After the death of the Master and the
destruction of his super mutant army at the hands of the Vault Dweller, the New
California Wasteland was forever changed. Although the Vault Dweller was exiled from Vault
13 after his adventure and never seen again, his exploits would make him a wasteland legend.
Thanks to the Vault Dweller’s actions and deeds, settlements in the wasteland were able to grow
and even prosper over the years and decades after the Unity Crisis of 2161 to 2162. In 2186, one
settlement in particular, the small agricultural village of Shady Sands, would reorganize
itself into the New California Republic, or NCR. This new nation dedicated itself to the
Old World values of democracy and the rule of law, indicating early signs that humanity was slowly
but surely getting back on track toward rebuilding some form of civilization, at least in New
California. But war never changes. In the 2230s, a new threat would emerge in New California, a
clandestine organization comprising the remnants of the pre-war United States Government: the
Enclave. In this video, we’ll be covering the events that unfolded in the years and decades
after the Unity Crisis: the fate of the Vault Dweller, the rise of the New California
Republic, and the return of the Enclave. [The Fate of Vault 13 and the Vault Dweller]
After being exiled from his home of Vault 13 by Overseer Jacoren on May 10th, 2162, the Vault
Dweller began wandering the desert wastes. He was a changed man, with many things weighing deeply
on him, including the strains of his journey, the loss of close friends and companions like Ian and
Dogmeat, and his exile from the home he had fought so hard to protect. For a time, the Vault Dweller
was furious with the Overseer’s decision, but he slowly came to terms with his exile, admitting
that perhaps the Overseer’s decision was the right one after all. Two days after his exile, the Vault
Dweller cut all ties with his past life, removing his Vault 13 jumpsuit, never to wear it again.
Upon learning of what the Overseer had done, many residents of Vault 13 became outraged,
particularly the younger generation and those who were close friends of the Vault Dweller. A faction
led by three of the Vault Dweller’s good friends, Theresa, Lyle, and Pat, rebelled against
the Overseer. They, along with many others, soon left Vault 13 in protest. The remaining
residents believed that the Vault Dweller and those who had left perished in the wasteland.
Overseer Jacoren was tried as a criminal for betraying the Vault Dweller and the entire Vault
populace and was sentenced to death by his peers. The position of Overseer was abolished, and
the residents soon opened the Vault to trade and communication with the outside world. They
established contact with the Brotherhood of Steel, who provided them with a mainframe computer to
control and regulate the Vault automatically. The remaining Vault 13 residents would
continue to live within the relative safety of their Vault for the next eighty years.
Meanwhile, the rebellious residents of Vault 13 who left in 2162 had, in fact, survived.
Soon after leaving the Vault, this group, led by Theresa, Lyle, and Pat, came under attack
by a pack of mutant creatures. They were saved by none other than the Vault Dweller himself, who
became the group’s leader and taught them how to survive in the harsh wasteland. On July 10th, the
Vault Dweller and his group of followers, which now also comprised wandering bands of wastelanders
who had joined them along the way, set out for the far northern regions of New California. After
weeks of travel, they reached the inaccessible canyons of what was once southern Oregon. Here,
they founded a village. The Vault Dweller chose the location due to its secure position beyond
a dry valley surrounded by a barren landscape, which would deter unwanted visitors.
For a time, the Vault Dweller dispatched scouts to re-establish contact with Vault 13, but
he eventually gave up in favour of building and strengthening their new settlement. On August
18th, 2167, construction on the village was completed, and it was named Arroyo. The new
Arroyo villagers, who settled into a rustic, tribal lifestyle, appointed the Vault Dweller
as their first tribal elder. The Vault Dweller taught his villagers the basics of
survival, including hunting, farming, and other skills needed for the tribe to grow. He
also taught the tribe the basics of engineering and science in order to maintain their homes
and craft new items and equipment for survival. The Vault Dweller, despite his rugged and hardened
exterior, was able to find love, marrying his good friend and former Vault resident, Pat. On October
2nd, 2188, the two were blessed with a daughter. Years passed by, turning into decades, and as
the Vault Dweller grew older and his hair grayed, he knew his time was coming to an end.
