RX 7900 XTX vs RTX 4080: The Ultimate Comparison!!! (New games and drivers, RT, FSR vs DLSS3 on/off)

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both the 7900 XTX and the rtx40 have seen price drops since launch there's been driver updates there's new games out some of them use a lot of vram which is one of the differences between the two cards some of them have Ray tracing I've even got Unreal Engine 5 Games up and running now uh so how do these cards stack up now in the middle of 2023 uh first of all let's talk pricing the 7900 xdx uh we can find new models available I don't know why this 2060 is showing up on PC part picker but other than that uh models available starting as low as 940. the model I'm testing in this video by the way is the AMD reference model so not the greatest cooling or boost clocks that you could get out of something a lot higher end like for example uh the 7900 XTX Red Devil I know is a very high-end cooler still coming in below the original MSRP of a thousand dollars here speaking of which now let me show you something really cool from today's sponsor power color with their Red Devil gpus with their swappable devil skin back plates it's so cool now have to be locked into just one design you can choose the one that fits best for you easily swappable with magnets we've got the intrusive devil skin which is the kind of the simpler sleeker looking one and we've got the mesh design called the generative devil skin these are all really cool they just attach on with magnets excellent choice for high-end GPU check the link in the today's description now again the version of the 7900 xdx I'm testing in this video is the AMD reference model and I've got it up against the RTX 4080 Founders Edition from Nvidia the founders Edition model isn't showing up on this particular list but there are certain models available as low as eleven hundred dollars uh which is a hundred dollars below the original MSRP of twelve hundred dollars so we've at least seen the price come down a bit although it is still extremely expensive and many models are you know still up around or over that original MSRP but again you can get them as low as eleven hundred dollars now in this video I'm testing out the RTX 4080 Founders Edition it's a 16 gigabyte graphics card uh the 7900 XTX has 24 gigabytes of vram we're going to be looking at Ray tracing on off upscaling frame Generation all of those uh those types of things in the latest games if you want the full uh system specs they're in the video description I do have resizable bar and set smart Access Memory enabled on my 7800x3d platform let's just get into the benchmarks and I'll give you final thoughts at the end of the video my goal here will be to focus on the latest games and Star Wars Jedi Survivor is one of the latest and best looking games although I had to find an area that was not CPU limited as you get in some of the inside cities this is Unreal Engine 4 pushed to its absolute limits and here we see the 7900 XTX and the RTX 4080 delivering very similar experience at 4K epic settings without Ray tracing on and no upscaling a two percent lead for the XTX the end of the run on averages and a 26 leaving the one percent lows on the 4080 though which is interesting but they're both averaging right around 60 frames per second at 4K epic settings in this game however this game actually does have a nice Ray tracing implementation it's not incredibly demanding but it does hit the AMD gpus a bit harder than the Nvidia gpus which now means that with 4K epic settings and Ray tracing on the RTX 4080 takes a 10 lead on average and it's leading the one percent lows has extended to 35 percent both gpus are extremely playable at these settings with the 7900 xdx around 50 FPS which since I play this game on a controller actually feels pretty good to me and the 4080 around 55 56 FPS through the end of The Benchmark running this is with no upscaling the game does feature fsr2 upscaling there's no dlss in the game however again I'm testing here at the native resolution dropping down to 1440p resolution which I think is still a more popular resolution and you might be able to see why both gpus at 1440p epic without Ray tracing are delivering well over 110 frames per second uh the 7900 XTX is slightly ahead by three percent although once again I'm seeing a smoother frame time graph and better one percent lows on the RTX 4080 in this game where I do see a 54 lead there other than that uh these are looking very similar performance wise and if we kick on Ray tracing both gpus are once again delivering a very good experience here we're seeing uh well over 80s uh on the our 7900 xdx and the RTX 4080 is closing in the upper 90s uh but so both gpus giving a great experience here maxed out at 1440p although the RTX 4080 with Ray tracing enabled does take a 16 lead here and once again I'm seeing much better results on the one percent lows which you can kind of see as a smoother frame time graph on the RTX 4080. interestingly uh image quality wise notice the difference running through that that cave whether you have the ray tracing on or off here we're looking at 1080p epic settings with Ray tracing off and you'll see that