Secrets of the Citadel Ruins Part 5 | Inkarnate Stream

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hello everyone welcome to another incarnate live stream today we're going to be doing secrets of the Citadel ruins part five in the previous episode we put together ruins and some details we went over a lot of cool tricks how to add natural elements how to create obstacles and more interactive environment for your combat in today's stream we're actually going to be making the Citadel itself and all the various floors it's going to be a tower a citadel is a tower and we're going to put multiple floors we're going to be building that with the shape tool now I did do a couple changes off screen I did break the bridge as well as I did break the bridge as well as adding some light and Shadow to it but don't you worry if you want to know how I broke things don't worry we're going to be showing that in this stream when we make the Citadel now I also want to let you know that if you need to make requests for videos you can go ahead and check out this link that I've added in the chat that way you can request videos I see the top one right now is going to be a shipyard so I'll be making sure to add that to the to the list that sounds like fun so let's just jump right in okay so first and foremost when you're putting together any kind of structure it needs a foundation buildings step are built on top of a foundation it's a flat level surface for them to stay structurally stable when you do not have a good foundation the building can collapse now the Foundation is this kind of thing right here this little square I'm actually going to make the foundation circular it's actually a little bit easier to defend because of the visibility with a circular platform instead of a square one and also the tower that I'm making or the Citadel is a square and so I don't want to have a square on top of a square it looks kind of weird so we'll make the platform a circle I'm going to go into levels and I'm just going to delete this delete the clipping mass that I put on there and then I'm going to make a circle instead use this shape here turn the fill off I'm also going to click circle like this okay about that size looks good and as you can see the stroke is way too big so we'll bring that down there we go about a little bit bigger I think oh no it's a little too big my bad there we go there is the platform okay I'll go and put it right up against here like this I want to completely hide the circle and then I might make it a little bit this size is still too big and then we'll add a clipping mask because we want to be able to paint so I'll go into here clipping masks the circular one's going to work great it looks like I might need to transform that a little bit let's go to advanced settings go to transform and then get rid of trans Transformations by just clicking X and it will go back to its default here we go scale it up a little bit there we go all right it's looking all right scale it up till it fits fills in the whole thing there we go perfect there we go all right sweet so the foundation is done now we can put the square part on and I'm going to go ahead and lock everything up so I don't accidentally click anything we'll go back to the shape tool and click the rectangular shape and then we're going to make the shape like that and actually what we'll do is we'll turn on the grid so that I can actually see there we go that looks good and we're going to make it 3x3 and that'll be about 15 ft and if you're thinking well that's not a lot of room don't worry we're going to add in a stairwell Tower because the stairwell Tower is a way to free up room in the center of the tower one of the biggest struggles that I see when putting together a tower is making room to squeeze everything in a stairwell Tower will put that to the side and then you'll have plenty of room for your players to move around so I'll I'm going to turn snap to grid if you're wondering where snap to grid is at the bottom here snap to grid if you can't see that then not sure what's going on with that let me go and put this here 3x3 I think that looks good I'm going bring the stroke size down like this I think that looks about right okay all right let's go ahead and turn the grid off I don't need that anymore and I just want to get the shape right I'm going to quickly save and then we're going to go ahead and do a resize and I always do a resize when I want to create interior so that they're separate from the the exterior part so once it's done saving is we'll resize it and then start making room for the inter I and there's going to be four floors each floor is going to have its own theme and some floors are going to be broken and then they'll have to go on some Boardwalk on the outside of the tower to get to the next floor because the the stairwell tower has been destroyed whenever I'm making a a rubble or a broken section of a tower I usually put the rubble and the broken parts at the top because if the broken parts are at the bottom the tower is structurally instable and will likely collapse so the bottom portion the bottom parts of the Tower or Citadel are well enforced but the top parts will be broken okay we'll we'll show you how to do that so if you go over to the grid tool and go to resize from region and I'm going to put snap to grid and then I'm going to click hold and drag and we're going to make the room for the tower Interiors to the side here like this let's go out a little bit further so there's a lot of room what you don't want to do is have the interior rooms so close to the exterior part that you can kind of see that especially if you're not meant to see the exterior I guess that's okay if it's the first floor but on multiple floors we're going to have the area be black so we'll go ahead and resize about this big looking at the size of the at the tower floor as I think that's about right we want enough room for four floors I'm going to click confirm I'm going to turn off this new map remove all the objects I don't want to remove them a lot of them are going outside of canvas I'm going to save and proceed it's going to go ahead and re resize the map and resizing basically rescales things it's going to scale things down the more that you add to the