Rhino Grasshopper Tutorial (Beginner)

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in this grasshopper tutorial I'm going to summarize the grasshopper and how you can work in grasshopper from rhino 5 to rhino 6 so this tutorial is going to be basically a beginner to advanced tutorial and it's going to be a long one because I'm going to cover all of those tips about how to use grasshopper what are the most important plugins you have to install and also I'm going to explain how you can make smooth meshes just like this as you can see here so be sure to watch the video till the end and we are going to cover the first are the basic things which are suitable for the beginners and then we are going gradually up to reach at the end of this tutorial but remember that you can also watch the other grasshopper tutorials to learn more so I'm going to also give you the tips and give you the videos you have to watch to learn more about grasshoppers so first of all what I'm going to explain is that after you install the Rhino if you have right of 5 you can in easy install grasshopper and when you install grass so I'm going to put the link in the description you can simply type here the grasshopper thing and that is for rhino 5 so remember for Rhino 5 I'm going to type this here you have to type the grasshopper thing here and another thing you have to know is that in Rhino 5 you can also use the grasshopper onload plug-in to unload the grasshopper plugin so this is the first step about a loading grasshopper in Rhino 5 and in Rhino 6 you can have this button here which is also available in the Rhino 6 and when you launch this you will have the grasshopper open in the Rhino canvas ok so what I'm going to explain is first of all what you can see is something like this these are the main menus you have in up there and if you also install the right no six you'll have this and as you can see here the main menus are something like the poems math set vector curved surface mesh intersection transformation and display and those are the plugins I have installed it in the Rhino 5 or Rhino 6 and it will also show in both of those installation of Rhino 5 or Rhino 6 the most important thing is that we have also talked about this that you can right-click on the menus and display them as icons so you can see them like an iconic thing here like this and you have that so you can also have the access to the menus right here I can also happen here okay so the next tip is the bifocals plug-in which I have explained in many have used in many tutorials and you can easily install that you can easily install plugins by going to the file going to the special folders and going to the component folder and let's just do this and copy the files here in the library so if you close the writer and then open it again and you don't see that plug-in you can also go on the file right-click on it so right click ok and then go to properties so this is going to help you with many plugins if you have problem of loading those plugins you just go to properties and here you have an unblocked thing if you see that just tick on that click on that and then apply that that and then reset your right now and grasshopper software so if you don't have that plug-in installed even if you unblock that you can contact the plug-in page the most famous website is the ok let's just make this small it's the food for rhino calm and it's the grasshopper tree decomp which you can also go to the group's so I think that the best place you can find plug-ins and install him is the food for rhino calm which I can show you here you can go food for rhino calm and find the grasshopper in Rhino plugins here so this is an active community so you can also find different plugins in the foot for another column you can also go to the grasshopper treaty calm and go to the groups you can find useful plugins here and you can also go to the forum so you can also go to the support forum and find some of those definitions or examples in the forum serve you can also find these files and install them so remember you have to go to the file and special folder component folder and if you don't see that just going on block it and reset that and if you don't again see the plug-in just simply go to the football Rhino page or grass opportunity page and ask the support so because the grasshopper thing is always changing some of the plugins maybe not work on Rhino 6 or Rhino 5 but I will try to cover those things that are working in both so you can use that ok so the first thing I want you to install is the bifocals plug-in which I will also put in the description bar you can download that and just put it in a special folder and this will help you and by default when you have these menus here ok we can go to the math for example and just put this power of 10 tool on the canvas will click on that and put it on the canvas and what you see is something like this and this is the tool and this is the input and this is the output so what I'm going to do is to go to the display and use this draw icons to show that so let's just do the draw icons and you can see the icon and then we can go to to draw the full names and let's just use that so you can see the input/output a little bit more about it and then we can also go and we can also find the tools by double-clicking you're searching like for loft you can see that that's the truth then you can also type in bifocals and put it here and have the name it so for the educational purpose I'm going to use bifocals in all my all of my tutorials you can simply install that and put the bifocals plug-in into your canvas so you can see the name of that and it's really easy because you can also see the icon of that you can see the name and you can just remember that tool easier ok so the next part I'm going to explain is that we have ok let's just give this a data so I'm going to supply maybe 6 7 the most important thing about let's just this is that when you have one output as you can see here I have one when you just connect and outputs and input you just see a simple line if you