the lighting through this cave is a lot a lot different there's a lot more I think like light leak coming through that doesn't happen with the ray tracing enabled anyway just if you want to spot some of the differences there it's basically a tie here at 1080p epic with both giving excellent results although better results for the one percent lows on the 4080 and turning Ray tracing on both gpus again with a very high frame rate and once again a lead in the one percent lows for the RTX 4080 but both gpus delivering well over 100 FPS again as we go through this cave you can see the lighting does look a lot different with less light leak and all that with the RT enabled now how about Unreal Engine 5. now this game only features uh this is layers of fear and it features the Lumen lighting system it doesn't have some of the other features like nanite it's a small enclosed Corridor horror game so probably not as demanding as some later Unreal Engine 5 games but Unreal Engine 5 games are here and at 4K High which is the highest setting here the 4080 has a four percent lead both gpus delivering a high frame rate if we turn Ray tracing on which Hardware accelerates the Lumen Global illumination to get a little bit more accurate a little better Reflections that kinds of things it doesn't take too to hit a big of a performance hit on either GPU but now the RTX 4080 does have a 12 lead on averages and 15 in the one percent lows but both gpus averaging over 60 FPS at 4K native resolution here no upscaling dropping down to 1440p high settings without Ray tracing the 4080 again has a almost imperceptible four percent lead it's worth pointing out here by the way that the one percent lows now are not showing us anything interesting they're they're unlike what we saw in Jedi Survivor and again both gpus doing very very well here at 1440p at high settings if we go ahead and kick Ray tracing on uh again both gpus take a small hit the hardware accelerated Lumen is not particularly demanding but it does hit AMD gpus a little harder than Nvidia and now the RTX 4080 takes a nine percent lead on the averages and a 13 in the one percent lows um but again both gpus are well over 100 FPS here and you'd be having a very good experience dropping down to 1080p High settings both gpus are tied delivering the same average performance and the one percent lows are again just tied within margin of error one percent lead for the RTX 4080 and frame rates here are pushing the 200 frames per second Mark and even the one percent lows or over 160 frames per second and if we kick Ray tracing on uh again both gpus delivering excellent frame rates but it does once again hit AMD a little bit harder than Nvidia and that gives a nine percent lead to the RTX 4080 on the average is seven percent in the one percent lows and both gpus are delivering such a high frame rate you would be hard-pressed to notice the difference but again future Unreal Engine 5 Games could be more demanding as this kind of a closed-in hallway game now let's take a look at a plague tail Requiem starting at 4K Ultra both gpus are around a 60 FPS experience and they are tied however once again I'm seeing a little bit more of an issue on the one percent lows for my uh 7900 xdx if you look at the frame time graph it looks a little bumpy there and does give a 31 lead on the one percent lows to the RTX 4080 um kind of but then if we drop down to 1440p ultra that goes away there is still now a small 10 lead in the one percent lows for the 4080 but this is much less noticeable and both gpus are delivering over 100 FPS and I have basically identical averages and a very smooth frame time graph so I think both of them doing extremely well here I think this game is one of the best looking Uh current gen exclusive games and this uses a custom engine from asobo Studios rather than Unreal Engine dropping down to 1080p ultra settings uh both gpus are way up there uh way over 100 FPS now uh the 4080 does technically have a three percent lead but we're talking like 170 versus 160 something you know um and the one percent lows are pretty much the same a five percent lead on the 40 80. uh you wouldn't really notice a difference here uh between either GPU and again the frame time graph and the one percent lows are looking good on the 7900 xdx here it's not quite sure what our issue was at 4K now let's jump into some PlayStation 5 exclusives like The Last of Us Part One 4K Ultra and this is on patch 1.1 this is a very recent patch that has done a lot to improve the game uh especially in the CPU usage some GPU performance the Shader optimization doesn't take a half hour anymore although it's still fairly long anyway we're seeing the RTX 4080 with a 10 lead here on average is 14 the one percent lows but the 7900 xdx is averaging right about 60 FPS and the 4080 is just a little higher at around 65 or 66. this game uses a lot of vram but it did not go over the 16 gigabytes that the 4080 had and dropping down to 1440p ultra settings uh drops the vram usage again closer to 10 gigabytes here goes a bit over as we get a little further into the game uh here we're seeing the 4080 with a 20 lead on averages though which seems like a pretty big lead given