State of Unreal - Senua's Saga: Hellblade II | GDC 2023
Video Statistics and Information
Channel: Ninja Theory
Views: 343,771
Rating: undefined out of 5
Keywords: GDC 2023, State of Unreal, MetaHuman Animator, Senua, Senua's Saga, Hellblade 2, Hellblade II, Ninja Theory, Epic Games, Unreal Engine, UE5, Melina Juergens
Id: K1qG8pREfkA
Channel Id: undefined
Length: 1min 8sec (68 seconds)
Published: Wed Mar 22 2023
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I still remember the days when everybody was hyped about characters moving their lips. Look where we are now...
That is absolutely incredible. The tech they showed off today, where you can get insanely good results from just an iPhone recording too, blew me away.
Looks incredible but I feel she is exaggerating her facial movements a bit to showcase the technology better.
https://I really hope we hear more news about Hellblade 2 soon. I love the first one to death, but the absolute lack of communication from Ninja Theory about the second game makes me a bit worried.
Man I remember seeing LA Noire motion capture and being absolutely impressed. But this is on another level of realism. I've been waiting to get my hands on Hellblade 2 since it was announced. Hopefully it'll be worth the wait!
Looking forward to Hellblade 2 even though one play of Hellblade 1 was almost too much for me. There was something disturbing about that game, I guess the player's realization that Senua is alone the entire time, seeing patterns that are meaningless, fighting nonexistent foes, unsuccessfully coping with actual trauma.... I've never experienced a sense of desperate isolation like this game delivered.
When her face lights up after the transition, I think I experienced the uncanny valley for the first time. It's so close to being photo-realistic but something about how her skin is lit up is just... off. My brain sees it and immediately recognizes high quality CGI, even though her mo-capped face could pass for live-action. At the very beginning it looks completely real, I never would have known it was Unreal Engine. Amazing technology.
I wonder when Unreal will actually achieve photoreal humans. This looks phenomenal but it still feels like a videogame but I canโt quite put my finger on why.
Damn. Photorealistic for sure. Run this shit through an AI filter and you're basically generating humans indistinguishable from filmed humans but in a completely digital workflow. +motion capture retargeting.
Amazing stuff for film/TV... and also just as amazing for gaming - the boundaries are blurring very significantly - the same assets that film makers spend big money on to make can be used for games, and similarly, the assets used for games can be used for films - each spurring the other to create more complete and immersive environments because the money is amortized across multiple media formats.