canvas with the resize tool it's going to continue to scale down the stamps just so you know okay now I have space on the right side now I'm going to take a clipping mask like this a nice big one and I'm going to make sure that it's on top and I'm going to cover up this entire area like this there we go and then I'm going to take the color black and then I'm going to go ahead and fill the FG layer with this and what we could do is just use this shape right here apply and then there's your black space for the rooms so I can just copy and paste this and make sure that these are up above like this now you have this nice black space for the towers and again make sure there's a lot of room for all of them to fit in there if it was like a 10 room Tower you're going to want to resize even bigger and you don't want these so close to each other like this to when when your players are walking up against the wall in the top one they can see the walls up here you want to separate them so there's some space that's one big thing with the vtts is you want to make sure that there's a lot of space in between now we can make these a little bit bigger too if we wanted to they are kind of small so we can just scale them up if we wanted to it's up to you I'm going to turn the grid back on so I can see and then I'll put snap to grid I'm going show the grid and I'm going to also turn on Snap to grid snap to grid there we go and then this way they are snapped to the grid okay put some room here and instead we can actually I'm actually thinking of scaling them up a little bit just just a bit I think that looks good right there let's do that okay and we'll start with the base floor now you can put the base floor just right here like this but my suggestion is is that you should make the texture in the interior darker because it's inside right when you're outside direct sunlight when you're inside there's not much light coming in from the sun because it's inside right so we'll go ahead and use a texture use that same texture and all you have to do is just go to advanced settings to go to color and bring the brightness down and then I'll go in and just fill it like this apply there we go and now you have an interior and of course as always I generally have my my floor texture be darker than my wall be stamps because contrast is how you create depth then also do I want to create um that but I also want to go ahead and create a a door and we're going to use the portals and what portals are for is making doors so I can go like this and there's the entrance to your door I'll turn the grid off for now kind of overwhelming and now you have this you can go in and what I'll do now is I also want to create the stairwell Tower so I'll probably not happy copy and paste that but we'll make the stairwell Tower make sure that it's set to merge shape just go to circle like this and I'm just going to click right in the corner and then I'm going to go ahead and about this maybe a little bit bigger about that big let's take a look I think maybe that should be a good size let's try that and then we'll same thing want to make sure that you fill in right here here there you go okay and then we'll go ahead and make the stamp we'll play with the Shadows a little bit with the shape tool and then I'll go ahead and make sure that you can really see the Shadows so that it really really pops out that's great and I feel like we should make the stroke a little bit smaller so there's still a little bit more room there we go and then we can start adding in the stairs and you just type in stare in the search field and then if you don't see the circular stairs expand all and then you'll find them and we're going to scale the stairs down and we want to make sure that it's there we go and you can see that you have the stair part there let's go ahead and bring the brightness down a little bit cuz the stairwell Tower is going to be even um even even darker right unless there's like a window with direct light going in once you've added the stair part then add in a pillar because the way that a stairwell Tower works is there's a central pillar in which the stairs wrap around so we'll just go into back into that catalog you can press the F key and just type in pillar and I like to use um this one right here see there it is right there and here's one right here going to put it right on top and I'm just going to desaturate it so it's still gray and then I'm going to mess with the shadow so it's real dark and you can kind of see the shadow around the pillar there we go so now you have the stairwell Tower going up and just so you know if you're wondering how do I how is it that you get up just so you know this is the part that goes up oopsie that is a huge stroke there we go let's go a little bit smaller than that okay this I even that's too small let's do this all right so this the staircase goes up like this okay and what you want to do is you want to put a probably a wall section right here to show that you can't see the part going up so we'll go ahead and put this up a couple layers to make sure that this is above and then we can just use a concrete wall piece like this and just place it right there I'm going to desaturate it so that it's uh still gray and then bring it down oopsie wrong one my bad this one right here is the one I want my bad go down there we go and we're going to use custom object Shadow because I want to show that there's some overhang so we'll go ahead and put a nice sharp blur shadow in there okay okay there we go you see that nice hard Shadow there okay so now you have your stairwell Tower so plenty of room in the tower to make to do combat to add in stuff whatever right and then we can go ahead and just select all of those create group and just call it a template for now because you will be changing some of the stairwell you will be changing some of the uh stairwell components because you'll want to be able to show the stairs going up and down between floors and right now this is just the bottom floor so I'll copy and paste it and then move it over to here just make sure that I bring it up above here it's already let's turn the grid back on I can start lining things up there we go I think that looks good perfect there we go copy paste now there's four floors