Space Engineers - Missile Destroyer 5k Range

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[Music] hello there in his usual lie Mara from my stank Demers and welcome so today we're taking a look at another really cool creation from the Steam Workshop now here in front of me is the type sa1 missile destroyer and when I say miss out Australia no it's not just got missiles took on the front this has got vertically launching tracking missiles it is absolutely fantastic well have a quick exterior tour we'll pop inside and then over there I've got some lovely targets both huskers base and lovely merlok Joe's a little fighter ship from the frozen world to see what these missiles do so if we actually have a look at the overall design it tastes quite a square blocky Titan nature but you can see there's this real nice cut recess down the centre that leads us to the - missile turret on the side we've got these cool little bits of ventilation detail there in the sensor as well if you just a quick glance through there you can see that the views the interior blocks inside there just adds a bit more detail and we've got this real nice combination of both hydrogen and iron now that combination is pretty damn good because if you run out of hydrogen of course you've got the ion as backup and the hydrogen just allows the ship to maneuver and make its way around the server or a location a little bit more easier so we've got the three stripes here at the front and then we've got this inter lace inside a trellis effect down in the centre and in some structural support to two of these segments now if we work our way along the top we've got a nice ducting Gatling gun Terry that's add a bit protection to it and we've got more thrusters tucked away real nicely this thing would stand up in a fight even though it's gonna be designed or used at range with these missiles so they come to the centre segment here we've got a selection of both catwalks and some of the mesh catwalks there in the center and a little bit further up we actually have the missiles in here as well so I'm gonna show you here this is what this smaller missiles actually look like but we'll take a little bit more of a detail so then we've got missiles at the front and then we've got the calling missiles here at the rear we'll explain them and have a look at them a little bit further on after we go inside so of course we've got the main hangar for that larger destructive device itself this big warhead here and all these warheads can be welded up as they go now as we come to the rear area we've actually got ourselves the targeting array so this is a selection of cameras of course one is not and they've got a plenty of cameras here so if one get shut out you've got a few more that you can rely on this is on this cool little joint bracket so you can aim it anywhere real nice indeed so we've got the rear thruster segment of the ship that kind of expands out we've got the iron thrusters at the top I'm gonna get the hydrogen down at the bottom with these protective little skirts as well as this cool little fin down here at the bottom underneath we've got ourselves some solar a cool little raid our rate type thing they've set up down here with a bit of vented catwalks and we have another aiming module in case the target is below really nice indeed they also make some beeping noises as you're firing these a little speaker there at the back so she fire the missile so we've got the Gatling gun there at the front now if we look under it we've got hydrogen interest is just like we had on the top and that pretty much can please the exterior tour now if you just took a glance at this ship you'd think it's pretty standard I like the idea of that I think it gives you a little bit camouflage so let's actually spawn our character in we'll head over towards the ship we'll make access through the back door here we've got an airlock that is timed on a sequence and it's interrupted to time it and that opens up the second door so you don't accidentally depressurize the whole place like our intends to do seal that door behind us thank you and the airlock should allow us to open this one so we're actually currently in the main hangar bay now the main hangar bay here itself has these missiles so this is quite a large missile you can see it's got the computing block here that's required required for the scripts there's got the thrusters and it's got a gyroscope there so it can be guided to ours the target some of these missiles are a bit different so we'll launch like javelin type missiles if you know what's and where they'd have a top down like attack and all the ones that launch pretty damn straight I've got the decoy missiles here so they've got a decoy type head here in the front let's just drive some of the missile fire away from the other missiles and up front we actually have eight these main warhead type devices these are pretty cool they're really destructive anyway enough of me yapping on let's get to the bridge so we're gonna work our way to the bridge through here at the airlock seal it behind us thank you very much and we walk our way down the stairs so we've got some of these narrow catwalks in this section some backup power and that is pretty much it for the interior it's a very simple interior we've got their massive list of instructions and controls that I have briefly read and we've also got the radar system there in front of it as well we've also got the speed and acceleration a few different modifications that I really like so we've got the seat or pair so first off we've got to make sure the hatches are open these open and close we number nine so you can seal them up when they're not in use but the current moment it's time we're just gonna keep everything open now if we go to the g-man you can also see the designator so we can destiny and prepare the ship to fire from this menu but we're gonna go on to the second menu here we have the designator prepped we also have the missiles so you can see we can launch all of the missiles here with this segment if we go to the next menu we can do the same again we can launch at the decoys with this segment very nice indeed and we have the features to weld them back up so enough of me yapping let's launch our first selection of missiles so we're gonna grab ourselves the camera we need to find ourselves a target so as we move the camera into position this is what this gyroscope turnoff feature is for so let's go back to menu one turn off our gyroscopes for the minute and we're going to pick our target very very careful in fact you know what we want to probably move the ship all the way over here anyway so we can see the missiles come on at the front let's move my camera to the side and that should that should be good that's a good soil bangle so we've got ourselves a in and we prepared to launch so let's begin the sequence doors are open check miss our one-way launching missile two away missile three away miss our four away missile five away so missiles are now going in towards the target they are tracking towards this ship you can see they do have some movement and control by me and we're gonna have impact on the first target okay prepare in any second now here we go let's go in so damn cool that's two missiles on target let's see if we can twist this one off to the third one here we've made a book get it up but we could have had all missiles actually on target if Aaron