we're not using Ray tracing but that is the result that I'm seeing here and but the one percent lows are closer to a tie um both gpus giving an excellent experience here with the 7900 XTX averaging over 95 FPS but we're over 115 on the 4080. now if we drop down to 1080p resolution uh we're seeing very high frame rates on both gpus but the 4080 does take a 27 lead here on the averages but now now the 7900 xdx actually has a lead in the one percent lows by 11 if I had to guess what's going on there I actually think the 4080 is getting a little bit CPU limited um and uh Nvidia gpus tend to have more driver overhead and get CPU Limited at a lower number which might be affecting the one percent lows and getting you a little bit more stutters on the frame time graph now uh let's take a look at another PlayStation 5 exclusive game that's been ported to PC with forespoken and we're going to look at its ultra high preset which does include some Ray tracing um and actually uh interestingly despite Ray tracing being included here we're seeing the 4080 with only a five percent lead over the 7900 xdx uh the 4080 averaging right around 60 FPS and the 7900 XTX uh you know closer to 57 or 58 FPS right around there and uh if we drop down to 1440p at those same settings we're now seeing both gpus closer to 100 FPS uh with only a three percent lead to the 4080. uh here the both frame time graphs are looking pretty smooth I can't really report on the one percent lows through this Benchmark run though because it goes through load screens that just completely destroy the one percent lows and make it kind of meaningless by the end of The Benchmark run and dropping down to 1080p again at the maximum settings uh we're seeing both gpus over 130 frames per second and again only a small five percent lead for the 4080 so I did think it was kind of interesting here that even at the max settings including Ray tracing here we didn't see a larger lead for the 4080 despite the ray tracing being included but that is what we got now let's switch over to uh one last PlayStation 5 exclusive with returnal at its 4K epic settings uh the Epic preset does not include Ray tracing although the game itself does I just stuck to the highest preset with epic and the 7900 xdx actually has a lead here by nine percent on averages and three percent in the one percent lows and both gpus delivering a high refresh rate 4K epic settings experience here with over 90 FPS on the 7900 xdx and in the mid 80s on the 4080. if we drop down to the Epic preset not certain epic freeze stay at the Epic preset but dropped down to 1440p resolution there we go the 7900 xdx increases its lead to 11 on average and nine percent in the one percent lows and that's giving it a over 150 FPS average with the 4080 in the mid 130 range kind of upper mid there again 11 lead fit 7800 XTX although both gpus delivering an excellent experience and if we drop down to 1080p resolution the 7900 XTX has a 10 lead on the averages and an eight percent lead on the one percent lows and uh that's basically the difference between pushing right right up against you know 194 195 FPS uh versus being uh pushing up closer to uh 180 or so FPS range both gpus delivering excellent frame rates in this game also this game is a lot less vram hungry than the other PS5 exclusives that we took a look at now getting into some cross-gen games starting with Call Of Duty Modern Warfare 2 uh which use the same Graphics engine as Warzone 2 so if you're interested how gpus would perform there uh this would give you about the same results uh we're seeing a massive 27 lead for the 7900 xdx on the averages and 28 in the one percent lows this is a major victory for the 7900 xdx although it certainly is an outlier this is a very popular game so if you're interested mostly in just playing some Modern Warfare or some war zone 2 uh definitely take a look at these results uh when you make your decision dropping down to 1440p by the way I'm using the balanced preset here rather than the extremes and it's closer to how I think people would actually use the game the 7900 xdx is closing in on around 277 almost 280 FPS now the 4080 down at 217 so still a very good experience but is a 27 lead on the averages for the 7900 xdx and a 21 lead in the one percent lows uh so once again both giving a great result but the 7900 xdx is certainly a step ahead of the 4080 in this game if we drop down to 1080p balanced preset we now see a 26 lead for the 7900 xdx which is amazingly now closing in around the 350 FPS Mark and the RTX 4080 is still doing extremely well but we're talking closer to 280. um again 26 lead on the averages for the 7900 xdx and a seven percent lead in the one percent lows for the 7900 DX it's possible that one percent lows have a bit of a smaller lead than it did before because maybe the CPU is entering a little bit more into the equation on that um extremely high 350 or more FPS range uh now let's jump into another cross gen title this is Resident Evil 4 remake at 4K Max settings which include Ray tracing which is why I was surprised to see the 7900 xdx winning by one percent although I mean this is basically a tie I'm wondering if this is vram related because uh