so we'll go with this one this one let's go all the way up here let's say about I think that should be enough space how many squares is that looks like five let's go with five squares per one will that fit let's find out just barely okay perfect I think that does fit and then I can move them over to here if I want to well actually I only need three because that's the bottom four so we'll move it this way move these a little bit this way too not this one I'm going to go ahead and lock um that clipping mask so that it's out of the way oopsie did I do both of them I think I did my mistake there we go okay snap the grid uh let's take a look here I think that looks good oopsie I think I also locked that template there we go okay let's zoom in and just make sure that once I'm moving around I can actually see there we go yeah that looks good yep that way when I zoom in and just so you know you don't have to show um actual movement in the stairwell Tower um just have them move on a space particular space and then they'll teleport to the next floor so that way you don't actually have to show combat in the stairwell I mean that's something that you can do if you want but I don't I just like to have a realistic staircase so that it conveys to the players hey this is how I go in and out or up to the next floor or whatever so just so you know that's how I go about doing that now with each floor I usually have a theme and the theme is super important because it allows you to um focus on what's going to happen on each floor and with the players on the first floor I don't generally jump people right into combat right away or a difficult combat because you just players have just traversed this whole area doing with combat fighting big monsters and so combat might be something that they've burnt out on so maybe they want to do something else so whenever I think about each level each floor with the theme I think about what came before and what's coming next that way you don't you're not having a series of four floors that are all combat you have a floor that's set to maybe puzzles one set to traps one set to investigation one being the boss fight so always think about that when you're putting to it together and I will I think what I'll also do is put in some stairs I love to put in stairs no matter what and I'll go ahead and just put it right there and then I'll go ahead and bring the brightness down a little bit and then I'm going to change the transform do the width and I'm going to bring it down a layer there we go and I'm going to make it the same brightness as the texture right there and now you have this nice stair that kind of goes into the tower so that works out well and we have all that I think what I'll do in the first floor is that we will put together um um maybe some a guard room and maybe there's like one guard down there or maybe yeah one or two guards so simple combat and then like a mix simple combat and then researching or finding Clues on the floor and whenever you're figuring out what stamps to put on into a floor um it's the theme that's really going to decide that so what I do is it because it's a guard room there's a couple things that you would expect maybe a table where they're playing cards maybe a bed roll cuz that's where they sleep maybe there's a weapon rack and maybe there's a trap door that goes down into a basement area which we're not including but you can throw in whatever you want so just kind of factor that in and we'll start with the first one which is easy just a table and we'll do a circular one and I'm going to turn off snap to grid I just don't need it right now and I think I'll put the table over here and I'm going to change the shadow a bit okay there we go all right there's your Shadow and it's inside so I feel like it's a really bright so we'll bring the brightness down there you go and it's a guard room we don't need fancy tables and stuff so we just need to put together some simple stools at a table and then maybe some playing cards or whatever it might be let's use these stools and I want to put them down a layer and I also want to make them darker and then we'll also add that custom Shadow intensity blur here we go and then don't forget to always always rotate if you have multiple stools rotate them so that the grain is not all facing the same way if you're not sure what the grain is it's those lines that you see that's the grain now there's three seats here so one cool thing that you can do is some environmental storytelling you see that there are three seats if there's only one guard down there where are the two other guards this gives your player a sense of oh what to expect maybe there's another maybe there's one guard on each floor maybe there are two on the next floor up or at the top with the boss right so really helpful to um add little little things like that so that it gives inklings to your player what to expect you future floors so we have that there and then we'll put something on the table like some cards just make sure that it's up a layer on top so I'll put some cards there oops right here okay let's take a look I'm going to make them just a little bit bigger so they're not so blurry there we go that looks better so pair of cards there maybe I'm over here and what I like to is have at least one light source on each floor unless it's meant to be super dark for a reason and that's okay so we'll type in Candle make sure that you grab one that's lit so lit candle and unlit candle and doesn't have to be a fancy one we can just put one maybe in the center of the table and what I also like to do is have a couple unlit ones as well just sitting around there we go and we'll put a light Source down as well cuz if you have then we'll add a light source and what I like to do is use two different types of Lights uh this orange light put it up to layer five put that in the center there and then we'll take another light that's not so orange and then we'll push it over here to the side and I'm going to bring the opacity down and one thing you can do is take it down layers if you don't want it to be the light to be over um the walls but we'll put light right there and I'll go ahead and turn that grid off since I don't really need it right now okay so there's the first step let's