Spine 2D Tutorial: [Stream] Animating Mjölnir | VFX

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okay we're live two minutes earlier but we are let's see it updating here yes it is well i have the chat view let's see how many people we have 10. cool good start me again disturbing your weekend okay so let's create new project let me hide my face or maybe make it smaller and then we can do the rest i'm small now cool let's create a project and where should i save it [Music] by the way i held shift and clicked on this icon to open windows save project window directly let me copy this name and i will be quickly going through what i have prepared so far i don't want to bore you too much with the stuff that you know already or it's not related to spine so i gathered a lot of vfx from my library i'm using rtfx here you can see them all not everyone i'm going to use some rays smoke or dust some impact sparkles i don't know some effects and i have i think i have this one let me name it magic circle i don't need this okay i have the hammer on here i have a rocks some basic stuff and all this yeah let's go cool so let's build the project um let me make me bigger once again so i can show you with my hands basically what we are going to do so one ray opens from top to bottom it will be flowing from upside to down it's gonna be like teleportation that is going this is opening from asgardo and after that it is opened that meow near will be falling very quickly and i think the impact will be without bounces because it's magically super heavy and yeah that falls some circle appears underground magical circle a little bit in perspective this way this circle will open and it will start spinning or maybe it will open already spinning so it's gonna spin in perspective and yeah that will spin we will have some impact and after that maybe or in parallel to that we will have some sparkles of electricity coming from the hammer and that circle so it's gonna do like sharp electric rays and i will avoid to make like lightning it's gonna be just electricity so powerful yeah that's gonna cover i think everything and maybe nice magical glowing of the hammer so that's gonna be it ray appears uh hammer hits ground with explosion some rocks are falling here and there some sparkles and magic ring appears and it starts to powering like charging electricity from the ground to the hammer cool now let's get smaller how to become smaller cool now uh first yeah i think i didn't saved it but i should i think we have a problem here we save the spine file it's happening to me several times already but i'm saving it but it ends up not being saved or i'm missing something okay we have those files available here once we save it let me get back to the spine so so we have all available here first thing i will work with the ray from the sky and after that i will try to find the balance and timing between opening gray and hammer appearing and falling from the ground so that's gonna be uh the first challenge for me cool let's find that lens yeah this one will be the race i think i will use them let's rotate them and let me see what direction they are flowing actually or you know what i will turn it back to rotate it back anyway cool so first i i i can go and add all images here and do my ray stuff and animate it but instead i want to give it a mesh and make it a mesh and to be able to modify so it's first it will be just one a very narrow and bright ray and it just expands and makes it wider and less noticeable okay so for that i may convert it to mesh note that i'm working with one and first frame so i convert it to mesh i can generate i think up until we have three lines in the middle and after that i can go hit mu and click linked mesh this linked mesh appears in the 4.0 version if you are using older version it should be somewhere here the button they moved it inside the new okay after that we have linked mesh this mesh copies all the positions of the original mesh the icons are different and the settings also are different you can see here so this one doesn't have edit button and it directly shows what mesh it looks for and when we click this button it will just convert it to normal mesh and edit button will be available again but it's no more connected to the other mesh okay let's convert it back to linked mesh and now you can see that when we created link mesh it uh incremented the name and since we have names one two three four in the folder here it's very convenient for us so this directly will be looking to the this file and duplicating them up until to 25 frames we'll basically do the same stuff as they they they will be reading from this folder and so it's very convenient for us but to do that completely we will need hello hyper thank you boris i will save this okay so the last thing that we want to it make work to actually read from the name because when we created linked mesh it generated that name incremented it made it to but it still kept the path here so it reads from the one which we don't have in original so when we duplicate or create linked mesh it just saves the path of the origin so we need to remove that when once we remove it we can select it all and once we remove it it will read the path from the name so this is what we want i go into more details sorry i'm trying to be as clear for newcomers cool so now you can see that whenever we modify i'm using mesh tools to create enable soft selection that will enable a brush with soft select you can see so whenever we modify let me actually create the frames okay [Music] let's check it and i will do the last frame and come back to key the first frame after last stream so now we can test it okay it goes