SHOULD YOU BUY PSVR 2? PlayStation VR2 FULL REVIEW

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oh God oh God okay okay get out of my way bro oh I just want to point things to the flashlight spent a week now with the psvr2 and I've spent tons of hours countless long nights playing everything I possibly could in this headset it's time to finally sit down talk to you about everything I love the things I don't love and whether I think you should buy this or not now first let's talk about the actual headset itself physical outside Parts headset I like the look of it I really think it kind of looks like spaceship future-ish I love the black and white aesthetic they've gone for I feel like it's enough of an homage to the original psvr that it still looks recognizable but it's got its own style now when you first handle the headset it feels surprisingly light especially if you're used to a quest too with tons of accessories that thing weighs a ton this feels light it's got the Halo strap like the original one which most people it seems generally prefer Halo straps like the Bobo VR head straps the psvr the rift s they tend to be the most comfortable because they put that weight like a crown up on your forehead and around the back of your head instead of directly on your face it's got that same scope that slides in and out but now they've added the ipd slider here when you use the ipd side you don't see the numbers inside the headset so it doesn't correspond to a number that you see you have to aim it to where it's clear or if you go through the adjustment it will help tell you where to put that but you don't see any numbers that means that so far people have figured out it seems to be a 58 to 73 ipd range but we're not sure we haven't found any actual numbers on that yet and it does weigh a little bit less than the original psvr which weighing about 600 grams this weighs about 560. although you don't really notice that little bit of weight difference and I will say as far as comfort goes psvr1 is still a wee bit more comfortable a lot of people said that the padding is really thick it slides around a bit more on your head because of that you really have to cinch this one down more where the original PSR I never cinched it down I just put it on and let it rest where it landed they decide to go with fresnel lenses this time around which does mean nice big clear lenses but they do have those concentric rings in them which adds a little bit to goddries although I will say of all the fresnel lenses I've tried these seem to have the least God Ray problem of all of them maybe the way they space out the Rings or maybe that brightness of the screen I just don't see them as badly a big pain point with psvr1 was for a lot of people who first bought it and were glasses wears no VR headsets agree with glasses but the bigger problem was if you were wearing glasses they could potentially rub against your lenses and scratch them permanently one time with someone wearing glasses in my head so when I first got scratch one of the lenses and there was always a little blurry spot people have asked now that there's these big eye tracking rings on the outside here are they thick enough that you no longer need bumpers to keep your glasses from touching and what I've seen so far they are not because most glasses the lenses tend to protrude out anyways some glasses are going to be able to get in there and rub on them and because these are all your eye tracking here you can't put a set of bumpers necessarily just on those yet so you're gonna have to watch for some solutions but in the meantime really make sure when someone's wearing glasses they don't shove this in all the way against their glasses where they're going to risk scratching your lenses like we saw on psvr1 on psvr one I actually got a set of 3D printed just plastic round pieces that stick out here so that when someone with glass would try to wear this it would keep a physical distance between the glasses and the lenses so they couldn't get too close and scratch it but that said four glasses this is actually a really good headset because of the forehead design and the way not xylophone the accordion style the facial interface here is you can still actually cover the light Gap around your eyes there will still be a little because your glasses frames is going to hold this out a little bit but much better than most headsets that you try to wear glasses with so it's pretty glasses friendly besides the fact that you might scratch your lenses cable is four and a half meters slightly longer than the original psvr cable now with a four and a half meter cable you're getting a lot of length of cable but we have found that some USB extensions especially if they're less than three feet seem to be working just fine if you need to get a little extra cable out of it I'll leave a link in the description to a couple different cables for you an interesting thing it looks like the original here it looks like it's fully attached but up front here we can actually see where the cable ends it runs all the way around and through and this can actually be pulled directly out so it does mean if you're someone who breaks your cable your dog choose it up there's probably going to be a repair option although it may be send it to Sony and they'll replace it but at least the cable is not fully attached and integrated there is a possibility of replacing it the headset has a lot of different functions and buttons one it does not have anywhere on it is volume which if you've come from the PC World and you're used to having to adjust volume through your PC okay that might not seem like a deal breaker but when original psvr had a volume button on the headset Quest 2 has one on the headset you get used to that how is there no volume anywhere on this thing look at what it takes to adjust the volume here you have to press the PS button you got to go down you got to navigate over to where the audio is you gotta choose that you got to go down again click on volume and from there you can adjust the volume a pretty big step away from the old system