Stonewall & Kings Indian Masterclass | Develop Your Instincts | GM Naroditsky's DYI Speedrun

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[Music] we are currently rated 969 so perhaps hopefully in this speedrun we cross 1,000 and go from you know basically like the the beginner level to the early intermed late beginner to early intermediate level is what I would call it um so slowly but surely thank you Cy for the rate just in time as we start our speedrun the games have a little bit more meat on the bone the last couple of speedruns and hopefully the more advanced players can take more lessons out of these next couple of videos let's get started without further Ado Edison Edison Eddie from Peru and we're facing one D4 excellent so this gives us a chance to play a Kings Indian setup obviously depending on what white plays um there's a lot of London system at every level uh at the beginner level as well so our opponent is already thinking and C4 okay so obviously my recommendation for this speedrun is the Kings Indian on on the subject of which I'm preparing a chessable course I'm in the final stages of that but hopefully the speedrun videos will give you a good overview of uh King's Indian Theory as well um so first of all we play Bishop G7 in the previous ped I was mostly recommending the grunfeld with D5 in this uh particular video I've decided to play my real repertoire um because I know it better I'm able to explain it better Knight F3 okay so uh there's going to be a big divide in the chat and and among people who are listen listening on YouTube between people who like have some knowledge of Kings Indian Theory maybe some of you play the Kings Indian and and know kind of the basics and those who don't so it's kind of hard for me to to strike a balance but I'm going to try my best um I'm not going to talk at Great length about like each move during the game I just don't have the time for that but essentially Knight F3 is a non-committal move it doesn't necessarily choose a setup yet it tells us that white is not going to play certain variations like the four pawns attack which involves the move F4 and the sameish which involves F3 so our response doesn't really change we can play D6 we can play castles it doesn't really matter uh there is a small subtlety and a reason that I proposed D6 in my course uh but that's kind of way Beyond this level E4 castles and so now we're back to What's called the classical main line if white plays Bishop E2 this is the most popular continuation traditionally this has been considered the main line and Main Line is a very relative term in the Kings Indian because much like in the the starting position of the nidor white has you know seven or eight full-fledged uh systems against the Kings Indian and all of them deserve respect and attention and all of them are dangerous so to speak about one main line is a little bit disingenuous E5 is a common move at kind of the beginner level and it's a lot scarier a lot less scary than it looks it's a paper tiger and it brings white into trouble straight away because white hasn't completed their development the Bishops are not developed yet and white is already opening up the center and this is one of the great kind of Virtues Of The Kings Indian is it it tempts white into trying to punish us for not controlling our center with pawns and so white starts to push the Pawns in the center and very very quickly gets overextended and there's a lot of tactical ways that we can punish white for these types of moves so first order of business we take the pawn we take the pawn and we ask white a question how are you going to recapture taking back with the pawn is really bad because we trade Queens presumably White's going to recapture with the knight uh to avoid losing castling rights although it doesn't really matter our response doesn't change okay perfect we're going to this line now the E5 Pawn is a Sitting Duck but we need to be careful about how we arrange our Knights because a common inaccuracy here is to drop back to D7 and what that allows white to do is essentially to give up this Pawn but not for free white is able to push E6 and provoke some weaknesses in our Pawn structure which uh is not the end of the world and we're still better in that situation but there is a way uh to circumvent that issue and the way to circumvent that issue is to actually drop the Knight into G4 now you need to be careful about this move because often times if you play this move in the wrong circumstance then H3 will kind of send the Knight back to an awkward square but in this case we're attacking the pawn two different ways and if White had defended it with Bishop F4 after Knight C6 we add a third attacker white cannot add a third Defender white loses the pawn uh essentially without compensation so our opponent is parting ways of the pawn straight away and as a matter of fact we of course can play Knight takes C5 but we actually don't even have to rush after Knight takes C5 Knight takes E5 Bishop takes E5 a very pedantic point but nonetheless I'm trying to encourage accuracy in the end game I've mentioned that you often don't want to leave the fien ketto square with your Bishop because that allows white to play a move like Bishop H6 in the resulting position and even though the Queens are off the board that's not necessarily A Move that I want to allow so as many of you probably kind of understand we can play Knight C6 first this Pawn is not going to grow a pair of legs if it moves up to E6 we just take with our Bishop if in that position white plays the move Knight G5 maybe some of you are worried about E6 Bishop B6 Knight G5 well we just drop our Bishop to D7 when the bishop defends the Knight okay now there is no more reason to to T we can take the pawn with the Knight why am I taking with that Knight um because this Knight is kind of more stable the G4 Knight could have been more easily targeted and now of course the benefit is that we can take back with the Knight and our Bishop is still at home base our Knight is perfectly safe in the center it cannot be further attacked and white is a actually giving us the bishop pair now and now we have a technically winning position um it's not too early to say that because we're we have an extra Pawn we have the bishop pair and white has a whole host of further weaknesses the C4 Pawn kind of sticks out the Knight is super passive so um the victory is a lot closer than it may appear and already we can kind of get down to business White Castles which immediately kind of um leads me to create a list of priorities so one priority is for us to complete our development so maybe a lot of you would would be inclined to play a move like Bishop F5 but there is an a more urgent priority because I often point to situations in which there is only one open file that is kind of a category of positions that you should uh be aware of when there's only one open file the side that controls that file often has a monopo over the ability to infiltrate the enemy position so here you should already be intuitively thinking about this D2 square that is a very juicy Square because white lacks a dark sored Bishop because our opponent gave it away on the previous move so before developing our Bishop it's a great idea to play Rook d8 and potentially infiltrate D2 because we can catch white unaware before he has a chance to move the knight from D1 and put a rook of their own on D1 if that makes sense so you don't always want to blindly just complete your development uh you want to consider the concrete position white is in huge trouble here it's lost Bishop F3 um once again we have a good choice of different possibilities my kind of King Z Indian Instinct in response to a move like this is to play the move C6 building