also put in a weapon rack as you would expect should be a weapon Rack in here I think there's one in Gothic wh let's try this there it is right there perfect okay bring that scale back down go I put it I think we should put the weapons like right next to the door that that might be a good idea let's put them right here like this and I want to push them down a layer as well there we go or you can put them next to the table if you want so that way they can easily access the weapons and then run over to the door right and if we also want to maybe put down a door as well and there's multiple ways you can go about doors um first one we can just take a big solid door like this metal one kind of makes sense it's the bottom floor it's the access to the tower so putting in a door is a good idea you can have it open if you want or not put a door at all that's up to you we can probably put some um let's put some caps on this as well I go in here go to caps there we go now I have some caps there see these caps that's perfect and the stair we have the weapons okay I think we're just going to go ahead and put one more thing in here because we're already at 23 minutes let's throw in crates and barrels I can tell you right now it's the best filler um if you're if you're just completely unsure unaware or not sure what to put um it as kind of extra space crates and barrels are the best thing right because there's always need for storing things in a map so we'll go ahead and just put down a couple I always try to have various scale of crates too so they're not all the same so crates are a great one and then of course I'll also throw in some um dirt texture as well to show that there's some activity going on so if I just put in dry grass or dry and we'll make sure to size it scale it with the size and we'll also bring the brightness down what's not and then I'll go ahead and make sure it's set to FG layer and then apply the dirt like this there we go and then you have dirt going into the first floor so I think that's looks pretty good by itself right there you can see so that first floor is done about 109 changes I'm going to quickly save it and then we'll move on to the next floor and I think the theme will likely be maybe a trap room or maybe there's a trap door on that floor and then you can maybe if you your players run up the stairs quickly um just to avoid the person if that's the way they go or if they end up killing them but this top floor will have like we not top floor but the next floor above will have a trapo and then maybe that can be used for moving items or kicking an enemy or a creature or whatever off of that and down onto that floor I usually don't recommend backtracking but throwing in more than one way to get to a floor is a way to uh get your players to think about the environment and a different strategy when there's only one way forward combat can get boring or a floor can get boring so make sure that you kind of add that in there all right so it's saved and we can get on to the next floor and again on this one instead of having uh a floor Made of Stone will have a floor made of wood okay because the higher up you go you want to minimize the amount of weight the amount of uh pressure or tension that you're putting on the bottom part of the foundation so having floors made of wood decreases that weight so we'll go ahead and do the next floor is using wood I'll just type in wood and I kind of want want some to be um uh some maybe some broken wood like this you can see this floor right here some wood of course you're going to want to change the size of it you always have to rescale a stamp let's go with I I want some of that broken area to kind of show up I kind of like that that looks good and then I'll have to change the brightness a little bit because I don't want my floor to be brighter than my my wall and then I can go in and use the shaped brush fill it in like this and apply oh let's go up a little bit I noticed that enter apply there we go and then I also need to change um the um the portal here I'm just going to select the portal and press delete because there's no need to have a floor that um that has an outward door because you're on the next floor up and actually I think I even want this floor to be even darker let's go down to about 46 let's just see what that looks like and we'll go back and try it again let's take a look I really do want the floor to be dark let's apply that um let's go even darker apply let's take a step back and look yeah that looks great there we go and see brown and gray are neutral colors so they go well together just so you know so Brown looks good and I think I'll do the same thing to all the floors as well now we do want to show that there are we do want to show that there are mult that you can go to multiple floors so we'll open up the list here and what we need to do is take this piece right here because you went down this way this is to the bottom floor you want to show that it goes up to the next floor and then another floor so what do is we'll do this right here and the way that this will work is that let me figure out this real quick while I put this together is we want to have it showing that there are two ways so this one this floor right here is the floor that you went up from the bottom floor this one right here takes you up to the next floor floor above I hope that makes sense okay so this goes down to the first floor this goes up to the next floor so does that make sense I hope that does okay and I noticed that I missed a spot as well so let's go ahead and hit that right there apply there we go all right Perfect all right so now that we have that put together we can start adding some things in the room some things you can do is you can add Windows you can throw in um some Vines I don't want this portion to be broken I think I'll have um this floor be broken the middle one right here and then it goes up to this floor so we'll be doing some more breaking but for now this floor has structural Integrity we might want to throw maybe in a small section that broke if you want like a very small Corner maybe collapsed so we could do that we could go in go to portals here click this corner like this and you see this corner right here is busted and the way that I go