you can actually see the 7900 xdx allocating although not reporting usage of over 16 gigabytes here so maybe that's helping it a little bit and uh if we now if we switch off of the max preset and go down to prioritize Graphics preset which does not have Ray tracing and Reigns in a lot of the heavy vram usage uh we're now seeing the 7900 xdx uh extend its lead to four percent um without the ray tracing enabled and but the 4080 has a small lead in the one percent lows of eight percent uh both of them was a pretty smooth frame time graph one percent lows over 90 on both of them so very good results overall here and that's at 4K resolution if we drop down to 1440p resolution go back to the maximum preset which again includes some Ray tracing now we see the more expected result with Ray tracing enabled where the 4080 takes the lead This Time by 11 in both the averages and the one percent lows both uh gpus delivering an excellent frame rate though we're at well over 130 FPS on the 7900 xdx and 150 FPS on the 4080 and even the one percent lows are very very high looking good on those results if we drop down to the prioritized Graphics preset which again does not include any Ray tracing we now see the 4080 only winning by two percent and the 7900 xdx has a lead by three percent in the one percent low so in other words I'd basically call this a tie they're both giving you around 200 FPS at the 1440p prioritized Graphics uh interesting to know in this game I would actually personally turn the ray tracing off which I did even on my 4090 because I just didn't like the look of it it looks very I don't know the ray Trace Reflections in this game look very grainy and distracting I also turn off the screen space Reflections because I honestly think the low-res uh Cube Maps end up looking less distracting but anyway uh at 1080p Max settings which again includes Ray tracing the 4080 is winning by 11 but they're tied in the one percent lows the 7900 xdx is delivering over 160 FPS and the 4080 is closer to 180 FPS um both gpus again very high refresh rate uh great experience here on both of them if we drop down to the prioritized Graphics preset which does not include Ray tracing uh we do see the 4080 winning by three percent which again is basically a tie here they're both uh very high frame rates and now the 7900 xdx is winning by 16 in the one percent lows what do I think is going on here I think it's the CPU limit that we're bumping into and again the CPU limitations are less dramatic on an AMD GPU uh than they are on an Nvidia GPU uh with which has more uh CPU overhead now let's jump into one more cross gen game with cyberpunk which I'm mainly interested in as using as a heavy Ray tracing Benchmark but we can also use it just as a non-ray trace Benchmark at 4K Ultra with no Ray tracing and no upscaling the 7900 xdx is ahead by eight percent on average and 14 in the one percent lows the 4080 averages right at 60 FPS and the uh 7900 XTX is up in the mid 60s uh if we drop down to 1440p ultra settings now both gpus are delivering a high refresh rate experience with no upscaling required it's a six percent lead on average for the 7900 xdx and 11 in the one percent lows and uh again that's over 130 FPS on the xdx and in the mid 120s on the 4080 so again both of them delivering a very good experience here at 1440p Ultra but the main reason why I wanted to test out this game was as a heavy Ray tracing Benchmark we saw some lighter Ray tracing workloads through the other games but there are some games like this that are just designed for a very heavy Ray tracing workload and when that happens the 4080 does take a more noticeable lead at 1440p RT Ultra the 4080 averages just slightly under 60 FPS with the 7900 xdx a little under 40 F or actually right at 40 FPS by the end of the run it's a 45 lead for the 4080 and 42 in the one percent lows however both those frame rates were a bit low so really heavy Ray tracing workloads like this are designed to be accompanied with upscaling tech techniques so here we're using fsr2 quality on the 7900xdx which does Boost it to an over 60 FPS experience at 1440p RT Ultra dlss quality takes the 4080 to almost a 100 FPS experience so it has a 48 lead over the 7900 xdx and a 32 in the one percent lows now that's not including frame Generations some games like cyberpunk do also include the new dlss3 frame generation where if we enable that as well we can see that 4080 closing in at around 150 frames per second however keep in mind I if you look at the very bottom of the screen I intentionally am showing the latency counter just so that you are aware that there is an increase to latency when using frame generation rather than a decrease which happens when you generate when you have like real frames and the image quality can have some issues especially with HUD elements things like that although I will say at this high of a frame rate I do think that frame generation works very well the latency does not feel bad and the image quality is very good at 4K resolution though here the frame generation is a little more questionable I still think I'd prefer to put it on but because you have the lower base frame rate you can see the average PC latency