followup oh oh goes for the level two yeah here we go we're playing Street Fighter 5 oh but nice little bit of a push out right there that was actually a nice call from kxm does get the pressure right after to hit there first game yeah I love the push out and like just do nothing and just kind of see what happens like that that to me embodies what Ed kind of wants to do just like yeah just engage but not really commit see what happens I do love seeing the the T of working around that level two Fireball right of just the cop that push out like you push in with h some buttons here and go for the kill Rush backwards so then you can kind of get the opponent to try to whip into the fireball for a full extension there there's a lot of utilization around it oh I haven't seen that but that actually sounds like a pretty nice idea oh okay I wonder if we would have charged Fierce like if we would have been able to punish that more than likely but but Luna has been on point with these impacts so far making it really hard for Ed to throw out anything in neutral oh no punish but guess the four throw burns out this is kind of dangerous okay nice got poor heavy punch no follow up I don't I missed it I don't think that was the punish counter hit so we can't get really too much off of it yeah oh go straight for the sweep you know what yeah I respect that not a bad idea yeah I think um I'm I'm really liking the awareness here from Luna in general um that that jump out the corner actually was really smart as well all right so took straight here yeah nice knock down oh yeah it's looking like an end round yeah oh the jab are you kidding me get a little antsy at this full screen range got to be careful cuz you're one flicker away from a level three in a victory yeah that is true however kxm might get to hold on to the meter if they can take this round oh the impact again okay Luna looking for the kill right now one more of goes and that should be it Spence level two I don't know if I agree with that and it drops anyway okay so round a piece here kxm surviving but Luna going for that big spend there so going to be down as far as resources go in kxm like you said looking pretty without having to spend any meter yeah and we talked about this earlier Ed is quite good at getting those straight hits in neutral if you can get that conversion it could be a pretty big deal oh there's one oh y going to go straight for the level three get the giant lead right now Luna's going to be fighting off the back foot one more see what the next situation will look like here if we stick with the full screen the way kxm has been going yep of course goes for the charge but already locked in for the light as opposed to potentially the anti that would be a hard greed if we did that all the four heavy for the burnout that was so smart I do have to point out though kick him o CAU me mid sentence yeah nice okay almost back that drive gauge is about to be full again Luna looking good but stra for the impact wait that wasn't a punish counter not quite oh no the level two unw that is unfortunate because yes you got the rebounds there with the ex flicker which gives you another opportunity for trouble oh again oh no the punish counter impact that's the second time we've seen that happen to level one out of nowhere in neutral I wonder what that was it's either and bet your opponent I think that's going to be much stronger but our next set will be D with Chun Le here that's Ling K on Chun Le no safe words with D different style of zoning here especially you know the originator of zoning here in Street Fighter yeah one might say I don't even know if I call the zoning at all it's it's just a completely different style of play in dson right yeah all right and there misses the mey low forward yeah the ch have been pretty solid so far in this tournament Kaiba with the $5 contribution demanding JPS where's all the JPS in ranked be hiding mod check please they did kind of disappear huh it's pretty odd yeah what happened look any a is that I heard rumors anyway oh my Lord all right so okay blocks the uh the kicks again the HS I'm telling you man ch pack that's what if you want to bet your money on something today that's where you everything on black 100% what happened at the CH Discord did y'all just decide drive impactus today trying to implement that Jes yo safe words I know you're coming from the real Toronto but you're not making get on my level look good right now come on Yo represent for your reion dude no safe words more like no safe Fireballs like every single one has been got by an impact oh okay but the off one works out as well oh yeah yeah yeah lion K has something cooking right now sa up there another one yo what har do something there we go impact back okay same please okay okay that's Revenge we're going to see significantly more Drive impacts come from no safe wordss here guaranteed I mean I've in there too where I can hit with a few Drive impacts but you know what it's yeah it feels kind of disrespectful do you really think I'm not going to do something about this there we go the Wake Up level three oh the ca actually is going to be a ton of damage and the burnout on top might be an impact here okay fire already jump oh no Health just a little bit yeah just didn't have the health to to absorb that and lion KC not thinking twice about any of the decisions just going straight forward I like it bad not bad that did pay off for you uh it could have been a different story get that drive impact had enough Health to back it up but uh nice par start that is true but we're playing Street Fighter 6 no time to think twice about your decision you kind of have to go oh nice go for high don't follow up though SP B combo these teleports have been great so far and unfortunately going to get scooped up after that first one almost got a burn out on Lion quite there yet but we already built it right back up nice challenge there the drive impact will drain line from meter we still have a level one here yeah I'm wondering if the level two may have been a better decision there but oh never mind the throw bait with the flip over and uh yeah nice there nice bait absolutely I I totally agree I was thinking maybe a level two that level one definitely at least doing a grip of damage there and uh securing line the victory in the next interaction after a couple throws though ooh nice pred Fireball mortar there but yo the same route time and time again lion has you downloaded for this one yeah and the side switch but then Burns themselves out going to have to hold the stun combo what is it going to be drops it oh oh that is not what you want to see happen that's going to be straight into the level three going to hold all this Wing Chun punches had it teed off it was perfect that was your opportunity to get the punish and I'm not quite sure if we should have burned out at that point like we only had upwards pretty close to level two I think we saw there from no safe so you weren't necessarily there for a kill route until you got further along in your combo yeah I think I remember uh I'm not sure if it was level two but it was definitely a good amount of meter to do it some damage without needing to do uh to burn yourself out but now in the corner that has been happening pretty quickly for the whole set just end up in the corner really fast yeah right legs still safe here good throw was that Tech me legs that's not possible right I I don't I feel like you should be able to punish that I need cuz each Kick is individual independent I don't think you can Medi it like that right that was strange punish yeah I was wondering where that was going to come all right is that going to okay I was going to save that fireball punish that would have been hilarious to teleport good block though from Lion M the throw base has been consistent so far usually you see Chung Le use like air legs but I've never seen a Chung Le used the flip over like that as a primary throw yeah something a little unorthodox keep no safe words opened up here and a perfect to start that third game and closing It Out 3 0 Squall coming up here against Neo Judi it'll be Rasheed up against Cammy yeah Squall historically a really good player I think played a little bit of Street Fighter 5 but um didn't really know how to play in this game so far so I'm wondering if the rash's a long-term thing or uh still experimenting yeah I mean still pretty strong character ooh beautiful an here holy cow Judi already locked in the corner T has his own but actually I'm not sure if this the same Squad I know they're two different squads I might be talking about someone else I know the squ you're talking about I'm just like yeah maybe I'm not sure I'm not sure but yeah that was a quick first round there from Neo Judi nice got the strike good Tech though from Squall oh crou definitely going to get the punish here that jumps out the corner yeah that was well timed as well a little bit delayed yeah definitely very lucky there on you Judi part with the challenge right back from squ oh unfortunately no follow up we do get the hooligan combination though oh no the Cammy mix no and the level three that was a that was what we call blender for sure oh yeah yeah de headl what is happening right now oh I lost okay sick wait I thought I thought Rasheed was the king of Parkour out here we got Cammy the queen of Parkour too is that what's going what's happening yeah know that was definitely parkour and rashed was the pavement that did not work out first game go to NE you die Eagle Spike to the corner here in the throw so this is where it's real scary nice no follow up there you could have followed a little bit more tricky angle though oh yeah the wh punish dive kick yeah one of Cam's best tools actually just getting that punish kind of dive kick up here still able to pressure in corner but we got to be careful cuz this drive gauge is dwindling hey now you're about to even Steven so you can still fight in the mid screen here mhm Squad looking for a clean way in not overc committing but those diaps and the straight hits from Cammy have been paying dividends right when the meter was running out that was money well spent super clean that was very good yeah you had to know that was coming in order to try to survive that scenario you had to I mean best bet maybe would have been like a perfect Parry to get the side swap even better if you could react to drive impact but I don't think the startup would have fast after that I mean that was really tough because that's one of those situations where Neo just basically said hey it's you or me like either you die here or I die and you hate to see it so he are already out in play here got a little bit of work you at least got that corner position for the damage Drive Impact reaction is here for S cor especially after that jump we got the OD DP here from cam to get out of that corner yeah and Neo can definitely make this happen we saw it before but never mind the punish and the dive kick I was going to say is this going to be another blender from Camy with the level three on the ca on Deck actually got another round at the very least yeah I haven't seen another hooligan shenanigan situation here yet but okay yeah there it is right as you called it hey man you might want to keep your mouth shut yeah I know I'm I'm starting [Laughter] to S out play this really help out that drive gauge on J I I like the respect because now you're trying to build up your own you got a little bit of charge oh actually nothing nothing at all super passive yeah that was a little strange not even trying to take advantage of after the blocking was happening especially you could have kicked it out and forced judai to block that and then they would have drained out of Drive gauge while you built some back but right now here we go the extension and the impact right back at you yeah there it is that's revenge for sure yeah that was revenge for sure Squad was like you're going to impact me on mey hold this and instantly goes for the big rashed combo and the thing I like about rash is like he doesn't do that much damage at once so you just keep getting hit for a solid 10 seconds and he just keeps going yeah yeah it just take the disguise make a sandwich and come back later that combo oh nice jab out F yet though eag Spike goes to the center of the screen okay back rise there from Neo scary situation cuz look at how explosive Cammy can be already carried right back to the West Coast but dropped the combo that's unfortunate mm I like the anation there from Neo as well after the spin knuckle this time instead of walking forward walks back into the cross medum kick remembering that the last time he got counter hit with the cross slide punch oh that's burned out even oh nice SL very rare to see from rashed actually yeah the last thing you want to beat is ashy when this uh this level two is out there it is right back to normal but shimmy cross light punch does not hit that fly over unfortunately and uh squ is going to take that round these Hooligans have been pretty much 100% so far little puty game nice every single time antiair spiral yeah The Roundhouse antiair me not a character lacking options whatever you need she has it exactly right keep your distance there that Medium kick trying to draw a line here nice jump in though perfect timing oh yeah but it hits so it wasn't expecting the hit stun and the grab whiffs and now it's going to eat this big combo and the level oh yeah that's going to be death I think not quite bait yeah squ you might want to hold on to your um what is it called his guilt there take the throw not living up to it would have W you round there would have been like a single uh Cyclone just to get out of there got the victory yeah one round a piece one game a piece this round's very important both players now Neo sitting on that level three B for the h again but it corrects Camy will find you very good here very dangerous jump out that could have killed slide to get out of the corner at the least and uh hold that middle but oh my goodness who at combinations one more time nice jab out this one yeah going for the kill again okay squ sitting on that CA though can get a clean hit with rashed that would be a big deal right now almost oh no how you going to combo but it's r no oh no that's going to be it yeah the level three is going to go through I really think you could have converted into the level three there somehow I'm not sure what the optimal would have been but once you got the first it in the air I feel like he could have just landed it to level three and that would have been enough yeah I I honestly after that interaction alone I would hope that you take that to the lab almost immediately and just like triy to figure out how you could have routed to that level three cuz that was a highlight in the making for sure for sure I mean even maybe like a raw level two could have been a big deal there but if anyone can do it it's rashed for sure like if any character can convert that optimally it's oh wowan combination we've got the throw on wake up plus frame yeah spin knuckle is still grounded once you get to the other side that was perfectly timed on the throw as well uh-oh now you're getting mix oh no oh yeah there is some knowledge tcks going on right now oh absolutely and Rashid God frame trap possibilities from rashed will really keep me guessing yeah to fly over and just like the oh yeah that was a lot to look for there but that that was uh that was payback again that was retribution for all the all the hulas you've been hitting nice DP all started with just the wrong answer on the or the right answer from Squall on that uh spin knle just perfect grab mhm nice CR kick to carry over one more time with the eagle Spike into the corner oh nice OD DP yeah that was definitely a good time to DP things were going bad and rapidly okay it's kind of tense now mhm the ca is a big deal one throw yeah now the ca is a real threat oh level two okay got to hold this but again so passive with this here okay got the quick Dash but leaving the tornado behind or the defensive impact from a distance that's going to be a lot of damage and that should take the round yeah that's definitely taking the round so unfortunate yeah it's so interesting to see the way Squall utilizes isar like we don't use it as that Force pressure like uh we do see JB quite often linger right on top of it kick it towards the opponent it's always that recurring offensive tool for them and this is just that pass sty right to rebuild that drive gauge meter use it as an extension leaving it in the background as opposed to trying to chip out I mean this is I want to see what happens here but squall's definitely playing like someone who doesn't main rashed but it's kind of just playing rashed because works yeah at least when at least when the level two comes into play yeah okay back throw we've seen this before Neo is not going to be very forgiving oh all right Tri to might we do the DP NE ji that's IMM overhead that's going to be it big combo here but drops it okay okay so you have to make up for that with DP unfortunately dive kick going get OD spinning mixer here yeah that was a pretty low uh low DP as well I mean that that might also be uh part of the Buffs that Rashid just received maybe that helped it a little bit but that looked like it was low enough to where it wouldn't have matter right yeah richy with the quality of life Buffs interesting that they gave it to a right but also like necessary from what I hear for the OD uh spiny mixer in particular to be utilized as an actual anti-air tool on a little bit there yeah it definitely does uh-oh jab jab light kick conversion and the spin knuckle this time will hit and the impact yeah the DP yeah skull's like n I'm over it over it no more that the one time it worked and then after that oh no not quick enough by the jab yeah was not oh and was not ready with the level one that that's really unfortunate oh true yeah like the neutal game one more time here Camy definitely Superior in this interaction we've seen though Crouch medium kick from small definitely gets a few hits in to get that eagle Spike to the corner yeah definitely some strange decisions being made by Squall here here and there at least just not looking too comfortable but I'm unsure why I like this set up yeah this is a much better set up when when corner with level two we get a lot of great interactions here yeah that is true tries to bait the Parry there with the by kicking it but not working out again no way oh I was going to say is this a Grappler or what is going on right now getting looped with the command grabs trying to recover on Drive gauge as quickly as possible by staying offensive here cross up nice cross under from Squall though and great defense we do have drive back for sure that is it and spend the level three just in case going to make you watch the animation and Neo Judi is going to take the set 3 to2 very close one Squall you know still pick up the pieces throughout the set I do like the immediate adjustment after uh getting knocked down initially by that Dron we don't really know why only the player can answer that yeah absolutely so we do have same old Biz coming up here with another Rasheed and there's JP we got JP back here from finally yeah we finally got a JP on Deck been a while I forgot this character existed for a bit dude true true yeah completely gone it's only eight hours of uh One Singular song and then you just it's gone race from existance yep yep we got the purple JP I like this one and we have Rasheed again I think um this match Up's a weird one because Rasheed typically um has good options to kind of just go through all the projectiles with the uh the eagle Spike but Rashid when Rashid does get in the the mey Fireballs kind of a big deal for JP especially just be the Amnesia oh the throw bait throw again we'll see here yeah there it is just lingering Fireball but of course don't wake up amnesia quite yet we're trying to figure out the Cadence at the very least at s fiz the pressure on Oki but yeah smart the JP players already at adjusting light nice drive reversal but don't forget the o spinning mixer yeah oh that was a sick setup with the back throw into Stam heum kick into the the OD command grab or reg yeah cuz you don't expect fli out so quickly mostly you know JP another one of those characters can constantly combo you in the corner we didn't have a departure setup so it was nice to go for that reset y yeah and there's the punish counter and that's what I was I think what SLE was looking for it was the punish counter on the command grab to then drain that drive gauge but it didn't come could have been