have more than one you can see here we have three outputs if I connect that you can see that the double line and if you have grouped which we also will talk about later you can see that that's this set of lines you can find that in the display section and draw a fancy wires so remember you have to activate the draw fancy wires to see those dashed lines and in connections so you can understand that there's a group coming out so the next thing which we are going to focus in focus on is that we have a set of plugins which we going to use in this tutorial especially for the smooth mesh so first the launch box plug-in which you can simply download from this video tutorial I'm going to put that in the description bar or you can go to the website and easily download that so if you want to download all of those all of these plugins you can simply go and watch this video tutorial on the website because well I'm going to put all of those plugins in one place on the home page so you can download that's okay so this is going to be the launch box it's going to be very useful so I just encourage you to download the download and install that the next thing which we are going to use frequently is we were word as you can see here I've also installed that in the waver bird section and this will just give you those meshes I have also recorded maybe 40 minutes video on reverb plug-in which you can also watch in the tutorial section so remember this tutorial is just simply a really compressed video tutorial about grasshopper which I'm trying to get you going into grasshopper and understand how it works and so on okay so one of the things in the grasp of the thing is that when you just put something in the canvas you can see that grasshopper will show you in the Rhino interface as you can see okay let's just go and simply go and draw a sphere here again we can use the bifocals plug-in to see the name and down here you can also go into the display canvas widget and go to the profiler and activate the energy that this tool is using to produce the results so if I give this radius we can see that we have a number here and we can simply type a number maybe 12.5 and give this to the radius and you can see that this is a changing sphere so the first point about grasshopper is that you can't have that in Rhino because you are changing all the inputs so grasshopper is just showing you a virtual shape or geometry in Rhino so if you want to see this in a higher quality you can just go simply here and have this high quality if you want to just have it when if I click on this as you can see here you can see that it will not draw anything and you have to figure it out yourself it's so something like scripting and if you just draw this you can see that it's a preview geometry / wireframe so remember you have to put that in the shaded preview and don't click on this drawer geometry for selected object because if you just do this nothing will show up only if you just click on it you will see that so remember if you want that you can just also click on this and this is the document preview you can see that this is the normal color of that when we select that we have another color we can just choose between these things and so on so this is the first step the second step is that we we can send drawings from grasshopper to rhino so if I just draw something here and say okay we can right-click on this and just send this to Rhino and you can see that we have something here let's just draw something in Rhino go to the shaded mode and again another box may be something okay assume that we have these three boxes we can simply select them and use the make 2d command to make them in 2d and just project them on the ground so let's just do this and I'm gonna say let's just move the camera up say make 2d and say the current view and here we have this current view you can see that we can simply again choose that make 2d and dismiss the hidden lines so we don't need that it'll eyes if you want that you can just click on this okay and here we have the results just move this around the place you just draw this and then right click again and just load from Rhino so here we have this we can select all of this and you can see that you can also import that into the grasshopper canvas so remember you can always send something not really accurate from grasshopper to rhino and then just use the rhino interface to for the cool thing or complete drawing back into the grass of the canvas okay so the next plug-in I'm going to use is to the brick box and you can also install that into the content folder and you can see that I have installed this so we have this brick box a two and the Spry focus so far we installed that and then you can see that there's a managed grasshopper snippet here and this is really great because you can simply put your Rhino interface somewhere something like here and just put this here and simply click on this you can see that add a new brick maybe we want to have this sphere so I'm going to say I want to fear here and this is just a simple sphere okay so double click on the add new brick you can see that there's more option click on this to have an image and just say done so we have to select those components okay and they say done and as you select those companies you can see we had this in the sphere and the simple so whenever we want to use that we can simply go here and go to the sphere and just put this simple on the canvas and have that sphere so if you want to maybe divide this I'm going to talk about this either trim tool and divide this into a divided domain tool in two different sections just turn this off maybe six six you can see that this is a simple division for that sphere so I'm just going to explain this because you can also save your files here okay so again I can select this and click on that and say that I have that sphere thing and then we have a divided fear okay on this we have the image and then we sit down yeah we can just click on this have that sphere divided sphere also here okay so remember you can always save your snippets