SketchUp Tutorial — How to Model Hard Things (7 tips)

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
- Have you ever gotten stuck or felt lost trying to model something in SketchUp? If you know the feeling, you're not alone. Just remember, anything you can imagine can be modeled in SketchUp. From organic shapes used in terrain, to curved shapes for custom furniture, to complex architectural forms, and more. We've helped thousands of professionals, like you, learn what it takes to conquer the toughest modeling challenges in SketchUp. I'm Alex Oliver, lead instructor at SketchUp School. The place where professionals go when they're serious about learning SketchUp. And today, I'm gonna share with you the seven key concepts you need to know before tackling advanced modeling in SketchUp. Keep watching. (ambient music) - You've probably heard someone say it, "SketchUp is the easiest 3D modeling software out there," and there's some truth to it. If you're like me, you remember that feeling of satisfaction the first time you used push/pull to create a 3D object. SketchUp felt so intuitive and user friendly. But like all SketchUp users, there comes a time when you inevitably hit a wall. Needing to model something difficult and asking yourself, "is it even possible to build this in SketchUp?" If you're self-taught, you'll likely search for a tutorial and hope you can make it work for your situation. Depending on what type of roadblock you're facing, sometimes this will do the trick. But this approach doesn't really address the root of the problem, which just means you'll find yourself in the same situation again and again. It's like baking. If you find a recipe that exactly matches what you wanna make, you're fine. But you don't actually learn the fundamentals of baking. So, if you deviate from the recipe, often the results are pretty bad and nobody wants bad cookies. So, why not invest now in learning the fundamentals? Your future self will definitely thank you. (soft upbeat music) The thing is, most answers to the toughest modeling challenges aren't found in a few magical settings or predefined set of steps. It's often more important to take a step back and understand the fundamentals of how SketchUp works. That's why I put together this list of seven key concepts that if you master, you'll be confident you can take on any SketchUp modeling challenge that comes your way. Now, before we jump into the list, I should warn you. To get the most out of this video, you need to have a solid foundation in SketchUp first. At a minimum, you should be familiar with everything we covered in our watch this before you get started with SketchUp video. So, if you haven't already, go watch it now. Okay, we're gonna discuss a lot in this video. Starting with beginner level concepts about how SketchUp functions and then moving on to more advanced concepts. Including material I haven't seen taught anywhere else. It's a lot of ground to cover, so I put together some notes for you to help you remember every thing. Stick around at the end of the video and I'll let you know how you can get a copy of them. So, what are the seven key concepts you need to know before tackling advanced modeling in SketchUp? let's start with number one, SketchUp uses polygons. Everything you draw in SketchUp is made up of end points or vertices, straight edges, and flat two-dimensional faces. Taken together, each face along with its edges and endpoints is called a polygon. So, all of the drawing tools in SketchUp help you create the endpoints, edges, and faces that form polygons. And all of SketchUp's editing tools help you change the position and orientation of those endpoints, edges, and faces. And that pretty much sums up everything you need to know about how SketchUp works. Everything you've ever seen in SketchUp from a simple 2D triangle all the way up to a more complicated structure is made up of anywhere from one to millions of these flat 2D polygons all stitched together in 3D space. So, as long as you can master how to use SketchUp's basic drawing tools to create polygons, and then master how to use SketchUps basic editing tools to change the position and orientation of those polygons, you can create pretty much anything you can imagine. Easy enough in theory, but in practice you need to understand a few more concepts. The next one is number two, connected polygons create meshes. Whenever you have two or more connected polygons you have a mesh, which can be used to represent a surface. There are two ways to create a mesh. One way is to add new polygons to an existing one. The other way is to subdivide an existing polygon into two or more smaller polygons. Whether you're adding new polygons or subdividing existing ones, you can use SketchUp's basic drawing tools to create meshes. And then, you can use SketchUp's basic editing tools to change the position and orientation of the endpoints, edges, and faces that make up the mesh to create more complex 3D surfaces. The trick is knowing which drawing and editing tools can be combined most efficiently to get the result you're looking for. Take a surface like topography, for example. You could use only the Line tool to create the mesh and then use the Rotate tool to manipulate the mesh, but that would be a slow and painful process. A better tool combination would be to start with the Rectangle tool and then use the Move tool to copy your rays for the width and length of the mesh, and then use the Move tool again to manipulate the mesh. Now, of course, there are even better tools within SketchUp for more efficiently creating and manipulating a mesh like this one. Not to mention extensions that can be added to SketchUp that can do the job better and faster. But stick with me, there's more to know before you sprint ahead, and try to use those more advanced features and extensions. That leads me to the next concept. Number three, the shape, orientation, and number of polygon matters. Let's back up to a more simple mesh made up of four polygons. It could be made up of four triangles or made up of four rectangles. The shape of the polygons that make up the mesh matters, since moving the endpoints, edges, and faces of one mesh will produce a different 3D surface than you can get with the other mesh. There's no right or wrong answer for what shape your polygon should be just yet. It's only important to notice this now before you tackle more complicated modeling tasks later. Take the mesh with four triangle polygons, for example. If you move an edge up in the blue axis direction, you'll