a big deal in that last round har amnesia for the burnout interesting we do have the level two available here on the side of sickle we're looking for a nice confirm though to start that off that is true JP one of the better characters at dealing with uh with rashid's level two has the spike has uh can also put a level two on you depending on where you're on the screen makes things interesting mhm runs out yeah it just runs out I want no part of that full chest I'm going to take my St out here and we're good yeah no I definitely like JP his driver is hilarious cuz he just keeps walking he just keeps walking dude so when I drive Rush under people and I'm playing JP I like oh cool yeah I'm just going to keep going I don't want no part of this I'm out nice swi for the level three it's going to be a big deal here going to get some Drive gauge backu nice especially crucial situation here going to own the corner nice throw look and I love this challenge here because you're daring same Biz to spend the drive game with an OD spinning mixer to put themselves in Burnout then you set yourself up for a better scenario later if that's the mistake that same Biz wanted to make that was all the better for sickle but the jump in will get in here by departure good stuff yeah very good stuff as you mentioned yeah CLE there with good awareness and the of the um resources overall JP is particularly good at that m oh no yeah caught the back dash there looks like Corner situation to throw yeah you got to guess on these oh but the jab oh yeah yeah very nice that's going to be a combo no matter what yeah JP still gets the advantage there but the scaling on the damage is a big deal the overhead that was very sick with that departure St right there we slid into the uh drop r Med kick that was there and staggered it with departure to poke out yep yep I thought you were going to say that was sickle and I was like shut up right now oh man missed opportunity my bad my bad yeah going into D for low forward yeah big damage here JP full screen this is exactly what he wants you going to chip down on your on your drive G chip down on your health by the time you get in you're going to lose a lot be still getting that anti-air here trying to take a step back oh the jab right on top of the teleport there at least good awareness here from same old Biz Amnesia again these Amnesia have been panning out but sickle burning out for that I'm not sure if it's worth it but we'll see would have thought we were going to confirm yes that's going to be that's going to be a lot level three on Deck yep there it is yeah I was I was going to say I wonder if um if s bu is keeping tabs on that because you need your impact to be three frames oh less than three frames you need a two frame Gap or one frame Gap because that no meter Amnesia is start start on frame three so if you leave a gap that's three frames he can still get you and of course as you saw if he has resources you do die yeah yeah that's just crazy awareness right there from CLE of course though right you at this point mastered your character uh as JP you're not out of resources even though you're are you are in Burnout you still have had that reversal opportunity but the drive impact back from Sam Biz beautiful reaction alling the whole time I like that and the spike okay yeah burnt out for that yeah that was definitely a good off me I don't want to hold any of this yeah I mean a solid attempt there from Sam Biz try to get the burn out I mean that is a smart path there but of course you could expect the immediate Amnesia right after but the nice e finish the round well again it had the same issue as the previous situation where the Gap it wasn't it wasn't enough right and I think that was yeah that was that was a meterless CU it was burnt out roundhouse anti-air yeah very good roundhouse that's precisely what I was talking about a second ago JP does have some decent options that could have worked out but yeah again small loss for what that could have been with rash carrying into the corner and all that not the worst thing in the world might get worse though after that uh Drive Impact okay right good win up Perry watch out for departure though that is a beautiful teleport there from sickle mhm on that level one too didn't want to get that followup in that corner there not quite going to get the kill there's not a whole big return on there especially how high up we are drive gaue but look that another am yeah I was going to say a second going to go SLE needs to start doing some more throw beas because so far single bis has been teking quite a bit there's another one oh 20 long frames still my friend finish it out though and the draft impact will help Z take the finish here yep and same B is now on the board with the one and that that was a little bit of a scramble but I like it not going to lie that was fun definitely got a little scary right there definitely seemed like sickle was about to close it out but just did not have the if that jab would have hit properly and sickle did the level two that would have been a different story for sure Archer just kind of holding things at Bay here I do like the dance here that Sickle has against same Biz not quite putting themselves in a vulnerable position by setting up departure or even trying to challenge the CH glav just how quickly Rashi could close the gap of such a threat oh the fate goes like that baits the Perry goes for the back throw okay Simo is looking for any way in here trying to be careful that was almost a conversion but yo here comes one anyway oh okay nice that's going to be it that's a big amount of damage here and uh SLE now sitting on set point this meta of Drive rush into drive impact has been very interesting to see who actually reacts that because most folks are looking for that button to go for the plus frames there as opposed to um drive impact and you have to realize the space that you're in if you're close enough to the corner that becomes another layer of possibility on that first on your opponent's trap Rush that is true and SLE actually paused a little bit before that impact as well I think maybe looking for a Parry that would lock you out from being able to impact back which if that's the case and that was very smart yeah good yes oh yes big amount of damage here seob Biz needs something oh that's going to be level two yeah this is going to be it I think the better decision here would have been level three but I think this should do it no matter what all goes for the reset as well and SLE is going to take it three to one with the clean JP you were you were talking early about all right my bad like all right so Pacman going up against our fella here Luke versus Camy the future of Street Fighter is here with a sand blast of the face round start Jes yeah this match up is definitely going to be uh some level of uh historical pretty soon cuz Luke is the face true whole new era jump back roundhouse not going to connect here good spacing from uh Pacman there Jesus punch but immediately presses across medium punch again oh St on the dive kick yeah that was an accident for sure yeah right good block we can abuse this the burnout that does help out tremendously for Pac-Man drops to confirm yeah the frame on thean Kick is way better but yeah the cross me punch again still paying dividends with Luke not bad zero Mega with the $2 contribution thank you so much that's not me chat but I do appreciate the name even the the the profile picture oh the throw bait on the jump light kick into the nut jump trying to get out here with the flash knuckle charged up but nice throw trying to build us with this drive gauge back good throws once again for Pacman call uppercut should be able to kill here oh no go for a different route entirely actually our fella has been super proactive on defense I saw a a counter hit on the throw which means that the jab was probably pushed I saw a DP right after and I saw a jump out attempt that's definitely I I like that this mindset with Street Fighter 6 when players just think you know what I'm already kind of screwed here I'm going to try my best to get out of the situation yeah and yeah it didn't work out that time but so far it's still looking pretty solid okay with drve Rush here to carry to the corner still has resources for the next round and maybe that's why we didn't spend level three in that scenario we were confident we're going to take it either way so we can carry into this x round for a big significant strike if we get that opportunity here cuz this level three will start yeah definitely a big difference for Loop hitting level three versus Cammy that's going to be a chunk of damage putting Camy in CA range oh all right wake up throw wake medium punch of course my goodness our fella is not playing games right now gu out out for a blood Mr mop with with the 50 coming in clutch myy how you doing that all right ja so if there's anything Pac-Man has learned for that last game it's literally that our fella is going to be rude on wake up every single time but this time around it's giving a moment of pause for Pacman except for this interaction here good drive you see the proactivity still staying strong with rill but it makes sense AR has created this uh this triangle of options where one protects the other it might be risky but it still works out good P from Pacman nice catch the simple that antier he spin knuckle that's plus goes for the throw not quite enough to kill yeah goes for the impact anyway I like that kind of forcing AR hey you could spend the bar if you want but you're probably still going to lose this jump nothing quite doing yet not even a rising uppercut but we do get the full combo route to carry for better Oki jeez yeah not missing the perfect for sure let's for the heavy flash just for the corner position one more time and look how often our fella burns out this time is paying off every single round so far willing to go for the Sprint run methodology here on Drive cage yeah I mean for the last few I think it was mostly on the on the reversal DPS with a burnout game or at least for a good chunk of it but it's not it's not too uncommon to see loot players burn out this often especially since Noah has kind of paved the way with uh with that ideology big chunk of damage here goes for the level three and then CA as well on top of it unnecessary damage and Pac-Man you mentioned this yeah you were right kind of wanted a little bit more passive sometimes here and there to try and bait some stuff to get the big damage out of rfl and it did work out yeah there we go one round or one game of pie all right and you do have have to be careful in those situations cuz that's the the one thing I'd be concerned about right is if my opponent is going all you know just hands on deck know just firing off like a DP after DP and then you take that moment of caution and maybe that's what your opponent is looking for it's the mind games that are the most terrifying in the next game uh after such a beat down like that or the next interaction we saw our fellow wake up with the cross medium punch right after something like that it's one of those things where you kind of have to just take your chances wherever it makes sense for you yes good jab into medium punch here oh that's going to be level one yeah that should be it arela takes the first round convincingly that was definitely a speed run and the burnout as well you mention every time see it's something about this color I feel like Lukes that use this color they frequently burn out I I don't know what it is it's the Devil Trigger man spending resources at a rapid rate per he's dropped it though rare drop that's the first one we've seen uh in the set so far true tries to go for the air to air but a little bit too far away okay yeah you see they getting probably a jump out or a back dash attempt and that's been consistent we've seen some kind of evasive maneuver instantly into the DP that's like that seems to be this the sequence for arill is I'm going to try and Escape somehow if it doesn't work out I'm going to DP yeah very interest see we got it again too right another counter hit on that throw okay Crouch strong maybe no Crouch stab uhoh even oh not quite close enough to get that punish but the throw will do that's a round for pman and both players again we saw this before one game of piece one round a piece and both at three bars this is dangerous Max that was the perfect position for Pacman there and look at already how much Drive beer we've used and back at you with the drive reversal no jump out for you but the Crouch medum I mean talk about how much Drive meter used look at how much Drive meter uh RF forced Pac-Man to actually get off it's been remote it's been kind of close in Drive cage even though Pac-Man's been pretty passive right uh-oh well okay good par here and the meter's right back again overhead that's going to be a big chunk doesn't need much here that's going to be level three and that's going to be it arill is going to take this and go up two to one yeah it's it's been constant so what I'm noticing from arfel is this I'm going to spend resources take my shot see how it works if it doesn't work out I'm going to go back recoup a little bit force you to hold his heavy charge knuckle which I'm going to do for sure you're going to Parry you're going to do anything about it and then get my meter back and then try it again and it that's a that's a terrible way to you don't want to fight someone who's thinking like this without having answers for this otherwise they're just going to keep trying on it works out and you don't want Luke to have someone who is kind of trying over over and over again cuz if it works out once you're dead yeah not at all especially when you think about the fact that Pacman could have gone for you know a quick Punisher like a dve impact on the heavy flash but the lingering threat of the meter behind Luke made it very specific that Pac-Man had to find that perfect car to steal that turn back and look how Relentless we were still dropping burnout State R fella massively oh our right now sitting on that level one the back jump baits the dive kick and gets a punish counter and is sitting on set point instantly dude going in there yep the jab jab jab there we go Pac-Man finally fighting back here get the St medium punch you see you see what I mean it's the invion and then the DP it's been consistent here to the level three yeah this this is kind of tough because Pac-Man if Pac-Man gets a hit here could even it out pretty rapidly but I don't know it's been looking all R fellow as far as momentum yeah all right so now that we're burned out no no Escape quite yet and the and the throw yeah it's one of those situations you're going to burn out anyway most players would DP in that situation which it makes sense why you might be face the street fighter up against the future of Street Fighter with Luke yep yep also oh sorry go ah no I was going to say pal did also having a fantastic showing out at TNS 9 making that appearance and that is that is true yeah I believe he got uh seventh if I'm not mistaken um so yeah really good performance there and also loving the new Ryu I haven't had a chance to speak to him too much but from what I've heard um most people the consensus is that Ryu is now better than Ken that might be overstated but at the very least that means Rio is fighting now he's definitely in the in the conversation yeah that would be very terrifying to see especially the damage output that Ryu has access to like off of a lot of great confirms um it just builds up so quickly compared to you know Ken also does great damage output but it'll be interesting to see how that shakes down and uh as time goes on here that is true yeah and uh right now so far the neutral is looking pretty even between these two just kind of doing the fireball game that was probably an attempted DP oh the walk up walk into the cross medium kick me yeah ha kii that's one of the biggest Buffs that we got so far you're already seeing that play out oh no the baits nice there from me takes the first round yeah I don't know man personally I just I just think the Ken players cry a lot just historically they just always cry man I don't know what to believe anymore just got to be better that's all okay interesting right in the face here mhm do like the single button into uh s blast there but now Paladin getting a little bit more aggressive what a call that looked a little fast but that had to be a reaction straight into the level three not going to be burnout but pal has to be super careful now with the drive gauge yeah I don't think anybody could have predicted that interaction right there like we've not showcase a drive impact like that at all in this set Mew definitely looking for this one yeah Crouch Fierce antier yeah Luke still has that yeah so sick Mew with the clean Luke play the one time Palin decided I'm going to overextend Mew was super ready that was fascinating very Qui you have the ejector seat button equipped to your leverless controller I guarantee you just hit the hit the brakes immediately there's no way oh yeah the future is now old man Luke definitely making a statement yeah one game up here you know what your name's actually incorrect me 147 supposed to be 151 come on now do you know your own Pokemon now that's 144 144 Herz for that reaction that was insane for sure yeah abely nice sweep though Tatu get the better positioning light DP this time M using the faster one that was really smart I also like Howden playing the the official R color the original rather the yep oh jeez the jump Fierce does Find the Mark gets out of the corner nice drive rush to extend a little bit further hasy bait yeah I know was coming eventually it's a lot of the fireball game here is just kind of even but then seems like yeah there it is yeah whoever extends first is kind of just betting a lot on it because you can't really confirm right so you kind of have to commit to the drive first you either need the resources or you're just going to take a big risk yeah it's been interesting the little bit of a back and forth especially at the close range that these two are playing at right now for uh some of that fireball War jab nice mixing it up here with thr Loop to the corner I was going to say do it until he Texs man do it until he oh the with I got one too the Crouch medium punch the Finish yeah so sick with punish there cross punch and the cross kick you don't see that as often but yeah it does have a pretty big hurt box prep to sweep immediately okay m still still whiffing there nice yeah would a Ru player locks in like this where they're playing like a a very solid Fireball game and are just poking out you could expect like they're locked in for like those anti you are not jumping in on of in this state right yeah and you can usually tell when a l re player locks in you could tell like they become super clean it feels confident you can feel the aura yeah they they instantaneously become real the the the gloves go on they got the headband at home put on the answer lies oh there it is nice check there going to be a big deal y nice call out on the throw attempt though yeah the next ooh I was going to say the next hit from either of these players should take it but that was a jab jab conversion not going to be quite enough's going to have one more chance to fight back this is fortunate for pal at the very least you do have that drive gauge available still perfect Parry into to the sweep oh the classic the classic oh my Lord yeah that's that's like the I think both out any Walker do this right when you start feeling like I need to shill up I can't get hit because I might die they always always do cancel driv into overhead and no one blocks it no one blocks it I don't block it I know what's coming jeez like I you would be crazy about to throw a right here you're almost dead sure enough yep these kids man that's what it is it's other people are paying for their health insurance that's what it is yeah that for sure you don't you don't know what it means the struggle nice challenge there again nice nice trade though with the Crouch I can't believe you crouch medium punch what a button nice o trying to throw up a drive reversal coming through here that does burn out Paladin okay Burns okay so they both on burnout now one bar a piece one oh no that's not what we wanted we wanted DP but we had the buffer to go for that fireball initially wanted level one to challenge the sand blast but the moment the jump came through we got Negative Edge for DP and that came out with the level one instead oh the delay jab this time for the throw mebe overhead safe jump