EWC Qualifier Top 8 SF6 DreamHack Summer Sweden Street Fighter 6 Tournament

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welcome until dream hack Sweden Damascus for jamers guys kaano versus itabashi zangi first is the thing if zangi is bad you'll know about it if zangi is good you know about it you will know zangi them reflex in is time itan Co opens in style with an immediate burning grab let's go kaano already in the corner and that's going to be an interesting match up obviously oh n n he's on smoke nah he wants money he's on smoke and he doesn't get hit with the K on grab as well he not going to side switch but he can eat away his drive gaug here and he went for that I feel Kan could have done stand F into a heavy adamant flame burn him out and then try to take the round there but itabashi after a fast start with a very trudging character it's crazy very strong I love the phom of this match up as well you know with itan dishing so much damage kaano having every tool around to stay out of the range obviously but once you get caught considering the 9,000 Health it might be good luck finally the crotch medium into driers cancel aano puts it as an in the corner and puts him in the blender he's going to try and look for big damage here but blocks the flying knee and then takes the SPD and he will get his full drive gauge back here deasus and then again you can see e away is Drive gauge this character has low Vitality the lowest in the game and having low Drive gauge as well that's a recipe for disaster yeah bro that is a 2,000 life difference between these two right that's one BNB from a lot of characters that's how much there is and another grab it Hasan so far he's 100% on the grab attempts no anti- air there kaano getting his own throw trying to put it abashi in play to second guess himself but he does not care the chops are there you're dead here's the thing because he's got 9,000 Health the machine gun chops they do about like 20% so if you get that and a consistently land that can hit which that's what he's scoring for anyway it's going to be super consistent and add up overall there unlucky kanano could take a around yeah we see you know it's only your first game in this set let's go kaano finally getting the opening you know auma can do so much damage of pretty much any situation that's what he's looking for but it doesn't create some space gets that close another he tried but the DP wins he's low on dry gauge as well he now burn out here he can still win the round but itashi just needs a couple of hits and one mix up situation but he's got to be careful that level one here's the SPD he's got to be careful of that super art1 Damascus double whe pick you are so obnoxious he's dead he so obnoxious that hell stab link would have been it that hell stab link into the Cyclone lar would have closed that that round he knows it as well but you can tell I know kanano is playing with a nonchalant facial expression right now but his heart well his heart can feel it yes oh my God clean with punish to open the round kaano looking to continue on that momentum triple chop itan again the XDP and kaano is really answering this driver as much as he can but gets grab regardless Iberian Express doing its work and remember he builds even more meter now from a lot of stuff he does so he's going to have access to those super Arts very quickly he can't for a fireball you were very lucky he was already committed to the drive Rush already so cuz the level two would kill in this situation oh my God another Falcon Punch there we go the chop and of course the life melts bro it doesn't takes the round dude I'm telling you because of how like frequent and incessant St medium punches now for Zang it's just what range do you play at you can't jump fireable you have to be Earnest on the ground where do you get your big damage from unless zangi makes the mistake and itabashi hasn't really been making mistakes with a character that has the health to do so yes sir drives in all right he gets Oki after this one I believe as well yeah there's the headb and a good DP because you don't want to deal with that double headbut no way there's a huge gap in between that another DP funny enough akuma's the one that DPS the most with the lowest Health it's crazy you know that's why I could never be an Akuma player I would not be able to DP with that Health you know he's take the risk too much level three yes yeah he's got a level three and he's going to do the sip of Calamity to regenerate as much Drive gauge as possible and he's going to put near the red he's got to be careful of a super only two though yeah and he backs off respects it all right what do you got for us you loyal fans are watching I'll don't know what they're looking for loyal fans will come but even then anti clean clean anti it maybe a bit too ambitious there with that jump going to pretty much give that round away to Ka one one between these two there is a spot in Winner's final up for grabs here now when itabashi was playing Dao yesterday Dao's Akuma play style really threw him off with the foot sees the drive rush throw less risky than the teleport in general with a command thr cuz that was very interesting how he was going to land that damage but he was just eating away over time didn't want to take the those huge Rifts especially against the big boy here but then again finds his way in look at that drive gauge depletion there Damascus love to see it all right is's back to neutral itan looking to get back and again the Cyber Express he's 100% on this kaano is not holding up back yet so itan is happy to keep the pressure on but the DI he can build level two in time as well but he's not going to do that he's going to go for the sweep o instead and he is blocking his way out got to watch out for an SPD as well on defense he's done it before he's not got level two yet and he knows it he's got to be he's got to stop throwing Fireballs yeah that's it now now you've got to chill now you've got to chill Fireball is not valid thing oh press the button I I don't even think he expected this to happen CU kaano manages to create the space regardless only one hit needed for him to get that round it didn't I love the neutral jump ex vable just in case he Flinch the larat cuz I don't think thear would have connected at that range and he goes in with the demon Guillotine he'll takeen with the hor with the Tatu the jump out there as well didn't want to deal with any conversion into ex adamant flame but it's still a threat with some sort of conversion here all right again I he's still 100s on this command I don't thinko is not jumping he's happy to take these grabs that's been the approach I guess until the level two comes out I think he should go for the full thing I think he needs to do hell stab Dynamite yeah this is going to do damage what the Oh I thought that might kill and you know what I got a command grab to my brother there we go he can't do again though oh man was this a Double Dash into demon demon yeah it is demon he really wanted to give us the content our respect that it's like seven frames the button would have beaten It Anyway this is the weakest this is the weakest raging demons ever been true it's most stylistic indeed still got a level three on Deck though Damascus yeah it's the best it's ever looked as well in the weakest the best there we go itan coming in lots of driver shs from Z Master every head butut he's blocked he's done something cuz he knows the drive gauge he's losing the risk entailed and and it's a BOS hasn't box one yep it's pretty much the right choice is trying to attack that drive get gain great use of the ODP by kaano to stop this driver sh we back to neutral he can't he can't do another DP in those situations again he's got to wait for the dry gauge to come back yeah gift eats away your drive gauge anything you block you lose so much oh that was an accident don't worry and he gets the larat he's going to get the combo as well I think the limit is only a command grab if he goes for it and he will go for it Damascus not heing just yet obviously it looking for the final he oh close off no he's got to get out is he going to demon flip out no he's out okay that worked he's just going to hold it down here he can't was that J medium punch that was J medium punch I believe that was medium punch right yeah I don't think I've ever seen this normal oh no he can use it he's actually got the distance to it already opens up there has not been one go show you can block so he's been getting 9% all the time execution error into the optimal punish and that does work mid screen against big body characters so Honda banka and I believe deep as well so good awareness there from kanana he's going to close out the round not quite this .1k health coming in handy but regardless that is still around for kaano itabashi Zen did not get to do much in this round but it happens set sight on the next round right now Drive impacts actually played a huge role for both of these two quite pivotal for both of them I must say especially up close but machine gun chops was about to come out again and you can see it he's being relentless with that button and finally okay that's the first time he anwers this answer this correctly as well and another grab that whips over time he started to respond and move and start to do the DP with a little bit more confidence Kano gets traded with the wheel kick that is completely fine and that's going to be two a piece Damascus last time I that many di in match that was like Diamond R well I spoke about this with veggy a little while ago despite all the Buffs he got most of the moves have incredibly long start up and they have insane recovery as well so if you're confident with your drive impacts you could catch him sleeping at the wheel and that will frustrate the Z in different ways than you think all right kaano is looking good right now riding that momentum there we go yeah he's starting to stop every single approach from itabashi zi and now you're in the corner trying to escape that driers is checked once again itazan maybe a bit too desperate on his approaches right now needs to be a bit more patient kaano is happy to wait oh until he gets Drive rush into charge that and he saw the start up of the wheel kick gets another drive impact confirm keeps it nice and simple him in the corner and another di he's just committing to buttons especially the ones that are not canable so he's really got to be careful this Final Round Here potential Final Round Here Damascus yep kaan on much Point looking to go who winners semi let's see taking his sweet time and yes his neutral is looking Immaculate right now he's been stopping so much of zis approach after getting hit so much in the first two games slowly but surely adapt here that is why first to three is so good you get a bit more time to get used to the opponent's approach and there we go ex DP LS he made his choice there's the machine gun chops again going to take away about 20% but they're both low on Drive gauge here and he's not going to burn actually he can burn him out he can do it but he chose not to because he got the kill instead all right good choice burn out your life bro not the drive itan saves one match point and now it's final game final rounds winner of this round guess oh my God that's going to hurt he oh oh no he missed that he missed it Damascus what time to block though yep fortunate