up a nice little kind of granite Pawn chain and let's do it h although yeah let's play C6 let's play C6 covers the D5 square and now the bishop on F3 just looks really dumb and it's not not that white white can't really stop Rook D2 okay Knight E3 uh Knight E3 so of course now the situation changes slightly we can play Rook D2 there's nothing inherently wrong with that move but why is that move necessary anymore the point of that move partially was to attack the B2 pawn and white is just offering us that pawn straight away let's grab it that's a second extra Pawn that's a second extra Pawn there's no reason not to take it so like pretty simple decisions but you know you shouldn't take them for granted because it seems easy when you play all of these moves in succession but for example if you didn't play Rook d8 this winning process might have taken much much longer time okay Rook a to D1 so here again there's nothing wrong with taking but why would we give up the defile especially because if you do a little bit of calculation after Rook takes D1 Rook takes D1 let's say you bring your Bishop out from C8 well that leaves the B7 pawn undefended and there's an alignment of two pieces both of which are defended on the same file that means we need to watch out for the move Rook to B1 so we need to put that on our radar so does the move Bishop to E6 here actually prevent does it prevent Rook B1 well it doesn't physically prevent it the move Rook B1 actually might still be a little bit annoying because in that situation we could play the move Rook to D2 and I'm doing a little bit of calculation here um which I'll illustrate after the game but in that situation white could bring the other Rook to D1 and then we get into into the weeds a little bit so if Poss possible the Russian School Boy Inside Me is like do we really need this do we is there any way that we can avoid these kind of unnecessary complications and the answer is often going to be yes in a situation where you're up two pawns and you're positionally better there's going to be several ways that we can avoid these complications I'm going to make a move that I can bet is not on most people's Radars when I make this move you're going to start protesting you're like that's not a move I would probably play and that's a good moment for you to kind of expand your thinking pattern I'm not claiming that this is the best move necessarily I think it's a good move it's the move Bishop to D4 I am aware of my clock by the way we have plenty of time these next few decisions are are the money decisions once we make them accurately we're totally winning I'll talk about this move more after the game but it's kind of a self-pinning move which might make it unappealing to you the basic premise is that we can always push E5 so uh this bishop is actually a perfectly safely placed piece knight G4 doesn't do anything uh we can kick the Knight away with H5 but what's the point of that like why would we help the Knight get back to the center of the board it's actually misplaced on G4 so let's address the final priority point in our position develop the bishop to E6 and you might say well but aren't we preventing ourselves from playing E5 well yeah but now the bishop is no longer pinned so we don't need to protect it and if we really need to protect it we can play C5 yeah that gives away B7 but in this case we're actually targeting the Knight so White's dropping like all of these pawns and and now we can safely remove our Bishop from D4 at our Leisure Bishop B2 okay so at this point we have several ways that we can kind of take the winning path we can well I would start by dropping this bishop back and opening a line of negotiations so to speak between between the Rooks because ultimately a trade of all the heavy pieces all the Rooks in this position would be good for us and our opponent is actually helping us do that Rook D1 actually blunders another Pawn on C4 uh after the trade so thank you for the defile this is a dry position it's not an interesting position but it's you have to be able to convert these types of advantages right you're like a pawn up maybe two pawns up not much is happening you need to be able to progress toward your goal that's just like one of the many skills required okay so Rook D2 is a no-brainer just infiltrating the second rank going after a third pawn and once we win that third pawn it might be time for us to start essentially just pushing our past Pawn all the way up to to A1 there's many many ways at this point to complete the task yeah there's there really isn't any tactical element to this type of end game the only thing that you should be watching out for is that that Knight on E5 where can it go you should always be aware you should have a road map of anytime your opponent is a knight in the center are there potential Forks you know the C4 Pawn is protected by the Knight so you shouldn't just like Play Bishop takes C4 that's a blunder I could see a newer player making okay no reason that we should shouldn't trade and then take the pawn on A2 as we planned um and at this point again there's no reason for us to play H5 or F5 just take the pawn and push the a pawn just freaking push I'm not even okay I'm paying attention to what our opponent is doing see Knight D7 attacks the bishop okay Bishop D4 and then we can continue pushing in fact Rook D1 we can still continue pushing because the bishop is Untouchable due to the back rank me just push push push push okay now Rook D1 we can Bishop takes F2 check we can play E5 we can play C5 I wouldn't even get bogged down to this Pawn uh because a move like C5 keeps this bishop firmly entrenched in the center some of you might have been inclined to play Rook A1 also completely winning it just all roads lead to Rome here it doesn't matter and it's not worth spending like tons of time discussing like what's marginally better everything's freaking winning here and that's end of story end of story it's largely a matter of of taste how you can at this Knight A4 we could just take the pawn on F2 with a rook Paving the way for our Pawn to reach the target Square on A1 longan cat asks what happens in these Rook standoffs if neither side takes that's one thing I don't really understand well the that creates a point of tension right so nothing happens that's kind of the point of tension is you're you have to operate despite uh this this additional tension okay Rook takes F2 yes I have spotted Rook takes D4 but you have to see the bigger picture C takes D4 King takes F2 and then A2 will promote the pawn so I'm relying on some marginal tactics here to complete the task you don't have to do that if you don't feel comfortable something like that you can play Rook C2 you can play Rook C2 but because I did a two move calculation line I see that the Knight on A4 cannot possibly stop or control the A1 Square it's very safe to play a move like this okay so if we want to be pedantic here instead of blindly promoting who can tell me what's a and actually this is not even being pending this is a significantly AC more accurate and faster way to win than A1 equals Queen so the basic idea is yeah Rook B2 and Rook B1 Rook B2 and Rook B1 knocking The Rook off of the first rank in fact white cannot get the king off the first rank either so Rook B1 will just skewer skewer The Rook cause forcing a rook trade and obviously Knight takes C7 we don't care about just move the king Rook D2 no but Rook D2 white does not have to take Rook D2 is actually not a great move Rook D2 white can move the Rook away and what have you achieved other than trying to be fancy for the sake of being fancy okay so I'm not going to m in the most efficient way but it's a good idea to just collect the Knight Queen F1 check Queen F5 check and queen