that had a volume rocker directly on the headset or if you had the very old psvr it was on The Wire that you could easily change the volume but speaking of volume there is a microphone for in-game chat and when you first get this your microphone is way too sense sensitive way too loud and it pops really bad even in normal use there is a setting on your PlayStation you need to go into you go down to the mic settings and you need to go to mic volume and I actually turn mine all the way down to the bottom everyone I was gaming with said it was still loud enough they could hear me but I was no longer popping every single time I talked it's got the new function button which can be used obviously to go straight into passthrough whenever you need to which is really cool although warning if you are in-game chat with people you press this button you won't hear the game anymore you won't hear the chat anymore your mic is still hot they will hear you so if you go into a quick pass through to try and cut a fart they're gonna hear it be laughing when you come back power button obviously on the bottom a cool feature when you press the power button when you turn this thing on the headset Rumble shakes to show you it's on and just give you a little reminder the headset's there we talked about the ipd slider and the scope this up here for anyone who doesn't know those are vents right there to help keep your lenses from fogging up and I've got to say in all the sweaty gaming everything I did this last week even if it was cold or hot in the room I didn't have the lenses fog so this vent seems to be doing its job 3.5 millimeter audio port comes with its own headphones they're okay most people will probably be okay using them but if you want quality audio you're going to replace them and then of course the ports where you can Stow those in between use when it comes to the Optics and the VR experience inside the headset they say these have a 110 degree field of view versus 100 on the PS4 one I will say the field of view is noticeably a bit wider although you will still see a Blackboard on the outside what I've found with my head shape and my eyes if I get the lenses all the way in though the vertical field of view seems to be full seems that it's as high as I look up and as far as I look down I am seeing all of that in VR so I really only noticed the side border cutting me off which is a really cool sensation because some headsets that average has a high field of view have a narrower vertical field of view and you notice that then it's like the binocular effect all the way around where this it's only the sides that are cut off screen 4.1 megapixel per eye instead of one like the original and it shows the games look clear this screens are clear and weirdly sometimes when it goes into cinematic mode like in a Gran Turismo and you see just the big screen in front of you that looks even clearer than in the actual VR game when you have all of your vision sometimes those screens look so good I was wondering if it was actual video of cars versus the actual game footage the clarity of this headset is Top Notch compared to what's out there right now when we talk about how the psvr 2 has 4 megapixels versus the original psvr one having one megapixel there is something really important to be aware of the original psvr one had three sub pixels per pixel it had a red a green and a blue RGB sub pixel so that meant for a one megapixel screen it looked as good as it could for an OLED something that's been discovered now in the psvr 2 teardowns is that the psvr 2 may have 4 megapixels but it only has a full array of the green megapixel and actually has half as many red and blue megapixels on there so for a four megapixel screen it is not the best possible looking OLED screen it could be and that will be where if you look at them side by side it doesn't look like the psvr 2 looks four times better it does look a lot better and of course phobia rendering can help with that in games like Horizon they're using the eye tracking wherever you're looking it's giving you that really Clear Vision there and on the outside your peripheral vision it's saving processing power by not making the graphics as intense an interesting thing when that was actually playing on this playing Horizon and I was watching on our big TV I could tell where her eyes were looking because on the TV I could see that you know there'd be some tree branches she'd be looking that direction and it looked really clear and then she'd see some action happening away and that tree branch would all of a sudden get a little fuzzy so it's kind of interesting even on the outside from a social experience it helped redirect my eyes where her eyes were looking to there is a couple issues we need to talk about with the screens and especially because they are OLED screens you've heard me say it before but the mura or Mira is noticeable that is that smeary Haze that you see where not every single Pixel is exactly the same brightness so when you're looking at a darker image you might see kind of this grayish Hazel over it that's noticeable near the very edge of the lenses there's something happening with the Optics of the screens where you see images start to double we'll get a good demonstration here on the screen of what I'm saying but it's almost like if you were to see like a cactus and as it goes out of your view just before it reaches out of your view you start to see the other edge of the cactus and it merges together with that kind of like when you're looking at two mirrors and there's a space in between two objects that you're seeing in both of them and then it merges together we'll get a good video on the screen to show you that because it's weird but it's something I noticed OLED smear is something else that's talked about that's if a pixel turns completely off in a black image and then it doesn't turn back on fast enough you might see blacks kind of smear across the screen good example is in Gran Turismo when you're driving fast and people are flying by if you actually try to look at the people you'll notice that you can kind