one and K fortunately gets away and got three of this he's got to change up his b choices in the neutral here if he doesn't want to get died again itashi yep oh speaking of which gets sweeps that might be the first no Conta Sweep with the the ending Walker sweep so out the special let's see I like he's facing right now no the larat does not work at this range and now level three that's going to almost going get pixel he had slightly more than one and a half yes he can wake up di or something I don't know oh he chose not to he protects his Drive gate he's prot his Drive gate BL with your face oh my God he does the right he does the ceran expression the Russi suplex sorry this might be oh no way no way he's got level two he's got level two he's going to the full combo and he dropped it he dropped it oh my word can't it now that was his place for the win now it is time for Big Bird versus shiai Big Bird who recently said he's making the commitment to move to full-time Rashid as he believes Marissa is not good enough of a tournament character not good enough of a character good enough of a tournament character and sha High Jammers who plays the Undisputed best character in the game it is factual now Jammers too s say it I who are you to argue with too I thought it was a clickbait but I haven't seen the video yet so uh I'll watch that after for the is your name toito jamas uh no no then you have to accept maybe I don't know what I had to think about that anyway rashed versus Ken shout out to senen back at home I do play this match up within a fair bit it's interesting because uh your options can be pretty limited because both these characters you're actually susceptible to drive impact if you miss time or misplace your files there you might see a few jumps as well on the hard reads but FAL can play a big role but they can also be to your detriment so we'll see how things open up looking good good so far for big looking to see how this goes obviously shiai you know being there is amazing you know Shai recently said that he's done with the K he's won everything he knows he the final boss he's now focusing on his F6 and having a guy like shiai focusing fulltime on his F6 any player in the world knows that they have to be scared cuz this guy is ridiculous and you see it there so far balanced round no antier as Big Bird had committed to the Crouch medium and Shia High reclaims the life lead ever so slightly until the perfect par happens he come the assard he's going to pop it right on top of him hopefully doesn't back recover okay he does know to set up here and that will be the round because he had the Amplified wind to get the Arabian skyh high and close out that round now these two are doing a fair bit of practice yesterday big bird with Phenom and safe shouts to those two and Jah high was playing a little bit of JV and any other she PR he could get so their perception on this match up probably a little bit different in certain areas they using that Infamous stand light kick that f word pointed out yesterday really good usage of it in the neutral love to see the switch from big birds oh getting the conversion and he's going to continue to be relentless with that pressure back the FY range right now and Shia High yeah looking for that one hit that could kill but not going to get it just yet all right there you go drive reversal and Rashid is one of the best characters at forcing you to burn your dry Gau when you don't want to and he's got brilliant perfect Parry baits as well is this going to be the round the jump medium punch no he going a different setup instead he got the round anyway I think he could have done Sky High into the jump medium punch and ended with the level one he would have got the round there but I think he wanted the the tight link the one frame with the uh air jump down fist yeah catch there but but big bird getting a convincing game number one disputed but big bird comes out on top I mean you know we obviously did not mention the obvious Jammers Big Bird plays with Angry Bird every single day and uh you know he kind of has a k he does indeed I mean it one Evolution but he went over to Akuma for a little bit now switching back to Ken so he does have the inside scoop yeah what this character is like nice slow forward no Drive Rush cancel cuz he didn't want to burn himself out there Z High yeah see that's what I was talking about before so when you guys get too comfortable with the Fireballs they'll TR make the hard read with the drive impact because these guys got tons of recovery it's very easy to see on start up rashed is worse than Ken though I think wind shot flip out yeah yep hard here at this range anyway so Shai still got a massive life lead and you can see he's just looking to with that life lead no big risk taken he's getting close to burn out there though big bur not deciding to go immediately on the offense keeps the spacing until he gets the opening getting close the corner and he's building that level to slowly but surely as well sa jump coming in yeah and he tried to go for the empty jump low but ziao High said listen I play King of Fighters you got to get your stuff right come on man short hops in this game not for me he's going to burn him out need to because that's going to be a full combo yeah full combo hey hey done not quite he's still alive and he still got wake up level one so big might have to move but no he goes for a me projectile instead because it would have be in the level one and the level two so that was a really Wise Choice there from Big Bird yep smart choice and Big Bird clutches that round despite the massively Chia High used to have big bird is playing incredible so far the overhead lands and it's a counter hit he can convert another overhead Chia High finally gets the spacing right and puts Big Bird into the corner delay throw take on the above of them no Drive cancel there from Big Bird probably wasn't sure but he going to get the punish there with the sweep forward again yeah I noticed that zigh is doing low forward Fireball when he's low on dry gauge cuz the three the drive Rush cancels three bars no need to burn yourself out looking for a side switch here with the dragon lash oh okay okay level three M put as much damage as possible and put the one situation right after us he now get oh he can do a fierce Drive Rush cancel Fierce and burn him out yeah oh and he knew it as well yeah I think big Bo was for as well perfect carry this is going to be huge Damascus with another tornado on top of him yep cloud with a Chance of mix time to go for the throw and big bird jumping in the anti jump is going to get into the throw big birds takes a second game in a row excellent play I Big Bird you can see that Rashid is looking ridiculous obviously you know he said he'll commit to Rashid but he's been playing Rashid since release right it was just a secondary until now so now he's looking to get the character as his primary and Main maybe keep morisa for a couple matches here and there it's always good to have you know more than uh one character in your list Shia high so far he's got a couple good moments I really like how Shia is in Drive Impact to just try to catch any of Big Bird's big commitment moves it's been Landing well but every single time Big Bird is the one getting the momentum back well the thing is Big Bird's been approaches in various different ways that might be difficult for Zia High to keep up with at the moment and he's not really committing to anything big because he might be low on Drive gauge or near the Amber which when he has to make that big commitment he doesn't want to deal with rashed of this caliber in Burnout and he's not going to drive reversal here because of literally what I just said get the T and close him down him down here as well looking really good and I love big bir's defensive choices as well been very risk averse building up to the level two making sure things are fine overhead that was well timed as well additional recovery made that work and this is going to be huge 10 press run into the spinning mixer here's the one more the back dash from Shia he gets a conversion shiai looking to it it's not going to be another one but this time Big Bird was safe to the DI and Big Bird offers himself to much points and this is the common mistake people make when they get too comfortable load into a false sense security with the Whirlwind shots as soon as the ex1 comes out you think you're ready for the same thing doesn't work what a conversion and the level two might come out not yet good bait that was a fantastic bait there from Big Bird to get into jump forward forward throw he's going to have to deal with the throw Loops oh no said no to that to askus get out of the corner that's good but two's coming yes it's party time he's going to eat away his drag guge before he kicks it at him oh first one oh no he's dead yeah he's done he yeah he's going to the whole thing medium punch oh no even needed went straight into the super rashed kick and in a dominating fashion we have Big Bird taken it 3 Z learning that match up knowledge and bear inside understand how rainb plays let's not forget bonan actually did beat Lex to get here and he had a very safe calculated approach to the match up so maybe he might do that again he might play up close where these guys have to rely on their normal attacks like that a little bit more than their projectiles cuz you don't want to be playing in a projectile war against G especially after some of the changes to the sonic boom and you're not going to get the Parry every single time so you will see that drive gauge being eaten away via those projectiles as see how this one goes gets the anti a ponan is just looking to see get a feel of the fireball game that rain BR is going to go for the DI is not going to work so the same thing we saw with Xiao high and Big Bird it's already happened right off the Jump there and he will get the flash kick extender and any old hit will get him the round here back to sunblast game rain BR a gigantic life lead looking to get that one final hit and not overc committing I like this he's taking his time he knows don't have much and there we go flash kick is there and this is the thing right you want to have to jump but then Luke's jump heavy punch got Nerf a little bit jump roundhouse still does work but it can trade with the St medium kick aner as well but you're going to be doing things in anticipation and the g players are getting better at hearing the sound key for the perfect Parry or waiting for you to jump so you get that flash look at that burnout already clean round so far by rro Guess the second shimi and that should be enough to finish do you got those there we go a a into the level one rain Pro is going to take a dominant game number one St from the G Master yeah bonan looked like he was trying to get a feel for when he's going to press buttons how he's going to do it and challenge there and again not really heavily riing on that Sonic Boom game was raino in that first game got big damage even though St heavy punch got a scaling penalty I mean he can still get damage elsewhere yes sir just a slightly it feels like you know Luke has been nerfed here and there but his effective game plan Remains the Same you know he still has the same strength the same weaknesses AK no weaknesses and that's the character we talking about man block on the flash kick there he's going