upside we we need to rotate it um let's see what direction we should something now it moves down and as i said when i rotate it for example this way it will flow this way so what i want to do now i will select the root uh create a bone here and right away create another bone so this will be container and this will be the scaling stuff so now let's bounce bind this let me disable soft selection and select this yeah and go and give it uh maybe we should do the opposite way yeah i think we should the opposite way so this will have full value this will have half volume same for this and this doesn't matter because anyway they are on the same row so they are not going to be affected much did they get what i wanted no i think i i did it incorrectly let's give it back to this and start from scratch okay let's see now yeah it's pretty much um what i was expecting let's enable wi-fi so we can see how it actually scales i will go and add more to this point okay what's happening here let me save those under control one and now scan [Music] um i think it didn't work the time i spent it i wanted some kind of cylindrical scaling um but but honestly it doesn't satisfy me so so we can just go and disable even this mesh but i will do it later so for now let's let's leave it this way and maybe later i will just disable the meshes here okay so first let's remove this let's put it on the ground let's also bring the ring and hammer so we can see the scaling of the of the stuff so this will be our hammer and where is the circle and this will be the circle so yeah let's let's now work out with the rays no we don't need hormones i don't okay yes i think we are close it's a little bit round which i don't like but i will leave it here it's the idea is not to make it perfect ready to production but you get the idea i work with what i have right now and yes let's assume it opens from narrow to white so it's gonna be narrow here let's move it a little bit here and it will basically open here to full scale which would be one and let's actually drop it from the sky and this one so it drops while it's narrow and then it starts to expand okay so here we will i will hit ctrl shift j which is my let me enable my pop-up hotkey pop-ups cool so i will hit ctrl shift j and um yeah it will put a key from the setup pose which would be our pause from here so it falls once as it is narrow and after that it expands and we will leave it as it is right now maybe after that we will just give it a little bit less visibility after it widens up uh answering on hyper's questions no i just do it manually by clicking hotkeys r and f f yeah they are going back and forth one frame so i go back forward and hit the key button dot here so basically there is no quick way you can find some tool that would do kind of stuff but you know i want to go with the spine right now cool okay so it it comes here maybe we can give it a little more time and after that we can open it you know let's actually reduce the opacity right now and let me try to convert it to additive so we get maybe less than yellow stuff okay so let's leave it here i will come and improve this maybe i'll add the same array and duplicate it so they work together now let's drop the hammer so portal opens and we can start dropping it from the eighth frame let's move it back let's actually create a bone for it where is our hammer i will select to create tool this one and hold ctrl select the images right now i will select on this one and i would go and add the bone here i think i don't know should i drop it like straight away this way or maybe as it was originally designed um a little bit rotated so for now i will do straight but if you think it's cool when it's rotated a little bit as this so it's gonna fall this way let me know i will i will turn it back [Music] okay let's move it up where we don't see it i think two frames or maybe three would be totally enough and ctrl shift j it brings back original pose hello someone i'm trying to spell your names to know if i'm doing it go right okay we don't need to see the hammer cool uh we we need to work with the curves let's do it right now because it's very important curve here so it's falling with acceleration and let's see what we are doing so basically we will need to hit this preset here that starts slowly we don't see that this portion obviously so it starts only so we see how it from nine frame it gets accelerated up until it hits the ground and it stops abruptly back to dropship do we see how it falls i don't see which is not good this rays are confusing us maybe we can drop it with this ray and it will be much more visible yeah i think that would work better initially i wanted to when portal opens obviously but i will need to create another race to to show that there is a hammer falling while portal is opened so let's also delay maybe change the color of the hammer i will enable tint black to be able to add more colors and let's give it a nice bright blue color is it nice make it nice yes this is nice so it's not nice obviously it's too bright but we need to do something that it is to show that it is visible let's try and make it yellow i don't know and i'm going to do the same curve here or i shouldn't i don't know so maybe we need to put this hammer on the tip of the tray like it's riding it yeah this way we we have more visibility to the hammer so it's much correct i think and let's see if we have they yeah they they're basically the same let's go and match the curves here so if i move this point they will go and match the y axis so they will move but i don't need to do that instead maybe i need to move it a little bit lower and let's go frame by frame and see so i think i need