Star Wars Rebellion: Solo Variant Playthrough Round 1

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[Music] hello rebels and welcome to the one-stop co-op shop this is Colin and today we're gonna start our solo playthrough of Star Wars rebellion using the fan made variant on bgg I am recording this right after I did the set up video so if there's anything I did substantially wrong in the last setup video I'll be putting it up as subtitles right now so make sure to have them on there the Klingon subtitles no that's not a joke that's an actual thing turn to the Klingon channel and then you'll see my notes it's pretty nice with that are you guys ready to wreak some havoc let's do it just like many Fantasy Flight Games the game is set up in sets of phases we're gonna start in the assignment phase now what I have here are the solo rules for the Empire so first the Empire will assign leaders and undertake missions simultaneously during the command phase so we don't have to worry about picking emissions for the Empire yet that'll happen in the next phase what we need to do for this phase is just draw a specified number of mission cards from the mission table over here and place them in a facedown pile and we'll shuffle them up forming the initial missions deck also the Empire plays all action cards designated as playable during the assignment phase so you can see here in turn 1 it says we are going to have two missions one starting mission and one main mission here's our starting missions we'll give them a shuffle and we'll pick this one and we'll draw the top card of the starting missions deck then we'll shuffle these two up and these are the two missions that the Empire will try and complete this round we do have our brilliant administrator card that can be played during the assignment phase it says place this leader in any imperial system then place units on the build queue using this systems resource icons and number gross this has to be done in an imperial system so I'm gonna use Corellia because here we get some of the best units that we can place on our build queue if you look here this tells us where we placed them on the build queue we'll place them in spot 3 and we're gonna produce these types of units in the base game production is very simple for the Empire you would just look here we only have one tie of a ship that we can make with this icon and that's a TIE fighter and we can only make a Star Destroyer with this blue square but with the expansion we now have the new tie striker so what I'm gonna do and this isn't in the solo rules specifically because like I said the solo rules are only for the bass game I'm playing with the expansion the first time we ever build with one of these symbols we'll always do one of the expansion ones so this tie striker we're gonna build that and we're gonna build a Star Destroyer on the side of the board they have a location here for you to place your build q units when you place them here we're placing these in the third Q at the end of each round they're gonna move up one when they move off of this one space you can deploy them now technically on the other side of the board a little bit farther we would put the rebel ones but I'm just gonna put everything on this side since I'm facing the board as if I'm the imperial player even though we're playing as a rebel it's just so that all the names are facing you guys so you're not looking at names upside down now we get to select our missions that we would like our leaders to complete now I want to make a note here if you're playing this competitively the rebel player always picks their missions first and then the empire but since we don't even know what those missions are I just did them first because we're just picking random once since we're playing an AI but if you're playing competitively the rebel player chooses first and then the Empire chooses second why that's important is because any leaders that you're not using for missions you can use them to oppose certain things that the enemy is doing so that's why it's important that the rebels do their choosing of missions first and then the Empire can say oh well they don't have any leaders left in their leader pool I can do missions with no worries about them trying to oppose them I've chosen these four missions and we'll go through them in detail during the next phase one other thing to note when you're playing this competitively these mission cards will be upside down right so your enemy or your opponent does not know what those missions are since I'm just playing this solo I'm gonna have them face up so I don't have to keep looking at them flipping them over but yeah that's how you'll have them when you're playing competitively we've completed the assignment phase now we move to the for the AI Empire the Empire always completes initial missions before activating systems for movement so this is different when you're playing competitively you don't know if the Empire is going to move or do a mission well they're always do missions first what you'll do will flip over the top mission car from the deck and assign the best-qualified leader or the pictured leader if we have them for that mission if that mission is unplayable then you just simply shuffle it back into the mission deck and draw a new one then we have the select a mission location based on either the Empire's card decision-making list or the system with the highest production value production value is based on what that system can produce if it can produce stronger units it's going to be more it's going to be a higher production value system now there is a chance that they also could try and oppose the rebel missions this will only happen if there are more Imperial leaders than unrevealed initial mission cards the Empire might issue an order you roll a d6 and a four plus they can send their best qualified leader to oppose a rebel mission if no leader has the matching skill icons the leader with the fewest total number of skill icons becomes eligible and you'll see how opposing it works as we play in the command phase the rebels always go first so they'll start with their first mission so what we're gonna do is infiltration on the upper left-hand side this tells us what type of leader we can use for this mission we have to have at least one Intel icon you can always send one or two leaders for a mission if you would like we're assigning Jin don't Donna who has a total of two of