going up uh higher than what we were seeing at the high frame rate 1440p numbers for me 50 milliseconds is kind of a borderline of where I'm feeling good about it and this does cross that line a little bit also the lower the frame rate the larger there is a difference between every frame which means there can be a little more artifacts between the generated frames which are placed between two real frames um however it is still an interesting feature and does work pretty well here at these settings overall uh the uh with just dls's quality the 4080 is a bit under 60 FPS although playable the 7900 xdx is down in the 30s it's a 42 lead without frame generation for the 4080 and a 38 lead in the one percent lows so definitely showing off the increased um uh you know uh Ray tracing abilities here however if you're looking for a higher refresh rate experience you could use more aggressive upscaling now personally I'm not I think well I think DLS has quality at 4K can look very good dls's performance at 4K I think and I'm on a very large 4K screen so maybe on a smaller one I would have less objections to it but I'm not a huge fan of this also I think at uh the performance level the fsr2 upscaling starts to have more noticeable image quality downsides compared to dlss upscaling so that's another thing to take a look at I think it's some of the fine details especially in motion um the LSS does have a cleaner reconstruction here again without frame generation it's a 42 lead for the 4080 and it is able to average in the upper 70s pushing towards 80 FPS the 7900 xdx gets close to but doesn't quite hit 60 FPS from like in the mid 50s and then with frame generation I think we are at a high enough frame rate to use it here uh very comfortably the 4080 actually gets a nice high refresh rate look to the motion on the uh on the monitor so it can take advantage of the high refresh rate monitor now uh there's also a few games now not many but cyberpunk is one of them that have a path tracing update and so I thought I'd take a look at that with the RT overdrive mode here at 1440p and uh the uh even with upscaling enabled at dlss quality the 4080 is going to be well below 60 FPS at times um although it does get close to it and is uh fairly playable you can also enable frame generation on the 4080 which helps smooth out the look on your monitor uh the latency doesn't feel too bad with this high of a base frame rate so overall I think this is actually a somewhat reasonable way to play the game if you'd like to uh uh with dls's quality and frame generation enabled uh path tracing is just too much and also probably just not optimized at all for the AMD gpus here and just too much for it so this is not a way that you'd probably want to play the game on the 7900 xdx which is expected I just did want to show the results here in case anybody was interested um I did also test it out down at 1080p just to see what would happen again with the quality upscaling enabled um the 48 80 is able to average now over 80 FPS without frame generation and frame generation then takes it um well up uh into the high refresh rate monitor territory fsr2 quality on the 7900 xdx can get it over a 30 FPS average so you can at least uh you know maybe play with it just to take a look at what path tracing looks like although again at the lower resolutions I do think the upscaling looks a lot more stable using dlss than it does for AMD so basically our last end of the benchmarks here is kind of showing okay so why does Nvidia want to charge more for their 4080 when otherwise they perform very similarly it's features like this heavy duty Ray tracing path tracing uh up better looking upscaling with features like frame generation that's where the upsell is you need to decide how much of that matters to you okay so some final thoughts first of all let me divide some numbers on a calculator because I'm a math teacher and that's the kind of thing that I do if I move my fat head out of the way we get 1200 divided by 1000 that's the MSRP prices which gives you 1.2 what does that mean that means that at their original msrps the RTX 4080 was 20 more expensive or 1.2 times the price of the 7900 xdx and at current lowest pricing that I could find new uh we'd have eleven hundred dollars versus nine hundred and forty dollars and if I divide those we get 1.17 which is very similar although does mean that the 4080 has fallen slightly more relative to its MSRP when you compare them in other words it's now 17 percent more expensive than the 7900 xdx so uh what do you what do you get for the money what were the differences that we saw overall well with Ray tracing enabled like we're seeing here in games that don't have an incredibly heavy Ray tracing workload we see the 4080 winning by around 10 percent or so when Ray tracing is turned off we see the 4080 uh a lot of times behind or about tied so basically you're spending current market lowest prices 17 more or at MSRP about 20 percent more money uh to get about 10 percent better performance in games with light Ray tracing workloads and about the same performance uh in games with uh light with with no Ray tracing turned on at all if that was the only benefits for the 4080 