to close it out with a suppressor conversion here as well but yeah let's not forget L got a scaling penal as well crouching meum punch the money button a little bit like toned down a little bit but a nice jump Round House there into the rising uppercut to close it out is he going to deal with the throw Loops here and he will take the second one let's go gambling oh dang it ah dang it nice back throw there from rain Pro closing the distance and I like that bonchan moved away cuz I L like connected really meaty there that bazooka knee now perfect Parry but not a punish counter throw though that actually delayed enough for him to take that could have been punished as well that upside down kick and that probably could have got him the round so bonchan did miss an opportunity there but he's playing it safe at the moment low forward into the conversion and he's going to get the crouching face there Damascus one a piece that's the scores on the doors yes bonan immediately bring it back showing that we are having your set it's been extremely close and we go back to the car screen not because it's going to counter pick anything but just because you know take your time take a moment to think take a moment to uh review your approach rain Pro just thinking about what the approach should be for the next game game number three well in that second game there seeing those micro adjustments that have a huge reward there for bonchan his special awareness and his choice in the mid-range game just against Kyle in general were actually pretty decent for what I saw yesterday against Lex and what he was practicing with dku earlier so hopefully he can keep this up Rain Pro doesn't really have to show away too much from plan a yeah so far nice so far so good there we go stops the drive rush and plays with the ranges I like that bonan immediately going on the offense perfect par rain bro ready to put the pressure on bonan you can see that drive gauge melting on bonan side rain BR is happy to keep the pressure on but a good challenge from bonan he was being incessant with those Drive rushes into the Bazooka KN there keeping it close again not heavily reliant on the projectile game as either of them but bonchan has to start paring because his dry gauge is low now against those Sonic booms but the normals are still harassing him Damascus oh what a jump new change there that works out and look at the corner carry on this I love that he goes for that rout as well wants the corner really smart for a bunchan wants to keep the pressure on and now he's just going to away just dancing around the shimmy game until raino gets the right button to meet him into the level one with a safe jump oh he could have continued that but he got the burn out anyway so he's going to achieve what he needed and that was basically guaranteed Checkmate there with that Sonic Landing right on top of a burnout Luke oh okay I like the try there but close enough going to get the snap back Target combo closing down as well and that's crouching meting kick well spaced from rainb has been doing wonders there ooh all right pun gets the conversion time to go to work and I like that because this is going to send rro into burnout pun looking good no flash gate Sonic hurricane is available he's going to block it out for now quick trade that's going to be the end air bonan now putting the threat in the corner and that's going to whip lucky one for rainpro as he's going to dance around the corner right now waiting for that burnout gaau to get out still getting countered bunan looking to chip him out there you go doing it and you can tell with these characters there's going to be a number of awkward situations where it's like well look your projectile's fast enough your projectile is going to catch me in this situation no matter what I do Fireball traps become a little bit more deadly nice punish into the DD see there from the stand like kick on the overhead back throw as well D mentions thing you see every single day but that's all right into the perfect bar bonan is looking to take the momentum of this set there we go send him into the corner right now interesting back dash Choice there from rain Pro but he just needs like a heavy kick or something into his level three does the slam dunk as well and this is the problem he had yesterday when going up against kanano couldn't really get started from the corner in this dangerous situation he going to go caught burn out burn out now there b he's got a level one so if he moves closer he can use Vulcan B to thre in a Sonic Boom only if he gets close enough it's the best chance for rain Pro try to exploit this burnout right now bonchan is just happily waiting until the drive gauge is back and the jump in is going to clip rain Pro bonan going up 2 one this you've only actually seen jump roundhouse from bonchan I don't think you've really seen a jump fist speaking of which he tried to jump fist there and he got flash kicked thank you for coming right on Q getting shut down completely again I like the back and forth between these two trying to keep their dry gauges tantm out to one another before they really get overly aggressive and another hard read with that jump in he's found that the sonic boom time in Damascus yep he's been really good at catching the Sonic booms into the cross G right now yes the drive reversal R I like that if you're confident he's going to do me stand heavy kick up Drive reversal man it's a good choice about the fact that it sends you back full screen so gu is really happy to use this drive B There we go perfect power into boom r on the offense but on this level two I think he not quite but the Vulcan blast should do it yeah okay that was well calculated confident in his optimization the longer the combo the more met you build and it can help you out in a pinch that's what it did there for bonan bra Pro could be going home here yep going to be match points for bonan and so far it looks like bonan has completely clocked rainfor timings rainfor rhythm good that just stopping him from pressing any buttons the jumps are anti- a the Sonic booms are jumped this is the moment R is second guessing every single button he presses see he's going to have to jump out he's going to get a conversion and he tried to jump out there Damascus didn't quite work out he's about to build a level three though he takes one3 he can't take another punish counter throw and he commits to the crossfire suult but it doesn't quite work out there and bonan in a clinical fashion will close that out move forward on that Los bracket he will play Shai a bit later today rainpro shout out to him place here $2,000 in the pocket made some content over the character I'm pretty sure he's watched car I'm pretty sure he's paid attention to brosi as well shout out to brosi it looks like he's going to be fully committed to the cam though Harari was playing Maha before and I did see a win streak on M's side a fair bit despite listen she got a waterfall of Buffs don't get me wrong but delayed dive kick instant dive kick regular jumps over a lot of recovery on some of those moves it plays a big deal and we've already opened up with a punish counter dive kick all right yep but with normal anti anyway di kicks are your greatest enemy and there we go punk putting Karu in the corner straight to the reveral well wake up Drive actually helps her because her defensive options were susceptible to throws now she's got something that beats throws that kind of slows down Cam's momentum which kind of Nerf per game as well but we're going to get a conversion here into the heal strike and we're going to take him straight to the corner here Damascus yep oh great almost the W punish but we'll take a punish of of something regardless Punk who think he car the corner going for the level one attacking the drive Gau there slides out with a snake step almost if he press jump roundhouse that would have been the round there for Punk there but he's just going to play it safe at the moment still got level one available here does he CaRu yeah CaRu is not going to try to challenge this jumps but the spin knuckle going to close the range Punk takes round number one this is the thing a lot of Aki's prevalent TOS they got a kind of bit of recovery and a little bit of start up to them and they've got they got good range but they're susceptible to jumps we've seen that already and pun actually got a very solid round game with Camy as well so you can mix that up and really confuse his opponent good block on the overhead there from the drive rush there's a for oh that looks that looked punishable that looked punishable indeed you know might have gotten away with a good old burn him out he's got to do the level three surely going to it and you know it's Jammer the queen of burnouts this is what Karu is looking for oh this is good drive rush in with the stand medium punch but he's got to be cognizant of that level one but he's not burnt out yet he's not burnt out and punk knew that he tried to save himself but he couldn't and this is the thing against a character like that with that abundance of dry gauge to work with you're trying to save yourself from a burnout it's going to be a full combo isn't it the jump over no come on grab there the Ft there's a night shade the fake all right pun gets the throw CL at the corner like the air to he car going for the safer and here still gets a good challenge until the jump Lands still being consistent with those jumps that's playing the matchup here I must say and then gets the drive crouching medium kick another one of those substantial Buffs she got Plus on block no matter how you look at it and you can see forced to block this jump in obviously be scared of these oh he didn't go for dve Rush jab against that that was like 16 but he gets hit with the ex full fate Naru does that a lot it catches jumps gets the conversion he's worried about his drve gauge that's why he hesitated a little bit but if he gets tainted Talons I think he closes this one out Damascus all right that is going to be dead indeed Hikaru taking game number one over Punk disputed game but Hikaru manages to come out on top one n on the Japanese side and punk opens immediately aggressively he wants to put car into the corner and mission complete now keep the pressure on great jumping all right went for a reset I don't think he was confident that jump was going to hit but he couldn't get a cross cut or even a back medium punch against that air jump down fce there nice sweet conversion oh that could be no I'm looking at the wrong Health gauge but this is going to be huge anyway can set up a safe he's going to go delay CR medium kick plus frame look at that the frame advantage on that sequence was insane and a plus again oh and that's going to be the round yep yeah that's going to be the round that's got a better hit box now so you get that to connect c punk adjust the headset adjust the glasses each time put the plan in motion I know the match up kind of in cami's it pretty much is but Hikaru and Aki still land significant amount of damage is tremendous no matter how you look at it oh all right has to meet him and now you're going to be in the corner Punk just waiting the perfect par to stop him he car escape the corner going to be the one with the pressure right now another throw is successful Punk looking to get out of that corner right now because he's eating so much pressure there