wouldn't change the target in the last moment there we go second one on target third one whoa so you can see what I mean two of them goes straight to also target and then the other hit later very nice indeed that ship is in pieces very nice indeed so let's launch some of our decoys so the decoys are designed to distract enemy fire and you're probably wondering Haren can you turn some turrets on and see what happens when the missiles are fired at our working station will do that moment so let's target this one with our decoys decoys awake there we go decoy two away eco four five and six there we go that's all decode launched towards the target now of course we could turn our welders back on so the decoys are doing the job we can guide them around we can wiggle them so else it's how I get I don't think these get these guys kind of do too much of an explosion but they're good enough to distract the turrets there we go you can see just a deed direct impact there I've got the second missile coming in there we go all that one here a hydrogen tank that's why there was such a large explosion with that one very nice indeed so we actually have a mega missile now so I'm gonna bring the camera over to the side we're going to go to the next menu and we've got a lot to tag it up and we're gonna launch the big body so this is going to come out the hangar here in the front launching big boy number one and number two both missiles and now away so they are going towards that target there I can't actually see them all there we go there's the missile itself let's track this morning with a spectator camera so they're going straight to ours to target now we can never miss oh we're gonna be mavim am I about to go back back back out the spectator camera oh no it's going straight to the target there we go right having the bridge Bluff into pieces lovely where's the second one coming from now the second one normally comes from like a top-down attack I can actually see it right here though maybe it's been misguided to me look around somewhere else I'm not seeing another explosion just yet no so maybe me jumping this spectator cam kind of brought that one off ball that's welded or the one up so with the camera itself we can jump ourselves back over to the miss out Australia and I'm gonna launch them from this perspective now so we're gonna turn our welders back on we're going to turn our projecting system on and there we go our missiles are back online that bloody quick in that scary so seven eight turn them off cameras locked fire fire there we go missiles are going out towards the target okay the second one doesn't seem to be guided at the moment maybe something has gone wrong with the scripts but this first one is going straight towards the target or maybe it has to be locked up twice let's see why it hits this time look at that just that cruise feature is awesome I know a lot of servers don't use scripts including myself just because they tend to bugger up the game but with things like this oh wow that ripped a hole inside that station let's attempt to weld up some of the smaller missiles that we've got here so let's look at this one more time so we're gonna go to menu number one we're gonna select our target again so get our camera let's let's target that guy off in the distance he tries to evade it so far back to this camera we're gonna check out the weld in Bay let me just even get myself inside here okay now we're gonna see what happens when we answer eight the projector so that's all missiles back online and welding off wow it is scary the efficiency that these missiles can be rebuilt so let's get the projectors off okay and seven off okay also you can view it from the camera as well I didn't know there's a camera there back to our view and prepare to launch let's launch these as fast as we can two three four five six whoo there we go come cruise off one of them's gone up two of them are moving tracking late these guys look like they're going in first to be honest when you're firing these the first time you can't even tell that they're gonna hit they just zoom into the target look beautiful so there's impact one two three and four completely destroyed lovely missile system this is now it really isn't a good test unless the ship can defend itself on top of that this ship is going to be moving so we've got a variety of Gatling guns missile launchers and interior turrets this is one of the Inuk ships the Goblin designed by Jacques and we are stationed over here once again let's see if we can hit a moving target and we launch okay five and six so that's all missiles going towards the target right now so yet they are falling straight towards it let's just aim it a little bit in front so yeah we are still controlling to a degree okay missiles are going in let's see there being intercepted yet fires going at them okay destroyed before it impacts its second one managed to land third one one did the other two missiles got intercepted so that was I'd say about three missiles with some sort of success and for a large ship that is a lot of damage now we've got the bigger missile to test so let's get that going so for our final test we've got ourselves as the big missiles to test out but I think it's important that we actually test them with the decoys as well so we've got the decoys on number three let's target them decoys in move the ship into position now we're gonna launch two decoys first so two three four five six let's just let's just let's just press all the decoys and then we're gonna launch the two big boys so there we go that's the two big missiles going towards the target now so let's switch to spectator and see what happens so here's the large ship we can see that the turrets are already starting to open up and intercept the missiles so these are the decoys it's currently shooting at or you can see the missile turrets are told to target decoys still some good damage those to this ship if you got them decoys set up or you've got the missile turrets to target everything then the ship would certainly have some issues but because the missile turrets weren't our key in the small grids they didn't waste their ammunition and they only focused as soon as they saw the big one very very cool ship indeed I really like the idea of this if somehow someone could vanilla rise this without any scripts that'd be fantastic I'm sure it'd be an absolute plague on servers and who destroy many many ships but for the moment the combination of the vessel itself and the scripts are amazing keep up the good work make sure you let this creator know in the comments section what you think of that design and I will see you next time [Music]
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Channel: LastStandGamers
Views: 595,063
Rating: undefined out of 5
Keywords: Space, Engineers, halo space battle, halo, planet wars, space engineers battles, Space Engineers Colony Survival Season 2, Space Engineers Colony Wars, Space Engineers Warfare, Space Engineers Group Survival, Space Engineers Joint Survival, space engineers survival, Colony Wars, drone, drones, DRF, LSG, Laststandgamers, Last Stand Gamers, aaron, arron, Missile Destroyer, Type.S101, Whip's Auto Door, Automatic LCDs, Whip's Artificial Horizon, Easy Lidar Homing, MART | Whip's Mouse Aimed
Id: iaQ94VaQYMY
Channel Id: undefined
Length: 13min 42sec (822 seconds)
Published: Tue Feb 18 2020
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