lines to go a little bit lower here maybe not here but here okay so hammer falls breaks opening 25 minutes it's too long i was expecting to do it much quicker okay let's let's go quicker quickly so let's do this ring i will put it in inside a bone and i will add another bone that will contain this image and we'll call it rotator i don't know or rotor whatever what you want to call it so this will be the one who rotates let me move it here so i can center it properly i will use hotkeys to enable compensations of images and move it somewhere that rotation looks nice and let's move it here let me also move it here okay so now i'm going to scale the parent one this way it doesn't match the perspective of the hammer but but we do what we have okay so [Music] i think it's enough we can come back and do fix it later cool so now i will need to rotate this for that i will select the local world space local space here so in that space when we rotate it we can give more values than 360. so for example if i give i mark it here and let's assume [Music] let's assume 25 frames okay and let's give it uh one cycle here let's see what it does it's too fast what about here maybe it's too attractive or about here yeah i think it's fine anyway we are going to put a lot of animations up until 100 frames so let's assume our animation workspace is 100 frames and it's slow it it doesn't seem too much off because when it's quick i can see that it's a little bit off so it doesn't but when we make it slower we don't notice it too much so i don't have to go and fix it cool let's duplicate those rays so we have hammer falling we need its color going back to normal after impact cool let's move it back to normal i will hit ctrl shift j and actually i would expect also this blue button key appearing here dragon city i thought it's in it's done in the spine now or they they want to do it in spine dragon city is the same social point as right okay it's going back portal is open but now we see too much of this portal i don't know how to reduce it but it's too attractive so let's so it opens very bright here and goes back to [Music] maybe not noticeable yeah i think i don't like it it's it's not looking good when it's not noticeable okay but i i hope we can bring back and attract with the hammer so okay we have this um let's select the root k and reduce it the size so it hits here and would open ctrl shift j would open the circle let's make it quicker so contact is here okay let's fix the curve um we need to slowing down this so i will hit this one and why we have this yeah now it's it i was selecting only one of them cool so it's slows down i'm going fast so we don't spend too much time here later if i had more time which i will not i will come and fix the timeline timing because right now cool let me see it again and maybe i will go and change the colors of everything i don't want to do everything in blue so i want to add yellow and blue colors but right now this portal doesn't look good so it just works fine it but it's not looking good okay let's introduce the impact for that i will start from the articles yeah this this is going to be fast because nothing to explain here i think i drag them here um set to the same coordinates deselect the first frame and drag everything inside the first slot remove the others select that slot and maybe don't select the slot just directly go and create a bone maybe i would go and select one frame that is more descriptive so i can add that bone properly so it starts here cool it doesn't start there okay let's see what we have we don't need it right now okay we have impact here so let's move it here boom and let's start actually adding those articles those are not not going to be looped so i will disable them where are they why can't i see it [Music] i have no idea why i'm not seeing them oh no i see did i disable the slope no i think it was a bug or cool um let me redo the bone i did it incorrectly and move it back here scale it boom so the last frame i would extend the frame where it disappears so we will leave it there for a moment while we also fade it out so it's fully visible and the moment it it has to it all ended we will just fade it out here cool once we have it ready we can duplicate it for the other side let's flip it put it here and maybe give one frame delay so we get randomness oh okay questions no questions we have 26 viewers stream will be saved so if you have stuff planned on this weekend go ahead looking at a little preview window where is my face located to see better what i missed there and yeah let's leave it for now remember i'm moving quickly i spend too much time on the race cool sparks what are the sparks yeah we need those again i'm dragging all of them because i don't want to mesh them i'm just what i just want to use them as they are deselect first frame drag them all here delete empty slots select the root and create [Music] bone let's see the maximum frame oh god it's upside down let's fix it let's select the maximum frame let's scale it you can see it gets blurry and it has some orange stuff which we can avoid by just enabling additive blending so now we don't see that much blur and orange is much more burned anyway this effect is going to last six frames so let's do the impact we don't see it now hammer is here boom and let's animate those we can even go and add those sparks a little bit delay so first we see it and after that we see sparks particles appear we can even scale those you know i'm looking at the little window so yes we have a problem here because those particles are falling on the line here you can see well we have obviously specified the ground perspective so this doesn't work right now