of you see the person clearly but there's a little bit of a Halo outline of them that is somewhat transparent on either side as they're zipping by takes you out a little bit it's not a detail you're going to notice but for those of you who are serious attack enthusiasts TV Enthusiast you're going to catch these things what surprised me the most as one of my favorite features about the whole psvr2 experience is the headset haptics it is the most revolutionary feeling when you get hit by something and you actually feel it in your head too and it even makes the screen shake a little bit when it really rumbles it's kind of like how when you're playing a flat game and the screen shakes it's like that but in VR that has actually turned out to be my favorite thing on this headset and what I hope every other headset adopts in the future okay the headset haptics it takes a minute to get used to it but once you do get used to it you just accept it as part of the experience it is really cool let's talk about the software experience but something I really want people to remember is software can start off Ralph with a lot of launches there's been like 50 updates to the quest now the psvr one when it came out the tracking was really rough kind of moved like this when you're holding your hand still and a couple months later they updated it and then it just moved like this so keep in mind anything with software can change and it hopefully will the software is going to feel really familiar if you're already a PS five owner when you get into this you see a big screen up in front of you that is just your home screen on your PlayStation but the thing about that if you've come from a psvr one it's fine that's how you're used to navigating it's not gonna be an issue but if you come from something like a quest it feels really dated because in a quest you take your controller and you aim at the game you want to play and you click on it on PC you're in a whole home environment that has your games on the wall and stuff and you aim and point but now you've got this awesome controller in your hand and instead of saying oh I want to play demio Oh I want to play Resident Evil 8. you're using the analog sticks and then choosing it with X so you pull up the menu and then you're back to moving with sticks small detail but just when you're so used to pointing at them it feels kind of weird that we're in VR why is it all flat controllers again it's not a big deal it's not a deal breaker but it's something that if you're used to the intuitiveness of more modern VR headsets it feels a little weird to suddenly be going back to these weird analog controls when it's like why can't I just point and click at what I want to play when you do decide oh I want to play a flat game but in my view our headset it will not show on the TV now it's probably not a lot of case uses where you're going to be doing that but it's a weird detail that was lost between PS4 and psvr2 and not only flat game but there's a lot of times you're in a menu or you're in the end user license agreement when you open a new game and everybody in the room is excited wanting to watch what you're doing in VR and you're sitting there scrolling to the bottom of the lights agreement and accepting and going forward and all that time that you see that inside the headset the social screen is just completely black is it capturing the pass-through or no yeah which is weird because it was like with the psvr the original one everything was always on that screen that you were doing except for 3D movies which you can't watch anymore on here because 3D Blu-rays don't work on PS5 a small detail but something else that was lost in translation from psvr one to two but it is nice that if you're in a game already and you're going to pass through that still shows on the TV and something that we just actually tested passthrough is clear enough to respond to a text message it's not the ideal way I would probably still more often pull my scope out and lift my headset up a little bit but if you get your phone close to the screen and usually if I closed one eye I could easily read everything on my phone so that shows that this is some of the clearest pass-through even in comparison to something like the quest Pro which is color pass through yet you still cannot respond to a text message through it probably the biggest leap from psgr one to two is finally having working controllers that have a freaking analog stick on them for those of you never had a psvr one there was no analog stick and navigating in games was atrocious the controllers overall I'm actually happier than I thought I would be I love that the wrist straps that they made can be tightened just like that I don't have to sit there and try to wiggle them in a weird way and push them up I just do that you know I was wondering after all this did psvr want to do that and just none of us knew it nope that would have been a revelation all these years later I think the controllers look really cool they have analog sticks which from PS4 that's that's all we really wanted so everything else is just gravy the Adaptive triggers are awesome when you're using those in a game like powwow especially in like a gun game where you're switching from gun to gun to gun it feels like every gun is slightly different because of the way the trigger pulls having pressure on a trigger when you're pulling it it just really adds to it I like that a lot the grip buttons when I first try these I really liked that it was just a single click and you knew okay I'm gripping it I'm not gripping it I'm gripping it but when it comes to games where you have to hold a gun all the time you're having to hold decently hard and over time I found that I was loosening up just enough that I was dropping my guns nope well come here some games are trying to solve that or unintentionally tried Pavlov doesn't even have an option yet where you just hold the gun all the time in Pavlov click to grab a gun and then she won't drop the gun you have to click it again which to me is really immersion breaking because I want to feel like if