the Intel icons so he can do this mission attempt in any system that contains an imperial unit if successful look at the top two cons of the objective deck place one card on the top of the deck and the other on the bottom just helps us do a little bit of digging and down here we can see this is one of our starting missions and after doing it we'll place this card back into our hand I can pick any imperial system that I'm going to do this infiltration and I'm gonna choose Sal akame there's a couple reasons for that the biggest reason is because if the Empire does decide to oppose me on this and they place a leader here this entire system can no longer have movement so we cannot move these units out of here for the Empire I'm just trying to slow them down I really don't want them to take out Mon Calamari up here I'm hoping I can take control of them and start gaining those resources the Empire still has four leaders in his leader pool so he could potentially try and stop me or oppose me what we're gonna do is we're gonna roll a d6 on a1 through a3 he's just gonna let me get the Intel because if he does not oppose it I automatically succeed I don't have to roll dice at all if he opposes me then I have to roll dice and get more successes than he does so one through three he's just gonna let it be four through six he's gonna try to pose one two or three yeah he's gonna go get that Intel I don't care we'll draw the top two cards of the objective deck start of the Refresh phrase play if at least four rebel systems contain a rebel unit hmm that might be a little hard or started the Refresh phase play if at least three imperial systems contain either a sabotage marker or a rebel unit yeah I think cut supply lines will be able to do that a little more easily so I'm going to place this one on the bottom of the objective deck now we'll move over to the Empire and we'll reveal their first mission capture rebel operative of course see this is what I mean I just I love how this works it's so thematic okay they totally let us get that Intel they knew it Jan Donen was gonna go there and they go hey we're gonna capture him attempt against a rebel leader that is in a system that contains an imperial unit if successful capture the leader so we are going to send their best leader with the most amount of fight and you can imagine who that is gonna be if you're thinking you're right Darth Vader I think I am gonna try and oppose this so I'm gonna send general RIKEN there we're only gonna get to roll one die and Darth Vader or all three but as long as we get equal to or more successes than Darth Vader then we stave off this capture I've placed both Darth Vader and general RIKEN here in this same system now let's say John Doe Donnan any sort of fight himself if he had that skill we'd also get to add it to our role same as if the Empire had any other leaders in this location they add their skills as well unfortunately we don't have anymore so it's gonna be a three dice toke one die we all know how Fantasy Flight is and their own unique dice so we do have our unique dice here we have a direct hit which with a mission is a one success we have a regular damage which is also considered a one success for a mission we also have a tactics or two lightsabers that's considered two successes so what I'm gonna do is I'm gonna roll all these dice together ours is this one red and these three black are for Darth Vader can we resist Darth Vader oh we can look we have two successes he has two because we're the defender we win and that means nobody is captured yeah now we move back to us and because they just pulled out their strongest leader let's do a sabotage attempt in any system if successful you may destroy a shield bunker in this system if the system is populous you may instead place a sabotage marker in this system when you place a sabotage marker they first of all can't place any units in that location and they don't produce those icons so they can build more units so that's awesome it's like a double whammy now you can see Saagar era has won a large fist and then two small ones the large fist constitutes your regular dice those two small ones we get to roll two green dice and don't forget those are four out of six are blank two of them are just a direct hit so we're taking a risk but I think we should do it I think a great place to sabotage is Corellia if we could make it so they don't get to build a Star Destroyer every time they build yeah The Imperials still have three leaders and only one mission left so they potentially could try and block this or opposing one nope they're not gonna they're just gonna leave it be although the Empire decided not to place another leader here here's the thing general moff tarkin is here so that means we still have to roll dice for a success we have to get one success to do this sabotage Tarkin doesn't have any fight value or skills so the Empire won't roll any dice so we're just looking for one success one red and two green is what we're gonna roll oh thank you we have two successes so we get to sabotage corillia will place this marker here to remind ourselves that they do not gain that production now we move back to the empire and we have secret weapons research and this has resolved to see then that means that no matter what even if we had leaders in our leader pool to oppose we cannot oppose this car resolving any imperial system draw two project cards oh so I've got the two project cards here and how these are going to work is at the end of this round when we shuffle up the mission deck we're gonna place these two on top so I'm not gonna look at them because I don't want to know what they are but they're gonna activate next round gross The Imperials need a leader with a logistics icon and they've got it with general tag and we can do this in any imperial system so we're just gonna do Corellia now we're back to the rebels and we have build alliance we need at least one diplomacy and we have to with Princess Leia attempt in any populist system if there are rebel units in this system or roll two additional dice if successful gain one loyalty in this system that is awesome we're gonna try our hand at this and uh T'Pau because if we can gain loyalty here we could probably hold this at least for a while before the empire takes it from us and that would allow us to get him on kali cruiser every time we produce oh that would be sweet because that was an attempt card the empire ken