H5 among other things is Checkmate okay kind of a meat and potatoes game but um you have to be able to convert these types of advantages efficiently if you want to cross to the next level so I'm going to load this up into chess Bas just so I can make sure to give you the kind of an accurate theoretical assessment um if you decide to follow my advice and play the Kings Indian and you're rated you know 900,00 really anything under 1700 chest.com Blitzer rapid rating approximately you're going to face a lot of non- theoretical non-standard responses to the Kings Indian and as we accumulate more data I'll be able to give you an accurate assessment of what exactly you can expect but again why did I compare the king's Indian to the nidorf because in the nidorf right let's say we're playing the nidorf with black and let's say that white plays the main line white plays the Main Line opens cyan nidorf we reach this position right how many actual legitimate lines does white have well there's like seven or eight um that are I would say equally equally rigorous in terms of the need to study them like there is no real Main Line traditionally Bishop G5 has been considered the main line but that's not really true anymore there's Bishop B3 there's the fiser sosen attack Bishop C4 very dangerous line there is the English attack F3 there is the positional kpov move Bishop B2 there is uh H3 which has been very popular recently there's G3 which is a very very uh serious line there's A4 get got kamsky is known to play this move and there's a variety of of rare moves Rook G1 made a Resurgence recently that's already 1 2 3 4 five 6 7even 8 nine moves h H4 has been essayed quite a bit uh even moves like Queen E2 and queen F3 have been uh have been trotted out pretty regularly by T I faced this move with Black in classical tournament out a year and a half ago and didn't really know what to do so the same goes for the Kings Indian um it's a theoretically demanding opening because white has a very wide variety of different systems and all of them are approximately like the same objective value and demand the same kind of attention from black uh so you shouldn't kind of look at the names of the lines and be like oh there's a classical main line so I really only need to study this variation not true at all I've laid out some of the options that white has earlier but again there's like the fian ketto variation where white basically copies Black's approach this is considered maybe even the best objectively this is what like the computer often recommends at a super high depth um there is the sameish variation and the four Pawn attack where uh in the four pawns attack you move the pawn two squares in the uh sameish variation you prove move the pawn one square also a very dangerous line there is what else is there in this position there is the averback variation Bishop B2 and Bishop G5 this is less common but still very topical so there's E4 D6 now there's a whole host of lines connected with the move H3 um this is H3 and Knight F3 is called the makov variation but white doesn't have to play Knight F3 white can play Bishop E3 uh White can play Bishop G5 very common recently white can play H4 this uh line was unheard of until like five years ago and now it's considered like a super dangerous line uh so you you get the gist of it uh in the Kings Indian you have to be ready for a very wide variety of different variations but when you're a newer player you're not going to face like super topical lines most people haven't done their chessable with white you're going to face stuff like we faced during the game which means that not only do you have to be prepared theoretically you have to be prepared conceptually you have to know and have the tools to deal with moves like E5 so that you don't just like panic and be like this wasn't in you know the chessable course that I did I'm screwed um so E5 is a very common move uh because it looks good it looks like white is challenging uh black in the center at in reality all it does is fully overextends white in the center so after G takes E5 we saw what happened when white took back with the pawn I would imagine the more principled move principled in quotes I mean E5 is just bad is to play Knight takes E5 and I would pause the video if I were you and watching on YouTube and see if you can come up with ask yourself what is your intuitive judgment here what do you think black should do and same question to the live years what should black do here why does in huge trouble actually only if you respond accurately yeah pauses the stream which you can't actually do on Twitch but what would you do here would you do in this position okay Bishop G4 blun is a bishop okay actually you you can pause yeah so many of you are indicating the correct move which is C5 and the Kings Indian La has two main Pawn breaks the traditional Kings Indian move for example in the actual classical Main Line the main move for black is E5 if you play the move C5 it's not even really a king Z Indian per se anymore now you're in sort of Bon territory it's I have played the move C5 by the way um over the board and I think it's a very decent line but you can't really call this a king Z anymore however uh in many situations it doesn't mean that you should kind of automatically rule out C5 and in this case you obviously can't push the E Pawn and pushing the C Pawn makes perfect sense because the Knight on E5 is now an incredibly vulnerable piece so if white plays D5 many of you might be excited about Knight takes D5 this is actually a mistake because white can counter sacrifice the Knight right if white takes on D5 you take on E5 we're chilling but white can Desperado the Knight on F7 and white is okay Rook takes F7 uh Pawn takes Knight and it's just an unclear position so you should avoid that and instead you should play E6 challenging the pawn on D5 now white is in huge trouble if white pushes D6 this can be very scary for newer players but if you're more experienced you should understand that white has no pieces developed you can't play chess like this and the move Knight E8 is incredibly powerful um double attack right this is just a double attack on the Knight and the pawn and D7 doesn't work because black has enough Defenders on that square and if white plays Bishop F4 then you can play Knight takes D6 and you can say well isn't there the same kind of idea why plays Knight takes G6 but now there's a very important tactical subtlety you should remember you should memorize this black to play and basically win the game it doesn't look like this wins the game but it's actually a really really powerful move yeah it's actually it's not an intuitive move at all not Queen A5 not Bishop down Bishop C3 doesn't change anything just take back on C3 and you've given up your Bishop so you play the move yeah E5 E5 and you're like well what is what is what is this but here's the thing if white well first of all if white takes on E5 if white plays Bishop takes E5 then you pin the bishop and you win material if white plays Knight takes E5 you pin the Knight and win material white is unable to defend the Knight with with a pawn so white is screwed Queen D5 you can get the queen out to F6 for example hitting the bishop Bishop G3 and uh at an bare minimum you can play Rook takes E5 and When the Smoke Clears you have two pieces for a rook and you have this incredibly powerful Bishop as well as an outpost on D4 for the Knight black is technically winning here if white takes the Rook then you take the bishop and the Knight is trapped and again two pieces for a rook is a very misunderstood type of situation but in most middle games it's good for the side of the two pieces and all that white can do is give this Knight away for a pawn and here it's