in grasshopper with the brick box and manage them here okay so the next thing we can do is to have the example you can download this example from the website so I'm going to explain this example because it's gonna cover some of the most important parts of grasshopper you have to know for the beginners for those who don't really know what grasshopper is about for those who want to know and understand this so I'm going to start with the most simple things talk about the normals talk about the point attractor technique and talk about the meshing things so let's just get started and I'm going to go to the display as icons and go to the curve section so you can see that we have the curve section here and those are the sections we can access as the base of that grasshopper canvas you can see that we have this curve surface and mesh tool that is really simple we can produce a curve on Eliza curve this joint or whatever the surface or mesh then we have this mathematics sets and vectors which you can have some data on that and then you have the intersect transform and display to work on those geometries so you can create it here you can analyze more about it here and you can also intersect or move it or something like that in that section okay so I think that the best way to learn grasp of course grasshopper is a really big software which you can it's a complicated one so I guess that you have to watch more video tutorials about this so this is not just the end of this you can go to the website and watch more grasshopper tutorials ok so now you can go to the parametric house.com website and see the latest tutorials so you can also watch these tutorials to learn more about grasshopper we have talked about value at surface in one tutorial we have talked about point variable these first tutorials are about the commands which you have to know something like intersections bending octree random dispatch so these are the best things you can watch and then go up and see the advanced ones you can also watch the what are these icons to know more about data management and graph mapper because I'm going to explain that but not really a complete one so let's just go to the grasshopper thing and let's start to make that from scratch first of all if I just put a circle on the canvas and let's just put the boy focus plug in so you can see that and give this a number maybe two if you want a range of numbers you can just type is twelve two with just two dots and fifty with two decimals so you can see that this means two so let's just show that okay so we have two dots here showing that we want a range of number and then a dot two decimal means that we want a number with two decimals this is the fastest way you can just produce numbers in grasshopper okay and he would go and you can see that this is a simple circle and it's virtual because you are not just ready to have that in graph in Rhino because you have to change that and have the final result by right-clicking on the outputs and baking it out so just right-click bake and send it to a layer and you will have this in Rhino so remember you have to bake that to have it right now and the next thing you have to know is that if you double click here and have two forward slashes you have this panel you can always use this panel to see what's happening to the outputs there's a circle this is the index of that this is a one circle and it's obviously in one group so if I just give this control-c control-v and if I connect that you can see that it's going to disconnect another one so use the shift key to connect that and you can see that we can have another circle and this we'll simply go to the first circle and this will go to the second circle and they are all in one group called this so we're going to explain a little bit about the data management in this tutorial but remember you have to see the what are these icons and I'm also going to put the link in the website so remember to watch this video to tell you on the website if you want to know more about the things you have to watch so let's just delete this and turn this back another thing you have to know in grasshopper sometimes we need frame of those curves so if you go to the curve and analyzes you can see that we can have a horizontal frame perpendicular frame we have a complete tutorial about perpendicular frames you can also watch that complete about perpendicular frames and perpendicular frames we have a perpendicular frames tutorial and a perpendicular frame one so let's just go with a perpendicular frame and connect that circle to the curve and remember that this input is a curve and this output is a circle but we can connect a circle to a curve because circle is a curve but if you connect that to a surface you're gonna get an error so first of all another thing we have to know before we get into the grasshopper tutorials is the domain thing so if I go to the palms menu and go to the primitive and use this domain thing you have to know about this and connect that to the circle you can see that this is from 0 to 2pi so always you can simply let's just put a curve on this and I just use the curve on the palms menu to put that you can always have a connection by going to the geometry if it's a curve it's a point if it's a surface it's a solid so always you can remember you can have that also here okay if I just connect this to the domain and right click on it we can see we have this requirement wise thing and remember always you have to report my tricycle to make it from 0 to 1 so this perpendicular frame is going to be from 0 to 1 and we don't really want to show this but you can see that we can have this on the curve and you can change the size of this plane by going to the display a preview plane size and changing this plane size okay so this is the start of that curve and again I'm going to make another circle and draw a circle on that and this circle is going to use a plane so I'm going to give this frame as the plane of that you can see that it's going to produce a circle again we can just type a number if you want and you can