wonder what that was about trying to catch that jump out there potentially yeah Mew definitely had enough there bu out again nice oh my goodness Hard Knock Out still we're Rising here that is true oh my Lord yeah perfectly timed there all right pal looks like some changes has been made perfect Parry again on the drive Rush nice didn't call or didn't uh overextend there on the walk back from me really trying to get that throw attempt maybe even a jab there MH yeah right now it's looking pretty even mhm overall me slight lead o that could have been bad yep a single hit could just build up so much right especially with d g back behind it here we're seeing that space from Paladin mhm yeah Paladin definitely kept taking the chances there with the jumps but you know Mew wasn't really DP just mostly the crowd faar so I guess it's not as much of deal you don't get sent back as far what there is no way that was intentional right there's no way that was intentional I can't believe that was intentional that that that must have been some like 4D chess if that was intentional really unfortunate there for me yeah is going to take full advantage right now defensive yeah I know right but man that's crazy anyways oh yeah no no for sh pal is thinking exactly that yeah you're you're kind of rocked you're not in a good spot mentally and yeah he's just going to go all the way in oh jeez yeah calling out that uh par immediately good throw but ex PP for you yeah me definitely trying to fight back trying to take some level of control again perfect stop short trying to bait something out here yeah that's not a move you see very often but again the Hashi that's going to be punished no not quite just a little bit too far me needs to find something right now going to level to level three that combo was sickan calm down Yuri had to celebrate with a $100 contribution to Mato for that one thank you so much how out here getting $100 tips that's crazy crazy ho smok yo that was sick TR in this era of fighting games Joe umaran coming up here with L this would be a good one yeah okay I've SE go ahead sorry oh no no you go ahead you go ahead I was say I've seen Joe do this before with the full star down and acting as though like there's a disconnect issue not like that's the intent of it but I've seen some f fall for that I don't I don't trust anyone I keep my guard up yeah I was going to say cycle one of the last remaining uh Kimberly players you know that uh held on held on to the ship definitely doing this thing out here yeah yeah certainly oh my God yeah certainly not too many out here oh commits and tries to go for the wall Splat hoping that Joel would try and jump that's a legitimate 50/50 so it does make sense yeah but this burnout situation here oh the slide to DM oh yeah didn't fight pan out there yeah yeah there we go Joe takes the first uh round BP's on Deck throw bait oh it's going to be a lot of damage too oh my God yeah oh yeah yeah you cannot afford to get hit but you also can't get throw to death the over over throw why did those throws seemingly do more damage than they were actually supposed to do yeah that's the thing about throws man like once so a character like Luke is very dangerous once he gets you to like 50% right because he has you in the corner you know if you get hit you're dead you know you can't get hit but you so you can't take the throw so what are you supposed to do it's it's just a really tough you have you're cutting wires you know that's all you can do no that's a very excellent analogy right there you are literally trying to cut the wires of this bomb here that is loose OG DP out Joe still uh looking low on drive but the jump Fierce bless it be yeah and the overhead is mey cycle there probably tried to do a wake up jab to check a bit yeah just a little bit too slow or rather no just perfectly timed an over I should say Jo building a lot of meter right now two bars you can't keep getting thrown it takes a lot of bar try to survive it try to contend with you know the far reaching nor the Crouch medium punch and even the stam medium kick from Luke here I mean psycho does have an excellent button too right the the stab medium kick kind of challenge that same space there's a sweep though yep yeah that being said this is definitely one of Kimberly's hardest matchups those her her buttons kind of naturally loose to what uh Luke throws out so it's one of those really tough ones where you have to maneuver around what the Luke player is thinking about right at this point and is not panning out so far okay got the overhead but nothing after I mean you that is it right you don't have to drive Rush behind it this St the follow through yeah okay Jo Rogan hunting right now but psycho fighting back gets the wall Splat okay finally we see a bomb the jab try Rush okay Corner doesn't want to lose out on burnout quite yet either oh perfect Parry not going to be enough to kill but it's going to be a pretty good situation for Joe get to throw again that should be straight into level two I believe me level one actually oh what for teleport cancel I don't know oh no that was that was definitely an impor I don't think that that was on purpose and now Jo get on set point that is tragic I love the moment of realization from Joe there to go for the OD but what a pick up okay Joe again holding on to the level three saying you're not going to do anything about this throw but CYO finally had enough oh the delay cross me punch from Joe and Joe Moran takes it convincingly three to zero I don't like what you're doing to me and oh boy well we got the luk miror here we've made it to this timeline it is uh going to be jansel up against no other of course and uh yeah Again Luke still so prominent we're asking where the JPS are the Luke players are still here and very strong jansu not too familiar with but uh you know no question who know what the proy is this guy has been a huge part of uh creating the Luke gamep play especially in the US yeah absolutely oh jeez got the last anti here yeah janson's made a handful of T appearances of course been um actually I'm not quite sure how often these two have run into each other on TNS in particular it it's one of those Vates I wish we had that uh that stat look up there Street Fighter particular the Guilty Gear one has that I see oh the reaction yeah Noah is generally not someone you want to try and sneak in too many things on but is burnt out right at home actually yep yep got good luck trying to survive this arm slot from loot well okay never mind you got the medium punch I forgot I'm sorry no I was saying no's right at home burn out you know it doesn't really mean much fair fair fair fair this dude stays ashy bro never seen Loan in his life it's and it's not that color though it's not the orange hair color you know not the the the Devil Trigger color as it were either we're going for battle form into burn out oh no no this is this is this is his true form this is it doesn't matter what form he said it's always it's always interesting too to think about like the the two styles of either they're very conservative on holding on to dve gauge or spend it really quick and still utilize the great tools that Luke has even though they are in Burnout yeah two extremes right two extremes you have like let's talk about like in the in the na scene you have like dual Kevin and you have Noah and both extremely practical and both extremely uh effective but completely different yeah it's it's like you have Ken players playing Luke and Ry players playing Luke and that is so like oh my God yeah what a quick speaking of already burned right for that kill there too j is really spending everything for it hold up my bad J I wasn't familiar with the game okay okay all right nice push out that good challenge on the drive Rush there yeah just charging the heavy interesting Drive reversal right after we didn't get the perfect pair that we're looking for so still got the drive reversal to at least know to get the turn level two to build right back here oh let's talk about that W up cross strong here for a moment yeah we're playing Luke right now all right and Janel looking really strong one more hit could actually lead to oh never mind the meter out the window oh wh Rous does get punished by the heavy flash another one both having respect here both about to get their dve gauge back but cross cut with tiger sword's $5 donation thank you shout outs one one okay yeah I like the interesting interactions to both these guys kind of using the the heavy knuckle to sway back and we're seeing it more and more in this different situations that are kind of tense kind of like very space and specific mhm jeez yeah I'm very curious about this jansel constantly going for this drive reversal here Noah calling it out on this one able to block that driver versal challenge back that's been the go-to for chel after missing the perfect Parry from heavy flash tle stun no oh drops it though kill but you do have that massive life lead oh no oh yeah that's going to be a big punish here do not go for the impact okay Noah just jumps out anyway I was going to say Noah is one of the hardest people to drive impact and maybe Jan just wanted the meter to be gone that I guess that would be a a reasonable way to spend it yeah no suppressor for you didn't even move Noah going all in yeah already burnt out interupt but this one let's go early once he saw the green he was like yeah you're getting this level three and that's going to be be a lot of drive gug just a little bit left oo touch yeah just go for sand blast and just like you said too just a big sway back on heavy flash knuckle giving you a little bit more room for reaction to your opponent does the immediate pull on the trigger Noah up 21 right now yeah and that was fast that like you can tell when Noah is feeling it because the rounds typically end pretty fast or at least the pace of the match starts to feel very fast yep a little interrupt the reactions are still there from jansel mhm yeah jansel definitely not giving up right now just kind of holding the space no conversion though I like that notices the spacing was just a little bit too far and this goes for the drivers but didn't pan out too much cross cut with this time here burnout save for jansel still got suppressor big after that just got meter yeah no one never doubt with the DPS usually on point that Gage back pretty close on heal yo that was me too final second that you could get that drive impact to get the stun there too like Noah pulled the trigger at the last possible moment to get that guaranteed Corner situation with stun yeah and now Noah sitting at set point here kind of snuck that in gentle what's the adaptation going to be oh maybe not at all walk back there but uh no the Pro making up for it oh yeah had overhead attempt again with start from Jo Mogan no conversion but Noah sitting now on level two again the Crosscut DP okay gentle got to make something happen but I wouldn't rush it oh my God again no one just jumping out trade oh the oh Noah with the jump and gentle just a little bit late we saw a little bit of a buffer a little bit of a pump but at least there are certain weaknesses that that punk doesn't really like about Ed especially like walk speed and like the conversions off the jab so maybe Punk is just kind of maybe that was the experiment and he might be over wow uh yeah zero sleep also saying that punk was r at can opener yesterday very interesting so looks like we're just exploring the the field that you know Post Cap cup MH yeah not too much to worry about anymore so you know you can have a little bit of fun and you figure out what you what you're trying to do for the next season and Shen Le is definitely one of Punk's uh Stronger characters definitely very practiced over different U iterations of street fighters so right got that up there yeah Elder Goose definitely has been making this Aki work um not too many people have been doing that really been sticking with Aki and it's so tough once the opponent kind of gets those uh you know that game play go for not worrying about the poison in particular like able to kind of challenge especially with those longer norals from sh Le here ooh there we go big combo poison on you be careful yeah I like how we leave it as a threat rather than try to spend it right away for uh extending combo route to get that explosion yeah no that's definitely one of the one of the things about managing resources is do I spend it now do I leave it as a threat for later if a poison character or something like this it's one of those things to consider for sure nice slide but the neutral jump does get punished from uh igers here nice got the poison on punk punk burns out just to buy a little bit of time but it didn't pan out that's going to be level three oh no not quite uhoh might have been a kill maybe after that hit too well now punk is sitting on CA so for sure yeah yeah there we go yeah there go maybe Punk just wanted a different animation who knows want to make sure we get the kill just didn't want to leave it a chance didn't didn't need Drive Gage really I'll get the hit later yeah it's definitely one of those things I think Chun Le is so good at getting that finishing hit you know so you don't really have to worry too much about rushing the win but again Aki not a SL from a distance yes especially with the I think she she got a pretty decent buff with the standing medium punch I forget what it was it was like either the active frames or some kind of consistency buff I don't quite remember the uh yeah the number of active three to five right hooking right now and that's going to be a level one great R yeah it right there towards the end right you you know you have death or death is knocking on Punk's door so you may as well just send it out with that level one you're going to get a level one your next round anyway mhm yeah and yeah especially if your opponent only has one uh level one super you can kind of spend whatever you need to spend especially just to close it out and make sure that you're guaranteeing the set or at least if you go one round up it's a pretty big deal okay but right now punk retaliating KO reached a perfect round my God always very interest to see Chun Le be aggressive she's just doesn't seem like she's supposed to be but then you start blocking those medium points like wait a minute what is this hard yeah certainly used to seeing more just like the passive style of Chun leene really challenge out and then follow with an excellent combo but this aggression especially against Aki like it's so effective against her because Aki doesn't have anything to fight back with unless she spends level one so it's it's a foolproof plan for Punk right now definitely setting a trap there with that kick that Whi okay I see what you're up to maybe that was a misinput but I think that that was meant to be like a counter poke like if you happen to press that standing IM medium punch that every oy player does he might hold this good awareness here from Punk especially in the neutral matchup against Aki like a very unseen character um gosh we didn't get one qualify for capup if I'm remembering correctly here uh to be fair though Aki did come out kind of late compared to the season true true true true not that it would have mattered it would probably just been more luk yeah that was a big wave of luks there nice got the follow up here spinning bird to carry over to the corner one more time tries to reapply poison nice cross under and still able to follow through the explosion not quite able to get the follow yeah is punk going to spend the level two yeah I think the level two is coming for sure it's going to be an extension here that's safe that's safe not going to work out I don't know if ose was hoping for the chip out but uh yeah that was definitely not going to pan out one of CH Le's biggest strengths is that situation after the level two straight into the jump but elig Goose retaliating with the drive impact very good able to apply some damage over to with poison ends the route a little bit early so don't have to cuz she does have a corner carry route that she can get thanks to that uh poison over time but Elder consistently just lets that linger do the damage for you instead of trying to put yourself in danger nice call out again yeah eler Goose two for two on the drive impacts this round has all the all the resources got the poison on punk punk cannot afford to get hit so Punk just wakes up with the crouching light punch makes sense she might as well right yeah absolutely oh that one oh the drive oh no oh my goodness drops it no no doesn't drop it goes straight for this uh the chip sequence round no follow up that is a dangerous button yeah oh wow hzu right after the fact Punk is going to take it three to two you see the confidence in Punk too just onaki n I'm good good luck I love the character I love the character that much like wait a minute Fair Point Fair Point all right we're going to get Joe and Moran here with the Luke and Nu do playing Camy oh yeah dude's playing nuck do no stranger to TNS I'm pretty sure uh he's won a good chunk of them right I don't know if he's won the most but he's definitely won I've seen him win quite a bit of these yeah quite a bit here little bit too far away for that one to try to challenge I think that was the couch medium punch that we started up with here we go poking with the standing roundhouse straight into the crouching medium punch this time back dashes oh look at the micro adjustments here I was just going to say looking for the wh punish but immedately Whi and the DP yeah that's going to be a big punish here knuckle do takes the first round really want knuckle do to back off but again like knuckle is so consistent at being able to go on the offense them back off and let their opponent uh you know kind of get themselves into trouble yeah do is one of the like you it doesn't seem like it but he has like a very Bulldog style when it comes to Camy and generally he will explode randomly that's the thing you don't know when it's going to come but you also can't over extend as you saw when Whi that Fierce instantly big whiff punish into death very good DP there such a low point but the second dive kick coming through here oh nice challenge light kick wow oh but dropped a little bit early there yeah that that should have been like the perfect followup to get the corner carry for o though yeah straight into the level three here this going to be pretty big for Jo Rogan D is sitting on that three bars now it is C right now Joe needs to find a way to close this out before D can get any kind of clean hit oh you want okay go nice throw yeah unfortunately the the Rous don't really get another follow up after you do get the better positioning but yeah at least uh that does actually set quite the message too for uh Umar there nice fish out punish counter cross light punch into the stand Fierce yeah you you see these micro adjustments here in spacing from dud it's very dangerous for Joe Morgan to press anything yeah like every single step that we're taking is just to put Cammy just barely outside the range of Luke but within a perfect spot for duck to get that wh pun so efficient especially with the dive kick yeah definitely keeping that as a threat so Joe doesn't throw too many Fireballs which is pretty much all Joe can do either that or approach is equally dangerous I like this game plan here for the D oh wow yeah big follow up there cuz even oh the jum does get the dive kick does get the Finish knuckled do has even been like the moment that Joe ran wants to sit back and relax and try to let knuckle do uh wait and kind of linger knuckle tries to get Joan to interact by just taking a single step all right cool I'm going to jab and take the step back maybe take a throw so it's constantly messing with the decision making that Joe uman has and it's just straight Confidence from Knuck in this round I mean talk about limiting your opponent's options right but Joe I think overall it's been pretty even it's just those key situations that do is capitalizing on I think Jo Rogan can kind of just make some small adjustments here it should make a big difference as I say that does a DI into perfect Parry position we get just out oh very good jump out here though from Joe overan oh yeah you see the charge there the wh punish it's going to be a lot of damage is still going to spend the level two yeah there comes the level two typically this is not a super you're going to see as often but there those situations where it's just enough damage to where it's like yeah might as well we talked about this to to guarantee and secure the first round it's