I'm holding the gun I'm holding it and if I let go I want the gun to drop but I can see with the difficulty of having to hold this for all that time while you're playing around maybe that makes sense the button placement I do have to question a little bit this makes sense this makes sense this right here doesn't make great sense you feel like this should be a star button or you just unintentionally bump it with the bottom of your thumb and you keep pressing this when you're trying to press this start button or the options button which feels like it's a long ways out of the way it's a minor gripe and people with different hand shapes might never have an issue with this but I've seen other people talking about how they keep pressing this button when they don't mean to or they press it instead of this and it's just kind of an odd placement for that I almost feel like the options button should have been more accessible and the PlayStation button should be harder to press although you have to press the PlayStation button every time you want to change the volume so maybe it made sense to have it close at and these are hard when you're blind and your headset's on and you can't see what you're doing to get on your hands if you've kind of pulled these out that's why I'm used to doing the old one and you grab and you can't see what you're doing you feel around and you feel around and you can't really find what you're doing but luckily Sony's built in a few things where automatically when you first put your heads on it says get your controllers and it leaves you in pass through to see them so you can see where you're trying to grab and then when you try to grab it differential on the screen which ones which says lnr because if you look at these just sitting there it may not be very clear which one's left and right it tells you that so they're trying to help you there and for people who are concerned oh that wrist thing might not fit their hands I've got decent sized hands and I can get both of them in one controller so I don't think you're gonna have a problem at all with size in that respect but I will say I've seen some people saying they feel like they're having a hard time getting their thumb back far enough to press things and even there I'm seeing it's starting to hit that ring or they're having a hard time just keeping their thumb down low enough to reach buttons so your hand shape and actual length of your fingers might affect you more than your actual size of hand and wrist because there's no way if anyone can't get their wrist inside this thing I want to meet that person because they've got a freaking massive wrist I seem to be getting five hours out of these so far about four hours it starts to tell me hey they need to be charged but I can get at least another hour maybe a little bit more out of them before they die which for me is more than enough time but I would highly recommend everyone consider a dock or something you don't want to be plugging one into your PS5 and then waiting for it to charge and then unplugging it plugging in the other one I prefer to have them both in a dock ready to go and as we've learned from other VR headsets having your batteries always topped up and full when you go to play usually helps you have less tracking issues that voltage is good and high it's ready to go so I would recommend getting a dock for that sake if you do happen to run out of battery I did test you can play games while these are plugged in it'll say for your safety unplug them but I mean you could theoretically put a battery pack in each pocket and run them to each controller and keep playing while they're charging it's an option I don't recommend it the controllers haven't been completely without their own tracking issues so far like the quest you've got four cameras on here aiming outward one problem that I've noticed I've said this before depending on what kind of games you're playing and where you're going if you're doing something like a bow and if you're even if you're just pulling it back to your mouth like people say is the right way to go look how far out here the closest camera is right now it's gonna lose sight of that a little bit you see that when you're using the bone Horizon the backhand wants to drift a little bit you could try to be like this and like keep it in view but you are going to run into some occlusion which is when the headset can no longer see the controllers and it loses sight and therefore loses tracking even when it can see the tracking I've ran into a few problems with tracking I had one in pavlovler no matter what I did my right hand was just all over the place this is me holding the gun still right here and this is what it's doing it's all over the place right now and I'm worried it's because the controllers are hot so oh my God I can't shoot with this like this I can't aim I can't aim for it look at this look at this I can't even shoot and I could not I shook them turn them off turn them on I just could not get my right hand to come back it was bouncing all around software updates can potentially figure out what this is and fix it and something that we learned about the tracking that was really interesting that we'll show you here with the IR camera the IR lights are not only in this outer ring like people expected but they actually run all the way up so it does have the potential to see further out here but again if you're looking out from a camera perspective you're not really seeing these at all unless you're like this or like this or something where those are going to show but they did try to take the tracking lights all the way they could to help with that there's also a controller issue that so many people on Reddit are having the issue they've made their own Mega thread just to talk about it and that's a weird thing where these buttons are working in menus and when you go into a game they don't for those who don't know any PlayStation controller not just these if you hold the PlayStation button down for 10 whole seconds it feels like an eternity when you're doing it the guitar will turn off and then you