for us maybe later i will remove them or replace them but you get the idea so it's it's about to find or draw correct particles and yeah so avoid confusing people with different perspective sorry okay we have another impact um we don't need this i don't need what it is and so okay let's add smoke same way oh smokes is much higher quality okay i will optimize them later so at the end of the stream i will go and export this as you saw and see how our pack is looking the atlas is looking so do we need to optimize and how if i have time how i will optimize it but as i said i will not have time because i'm working slowly here let's move it here let's animate it again i don't see i think this is a bug so i i have the slot visible here but i don't see the frames i don't have any timeline marked filtered here i will cut this portion and send to nate i think so yeah disappeared in 4.017 version but the moment i disable and enable it it will appear here cool you can see i added a little bit blur effect because originally it was very sharp and cartoony and maybe we can make it transparent and let's move it a little bit further on the timeline i think it's enough here cool now i will duplicate it flip it and move it here let's offset one frame maybe give it a little bit different size and we can go and duplicate both of them move it back i'm moving this way because i'm in the local space so they all go to the to their left okay now i can change it back let's resize it and change their color let's make them a little bit darker and see it in animation so the idea is to use as much as possible the asset that you already used so instead of using big smoke here you can go and use the only one side a little bit duplicate it so if i went and used this kind of big smoke it would create much more frames images in the pack and i would not be able to dynamically put and adjust and whatever and even layer it instead because now i can go and send those slots back i think it's enough no it's not [Music] where is it moving back of my near where is it cool now let's uh exaggerate the colors make it much darker maybe transparent and we close a little bit and one frame delay so it gives some kind of variety we can go and add another set in front but it will do too much smoke i think okay what comes next for the impact particles lines impact what is this yeah i think we quickly can add this tool it's too big i will definitely go and reduce its size but it's too much i think you know let me quickly try it i don't want to make it super rich so everything is inside this project oh again i don't see it so we don't have filters here enabled at the moment i disable and enable and deselect okay now i'm confused am i missing something okay now i moved it and it appeared okay i think if we don't have keys other than attachment it won't show up but after we each we make it show it will stay i will try it in the next effect i think we don't need this first frame so let's just remove it and turn additive blending i love that very much uh yeah i i think i love at least i will keep this two maybe frames oh no i will leave everything so boom boom cool um maybe we let it cool down a little bit slow um where is it okay i think we we are done with the impact or we are not yeah we can go and add a few rocks let me see if it's quickly i will do it if it's not maybe i will just drop it moving to the root select the root select it and add a bond for it let's resize so this one will be just bouncing the top top here or maybe one bounce i don't know [Music] cool i think it will start here i will separate transfer translate timeline which will create two timelines for x and y and but i will move the x here while i can go and add some up and down for y-axis we can go and use uh no we can't we need to so we can go and use this one now so let's copy this so in this frame it's grounded grounded here grounded here grounded here and here as this is last point so we can put it on 11 frame and just move this slider but make sure you are not selected any keys okay i i see what it does it it doesn't know where it it goes to this frame or this frame so let's let's find out what would be this in this case what we could use we don't need setup well it can work actually but it's it's not a good option we let's see yeah default works i don't know what does default maybe it just moves left and right okay i think we need to make it a little bit higher here and let's do the curves let's make this so basically i will hold alt key i think we have um we have a preset for this let me add this one yeah but not this way why by this way let me try worth basis okay i think i don't need to select all of them i need only to select the ground ones let's try this yeah this is exactly what i want so we need slowing down up uh at the top positions yes slowly vfx i do use rtfix i think they are awesome and you if you be careful on youtube you can see a lot of people are using on their channels and everywhere even the advertisement on facebook like they are advertising some games a lot of advertisement that explosions staff are using artifice so they are very popular now let's see what we have with the rock we are working with this one so it constantly moves on x-axis but it actually does this curve but since it contacts the ground and there is a friction we we can go and slow down on x-axis and obviously if we want to be too correct it at the end it will roll and it only slows down when it contacts the crown so but let's now not concentrate on doing it properly but look at the picture a bigger scale so this is just a rock boom boom boom boom [Music] boom and maybe now we can just resize the timeline i don't like its