have the start of a crude looking terrain that has a hill. But if you erase the edge you had moved up, then draw in the diagonal edge connecting the other two endpoints, you've changed the orientation of the underlying polygons and you end up with a valley. The takeaway here is that when you're working with meshes in 3D space, you often need to flip the orientation of a polygon to get the result you need. And of course, the number of polygons in your mesh matters as well. Take a surface representing a small piece of terrain, for example. You could use a mesh of 25 polygons to represent it, but you could also 100 or even 400 polygons. So, which is the best option? It depends. On one hand, you need to pick the option that gives you the best resolution or smoothness of your surface relative to what you need to show. On the other hand, you want to choose the lowest viable option as SketchUp runs more smoothly the fewer polygons you have. Now, before you make your choice it's helpful to know about SketchUp's Soft and Smooth feature. That's where SketchUp hides the edge and shades the connected polygons as if they were gradually changing orientation between them, rather than having a hard contrast and shading at the hidden edge. You can soften and smooth a single edge using the Eraser tool and holding down the Control key on a PC, or the Option key on a Mac. Or you can soften an entire surface by selecting it and then using the Soft and Smooth edges dialogue. PC users will find it in the Default Tray and Mac users will find it under the Window menu option. Then be sure to check both smooth normals, and soft and coplanar, and slide the slider until you get the results you're looking for. As you can see, while the lower polygon option seemed out of the question at first, perhaps they could work in some scenarios so long as you use Soft and Smooth. Of course, you can opt for the highest polygon option when needed. Just think of it like you have a polygon budget to spend on your entire SketchUp model. The exact number depends on your computer and the version of SketchUp you're running. But here's some rules of thumb. On most computers, SketchUp runs smoothly with models under 250,000 polygons. Models ranging between 250,000 and one million polygons may start to present problems, and models over one million polygons are tough to use on most computers. Managing higher polygon models is a topic for another time, but you can keep an eye on your polygon count by looking at the face count found in your model info's statistics pane. Okay, let's take a step back to review what we've covered so far. Endpoints, edges, and faces form polygons; connected polygons form meshes; and meshes are manipulated to represent 3D surfaces. We've seen a little bit about how all this works together starting from a single 2D mesh, but what about more complicated objects? That's where the next concept comes in. Number four, every 3D object is wrapped in a mesh. let's say you need a simple box, that's pretty straight forward. Just draw a rectangle and push/pull it into a box. But what if you wanna give the box a slight twist? To figure out how to do that you need to think of the box as being wrapped in a mesh. Right now, that mesh is made up of six rectangular polygons. In order to twist the top of the rectangle, you'll need to subdivide the sides. If you take the Rotate tool and rotate the top of the rectangle, SketchUp will use its auto-fold feature to automatically create fold lines. Basically, it subdivides the surfaces for you, but the result doesn't look quite right. That's because auto-fold subdivided the surfaces in opposite directions. To fix, you can erase away two of the edges and draw the diagonals back in between opposite endpoints. Still not very twisty looking. But remember, you can Soft and Smooth the subdividing edges on the sides, and suddenly it's looking a lot better. Knowing you can subdivide flat faces like this is pretty awesome, but there's another related concept that will unlock even more power that we're ready to cover next. Number five, wrapped meshes can have edge loops. let's go back to our box. Around each side you have a series of four connected edges that form a polygon, but forget about the face of the polygon for just a moment and focus only on the four edges. And you have what's called an edge loop or a set of connected edges where the last edge meets up with the first. Edge loops allow you to modify your objects in more predictable ways. That's because you can select an entire edge loop and then manipulate the position or orientation using Move, Scale, or Rotate. But here's the cool part, you can set up strategic edge loops when you subdivide your mesh that make it easier to manipulate later. Of course, one way you can do that is by drawing the edge loops manually with the Line tool. Or a faster option is to select an existing edge loop at the top or bottom, and then use the Move tool to create edge loop copies along the perpendicular surface. then move, scale, or rotate the edge loops to experiment with the control they give you. AlL right, edge loops are pretty helpful, but we need to know how to use them to make and manipulate more complicated objects. That's where our next two concepts come in. Starting with number six, Follow Me creates edge loops. You might've used the Follow Me tool or at least seen what it can do. In case you haven't though, here's a quick primer. If you have a path of connected edges and a polygon, you can use the Follow Me tool to extrude the polygon along the path. The path can be open-ended or a closed loop of edges, and the polygon can be any shape you want. With a little imagination and just a few clicks, you can use it to create all sorts of useful and complex models. But here's another thing, the edges that formed your original polygon can be thought of as an edge loop and Follow Me will create new edge loops along the path wherever it changes direction. Just turn on Hidden Geometry to see them all, and you can get even more control to manipulate the shapes you make. Okay, working with the Follow Me tool and edge loops can be a lot of fun, but there are many common situations that require a different approach. Fortunately, the next concept will give you edge loop super powers. Number seven, use Intersect Faces to create edge loops. When polygons on different planes pass through one another in SketchUp their faces don't connect, so they're not part of the same mesh. SketchUp notices that the faces intersect, but without a shared edge those two faces