even better to play Knight C6 and not hurry with recapturing it like this is really advanced stuff and you know if you're watching these videos to just like get a you know kind of a bird's eye view of of how to play the opening you're probably never going to get this but it's just worth mentioning that Knight C6 is best and the point is that if white tries to defend the Knight with the bishop then you're going to launch a huge kingside attack with Queen H4 and white is not getting this Knight out in the long run so for example his castle Bishop G4 and white is completely busted um it's just like you don't have anywhere to go Queen C2 Knight D4 and then F3 and you're going to get yourself checkmated in this position you have the move Knight F3 check and basically Checkmate is Unstoppable um what if Knight G5 after Knight C6 no that's is controlled now a more legitimate question is what happens if black white plays Queen H5 and tries to defend the Knight that way just Bishop F5 and if white evacuates the Knight you should see the bigger picture here look at White's King it's stuck in the center now you take the Knight you bring the queen to A5 and you launch into a devastating attack on White's completely wideopen king queen F3 Knight D4 white can resign just Devastation because white cannot defend the C3 Pawn so this this is very advanced stuff but still I I want to be as open as possible about uh stuff that you should kind of know and this is a very kind of legitimate line that can occur on the board so enough on that if white plays Pawn takes Pawn instead of D6 I hope this isn't you know too boring then you play Queen takes D1 and you have a very very good end game Knight D1 Bishop E6 and it's quite obvious that white black has this big initiative in the endgame White's pieces are terrible this is kind of like what happened in the game okay last thing I'll mention if white plays Pawn takes Pawn here white plays Pawn takes Pawn here a very common kind of response where there's a Pawn on C5 there's a knight on E5 so the queen slides up to C7 and again yeah white can keep the extra Pawn congratulations but just look at Black's development here Bishop F5 The Rook is going to come to d8 and white is going to get in huge trouble in the center white can even play a Tempo move with Bishop F4 no big deal you play Queen C8 let's say that white tries to develop you go rook d8 and it might not be evident that white is in trouble like may seem like white is okay but as a matter of fact white is completely lost in this position white can resign white can resign why see if you can figure out why pause the video see if you can why is this resign what is black threatening first of all and conceptually why is there no defense against it so the reason is because this Knight on D3 is a Sitting Duck and because we Domin and control all of the important squares in the center white is simply unable to escape this devastating pin we have several threats so let's make a random of right black has several threats if you were able to identify all of them Kudos the biggest threat is takes takes and knight4 the biggest threat is not is not Knight B4 immediately as probably many of you thought because white can actually play Knight takes before and you quote unquote only have a rook in a piece a queen for a rook and a piece which is not far from from being a decisive Advantage black is better yeah but it's not totally winning so the clinical way to do it is takes takes a knight4 why cannot give up a rook uh Queen for rook in a piece knight D5 takes takes takes and we're back where we started if white plays Queen D1 then white steps from one pin right into another pin um and here we can play many moves Knight D4 is extremely strong Knight E4 is super strong and then the queen is to come to F5 in one way or the other White's going to start losing all of these incredibly vulnerable minor pieces the other threat here is of course to play E5 and then E4 winning the Knight that way so too many threats and White's pieces are just too flimsily placed in the center and this is one of the essential Concepts that underg guards the Kings Indian is that Black's pieces are just fundamentally better placed in a lot of situations when the Center opens up our pieces are all on squares that are either either on un assailable or protected by pawns such as in the case of the Knight and the bishop and in the case of the queen and the Rook are perfectly placed uh to attack uh vertically so yeah so I'm not expecting you to fully understand all of the details here but hopefully you're starting to get the hang of uh the king's Indian as kind of a from a broad perspective so white took back with a pawn and here everything is much simpler if white would have taken with a king then still Knight G4 with the same same threats and here we're also threatening this Pawn so that makes no sense and yeah Bishop F4 we play Knight C6 the one thing I wanted to point out here and basically that's all that I have to say if white played uh Bishop F4 Knight C6 E6 here again technically white is able to restore material equality but you shouldn't be thinking of this position in terms of who has more pawns just like look at the disparity in peace placement again it's resign cuz white is just collapsing on both fronts so so the point of the Kings Indian is not to hunt for stray pawns uh it's to aim for uh Improvement is to aim for superiority in our peace placement once we were able to secure this Pawn our opponent should not have given us the bishop air note Rook d8 C6 blunting the bishop we take the Free Pawn and this was really the only important moment where I resisted the Temptation uh to play Bishop E6 because after Rook B1 Rook to D2 Rook F to D1 we get an unpleasant situation Rook ad8 would be a very common blunder at a lower level maybe you even kind of thought this move in your head it blunders Rook takes B2 The Rook on d8 is unprotected that's the problem you should be aware of this tactical theme and The Rook on D1 is H okay again my keyboard is is acting up so yeah that's the basic idea that is the reason why and here if we take the Rook then White's going to take back and we're going to have to give up the B7 Pawn it's not a tragedy but uh it's something that we would like to avoid if we can okay so that is basically uh the extent of it yeah Bishop D4 and if white push plays Knight C2 we we just would have secured the bishop with E5 there's nothing else to talk about the bishop is very very firmly entrenched so in a sense we're self-pinning but we're only doing it very temporarily because a piece that's pinned is not necessarily in trouble you shouldn't assume that Knight G4 Bishop B6 completing our development dropping back and preparing to trade and our opponent obviously cooperated in many ways sorry to spend so long in this game but it was our first Kings Indian so I wanted to spend some time kind of painting painting a picture and we have the white pieces against citos from Columbia good luck let's go E4 C6 well you already know what I recommend against the caroan now when we get to a slightly higher level I might exper experiment with a couple of different lines but at this level the fantasy just you know basically wins the game by force now there have been some developments in the fantasy since the last speedrun uh there was a very popular chessable course by Irwin lemie Dutch Grandmaster and uh longtime friend and second of Anish G who's a very well wellknown and respected opening expert he found uh a great line uh for black against the fantasy and a lot of people po that course uh even at you know 15600 I've noticed people playing Lise recommendations so um I have some things to say there but we're not there yet we're not at the level where