motion no i think i need to remove this easing from the x-axis it creates problems you know maybe i can go and just slow down at the end of x-axis let's assume we have a key here and just move it here anyway i don't like it but again i don't want to go into much details here um i want to look at the bigger picture so but you get the idea you can go and fix it with the curse it's it's all you need to do it and let's just move it down here i'm holding shift to move it between frames and after it it lands after a few frames we can just hide it so it's it's not important stuff here so we need to hide it because at this moment we will be working with a hammer okay let me duplicate this and maybe flip and see you know i will also change the image it's not big difference but so i will just need to move it this way move it this way let's separate this way and maybe we can just rotate again you need to be much more accurate here because it will rotate differently when it contacts the ground so i'm just doing it quickly let's add rotation here you and let's add another one and i think we'll be fine change the image i think we can give it a delay and we also can give delay here okay and make this one move further let's assume here and also it's translated maybe we also want it to move down but for that we will need to come and fix the curves so basically what you want to do is to move each grounding point a little bit down i don't know if that's gonna work or not but i suppose it has to work this way let's see let's exaggerate the effect and see yeah it's gonna work but we need also to fix the top sections okay well it's working now but it doesn't look good and it does snap to some point and i remember there was some hotkey to enable disabled snapping uh let's see we can find snapping here and maybe it has internet this is the snapping but it's different i think it's different so i think it snaps to other frames here or no no it doesn't snap it's just not original let's see so basically this is the way you work with the curse i'm answering on the questions shielder i don't know what is smart smart tv small tv productions but spine is can offer very optimized workflows so you just need to understand which one works best for you don't use meshes don't use constraints so you if you use just basic bonds it's gonna be very cheap for any device i think okay let's see how far we are one hour i wanted to do it in an hour but it seems we will be doing it in two hour okay so i will hide those here and also add this guy and show it here same would be with the rocks the moment they appear i need to show them and yeah i think the rocks are fine now they are not good i don't like them but you get the idea so maybe this one is a bit closer and this one i think something is wrong with this curve now what we can just can go and remove that one oh but this takes too much time from me and i really don't like it i don't know what to do okay i'm just gonna delete it it doesn't work um i spend it here two rocks is not enough i would go with three i think but let's let's remove it it takes too much time here okay so what we have uh let's let's start with the glare and later we will finish it with the like lighting not lighting the electricity effect so for now i will add um things we don't need wings race what are those oh we don't need those where is it glare here so i'm going to drag one frame and it's gonna be this one i will convert it to mesh and let's see if this works so for now i will just try it let's hide all the bones and try to match it on the hammer yo near resize it no it's not gonna work let's add more stuff here what about now let's try to match it okay let's see if this works now when i i have it meshed i will change the name to one so it increments properly uh you know that with the first frame i wouldn't be able to understand how to do it correctly so i selected one peak frame and started to mesh that one now i will just create linked mesh this will generate part which we don't need but right now i will just duplicate that until we receive the last which would be the 12 count let's select them all and delete the pad [Music] okay now let's add this into the your mirror itself where is it where is it i didn't named it so i will not find it easily [Music] okay let's try it yes and let's change it to additive and see so it will be disabled at first it falls down and here when the glow of yellow glow fades out we can start to animate that one and this is not a loop so we will basically just close it and at the peak i would also go and change the color of the whole hammer make it brighter and bluish and bring it back or it's too bright why why did i do here i think we have something wrong with the curves do we advise it so bright here well it should not no i have no idea why it's so bright so i will go and uh just do the frame i really don't understand so here it's it's here it will be the brightest point okay we added the glare and now we are ready to work with the sparks after that i will decide if we we go further where do we have sparks first what is this we don't need this i think we don't have it here so i will grab it in a moment yes i have them i will change the colors i took them from my previous project so they are yellow for that i will bring them here and change the color to blue yeah this blue works fine and save it without control u i will bring just same settings for the other ones let's go back to spine okay what's next so we we do basically the same with as we did with other linked mesh i do link mesh i generate it's enough and i create linked mesh i duplicated i think six right yes i delete all the path so it generates from the name let's