SOLIDWORKS MODEL MANIA 2010

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let's make a old exercise of model Mania 2010 you will see here all dimensions are in inches Corner fillet 0.188 inch any scale 1 is to 1.2 now you will see here the length overall length 3.35 you will see this circular body we will create first there is a three section view a b and d you see this is a this is B and this is d d for this one this flange first we will see section A just half of this body you will see here first we will make this Dom Dome now you will see 3.75 from here to here thickness 2.0.25 0.25 0.25 here and these diameter 2.7 and length you will see from here three point three seven so let's make this body first before going to start let me change unit IPS front plane sketch now I am going to activate line tool you start from here move if again I move this cursor to point and see the line is converted into Arc connect somewhere here and connect press Escape key to out now here select the center point of Arc hold shift key this coincide again select line vertical okay let me choose this Construction okay now here I am going to select offset okay before going to choose offset I am going to select Corner rectangle press Escape key to out okay before going to apply here let me Define the smart Dimension overall length 3.35 0.25 inch 0.25 inch now select from here to here if I move cursor outside it will show us diameter so this is going to be 3.75 inch and diameter for this 2.7 inch look this is fully defined so now activate offset entity here uncheck chain 0.25 and I am going to select one by one these two lines reverse it should be inside okay now again activate line tool and connect this select connect from here to here press Escape key to out now select this line Construction okay okay let's make these two lines again solid line so that we will first make solid body then later we will cut revolve boss base feature now here in selected Contour choose area all the areas now axis of Revolution I am going to select this line keep end condition blind 360 degree because I want to make a complete solid body say yes look this is a complete solid body now let's make this flange Center flange and this flange you will see in section view height 2.75 from Center 2.75 inch and this is the shape center radius 0.75 this is a hole and this hole up to the inside hole then 1.5 is this distance this corner 0.61 inch now this outside this is 0.375 remember this is 375. 0.38 depth is one inch you will see here these two holes depth up to one inch we will see so let's do this now even the center distance from bottom 2.23 reference okay front plane sketch Now activate Center Line and draw one line here let me activate Circle and draw two circle at the corners and one Center one Circle at Center activate line tool select this start from here move cursor and if you saw tangent Mark just click and press Escape key to out again line click and start and move cursor and if you saw tangent click any press Escape key to out smart mirror entity mirror entity select these two lines make sure we selected copy and reference lines this is going to be smart dimension zero point now these are inside Circle 0.38 oh no this is going to be outside 0.75 radius shows into two and these radius shows 0.61 into 2. okay now Center distance from bottom it's 2.23 fine okay just take down now select outside okay we have a dimension 1.5 okay let's select this point and this point vertical okay we forget one relation hold shift key select these both Circle equal relation now it seems fully defined activate trim entity select power trim and press and hold left Mouse and drag which line you want to trim again press and hold left Mouse drag and leave cursor again press and hold left Mouse and drag and leave see this is complete solid body okay extrude now here keep end condition blind now length is 2.75 inch say okay we have to delete this relation and better to create this relation hold shift key select this point tangent this is important relation okay now you will see a sharp edge at the point this is better now let's make hole here so activate front plane sketch and let me draw a hole here hole size is 0.75 enter and let me draw okay next hole we will make in another Escape key to out now select hold shift key select this Arc and this one Center look extruded cut now here you can say through all okay sketch select let me make two circles here the first circle is 0.38 inch now select this both Circle equal Escape key to out now select the center point and select make course and Recreation smart Dimension now here let's define 1.5 now this is going to be fully defined sketch activate extruded cut feature and make here depth blind one inch say okay look now let's make now we have to rotate make same body at 45 degree so we will use circular pattern here Direction I am going to choose this circular face 45 degree angle is equally spacing two number of instances feature select this select this hole and this hole you will see the preview here exactly say okay look this is created now in next 45 degree there is one more body and this is the body these what horizontal distance 2.4 vertical distance 2.35 and at angle 6 degree this is important there is a whole 0.28 out outside diameter 1.25 look remember this one 45 degree so let's make this first we have to create a plane for first reference plane activate temporary axis and select the temporary axis of this look this is going to be second reference horizontal right plane angle 45 degree now let me check flip side look this is at perfect side okay sketch now it is let me hide this temporary axis okay this is going to be perfect view now here I am going to activate three point Corner rectangle this is important press Escape key to out smart Dimension now select this line and this is vertical distance 2.4 inch okay now this horizontal ah sorry horizontal is 2.4 vertical is 2.35 inch and this is going to be considered a diameter radius 1.2 divided by 2. okay an angle okay for a degree select end point and you will see Triad select this Triad 6 degree fine hold shift key select origin point and this point and this is going to be horizontal look this is fully defined sketch revolver boss base now here axis of Revolution I am going to choose this one isometric view now look you will see the preview 360 degree equal spacing ah merge enable merge result say okay look let me click and hide see now it's time to trim from inside so activate the this is sketch revolve cut axis first selected Contour select this side see I selected this side now I am going to select this one now you will see the preview it's going to cut inside one 360 degree keep and condition blind say ok look from inside now here select sketch and let's make a hole diameter it's 0.82 inch press Escape key to out now select Outer Circle and this circle symmetric co-centric exuded cut and here I am going to select up to next up to next this is okay look now here we saw some unnecessary body so simply go to direct editing delete face delete and Patch select this okay now look now see here perfectly from inside fill it 0.188 fillet type constant size now here I am going to select let's select the upper one upper Edge and see system automatically took many things now let's keep this okay again apply and see this is the balance thing okay see here now I'm going to apply solid red and these faces let's make edit appearance high gloss plastic okay see don't forget to share like our video and please subscribe our channel for more video and more projects in solid books thanks for watching
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Channel: CAD CAM TUTORIAL BY MAHTABALAM
Views: 7,453
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Keywords: autocad tutorial, catia tutorial, autodesk fusion 360 tutorial, autodesk inventor, creo parametric, solidworks tutorials, solidworks training, solidworks lessons, solidworks weldment, tutoriales de solidworks, solidworks tips, solidworks how to, solidworks car, solidworks drawing, solidworks mold, solidworks sheet metal, cast iron lower bracket, lower bracket, autodeskinventor, autodeskinventordrawing
Id: eE73KxSAIiI
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Length: 15min 37sec (937 seconds)
Published: Fri Sep 22 2023
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