Smart Isometric Maps Using YSort | Godot Tutorial 3.2
Video Statistics and Information
Channel: Game Development Center
Views: 21,488
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Keywords: Godot Tutorial, Godot Map Tutorial, Godot Isometric Tutorial, Godot Isometric Map, Godot YSort Tutorial, Godot YSort, Godot draw order, Godot how to use ysort, Godot tilemap, Godot tilemap system, Make an isometric map, Tutorial Godot, Tutorial Godot 2d, Godot beginner tutorial, Godot engine, Godot game engine, Godot 3.1, Godot 3.2, Godot 3.2 tutorial, Godot 2d, GDC, Godot, Beginner, Tutorial, Game development
Id: jK7ebPIq1Ho
Channel Id: undefined
Length: 28min 47sec (1727 seconds)
Published: Mon Mar 16 2020
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How to create interactive isometric game maps? We will take a deep dive into how to add nodes as props inside nested YSorts to get us the smartest maps in Godot!
How would you recommend dealing with Isometric maps that has height to them? It is a problem i face right now, I am trying to write a shader to make it “easier” to use, but i am not that it actually will be easier. The dirty way is to just have tilemaps placed on top of each other, just has different Y offset value. Or I could just do it with 3D, and use Gridmap, making it much easier, but losing the art style of isometric 2D.