Solving Player Behaviors: Rules Lawyering

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DM: Alright so the troll lunges into your  campsite-- club raised high, ready to strike!   Sita, you’re on deck! Calder, it’s your turn! Calder: Okay, is the campfire still going? Cus   as written trolls hate fire and it would  probably not have approached in that case.  DM: Uhh good point! But no one said anything about  tending the fire overnight so no, the fire is out,   troll is in, what is Calder doing? Calder: Okay, well naturally   Calder begins to cast fireball by taking out his  little box of sulfur and-- wait, ah no I’m all   out of tiny balls of bat guano! Dang it! DM: Look, Rick, remember unless there’s   a cost in gold you don’t have to use  the material components for our game  Calder: --Bob! My IMMERSION depends  on it… So I’ll just cast fire bolt. Hi :) Bob here, this is where  we learn how to have more fun   playing D&D together, and now you know  the true way to speed up dnd combat   is to edit out all the dice rolling and  descriptions in post… just kidding :P Really, combat pacing all comes down  to cutting out the interruptions,   mostly questions or clarifications of the rules  by so-called “Rules Lawyers!” So whether you   have a rules lawyer in your group, or YOU ARE the  rules lawyer in your group, we’re going to break   down how you can talk to about this drag on the  game, without sounding like a jerk who’s saying   “your fun is wrong!” to turn rules lawyering  into a skill that keeps your game fast and fun! And by the way, we all know dice rolling and cool  descriptions ARE some of the best parts of D&D,   so if you want access to a library of around 3000  professionally written descriptions for spells,   places, monsters, and more--  check out our summertime sponsor,   dScryb! This June, they’re giving  away a custom character portrait,   $50 towards a hero forge mini, and an  annual Hero membership granting access to   everything from dScryb! All to celebrate  the launch of their new character collection   featuring descriptions of NPCs from all walks  of life! Check it out through the link below!   Or sign up with the code B-O-B to save 10%,  and start your next adventure with dScryb! Now rules lawyering is a common behavioral  PITFALL that many players and DMs… fall into.   It generally carries a very negative connotation,  and in the D&D meme universe, rules lawyers are   these people like Calder from the sketch who  too frequently interrupt other players or the DM   with an “Ummmm ACTUALLY” to explain how the  rules "actually” work for a given situation   when another player was doing something or  was about to do something that would break   said rules. And this usually happens during combat  because that’s what most of D&D’s rules are about.   But like a lot of human behaviors, rules lawyering  isn’t always bad. It belongs on a spectrum! In another video we’re going  to expand on how a beginner’s   knowledge of the rules affects the pace of the  game, but for now, know that expert knowledge does   not inherently speed up your combat. If that were  the case, rules lawyers would be hailed across the   dnd fandom! The problem arises when this expert  knowledge of game mechanics intersects with   traits like perfectionism or pride, which are  also not inherently bad, but when a player or   DM’s perfectionism drives them to follow rules  to a T AND make sure everyone else is following   rules to a T, it quickly becomes annoying!  And the same annoyance can occur if someone   is so proud of their rules knowledge that they’ll  “correct” the other players every chance they get. So when a player's knowledge of the rules is  used to undermine another player’s knowledge   or their enjoyment of the game, intentionally or  unintentionally, they’ve crossed the line into   bad rules lawyering. And if you're like  me, or some other D&D-lovers I know*,   you may experience a phase in your D&D journey  where the letter of the rules, or merely their   intent, becomes superior to the group’s fun,  so recognizing this behavior is the first step   toward becoming a good rules lawyer! Yes, it’s  a thing! And here’s how you can achieve it! And   feel free to just send this video to all your  players if you don’t want to single anyone out!   Okay, if the rules are very important to  you*, that’s great! D&D is better with   at least one player like you at every  table! But you gotta stay in your lane. If you’re a player, and you observe someone  at the table doing something that technically   DOES NOT jive with the rules as written,  that’s okay! That’s what the DM is for,   so look to them! Do they seem to be questioning  the ruling in their head, as if waiting for you to   blurt out the actual mechanic? Well no, they’re  probably just deciding for themselves if the   action makes sense here, because that’s THEIR  job as DM, aka referee of the game. But wait,   what if that DM is calmly going along  with the situation as if they have   no idea an infraction of the rules has  been committed?? Dude, that’s okay too. As long as everyone else is enjoying the  scene, there’s no need to start a debate! DM: Alright the troll is patting  out the flames, fear in its eyes!   