people mostly uh do chessable courses so we we're facing uh the move E5 which is considered to be a secondhand move it's kind of a trap move right it's a move that you play uh against unprepared opponents if you're well prepared white immediately gets an advantage against this move and the correct response is to take the E5 Pawn again opening up a line of negotiations between the Queens so if black plays D takes E4 we don't automatically play F takes E4 that walks into this very nasty Queen H4 check idea uh that's quite prevalent in the fantasy and you have to watch out for really any opening where you move the F early you have to watch out for Queen H4 check but of course D takes C4 much like the previous game we get into a favorable end game and Knight E7 already our opponent is indicating that he's probably out of his comfort zone or zone of knowledge and 97 does not actually take any active strides toward re recapturing or winning back the pawn that black is just sacrificed so there's no special action required uh against this move we just sort of continue to develop our pieces but I think some of you if I kind of have the correct read on people's thinking patterns you might be a bit hesitant to play the move Knight C3 because maybe you're a little bit annoyed irritated at the look of D4 but again why is D4 irritating largely because it creates a one move threat it's not there's nothing inherently annoying or dangerous about the move d4 in fact we kind of want to close the center up we don't mind that after D4 we can just calmly drop the Knight back to E2 and later on the Knight can reroute sort of to G3 while the E5 Pawn can be protected with a move F4 which is a move that we will be H happy to play once the pressure on the E4 Pawn is released so Knight C3 is actually very accurate way to continue developing Knights before Bishops that should be kind of your general instincts also we're challenging the pawn on D5 one kind of good type of exercise at this level to to Really deepen your thinking patterns is when you see a move that you're afraid of to really ask yourself why why am I afraid of this move and often when you ask that question you realize that what you're really afraid of are moves that carry threats and that should not be something that you're inherently afraid of B5 so case in point our opponent is trying to push B4 expand Bing on the queen side doesn't really achieve anything so there's two ways that we can play this we can continue our development with like Bishop to D3 or Bishop to E3 but I like a slightly more concrete approach the pawn on B5 is now a Sitting Duck the C6 Pawn is overextended uh the C6 Pawn is overloaded I should say uh because it's protecting both of its neighbors at the same time so The Logical response to me is just to play e takes D5 uh releasing the tension why not and asking black another question potentially black is going to lose his second Pawn Yeah Knight D5 Knight takes D5 that's it black loses another pawn and Bishop takes B5 check very important that this move comes with check otherwise we would be walking into a fork against the bishop and the King okay Knight D7 black continues to Hemorrhage pawns and there's really no reason not to capture them especially because it furthers the agenda of our position the move Queen takes D5 is kind of a no-brainer to me because it protects the bishop obviously more importantly it attacks The Rook it puts pressure on the Knight and it brings us very close to just winning this game in a couple of moves we're already up three pawns you might be noticing like the prospect of E6 yeah maybe we'll play that move maybe not but also this queen is just lording over the position Queen A5 check is just a panicky reaction our opponent is collapsing obviously we should block it with Tempo Bishop to D2 the best way to defend against the check with Tempo and notice that we are now threatening in addition to everything else Bishop takes Knight check although that's probably not something that's relevant here because either black moves the queen away or they don't but actually maybe it is yeah bishop4 it is relevant so here the question is how clinically do we want to play and at this level in the speedrun we're really aiming for Simplicity over flashy winds and if there's if there's a win that secures the result without any doubt there's really no reason for us to sit there for another 3 minutes and look for something marginally better so some of you are already noticing we can just play Bishop takes D7 and an instructive moment occurs after black recaptures because we could take this Rook with check we could take the Rook with check and after King E7 we could also take the other Rook but this is exactly the kind of sequence that you learn to avoid when you're a more experienced player and you learn to avoid it not because I calculated a 15 move line but because I calculated a three move line Queen takes Rook check King E7 now if you take the bishop there first then black recaptures with a check that's bad because the queen will be hanging so after takes King E7 takes black plays Bishop takes D2 check and our King is completely exposed now you might be familiar with this tactical pattern there are situations where you actually deliberately sacrifice both of your Rooks in order to force the queen out of the game to give you that temporary uh temporary target practice against the enemy King and after Bishop takes D2 We absolutely could get checkmated I'm actually not convinced that white is winning maybe we're winning with King F1 but it gets incredibly dicey especially because we can just take the queen and win a piece and we're up three pawns so notice that I actually did not calculate a single move past Bishop takes D2 check and made an intuitive judgment if there didn't exist alternative option let's Castle Queen side and hit the bishop if there didn't exist the alternative taking the que that's a different story then you might have to sit there and try to work this out but fortunately there does okay we're not actually afraid of Bishop takes A2 so we can complete our development yeah there have been many cases in chess history I mean the Evergreen game The Immortal game I think are two very I think in one of them Anderson sacrifices both of his Rooks in much the same kind of General manner there is one very obscure game that I like to show where the double Rook sack happens I'll see if I can dig it up after the game okay so our opponent Falls quote unquote Falls for it but it doesn't really matter at this point it's going to be a second minor piece lost yeah I think I can find this game on my phone while because there there isn't much to to talk about here anymore there's actually two ways to win the bishop you might be most familiar with King to B2 and that is the most common way but it's not not always the only way to attack the bishop we can actually also bring the Knight up to C3 in this case King B2 is uh more clinical although I should point out we are not threatening to take the bishop yet because of Rook takes C2 foring our King and Knight so on the next move we will either play Knight C3 or Rook A1 my guesses our opponent's going to go Rook C5 and that aligns the Rooks walking into another skewer there we go yeah I've played enough of these games to know how how how these players think yeah I mean I I have a lot of experience now doing the speedrun okay we can take the bishop we can take the Rook it's just like you're a Golden Corral just choose pile pile your plate high now we take both Rooks I've never been to Golden Corral I don't know why I said that okay we're up two Rooks I'm not even going to say much here just win and our opponent resigns thank you for that okay so this was a short and easy one I think