add this in one bone um let's let's this time try to do three bones i would normally go with two bones okay i'm binding looks fine uh answering to the loyal vfx yes obviously i thought it about a lot and even if i didn't a lot of people suggesting me that but honestly i don't see me as good instructor uh i don't have experience with that i just opened my mind and it flows this way so i'm i'm not sure about my teaching skills oh and i don't want to earn money when i teach okay but you know what on this topic i was thinking about opening one a little small group so where i can just give some tasks and watch people do them and give feedback to them so i would just it's it's it's gonna be like course but free and where i i can be sure that you know that i don't have teaching skills so we would gather some six or ten people i would give tasks at the conference on zoom or whatever so we will meet each other at the same place we'll give the task and next time on the same hour we will connect and i will just go and fix and tell the feedback so i was thinking about doing it free in this way i don't know i will let you know cool so we have this bound to these bones and we have root bone for this effect so what's going to happen is those sparks will be coming out from the mjolnir and hitting the ground let me move it here welcome to oh you have we have new support let me check on the youtube let's see if we have or no i don't i'm not experiencing youtube's chat so let's see what we got here yes we have three people right now welcome children of internet children in the internet thank you for support uh it's not like money stuff but it's kind of stuff that i feel that i'm on the right way so i don't earn a lot in you from youtube like monthly 30 euros or that can cover my adult package okay thank you so now i will put this here and will be able to control those bones easily let's first animate it this is going to be a loop and let's move it here i think i will already removing them here yeah like like a mentor but with much more uh detailed feedback so i'm doing it now with armenian community those similar stuff so i take new guys and just give tasks once in a while and but i was thinking it also and i'm doing it globally so armenian is easy for me oh god we have a new subscriber you make me blush let's check it again yes we have thank you thank you six and be doing streaming all day and night i think streams themselves are promoting okay let's let's finish this so cool when it appears we just need to position where we want it to be let's assume it starts here and it moves here cool so i will hit ctrl 1 and save those those bones under control one so i'm going to work with them cool so now we have it moving the next frame i will reposition it [Music] next day i will reposition it maybe we can do it from here or maybe here i don't know here [Music] maybe they both can move this way let's see okay and one jumps back this is very creative and fun process i really love it comes back while continues to move this way and when it jumps back it actually will follow through this line not not diagonally go this way please cool okay here we need to [Music] what we need let's let's add one more big strike which would be okay which would be from here to here let me actually scale them i think i need to scale the root one cool and now let's position it here it's like hitting from the um let's move it here i will leave it this here for now i won't move it but boom [Music] it's moving here and then turning to this side um boom a little further boom [Music] let's continue rotating or moving somewhere and let's check it boom boom boom boom boom cool now let's move it back and scale it back actually i will for that add ctrl shift j and we don't need this we need scaling back values cool now let's move it here and do some kind of logical stuff that would be looking nice and moving slowly down i'm doing it uh as i go i think you you would have your own vision of how it's it's gonna be done let's also in this case glue it glow the hammer oh oh no i think i did it wrong hit key hits mean very quick hits and yeah let's wait for two frames and quickly do another hit which would be here um so it hits here and you know what let me actually move it to corner and then it hits here waits for two frames ctrl shift l and it hits i don't know maybe here it will hit okay let's let's do um so it hits itself from the from here no i think we we don't have frames here no so we can go and quickly add some more frame [Music] and maybe maybe finish here okay let's see which one i don't like wow this big one i think it goes off okay let's it's too much not integrated let's add additive effect yeah now it looks much better but right now i don't see the mjolnir itself talking to that effect because it's it's not getting lighted which which i don't know i i can go and add uh this flower effect but really i don't want to make this video too much long so we have this also glow like blob of glow i don't know it's very simple so we can go and make it additive and give it maybe a color now let's let's see in animation so it hits okay now it appears so let's move it here where is it ah i need to show it okay let's reduce it a little bit okay so whenever it appears on the mjolnir itself i will add this glow and here we don't need it i hope this can at least somehow add that integration um but it's it's not enough you know you need to make the hammer a little bit lighter but too much stuff to do right now so it hits here it will move here remove here let's move it here oh we have two of them now okay okay i think it has to be here i don't like it okay okay let's let's not do this [Music] cool so