press it again you turn it back on and that seems to be temporarily resolving that issue but I'm hopeful they'll figure out what's causing that and fix that because there's enough people that are having this issue that it's kind of deal breaking for those people who've experienced I have had it yet but I have had the hands running around and I've also had the issue where standing in front of my TV it's losing tracking for those who don't know that is an issue if you have a big TV if it's bright and that image on it's changing all the time because you're inside of VR it's confusing the headset because it's trying to pinpoint tracking onto your TV and see what the heck that is Sony have built in a solution in the PlayStation menu under accessories under psvr too you can enable a mode that helps with that tracking and what it does is it puts a border around your TV that's actually made up of like the little Sony symbols and it actually kind of reminded me of back when we were at zero late and see how their walls had all these weird black and white patterns that was actually to help with Inside Out tracking well now they've gone and done something like that for your TV but you have to enable it that is something that I may actually have to use on my TV but it kind of messes up the social screen experience when everyone in the living room is instead of looking at your TV and that now they're looking at this smaller image with the Border another solution is don't face your TV you don't have to anymore there's no camera to stare at like there used to be but if you're playing a game where you're turning anyways you might end up facing the TV another thing in pavlovo is really expecting was going to be a problem was these I thought these would be an issue but what I found so far is I'm very rarely banging these together because if you go to dual wield a pistol you bring your hands together like this it's very rare that you're trying to touch your wrists in this position like even putting a MAG in a gun in a pistol you're going and it just seemed like these really weren't banging into each other like I was worried they would we still don't have beat saver yet so I can't tell you what is it like with beets here when you're really swinging hard are you hitting yourself in the side are you hitting yourself in the head but the fact that the tracking ring doesn't come up here I also have yet to hit myself in the face once or on the Quest 2 I hit myself in the face pretty frequently more often than I'd like to admit so the way that they've designed these Rings actually has done a pretty good job of allowing you the freedom to move around and do stuff and they rarely ever Bang into each other I do wonder when it comes to a game like Walkabout mini golf which isn't out yet are they going to say just leave One controller aside like how do you hold a golf club with something that looks like this golf club you know with other controllers it was easier to simulate a golf club these definitely don't but walk about mini golf's great if it comes out I would still check it out when it came to the actual headset tracking of the room besides the occasional TV issue it seemed to do a pretty good job of mapping out the room and even you even see it mapping which is really cool to see it do that one thing that I had a big problem with was my green screen which makes sense the whole point of a green screen is it for to be one color for a computer to easily be able to cut it out of your background so if I was looking at the green screen it kept wanting to lose tracking I could go as far as putting some you know lighter green colored duct tape shapes on there if I have to most likely though since you're not doing mixed reality with one of these you're probably not going to be looking at the green screen but it is something that gave it repeated problems seemed to do a pretty good job of keeping my guardian up so when I would come back to play again it usually remembered my guardian I'd say only about one in five times so I had to remap my guardian which with my quest it's like one and two or almost every time I have to remap my guardian I'm used to doing that so the fact that this didn't make me do it very often felt like a blessing that said the Guardians as far as we can see can't be disabled unlike developer mode on the quest with this you can turn it down to a low sensitivity and you can map out your walls way past your physical walls if you're someone that just doesn't like the guardian who uses a mat or something instead those are kind of your options there's no way to fully turn it off but there is some ways to kind of work around it that said they'd recommend never not using your guardian because you're going to punch your kid ultimately what's more important than any of what we've covered so far games if there's not games to play there's no point to buying this headset so what is the game situation like right now what is the ecosystem like foreign as much as it pains me to say this the ecosystem currently is kind of sucky but it's one week since launch I guess that should be expected the way it's felt in VR for the last few years is if you were to buy a Quest 2 or a quest Pro or a VR PC VR headset there's so many years of backlog that it doesn't feel like you'll ever run out of games tons on there where with psvr 2 not being able to play most psvr1 games and view psdr one game so far have got an upgrade to be able to play it feels like you're completely starting over I had like 300 psvr One games I have a ton on the quest so to come to this and have about 40 titles right now 30 or more of those were already available on the quest I already played a lot of them on the quest it feels like you're basically stuck with the big hitters the No Man's Sky Resident Evil 8 Gran Turismo 7 and Horizon the new ones the ones that are mostly exclusives are ones that couldn't run on Quest and it's something to get you started but for now it feels light if you've never owned a VR headset that Library would be a lot to start with and it might be a little overwhelming even especially how