aren't connected. So, why does that matter? Well in SketchUp, there are many modeling challenges that are best solved by figuring out how to overlap two or more shapes, and then either combine them or delete one or more of the overlapping elements. The problem is that if you just overlap things, SketchUp doesn't automatically connect the polygons into one mesh you can edit into what you need. Fortunately, SketchUp's Intersect Faces feature has you covered. You can select one or more faces, right click, and select Intersect Faces With Model, and SketchUp will add edges at all of the intersections. This leaves you with geometry you can more easily edit to get what you need. Now, there's a lot more to learn about using the Intersect Faces command to do things like combine shapes or cut one shape into another. As well as about the three types of Intersect Faces you can perform. With Model, With Context, or With Selection. Those are topics for another time though because right now I want you to consider an often overlooked feature of Intersect Faces that will help you solve lots of useful problems. With Intersect Faces, you can easily add otherwise hard to create edge loops wherever you need them. Whenever you have a shape that you need to subdivide with an edge loop, just follow these steps. First, make sure your shape is made into a group or component. Then, outside of that group or component, draw a rectangle that is bigger than your shape and use the Move and Rotate tools to move it into position. Then, go back into your shape and get into Edit Group or Component Mode. Select all the faces that need to be intersected, then right click on the selection and pick the option for Intersect Faces With Model. And it will draw in edges that just so happen to be a handy edge loop. After closing the group or component, you can delete away the rectangle. Then back in edit group or component mode, you can use the edge loop to gain more control over the shape you need to modify. This works great with adding more than one edge loop at once. You can just set up a number of rectangles before using the Intersect Faces command. And you can set them up with even spacing or rotate it an even number of degrees by making an array of copies using the Move or Rotate tools. And that's it! You've made it through the seven key concepts you need to know before tackling advanced modeling in SketchUp. Of course, it will take a lot of practice, review, and experimentation with these techniques before you're completely comfortable and confident with them. But once you've got a firm grasp on all seven concepts, you'll know what it takes to solve almost any SketchUp design challenge that comes your way. That being said, I've got one more bonus tip for you. There's an app or extension for that. It's true. The concepts we covered will set you up for success when tackling the more advanced challenges you'll face in SketchUp, and it's incredibly valuable to have first hand experience with doing things the manual way. But whenever you face a challenge that you can sense will take a lot of time, especially if it's something that's pretty common for professionals in your line of work, chances are there's an extension that will help you get the job done faster. Take building a roof, for example. You could get the job done using Follow Me and Intersect Faces plus some basic SketchUp drawing and editing tools, but it would be a time intensive process. Thankfully, there are a number of extensions that automate roof creation for you. Just a few clicks and you have an amazing roof. So why not jump straight to extensions? Why bother with all of the manual ways of doing things in SketchUp? First, there may not be an extension for exactly what you're after and even if there is, I always remind my students that it's important to understand, at least at a fundamental level, how the extension works. Otherwise, you're just crossing your fingers and hoping the extension will do everything for you and do it exactly right. This can lead to frustration as you'll waste time tinkering with extension settings you don't understand or you'll be totally lost trying to figure out how to edit the results to fit your needs. But if you understand the manual building process, which is at the root of how the extension actually works, you'll have a better sense of how to interact, customize, and work with the results from the extension to achieve the final design you're looking for. That's it for the bonus tip. Congratulations, you made it through the seven key concepts you need to know before tackling advanced modeling in SketchUp. Did you learn something new in this video? Do me a quick favor and tell us which tip you like the most in the comments below right now. Or just let us know you like the video by giving it a like. By watching this video, you've already done your future self a huge favor and gotten yourself started down the right path. From here, it's definitely possible to learn everything on your own. However, if you want to invest your time wisely and avoid picking up bad habits, then I recommend checking out our Video Course Library. It's filled with $8,700 worth of SketchUp courses exclusively for professionals, including our Complex and Organic Modeling course. Head over to our SketchUp school website and try our courses for free. And if you're not ready to try one of our courses right now, make sure to at least review what you learned in this video right away. I put together some notes that make it easy to review everything we covered. I put a link to them in the cards. Oh, and one last thing. If you don't want to miss our next video, make sure to subscribe to our YouTube channel right now. Just click on the subscribe button below this video. Until next time, happy sketching! Mix them together. Be careful not to over mix at this step. As I like to say, you can't make an omelet without cracking some eggs here. So, we'll just go ahead and drop one in. We set that timer for 20 minutes. Oh, there it is. Those look delicious. (soft upbeat music)
Info
Channel: SketchUp School
Views: 64,772
Rating: undefined out of 5
Keywords: sketchup advanced tutorial, sketchup advanced modeling tutorials, sketchup tutorial, sketchup tutorials, sketchup tips, learn sketchup, how to use sketchup, sketchup pro, sketchup 2020, sketchup, sketchup modeling, sketchup organic modeling, sketchup complex models
Id: tG-YNxtT6bs
Channel Id: undefined
Length: 17min 27sec (1047 seconds)
Published: Sun Feb 09 2020
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.