we could go and um drop mjolnir this way i think it would give much nicer look but right now i think after those charges that i have added it will be much harder to do so yeah but anyway let's let it be this way boom okay so let's see what final touches let me bring also this effect it's nothing but think it will give cool okay nothing special so i will resize it bring it here by the way this effect had some uh originally it was butterfly like so it has also wings here so i just cleaned it up in photoshop so you can take after artificial effects and just do whatever you want or draw over it and make your own modifications and it's not supposed to use exactly as they are so you can even take the fire stuff and add a blur or some kind of things to make it magic it's not supposed to be always fire okay let's see and remember that you can also animate them reversed so some effects are totally changing the context when they are animating from reversed i will try with this yeah i think it is cool i think i have two bugs to report today well one is not a bug but rather that's something i wanted i would love to be more explained here so i could go at this when it explodes [Music] but the initial thing that i wanted is was not this but let me try on exploding stuff boom let me do it additive [Music] and you know what let's actually put it back [Applause] so we add some kind of because at this frames there is very little there is no blue actually so this will add blue touch and it actually reveals the circle alone but now we can use the same effect and play it reverse check this out so this will initiate the charges so it gathers some energy and boom charges come out but for that we will need to move it from here yeah boom charges let's see no i don't like it it goes too much down maybe it can be here no but at least you get the idea so it's it while here it explodes here it behaves like some charging up energy you can use them you can even add another one and make a like x looking charge up i'm thinking how can i fix this quickly he goes balance sorry he was asking if it's on russian or not yes w i don't know maybe i will leave it this way i don't like the shape how triangle shape overlaps on the square i mean it it tries to explain something but it's it's not it's not doing good no i will i think i will remove it or at least put it back no it's not working there i think i will leave it this at least it it has some kind of use and maybe move this glare effect after that so it's like it charges from the [Music] the sticker i don't know handle handler and yeah after that when it reaches here it will glow so let's let's move it this way and i will move it back to front cool yeah i think this makes much more sense okay so where are we at at the time on 40 minutes i think i covered most of the stuff um let me check the files that i have here um we yeah i think i i also want to add this one it's easy to add and this is good technique i want to show basically we we use the same what we have already learned but again i'm creating mesh we'll be using linked mesh and moving those two vertices are in edit mode moving those two vertices on the middle and let's create this and exit this mode and let's create linked mesh duplicate it let's see how much we should explosion 11. cool let's continue duplicating it up until 11 select it clean them create a bone now let's see so basically i i use this kind of circular explosions um let me actually do the animation so you can see it okay boom okay so now let's create key to see it let me move it here right away i will convert it to additive to match the style you can see i added some magical explosions but i cut it off so i will use the same slot but instead this time i will just remove the mesh or maybe i will leave it but change the points so we we can hit a reset here it will reset to four point okay now we can give some kind of perspective our magic circle is already dictating its perspective it's it's in in isometric i think so it's not getting shortened at the end but we will do this way so you can see that it's possible to achieve also this kind of way okay now we i will put it here and move it back let's move it back right behind mjolnir here is it i will scale it move it wherever i want note that i am creating a default key but we'll be back to it in a moment so also this explosion will rebuild the circle you'll see that boom and circle is revealed and you can see that with one explosion we created some kind of 3d stuff explosion now check this out boom one is half and the other is in perspective so this is a trick and after we have matched it perfectly we can go select all corners select that same corners and pass it did i copy it i just want to avoid using this blue key i think we missed the order it shouldn't be wrong but yeah now it's good so now we can just remove this boom no it's doing too much resize it here [Music] um yeah i like it so now that the skeleton is done i would go and polish everything so it's not the final i i don't see me doing it here but i will tell you what i would do actually so i would first go and add this clothes animation i would go and add a little bit shaking to the hammer on the direction up and down so the in the direction where it moves it comes and a little bit shaking it's not like this but this this is how i do i don't know you can do the the other way okay so [Music] what next i would do yeah i would add another glow here on the other side and i think i would go and try fixed rays they are totally not working and the only the first portion of it actually works but after that they just confuse so maybe it's too bright here let's reduce it and the lines are too