trying to pose and yeah i don't blame them they really should try and oppose that one they're gonna send emperor palpatine and he has three diplomacy so we're only gonna roll two dice the empire is gonna roll three whenever we're doing these mission resolutions i'm going to try and have the rebels be red and the Empire's empire be black unless we don't have enough dice and then I'll do them individually but so here's our two to the three for emperor palpatine oh man we have to beat them oh one two three but one two three four yeah Senator Palpatine is just too good the Empire has one leader left general veers and they have no missions so now they can do a move action Dale has some rules for movement how he makes his determination of movement is that the Imperials are always trying to move towards the P R VI which is the probe car not yet obtained on remote systems I totally think it makes sense however sometimes I feel like what happens with the Empire is they leave obvious things where they could take out some of my production so what I like to do is I like to roll a d6 on a one through three they decide to go towards one of the remote systems to see if our rebel base is there on a four through six they're gonna look to see if maybe they can take over some of my loyalty areas or where I have units just to try and mess me up a little bit so I am doing a little bit of a variant on this but know that if you want to play it specifically to the solo rules that Dale made you can just print this out and follow this along so I already forgot which way I said this so what I'm gonna do is on a one through a three they're gonna go towards a remote system on a four through six they're going to look to try and interrupt our loyalties and our production four through six they're going to try and take out our loyalty or trying to get the most production for themselves so the two systems that the Empire can reach that are mine are Kashyyyk over here that allow us to gain two ground units during production or we have Naboo over here where we get a ground unit and an air unit generally and have them move into the location that gives them more or higher production but since both of them are doing ground units or the basic space units I'm gonna roll a d6 on a one through three it's gonna be Kashyyyk on a four through six it's gonna be number yeah it's no boo that's kind of what I think it was thinking it should be anyways how move works as we place our leader in the system that we want to move to then in any adjacent regions or systems that we have units we can move them into that planet and because of uh T'Pau right over here I'm gonna have the Empire essentially bring everything they've got so from over here we're gonna have this Star Destroyer come over here the Star Destroyer can hold a total of six land units and Tie Fighters can't move from system to system they're not strong enough so they also have to be carried so we have one two three four five so he can carry all five of these into Naboo okay now over here in Sullust we're also gonna send at the Star Destroyer over here that Star Destroyer can hold six so we've got two more Thai fighters we've got an 80 st and we're gonna have a storm trooper but if I remove this last storm trooper from solaced this location would no longer be subjugated so in any subjugated system the Empire will always leave at least one their weakest ground unit to protect it so then that way they can continue to gain that production and now if you look at this two Star Destroyers over here on the boom yah-hoo - pow I was thinking I could protect it I don't know if I'm gonna be able to here's the thing though because we did this mission last this is gonna go unattested and I really am excited about that establish trade relations attempt in any system that does not contain a sabotage marker if success will gain one loyalty in the system and place units on the build queue using this systems resource icons and number so what I'm gonna do is I'm gonna have man Martha come here awesome now technically because the Empire the Emperor is here Palpatine we are gonna have to roll dice but this card has monmouth o--'s picture on it we have an automatic two successes plus we're gonna roll three four five dice to the three of Emperor Palpatine I'm gonna use these two green dice as our automatic successes since we're using monmouth ax here's our five here's the three four Senator Palpatine oh this would be great we could get a Mon Calamari right now put it in q3 okay let's see one two three of four five six seven one two three four yeah we succeeded this honestly is pretty fantastic because what we're gonna do is we're gonna gain a loyalty here as well so during the production will also produce this if you think about it it totally makes sense who's gonna say no to Mon Mothma and Princess Leia even if Senator Palpatine is there so we get to pick one of these two to build and we get the Mon Calamari Cruiser if you look at this Mon Calamari we get to roll a black tie and two red dice and it has a total of four freaking health awesome I think we're gonna go with the free gate because it has three health and gets to roll two green dice so it can hit a lot more things and of course we have our Mon Calamari look at that ship how I know I need to place that on build q3 it's because of that number right there some locations will have a two or a one that will tell you where in the build queue you place your units when you produce them there now we're gonna move to the Refresh phase and honestly there isn't anything too terribly different for the Empire other than how they do buildings which will do that and shortly but and also the recruiting they're just going to draw one action card and as long as there's a leader on it we'll take that one and we'll recruit that leader for the refresh phase the first thing is we'll all retrieve our leaders that are out on the board then just the rebel players will draw to mission cards then we'll draw to probe cards for the Empire we get to draw one objective which we know what that is and then we'll move into the advancing time marker the recruiting building and deploying of units let's draw our two missions we have behind enemy lines so I love that card and we have support of Mon Calamari yes we can maybe get another one of those ships next is the probe cards so we draw two of them Malastare is the first one that couldn't have our rebel base on it anyway because