much the games cost and so you probably have tons of content but for someone who's been in VR for years has played most of the games ps42 already had do I want to spend 30 bucks again to play the same game I've already played no I'm looking for what's new or what's exclusive and right now it doesn't feel like there's a lot of that that will change but right now current state it feels a little rough and a couple other weird things that the PS3 R1 had that this one doesn't like YouTube VR you could watch YouTube VR videos on the ps31 YouTube hasn't updated yet to do that on this one as far as I could tell I tried I went in looked at 360 videos and they just appear as a big screen in front of you and you can turn the controller to turn the 360 but you're still not seeing them in VR here and if you go to live stream on this I really really was expecting to start live stream working because I thought it would have in headset chat that you could read like the PS3 I wanted nope you're stuck with either using Sony's built-in audio one which doesn't tell you who said the chat just reads the chat out loud and your stream can hear that chat so be careful with Alexa ordering a pizza if you get the wrong person in your stream the svr one could see Chad I know I hate that I cannot see your typing after all of this testing all of this gaming let's talk about whether or not I think you should buy this what it feels like overall to me the psvr 2 feels like Sony has been working for years to take everything they've learned on the psvr one and to make it better they've made it way clear way better controllers revolutionary features the triggers the haptics and the headset you know these triggers were actually made for VR and then they liked them so much they put them on the Dual sense controller too they've improved everything there but it also kind of feels like they didn't watch the competitors they didn't see what the competitors did and bring in those features too just like the simple thing with like the quest menus or like making sure it had a volume button on some of those things feel like they were so focused on making a better psvr experience which was the job they're trying to make a PS3 that it does feel like some things are getting left behind especially how it seems like most modern headsets this year are going to have pancake lenses which allows this headset to just be so small and so clear Quest 3 is supposed to have them Quest Pro vivexr Elite these fresnel lenses I feel like once the Quest 2 dies out are gonna feel really dated on that note this thing is hooked up to my TV I don't have to worry about the battery I can always see what's happening on the TV well most time I can it's easy to put people in this will probably be the main headset I show off to people from here on out and I'm happy to have it for that reason because I show VR to a lot of people I love sharing it but that said for me if you right now own a PS5 you've never owned a VR headset and you want to get into VR buy this headset it's a lot of money but if you don't already own a VR headset there's a lot of games you miss out on that are in the backlog that you can try on this get it but if you don't own a PS5 or if you already own a Quest 2 you already have a bunch of games I gotta say wait wait A PS5 costs a lot of money by itself they're hard to find and there's rumors of a PS5 Pro coming which means the PS5 price might drop the original psvr started out at 500 for the bundle and it dropped pretty quickly in price when the quest 3 is announced if it has pancake lenses and other specs that beat the ps42 that also might Force the price to drop and by then there will be plenty of games to play hopefully that you didn't already play on your quest too so ultimately there's a couple different audiences coming here but that's my answer if you are totally new to VR this is the this is great it's also wired if you've had a wireless heads all this time if you have a wireless PC headset and you got all the games PC can have it might feel tough to come back to this I've been surprised at how annoying I find this wire and I've got all kinds of Cable Management Solutions made to keep the wire off me I will show people this headset and I have a feeling most of them will buy the quest or they'll buy the quest 3 because that's exactly what's happened with every other headset that I've shown to people that has a cable on it VR enthusiasts are okay with the cable but the masses most people want that wireless experience and I get it so what do you think have you gotten one is this video swaying how you felt about getting one are you holding out for the news of what's going to happen with Quest 3 I would love to know in the comments down below we've covered a lot of information if you need to go back and go through another section it's all here for you so don't worry about that we've said a lot but if there's anything else I haven't covered drop it in the comments and I'll do my best to answer all your questions about it as well overall I'm still excited to have it but I'm basically going to be spending my time in those four major new games until more games come out astrobot 2 and Far Point two please please but thank you again to all of you for being here watching thank you for Sony for sending us not this one but they sent us another one that we do have over there we are so close to 35 000 because of all of you so thank you once again and I will see you in another reality thank you [Music]
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Channel: JayBratt
Views: 203,284
Rating: undefined out of 5
Keywords: quest 2, oculus, vr, virtual reality, psvr2, psvr 2, psvr 2 review, playstation vr2 review, playstation vr2, psvr 2 in depth, psvr 2 in depth review, psvr 2 lenses, psvr 2 tracking, psvr 2 tracking issues, should you buy psvr 2, psvr 2 should you buy, psvr 2 full review, psvr2 review, psvr 2 gameplay, psvr 2 setup, psvr 2 games, psvr2 games
Id: f2xHmh3MnlY
Channel Id: undefined
Length: 29min 1sec (1741 seconds)
Published: Sat Mar 04 2023
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