typically worth it especially if your opponent doesn't have too much bar themselves exactly knock at the door nice throw that's kick yeah that Conant conditioning too just I get a dash up single jab and then I'm going to threaten a throw after the fact because we do see knuckle still attempting that right the single knock with the jab backs off and tries to force an interaction from Joe but but nice side swap Joe looking a little worse for wear on resources yeah see the dive kicks now are coming out more and more Joe's not sure what to an here it's kind of tricky I think nck is a little bit of a beat on this Joe tries to fierce but nuck is not there to back dash you see the spacing awareness oh my goodness it's going to be a lot of damage again oh that's a drop y that is a very rare drop from two especially considering how knuckle do just won TNS 9 a combo drop like that is pretty huge yeah these things happen it to the best of us yeah oh those buffers what a threat a single CA could seal the deal here so we have to be very careful yeah oh my God yeah yeah yeah I was going to say once you block that it's kind of over yeah and no do yeah again with the brilliant awareness right just like yeah if you block this you're done and I don't even know if Joe was uh really considering that part but it's just so hard to stop cammy's approach especially when when you're in Burnout yeah it it's the terrifying fact that we had the buffer for level three we're waiting for either a dive kick or even just an aggressive approach from do and that's the moment we backed off and unfortunately was the moment that dude decided to take advantage of it and in this round still running with that momentum and you've seen a lot of that too dude just dive kicking at the perfect time or at least placing these these dive kicks in these approaches in situations where Joel has to give a response that you mentioned do kind of um forcing Joe to give a response by changing the the space seeing in this in the micro movements and Joe doesn't really have any clean answers anymore you see that Joe walking away D just holding forward this time kind of hard to to guess what D is going to be oh nice little Frank with the light kick was that throw oh my God how do you know like you got the new type alert going on every single time you go for the diek goodness I'm telling you man it's it's enticing Joe to do something and once Joe even thinks about about it the die fix there it's happened at least 10 times in the last 5 minutes oh yeah Joe fighting back I don't think this is going to kill just a little bit left I'm not mistaken yeah but Joe now has to find a way to close this out or do is going to take the set there it is stum kick all reliable yes has all the room that we're looking for punish this spiral Arrow nice take what you can get there not the most damage but enough to at least carry to the corner yeah Doogan fighting back starting to use the walk for Sam kick but you saw that there again do recognizing the walk for immedately dive kicks it's going to be a lot of damage lock wow oh my godness we'll take the an air or air air rather excuse me yeah you kind of have to DP there but the Fireballs are coming out Fireballs are definitely coming out again here but it unfortunate not ready for the approach from knuckle dud Jo 3 beating every single one but threatening the jury player that way they know they can't just use it it's going to be a lot of that but let's see what strider's approaches to match up yeah I'm very curious cuz there's start that low Fireball right and we're expecting fail oh nice the four Fierce there yeah Naji absolutely no slou this guy's been King it especially you know lately since he's been traveling offline be careful you see the buffer not ready for the F links that time but that is dpal for jury here and 10:05 from extreme g59 thank you so much for the contribution to the match AR know to give us an even $200 nice nice but unfortunately it's going to be a lot of damage here but it's not going to be quite enough safe jump incoming oh the delay right after that's going to hit yeah usually that's a clean hit but you never know what jur super yeah and spider Yeah clean they're clean just gets in once gets the bait on the on the on the safe jump and the burnout instantly just bat there for Naji and again you saw the match up though it was a lot of Merc losing and then he got the hit it's like wait wait a minute maybe the match Up's good yeah she is that two touch Queen nice jump Fierce like oh no yeah that was a brilliant spot to go for failen right there cuz was going to be armored up got our level two do we get the burnout no we don't yeah that would have been a reach oh no nice short stop there to go for Gladius MH yeah checking M's glus is definitely very risky especially when she has resources oh yeah that's going to be a big whip punish drops it though okay the perfect Parry safe stred a little bit just a little less damage than should have been on the table attempts to whip on this okay goes for that into the level three this is not going to kill but it is going to put Naji in the corner and St is going to have the drive gauge right now yeah Drive G is available oh this is so terrifying oh that was a buffer right there unfortunate expecting a f legs guaranteed and when it didn't come out we just had to cor scratch medium kick there which Strider perfect spacing again so critical for maris's game plan in this match up particular too that's true that was just one game guys don't forget this is a million dollar character things can still happen oh jeez yeah again you see Str with the walk forward uh hitbox socd um Superman punch you're not going to react to that unless you're already looking for it all right nice going to we look once we saw that one quick cancel off the uh Drive rush into Gladius Naji immediately respecting it or at least looking out for it with just a parrying nice yeah this time Naji there just looking for any kind of forward movement but again once you start impacting like that from forward movement it's very easy for mer to take advantage of it there Fireball no DP yeah just hops over actually that range was pretty good I don't know if the DP would have reached the perfect carry from neutral wait is this third strike what's going on yeah interesting you see there we go now now we're looking like a million dollars okay there in the forward throw yeah there we go so Naji gets in and again M's one of one of her biggest weaknesses is she has to level two that's the only thing that's detering the opponent from just throwing over and over again so it's very tough because even her back dash won't work to punish to throw after it wh true trying to sneak it up throw there okay good patience here from Naji so careful though yeah cuz you get too close all right there it is got the drive rush and remain safe nice challenge okay the fierce works out again this is Marissa we're talking about with full resources this round can end in about 10 seconds on the right hit exactly that's a start okay well that's that's a perfect Parry skilled the crotch kick able to chase it down and look at the respect that Naji is giving that full screen scenario because the resources aren't there with punish no I think that that was a Stan Fierce attempt but you know got a quarter Circle in there somehow he yeah you see that cross we get it like I swear it reaches just a little bit further than it looks like she go she extends all the way and then she like she just like pushes it a little bit further after [ __ ] get hit flicks flick of the foot right just a little bit more of a yeah she flicks it after she just flicks it after she puts it out she just flicks her foot out they get hit cuz strider for sure thought he wasn't in range for that the space that strer has showcased throughout the set so far yeah it was very much expected that we were out of range of that oh no he not ready for it this time Naji fighting back you see the adaptation but again Strider nice jump to get that far range on the jump save jump here we go Fireball once again same side jump Fierce you got to be careful the stand roundhouse though cuz it's one armor move away from getting blown up oh no talking yeah speaking about getting blown up that was huge if you DP on Marissa you better have 80% at least true that's a requirement you better have at least 80% dude I'm telling you level two nice Corner position got the safe jump here oh what a throw yeah that's a three that's three bars that's TR just spent on that throw prar good attack the walk down got to be super careful to cross kick is a threat I feel that tension building as you get to that range in the mid screen and you're really jocking for position great Gladius here yeah that was a big chunk on the Gladius nice medium kick able to cancel to level one yes straight to level one yeah we talked about this hard to keep for out but Vera is sitting on three bars right now I to be honest with you whenever I have three rounds on the last round of Vera I kind of feel like I've really won so we'll see I you know what I I totally I get it because it's snowball so fast she has all the tools in her Arsenal to put on a world of her and this level three is a great start for Strider here corner position good chunk of damage there but the DP there yeah Naji just says you know what I don't feel like guessing here you're guessing goes to the back throw actually in a really good situation right now Naji yeah one low forward can do it okay need a punish counter to get a follow up nice challenge with the Crouch medium kick lows every time and it's chipping away at strider's Heth we got to be careful yeah Strider now just trying to go off to the drive gauge but it might be a little late for that the impact nice yeah Naji is cleaned up showing exactly why this a million dollar character are you seeing the control and this is the matchup as well right Strider spending that level three early on I my first instinct was I don't know man I mean I get that you need something right now but if it works out it works out Naji just bet everything on a DP and ifed that it would have been a different story totally agree here and what's interesting is that Naji every single time a filx comes out we're leaning more towards dve impact that's that is a move that jury can DP but to your point slcd that lever lless right being able to walk forward and still get that fance like it's so terrifying you're not going to be ready for it you have to know that she's going to put it out there yeah the biggest issue with the DP uh with jury is that you need way more inputs especially if you're walking back that's a lot of times when you see Mera players throw it out there yeah he saw this trying to try to hop over with the failings as you mentioned but takes quite some time to become airborne and this is going to be the round for sure unless there's a drop there it is Naji going up at s point I was very worried once this on the for uh bece like wait a minute DOI please don't drop this right now oh the DP this time yeah not the cross F this time as you mentioned before no DP maybe Naji does have the stream on oh attempts to wh punish but not quite there yeah okay nothing there from Naji doesn't want to DP it big wh on is that's going to be it level three incoming and Naji going to send Strider to losers bracket with The Clean jeury Plate $1 million boom it's like every time I fight a Marissa you get in that close range it's almost like you're in fighting a boxing right where you have to hold your breath while you're qualifier here this is not top eight it's Punk versus Cava yeah and I'm surprised to see Punk uh pick in this one so I you know what maybe Punk is just hopping characters that could be what's happening here maybe you know we we saw the error right towards uh you know one of the previous um Capcom cups where Punk post Capcom cup was like all right cool let me explore and then get ready for that Following season and it's a great time to do it yeah that is true and worth mentioning too if there's any if there's ever any player that you don't want to pick random characters on especially if the match up is not good for you cabba is definitely on the list you don't want to mess around with this guy this guy is no joke yeah absolutely very quickly uh solidified their place in Street Fighter 6 with this gu oh nice max range on that drive reversal that's a good little win there for Punk kick too far away yeah very good it's going to be a lot of damage yeah punk sneaks in the drive of impact and G one of the few characters is actually kind of susceptible to getting hit by that just cuz you're holding down back looking for the plastic looking for a reason to use your charge a lot of the times that charge will you mental stack yourself just by holding charge yeah and even still there's a little bit of fear right of just wait if that if you're holding down back if I put out that drive impact are you going to let it rip whatever you're charging cuz that's a quick shift to flash kick if you're holding that down back even that is true but sometimes that plastic might come out too early and that might be a problem there's the risk yeah great spot to be right now for okay always yeah yeah punk is just one of those guys man it's always like Co he's he's playing Kimberly and also his Kimberly's Legend why I don't know why he could get this but he's playing Kimberly and his Kimberly's Legend So what it is there's some things that just always absolute in this world that's one you know pun for playing all the characters nice I like the aerial adjustment with the drive rush to close the gap Cabo was ready for it nice D Cabo fighting back now oh they both through at the same time Caba is burnt out yeah ooh yeah I got caught walking forward I wonder there was no counter hit there just walk forward yeah I think it was maybe like a free jump frames or something who knows anything there nice spot to be in but yeah you see the hesitancy right before putting out that St medium kick GS turtled up that's a war nice there yeah nice bait the St kick punish counter into the heavy elbow with punishment straight into the level three not wanting to do any of this anymore that max range to The Matrix 303 with the raid thank you so very much perfect perfect I okay punk going slow how do you navigate that midscreen you could go for a Teleport here but at the same time like that takes so much risk because when you're putting yourself precarious position that's a watch the reaction oh no I was like no way dude I think if Punk we it just a little bit more let CA get a little closer it definitely would have worked cuz cabba would have already buffered whatever whatever cabba had in mind but just a little bit too fast there for pun be too fast be too fast for his own good yeah I totally agree like your reactions are on point just a single frame F you would have got that staggers once again here in this corner and take it away off that charge time that does give you opportunity to keep pressuring oh still there nice anti with the Rous yeah no no surprise Punk Punk's approach to this match up is pretty standard you know it's not nothing you see like Kimberly players approach it it's just very standard I'm fighting gal and of course he in there level one but has to spin the bomb unfortunately but still takes it first round of punk small W here we haven't seen too many bomb setups in the corner from Punk quite yet outside of the initial one um in that first game but you know not going to have to worry about that reload scenario either yeah again you know Punk plays so many characters just because Punk doesn't really play the characters Punk kind of plays punk and utilizes the tools that the characters have to play as close to what he wants to do as possible right oh nice one step further able to get that throw stay safe the dve rush tries to bait out with throw but Caba not B for does get the flash kick opens up overhead into level three that's going to be a lot of damage here all right and now punk on the verge of getting burnt out just goes ahead and does it himself Flash from oh wow Kaa bet it all on that one that is tough that is so unfortunate yeah and I love Punk just going elbow straight into level three like I'm not even going to do it normal let's just keep this as simple as I can make it and yeah punk goes up to one I I don't know I don't know if I agree with that flash I mean cabba specialist in the character Master of the game for sure but that's one of those ones that I can't that I can't make sense out of for sure yeah I don't know maybe we expect it gosh I can't even imagine what you would expect a Teleport maybe or just for the slid or over aggression with the looking for a drive rush I don't know but Caba locking down the corner position for now perfect Parry you do get the back throw oh yeah the W punish attempts left and right no dice though oh KO soot kick into the corner well that was a perfect as well yeah cabba cleaned up a little bit there no kidding it already starting the round with a perfect Sonic Boom perfect Parry right yo this is where cabba locks in mhm yeah cabba when cabba starts feeling himself it's it's usually a lot of just trying to tame a beast you know especially it's weird because you're fighting guy you're thinking I'm supposed to be the one getting tamed it's like no no no you get ready man you're about to deal with Caba right now yeah it's just Relentless at the full screen scenario right with all these Booms that are coming at you and you really have to try to defend actively you're going you know to navigate the screen space don't put yourself in position for a flash kick you get the overhead Punk can actually close this out yeah yeah straight into the the ca going to get the buff no questions asked don't even want to find out what you might have in mind if I don't kill you right now punk now it's set point I like this from Punk too punk has not doubted the jumps at all just kind of taking the chances over and over again I that's kind of how you fight especially if you don't have really good options in neutral but the jumps have been generally happening in good spots and punk just not getting deterred see that right as I say Comba has had enough charging the level three says keep your butt on the floor said you're right Dr AFC thank you appreciate that has to be so careful on that approach here I mean look at all the resources available for Cava the anti here this time nice got the low okay this is scary oh my goodness it's going to be a bomb setup for sure flash kick oh but didn't get caught by the bomb no challenge here I think Punk expected the bomb to connect and it's just short oh that's going to be level two and punk is going to take it three to one showing that his Kimberly is legit wow Kimberly wins you could have told me today that I'd be seeing punk I mean of course yes this is the time we talked about that earlier complex 90 up against Moth Man oh yeah Mo man another person who did really well at the uh the TNS offline yes beat just a kid in top eight I believe got either fourth or third if I'm not mistaken and complex uh you know one of the the biggest DJ apologists and also one of the best DJ players around yeah hold it out strong here but uh strong start for moan here Point there's spin knuckle in able to hold that corner challenge okay nice conversion there yeah I saw a lot of that the Capcom cup weekend just Crouch Fierce conversion into into heavy um jack knife oh okay that should be fine it's okay it's okay guys it's okay does th000 damage it's fine it's fine yeah in a very good call and complex there to challenge that uh particular situation because B man didn't have a lot to answer in that burnout State really took advantage of it and nice there on the attack from uh from complex after blocking the Crouch heavy punch from Mo man this neutrols a lot of noise from both players actually not too much happening but a lot of things being pressed and done yeah you got to be so careful cuz you know you're really trying to force your opponent to overx 10 try to Y trying to call out you know even some of these sways here no but dropped it unfortunate complex going to get side swapped for it but anty on the hooligan combination yeah it's going to be a big ride here and complex like I said has been playing DJ for quite some time has the Rhythm down and packed takes the first game messie scenarios there for the uh game-winning scenario from uh complex but still was able to pick it up I don't know if you saw cammy's cult there was looking very strange for a second creased up oh no you got take an iron to that bar