we go great sweep and it's my time to put the pressure on just looking there almost trying to get whip P his has pretty difficult to do but I do respect the attempt there on that light serpent lash and he's going to close him down a nice still out there he could have got a pick up but just in away and that is going to be the round that is going to be 2-0 and our venomous Queen goes 20 up here what does Punk have to do at this point ah it's been difficult I can't lie you know hiar is really playing good sh in a match up he has to practice a lot his shot yep so kudos to him and already off to another bad start here is punk that's going to be a conversion into the venomous Fang and we're going to put out the award spring got it that's the First Comm on gra of the game yep If he if he doesn't do well here punk that's going to be the round he jump to escape out to the corner now but again right it feels like Hikaru has been able to call the Right Moves every single time so far Hikaru looking to get in but the dive kick going to keep him Punk keeping the pressure into the corner I respect him holding up there he's got two games up so he can afford to try different things on defense to really throw off Punk here he's got multiple options to choose from but punk needs a drive Rush cancel conversion he needs it there's an anti oh beautiful drive impact there for the W Splat not playing around didn't go for the optimal version but the St into the reversal was enough to get that round there and that button I spoke to Lord Venom about that button he thinks that's one of ai's best buttons underrated stand medium kick ouch a check that was a really beautiful check there he's been really got a check in ai's uh Drive Rush absolutely last on block has to hold it I'm not sure what that was but that's interesting he went to the part after was he looking for perfect Turing and Challenge on this oh no this is not looking too good and then he's going to set up something dirty and then it was an empty jump throw just in case Punk paniced jump away as well yeah it's what you observed before Damascus jump back medium kick just dealing with it oh and he's getting this sneaky di there into the conversion that can kill I believe no it does not the me Fireball instead gets around there's a throw Loop scenario here and punk identified that didn't want to doal with that come on grab that's huge I like that car is going to be burned out I believe with this cuz he had about a bar and a half maybe gets out with the pixel out but he's still got supers that's the problem he still has supers and any button into the Super yeah he knew it all right so that is going to be the game there for Punk so I do believe she can do crouching medium punch or Crouch medum kick into a super I saw the Crouch Med kick so he's probably hoping clip him low or something even if it was blocked frame Advantage there a good observation committed to jump because could have been anti-air as well yep but Punk with the right choices Punk looking to start the reverse sweep maybe there we go hi car takes his time to hit that pretty much button and we are going for a game number four hi car one game away from moving forward but he needs to defeat pwn first it's another throw bait there and then another reversal from Punk gets the side switch which is interesting she'll rely on that more than wake up Drive reversal because you choose damage over distance she gets a side swap as well why would you give that up this is huge damage here look at that that is tremendous and the screen carry is beautiful there and he tried to run away and that is going to be the round full conversion here quick rub of the eyes he's going to make these adjustments and he's got to make them rapidly Damascus look at that that move is so aggressive now it was plus a block anyway but yep why you see the drive Ral from Punk now car is trying to play with his movement look at this m man is moving around confusing Punk with every single approach he can right now keeps coming on the poison State into the perfect Parry that's going to be solid he can't reversal he can't reversal here he just has to take this pressure like seriously whatever comes after this he can't reversal next hit kills and he blocks oh good block oh that was a good block Punk he car oh no he's still in a dangerous spot H theam Mascus and the level three is available he's trying to cancel any of those into level three he had to drive reversal he might have to force Punk to burn him out on his own that's going to be huge and not quite the delayed te there from Punk is he going to go and risk a jump though there we go Hikaru getting the win 3-1 over Punk he will move forward strongest scene at the moment with the their contingent of players especially with a lot of them down here but we are going to be seeing a match up we actually saw a fair bit in the first season there was an argument who's better Luke or Ken where's Phenom do we need to get Phenom on the mic listen as of today jamas it's undeniable that Ken is better sorry Phenom you can't defend this character anymore I'm sorry Phenom toito say it's you're like you can't say anything toito say Ken's the best so K's the best but who is the best between shiai and bonjan is the question hold this match first to three of course all along best of five for you guys who like doing math for no reason it's time all right here we go closing it off with the flash knuckle conversion straight to the corner there and then kick things off with a throw and another sh yuk can and wake up we already did that once earlier Damascus and he's done it again perfect Parry is going to play a big deal here uh I feel for both characters when it comes to the fireball especially with Ken against the sand blaster nice conversion into the rising upper the we punish on this punon taking the first rounds remember effectively most of Luke's you know strong normals got changed they got toned down a little bit Ken he's got pretty ferocious normal so that will play a big part getting the close that mid-range there no cancellation on the stand face I think that is kind of punishable but you're always expecting the cancel so you won't even try to Challenge Drive Rush thr again punan is really in control of the ranges right now he's been good at who punishing he goes for dri Rush when needed stays in control as well and you can see Shai trying to change right he's been with punished on the normal so often trying to press a bit less normals more Fireballs maybe drivers incoming who knows Dragon lash couple tools you have at your disposal but for now it's bonchan sending shiaa into the corner super two with some frame Advantage at the end of that and he does get a meaty throw that is legit unless it was wake up Drive reversal and there you go keeping him in the corner and what a jump and that will close out game one there and that jump would have avoided sure yuken wake up Drive reversal and the supers notice he did jump forward and not a neutral jump I'm not sure if anything Ken did would have caught the neutral jump but I respect the jump nevertheless he's actually been doing that uh since in practice and of course on day one as well just comfortably jumping forward in the corner cuz you know that's when you're going to be trying to maximize any of the defensive choices you have available yep pun so far next drop the overhead going to but that's a counter hit Shia High pressed the button and again another with punish there and Shia High keeps getting clipped for pressing Crush medium kick looking to see a change of pace on Shia high side because right now DDT mentioned bonan puts the pressure on the back dash BS that was actually a really good situation to use DDT in because you get the OK it does more damage this version of the game I believe and that is a burnt out bonchan but he can still try and win around here despite yeah there you go even though he had a Slither of Health there xia high and every bit of dry gauge to work with you got nothing left in the tank Vitality wise they asking to lose and you got that stand like he was using on day one such low risk behind it and when he's ready to cancel he's always making the connection there in some way shape or form and like I said the perfect Parry for both these guys more so Ken than Luke it's going to play a pivotal part here we're seeing that yeah punch you on wake up LS and we back to the battle of the buttons that range that bonan has absolutely mastered so far but finally the stand light kick gets the wh punish and shiaa is the one putting bunan into the corner gets to throw it's time for the throw Loop all he wants is the positional Advantage there and if he has right resources then go for the kill but that stand likeing remember is getting scaled there and that's going to be a block on the reversal this time round gets enough frame advantage to get the dash into the suppressor and he will burn out Z High Damascus but do you want to test TR Hy reactions he did oh my I respect the hell out of you me personally I'm seeing sh in front of me I'm like n I've seen I've seen you react to much harder stuff in Kos brother I'm not going for this but bonan is looking a bit too confident right now Jun look man getting the stun is just too enticing and you'll never know unless you try one game up why not yeah there it go he has to spend it to kind of bring himself back into the set anyway all the round so I don't blame bonch for going for that drive impact and getting this done remember the Defenders got a harder choice to make than you do yep nice crouching medium punch conversion there can of hit conversion flash knocks his way across the screen and he wakes up low forward this time it works cuz bonchan didn't move away like he did before on those last two occasions in that first game there there's that mid-range he's got to be careful I think bonan can do his own stand like kick back against Ken's light kick but you've got to be careful of the with Drive Rush cancel you can't just like you know press Drive rush and Hope how this so far yeah fin a bit of dragon lash shiaa is changing the approaches a bit seeing that have you seen that hit box movement look at that Luke got him and that's going to be the round as well he's got to spend everything for this one yeah play it safe because of the combo route he went for I'm not sure he was confident in finding the right route he had to spend the level one doesn't look particularly pleased that Splurge in that meter but he got the round nevertheless he needs 20 up Match Point that's the most important part here nope another understand light kick but doesn't amount too much right now that hasn't really been deterring his game in the neutral yeah cuz dri rush throw has been playing a big big role dri suppressor had a special feature DDT once again look at that damage there damaging as well back Das and now bunchan Waits and he knows right he's looking very confident this is antiair Shia High looking for weigh in but he's been completely out classing the set so far he's getting close to the burnout and you can see he's looking for an opening but pressing this light k are not going to make bonan scared at all he's got the life lead fin CR medium kick doesn't amount too much oh look one button into eraser and he's done the drive Rush cancel he might have to burn himself out to get the kill but if he does one button into level two