it's populous so we'll just discard that and then uh T'Pau well that's where a lot of our fighting or not fighting but diplomacy fighting was and yeah our base couldn't be there anyways either just for the solo rules will draw our one objective card and we know what it is play if it leaves three imp imperial systems contain the sabotage marker or a rebel unit we have sat one oh we didn't you know we didn't we sabotage corillia so we've got one down two to go I totally forgot to talk to you guys about this you see Nabu and you see how there are imperial units in this Imperial ground units in this system it's subjugated so they will now gain this production and we don't gain any production from Naboo I would say overall that was a great round for us so we're gonna move the time track to two but here's the thing we still have to last all the way to fifteen rounds and we're never gonna be able to out produce the Empire I mean come on so since we're here though we get to recruit a new leader and we get to build units the Empire will gain a new leader and their leader will be this one soon tear fell I've never even heard of that one this is an assignment so they'll do this during the assignment phase place this leader in any system then move up to fort I fighters from any systems to this system ignoring transport restrictions and adjacency if there are rebel ships in this system resolve a combat oh man that's gonna stink we get to draw two and pick one so we either have target the Star Destroyers Oh or we have undercover Oh we get obi-wan Kenobi I think I'm gonna go with undercover and I'm gonna grab obi-wan Kenobi because I love his Intel now one of the things that people complain the most about this game is just how much work you have to do to determine a building units so there's an app that I love and I use religiously for this I will put a link in the description below or notate the name of it you can find it on either Google Play or on the Apple whatever Apple is because I don't use Apple sorry but what you can do here so if I go into the rebels I can show where I have loyalty and then oh I should have this as loyal so I have these four locations that are loyal but I have enemy troops in this location so I'm cannot produce here so when I hit this little button here it tells me where I can place my units and where they go on the production queue so I got a bunch in the one location and then two in the three location which is really really nice for the for the Empire we have here you can see these light grey places our locations that are subjugated the black locations the darker are the ones that are loyal and then these red locations are locations we've sabotaged and how you can place that something sabotage as you go here and you click on which locations the rebels have sabotaged so freakin cool how you can do this so I'm gonna produce these units and the Imperials are going to produce only these units so if you look right now we're actually producing better than the Imperials it won't last long but hey I'll take it so for land units I'm going to have one assault tank and then two stormtroopers and then 180 st that I'm going to put in the one region in the two region I'll just put a single stormtrooper and then nothing in the third region for us in location three of the build queue we're gonna have one Karelian Corvette and a Mon Calamari cruiser that is just awesome then we're gonna produce one u wing and then we'll do four rebel troopers one two three four yep you know instead of doing four rebel troopers we're gonna do two rebel troopers and to rebel vanguards I've loved those green dice in the solo game the AI or the Empire is the first to place their units they're going to look at production value so this Naboo is gonna have two more units placed here because you know what they're gonna be looking at taking out with the POW or something like that who knows what they're gonna do but they're gonna place two units here why I'm doing two is because you can never have you can never deploy more than two units per system and you can never deploy units in a system that either a has an opponent's unit either in space or on the land and B is sabotage the other two ground units are going to come over here to Sullust because you can see it Sullust has high production as well seeing that the Empire is very likely going to try and take Oda POW I'm going to place one of our Ewing's here and one of our rebel units in Ryloth what plates the to rebel van guards over here so at least we make it a good fight and finally we're gonna place our other rebel unit right here in our rebel base and if you look at our rebel base we aren't heavily protected there so if they do find us we might be in some trouble but I'm kind of thinking of trying to convince these Empire units to fight us in other locations not there well there you have it that was our first round for Star Wars rebellion now I'm gonna ask you guys a couple questions here first if you have any suggestions on how to make the Empire cooler or have a more variable AI or just any suggestions at all with that let me know and if we think it sounds cool we'll put it into play and try it camp that's the first thing second thing this took me over an hour to record just one turn so you can imagine how long this is gonna be as a full series so I am curious if you guys are interested in seeing a full series or if maybe you just want me to do a couple more turns and call it there because I know that you know this will take up a lot of time on the channel which I'm fine with I enjoy it but I want to make sure that you guys are going to enjoy it as well and I'm showing you how this works and if you're interested you can just try it on your own too so let me know what you think about that as well as always thank you so much for watching please do tell me if I made any errors with the rules themselves so that I can also make notes and I'll mention it in the next video I will see you all at the next stop [Music] you
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Channel: One Stop Co-op Shop
Views: 23,373
Rating: undefined out of 5
Keywords: Star Wars Rebellion, Star Wars, playthrough, runthrough, playthru, runthru, solo, cooperative, one stop, co-op shop, coop, tubetables, board, game, games, review
Id: _x8xcKsLfKo
Channel Id: undefined
Length: 26min 49sec (1609 seconds)
Published: Fri Jun 15 2018
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