Sita it is now your turn! Sita: Yess I quickly   nock an arrow, take aim, and fire! Calder: --Well ACTUALLY, without   darkvision Sita can’t even see the troll! DM: Oh, well we can say that its tattered   clothes are still aflame after your fire bolt! Calder: Welllll the fire bolt spell specifically   says, “A flammable object hit by this spell  ignites if it ISN’T being worn or carried.”  DM: Alright, thank you for the clarification,  but I’m going to say that it is on fire,   maybe just its hair which  it's not technically wearing.  Calder: *gasp* my immersion. Sita: ...I shoot my bow! *rolls die So here’s the real advice: a good rules  lawyer is passive. Even if another player   looks up from their character sheet and  asks, “Hey how does this work?” you gotta   give the DM a chance to answer first. It’s  their rules that matter. So ONLY if the DM   then asks you or the group in general, “Does  anybody know how this is supposed to work?”   should you then quote one of the rulebooks.  I have struggled with this, and still have   to check myself on a regular basis when a rule  is bent, broken, or questioned, but the more I   have loosened up, the more I feel in tune with  the group and have fun just going with the flow.   Now, if rules knowledge is a strength you bring  to the table as a player, you can tell your DM, “Hey, I’ve been playing for a while now / or /  I’ve been reading through the rule books a lot   lately / and I think I’ve got a good handle on the  mechanics, so if you ever want someone to help you   by looking up a rule mid-game or just providing  backup on how something is supposed to work,   I’d appreciate it if you asked me sometimes  because that’s part of what makes D&D fun for me.”   See, as long as your rules lawyering approach  is collaborative and in the name of fun for all,   you can’t go wrong. And if you’re a DM who’s  working through this lawyer-phase yourself   or someone in your group. Please check out this  awesome line from the 5e Dungeon Master's Guide: “The D&D rules help you and the  other players have a good time,   but the rules aren’t in charge. You’re the DM,  and you are in charge of the game. That said, your   goal isn’t to slaughter the adventurers but to  create a campaign world that revolves around their   actions and decisions, and to keep your players  coming back for more!” - DMG 5e, Introduction That last part is so important! You should want to  keep your players coming back! So if you have one   or two people in your group who really don’t seem  to fit with your DMing style, try to compromise.   It can be really tempting to be like, “I’m the DM.  If you don’t like how I run, find another game.”   ...Okay well, they will or they should for  being treated like that, and if you do that   to one or two or three people, soon enough you  won’t have anyone to play D&D with. Same thing   applies to literally every human relationship: be  nice! :) Also, if the rules lawyer is a player in   your group, as long as you’re not condescending  about it, you can occasionally ask them to clarify   something, or if you’re really generous,  just defer to them every once in a while;   it can really take a load off your shoulders as  Dungeon Master, making them an asset instead of a   nuisance! And if you, as DM, are the rules lawyer,  at least try to compromise with the silly ideas   that seem so contrary to your vision for the game.  I promise, After one or two sessions, you won’t   even remember that I chose to play an Aarakocra  bard in your exclusively underwater campaign!* Bottom line, with fewer interruptions to  question or clarify the rules during combat   or any part of a D&D session, it will go much  faster and just be more pleasant for everyone! If you like this perspective,  please give the video a thumbs up,   share it with your group, and consider  subscribing for more wholesome D&D content!   Thanks to our sponsor dScryb and our new patrons  Guy, Radekk, Siris, Gary, Bill, Franky, Iustin,   Dallas, and Gaston! Thank YOU for all  your support, and keep building :D
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Channel: Bob World Builder
Views: 11,986
Rating: undefined out of 5
Keywords: dnd rules lawyer, rules lawyer meme, playing dnd RAW, dnd player problems, dungeons and dragons rules lawyers, d&d player behavior, session 0 dnd, rules as written, rules lawyers explained, d&d, d&d 5e, how to play d&d, d&d player guide, bob world builder, dungeon master guide, dnd 5e, dnd skit, dnd stories, d&d metagaming
Id: Z4rOwYaG2XY
Channel Id: undefined
Length: 9min 16sec (556 seconds)
Published: Wed Jun 23 2021
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