about doing this is that I'll go into the catalog and just type in rubble oopsie I'm in type this in here oopsie it's because I spelled it rubly there we go type in rubble where we at for time here okay oops not not showing up there let's try it again delete this type in rubble there we go perfect let's use these ones I'm just going to desaturate them a little bit there we go and what I'll do is I'll place them just right on top like this to make it look like it broke take a couple down a layer bring the brightness down and then put them like this and what that's is supposed to represent is that um there's the rubble on top and then there's this darker Rubble at the bottom there we go and then whenever I do that I also like to take smaller Stones as well some smaller ones wherever you have big chunks have smaller chunks will desaturate bring the brightness down and then just place a couple like this there we go now you have some Rubble for your floor yep that looks good so it's just to kind of give you a heads up also too what to expect the further up you go the more dilapitated or the more it's falling apart so now up on this floor I'll go ahead and turn the Grid on so that I make sure that some of the stamps are lined up okay so players come in they go this way and there's a couple things we could do you could take like a trap door just type in trap and you could have it busted or you could have it like this or you can grab I think there's a bigger one too let me see where that bigger one is where's that trapo let me expand this there it is right there perfect and we'll use this one right here put it right there in the middle and of course see how bright that is let's bring um the brightness down there we go and I wanted to bring it to around the same Darkness as the wood on the ground and now you have this nice trap door right there in the center if there's combat going on players can open the trap door and kick a player down or throw stuff at Players maybe some more guards show up and they're chasing you up the tower and then you hear a couple of them downstairs and you throw some of that rubble down on their head so a lot of cool things think about think about that I'm not going to and I think what I'll do up here is I'll add some chests and I'll add in some crates and barrels I always like to reward players if they defeated the battle downstairs they figured out some Clues they read a book and they go up to the next floor you know reward them with something so I'll throw in a chest just type in chest you can throw in a broken one I like these ones right here and we'll put it in a corner maybe make sure there's enough room let's put it in the far end of the room and we'll kitty corner it bring it down a couple layers what I want to do is I want it to interact with the Shadows you see what happens when it's a layer above it doesn't interact with the Shadows of the shape tool so drop it down and then just put it in like this somewhere we'll have it up against the wall and whenever I have you know stuff like that I'll throw in crates and barrels as well so put a couple over here put one over here in this corner one here and then we'll put one over here actually just put something else over there let's put in let's close this let's put in like a chair we could put in the stool that we had before I think there was a stool right here you can put that in let me just make sure that I have the scale right I hate to have um then be a different size I think that looks about right let's go up a little bit more go down there we go that looks about right okay you want to have consistency and scale that's always nice let's go put it just put a chair over here and we'll go ahead and mess with the intensity of the the blur and then let's also take some wood as well I'll type in Wood let's add some broken one I think that would work better let me see if I can find it this works great it's right here notice how bright it is so let's bring the brightness down a little bit more and we'll place the wood just on tip of this and remember it's Brown is a a neutral color just like that gray so this brown wood looks good let's even put some um going over a trapo as well and then maybe some I think I think that looks good right there we we'll stick with that and what we can do is put a light source in this broken corner right here because light is going in from the outside so just go to light put a light source here and then just put it right there and now you got some light coming in um from the outside put it right there there we go now you have a light source lighting up the room let's turn off that grid so you can kind of see what it looks like there we go let's go ahead and 67 changes we don't need to save it yet okay um let's throw in some final details I think what I'll do is go in here we'll go into texture and we're going to type in Alpha and what we could do is there's some rocks right here you could use you could use Mosaic tiles you wanted to show some Moss there's more rocks here uh you could also use um this great cracked texture right here this works great in fact I have it already here and what I'll do is I'll go ahead and paint that right over here where the rubble is like this on the FG layer and then it will create some cracked ground right here there we go have some nice cracked ground right there okay that makes sense okay all right yeah that looks okay to me maybe a little too dark right there but I think overall it looks okay and let's go ahead and use some more Alphas let's use um these rocks right here bring the size remember you always have to scale bring the size down we go and then place it right here in fact that looks a little too bright let's bring the brightness down and then we'll bring the size of the brush down and then put it right here there we go okay now we have some final Rubble right there okay I think that floor is for the most part done we can go and move to the next floor and it's that same thing we did before um and in fact we can goe in and copy and paste this so we don't have to do um change the stairwell again you still want to have each one kind of going up so we'll go ahead and turn the Grid on make sure that it's snapped to grid and lined up uh yep that looks good okay push this