especially if it says counter hit he could be done it's a throw here's the other way to win the round that could have been it double jab into drive Rush cancel but he didn't get it and another back dash there from bonchan to avoid the strike thr still yeah he's going to he's going to come yeah close this one out still alive Damascus and there we go bonan listen it's quite an interesting how is Aki going to get the damage the movement is good but then machine gun chops has been checking everything today and then some so you got to be careful of what you decide to walk into and then of course I think one thing that's pivotal I see this against Camy a lot when Aki has Drive gauge available you can do Nightshade into the snake set for the cancel like f us to do S5 yeah cych it's like 18 frame start so I'd say to Bashi has to be very cogniz of if he's going to be goed into trying to punish a night shade if that happens with a level two he's going to have to use different routes here he's got to be careful on SPD as well cuz there are other options to stop that and they both drivers at the same time one SP the other and thear going for the whip to keep the distance into a good old driver rush and now that's going to be the pressure itabashi is eating all the pressure into the corner block the overheads picar goes back to create some space gets in the clean so far he's on the driver seats all right there's an PD there's one what's the defensive Choice going to be he's not going to burn himself out cuz the wake up drive veral would have burn him out there oh no if he done jump down Fierce that probably would have big combo and he would have committed to the burnout there to try and get the kill and then it's not working he's been doing that a lot and he's out he's out but he didn't going out he's got oh he's got to get close and he's trying to lock him down here but it's not quite working Aki being as slippery as ever yep all right in oh is he alive if that was punished kind of that would have been done but he's just about alive here and here's the night shade you can feel a a bit of panic on hiar side he's just going around see what he did there you saw the M into the dash and he's trying to bait it just in case and he's also I like the way he's utilizing snake step as well just to generate space you only be trapped and he tried to put down the puddle and it didn't work damn this is looking like lasagna right now but he just wants the space to calm down and it box he's not giving him the time or space after oh oh I like the conversion there goes straight to level three magnum opus so finest work indeed but we still got a lot of work to do here PS fate for the frame Advantage jump medium kick this is what I was talking about the puddle down it's less risk and he'll always be poisoned for these big damage in conversions he's going to have to take the risk with the jump soon get into it yeah he's looking really good in the neutral right now trying to force away in but again I love the use of air to SS in hiar gameplay we've seen it earlier against Punk and same against itazan knows when to take it to the air yeah now he's just blocking with his face jumping into buttons running into light serpent L here yeah and he's going to have to start parrying but he might expose himself to something else and the crouching heavy kick didn't work as an anti-air there machine gun shops he could have committed but he didn't look at that drive gauge on Hikaru and that is insane oh Escape but One Challenge and I love this hit confirms into the supers Kar is trying to deal the damage right now zeni carfully staying out of that burnout obviously you know you don't want to get burned out against Aki I like it he walks forward jumps waits for itabashi to be committed to something before he commits to an attack and these light serpent lash I don't think he's blocked one yet B block again yeah he don't want to deal with that no one wants to deal with that and then again when you're blocking night sh or committed that's when he puts the puddle down oh and then he gets the jump in and that will be one game you got to be very careful you got to be laser focused and alert on various situations you don't know fall asleep with the wheel cuz this guy only needs one jump yep to get that dream there that's all he's looking for you know and the smile comes out you know you know it's long itan taking game number one car back to the drawing board goes to game number two it's been an interesting dynamic in this match up trying to get in and hiar looking to just get away as much as possible not just controlling the space but getting away he threw just in case he tried to slide out and then empty down SPD why not can take the risk he's having a good time not going to do the safe jump yet delayed throw just in case he thought an overhead was coming lovely blocks here from itabashi thus far blocking the night shade there really trying to attack that drive gauge it's adding up over time Damascus yep ouch okay he's figured something out go going to set up the safe jump as well by that fresh up can of keep it safe as well and that's not going to work yeah that's not going to work simple punish gets the back thr now I know you can pilot the cruel fate but I don't know if he held it forward to just go behind at all Zang naturally moves forward but yeah I had a feeling that Cyclone L wasn't going to work here so now he's put in the corner again and poisoned and Hikaru putting Z in the blender right now itabashi struggling to close the distance but it's all about when is he closing the distance because when he does it's long there we go get there and there you go this is going to do a lot of damage probably just under 50% here so we might see zangi just about alive yes all right he's going to run behind that one good block that was a great defensive sequence there and of course he's actually incorporating what kanana was doing against itabashi before they trying to implement and be a little bit more aggressive with those Drive impacts sometimes I feel they just wait to see what buttons that itabashi is being trigger happy with it's like okay they're not special canall no problem all right I'll commit and he doesn't seem phased by it at all it's frustrating sometimes but he doesn't seem phased by at all not put SP off the life as main as well there we go goes for the chops immediately sends Hikaru into the corner that's where itazan wants to be in a situation where Hikaru is desperately trying to get away but the perfect par is going to be able to create so much space if he did perfect Parry that that would have been nasty frame advantage and the jump he need and I cannot believe that converted and he's still alive y the force knockdown that's the one itazan was so ready and I feel like one of the things in this game Jam right the more we go the more players are getting proficient at converting of random Force knockdowns cuz that was the early six we get Force knockdown but not really ready to convert now you see these beautiful attempts player yeah that is punishable despite it being buffed and a little bit more n now down forus 12 can you see that space in Bur now it's insane all right there you go venomous Fang pops out everything he needs to get a puddle pudding or poison puddle all right see you tomor after the Combo level three there we go oh no okay no because the the poison tick damage is there as well okay there we go hiar going for a his cool of combos well she's got so many different varying routes and like to be have that situation awareness that's how she's cool man at the game another with punish into a super I love howar is trying to maximize of any single opening he gets and it has to lead into the poison uh situation as well because you need that advantage against Angi from the neutral Drive rushed into danger there and it's going to be a small conversion into the larat no command grab yet oh and he did that last minute as well that was beautiful with that roundhouse burn out there oh that might be oh the loyal fans have been answered itan Landing the level three it is going to be burned out not burned out just yet and he's too far away so he's going to have to wheel kick yeah he's going to have to wheel kick he's going to have to still not good he's going to have to block all this for now no no no he's not going to block are you crazy he's not going to block damn that's clean and then not quite he's got his gauge back you know what J Will relatively safe he can't oh my what the empti jump SPD and he saves it and listen itazan was sent to losers because of the situation he was supposed to win and he just got the opposite right now dude this man has been playing this Grappler for over two decades and there just a I played him before in sf5 with a Zona it wasn't fun but you just think he's not going to jump here and he still does and he gets the timing right he's been doing this for ages and he gets the lead there Damascus 21 all right itazan now going in trying to go for grab but this time is going be Hikaru getting away to be quite honest Hikaru has been very very active on defense does not want to be in station where he's going to get grabbed and that's what itan is trying to adapt to he has no choice to be honest gets another buffer into the deadly implication super art one is he going to run behind this yes he will close that distance there and again I love how he just uses a sequence of moves to abuse that frame Advantage there and continue it looks expensive on the drive gauge department and he will take that round with the drive impact here he had committed to bottom after the jump in unfortunately for itabashi zangi and Hikaru is looking to make this game two he wants to go to game number five the whip keeping the distances I love how he's been using that one oh that was too late and of course Aki is not affected by the new dry reversal changes she still gets a fat punish and here comes the burnout situation unless itashi has other ideas yet got to deal with it youve just got to deal with it my friend and Cyclone Larry it probably is not going to help you yeah there we go going to threaten the stun and we'll do this as long as we possibly can and then he'll go for a drive impact now yeah he will go for a drive impact now that was basically inevitable yep it's time for the combo video of the day Hikaru which one do you go for there we go Hikaru getting the round and that is going to be game number five in this first to three final game to see which one of these two will join bonan in losers semi-final remember that kaano and big birds are the ones sitting down on the Winner's final side let's take a look we can see taking a moment take a breather and ready for game five now the yeah see the crucial thing here is like we said before just to Reg these guys are qualified but hikari's got to be worried about the jumps in this game especially cuz it's first to one now and because of how one of the games Tashi won was via jump medium kick oh nice back that the Japanese players are getting way better dodging uh G command grabs they're getting way better doing that wake up Drive reversal again he's almost exhausted his option for the wrong reason almost they burn out that would have burned out in before the patch but obviously with the perfect par change that gives another chance and you can see tazan yes goes for the perfect Parry narrowly escapes