it would certainly seem like a bad deal just by yourself uh just by yourself the cheaper card however that wasn't the only benefit we did notice at the end of the video when I looked into things like you know me slide myself out of the way um when we look at heavy duty Ray tracing workloads uh we see more in over 40 percent lead for the 4080 and uh also we the image upscaling techniques at 4K resolution fsr2 quality does look quite good I think dlss quality has a slight Edge but when you use it more aggressively like jumping into the uh performance settings again I'm not sure how well this comes through in YouTube videos due to all the compression and you might not have a 4K screen but other people have done videos and I've even done videos talking more about the image quality comparisons I do think dlss especially when you use at more aggressive settings like this uh does do a better job of reconstructing the image which then does make it more usable you might be more likely to use that and then there's the whole frame generation business which I think is a nice to have but situationally useful feature frame generation because uh again at the bottom of the screen you can see way down here I'm peeking at the the latency and there's latency over here you can see that the even though when normally when frame rate goes up latency goes down that's what makes the game game feel more responsive frame generation isn't like that latency goes up because it slightly delays showing you a new real frame in order to insert a generated frame in between the benefit of this is in motion on a high refresh rate monitor the image will look a lot smoother in motion it will look like a higher frame rate but not necessarily feel like a higher frame rate if the base frame rate is high enough it can still feel very good in single player games and be very usable what we're seeing in this particular test right here with rt overdrive I think is kind of right at the borderline of where I think frame generation feels good or not and might be a personal preference thing if you're on 50 or 60 FPS um uh basically if you look at the latency counter down here I found in my own personal testing I've played around with this a lot in most games 50 milliseconds kind of feels like my my cut off there on um what feels good so if we can if we can stay below 50 milliseconds of latency in a single player game I'm usually pretty happy and again the base frame rate being high enough also helps the image quality because there's less difference between the two frames that are actually uh made by the game engine for the uh generated um algorithm to try to interpret what would be happening in between uh that kind of thing anyway so I think frame generation is a nice to have but only situational feature which is also my thoughts on like extreme Ray tracing or like the path tracing like this RT overdrive that we're seeing here most games don't have Ray tracing settings this demanding and then would you even want to use them when they are available is another question mark uh because I think there's diminishing returns on how much better the game looks given the performance hit and the amount of upscaling and frame generation and things that have to be enabled in order to get it um to function usably however that being said I do think it's fun to play around with like some of the RT remix games there's a RT overdrive mode here which again 1440p uh right here dlss quality plus frame generation is getting a reasonable experience for playing this if you want to play it that way again just something that the uh the 7900 xdx uh isn't really going to get you now the 7900 xdx other than its Better Price the main advantage it had was um uh increased vram capacity now I'm going to pause this one right here I think the only place I saw in my current testing where I felt like I might have seen the 16 gigabytes of vram helping in a current game that actually exists is right here in Resident Evil 4 remake at 4K Max preset where we include the ray tracing uh so here if we look over at the uh let's see how should I how should I point uh let's point over here this is vram allocation not actual usage this is per process usage so we're seeing per process usage of about 13 gigabytes uh and about 16 and a half allocated um whereas on the uh the 4080 we're seeing 13 gigabytes allocated and about 12 gigabytes actually reported it's used so it's not necessarily going over the 16 gigabytes as actually being required here it's not like the 4080s having significantly worse performance what I think the reason why I think it might be playing in a little bit here is just because the 7900 xdx is actually delivering better performance here only by one percent but usually with Ray tracing enabled we would see closer to a 10 lead on a light Ray tracing workload like this one uh which is exactly what we see when we drop down to 1440p Max preset with the ray tracing here where we now see that the uh um the 4080 has the 11 lead over the um the 7900 XTX with the ray tracing able more like what we would expect and now notice that we while the vram allocation is high here it doesn't allocate more than 16 um on the uh even on the xdx