Seething Spectre: Sevagoth and His Shadow [#warframe] (Sevagoth Guide)

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hey everyone so episode 2 of the seething Specter sevagoth Guide Series that's a that is a mouthful this is a series I started because I am one of the few people who made sever goth and felt that you know maybe some other people might like to pick him up but just get too confused because there's not a lot of resources on how to really play him that well with that said in this video I will be covering all of seven God's abilities a bit of tidbits here and there about them and also how to obtain sever golf in the first place this is far from the end of course for episode 2 with future episodes including things like weapons suggestions and even a gameplay breakdown to kind of get an idea of what I'm thinking whenever I'm in missions thanks to the recent Channel growth as well I now have access to the community tab which I'll be using to hold polls and all sorts of different things to update you all on new videos and maybe gain suggestions with that said onto the video added in 2021 alongside the call of the Tempest star request to sepak off his brain that provides a loss at the cost of well being very costly to list a few things that severograph provides for those who are curious we have high survivability with Gloom and his unique self-reviving passive a damage increase with reap and its augment scaling damage with the 2-1 combo that he has which I will cover later wrong crowd control thanks to Gloom once again highest energy between all of his abilities incredibly high damage with Shadow form and most of his abilities do not need line of sight in order to function because you know walls are [ __ ] nerds to actually gets heavy off you will need a few things beforehand and they can get very costly firstly you'll actually need to wear a Jack and then you'll need to complete calls attempt the star request after that you'll need to either unlock the Neptune Pluto or Veil Proxima in order to access the void storms there as that is where Parts drop I would recommend farming in the approval Proxima as Neptune has a lower drop chance and while the veil does have the same drop chance as Pluto it also has incredibly higher levels so not really worth it in order to actually craft sevagoth you'll need three main parts and Main blueprint as per usual with the main blueprint coming from the call of Tempest star request itself for the neuroptix you'll need 15 000 credits six neurodes 1200 titanium 750 rubido and 2750 Salvage metal for the chassis you will again need 15 000 credits eight morphics 650 cryotic two null stones and 3 300 alloy plates for the systems you will again need 15 000 credits two argon crystals 250 oxium 12 asterite and 2950 Nano spores once you have all the parts crafted you'll need another 15 000 credits all the parts themselves and then three organ cells in order to construct sevagoth himself quickly looking at his stats upon reaching rank 30 we have 300 health 270 Shields 150 armor 188 energy and a speed of 0.95 which is roughly average compared to most other frames no if all that information somehow didn't scare you off don't worry there is so much more okay okay let's let's start with his passive upon death sevagoth will summon his tomb and unleash his shadow during this time you can consume five enemies with shadow in order to self-revive at literally no cost is this insanely strong absolutely and once we get into the finer details you start to realize how hilariously ridiculous this passive is firstly this can be done infinitely there is no cap on how many times you can self-revive with this passive so good luck actually dying outside of maybe arbitrations because it doesn't work there during this passive severgoth's Shadow only has access to consume however consume is boosted a deal 100 damage ignoring all armor and Shields and damage reduction auras but Overgaard can still stop you hiya editing ion here so something I forgot to mention in the original recording of this is that while yes you cannot light attack Beyond certain bugs you can actually consistently have attack while down so you could theoretically remove the overguard of an enemy and then consume them to contribute to the passive I just wanted to add that in sorry now if you do happen to fail to actually collect five Souls you will die properly and willing to use up a revive you also need to watch out for things like hounds and acolytes as they can actually lock your Shadow out of using consume which is of course not fun though if you're with the team don't worry they can still revive you normally by interacting with your tomb just like it were your actual body starting with cerebral's actual abilities we have reap this has said because cast out his shadow and deal radiation damage in a bubble around the shadow itself and also afflicting enemies with the death's harvest debuff the debuff itself is essentially a damage multiplier so if you have a 50 debuff you'll be doing plus 0.5 times more damage disability also got a new augment recently called Shadow Haze which increases the crit chance on enemies afflicted by a death's Harvest killing enemy enemies afflicted by death's Harvest with this augment will also cause them to summon a new shadow that acts exactly like the one you cast minus the ability to actually aim it manually killing enemies afflicted by death's Harvest will also charge your death well by five percent which is going to be important later reap also has a unique Synergy when paired with soap which I'll get on to very soon speaking of so actually so is severoth's second ability when cast any enemy is actually hit by the ability will start to take a damage over time in the form of true damage and once again no line of site requirements so if you don't have any enemy detection this can work weirdly well as a sort of damage radar essentially I I don't know now the damage type of disability is super important because true damage ignores armor Shields and damage reduction auras so if you really want to boost the actual damage of this ability so it just kills enemies regardless of armor you could probably bring along a panzerville for Filer and also use your first ability reap before casting so albeit there is a reason why you might want to do it the other way lifting enemies with so and then casting reap will cause them to explode dealing 25 of their Max Health as blast damage to other nearby enemies for some reason this also causes Reef to actually tick twice for some reason I'm not sure why but I'm not going to complain damage is damage you need to be careful when casting this ability because as long as there is one enemy still alive but affected you can't recast disability yes it's as frustrating as it sounds the ability also has damage fall off with it being able to lose 70 five percent of its Max damage if the enemy is too far away the Synergy between reap and so does also mean sebagoth is very energy hungry