you can't be walking out like that leather probably so I oh nice reaction with the DP oh yeah yeah yeah yeah we're being ignorant you well fake ones yeah sneaks in two fake ones and goes for the real one I like it oh no the desperation here in complex just big chilling and big Advantage having a down to up flash kick right or an like that because you don't really have to worry too much about reacting later once you have your charge you're good to go and characters like Cammy are not as uh powerful versus characters like [Music] these buil that way right like just uh you know has been the glass Cannon archetype right yeah keep up right now nice back to Jack F oh yeah she can keep up everywhere else this no oh no no that was retribution that was unfair was unfair did you see how close that was right like I feel like you definitely got hit and the game said DJ's not there yeah that was a bit crazy all right there we go there's going to be a big amount of damage here complex drops the combo there I think yeah the medium soot oh no no no no no no no jumping too far that's unfort yeah unfortunately DJ's level three does move him pretty close uh pretty far forward so right now m going to take full advantage is burnt out though uhoh this is bad this is guaranteed this is guaranteed jump out that's not good there's no way out oh what is going on today complex yeah complex doesn't know how to hit jumpins man yeah yeah that's uh complex is just having a little bit of fun we we saw the the midscreen buffer there from complex as well Moth Man yeah you know the Miss yeah the floor the floor is a trampoline all right it's all good okay 5050 here all the immediate jab from Moth Man very great follow through it until we got to max range of the block St here our back dash does get caught mhm instant fire arrow okay guess again this time the delayed throw okay knuckle m one going to try and take some drive gaug here but it's not going to do too much there we go the cter kick again that's one of cammy's biggest strength ability to with punish with the D kick and get a full combo okay we're in there time the jab buffers oh my goodness okay yeah we're filling the Rhythm we're filling the Rhythm yeah stopped it short maybe trying to bait out another jack knife here but comple not fighting we can send this level oh no yeah I think complex trying to hold on to the level three just because M's so close to having level three on their end gamble yeah especially you have such a massive life lead cross yeah it's me or you it's me or you I'm over it complex goes to I've been there we've all been there yeah it's you or me dude this is this is getting out of hand we we can just trade this out we'll keep it simple fake really trying to you know bait out another reaction from Mo band here I can't believe you're buffing the hooligan knuckle yeah I see what you're cooking but I'm still going for it mean I think complex was Tak that message right of how many times Mo man has spin knuckled right through those air slashers and complex reading it out level three but Mo man trying to catch up fatality Falcon with the raid thank you so much it's Falcon in here watching the DJ Bros oh what okay I have no answers I don't know what that was but I have a lot of questionss that was very strange yeah I uh huh you know see some walking interactions from uh Street Fighter 6 lately yeah I mean so we saw two of those early on right in this tournament with uh with Ed with a lot of the the level ones coming out of nowhere and that's the second time I've seen it's way more likely though that makes way more sense we see G players do that and just kind of like flashing when they think you're going to move so maybe it was just like a hard read but very strange place to do it for sure it's okay we're not the DJ players complex knows what's up right right it's the pressure it's the pressure you know I feel intimidated by this Camy M man for sure cleaned up a bit there but throw Tech it's been pretty good defense here from Mo man overall it's just those straight hits have been leading to a lot okay extension ni right yeah round Mo I do like that uh that patience that we are seeing for moan though now like really trying to let complex fall into some of these mistakes and picking and choosing our battles a little bit more carefully as opposed to trying to throw out these spin Knuckles Time and Time what a jab yeah I also like the call out there from Moth Man noticing that complex has been walking back a lot on the first button Goes The Cross by Kick definitely paying attention oh my goodness almost almost side switch this is bad here mman has to be super careful the DP gets outes the flip out there so you're still able to pressure nice little Okie situation for complex nice that was oh yeah once again complex is sitting at set point fireal arsal AR o nice conversion stand medium punch stand light punch especially that back range Fierce could have been far worse you didn't have you know enough resources in terms of Drive gauge to close it out complex spending level three right away going for the big three Heavies straight into level three evens it out mostly goes for the impact oh I didn't think compx would go for it at all this time the jump oh ohow no punish there it's getting scrambly yeah it sure is dude that burnout State not quite going to get the chip out if we go for level three but the dive kick connect you got this goodness yeah that's going to be two two moth man gets the dive kick complex dropping the combo in the corner finally gets the Jump by the way finally gets the jump drops the combo after that's very unfortunate all the time a little fooling around but this time when you try to take it seriously it's still tied up two all right now in the set mhm and yeah and right now this both these players are fighting I'm not mistaken for a slot in top eight yes this is uh you know a one more loser step there actually a couple games away before they can make it to top eight but this is uh down to the wire here for the top 48 losers so we have cook in here the DP wow I can't believe we got the jump in there roundhouse is able to go unpunished oh sneaky stuff in this corner we can't finish it out yeah Moth Man coming back hard and strong here was looking kind of you know kind of um shaky in the early stages of this set but has really cleaned it up yeah again you see there with the walk back targeting that very oh there we go finally complex get us right after the the heavy soot kick nice got corner here still able to block nice DP though very deep I like that yeah you talked about that earlier it's just you can't really make hard decisions like that because you know the Camy player is making you bait that way they can jab and you saw that MO is taking full advantage challenging in many different ways at different times but now we're at final game final round both was fully stocked at this point throw for the corner position one more time little step back here just in case want to get cheeky with the jack knife oh that's big damage here big situation here from Mo man punish counter straight to the level three this is huge yes does burn up though no it doesn't but I mean hey we are like One Touch Away got it there no DP DP yeah but complex doesn't go for the level three and immediately presses the crotch a medium kick Mo man takes it three to two with the clean up on the game play that was sick but yeah I mean another great match up here to start off the winner side of top eight is going to be Cammy from knuckle do this time it's going to be Camy makes sense um Naji already you know just beat just got off beating uh 81 Strider but it's already shown how strong this jury can be but no do yeah explanation needed there let's get away out of the I can't believe the spiral Arrow I wake up after the fua install okay oh yeah that's going to be a throw for sure at that point you may as well drive Rush yeah absolutely if you're caught lingering your opponent does that jump at that height with nothing out of it drive rush for sure that is weird though would you drive Rush where your opponent is now where they were actually don't know I think it's going to be where they were cuz now you just don't flip right like you're locked into that spot so you have to tap forward regardless and that becomes back is the problem will the game recognize anyways don't worry about that no I feel you I feel you yeah that's just weird question in my head now I'm going to test that later oh is oh wow that was huge yeah it's going to be a pretty bad situation here for Naji do sit a lot of Drive gauge that lingering roundhouse is so difficult to deal with but we got the level two activation going to be a lot of corner carry here just jumps out but yeah knod do will take that all day yeah y very good to do that because jury's uh level two um not a very known fact I I believe but for level two lasts longer the more she's doing so as you're blocking it makes her her timer go down slower so yeah so if you can get her off you and and buy some time before she makes contact again it actually kills the timer a lot faster didn't even realize that like what the heck yeah I noticed that one time I was like wait I was kind of wait this out I'm like why is it going so slow so I looked into it I was like off me nice little Parry here but he still got the aggression out of the corner yo this lingering par knuckle do is just not falling for it here and it's just all the better for knuckle D that's just one great Ward here yo oh that was a thick combo punish kind of St like into like Drive rush I have never seen that before nice stuff actually just looked cool it was very basic but it just looked cool right like just being able to know oh no to know the spacing how to punish that roundhouse there from Naji block Nai able to DP right back that punish there got to stop thr out these round houses another one here not quite oh no the Crosscut attempt here but a little too little too late I mean we're slowly building up that drive gauge right back nice Crouch kick to get the chase into level two again from Naji okay big Corner carry here has the corner but gives it up oh the cross light punch check from nuo is going to be a lot of damage that's going to be the round and the game as well and you see you know it's so weird when you watch um when you watch do Play It's So Clean right it's like that him and hunk I think they're the the two players you see you see this from where they just kind of get that clean hit that straight hit so often and you really wonder how are they positioning themselves to get this that often he kind of sneaks up on you when you get hit by it's like where did that even come from yeah it it's so crazy crazy how consistent they are off of those straight hits just able to capitalize with the most potential that they can off of very seemingly insignificant interactions that become like huge in their hands yeah yeah for sure and you see you're definitely seeing that play out right now the the wake up that defensive D again well space yes look at that even at the for beer still able to get the roundhouse every time finding a right position here oh yeah it's not working this round for Naji at all no finding all the hits M oh perfectly you know what it is so curs that cam players are poking with fire arrow I don't know why but that pisses me off I feel like I should get a punish every time you do that I I I feel that I already have to worry about di Kick Back come on yeah you get the SL in here oh man oh that's just level one drops it still maintain that corner yo a [Music] perfect after dropping the combo we saw St light kick St light kick we saw Spar Arrow saw a bunch of stuff but anyways about to see an ed mirror from a punk and nephew okay what's going on here it's a button check crapping no crapping okay okay okay they were having the fight before the fight happened it was all meant to po see how this shakes out here punk of course into the you know base attire pink Ed gray Ed I will say I actually do like both these outfits um like they did a really good job with the design oh absolutely oh my God Tri to get out the corner but Punk says Nah oh but dro the final rep in the full followup here and goes low flicker yeah and you see there with the with the sway back straight again into another one punks utility of of these flickers have definitely been masterful even though the characters so new it's been really surprising to see the Showcase being able to rush in nice challenge though from uh nephew for yeah not quite your turn there that's a nice ex from uh all right Blitz level two ooh oh yeah yeah nephew's cooking for sure right now yeah that's actually very tricky to pull off right there the the timing on that is pretty tight especially being able to time it with the uh level two Fireball and punk get jumping there but no conversion that would have been pretty bad for nephew with the level three on Deck back dash here to call out the uh medium flicker doesn't want to get caught spark War yeah they're playing a fireball game right now I love his block animations man when he's blocking like he's so like he's very boxer like the way he blocks yeah like they did a really good job with like a lot of the character personality it across all the cast really but you know Ed turned out so well yeah if you go a high attack he does a shoulder roll like it's so cool oh now he's burnt out though he got his he has his guard up neph you all splat it this is going to be a big combo here yeah punk keep he keeps it simple just goes straight a level three a c actually yeah this is extra damage hey okay not to anyone not even myself that's such a rebel Edge Lord Man Edge Lord you can't spell edge without Ed I don't know why I just thought about that wow okay send it send it that's that's the title for heavy punch again yeah they're just poking with that yeah that was a very interesting uh scenario right there I would have been able to read that throw situation by any stretch imagination oh no I think that was the Crouch light that opened up there yeah right now Punk's Ed is just looking way cleaner than nephew's but I wonder if nephew plays Ed to this point though I saw um right before this um I mean obviously you have to take out a lot of big names to make it to winner side of top Le tournament like this but right yeah Punk's Ed of course you know we saw it at the at the TNS offline event is just super clean nice yeah going for the Parry here probably fishing for that perfect par I've been seeing that represented as an option quite often um especially we saw that at TNS R against Punk's Ed like go forair rather than block you build back a little bit of resource for is on it if you time it right is true right now punk is burnt out neph you has a shot it's every time to take it you have to go right now of course it's not going to easily go straight into the level two and into the level one oh my goodness that was sick that character's too cool stop it he did the medium kick level two level one no I I like that though because also if nephew even makes contact and you're wrong then at least you still have to level two the back it buys you some time but if you do hit it then nephew's dead clicker here get over here yeah we we're snatching him up we're in there all still safe full charge is definitely uh your turn I think it's charge round good round so far for Punk able to take advantage of the this time nephew side goes for the back throw wants to screen positioning but doesn't work out oh Punk with the bait yeah I like that the partial charge fierce okay so now nephew is going to turn Punk into a punching bag not quite the lead you one in a situation like this cuz if Punk gets a clean hit here and then gets a level three after the fact that's probably the set yeah quite honestly you're you're right there on bird out you're really trying to up at least some of that drive gauge to at least have something to tide you over unless if uh there it is now you can't get hit that's for sure got to be super careful now if your nephew staring down the barrel loses brackets super hard right now yeah punk really trying to go nephew into a reaction with the psycho spark but nephew finding an excellent confirm there yeah OD Blitz extra punches in there all right now punk again still sitting on that level three oh nice jab combination here oh wow that meter build is happening super quickly uh-oh ex flicker nice Corner carry knocks it down oh yeah tries to beat the parody I think okay oh yeah that's going to be a level three for sure and punk is going to take this three to zero Fair an honest pugilist boxing match pugilist boxing match exra redundant just like this match up I went to fight the pess boxing match fight three times now we be an adult okay right right right the soft reset of third strike coming into it here but Joe uman with Luke and psycho one more time here I cratch punch melting in this corner situation Joe in complete control ooh oh yeah wake up jump elbow one of the one of the better tools Kimberly has but Kimberly yeah again she's not really good defensively so I guess the character like Luke you have to be super careful and if I remember correctly was it not Joe who put psycho in losers uh I can put that back up real quick here I'm pretty sure I'm pretty sure that was this was the match but it was three I'm pretty sure about that here we go bomb setup this time again the DP happens but psyo knows the timing we oo max range on a medium pick there and you're right yeah it was 3 for Joe so here we have a potential uh double jeopardy nice take it right back down to the ground tries to get the cross under after the antier oh yeah this time cycle is locked in three three bars each final round yeah this match up the neutral in this match up might be a little bit unstable for Kimber but she does have really good movement options right oh but look at the defense from Joe umaran not quite opening up nice Tatu yeah very far range Tatu that was really clean and saving the level three oh yeah now Joe cannot afford to get hit that's for sure oh my goodness the people's elbow straight into the level three Doo looking super good this set absolutely was looking very scary in that first round though Joe was in complete control look like they still finding a way out there yeah good point and it's very common you see that happen a lot with Kimberly just ending up in the corner and looking pretty bad for a good chunk of the match but you know if you can survive it or if you can end up in a in a little bit of a better advant agous offensive situation turns out better most of the time but again here's the corner oh this Yeah medium kick for you what a trade the Crouch spear not going to work out go straight into the level one wants the burnout to be mutual smart idea here but does spend the bomb all right overhead mix oh no basic level one but you have to navigate the fireball so I can't believe the rush got challenged that's it that's guaranteed that very fortunate for psycho yeah it was it was that there was a little bit of luck uh luck involved there for sure all right yeah getting the away with a lot of murder here with the Run stops and the Run um run flips with the plus oh nice slide yeah just made it there with safety okay got Lev reversal we are really fighting last out of this corner yeah yeah unfortunately Kimberly does not have the option to hold on to her bombs on her level one she has to spend whatever bombs she has left and right now psyo spent two level ones and no bombs at all and maybe we'll try and restock this round we see in here yeah feel time Psycho Tech remember the last time they played psycho was too afraid to Tech because of the the level three on Deck but may not matter anyway back off nice oh my goodness oh nice bait there on the throw throw here a little nervous here on the corner not trying to take out this time definitely that pun yo oh block it oh that's not going to kill though yeah no that was an interesting spend doesn't even spend level three there at all to at least try to build it some of it back but nice jab out wow psycho yeah but the the slow overhead I think it's called not working out that time psyo was already pressing delay jab yeah that yeah that was that was an interesting spend on the on the meter I think maybe CYO just kind of uh went aut it for a moment yeah Joe choosing to not check after the overhead is blocked I think maybe worried about the perfect Parry let look at the antiair here the back throw nice full stop that was actually Risky Business nice wh punish oh yeah cycle with the bait here definitely looking way better than the last time they played and