which has it so basically what I my conclusion is in in current games at 1440p resolution I didn't see any issues with 16 gigabytes of vram and at 4K resolution I maybe saw one tiny thing that could have been vram related and that's about it um in other words 16 gigabytes of vram seems like plenty for now the only question would be for how much longer now I think that's a a more pressing question on Lower vram considerations if you're talking about 12 gigabytes versus 20 Gigabytes like we see when we step down a tier of cards for like the 4070 TI versus the 7900 XT that's a more compelling question because a lot of vram usage I think is related to what consoles Do Right video game consoles have 16 gigabytes of total system uh unified system memory less than 16 is actually available for usage as vram which means that a lot of games are probably going to be designed in something like a 12 gigabyte vram buffer and definitely under 16 if that's the total console Usage Now PC games can then sometimes push graphic settings beyond what the consoles can deliver maybe higher resolutions a lot of times consoles even if they're outputting a 4K result it's a lot of times upscaled right which does increase the vram usage a lot of times PCS will offer higher Ray tracing settings which can increase vram usage things like that um in other words I'm not saying I don't think that we'll see games going over 16 gigabytes of vram in this console cycle but I am saying that I think it's going to be a lot less uh less likely than we are to see things going over eight gigabytes of vram which is already happening and pushing right up against or even over 12 gigabytes of vram like we're seeing right here right we're already over 12 in some situations and these are very new vram heavy titles so basically uh how should I put this I think that the main advantage of the 7900 xdx is its price and its vram it's vram might be more useful in the distant future but doesn't seem to be that much of an issue right now uh and its price is something right now it does just cost less money if you just if you can't go over a thousand dollars right then um the 7900 xdx certainly is going to be the best GPU you can get under a thousand dollars uh if you can go over a thousand dollars then the 4080 starts to be worth considering and um at least in all of my testing here we rarely saw the I think we saw the the 4080 frequently tied and then when you're enabling features like Ray tracing uh with a bit of a lead and then there are heavy array tracing and upscaling titles where you get a bit more of Advantage so what you really need to decide is um is it worth the extra you know 150 or so dollars uh to get the um better upscaling and Ray tracing performance uh is it worth it to you probably depends a lot on the games you play the resolution you play at uh things like that uh because interestingly well I think um uh the ray tracing the ray tracing is more usable at 1440p uh performance wise at 4K it's it's a bit less usable although then maybe the uh upscaling might be more required that kind of thing I don't know guys uh I really don't hate either of these gpus I do hate the price of both of them I would love to see both of these have a few hundred dollars knocked off their prices uh just overall um I I do think that the 7900 xdx is the best card under a thousand dollars I think the 4080 is a better GPU um I think it's uh gonna be up to you whether you think the extra 150 dollars is Justified as part of that upgrade um anyway uh that's what I've got for you for you guys today what do you guys think in the comment section uh because again this isn't comparing two gpus that cost the same amount of money those are easier comparisons to make these are gpus that don't cost the same I do think the 4080 is a bit better and it costs more um I think the 7900 xdx is great and if you're not planning on using heavy Ray tracing and upscaling then it's basically getting you the same thing for less money and more vram so there is certainly an argument to be made for it I think I've rambled on uh long enough but expect future uh videos comparing other high-end gpus coming from me very soon I did test all of these uh we'll get these against the 4090 we'll also look at the 7900 XT and the 4070 TI uh 4070 up against uh I did re-benchmark um my 6800 XT and my 6950 XT as well to look up against those so basically I'm revisiting the whole uh high-end Market uh so if you'd like to subscribe to the channel to be uh you know maybe notified by YouTube I don't know how much subscriptions matter for notifications you can always hit the notify Bell but whatever anyway a huge thank you to people who have subscribed and stay tuned to the channel if you're interested in that upcoming content uh and especially huge thank you to people who have clicked the join button to directly financially support the channel you are all beautiful people and I hope everyone has an excellent day
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Channel: Daniel Owen
Views: 205,606
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Length: 38min 23sec (2303 seconds)
Published: Tue Jun 20 2023
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