the burnout and now it's his time to put the pressure in the corner I like how he got hit first in the next sequence he attempted the Parry because he had enough dve gauge didn't work out he would have been saved been really good at managing these resources but once again he car going for the air to air itan looking to make a miracle happen but he won't thear offers himself too much points he's got another level one on Deck there goes for the snake step good check he waited as well people need to get more comfortable with doing that because they're not understanding the movement of the light snake step change yet jump again wa in there you know there is something hidden behind these buttons for hiar right he always cancels them into Super when they land this time he does not he's looking to just keep the distance he's cognizant of the jumps right if he gets a clean hit now and it will be a conversion into Cyclone larat he's going to have to do lar he can't burn himself out but he's going to wheel kick instead good check he's got another chance here just backs away at the moment rushes in I'm scared J I feel like the speed Damascus he he there we go Hikaru goes for the full combo and with this I do believe that's death even though 1.1k it is in indeed the Magnum oppus is sign that Hikaru is going to move forward to top four definitely a match up that he will be at least ready for and it is time for the first game of the day kaano first to Big first yeah no this is actually a pretty interesting match up I got to say air FAL can actually play a huge role here uh Rasheed his anti has bit you know questionable in certain angles and the air fireable speaking of which it comes out and he has to block so maybe the AAL approach will be a little bit of a nuisance there for Big Bird but the damage output and the ground game is actually pretty good for rashed I got to say and he does get hit by the ghost yukin kept in the corner and there's an adamant flame into the Tatsu to get that conversion yep guess the throw as well one more needed and the shim is absolutely perfect kaano gets the ground see the crazy thing is you don't want to take the throw by Akuma in the corner because of his throw Loop situation and the pressure but then you don't want to get converted into adamant flame because that does an abundance of damage so always have you know there's no right choice we just have to pick one regardless kaano keeping the offense the empty demon flip into the throw shades of a vanilla Street Fighter four on this the DI going to be pared but kaano once again checks that driver rush and he's going to get in the block by Big Bird but in the corner he's having trouble right now can he build a level three yes he does but I believe that's still alive yeah I think it's just about alive with the sip of Calamity but he still has an overhead option to close this one out he's far enough but he walks away and he does the overhead you I would have called command up there you call Overhead I promise you because the tele is used to bait the command grab now or bait the jump but the overhead Just Hits mad far why would you not do that always surprising there's a throw what's the choice going to be from Big Bird he can't take a combo which is why he doesn't a challenge into the medium Eagle Spike across the screen all right back to neutral range and we play the fireball game Big Bird looking to match kaano space but not going to lie he looks very comfortable with Z Akuma fining the overhead gets that opening Big Bird sending kaano into the corner he time for the pressure right now the shim is going to land a conversion to spinning mix and of course the's damage does add up over time and remember both these characters have to suffer a throw Loop scenario make your choice I notic a lot of other Akuma players don't do wake up Drive reversal like Dao does but Kano very efficient and highly intelligent when it comes to these scenarios and he tried to get the demon flip into the dive K which almost would have worked if it was a different version of Whirlwind shot charge fireable nice Crouch met punch no buffer behind that as well akuma's got some fantastic buffles with the Crouch medium punch and the stand f as well Adam in flame I think that's the light version it looked like it he's getting the back throw right now looking to keep Big Bird away the perfect par overhead is pared as well Big Bird going to look at getting some kind of momentum there we go keeps it plus yeah level two is coming now there we go time burn out so you might get a free guess unless kanano tries to do a super or something and he got clipped and that might yeah that's going to do a lot of damage and it's going to get the CL out as well I'm not sure if you seen that conversion but you can still work with it regardless there and that's only because we saw this yesterday me and F when lar tried to challenge that tornado he press crouching meting kit extend your hurt box the tornado's got a good front hit box as well so that was your own demise yep love to see it and there we go he gets the conversion as well big bir neutral is getting better and better throughout this set great EMP here by kanano he's going to keep the pressure on decides to use the drive rush to get closer to the corner dude rashed's neutral conversions or the juggles are like fantastic to see and he's going to get the heavy Eagle Spike set up the safe jump as well there's a throw trying to get a throw TI there from kanana but he hasn't really been Tekken on defense good Parry there otherwise he would have been burnt out after that Aran Cyclone I think that was a Teleport I think I saw the star of a Teleport there not sure and not happening regardless Big Bird going to take the rounds and the Rashid is looking better and better great did ey there by kaano looking to always snipe kawano's options but there we go is going to be timed he gets the cross up did not go for the full Sky High and I think that's what surprised kaano there Hilo or the do double throw with Onish and he's going to get the burnout here as well yeah he's going to get the full meter he's going to land about 55% damage here a fantastic spot for Big Bird unless Koo has other ideas and he does with the low forward into the Super art one he's got to deal with this yeah you just got to deal with that y beautiful Fireball trap there mate that was pretty much Checkmate I believe cuz if you jump aner if you block chip I don't think there was a w paruma in this situation he wasn't blown out so if he done like demon flip into the guillotine and made it wh maybe but you're already jumping and you if you do delay their maybe if you do delay a fireball maybe I guess that's the only one delay interesting one situation to bit later kaano down one this time he had an excellent start but big bird fully adapted to his open kaano with the sweep big bird in the corner got to go for the perfect par there on the medium but kanana didn't walk forward in time to get a throw lovely sure you can anti here just keep him locked in the corner cuz he wants to land a big combo to get the round yeah he wants to land a big combo to get the round and that should close it out maybe not hey that's the itan curve coming back bro yeah he's like you won because of this you're about to lose because of this my brother are you telling me K is real are you you telling me K all right going to get the conversion oh my God a and he goes for the medium Cyclone St there good optimal stuff and this is going to be hard Big Bird completes the comeback and indeed Jammer karma is real this is literally how kaano got two winnner final with itan dropping a post the combo and this time he gives the round to Big Bird Big Bird offers himself too much points dude he's been so efficient against the shos today bird and the situation awareness and he's going to get a conversion will he call the tornado not yet if that throw did connect he would have called the tornado Owen shot closes the Gap good block stay standing he needs a level three conversion here does kanana he needs to do the level three and he's not going to do it he wants it to kill but watch out getting close to go out right now and the DI is going to work though and this time the level three conversion is going to be the good one kaano takes the round but look at Big Bird's me he's starting the final round with three bars AKA one and a half level twos might even get two in the same round no he can get two he's got to spend it relatively early take advantage of that get the level two his time I mean people used to do that when he first came out they didn't all right here we go there we go it's almost Run 4 seconds in yeah he he'll probably get another one yeah all right there's one throw he can get another head here if he wants to but he's going to take away the dry gauge instead prioritize that the read on that was insane yep did not want to get hit by that shim and there we go kaano now keeps the offense up the pressure on big birds nice check with the light kick there but he's burnt out now if Big Bird finds a way to slip out and then get that level two this is going to be yeah this is going to be difficult he's going to push him across oh wait a minute you get hit and no conversion unfortunately in the round for Big Bird Big Bird going to send you into the corner and that is going to be the stun Big Bird going to go for the easiest combo the undroppable one Big Bird confirms his spot in Grand finals winner side dream hack summer 20124 and we are here my guy Logan Summer by my the original t returns as well and speaking of character variety we've got a few characters that have you know ascended up the power rankings shout out to itan who was my pick to take it all but he was eliminated by this guy Hikaru well this was my pick to take it all actually and he's still in there but he's in loser side so it's going to be interesting to see how wait is this game oh we we got a real match bonchan versus Hikaru another Japan versus Japan match and this is the loser semifinal it's bonan off to a flying start here no time wasted that's not always always plus guys pay attention yeah I swear that he Luke's been lying to me I went training mod and saw this it's a lie that's actually quite a hard move to cross car yeah jum parks are so just burn her out but he burns himself out in the process actually I don't like that he got such an enormous wow wow so it should be yeah you know what it's just you know if it was anyone else i' agree it's just this chick in Burnout Oh my days don't get hit bro and the keep out is still just as good as it always was maybe better but it's it's it's the rush down and set play that seems to have gone up that tiny bit more yeah and she's a much better character picking like some of the previously bad matchups because ofs now with on reaction even G Sonic Boom was quite reliably she can get through that changes everything I just feel like people may be sleeping a little bit on how how legit she is now cuz I think she was quite a strong character before but time will tell well Bon Chan's definitely got the read on him though he just knows when to jump when to drive rush in he's going to save level three already already you know what I've seen more di attempts this tournament from high level players than I've seen in any tournament prior people have been di happy I don't know if it on PS5 but I've seen so many