Rise of the Ronin vs. Ghost of Tsushima – 15 BIGGEST DIFFERENCES

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[Music] since its announcement team Ninja's rise of the Ronin has seen its share of comparison to sucker Punch's ghost of tsushima the Japanese settings the samurai esque protagonist and combat may seem similar but they're as different as can be rise of the Ronin Launches on March 22nd exclusively for PS5 here are 15 ways it differs from ghosts of sushima eras the biggest and most obvious difference between the two titles is the era ghost of sushima is set in 1274 when the first Mongol invasion of the island occurred though the events that occur in game are fictitious by comparison rise of the Ronin occurs during the latter years of the bakum Matsu which ran from 1853 to 1867 and saw Japan undergoing a massive social and economic upheaval with the end of the Tokugawa shogunate how close the story mirrors actual events remains to be seen But historical figures like Ras Sakamoto k ra and Matthew Perry all appear locations another distinction with the setting is the types of locations that players can expect sushima is a rural island with forts Estates ins and towns but a good chunk is sprawling Plains and Wilderness rise of the Ronin covers three major cities Ado kto and Yokohama alongside the surrounding Countryside however these cities offer a more distinctive Urban flare with their unique areas and districts character creator vers fixed appearance rise of the Ronin sees players controlling a veiled Edge who is separated from their blade twin when the game starts while described as a fully realized character a character creator is in place to customize their appearance by comparison ghost of Sima only has Jin Sakai and there are no options to change his physical appearance traversal methods what would an open world title be without a glider even if it's not quite historically accurate rise of the Ronin let's players fly around maps with an instantly Deployable glider and quickly navigate rooftops with a grappling hook a horse is also in place for quick exploration on the ground and ideally in the countryside where there aren't many buildings to Grapple from Ghost of sushima only provides a horse for getting around though it also has a grappling hook for more verticality factions in Ghost of sushima it's the people of the island fighting together differences in all against the Mongol invasion things are way more complicated when considering interpersonal relationship ships but you can't necessarily Ally with different factions or get on their bad side on the other hand rise of the Ronin facilitates these bonding with a character from one faction risks alienating the others who can quickly turn into your enemies furthermore making decisions related to that character can change the overall flow of the narrative and its outcome melee weapons when you boil it down jinsikai only has two melee weapons the katana and the Tanto the latter used for stealth Kills You could argue that he only really needs to given the overall theme and conclusion and you would be right on both counts however from a pure gameplay perspective you're limited to these two and the Tonto isn't really for Close Quarters combos as much as assassinations and takedowns rise of the Ronin on the other hand builds from Team Ninja's experience with Ninja giden Neo and Wong Fallen Dynasty you can choose from many different melee weapons a katana dualblade spear naginata odachi and greatswords there's even the bayonet which functions like a spear but can shoot at mid-range each has its own move sets dictated by style but we'll get into that shortly ranged weapons things do get a little more complicated here rise of the Ronin objectively has more longrange weapon choices due to its era you can wield a musket revolver and flamethrower but if you want to sit back with a bow or toss some shurikens that's also an option ghost of sushima offers different kinds of bows and arrows alongside ghost tools from kunai and black powder bombs to sticky bombs it's not quite the same as having dedicated Firearms especially since they're all user based but you can still wreak plenty of Havoc with a well-placed sticky bomb combat differences if you don't choose the stealthy approach ghost of sushima offers some straightforward yet deep combat it has two kinds of strikes light and heavy with dodging blocking and parrying Jin can also use resolve for different techniques or healing and can challenge enemies to stand handoffs to quickly dispatch several within a few quick strikes rise of the Ronin follows some of the same principles as Neo and W long Fallen Dynasty you can carry multiple weapons and must break through an enemy's key to execute critical hits for massive damage guarding and parrying is also possible more on that shortly but the overall flow of combat is decidedly different from Ghost of sushima counter spark vers parrying parrying in Rise of the Ronin is referred to as counter spark while you can Parry enemy blows open them up to attacks it also deflects unblockable attacks and causes significant key damage to enemies by contrast sushima parrying is just that and won't work against unblockable attacks though you have ghost tools to help there's also perfect Parry where pressing the Parry button at the last second allows for a much stronger Counterattack Styles vers stances rise of the Ronin Styles offer different techniques for each weapon accessed via R1 plus any of the four face buttons some weapons like the bayonet and spear can access similar Styles and are enhanced through training Styles can seemingly be switched during combat not unlike the stances from Neo 1 and two you also have three different style types 10 chat and Jin where using the correct type against another confers an advantage ghost of sushima offers four stances five if you count ghost stance which is more like a rage mode each counters a specific enemy type stone for Swordsmen moon for brutes Etc and proves less effective against an incompatible type you can unlock new techniques for each stance over time and since you'll often fight an array of enemy types knowing when to switch and who to take out first is key grappling hook in combat if there's one advantage combat in Rise of the Ronin offers over G of sushima it's how the grappling hook is usable in combat you can smack enemies with it pull them closer and even Propel your character towards them once their key is depleted it can toss them like ragd dolls it's even useful for stealth takedowns from High Ground allies throughout ghost of sushima jyn encounters key supporting characters who can lend their aid in the fight against the Mongol invasion you must start with their respective Quest chains but some of them like yaa are intertwined with the campaign from the very start rise of the Ronin lets you pick and choose the Allies who accompany you and they provide passive benefits with the bond system adding stat increases depending on how close you are you can also opt to not have allies and theoretically go into a mission alone character switching perhaps one of the more intriguing features in Rise of the Ronin is switching to your allies during missions and accessing their weapons skills and styles considering how certain style types can exploit others it's theoretically possible to bring along an ally who can Shore up their weaknesses also it's pretty cool and knock down an enemy and then swap to Sakamoto Roma for the finisher endings without getting into spoilers G of sushima only offers one Cannon ending with some slight differences based on a pivotal choice that players can make make rise of the Ronin promises multiple endings based on your decisions which makes sense since you're supporting factions with different versions for Japan's future how that plays out remains to be seen and it's also unknown if a cannon or best ending is achievable campaign co-op rise of the Ronin features four player co-op for its story missions and though we haven't seen the feature in action it's hard not to think of Goa sushima Legends the difference is that Legends offers unique story missions and activities seate from the campaign it also offers a 2v2 PVP mode while rise of the Ronin is bereft of any competitive multiplayer hey did you know that we at gaming bolt upload new videos every day stick around drop a like subscribe and hit that Bell and let us know what kind of content you'd like to see in the future with a comment below
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Channel: GamingBolt
Views: 44,318
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Keywords: how rise of the ronin is different from ghost of tsushima, rise of the ronin vs ghost of tsushima different eras, rise of the ronin vs ghost of tsushima locations, rise of the ronin vs ghost of tsushima traversal methods, rise of the ronin vs ghost of tsushima factions, rise of the ronin melee weapons, rise of the ronin ranged weapons, rise of the ronin combat, rise of the ronin vs ghost of tsushima style stances, rise of the ronin, ghost of tsushima
Id: rzOF5HP7fcI
Channel Id: undefined
Length: 8min 28sec (508 seconds)
Published: Fri Mar 15 2024
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