we have time for one one more let's see if I can very quickly pull up yes I found the game that I wanted to show you and actually I'll start with that as a good example of the double Rook sack this is not a game that most people will have seen it's a very obscure game from 1944 con versus chazar to equally obscure players playing an equally obscure game and this super weird position is the starting point of the combination I I saw this position in the chess website um and chess remembrances of a very famous chess historian called Edward winter you can check out chess his.com which is his website where he publishes kind of weekly or uh bi-weekly articles on various chess history topics sometimes has very interesting positions and combinations uh that are not very very well known that's actually where I found this position in this position with white to play White launches actually pretty epic combination in my opinion um this is worth worth a wait the one thing that makes it a little bit less aesthetically pleasing is that white is completely winning in the starting position and even a simple move like Castle's kingside probably does the trick because I mean black is just losing a bunch of pieces here super UND undeveloped but that's beside the point Thank You Hannah here's what the combination looks like white starts with a move Knight to B6 oh sorry I'm missing a piece my bad see this is what happens when I try to rush through the setup I'm Miss a knight on E7 exactly nothing changes in terms of what I said in fact this makes my points even more compelling because that means the bishop on F its block so there is no check on B4 um so castles is still winning but white plays the move Knight B6 and that is a good example of the double Rook sack just like the one that our opponent unintentionally carried out in the game Queen takes H1 now obviously this would defeat the purpose of and would not be in the spirit of the position White had foreseen this move and offers the second Rook which black gladly accepts at this point I would encourage you to pause and see if you can come up with the beautiful second part of the combination which results in Checkmate white to play as a good bonus try to come up with the final move what is the actual mating move the final move of the combination if you name the mating move correctly then I know you have seen the whole combination it's not Queen C5 mate it's not Queen C5 mate although you're very close that's not mate it's not Queen C4 what is the move that actually mates the black king my coach always used to do that when he gave me puzzles he would simply ask me for the last move of the sequence which is a good way to really test if you've calculated the entire line the good Russian school boy type method not Queen C7 nobody has said it before it's not Queen C7 it's not Queen C8 Valkyrie rocket thank you no this is actually legitimately challenging to calculate it's not Queen E5 nobody's name the correct piece yet or Pawn hint hint okay so the correct final move is B4 B4 mate is the end of the combination it starts with a knight sacrifice on F7 the second move is a decoy sacrifice to lure the black king out of its kind of initial Square the third move is a further decoy sacrifice trying to lure the king even further down the prim Ros path Queen E5 check involving the queen now if the king steps back then it's very easy Queen D6 is made in two so Queen has to take the Knight now some of you might have calculated to this point and thought it was checkman it's not black can slide up to A5 and even here it's easy to go wrong if you move the bishop you might think this is mate but you've actually thrown the game after B5 I think White's losing because there's no mate and you're down a gazillion pieces so the mating move is B4 I really like this combination I think this should be more famous than it is um yeah that's how the game actually ends that's a good little bonus bonus content here Knight B6 takes takes takes that's two Rooks in a minor piece two Rooks in three minor pieces sacrificed and then mate delivered with a pawn not the worst thing uh in the world okay the moves are all basically forced I mean technically the move is not Queen takes H1 is not forced um and neither is Queen takes A1 you could play Queen A4 but here white can just play Queen takes C4 and Knight F7 mate um I actually had a recent game against neall where I was analyzing and came up with some like absolutely insane tactics but it's beyond the scope of this speedrun and I want to get in one more game so also a little beside the point but still fun so we're playing the fantasy variation as we have in previous in previous speeduns our opponent plays E5 which incidentally is a legitimate move but Knight E7 is a very weird followup to my uh knowledge the correct way to follow up for black is Bishop C5 and in fact if white is not car careful this is a very dangerous line if white just starts blindly capturing pawns Queen B6 happens and I've seen with my own eyes games that end this way Knight E2 and black has Checkmate in two moves Bishop F2 and queen E3 so I saw a game where like a a 1700 reached this position with white and then basically went like Knight C3 and had to give up a full piece so therefore the correct move here is Knight C3 and the point is that if black plays Queen B6 anyway you have this very typical concept Knight A4 so you're forking the bishop and the queen if black tries to go Queen A5 you can go C3 and the queen protects the Knight also very typical concept where else do you see this you see this in there's a line of the French where this idea comes up there is a particular variation in the let me think in the uh classical variation French where white does the exact same thing yet here so this is kind of the old main line and after Queen B6 which is a move that people no longer play that much the correct move for white is actually Knight A4 Queen A5 check C3 and if black plays Pawn takes Pawn there is this very strange but very powerful inter intermediate move B4 and white is better now transitioning to the carocon position as many of you are asking what happens if black still gives the check on F2 well obviously King D2 gets checkmated but you play King E2 and the only way for black to keep this bishop protected is to offer the queen trade white accepts the queen trade this is all still Theory and in this position I think the best move I have to double check this in my file actually so this is good review for me as well I think it's F4 but I'm going to be disciplined and actually check the database uh because this is a pretty important line for people to to know if you want to play the Fantasy well it is F4 F4 so obviously this does sacrifice one of the pawns back but after Bishop E3 your pieces coordinate very nicely the Knight protects the B2 pawn bishop G4 check looks very scary but you just slide the king over to F2 and the point is that after the Bishops are traded the pawn and E4 is now a huge weakness we have a very nice Pawn wedge in the center of our own and after something like let's say Knight to D7 rather than greedily taking with our King here the king is quite exposed uh we can drop the Knight back to C3 and win the pawn back with the Knight without compromising the safety of our King and then the Knight reroutes to like D6 so pretty Advanced Theory but still something uh that you should kind of be aware of early on uh what if B5 instead so there was a question King F King E2 Queen D4 takes takes F4 if B5 here if B5 here here then we just go actually Knight F3 is the best move here yeah try coming up with this on the Fly wow Bishop G4 and here there is a move that you absolutely cannot come up with if you don't know that this move exists so I'm telling