Di and it's been hitting the vast have been hitting and this is one of the match ups where the buttons don't I mean Min Di has been a like a legit Strat for a long time out of all of the times you see it like landed it's generally the meaty ones that are the ones that they're going for absolutely but do you feel like you've seen a regular amount of di today no come on man I mean I think I saw more in the hiar Mas than I've seen in the entire top eight oh perfect par going to get going to get Corner haste quite low on me safe one's had such a good read on him but he's not closed out the round is still very much in there nice back out oh gets caught by AC cross medium he get me for a level three might have been able to but didn't want to risk it and burn himself out safe empty jump burn him out anyway nice check just missed the [Music] level I don't think he wanted the full charge just want to do oh he didn't get the full yeah got oh this is a horrible situation in Burnout hey oh he got away with a button how ow what did he press there crou jab into what I mean Crouch jab that Medium you can't do nothing about that moment of hesitation from Hikaru maybe was expecting the reversal so delayed the string so he could block yeah second instance in a couple of seconds the bonchan was able to successfully interrupt with that crouching light punch he's just had such a good read on hikaru's defensive options and neutral choices he's jumped in when he's when he's thrown out long long recovering buttons and projectiles he's Drive rushed in when he least expected it playing extremely well so far as one again he press at the right [Applause] time love that knockdown sequence catches a low needs to slow this moment down somehow that Jump's not going to be the way no messing around there at that angle oh he tried to that was for I think Ban's reading that isn't he he's going into the Parry into the drive Rush it's an OS but he's he's anticipating the the the I guess you can call it s I mean get Jammers up here to tell me what that little real back is but he's just so ready you can tell these guys to play this is probably the most familiar a play I've seen so far wow big finally makes the wrong decision on defense that time gets caught reach in and he oh for the perfect Parry tried to get himself out but that was actually sick yeah went into the Ruster stop himself from getting a punish punish SE that you've been seeing that a long time now yeah consistently has not been the case especially on a a safe jump as good as that mhm fantastic set play back to neutral we go spent a lot of meter here just to get something going have to block a lot as well it's hit by the sand blast bad could have spent the threee and burn her out chose not [Music] to this time he does that's not going to burn her out oh it's not he let her off I'm not sure I've been seeing a lot of level three opportunities not spent she's going to have to hold this I guess we game break up up oh out to bur out terrible situation there for raki but has the screen to work with bad button again Von corrects on the jump in if You' have pressed the button there would have cled that time medium kick oh no it's the wrong time to press it he will be able to close this out surely no she was scaling yeah scaling she's burnt out though jumping takes it very very back and forth rounds going yeah Bon making some Fant fantastic reads like in these little minute situations and that's the thing about this game you can literally you can you can literally watch a set that would be three Z to one character we've seen it so many times in Grand finals right where it's been like 3 one way then 30 the other way just based down on these decisions you think we're going to get a reverse ocv here maybe I mean very very because the thing is Bon looks really really comfortable in terms of like this match up so ready take it's not fluster you know he's just making correct reads in situations where just called it Logan he's just had the right defensive and when it's when it's like situational based then he needs to understand what the setup is what the frames are like you can see he's really really aware of this match up he's got a lot of experience that he must have l a I'm not sure what that was supposed to be a super and he didn't know he had have a bar strange s BOS oh no that's going to hurt that's going to hurt in the corner to the positional deficit going against Karu here bonan heading towards set point just controlling this corner there's the little stagger level one here yes it is set point bonchan and Hikaru who's look so solid Al all day yesterday and today suddenly in big trouble staring at a three Z defeat against a very poison ready one again correct with the back Das he's just got such good off ensive and defensive Choice making here wake up CR medium he's just in his head Logan all right let's see if he can bring it back a again a defensive shimmy oh he had the hit there as well yeah he didn't want to burn himself out with a three bar canel not when she's got so much life so much resources as well that's the big deal yeah not against the burnout Queen is he going to spend to close out this round yeah he has to yeah oh it's level two actually very beautiful optimization from Hikaru love that projectile did a chunk there culation on the damage output saves himself one match Point again not ready for that drive Rush perfect bares in again he tries to walk up for that walk back just getting mileage straight into the level three this time I agree with this in the words of the one only spend that cash man get your meter up a horrible situation hikaro off immediately ni check safe jump delay on the target combo connect back in this round that clean and he's SP the extra bar okay doesn't do that much damage that that part un like L he's got a significant life lead now to play with finally checks the drive us first time we seen him do it in the set oh oh you can afford to do that when you're two Z up and new tools that we haven't seen before as well uh in and Street Fighter so I love his animations man some of the moves they gave him are just so sick and that game watch out yeah I mean I've been watching dle play casuals all all morning and like his Mastery of the fireball so fast it's just scary to imagine D with a fireball like that like his hair exists ooh nice check she could have got this jab there but didn't oh nice gets the jugle all the Fireballs oh tries to get away though he knows he's close to burnout wake up bons we talked about not us but some players were telling me about the instability of Akuma is why they feel he's not the best in the game and actually I think played a certain way that doesn't necessarily play a factor but the way K I was just about to say it the way KO plays rip bro stability will be an issue cuz he will take those massive reads and and take risks and he just explodes when he gets opened up in those scenarios that Target combo overhead he doesn't see it here not to kill here but massive life lead spend a level one very close oh there's that wake up cross medium again looks like he's confirmed it oh swinging got the counter hit on that Ford fce but afterwards great defense from kanana [Music] ohce light demon flip into the dive kick comes out so fast rapid oh he spent the second one again don't agree with that doesn't really do any damage maybe it's a positional Advantage he wants from it yeah I'm not sure like whether that really is a positional advantage against just a distance maybe I don't know just seems just no choice maybe it's that Akuma health bar actually consider that in every scenario yeah what take every piece you can I guess I mean oh oh wake up low forward Tatu sends him along that walks spe like he's dashing he just Glides along the ground my God he should be able to kill here no he didn't yeah didn't want to spend the bars it's only the first round right he could have done the double od5 exactly yeah level three level one so would have killed there but saves his me that's signs of a confident player Logan not even taking the finishing the plate when he when he can sh y perf per goes in there delay throw well tched yeah nice and again hit rate on that has been ridiculous he must up the drive over here gets punished very close to burnout now as well one heavy punch will be enough yeah he's going to just make yeah he doesn't want to block myself out now he's in the corner anyway he's got the two bars though so at least that's St come he just jump out out it worked out such an interesting mechanic to think of now when you're playing against theuma this teleport into Kang gr not really teleport cuz there's no ability right yeah it's weird very strange but but yeah I've seen some some akumas mixing in some stuff cuz you kind of see him react to it it's nice mix in some traps now the empty teleport to make you jump and then huge damage with theous damage hopefully get a chance to I don't really see UMO use Rago high kick too much actually I was just say anyway rck I'm never going to get a chance okay huge match here Logan he wins the the whole tournament an enormous regular High K trap n no I'm rooting for big bir man loc oh big jump in off the perfect Parry perfect har jumps so good in these against these strong Fire characters gets out of corner he'll take that hit can't get open up here yeah backs the way back to neutral I love that oh I wonder if we could have done more there maybe too far go through the overhead it was a bit late oh taks him straight away though and that is dead is that what I was talking about back throw there's actually a few scenarios where where Kuma loses momentum Drive reverse as well versus other characters is not as scary you know you get dve reversal by Ken oh God here we go that was a massive round for bonchan no he's going to save it this time one away from being two down now it's one a piece nice getting predictable with these fireballs and he's showing so many different answers first we had the perfect Parry into the jump there to drive impact the 100% hit rate continues man takes his turn back got to ba out one of these OD R I think uh itabashi did one and J dropped his combo oh are you walking away to I talk to it bash about dropping combo a poor guy seriously fish in nice face now from Kano oh c God heavily plus catches him trying to walk back ah it's the correct read Ken he is always one step ahead P Cham m M and level one smash to close it out onean takes the lead in the set for the first point in this match so far halfway there oh that was cheeky that was perfectly oh that's great that range reduction he's going to spend a level three to recover his gauge and attack Bon chance and he has the corner huge damage done there all from awful anti in oh no not this time going to close that one out what a statement round from kanana two Miss DPS there from uh bonang cost him dearly one round a piece the Japanese players just so casually perfect par very similar to the ending Walker the way some of these guys just got the timing onl changes matchups completely when you can do that o the light kick comes out in bonchan favor both of those guys swinging away he's got the corner now tries to jump out to kanano he's in big trouble doesn't want to be here staggers on the mediums they wake up reversal this time oh that's an accident oh this time get his execution right on that drive Rush perfect Parry damage on