now is at set point as well about to reverse first three ho yeah this is how things happen right adaptations it go back one way go back the other way right after the fact and unfortunately Joe is looking like he's on the receiving end of the adaptation at the moment yeah okay Jo Logan fighting back goes to burnout here can't get the kill yeah goes for the level two here saving that one last bar probably going to need it the next uh the next round and right now it is do or die for Jo Moran he has to make something happen right now should be able to at least get another bar in this round if things go according to plan for Joe umaran here yeah and Cy's in an interesting spot any straight hit here is it going to be level three or is it going to be delayed it's going to be delayed for now interesting yeah it's so interesting to not see Kimberly almost immediately spend level three when they can't um at least a round two scenario just for that buff yeah the issue the issue with this match up is the buff doesn't do too much for Kimberly mhm here we go looks like pyo's going to take this one with the optimal didn't have to do that but never it a minute making exra sure Luke is dead a three in return hey man this what they always say right the tournament is stack I'd rather be on the mic for sure this stressful start oh nice rising up deep anti air on that one okay no no followup there look like maybe he just dropped it no doesn't typically wear this outfit does he am I remembering wrong um not quite sure actually no yeah yeah nobody usually wears this one I think we saw like this color in particular from Noah yeah okay well this tournament yes I'm just mean this yeah no tournament but I'm pretty sure like usually use as battle one okay don't okay there we don't okay Caba going now bit the DP yeah that's a clean punish round you got the burn out on your own DP but at the same time put yourself in worse position yep nice to carry out at least into the mid screen again Noah is looking a little worse for where but has that level three available try at least catch up in health I drive reversal Pi with the ant here locked it on position here yeah holding the corner right now but cabba yeah just fighting so well out of the corner but right as I say that no finds the way in sitting on that c cabba cannot afford to get hit right now that reveral yeah the Staggering here cuz that was the moment of pause just in case if uh Noah decided to rip like another Rising uppercut there even though we were burnout though but yeah definitely one of those things I mean the level three was on the table as well so C extra careful just to make sure D those timings and no imately he's in again no breaks but already just a massive lead in Caba just littering the screen with Sonic booms and delaying timing right in the face of Noah and that's just that hesitation nice step back but the roundhouse not quite connecting I guarantee one drive upst did not come out yeah I'm pretty sure probably didn't let go back H okay oh my goodness okay no in there go straight for the level two this should be it big punch there we go and Noah yeah goes one round up now looking to even this out one to one yeah that was very fortunate though like Noah was definitely dead to right against Caba for that jump in yeah the jump cross so that looks weird yeah I don't think cabba even expected that to work I think cabba was kind of just as confused as Noah [Music] was all right nice here jab okay chase that down here a better Oki nice again the back step from Noah here was CA to reach a little bit too far in another throw nice put the back dash oh yeah it's going to be big combo here combo look like he might go for the level three yes he will making absolutely sure that Noah is not going to survive this round but Noah is sitting on that one extra bar is going to be a big Advantage especially because Noah could build the level three I think still there's so much difficulty in trying to approach cabba like cabba has set up so many scenarios where there's a 50% life lead it's not even been like off of a close-range combo just been whittling away with a lot of the zoning that we're playing here he mentioned just littering the screen with booms and Noah instantly starting to run with an OD Fireball but it's it's not really working out you see it's it's a slow burn but Noah is losing more health over time so interesting we almost never see any uh Sonic Blade in this match up in particular um so far to at least set up that wall between cabba and Luke here yeah ca's just going to hold this the level two from Luke has no range at all it's not going to matter yeah just watch that corner spot espe so if we can chip the uh Health away while we're in Burnout yeaha just willing to take the back throw there but no oh the lucky on the on the um heavy knuckle just happens this is going to be a chunk of damage I'm not going to lie to you this is going to hurt yeah and it does get the kill Noah even g a pce LS yeah if Luke gets you with a clean hit into CA just one single clean hit into CA man just you need to have like 70 it's like Marissa damage you need to just be ready yeah there is zero scaling on that register weapons on the the arms of Luke here oh no we are definitely going to take advantage of this scenario but you are burned out for it early on that's all right you got great position right now ah nice slow boom altering the time going to get caught by that neutral jump there and now taking the Bazooka not quite far enough away from jump or Crouch medium Punch Yeah and Noah gets the meter back this is the best case scenario he burnt out early has the resources now and does take the next round round all right Noah finally up on the set it's been a bad it's been a fight to get to this point kiding okay even on the knee but no one chooses to not jab that knee is awkward though sometimes it looks like it's close enough but it's actually mey um it's a it's a very strange thing to try and challenge cuz you don't really know how plus it is right oh with punish on the fierce there I like that the shivy though Noah yeah the micro movements yeah oh my God oh my God no no no no calm down that was a little bit too much but not going to kill okay you can't away it's a fireball War but there's the blade finally yeah the blade comes out at this point in time because the OD Fireball is not going to matter yes two more of those on the bank yeah yeah he had two more and they both knew it cabba couldn't jump early cuz the moment he jumps it's over so he has that's the kind of guess when Noah's going to do it all right and Noah's up two to one really good adjustments here back Caba playing defensively right now not wanting to interact too much no was found a little bit of a pace here on how to get in yeah again that one look plus no we not taking a chance but it doesn't work out for him anyway per though yeah nice Sonic Blade positioning kind of makes things awkward for the approach of Noah could have gone for like that Dash but might have been what Caba was looking for too the one frame cabba stood up there for the flash kick Noah's Fierce was already there waiting for him and Caba is going to eat all of this oh W up blow forward the overhead hits oh my goodness what a comeback from cabba that was looking Grim yeah that should been nose round but what a robbery here nope nope not your turn anymore nice drive Rush from Noah smothering the start up I think that was Crouch medium kick there from Caba the jab into the ders and Noah is having none of it the DP and the extension nice there from cabba bit it oh yeah that's good clean shot there from no and cabba sitting on the three bars Noah sitting on two but it is still set point for Noah not for cabba attack here yeah just the how to oh that actually looked like maybe if no one didn't press a button he may have been able to land and block it but yeah yeah who knows Caba right now huge Advantage Noah is not going to get that meter unless he can survive the situation really trying to go cabba by coming in with that uh Parry here the overhead connects drops it though needs the perfect oh this is scary right now Noah's sensing blood he can smell it oh no got the critical art W blow forward again Caba not afraid to risk it finds the hit that's going to be straight into the CA and Noah's going to take it over Kaa 3 to one clear oh no no it's not there are you kidding me I was going to say dude K could have definitely W it up there with a with a level one and psycho nephew still sticking with the uh the F here okay yeah so maybe nephew was playing at the whole tournament that's interesting okay forward heavy punch again poking with it that's that's the real Superman punch MMA sty yeah the full side yeah the four Fierce absolutely the Jabs good yeah one two three baby got that uh that mashi in there right you're talking about uh but right now yeah psycho is going in straight up ninja style get the first round that that was a rapid round oh jeez the brownhouse antier nice that was brilliant here from nephew locked in for that one yeah and darts in right after the fact as well here little bit of back Fort has to be so careful and psycho with the explosivity start with the drop Rush yo yeah especially with psycho almost having level three this is probably one of the few um oh this probably going to be one of the characters where we see Kimberly go into the level three pretty early if he gets a chance oh yeah yeah afraid of the elbow drop for sure oh nice I can't believe it we got the level two pickup let's see it nephew yeah nephew did the same combo we did last time so more than likely that that might be one of the only ones nephew knows we'll see if another opportunity shows up I mean sometimes it's nice to just keep with something that's very consistent easy to Dr into M yeah right now cyes gets the hit goes into the light elbow into level three into CA actually and now oh my God no all right the delay from nephew straight into the dri as well not even wanted to try and convert it another way that was slightly delay guys he didn't wake up with it all right all [Laughter] right I thought it makes it much better but still try to go for brownhouse antier just in case nice charge on that one at the back step still the elbow came in nice mey slide there you got to look out for that after Kimble does the Run kick throw bait throw bait again nephew not taking throws just does stand jab instead in there now pass the level three I don't think that's going to kill but it's going to be a ton of damage just in The Furs I believe still living here started with the Crouch medium punch too in and out oh no drops it oh see you didn't get the animal fries that's what it was you didn't get him animal style that's why he dropped it oh that it has to be Psycho had it clean there with the In-N-Out just needed a Target combo into o elbow and then level two was free unfortunately yeah that's just I think that that was just one of those like you know muscle spasms like just didn't wasn't ready for whatever was going to happen ooh nice I keep the back St up we saw that earlier in the last round here mhm yeah nephew not giving up on it get the in and out just real quick just Dash up trying to go your opponent into taking it action see that his Ed is so successful with those flicker punches really trying to challenge those spaces dang seeing the approach here now that I'm getting to see nephew's Ed without you know without him fighting against Ed on the other side of the screen it's very interesting he's very much sold the the to get in get your hits in and then get out and then you know enticed him from a distance and not really like overcommit like he's he's definitely forcing decisions way more than we saw Punk for play Punk is just way more passive I think in the way he makes decisions happen but it looks like nephew is way more direct about it right I wonder if it's specifically this character but either way I can't believe that her Fox lingered there on the medium kick are you kidding me no no questions no questions nice there from psycho is going to go in right now for the level two wants to keep that last bar the buff is not worth it to him at the moment always a tough decision to make as a Kimberly player do I spend level one and lose my bomb do I spend level two and then spend two bars or I spend level three and have nothing for the next one it's a tough choice yeah absolutely nice start here for psycho and locked in the corner yeah it's such a tough decision to make on the side of Ed but this one that's a big hail Mary tried to go for level three but we were already in the sky nephew go down yeah thisy goes for the harder combo instead of just going for the level two and hopefully doesn't pay the price for this uh oh nephew nephew shelled up boxing style not overextending at all back throw this time again and impact will do it oh my goodness my goodness one just kept it real simple trying to build back that drive oh no psyo is going to be beat himself up for this and it doesn't oh my goodness oh no psycho is going to not like that that just happened had the easy combo went for the hard one and dropped it and now it's sitting at the oh no that was such a bet because you have the invulnerability on the EX version of that you guessed right three times in a row right I mean pyo has to do something it could be the jump could be a jab could be a super and you know Nephew just for for whatever beats everything at once but only loses to block nice medium kickart see that throw there oh no yeah that will linger for a while but the perfect Parry yeah again now nephew looks like he has all the momentum on his side oh yeah it's not looking good for psycho psycho has to find his brains right now it's not I think he may still be on TT for what just happened here we go just got to water on a duck's back you know just back into this one here oh my God the four Pierce yeah the blitz straight into the level two is going to be the same combo I promise you oh yeah you're right you're right and I wonder if we go for kill Rush after that uppercut there just for uh better Oki situation maybe have to take a look at that cuz I think you could still get another um oh what is it the the psycho Blitz there it's smart yeah now we're throwing Fireballs we're shooting okay psycho fighting back now does have that c on Deck but the Blitz and the level two and is he going to taunt or something no okay couldn't be me I'd be taunting right now oh good stuff there from dude this could have gone completely differently right up there with them I don't get why the allegations have just been like slipping by her she's no no no no no she's she's you know she's tough she's not even you know come on like who talking about you know don't don't look at Jury all right everyone just look away yeah like the issue is that they put the number on five right if you're not in top five officially then you must not be as good it's like dude you understand like we're talking about the difference between a Lamborghini and like like like which which like the last year's model versus this year's model like they're doing the same thing differences of a Lamborghini Ferrari for example they're both excellent cars sure yeah let's go Ferrari yeah sure like it's it's like your your car cost $100 more than mine like that's that's what we're arguing right now you you have one more mile one more mile better than mind does something stupid oh God nice St Rush Corner oh wow does find a way out of the corner with the fua install and you are a tou away yeah W more horsepower from Victory I don't know who said that in the chat but I was doing all right W they don't even measure it like that I have one more horsepower why that sounds Petty like what is wrong that six conversations man that's how I feel about it anyways I was too busy ranting to noce the first round all right so Noah has really good control right now it's looking like what you were saying before though but here we go straight into the level three going to get that drive gauge back jury can definitely get away with a bit but then also can rest on you know level two to help her out with uh the drive gauge but this is definitely going to wrap things up here yep yep and Noah right now again we talk about this a lot the meter Advantage is such a big deal in this game for the last round if someone's sitting on three bars you have to take advantage very fast and right yeah there we go Naji instantly going in in W trying to get a lead as early as possible so that meter doesn't mean as much okay scary there we go drive rush and now Naji is effectively equalized this if no one can get a hit and it should be relatively even yeah careful cuz Luke is able to cancel that stand light punch yeah very true oh my God overhead quite there to get the kill okay good news Noah does not have meter and yeah Naji instantly with a cross meum kick the classic jury I blocked something you're not close to me hold this trying to walk away did I did I just a safety a safety all right once again the control yeah on the DPS have been on point for Naji pretty much all those have hit it unless I missed one oh jeez no whip throw punish but the jump medium punch to able to transfer into that top kick TCH to throw yeah I cross I SAR I cross Ki it goes she does extend her foot she has to it goes just a little bit further than it looks all right little forward there and Noah's going to take this round round two fight range here try to Ohm with OD low Fireball that does give jury a little bit of time to kind of challenge that position in particular you're really got to try to navigate around some of these normal here the jab though interrupt from Noah yeah Noah never afraid to press buttons that's for sure if Noah believes it's time to do it he would do it but Naji right right now fighting back about to get that level three the cross from Nai had just been so on point right now yeah another level one from no to push right back out I don't know about that drive impact that's quite the reach there yeah again with those DPS have been 100% it is not filled at all I think every DP that has come out has hit oh no no okay smart that's smart that's smart that's smart that's just that's just checkmate there's nothing you can do about that well you know I worry about jury level one so that wake up level one from luk wait a minute you might interrupt this level one from jury this is possible yeah but the first one was already meaty so there was just yeah it was just 100% then it's looking super clean doesn't get the punish on the fireball though Noah is ready why are you ready for that in neutral it's just so often we see Naji really just toss this out trop impact yeah and no way pcing after the drive gauge right now trying to beat it out of jury okay need to here we got the do yep and yeah don't know what a it out yeah that was that's been insane the DPS have been 100% so far for Naji like at some point I would think that Noah just blocks one of the Wake ups but but at the same time Noah is seeing a lot of great returns despite eating these DPS nice throw on the that is true there's something to be said about having so much damage that it is worth it to just not care about the DP having so much threat like right here yeah Noah doesn't have to care it's on you to take the risk not him yeah and you see there like Noah has baited a few times it's just n's also had a read on that but looks like this time Noah has a better read yeah makes a throw yeah it was we're positioning for the aerial heat or um flash knuckle so didn't spend for that level one there okay again right now the the meter looks relatively the same so Naji has to try and close this out hopefully either getting Noah to spense a meter or holding on to what he has right now right oh that was weird oh okay still got our level one reversal that's opposed to spending the extp but it adds more to that dve gauge yeah no try to go for the perfect fa cuz the burnout was imminent there but Naji was a little bit delayed on the dry Force medium punch no burns out he playing a slow yeah the DPS yeah there just no no way out of that one Naj has been on point both these players actually been on point on the anti and skies are not safe where you going okay overhead yeah that's going to be it for this round yeah Noah keeps it simple yeah that was over no you're good I just like we didn't even go for the traditional route because we whole bracket no we're not restarting the whole bracket no you do that I'm leaving now listen I like Street Fighter but I do have to work tomorrow everybody okay we start the whole bracket is crazy all right so we are going to