you it's not Knight C3 this loses the the the uh the game takes takes takes and the Knight is pinned so you actually have to know this move and the move is what is the move it's King to D3 getting out of the pin and hitting this bishop on D4 yeah that's the fantasy for you Pawn takes Pawn check and now King takes D4 Pawn takes Knight and the Knight finally evacuates back to C3 white is much better because the king can slide back to the center and to safety hitting the pawn on F3 and forcing our Bishop onto an a dominant diagonal now the B5 Pawn sticks out like a sore of thumb and we have the bishop here in a good position uh so yeah there's quite a bit of theory here that you should be aware of and that's enough yeah chess is chess is a ridiculous game but our opponent does not know any of this as I said during the game if black plays Pawn takes E4 you should definitely trade queens and you also can take back on e4 but my instinct would just be to prioritize development with Knight C3 so in the fantasy you're always playing for development you're playing for activity you're not always playing for just like material but the way our opponent played it there was no reason for us not to claim the extra material Knight C3 and here the important point is that if black pushes D4 we just drop our Knight back black can play C5 and we can just go F4 and we have this lovely Pawn wedge in the center the Knight will slide up to G3 opening up the path for our lightkit Bishop uh super important to realize that this type of situation can be disconcerting to people like a knight on E2 can seem very awkward but you know you're in control of your own pieces this is very temporary okay so instead our opponent played this very strange move B5 we immediately punished him with e takes D5 and the game basically ends once black recaptures and gives up a second Pawn because not only does black give up a second Pawn now there's a further awkward situation obviously King E7 just looks terrible I think the only way to stay in the game would have been Bishop to D7 because here if we play Queen takes D5 Queen A5 check is much more effective as a matter of fact I would not go into this line with white at all I wouldn't even think about it for much the same reason we didn't take the rook in the game like why would we go for this incredibly messy position where the queen might get trapped and where our King could get caught on the crossfire like that's completely unnecessary when there exists a much simpler option several simpler options such as just taking the bishop and cashing in our extra pawns um yeah Knight D7 Queen takes D5 game is is over and I think the only way to stay in the game might have been to play B4 but even here uh I probably would have centralized uh the Knight on e4 with the idea of infiltrating D6 so black has to play Knight takes D5 and here we're up upon PA we have a beautiful Knight on e4 and we can continue our development with Bishop C4 and in most cases we aren't afraid of this check on H4 because we can just block with G3 so the rule of thumb is you're only really afraid of this check in the case in the event that there is an undefended piece on e4 otherwise this is just a paper tiger and we can block it with G3 okay so let's get one more quick one in I'm going to get a five minute game in uh just because we've been going for a while I want to get some rest before commentary tomorrow so I'm going to compromise and get a fem minute game in let's go five minute and playing a 1300 so oh actually perfect so my Blitz rating is a little bit higher so I think that might be s satisfying to more advanced players watching the stream right now while watching the YouTube video because I did play some Blitz on this account already and another King's Indian another King's Indian we're facing a somewhat passive setup okay we're facing a Stonewall setup and the Stonewall setup you might be familiar with that word Stonewall traditionally The Stonewall refers to a variation of the Dutch defense that black is uh the black plays all right because the dut is is a black exclusively black opening D4 F5 but of course white can also play The Stonewall with colors reverse White can play it by playing the bird opening f4 on the first move but white can also go D4 and then E3 and then F4 much like our opponent did it the great thing about the Kings Indian is that it's a is is that the Stonewall is a very ineffective setup against the Kings Indian The Stonewall is really only effective if black is already committed to the move D5 so a lot of people here would in instinct L be inclined to push D5 because oh let's cement this E4 square but as a matter of fact this may be confusing but in my opinion D5 is not the most effective treatment of the position it's not like horribly wrong but it's much better to play the move D6 and aim for a quick E5 because this will just destroy the stone wall immediately once we push E5 white will really uh hurt uh in the sense that we will be threatening a fork and the stone wall just collapse as you're going to see but before we play E5 we need to prepare it with Knight C6 now we're ready to play the move E5 and watch how quickly black White's position is just going to collapse here so white takes we recapture already White's in pretty big trouble I think practically speaking I think if you run this on the engine white is maybe still okay okay so the Stonewall has officially been dismantled now we have these two pawns and we need to go after them perfect way to do that is Knight G4 again in the king's Indian you're not you know afraid to sacrifice a pawn sometimes more and now the simplest is just to recapture with our Knight so you can sense the parallel between the first game we played and this one right we did very much the same thing we played Knight G4 and then recaptured the pawn on E5 now we basically have a positionally winning situation Rook B1 makes no sense to me I think our opponent is probably preparing the move B3 but that's a painfully slow way of developing so let's go Rook E8 aiming to Target the this Ultra Ultra weak Pawn on E3 Knight takes E5 okay fine let's recapture with a knight keeping our Knight nicely centralized yeah this is already very hot water for white and Knight F3 how do we deal with the tension in the center well what we don't want to do is take the bishop that would be a pretty bad idea because it would allow white to add another Pawn into the center and it would basically un backward un isolate this E3 Pawn so you might be inclined to grab the bishop there and then play Bishop F5 but that's uh ineffective because of E4 I also wouldn't rush to trade the knights off because well then why are we keeping this Knight in the center if we then if we just trade it off at the first available opportunity a much better way to play is Bishop G4 because this satisfies the task of completing our development and puts a lot of pressure on this Knight and threatens to weaken White's King further but how should we take this Knight should we take it with the bishop in order to keep this Knight in the s Center well let's think more concretely white has just played the move H3 the pawn on G2 is actually overextended which means we can take with the Knight check okay white gives up an exchange which is actually probably the right thing to do but now we're up an exchange and we just need to convert let's go C6 uh kind of an alert move curbing the activity of the queen it's actually a very common move in the king's Indian C6 and now again we have two approaches we can try to go for quick trades we can play Queen D5 and essentially Force the queen trade because we also attack A2 I think that would be to the liking of uh less experienced players but I'm actually looking at White's King