as you'll be casting these both quite frequently and lastly just like three so we'll ground five percent extra charge to the death well if it kills an enemy moving over to sevagoth's third ability we have Gloom Gloom is an AOE aura that upon first pass slowly grows out over time until it reaches its max range enemies within its range are slowed and you also gain life steal your team can also benefit from this lifesteal if they're within range of gloom and just like the other abilities no line of sight requirement you can affect enemies through walls still additionally just like the other abilities Gloom does contribute to your deathwell charge however it only grants 0.1 deathwell charge per second per enemy so yeah this might take a while Gloom slow is also capped but it's at 95 so boohoo much like other channel abilities Bloom does drain energy Over time however it depends on whether there are a certain amount of enemies within the field or not if there are no enemies within gloom's radius you actually don't have any energy drained whatsoever however for every enemy within the field you will slowly have 0.75 energy drained per second up to a maximum of 10 enemies which means uh Gloom is also savigoth subsume so yet you can give any frame in the game a 95 slow and like steel this obviously has heard severagot's popularity a bit but he's probably getting there D hasn't completely forgotten how he exists also rather funny fact actually this can affect fighters in rail Jack so if you're actually close enough to them you can slow them is this a good idea absolutely not but it is absolutely hilarious and we have savagat's last ability except psych because it's actually just a second Warframe exalted Shadow you once death well is over 75 charged as indicated by the death wild glowing in white instead of purple sevikoth can unleash his exalted Shadow leaving his normal form behind in a stationary invulnerable State the shadow itself is treated as an entirely separate Warframe with its own mod slots and arcanes and even an aura slot the shadow is restricted to melee combat but the Shadow's claws that it comes equipped with are insanely strong and are modable like any other melee which uh does mean you will need a small fortune format taking a quick look at the stats we have 300 health 150 Shields 450 armor 150 energy and then a speed of 1.1 amidst the many quirks that shadow has dying isn't the end as instead you'll just regain control of savagoff Shadow can also make use of the mod preparation to fill its energy upon every cast as it's considered a fresh spawn any Arcane stats such as Arcane blessings Health bonus are not reset in between casts so don't worry you don't need to recollect those Health orbs however it will reset if you fully die but not to be expected the shadow also makes use of any archon shards installed into savagoth gaining the exact same benefits which is insanely strong what's also cool is that things like Gloom aren't deactivated upon going into Shadow form with it actually remaining fully active so you can actually pull enemies Within gloom's Reach and then just heal off of them with that said unfortunately subsumes do not gain this level of synergy so yeah don't bother as mentioned before Shadow has its own abilities starting off with Embrace Embrace has sevengoff's Shadow pull all enemies in towards it in a cone stopping right in front of it for easy melee kills and yes if you think this sounds like a pocket larva that's because it is I yeah it's it's arguably better actually because it has far better range other than that it's a pretty no-nonsense ability which is going to be a consistent theme with most of Shadow's abilities strong but simple next up we have consume upon casting savagoth's Shadow will Rush towards any enemies stealing health and dealing percentage-based damage that bypasses armor alongside dealing a flat amount of damage most players get a little confused with this ability since they think it's like Reef but not really you actually have to have the enemies within your crosshairs in order to actually Target them the ability also has a slight bit of vertical restriction um I don't know the exact limit of it it's just kind of gonna have to be trial and error I'm afraid for you to figure this out the way I personally treated is that if I'm basically not the same height as I would be if I was standing on the enemy's head I'm probably gonna miss the ability also forces enemies down off the ground much like a blast proc so this could be used as a weird panicking capacitation ability returning again to a simple no-nonsense we have death's Harvest this is essentially Shadow form's version of reap with it applying the exact same debuff one thing to note however is that the debuff in Shadow form scales off of Shadow's strength not sevengots despite this disconnect it does actually gain benefits from shadowhaze with its spawning Shadows on Afflicted enemies and granting the crit boost however Shadow's claws don't get that same crit boost this is explained in a video I made previously which uh you should you should go watch that yeah and lastly we have really nice this is pretty simple it basically returns control to savagoff's body however it does teleport savagot to wherever Shadow was so you can use it as a weird form of traversal this ability is also kind of forced if Shadow dies or savagoth's main body gets touched by a nullifier bubble in either of these two cases you won't actually get teleported to Shadow's position instead returning to whoever's ever goth's main body was instead and that's that abilities my personal build and for the most part everything I need to cover in this video weapons and of course a gameplay breakdown will be coming in the future but well I'm a bit tired sephagoth has a very special place in my heart which is why I was very excited to actually start working on this video he is a very resource intense frame and energy hungry with arguably one of the more difficult kisses to grasp but for me I that's kind of how I like it and when built right he can be an absolute monster I sometimes find myself out dpsing sarin and maces and of course one of us doesn't have to care about walls [Music] foreign [Music] [Laughter] [Music]
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Channel: IonScrapper
Views: 5,562
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Keywords: Warframe, Duviri, Duviri Paradox, Warframe Duviri Paradox, Warframe Update, Update, New Update, Warframe new Update, Gaming, Memes, Funny Gaming, Funny, Gameplay, Warframe Gameplay, 2023, Warframe 2023, furry, furry gaming, furry community, furry content creator, furry video, furry content, cringe furry, Warframe Content Creator, Kullervo, Warframe Kullervo, Warframe Seven Crimes, Warframe Seven Crimes Of Kullervo, Seven Crimes Of Kullervo, playwarframe
Id: wtUEcLwwe6I
Channel Id: undefined
Length: 14min 46sec (886 seconds)
Published: Mon Aug 21 2023
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