start the the whole game over which I think is fair again I think Naji had a pretty good Advantage whenever the first freeze happened no fire ball this time here throw Tech we certainly seeing less roundhouse from Nai this match for sure we saw in the previous mhm and right now Noah has as Naji jilled in the corner backs off to make absolutely shut up crou with make contact but Naji instantly retaliates again level one even here I love the full stop right there at the midc screen go for that low Fireball just in case cuz you don't want to get challenge but that was still a level one opportunity from Noah if they were ready for it right now Naji just kind of stalking looking for a reason to throw the OD out but not enough meter right now to throw one out safely can't really get a free stalk either for sure and Noah dashes it into the back throw takes round one and again right back at set point that's such a dangerous territory to play against uh Luke there oh missed the die that's all right though that one isn't the perf fair is not okay yeah not okay but at least there's some scaling here for Naji Noah is going to be fishing right now for that level three if can get a clean hit big punish from Naji instant throw from Noah okay not even waiting at all for the delay throw all right nice for roundhouse into immediate level two install let's try to strip away as much as we can here yeah like again we mentioned this you can see the the timer stop yeah every time jur makes contact so n just going to try and make as many blocks as happen oh wait that's that's it oh no oh no no no there there there's no way there's no way there's no way this one has to be spectator that has to be spectator or or Naji left yeah naj's out naji's out and the winner of that is going to be looking forward to playing whoever loses this what a prize right the the cam mirror you're either going to face do or uh or Punk the run back of TNS yeah I imagine we've seen this match quite a bit so yeah could be yeah I lot of this throughout the set here fishing for that max range on either the brh house or stay a medium kick and then once we get that initial knockdown it's going to be about sping your opponent very quickly here but knuckle do able to get the side swap oh he had the whip punish in The Roundhouse again it's going to be a good chunk of Drive GA off of punk o oh yeah and dud going straight for the level two spending it early okay that's a pretty big bet bur out there just need one more touch to finish things out okay punk just trying yeah that was very smart there from dud yeah punk just trying to get some of that drive gauge back but dude just slowly closing out the space and punk makes a critical mistake and D takes the first round careful on that round house I will punish roundhouse with another one okay let's calm down the sweeps guys I got a sweep I just got it clean it up just roundabout has a lot of spinning moves doesn't she even her back dash spins got to stay mobile you know if you roll away from the punch maybe that's what it is it's uh not making direct contact sure I'm sure I'm sure that's what it was when it designed it what I've seen in this game they probably just want to show a quick flash of something yeah just so you know that there's moving a quick flash of moving I got you yeah yeah got you okay so Punk right now has CA I think he's probably going to spend it yeah there it is and he's going to even this out and again D is going to be going into the last round with all three bars or at least like a good chunk of it almost all three bars Punk has to be super careful moving forward absolutely this is going to get really explosive if D gets that knocked out again it's a lot of that jockeying for position in the mid screen playing at Max range nice DP yeah see Punk initiating a little bit more now trying to get a few hits in there before D gets a chance to get that level three off y avoiding but you got to be careful yeah Corner good challenge there yeah yeah and see again yeah punk has such a huge lead now and got a full bar back D is going to be the one fighting off the back foot oh that's a punish counter though able to get the Sid swap yep it's dangerous Tex to throw okay if we get a hit it's going to be driver conf oh no no no no not the driver person level one it's going to be a lot of damage it does kill all right and P makes it that was looking kind of it wasn't looking too good there with do having the level three on Deck but yeah punk actually fights almost perfectly to make sure D couldn't get a clean hit if only we didn't go for that drive reversal there that would have been you know you were still at a great space where you could still kind of challenge that neutral it's very scary though to challenge especially against Punk who can you know react so well in those neutral situations off with punishes alone yeah is d c be really purple I mean the hair is purple that's that's enough that's true that's true that's a very dark purple I'm going to I'm going to say okay so low forward drive Rush yeah now Punk's in there go for the throw dude definitely tried to jab on that one the light kick though yeah the punish counter Dei again we've seen that happen a lot this tournament jab series here one more throw we'll do burns out just to get in oh no my goodness the confirmed St fears to the level two again you know literally starting this round I just said the wh punish opportunity from Punk and then on top of that the just one hit confirm into the Super yeah and the one hit confirm on cami's Fierce is surprisingly very good and it's um way more prominent Than People realize especially when you see someone like Punk behind it and you're just going to see that happen very very often right just the situation that he did it in right there just look what happened and the bait there on the dive kick here we go okay start yeah dude just backing off a little bit wanted to stay a little bit safe but Punk with the OD DP to switch sides not holding that corner brilliant DP there from D that would be very scar if it was a perfect par situation but D was still able to challenge yeah it is terrifying but that's the game can't burned out for for the block here block though yeah the recovery on the dive kick and punk was more than ready to beat that dive kick I think that that was a pretty obvious dive kick bait but quite frankly that's not an answer you really expect to see do immediately closing the Gap right off the round start here mhm yo okay no that's that's what we're doing that's what we're doing light kick interupt all right uh you got it okay now punk is holding the corner dude jumps out Punk puts him right back in oh yeah and it converges off the cross jab that's going to be a throw oh no going to double shimmy this time blue TS the throw that's exactly the situation that happened last time except Punk went in later and through and D this time tries to adjust and of course Punk that's that's a show of respect right there I know that you saw what happened so I'm going to adjust before you adjust yeah here again wow linging her box there the light kick able to get a challenge yeah that's not what you want to see there from do Punk with the easy punish okay now it slow down quite a bit nice ja serious here to follow through have level two we're just knock at the door oh there you go and punk expels due to the losers bracket that was yeah that was very clean there from Punk and you can see the experience with the character specialist one week in right just insane to see it right we've got a couple so far this week uh between um punk and of course uh nephew now really dedicating their time to this one that's a big p a little bit L out yeah yeah the the one thing about Ed that's worth mentioning is that his DPS are pretty slow in general granders right so a lot of preparation is going to be something that really defines this character just being ready to beat whatever might happen before it happens and speaking of Noah has burnt out and has nephew in the corner BP again spark here low on health this burnout means nothing to Noah with a neutral jump can't believe it yeah I mean man burns out so much like I said it's right he's right at home whenever he's burnt out so it's kind of hard to even know if it's a disadvantage or not oh no the rush I wonder we could have stopped early got the round AN here okay just backs all the way off okay once no far corner I wonder maybe no just doesn't like to be in that situation with nephew desperate oh straight into the Blitz that pans out it was definitely the level two that was a problem there same combo oh my God the Dage out butut Jesus did you see the drive gauge that just got taken too what the why you get so much damage on that one that's I mean that's why nephew learned the one combo so he said bet that's all I need oh ni is he going to spend it he's not going to keep the threat so nephew doesn't do anything crazy okay jumps out yeah I like that auto correct or cross cut not sure which one that was but it worked out here nice open on the target combo nice pull through the EX version still your turn and yeah NEP has been able to sneak into tons of throws tonight with that no way one more throw interaction the back oh yeah oh now was going to spend it for sure there's no way you hold on to this now oh no actually that makes sense it makes sense the next hit will kill it no it makes sense it makes sense I understand I see the logic I don't yeah there we go I don't know if I fully agree with it but I see what it was it's the game right you make decisions like that you kind of have to make a choice but I would have spent it and then put them in a like a drive gaau deficit and then look for a straight hit but it does make sense you built up all that potential gauge for yourself you could have gotten another Drive rush to challenge that's the overhead opportunity there you could have done yeah I think what Noah was thinking there was that the threat of the of the ca is still so high that um you can probably get away with more after the fact and the guessing yeah the number of guesses are pretty much close enough to where do right but here we go neph has the corner mebe oh my goodness yeah has death that was a lot of Jabs that was absolutely smothered right there my there was a lot of Jabs actually I looked at his his combo it's uppercut left uppercut left hook right straight that actually looks pretty cool same combo oh the fast one that time yeah that didn't P out go oh just immediately backs off but unfortunately duck huh you ducked under the kick okay wait a minute okay we're creating punches right now no never mind we're kicking the foot swoop the leg all right and that should be the round not quite okay yeah yeah instantly goes for the throw all right cool and uh now Noah looking like he might be getting ready to take this and even it out but again nephew's been on point these jumps yeah the jumps are getting DP at this level I don't think jumps are going to slip through more bear came through though oh okay so blast the do with the overhead yeah we were looking for that OD uh Rush there yeah this is I'm telling you look at the damage jeez okay where you going I'm telling you one two three the throw again DP yeah yeah yeah yeah there's no there's no jumping in this match I'm taking that combo for sure sorry no I I just took it I learned it right nice and nephew yeah goes up two to zero and yeah and you see it's I think there is a combination of just Ed being solid in in his style but also people not knowing how to fight Ed but in combination with that just how solid nephew and punk are there're not too many openings for you to even attack exactly you're seeing the design of the character play out and do very interesting styles on top of it like the way that nephew plays in this very long range style and just puls you in was able to kind of pressure that way like play in the traditional sense of what they maybe envisioned Ed playing as whereas Punk is that more Rush down like in your face kind of style with Ed oh gosh and we go yeah instantly yeah Noah fighting back this time he's not the one who was burnt out goes up one round yeah no Noah is going to have to he has quite a long path in front of him he's going to make this comeback because nephew hasn't been giving him too many opportunities so he kind of has to play very clean and maybe pull out some tricks she's nice back step calls out the jab oh there you all okay oh okay so that's a bait some tricks yeah that's a pretty decent trick there you can't yeah if you don't stay there they can't wake up low forward or something like that and you fdps then you definitely get him I like that bait that's pretty good Jesus for heavy punches going airborne here yeah I mean we've seen nephew use that so much it's been his primary uh like approach get in oh my God yeah there's going to be a lot of damage ah wow and going into to set point with that just Superman punch in yeah mura has nothing on that that is legit what is stopping you from doing this if no other the pro does The Challenge there but we've traded so often on that button that maybe Noah is a little uh cautious on this interaction yeah there there's that there's also forcing the 50/50 on on the Perry versus doing nothing yeah Noah burns out for that DP very dangerous right now nephew is sitting on level two pretty soon it might be level three if he doesn't spend it DP again no jumps yeah brings in that's going to be level three for sure but just to guess a level two combo level two yo if you got the same combo no and your face the wrong way unfort oh wow that hit that oh that no that looked like the DP to me unless I'm seeing it WR was pretty much playing Ed for a good chunk of it oh never mind it is going to be the G I have heard some people say they they've had a hard time fighting G with Ed so maybe that's uh that's why is going for this pick see this going through these Sonic blades the medium kick finding the re I wonder how that works against Sonic Blade in general I'm willing to bet the St medium kick probably hits on uh right in front of the Sonic Blade there so you can still shut it down and get a follow up right after yeah yeah see perfect par into the into the walk up like yeah oh no no no no no this is this is too clean calm down this is actually the safe from nephew right now all right animation looks really cool to he parries like a like a BX and he just keeps he's like shs it to the side like n just swats it out of the way te spooky with the raid thank you so very much walk this losers finals match here yeah we got enough do in Dark nephew this has to be dark nephew he has the hoodie on and everything right pull in Yo and the delay every time no one's teched this throw yet yeah I mean delays just in case the flash kick comes right but yeah do not willing to ATT do not willing to do anything after the fact and worth noting as well that was a delay forward throw I wonder if he uses SD to to get that delay perfectly perfect perfect perfect nice the CR medium kick there challenge strong lead here for knuckle do right now and yeah as we bully all the way to the corner against nephew nephew still try to jab out just see the extended range flicker not able to charge okay yeah that's tough you can get the flicker to challenge the fireball but that jump in the timing was a little rough there spark challenge you're still safe right there spark diving though CU that was actually crazy still take that turn away I appreciate uh D just getting dragged in and then instantly just jumping out of the corner yeah oh oh yeah no way nephew was looking for that yeah had just just got off holding the parry and dude just you know sneaks in the drive impact there and now they're both looking at taking the first game three rounds oh sorry three uh three bars a piece that's the level three in instantly see D is not playing any games got get the hit instantly spins the bar we've seen some people hold on to it and have it not pan out oh but the level two's on table now might get two of these this round oh and it's gone just like that it's so much easier to deal with in usar you just jump in know right I got this threatening Fireball and it's G oh God yeah it's not back it's not backed up by the turent wind man yeah oh okay nice with the spark right up top good yeah and there's another level two on Deck right now if nephew wants it on block he can have it oh there it is even on with now D is not going to jump twice that's for sure the push out the nothing unfortunately there was a wh throw op to right there there's two blocks done you're trying to charge it oh yo I love to start up of dve Rush animation and get the whyi ought to wind up on the AR that is really what that is I never even thought about that okay well nephew trying to fight his way back in right now doesn't have too many resources to work with oh I like that I like that just Waits and waits and waits and knows and never do is going to try and go in and just DPS and just bets it all I mean the jump is a BET right at that point the driver is a bet that's equally as risky at least you have some level of control there defensively to tell Dude like no stop that yeah absolutely you go ahead try to approach I can buy some time with these perfect parries I'm not uh you know burned out or anything so there's no chip fear yeah I love that for nephew now yeah nephew nephew goes up one game and that this is on D's gu like this his Ed is no slouch yeah no kidding only a week of of Ed at this point well a couple weeks at this point yeah interesting I would love to see the counter play as uh as this meta develops but so far it's looking like a lot of standard play you know it's very nephew likee har definitely to the death there yeah I mean I do like to see the the challenge with flicker we're not seeing a whole lot of psycho shoot um which is that additional Fireball after spark but spark still challenging some of these Sonic bones yeah a lot a lot of it is uh maybe not wanting to rely on it because B's able to approach after the fact cuz the boom's get you pretty late two will CCH up tremendously here look at the dve gone see that combo though that is a projectile you do not get to level one good here mhm good St there from that view yeah it's one of those things G's biggest weakness as far as like reversing especially if you're burnt out you need to be sure you have to use level three right because if you're level one you lose projectiles level two is an install so it does nothing so you have to spend level three that's a pretty big deal level two to challenge right off the rip here to try to get a stagger let's go with the Parry yeah he's in and he's out yeah I like that oh that's big damage that's going to be straight into level three but drops it pretty uncharacteristic of knuckle in this uh bracket just Dro some very critical moments but do still able to close it out one all in the set yeah so far so good both these these Titans scrapping right now mm medium kick anti very nice wh punish with the St Pierce mhm sway into throw look at the damage output that Ed has alone just off of an easy like anti pickup oh but dropped yeah his damage is quite good as access to it that's the question right and I think a lot of what a lot of what he does is he sets you up these situations where you have to give him a response and then once you do he can smoke you just like this he delayed for throw again I bet instantly has the VP on De if I even see you twitch the wrong way you're holding this this guy just too cool I mean just invulnerability right through the Fireball and Anime like he just Bobs the weaves underneath it that's so cool yep yeah oh my goodness yeah in instantly B the BP again they've been so good holds it makes you watch it and then pulls you in all right nephew round two to one this is definitely the highlight of the night so far just being able to watch nephew really put in a lot of work with Ed here nice I can't believe we were able to Target combo like the jab series into Target comos very good yeah this is the best understanding of Ed that I've watched in in person um overall I think again like when I watch Punk play Ed it doesn't look like Ed it just looks like Punk right right but this looks like I'm watching Ed's game plan being applied and I'm actually very I'm very impressed by what Ed is doing right now trying to go for the kill rush back step perfect was to avoid the fireball though nice throw oh okay here we go big combo is going to be straight into level level one okay B combos got swag round oh Jee watch the legs I mean you are boxer I guess you know oh nice wow I like how he has rookie after