and I'm seeing that keeping the Queens on the board can only favor Black because we are the one we are the ones who have the possibility of developing a long-term attack uh so how do we do that well first of all let's activate Our Queen let's put it on a nice little square like G5 preserving the attack on E3 and all that we really need to worry about all that we really need to do is make sure that this Pawn uh is nicely protected and the easiest way to do that is just to move it away from F7 right so F5 here is a move that some people would hesitate to play because it looks weakening but it's not weakening at all because our King can hide on h8 all right so a move like Rook E7 would have caused problems for no reason it would have allowed Bishop C4 it would have allowed white to keep targeting that pawn now we can just safely go Rook D and we're never afraid of this check because our King just slides over to a safe Square on h8 now let's put our Rook on e4 blockading this pawn and our opponent just blunders the bishop but essentially the rest would have been a matter of technique I played a little slowly here so I would have had to SP speed up quite a bit but something tells me I would have made it in a minute something tells me yeah and our opponent resigns so nice little short game dismantling The Stonewall setup um this is something I've been doing since for over 20 years I actually remember a game where I faced this exact type of setup as a 1600 and was able to do essentially exactly the same thing 2005 actually so here we go here's a game where I fa this setup that's how I was able to quickly know kind of what to do yeah so 1688 was my rating um Los Angeles 2005 first round of a tournament I kind of vaguely remember um being a little bit scared of the Stonewall because it's somewhat intimidating opening if you don't know anything about it but I was able to dismantle it pretty quickly yeah so just a moment the chat yeah so D4 Knight F6 E3 G6 Knight D2 basically the same thing that we faced in the game and here's F4 and again I played Knight C6 I played exactly what I played in the speedrun game and then D6 doesn't really matter what the order is Knight F3 E5 actually we have basically the same position and white castled so white actually played it in a slightly better way than our opponent did and here probably a better move for us is to play Rook E8 or maybe Queen E7 uh and just actually creating a double threat of E4 and E takes F4 so I think white is already quite in quite a bit of trouble here but you can analyze this on your own uh you can pull up the engine and make sure that you're playing this very clinically actually I'm going to do that I am going to pull up the engine here let's see what the engine says in this position I might be overstating the case maybe black is not actually that much better no I didn't go E4 I didn't blend a pawn uh the correct move is Rook E8 and black is slightly better yeah that's kind of what I suspected let's say white plays Queen C2 Queen E7 exactly so you're basically threatening E4 and white has a very hard time defending against that move because if white plays E4 themselves that that's just a free Pawn if white yeah white has to play according to the computer some very weird move Knight G5 now we can trade on F4 claiming the E file and go Knight C6 to E7 and just look at all these dark all these light squares that we controlling Bishop F5 Knight D5 Knight E3 this is exactly what the Stonewall player dreads I played Knight D5 which is a bit of a superficial move um and it worked Knight C4 then I traded and I went Knight C7 so I actually knew some of the ideas here preparing Bishop F5 Queen B3 B6 Bishop D2 Bishop D7 okay I didn't play Bishop F5 my opponent had no idea what to do and I just completely outplayed him and eventually he bled a four so you can kind of see the parallels this wasn't like the best you know best game I've ever played but uh it features essentially the same setup let's go back to speedrun game okay so yeah same thing Knight F3 D6 Knight C6 nothing has changed in the intervening 20 years E5 and our opponent kind of panics immediately um if uh they had gone C3 we would have reached the same position for my game from 2005 and this time I think I would have gone for the more mature uh move Rook E8 um instead our opponent just like basically voluntarily dismantles The Stonewall allowing us to jump into G4 hitting both of these pawns one thing I wanted to point out is that if white would have played Knight C4 we probably can take on E5 and what I mentioned in the first game about leaving the fenot square is not a Dogma here the bishop on E5 is extremely powerful in large part because it's attacking H2 we have this queen H4 idea but also because the bishop on C1 is out of commission and Bishop H6 is not possible here and even if it was possible it actually loses the game again because we have Queen H4 forking the bishop and the mate threat so Bishop takes f8 you play Bishop takes H2 and then deliver this very typical mating pattern so yeah good bonus of the king's Indian is the stall is not effective against it oops sorry yeah but the way our opponent played it was just like White's position is totally miserable our opponent blundered a pawn and once we won the exchange the rest is straightforward just kind of be aware of this F5 idea uh just moving the pawn out of the danger zone and not just automatically being afraid of the weakness on this diagonal because the King has a perfectly acceptable hiding place on h8 that's one of the nice Parts about a Fano Bishop because it provides you often times a safe haven uh in the corner how do you find a move like Queen G5 let's it's not about finding a move like Queen G5 it's this is not such a deep move I'm just basically getting the queen onto a multi-purpose Square where it's sort of in the broad vicinity of the king uh keeping an eye on the E Pawn and also preventing E4 harder to shoot at a moving Target and connecting the Rooks right so also good would have been Queen H4 same idea Queen D6 like Queen anywhere would have been good honestly even Queen C7 I really like because it also protects the F7 Pawn um but I specifically wanted to paralyze this Pawn so that we could play F5 so that why didn't have E4 in response that was kind of the the rationale and then the rest I think was very straightforward what if white goes Queen F2 after Queen G5 um okay we I would go Rook ad d8 I'm I'm not suggesting that E4 is is that scary like E4 also allows the possibility of Bishop D4 okay we go Queen somewhere Queen F6 for example if you want to trade Queens Queen E7 now this is a threat it doesn't change anything this movie for so maybe I I explain it the wrong way it's just a nice bonus that it makes this move a little bit harder okay so that is where we conclude for the night guys this was longer than expected three and a half hours so thanks everybody for watching hope you enjoyed and uh some fun bullet chust today all right guys I'll see you later have a good [Music] one
Info
Channel: Daniel Naroditsky
Views: 76,118
Rating: undefined out of 5
Keywords: chess, computer, cheater, online, free, candidates, championship, magnus carlsen, emory tate, hans niemann, chess board, bobby fischer, garry kasparov, hikaru nakamura, stockfish, kasparov, alexandra botez, viswanathan anand, anish giri, lichess, anatoly karpov, alireza firouzja, lichess chess, gothamchess, fabiano caruana, ding liren, levy rozman, ian nepomniachtchi, auto chess, sergey karjakin, agadmator, praggnanandhaa, puzzles, pieces, live, set, reddit, master, opening, shredder, tata steel
Id: 5EzQZ6y0shc
Channel Id: undefined
Length: 62min 7sec (3727 seconds)
Published: Sat Apr 13 2024
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