thick the color is off so everything is is not looking cool right now with this so i would try to remake it maybe or use other stuff maybe we can make it smaller now this makes much more sense but these lines are not that thick anymore so the thing is that the teleport shoots the uh the p frost yeah that stuff that shoots this ray this shade actually has much more colors than just yellow so i would maybe duplicate this change the color flip it and add a little bit more reddish or purplish so to achieve some kind of rainbow effect okay we have 10 minutes left i think i will close this stream with another effect i'm just thinking of effects that will teach you something so i could go and add this race but it's it's nothing new for you while this burst maybe can teach you something i don't know let me actually try it oh yeah and i should also export it so let me quickly do this i will okay mesh it generate and duplicate create a linked mesh duplicated bunch of times i'm always forgetting the number and going back before duplicating or creating you need to put it to first frame so it starts the count correctly 19. select all now what i would do uh without even creating bones just do it quickly so i would add it here let's leave it here let's add the [Music] frames maybe loop oh god this bug is disturbing okay let me add additive and now that we have this animation you can see that so this is pure animation from frames we can go and give the shape of anything so i could go and maybe move it down a little bit and let's do some manual work you [Music] okay now i will select all frames come here select that passed it here come on select save it under control one come let here do it again command one control one and why it's not selecting i don't know yeah it works now okay now we just need to remove this so this way you give it to flow over some surface and it totally doesn't look as it was previously like in in the original sequence [Music] and i think we don't need the other loop we will close it here so it charges up and we we are losing the glare effect here which is pretty nice and let's let's move it so effect appears and only now it glares okay so what would i also do i would maybe come here and separate those um things and make them glow so the hammer itself is um more integrated and yeah we have five more minutes which i will use to export it and let's see what we we are working what and how would i actually uh optimize it cool close no where is it okay now let's see and let's see where is the hammer and what we could optimize you can see that we definitely can go and reduce those lightnings like five times i think or four um maybe i would remove this effect at all it takes too much space or i could go and cut it uh in half like symmetrical so i can then blend them together okay i have smokes and you can see that the last effect i added is very small here so but it didn't look low quality so you can compare to that and see how small those effects can be actually and even this ring can be much much smaller so i'm pretty sure i could fit everything inside 1 000 i think i could do that yeah but this hammer is big too so definitely in in 2k uh texture i would definitely feed them all i just don't want to spend time here there are some frames that you can remove for example frames from the race they are repetitive and i think we can we could go some six frames and find a loop where where it actually doesn't look bad [Music] um what else maybe i would also add background to make it look cooler but but that's it yes that's it so i will be adding this effect uh this project to downloadable page so you can download i will add the link but obviously you can't use any of this stuff anywhere so those effects are under the license you can take them and use anywhere and yeah nothing here is usable so just play with it just make your own stuff and what else i can say you i have no questions left unasked answered right yo hello avik [Music] um what i have to say about yeah thank you for watching and today we have two channel supporters which i'm very happy to see um and i think those uh those supportings will direct me and the channel to understand better where to go because right now i'm creating streams which is much easier for me i just sit and talk two hours it's it's much easier believe me then creating [Music] polished video it takes i think 10 hours to create them and a lot of time to think about and prepare the projects and like mental energy so creating streams is easy for me it harms the channel because it's not getting too much views and you know it's it's not but i see that at least people are more supportive here because it itself gets advertised so i'm a little bit confused right now i will later maybe come up with another video and saying where the channel directs itself what i have what plans i have with it i don't know so right now i'm just playing with it i don't earn any money whatever i earn this stays there i don't know where to use it so thank you for watching and maybe subscribe to see more polls i've created in the channels and to participate for the future content bye guys
Info
Channel: Armanimation
Views: 18,136
Rating: undefined out of 5
Keywords: spine, spine2d, 2d, game character, animation, 2d animation, rig, rigging, spine 2d, spine 2d animation, spine 2d tutorials, spine 2d tutorial, 2d rigging, animation 2d, game art, game animations, VFX, fx, photoshop, spine animation, spine tutorial, spine pro, 2d spine, 2.5d animation, 2.5d, 2.5d vfx, spine 教學, face rig, clothes
Id: 0C9Ofsjccf4
Channel Id: undefined
Length: 119min 24sec (7164 seconds)
Published: Sun Aug 01 2021
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