that scale oh what a check and attack in the drive bar big turning point there from just stuck that button out at the right range at the right moment recognize the distance his opponent was out that back throw is huge going to try and burn him out all the burnout chip now oh oh my God level two wait that's not going to kill four hits he going to get the follow up afterwards oh oh this scaling was crazy ah scaling Oh my days hold this hit look at the chip this is so intense for both players what's going to oh no he got hit by the sand blast and they got CH out V with a clutch by Will G to take it eego two one up here leaning back in his chair timely swigger the red ball and I mean seemingly no reaction from KU but you got to be feeling the heat after that was there for the Tak in had to back away as his string had ended didn't want to make a mistake oh my goodness he connects again must be at 98% now's do come it's your one bro say it together man it's everyone's oh wow he did that lat still didn't all correct big Turning Point wake up back thr though anti air oh that's going to hurt oh oh no he didn't want to burn himself out no sorry good meter management from bonchan I was wondering why he didn't cancel there he two and a half bars o oh check with the toes beautiful doesn't close out the round but has a huge life lead is is in Burnout though somebody got the resources to get the kill it's going to be a couple of guess here's the suppressor whip what oh W for pun face the same as us what up maybe that dark kick needs to be tested might have a bit of a Jamie dark kick H box on it that hit from a mile high that's definitely Parry Bas anytime you block that Target combo they're always going to finish into the minus four Fireball did you see that trap he did crou crou Heavy committed to the Char knuckle there beautiful read from bonch oh got delay medium C here are we going to see a DP now and is it going to be baiting at last so back dash it's not going to work B Chan opens himself up his first set point here is he going to that grand finals to take on big [Music] bir no rexs to the green Stu puts him in the corner already oh this is looking good for bonchan loting the Parry bait oh so hard to react to a he's got it all to play for now that's not going to work he baited it and there you have it big statement win perfect finish he legitimately still has nightmares about that final so he's in another final now again tens of thousands of dollars on the line guys it is Grand finals time here at dream hackas stre F six your qualifier will be confirmed well they've will been confirmed but your Champion will be confirmed here big burn or bonan great to be able to Proclaim another dream hack summer Champion it's been far too long had this on an international level great to be back couldn't ask for two more established International talents bonchan with an early lead here big neutral jump connects into the walk forward want to spend the level one he wakes up with a button now hit conversion there from Big Bird and then catch him trying to press something there that crou Medium at that corner carry delay and Interruption from bonan that time the jab so good he just knows when to stag up when just surprising with a button how long is he going to keep guessing I mean he's up against the most informed player of the tournament this weekend and a good started around here from Big Bird Three Thro in a row then the me CR medium she closes out depends on how much me he want to spend level one it should be enough look at this optimization why does that combo l so long r one round a [Applause] piece great read from big bird gets that counter hit CR medium into the drive rush and here comes this thr oh missed that's a top his combo miss this throw again D that d r that good defense from Bon oh get CAU was not punish counter though PS him down in the corner uhuh no he's dead you can't do Drive Rush heavy pun there he got to level one are you K are you kidding me yeah boy are you kidding me I was like that's not the optimal PA big brother what you do shut up everywh man you know who that is that's that's NASA Esports Big Bird mate he knows what he's doing talk about meter management as we can drive Rush heavy punch is definitely the way to start there but no Chun of damage oh the perfect carry timing and he's going for that drive gauge and the side switch as well delay catches the drive Rush cancel on the perfect Parry oh that works out overhead the slow ones are the ones that always hit I swear yeah tries to BL him out there Char that up all right here we go oh you got to take this and burnout as well Jonathan forward that's going to hurt big time I think he's no no burn out couldn't [Music] kill punishment B oh it's horrible horrible situation CH great awareness there from Big Bird spatial awareness to get in within range of that CR medium kick and close that out halfway there already counter hit confirm delay CR light kick actually catches Bon wake up CR medium kick safe jump but he's still safe love that tick Pro surprise surprise goes in oh yeah oh okay that's a great time to interrupt with the back thr push he in backwards oh punish windy pay makers being swung here oh I didn't he spend his meter there one connects though not to he's going to have to deal with all this pressure now level two is out on the screen oh he's done my standing out that should be a dead a storm oh the interruption again and he's got CA it's not going to do enough worth spending just to get your meter back I was looking at the wrong bar side he didn't have any meter there with that level two activation I wonder a rout he could have killed there though too many lights can he closes out one chance to stay alive what a read I'm telling you this guy's in everyone's head when it comes down to these clutch moments he's still losing here but man what a read yeah his heads up player versus player match is Def incredible all top eight we can for Pok for this guy yeah that psychological matchup he's been super beautiful little stagger there get yeah stay there you're not getting out oh okay awkward angle St us from Big Bird there just jump twice why not are we going to see some throw Loops no oh the CR medium off the back of that block jab all right safe jump no it's jump thr yeah yeah straight Lev two watch out here it comes what's for going to do has to hold this he it's going to hurt big time get the level one in time yes it is wow this character this character Logan beautiful conversion there from Big B he's got to be thinking himself what on Earth have I've been wasting my time blaming Rissa for God damn he glided through that balance patch almost untouched bar noticed that I mean there have been times where we could have got the kill with the level one and you expect to see the level one to make sure but the optimized combos from Big Bird make it look like the of super met generation during level two makes no difference at all unfortunately it really doesn't in terms of what he's able to put out here so far there we go that's the answer keeps him in the corner but big bird trying to fight his way out now Drive Rush overhead again look Stager again oh no on this round was looking so good he at a life deficit nice block on that empty jump though that's Drive out just get the momentum back a what a Time beautiful activation there from Big Bird oh he caught him again cow hit is a dead Luke one more round and the form that he's been showing throughout this top eight is just continuing here Logan look at that run we're going to go for it after this he's absolutely taking out some massive Killers it's the way he's done it big bir has found himself in a wonderful position here another good start to round from bonan but expensive he's only got one bar of Gaye now into the safe jump needs to make it count here oh no side switch in level one genius move from Big Bird and that Gage I was just talking about can come back and H him now nothing off that oh CH that straight away he's burn out out of the eras out clever don't go to level three he not going to kill you need an option in case you end up in the corner against Drive Impact oh oh nice couple of times there he interrupted he didn't want to re use the resources as well to drive Rush cancel just in case damn and not spending the ball that time as well got a follow up throws him out of the drive Rush another throw of his own plants him on those cobbled Streets of London out fitting oh yeah oh yeah oh miss is confirmed there bonan just trying to maintain this like counter poke play and it's slowed it down hasn't he yeah he's going hit by m kick too many times though least be watch really not being proactive here in the neutral and just trying to out Fox level two but he's bur himself out not going to kill has the corner though oh what a choice from Big Bird back throw oh there we go the's out watch out ban last jump back got hold this anyway I did this he's in big trouble not going to die but one more reset it might be enough how much he's going to spend there he's not going to spend a second bar yeah just keep it would have burnt himself out if he did oh he lands the throw St point to point big kick are you kidding me again it makes no sense but it makes perfect sense he's a genius man I'm telling you genius I say that that he wish a massive sweep and gets red twice couple drops from Big Bird oh man what a moment still in the tournament I mean tournament Point against you there your opponent's about to win the whole thing you got no health and you you wake up with low forward G freaking oh my days the some of these people are just born to be on a big stage Logan I swear no we punish there a little bit too late oh that one though this is a very strong neutral game from um big this round she been winning all the scrambles we're seeing the the adapt mation we like to call it and B going out the drive Rush him changing the play style here oh that's more like it he's going to die anyway after good Round Rock Smasher oh no he dropped Ito what's going on today what's going on today yes oh God no no still alive get chips out oh my goodness oh TR who won who won oh bigad Point big what a drop from Bon he made him Flinch that was the shades of Evo when he thought he was going to go and do the full screen ego Spike again oh that was beautiful all right here we go half fitting that big brother playing the same character again since then as well beast mode baby oh they fly nice check okay all right again he carries that ATT on that for set point Big Bird wow that s Blas just got right through the throw off the block the block overhead jab in trying to catch a button didn't it come whoa oh he punished it that must been an execution ER from bonan turning point level two coming up no not yet this time surely Here Comes oh it's over oh no that's a safe drive fact absolute genius play from Big Man your dream hack summer 2024 356 champion and what a huge turnaround from his performance in Dallas as well sticking with the Rasheed and that is the right call he has looked so strong the whole way through that Winner's bracket
Info
Channel: Tampa Never Sleeps
Views: 116,134
Rating: undefined out of 5
Keywords: tampaneversleeps, TNS, tampa never sleeps, FGC, fighting game tournament
Id: j4B6w79z-jA
Channel Id: undefined
Length: 89min 43sec (5383 seconds)
Published: Sun Jun 16 2024
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