On January 16th, 2208, the Vault Dweller, now aged 67, quietly left Arroyo in the middle
of the night, leaving behind his old and tattered Vault 13 jumpsuit folded on his bed alongside his
written memoirs. The Arroyo tribals eventually believed he had perished in the wasteland, while
others claimed that he had been “taken by the sky spirits.” The Vault Dweller’s daughter soon
took up her father’s title of Arroyo Elder. [Defeat of the Master’s Army]
With the Master dead and the FEV vats at the Mariposa Military Base destroyed, the super
mutants of the Master’s Army were leaderless and weakened, vulnerable to a counterattack from the
human outposts and settlements of New California. After assisting the Vault Dweller in destroying
the Mariposa base, the Brotherhood of Steel waged a campaign against the remaining super mutant
holdouts in the wasteland. Under the leadership of High Elder John Maxson and Head Paladin Rhombus,
the Brotherhood of Steel’s military operation was highly successful, driving the remnants of the
Master’s Army and the Children of the Cathedral east toward the Sierra Nevada mountain range and
beyond in the years following the Unity Crisis. Eventually, the Master’s Army broke apart.
Surviving supermutants split off into different groups, each with their own goals. Many bands
of super mutants migrated out of New California to the north and east in search of new places to
settle. Some settled in the Mojave Wasteland at Black Mountain. One large group journeyed east to
the Rockies and then beyond into the Midwestern Wasteland. Another band travelled even farther
southeast into the wastes of Texas. Other super mutants simply laid down their weapons and settled
in New California, attempting to co-exist with humans and integrate into their society.
After the Master’s Army disbanded, the Brotherhood of Steel found themselves at
odds with their need for new recruits versus their code of technological secrecy. The debate
continued at Lost Hills for some time during the 2180s before the Council of Elders finally ruled
against the sharing of technology with outsiders, convinced that the Brotherhood would endure
as it had before. Further debate was silenced when the elders ordered the minority
who wished to share their technology on a special mission across the wastes: they
would pursue the remnants of the Master’s Army beyond the treacherous Rocky Mountains.
In order to accomplish this dangerous mission, the Brotherhood constructed a fleet of airships
and then dispatched the vocal minority east in 2195. As the air fleet travelled over
the Rockies, a violent storm broke out, dispersing the airships and throwing them
far off course. The fleet was badly damaged, and smaller sections of the aircraft broke off,
never to be seen again. The fraction of the crew that managed to survive struggled to keep their
ships afloat before finally crash-landing on the outskirts of Chicago in the Midwestern Wasteland.
Finding themselves stranded thousands of miles from the Lost Hills bunker, the survivors of
the airship fleet rallied to form a new chapter of the Brotherhood of Steel, which soon diverged
from the ideals of the old Brotherhood out west. The Midwestern Brotherhood of Steel went rogue,
cutting all ties with Lost Hills and building a major power base for themselves in the Midwestern
Wasteland. By 2197, the Midwestern Brotherhood had established a firm foothold in the ruins of
Chicago and the surrounding areas, clashing with local raider tribes and the surviving bands
of super mutants from New California. Vague news and rumours of the rogue Midwestern Brotherhood
of Steel’s actions and presence would occasionally leak their way back west to Lost Hills in the
years and decades after their disappearance. [Formation of the New California Republic]
While the Brotherhood of Steel remained out of the power structure after the Master’s defeat,
a new state began to rise in the wasteland out of the seemingly unimportant village of Shady Sands.
After the Vault Dweller assisted Shady Sands in 2161 by destroying the Khans and rescuing Tandi
in the process, the small settlement enjoyed a period of peace as raider attacks halted. Shady
Sands soon prospered, and the settlement’s leader, Aradesh, used their newfound prosperity as
an opportunity to develop the community. The village thrived, becoming a major economic power
in New California. Trade routes developed, as did cultural exchanges between settlements, leading
to the emergence of a national identity movement, which gradually gained popular acceptance.
In 2186, Aradesh first proposed the idea of forming a republican state, and Shady Sands
rebranded itself as the “New California Republic,” or “NCR,” forming a trial council
government to draft a state constitution. The New California Republic was founded on the Old
World principles of democracy, liberty, justice, and equality under the rule of law. These ideals
would gradually spread from the NCR across the wasteland, with Junktown, one of Shady Sands’
oldest and most trusted trade partners, becoming one of the NCR’s first provisional states.
Although the merchant barons of the Hub voiced their concerns about joining the
NCR, their worries were unable to affect the ultimate outcome. In 2189, the New California
Republic was officially voted into existence as a federation of five states: Shady Sands, The Los
Angeles Boneyard, Maxson, the Hub, and Dayglow. The Hub was the last state to join the NCR, with
a final vote of 55 - 45 in favour of joining the federation. Celebrations took place in Shady Sands
as President Aradesh addressed the new nation. In 2196, Aradesh died, and his daughter Tandi was
elected unanimously as the NCR’s second President. She would go down in history as the NCR’s greatest
leader, winning and serving ten consecutive terms before her death. President Tandi went
to great lengths to unify the wasteland, establishing new infrastructure for
the NCR’s growing population, finding new methods of transportation and production,
clearing roads and rail lines, building forts, fostering caravans and trade inside and out of
the Republic, and dealing with any threats to the NCR swiftly and efficiently. President Tandi also
reformed the Republic’s economy, establishing the NCR Dollar as the state’s new currency backed
by gold, replacing the old and inconsistent bottle cap currency. By the year 2241, the
New California Republic was the largest economic and political power in the wasteland.