down one more turn that snap the Grid on that way it snaps to it and then we'll go ahead and use the floor again if you want you can rotate the grain of the floor as well we can go to 180 or a 90 actually sorry let's go to a 90 and then um this way you don't have the same kind of floor just apply that so now the grain is going the other way as you can see so look up here you'll see the grains going up and down while here the grain is going left to right that will kind of make it more interesting and we'll end up deleting all the stuff in here as well don't need all this stuff in fact I'll probably end up deleting most of that Rubble here we go delete the rocks and let me see here we have yes let's make this part of the floor where it's completely collapsed or a lot of it's been collapsed so we'll go in here go click this click portals click the portal and then press delete and we'll get rid of the portal and I do want to destroy destroy a bit of the tower a bit of the stairwell Tower what I want is is that I want to have maybe some Rubble blocking the steps going up to the next floor and so the only way players will be able to get up to the next floor is to take some Boardwalk that's been constructed on the outside so we'll we'll do that and that's going to be really fun so I'll open up the layer I'm already in there let's take um the rubble and let's actually create the broken parts first the floor so we'll start here I'm going to have I think I'll put it there like that and then this will be the entrance and what will happen is that players will have to well actually no let's not do it over there let's put it in a corner somewhere and then I'll yeah let's do it like this we're going to have it to where um players are going to go out walk up the boardwalk up up up and then go in we'll put maybe an entrance up that way on the other other side so I think I'll do that this going to be my favorite part we're at 40 minutes we'll go for another 20 minutes and then we'll call it good whatever we don't finish in this stream uh we'll do it in the next one so let's go ahead and do that portal we're going to create a section in the wall like this I'm going to move it a little bit so it's not like completely even let's turn to snap the grid off I don't want it perfectly there well no actually that should be okay put that there like that and then we'll go in and we'll type in maybe um let's type in Wood again and see if there's some interesting stuff that we could use um one thing we could start with is maybe creating uh let's just type in Wood here and see what we got here this could work here if you wanted some just sticks you could have um let's take a look here you could just use pieces of wood that players have to walk on it just depends how treacherous how dangerous you want it to be um I think I'll just use this for now and I'll try to maybe put something together change the width of it and of course it's so so bright so we'll bring the brightness down and I kind of want to make it look like it's ramshackle just kind of put together in a in an interesting way and so we'll put this here in fact um let's keep these over here let's start with the part going out being okay so let's go with this one right here and I'm going to scale it up so it fits right to there there we go we'll bring the brightness down there we go okay so that's going to go out and then we'll probably have a series of boards um that players have to walk on out on the exterior we get the next floor so we'll put some there right there okay we'll get to that part um let's do the rubble of course you always want to do the rubble part so put some Rubble here oopsie it needs to go up a layer going to have some on top and some on the bottom just remember that let's put one right here just to hide the straight lines that's what I'm trying to do here I'm trying to hide these straight lines from the Caps because there's no cap so just using this as a way to hide those straight lines let's put another one right here and then we'll go do the same thing we'll use the darker ones layer below like this there we go put some in the corner there oopsie I think it needs to go even down another layer there we go okay all right that looks good put another one in this corner right here like that there we go so now you have all that nice Rubble okay let's put it right there I think that looks good okay all right so this section of the tower has kind of been destroyed we can even do more um I think I might do another another section that broke so we'll use the portal okay there we go and then we'll put tight right there in that corner and then again like I said before you want to make sure you put the rubble on top to hide that straight straight line let's go with right there and then another one right there I think might look good there we go that looks good let's put that one over there okay and this way you have it looks a little bit more interesting that way goes up to the next floor and then we'll continue making the boardwalk so I'm going to copy paste let's put another board it's down maybe having one oh let's go with poles actually that'd be a good idea let's take a pole this okay and this is going to be um the way that the tower that these planks are staying there there's a pole there and I kind of want it to look as if it was kind of just pieced together instead of um this really nice Boardwalk so we'll put in a couple of these so this is holding it together and I'll put some more over here let's put some one holding here let's put another one right there another one right here right here and and then one right there okay and then what we'll do is we'll have um these boards right here kind of go across like this let's put one right there copy paste other one right there copy paste and let's go ahead and put a couple more more to give more space in between them another one here copy paste another one right there there we go you want the players to be able to travel across the boardwalk to get to that next floor copy paste maybe have a section like this and what might be nice too is to have a section that's completely broken so your players have to like w jump across it's a nice little challenge there for your players copy paste put another one here and what I'll