that that's pretty okay so d right now just trying to keep some space between both of them maybe build some meter but Nephew just slowly slowly but surely just walking him down targeting the weaknesses as he sees them right back in nice attack on the throw there we go getting used to that one okay perfect bar pulls him again yeah you're not stopping that that's a whole different situation here with almost reminds me of like Poison's uh heart raid at this point would NE using it see that there the blade my God my goodness that was sick nephew is just on another level of Readiness right now good God yeah I mean we seeing a lot of I remember I was talking about this this is my this is my opinion of the character I'm happy to see that what I had in my head is actually the case you see a lot of you see a lot of nephews setting up the situations getting the responses and then being prepared for what might come that's how this character seems to be designed it's very I mean Capcom puts some thought into this yeah no doubt like that is and they do try to lead you on that path like I said earlier in that character God is trying to describe you this is like how this character kind of wants to play comfortably but to see this style like really shine through nephew's hands right now absolutely aming see great and out box are well designed I've never seen this before in a fighting game I'm not going to lie to you I'm actually loving this good Dart in there the challenge now we're going for spark I like the back R so we go for spark that first initial hit does shut down Fireballs he can send out the fireball after to go for the shoot got challenged slow this time oh challenges with the jab but yeah dude jumps out one still part of it land instantly the O boom and he's going to take that and go two to two all right we have a we have a scrapper here boys yeah and I yeah I don't think nephew is going to switch you're feeling too good right now on this character yeah yeah and if we came on too yeah yeah yeah I'm feeling Gooding with the forward heavy punch he loves that button Jesus on the oh my God woke up with it the boom was right on top of you that a vulnerability yeah that was very fortunate though cuz do uh could have blocked that it looked like that was counter if I'm not mistaken yeah oh the burn out on the flash kick okay yeah I'm sure nephew is just fine with that any kind of knockdown right now they got mey Fireballs on the screen D has to be super careful almost oh no bad that is not what you want to happened right now D is about to get his meter back and if he gets level two it is over but the flash kick yeah that's going to be it and d goes to set point looking back go back up there and fight Punk get his run back right challenge there back way wasting a little bit the perimeter there for uh knuckle do because of it twice nocko playing his own nephew I love the chat all right poking with the with the boot there right yeah nephew is trying to find some openings right now but do is kind of tightened up not giving too many opportunities for nephew right and yeah there it is nephew finally pushes D to the corner Blitz punch though it's challenged by knuckle do hereo yeah this spes the forward heavy punch but was not ready oh oh that's burnout this is so messed up yeah you have no choice you have to drive reversal might as well well so that'll challenge jumps out yeah that's tragic it's really nice to have but stun death death yeah and I I believe Nephew just got the one bar there after he got hit by the Stan Fier but how how could you no one's playing around anymore so I'm looking forward to this one all right so lock in in here of course knuckle needs the reset to take it all it's a long road ahead for knuckle which is uh not unfamiliar territory for yeah and it's a longer Road even for us if he does it cuz he's playing gu and that's going to be very slow wow walk up jab it worked right yeah get the perfect on the booms yeah pun checks it there with the with the per du really trying to guess what do might do it's been a lot of dry brush knes and yeah right now looking pretty convincing from Punk but but I going do with the flash kick okay yeah we got it we got it we got it we got it yeah yeah so Cammy typically gets the extension after the fully charged uh juggle SP Arrow so her juggles are yeah they're pretty decent the damage does decrease uh dramatically as he gets more hits but still pretty good and right now yeah there's the KNE tra but no conversion a little bit too far for the cross medium punch okay position here yeah interesting cuz we're still seeing P really jab out against uh D which we saw even in the mirror mat between these two that pug would just quick use three jabs back off and try to go uh knuckle Doom to going for those dive kicks there this level three wrapping things up for the first game going Punk yep yeah and that looked even more convincing than when D was playing Cami I mean it may just be D having to fight find his bearings I guess um all over again cuz playing quite a bit but um right now it's looking like Punk may have D's number at least for today back all right another one for you yeah maybe I spoke too soon yeah I mean we'll see hey I'm more than happy to watch some high level Street Fighter all right let's go o the reactions yeah yeah take that and send them full screen oh goes in actually okay D looking to finish this don't okay it you got the chip out why not mhm yeah and I love that from do as well like just going for the impact if Punk feels like spending that level one and potentially losing the round then go ahead but I don't think funko's ever going to do that okay back to neutral D looking way more solid right now range there though okay do backing off yeah about to get that level three there it is so right now punk has to be a little bit careful I think if do get to clean hit he's probably going to spend it D is definitely going to want to try to take that early lead uh we've seen Punk with a very confident walk forward to um and a lot of this set so far but the CR medium kick we can y get that level three massive lead it's a great time to spend it yeah definitely he time to spend now punk is on the back foot for sure Knuck do sitting here just ready to see whatever punk is going to try figure out oh you Jabs at the door here and knuckle do will find the one hit we're looking for with the OD Sonic Boom y yep and you saw knuckle do walk back there in the middle of that block string that kind of gave it almost gave me a heart attack I was like o be careful all right one to one do fighting back ni little walk under spin knuckle challenge with a throw here the wake of jab being so not but uh Punk being both are really being cautious Punk and particular just these quick walk UPS into jab here yeah noad was definitely being passive there for a bit but Punk happened to threat the needle that's one of those things right they're being so shelled up and being so careful that they don't really know when a good time to approach and that's usually what happens when you're at a level this high and with characters this good and Punk with the reaction this nowhere close to over though yeah no kidding oh never mind maybe it is punk with the DP ready for that we'll be seeing a lot more of those right we saw a nephew pull out quite a few of those with the reactions for the sonic boom and yeah Punk's showing the same thing perfect perfect boom good perfect parry and still just very consistently walk down not even giving anti opportunities too often except for this interaction here yeah and I mean no could do instantly adjust right just holding down back a lot more now we saw this last time with punk you he's not he's not going to stop jumping at gal just because he got flast kicked twice that's not enough for that big hail Mary hit though and knuckle will be able to close this one out mhm yeah going up one round as well they going to even this one out and Yeah again dud sitting on those three bars he's probably been the most consistent at finding a hit with G but P yeah this full aggression I was going to say if you remember D has been here before or Punk has been here on this other side before where the opponent had three bars and he became very aggressive just to try and smother before the opponent could get a hit and from this point moving forward if D happens to get a hit it's not going to matter as much Punk has such a huge huge life lead and three bars of his own the Walk of jab is so scary on C man she will convert it that's the thing oh he was buffering time do what's up we started charging instantly back oh that's going to be level three yeah that's going to be level three for sure not quite c i I don't think the white life was in range e okay there oh they're so evenly matched right now yeah one connection will kill the jumping on [Music] the yep and we just talked about this like Punk is not going to be dissuaded because your flashing but also if you stand up even for a moment best believe he's in the air he's watching you movement very carefully and Cammy is a cam is a particularly good character at jumping at G because you can see see if he's standing up decides to jump and then just change her mind depending on where you're standing exactly plenty more Booms for this one we've not seen the spin knuckle quite yet we saw it a couple times that last game being able to get close a good punish on those M and punk punk needs one more game to close this out and win the whole tournament mhm right now it is looking like he's on the path for that fce one jab the drive rush throw really trying to get knuckle D to open up here in this corner like we might be charging but every single knock at the door no goes straight for the level one it's a pretty good spot to be in for d right now he can hold the charge if he needs to trying to keep Punk away for as long as possible nice yo that was sick the W walk back into the medium Ki did you see how close knuckle do was to to punk though like to get that like that was oh fraction of a frame away for getting grabbed that that is not movement you see from G that you don't see that kind of movement from G no that's our opportunity get that drave Rush Corner position one more time still doing the St FS into the boom I think that maybe the maybe that one's a true block string I'm not sure I need to look at that later that looks like it's a true block string cuz Punk for sure would be doing super right I think right cuz he did DP the last one the last back here since uh Sonic bom so maybe there was a light one I'm not quite sure but Punk right now holding the corner dude with the tech okay knuckle we are burned out here so that's a big opportunity for knuckle do yeah you see knuckle do again Drive ring with the cross light kick holding the down just in case he needs that flash kick for the for the super MH and punk going to have to spend Ed here Spence to level three Okay so we've been here before again punk going here moving up to set and tournament point however noo does have that three bar on his side but Punk has been smothering in this in these situations previously I wonder if noo is going to be ready for that or if something's going to change on Punk there it is yeah yeah no is ready not even letting it start immediately going to cash out massive start here for knuckle do but I mean that damage I put again if we decide to up the anti here with a great aggression like Punk usually did In Those runs right after the level three is available nice that is true but the the context has changed now punk before was kind of do or die but at this point is the risk worth it he is still going in though even is very nice back daster from D this is going to be the round for sure level one oh no it's not okay this is dangerous yeah still oh no no that's a with punish overhead no no no that that's too crispy we can't be doing that very good very good all right so two all in the first set of grand finals though after the drive thr goes a little bit too far from knuckle do yeah and yeah this run back is going very differently from what happened the first time with knck do playing Cammy this G is looking way more competent in this match up versus Punk Jabs right there to interrupt the spin knuckle and the way that punk is walking now knuckle D to force dud to have to fight back out of this corner M oh yeah dude trying to get some space right now but Punk not giving up any so do force to move forward as you were mentioning before yeah oh going to be and knuckle do on the verge of resetting this bracket and sending Punk to losers alongside with him that'd be huge if you're Punk right now you're thinking you can't let this bracket get reset it's a long road from there absolutely and the and that would give all the momentum to uh knuckled do going into that next round and this is a great start oh very nice safe jump there here another one for you yeah just holding down back it's looking like noo is probably going to do this and the Flash kick and that is a bracket reset knuckle do is going to be sending Punk to losers and they're going to have to fight this out again in another first to three round all right and back into a cami though okay instantly yeah instantly no hesitation not even thinking twice seems like Duck has really found something that's working well for them and it's been just a little bit more locked in on the defensive uh pressure from not only just Sonic booms but calling out a lot of these jumpins here from do I mean this is a typical gal match up right you're going to see a lot of punk using uh alternative uh entry points using things like spin knuckle but the jump is going to be the the biggest deciding factor you're seeing dude really holding down those situations where Punk might dive kick and really like committing just like that like committing to it just in case and that's made a big difference for Punk because Punk now cannot confidently jump anymore yes oh just a little bit we're talking like a frame or two more and that would have been it for Punk exactly very good die though like yeah yeah that was a how does Punk know that the heav is coming I need to look at that what came before no spin knuckle this time just goes for the neutral jump doesn't want to work with Parry we already have full drive gauge oh yeah that was a set I don't know if you saw that like the set up into the whiff punish with the cross medium punch and the like kick on the pun light kick yeah that that looked like a setup care with that range though nice perfect carry yeah you're right but all the ranges look threatening no matter how you slice it yeah especially at this life deficit right now but oh my goodness wait oh yeah that's going to be it yeah that's has more than enough to get this done and punk is going to go up for the first game on this bracket reset that's that's murder right there that was G has no head anymore oh that was a haircut that was a haircut that's how he that's how his hair got flat oh wow wow that was yeah he used to be much taller in Street Fighter too so maybe those level threes I see I see oh yeah each level three gets a little bit shorter yeah Crouch fierce in the corner and what a challenge back from knuckle do I mean you may as well look at the life def it again strong start for Punk here with the par oh trying to bet it on the fact that we going to throw another boom oh yeah we talked about the momentum going in on Punk's Direction but so far n's direction if he reset the bracket but so far he looking like Punk has just snatched the away from knuckled do and is looking much stronger now than he was before you notice that okay game game audio coming back okay okay okay okay what's going on I'm gone I'm gone okay we're back we're back we're back we're back we're back okay we're back we're back we're back we're back cool all right Punk go straight for the level one and instantly right back yeah no could do set up with the blade and punk challenges okay perfect perfect hold on to the corner yeah and do with the crow Fierce TNS race we didn't race quit guys calm down no no race quit and uh a spectator oh my gosh like I I've had enough I can't see this okay yeah right now D really needs to make this work mhm because if punk goes up two to zero that's going to be again quite the mountain to climb it right now do is looking pretty good almost at three bars Punk is hot hunting as always yeah I mean even just like a couple steps away from getting a jab to the face just even off block Punk not biting on anything here very St on defense right now oh yeah that's going to be that's be level three for sure yeah not even needed yeah not even needing the level three okay and D is going to even it out one to one yeah again both these players historically very even is whenever they play it's just it just looks like they're actively ad happen to each other and it's really hard to call how going to go yeah absolutely I mean look at the confidence on that walk up from Punk like just outside the range of stand Fierce from do and punk is still walking forward on the recover to get close yeah yeah and there's there's definitely a line right is it confidence or is it necessary for Punk to do that that's the thing more time are slow nice you were consistently getting called out by that overhead but still able to activ jab out there mhm yeah checks it very cleanly as well with the big conversion yeah and this might also be match up accurate but it seemed like for the most part nadu's been fighting off the back foot just based on how the pace of the match has been going but you know G is G that's kind of how he is designed to play just very like Pro well reactively I should say yes that's Absolut right that's why you see the uh the blade set up and then uh you know com try to jump over it then you have that anti opportunity even just like the regular booms slower ones rather Y and right do right now trying to Jill punk in the corner I'm sure he's going to not want to spend that meter K yeah yeah do is committed to holding down back yeah one round of piece one game of piece this is going to be pivotal instantly starts around with a jumping heavy kick yeah punk is looking for blood right now yeah he's looking for blood right now yeah this is going to be level three no no not quite go for one more here that will be level three hit Fierce immediately after blocking yeah that was blood that was looking for blood for sure Punk is going to go up two to one he wants this tournament and he wants it now that was uh absolutely oppressive here from Punk to n do cuz it was again the exact same thing the step back nice stamp Fierce corter carry yep yeah knck do R finally busting out with the flash kick had enough it's going to be a chunk of damage here sending Punk pretty far away the medium kick antier just W step away from it and still able to the low sweep after slower boom does catch the jump in and max range overhead yeah last time a dude did that he got a whiff punish this time was just clean Punk was just holding down back and I'm pretty sure if Punk stood up it would have probably whiffed that was an extended HT box on the Crouch yeah very okay there nice confirmed and to your point like it's such a great call out that do is is holding that down back more and more just being able to be ready and have a charge off for anti-air yeah for sure I mean d was committed many situations now to just holding the down back and that's where you see Punk definitely walking in more consistently because D is not even looking for anything but the jum ooh what a call out on the driver ver no oh that was sick lock yeah see I'm not sure because I came out so quickly it seemed like that came out almost before not before but like in the early stages of the impact so I'm not sure if Punk reacted or was just like looking for any kind of reset and buffering that the whole time right like just gave the opportunity here for that level three so potentially match point or turnament Point rather for D Punk pun yeah punk punk right now looking very pretty yeah and do yeah trying to attack that drive gauge HK does always look pretty I agree hold the corner oh yeah it's not looking this might be for tournament the throw Loops from Punk and he is going to take the tournament and be this week's TNS Champion with that sick Cy
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Channel: Tampa Never Sleeps
Views: 107,417
Rating: undefined out of 5
Keywords: tampaneversleeps, TNS, tampa never sleeps, FGC, fighting game tournament
Id: qCFVpxg4OxY
Channel Id: undefined
Length: 204min 7sec (12247 seconds)
Published: Thu Mar 07 2024
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