With the situation stabilized in southern New California, President Tandi set her sights
on expanding north. However, northern New California was home to two other regional
powers: New Reno and Vault City. Soon enough, a power struggle emerged between these three
states for control of the region, particularly the gold-mining settlement of Redding. But while the
NCR, New Reno, and Vault City vied for control of northern New California, a new threat would slowly
re-introduce itself to the wasteland: the Enclave. [Return of the Enclave]
While the people of the wasteland were left to fend for themselves after the Great
War, the remnants of the Old World United States Government, safe from the war’s devastation
at their offshore oil rig in the Pacific, began plotting their return to “civilize” the
wastes and restore humanity’s dominance over those they perceived as “sub-human” mutants.
The Enclave had begun developing a plethora of new and advanced technologies, including
variations of the T-51b power armour. In 2220, a new suit of advanced power armour was developed
by the Enclave for use by their assault troops. By the start of the 2230s, under the leadership
of President Dick Richardson, the Enclave began undertaking scouting missions from their
oil rig to the New California wasteland, travelling to and from the rig using advanced
Vertibird helicopters. On July 20th, 2236, Enclave scouts rediscovered the ruins of the
Mariposa Military Base. The Enclave Chemical Corps and other scientists immediately began
scouring the base while Veritibrd assault squads gathered slaves from the surrounding wasteland for
use in excavating the base. Excavations began in September of that year. The Enclave’s slaves and
construction crews dug into the collapsed base, removing the rubble and tons of debris.
The unprotected wastelanders soon became exposed to low levels of FEV in the ruins released
after the base’s destruction, causing them to transform into a new generation of super mutants.
Even the Enclave’s top soldier, Frank Horrigan, was exposed to FEV and sent back to the oil rig
for study. By October, the enslaved super mutants led by Melchior, realizing they would be executed
as soon as the Enclave had what they wanted, began secretly stockpiling weapons for an uprising.
In January 2237, excavations were completed, and the Enclave scientists were able to obtain a
pure sample of FEV to send back to the oil rig. Suddenly, the super mutants rose up against
their overseers. Suffering heavy casualties, the Enclave troops fell back and sealed
the super mutants inside the facility. Despite the heavy losses at Mariposa, the
Enclave’s acquisition of a pure sample of FEV allowed them to begin research into creating a
biological agent that would kill any mutated life outside the oil rig. Dubbed FEV Curling-13 after
the project’s leader, Lieutenant Colonel Charles Curling, the Chemical Corps modified the Sample
into a brutally efficient killing agent. Before long, the Enclave modified their project’s goal
of exterminating all mutated life in the world by releasing the modified FEV into the jetstream.
Meanwhile, Enclave scientists examined Agent Frank Horrigan's mutations. The mutated trooper was
kept heavily sedated, as multiple incidents had already occurred, resulting in major bloodshed.
Eventually, the decision was made to put Horrigan back to field work. On March 29th, 2239, Frank
Horrigan was sealed within a power-armoured suit specially designed to fit his massive, mutated
physique. Agent Frank Horrigan would now serve as the Enclave’s deadly enforcer, dealing with
any “situations” the President needed to resolve. By the start of 2241, the modified FEV project
was in its final stages. Final testing required a representative control population to sample the
toxin and the inoculation created against it. And so, on May 15th, 2241, the Enclave gave the
“All-Clear” signal to Vault 13 before raiding it, taking its inhabitants to the oil rig to test the
inoculation against non-mutated humans. Enclave scientists predicted that the FEV project would
be ready for release within the year. President Richardson eagerly anticipated the fulfillment
of the project and the extermination of all “non-humans” in the world. What he could not
anticipate, however, was the arrival of another one of the wasteland’s unlikely heroes - the
grandson of the Vault Dweller - who, in the summer of 2241, would leave Arroyo in search of
a Garden of Eden Creation Kit. This young tribal, known to his village as “The Chosen One,” would
venture out on an epic quest to save his people, but much like his grandfather eighty years
earlier, his quest would soon turn into a mission to save the entire world from
the evil machinations of the Enclave. This is the story we will tell in our next video
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