do is I think I'll put another one of these right here over here but you can't um you can't see it going up to the next floor I'll bring the brightness up a little bit so you know that it's higher up okay there we go so now you have walking out to here and then this part right here I'll actually put a square on right here like this so PE lers know that this is how you get up there so I'll put it there and let's rotate a little bit so it looks like it's broken up there we go okay and I'll rotate this one a little bit too there we go okay so now you guys can see I'll turn the the grid off so you can kind of see that for yourselves there we go so that looks nice so now your players go up the stairs and then they go out on the outside to get to the next floor which I think is always a nice little nice little trick that you can do okay let's also make sure that we block um the staircase right here because we don't want players to uh access this area so we'll go ahead and put the rubble there as you can see it's it's kind of um falling apart so this way players can't actually access that part and I'll put some Rubble on the staircase too just put some here there you go all right yeah that looks good okay not gonna put any combat or anything up here I think I'll just put um some crates and barrels you could put like a journal or you could put um a chest with an item that's necessary um to deal with the uh main body up ahead you can throw in some Adventure equipment like maybe you want to put a backpack up there in a corner always think about just the theme of the floor maybe there's someone a guard who's been staying up here so we can put in like a bed roll if you want you can put the actual uh bed up here too like this and let's scale that down a little bit that looks pretty big there we go so we can put that in the corner there bring the brightness down there we go and I like to put like an item usually on there so you can on top of the bed whatever so that that way have that let's actually have it leaning off the bed a little bit there we go have a little flask right there okay and let's bring the brightness down a little B on that too there we go and of course last step add in the light source um so this way it looks like there's light going in and one thing you can also do is if you want to show that there's light coming from downstairs you can put a light source at the bottom of the stair so that it looks like there's light coming um from downstairs you can do that if you want so now you have the light going in like this we can throw in just the last couple things remember maybe we want to use that cracked ground texture always a nice little thing you can do here put on the circle and we're going to go ahead and just put some cracks right here wherever there's Rubble we'll put some cracks on the ground here looks good there we go okay all right we're at 218 changes let's go ahead and do the last floor I think we have 13 more minutes let's do it let's just save and then we'll work on that last floor now it is for me I've had an evil wizard that's taken occupancy over the um over the Tower or Goblin wizard really so I want to make sure that the top floor is kind of dramatic and is um something that is going to be different than the other floors so I'll turn the grid back on I am going to going to copy and paste this one right here because I do like um the boardwalk I don't want to have to make the boardwalk again so I don't have to do that so instead I'll go ahead and just place this here make sure it lines up with the grid and then what I'll do is I'm going to remove all the rubble on this floor cuz I don't need that and then you also need to um change up the staircase as well because you're at the top floor there is no more Upper Floor unless you want to have something on the roof which you can just going to go and remove everything and I'll have to fix a couple things here like I'll have to remove some of the portals and reset up the portals so they're different so I'll remove this one delete we'll remove this portal delete and we'll put another portal here and let's just move it a little bit this way I'll try to snap to grd off let's move the portal so it kind of lines up with the wood and then I also want to create um some really really a massive difference um in how much the top floor has collapsed in comparison to the the other floors so I have a lot of broken spaces let's go ahead and throw on the wood um and I'll do um a a different a different grain thing here and I'll put that here go to apply there we go okay that looks good and of course remember we're going to put all that rubble and let's put some Rubble here and then one thing you can do by the way is that you can um let's go oopsie I just noticed I these have to go down a layer two oh is this uh is this clipping mask let's see here template here where's my clipping mask is that the very bottom cool um I think I'll have to put a clipping mask down to hide that so we'll just go in shape here cuz I've just used um just the FG layer so we'll go to clip just type in clip like this it will show up and then we'll put it down here because what I don't want is I want to hide um those poles and what I want to do is bring the brightness down on all these because what I want to do is show that it's further down so I'll go ahead and just bring the brightness down like this not that that's not good there we go see now you can see it and let's take turn the grid off that is just not looking good so this shows that this is much further down and in fact I think what I'll do is I do want to have some of uh the portal covering this corner right here like this there we go okay and then we'll go in put the rubble down you know the rule Rubble Rubble Rubble rubble down there put some Rubble here and put some right here like that like so there we go and of course again the darker Rubble put it down a layer okay and in fact I think what I'm going to do here is I am going to uh make the top floor be of entirely different texture and I what I think I'll do is I'll use something a little bit more interesting more interesting texture and in fact I could probably use a stamp it might look more interesting and in eastern um there is some nice little stance that are mosaics so we could put a mosaic down put it below we're going to desaturate it bring the brightness down and then we have this kind of nice interesting Interior Design interior floor here we go we'll rotate take this a little bit go so players go out they go up jump across here go over to here and then go inside to here we'll come add in the last bit of rubble right here like this okay there is no way to actually get up so we'll just put lots of rubble here lots and lots of rubble there we go thats good okay all right this looks good and I'm going to flatten this texture to the FG because I want to be able to take the cracked ground texture on top go in put some cracked ground right here right here here here there we go all right okay I think that looks good and then of course the light sources for the outside like we did one right here go up and another one right here and then we'll put another one right there okay oh one more right there there we go okay the light sources are there let's go ahead and throw in um something that the players can interact with a fallen statue a pillar an alter or if it's a summoning thing then you know we'll throw in something that um players can interact with a fallen statue works great maybe this is the reason why the tower collapsed because the statue broke and fell down onto the tower so you could do that put that down and then we'll bring the brightness down there we go now your players can hide behind the statue if a bad guy is attacking them or um or if they need some cover so there's a lot of things you could do so having a little statue right there is good people can maneuver around it hide behind it use it as cover they can pick up the rocks and throw it at people if there's minions up here you can Corner them into these corners and then kick them off onto the ground below there's a lot of things that you can do just kind of a fun little thing that you can do let's throw in um some Eerie lighting I think because it is the final floor and I do want it to be a little bit different different um than the other floors so what I'll do is I'll take a light source and I'll put it in the center and I'll change up the Hue I'll saturate it all the way up and then we can put like an eerie green maybe I think that would look good and then let's throw in some atmospheric stuff like some Sparks make it kind of look like either floating dust or whatever let's blur it let's spring the blur down a little bit here we we go bring the opacity down just kind of create some atmosphere actually let's just turn the blur off I think that should be okay and let's take it down a layer so they're kind of Green Let's also put the statue down a layer there we go oh and this needs to go up there we go okay so now you have this kind of a little bit more unique so let's step away for a second and just take a look at the changes that we've made so we went ahead and created the ground floor and it was where the guard room is you could put in more bed rolls you could throw in dirt you could throw in more Rubble maybe some stones on the ground um you can throw in notes whatever you want you go up the floor and then over to the next one you're going up up up into this floor you see that there's a part of the the wall that's kind of broken and fell apart you got a chest you have a way to go down to the next floor and then in this second to the last floor we created something totally different we went ahead and blew out a lot of the walls or the trapo just goes down to the next floor so if you were to fall down the trap door would take you down to this right here just so you know because this is a floor above the ground floor so this is the first floor ground floor right here so that trapo will just take you down to the next floor um you could it could be used for various things maybe you just want goods to go down up from the ground floor up to the top floor you could put a winch in in there a crane a lot of different things that you could use the trap door for it's up to you and on this floor um again players as they go up the steps they realize they cannot go up the next staircase because it was collapsed so now they'll have to go onto the boardwalk right here carefully climb up this jump up go across here and then when they get to this section right here that wooden part they'll teleport over to this section right here and then go into the the boss fight up here okay and then there's no other way to get down except for to go back out and then take the staircase down to this floor right here so this is just a little extra fun when you're throwing in um something different like every floor having the same way just taking the stairs up adding a trap door is another way to transport or you can have that exterior Boardwalk that goes outward up to the next floor it's just a way to kind of break up the monotony of it okay so I think the next stream that we have coming up will save it is going to be um environmental storytelling or maybe it's Hangar Bay I can't remember I think it's Hangar Bay with the Sci-Fi style I'll show you how to make a cool Hangar Bay in the inside of maybe like a a big ship Like a Star Destroyer or something so that should be kind of fun I love the new style sci-fi is amazing works great with the shape and line tools so I'm really looking forward to kind of putting together um putting together the um the hangar Bay so that you have a way to you know it's great encounter map for if you're trying to escape a ship or you just landed into a ship and you have a battle in the hangar Bay you know iconic battle in a hangar Bay all right well that is it we've reached our hour mark thank you so much everyone really appreciate you um being here and enjoying the stream with us I'm looking forward to seeing you all next week so that's going to be fun please be safe be healthy marry Matt making and I will see you next week all right please have fun talk to you later bye
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Channel: Inkarnate
Views: 353
Rating: undefined out of 5
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Id: Ik1UF7EX0TU
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Length: 59min 12sec (3552 seconds)
Published: Thu May 02 2024
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