double click to change the minimum and the maximum here and let's just see we can okay to find another circle and just we can sweep that on this circle so let's go to the surface section and the surface section is a complete one so I'm not going to cover this whole thing grasshopper in this video tutorial but you can understand a little bit about it so I'm going to use the sweep one so you can see there are a bunch of tools here let's just go for Suite 1 and use this rail the circle rail we had here and you can also use that curve doesn't really matter and give that circle as the section and if I change this there's a problem with the radius so let's just change that you can see that we have the results here ok and let's just go to high quality and bake this you can see how simple it is to produce a sweep here ok so another thing I want to talk about before we just move on to the grasshopper tutorials is the ISO trim tool in the utility of the surface remember in the surface section the ISO trim so this is going to be another great tool you have to know and what I'm going to do is to give this to the surface and it can just take a part of that surface with the domain you can see here we have another thing in grasshopper which is a domain - that means that you have two domains one here and one here and and if you want to understand more about it because I have explained that you can go to the pipe wearable tutorial and watch the part tutorial to see what happens okay so let's just go here and what I'm going to do is to use mathematics domain and use this constructor domain - so let's just do this and give this to domain to the domain - you can see that this constructor main - we'll just use four numbers to produce a 2d domain and that is the first number the second for the first domain and the first and the second number for the second domain so I can say from maybe zero to one because remember we can right click on that surfaces again we have this surface here so just turn this off you have to report my choice that because if I connect a domain to two that you can see we had this panel you can see that this is the domain of this 0 to 110 0 to 10 so again we can right click on surfaces and reprioritize that so remember we can always requirement rise curves we can always requirement to my surfaces to make them from 0 to 1 and 0 to 1 so you can see it here now I'm going to use 0 4 of them you can just take this down line them and just distribute them okay so let's just make this happen turn this off okay so you can see that this let's just change the numbers this is the U number so it starts from 0 and it goes to 1 this is the first domain and this is the second domain you can see that starts from 0 and goes to 1 so always remember that you can control a UV surface though which is basically a trick surface with a simple either trim tool so let's just make this a little bit smaller and make this a little bit bigger you can just make this and change this okay so here we go another to another way you can use the ISO trim is to divide this so it's a search for it either trim I have lots of plug-in here so let's just do this another way you can do this is to without this requirements raising you can just type deep wide domain to give this to the domain give this to the domain and what it will do is it will divide the domain of that surface to domain two into UV capped so another way you can use the ISO trim is to divide this you can see simple how it is going to divide that so you can see we have divided this into different sections for now I'm going to show you another way you can do this and this is going to be an advanced and better way if you install the launch box plugin you have a panels here I have made some of the tools myself I would explain that you can use grasshopper to just make another tool if you want but for now I can simply use that quad panel and divide that surface into twelve and twelve and you can see that this is similar to the ISO trim but it will just make that a flat one so if you want a flat one use the quad panels and if you want a curved surface division you can use the ISO trim and again I can also use that diamond panels on that you can see that I can simply divide this and maybe just change the radius it's going to be some problems here because the radius will just sometimes will not have the result so remember that you have to make a reasonable surface and he go we can also change that radius this is the buggy part you can see that sometimes it's gonna skip that and here we go okay and again we can just control this you see that how simple it is it's making something open it's not real because those dimensions are changing but I want to show you that you can use this to produce matrix okay so the next thing about the launch box plugin is that you can always panel a frame framing panels excuse me if you have a panel you can frame it with this tool you can give the path diamond panels here and so number between 0 and 1 so I'm gonna give this you can see that I can change that and let's just make another one for the tree panels the tree panels are down here so we can make those panel frames let's just put all of them in the surface I think with a shift key and bake those into layer 1 and bake these panels into layer 2 okay and here we go you can see that you can produce those panels here in launchbox another part to show you that you can use to panel so this tutorial is going to give you an overview of that another way is to when you have those surfaces that divide it so let's just use again think that I have to put the bifocals plugin again so let's just do this I so trim thing and use the devoid domain to just divide this into ten ten okay ten times but ten times that's the default number you can just change that okay let's change that to six and if you have those surfaces with four edges which is simply a rectangle 3d surface you can convert that to mesh if you want to use another plugin which I will also put the download link in the website it's a deliverable plugin you can also use that to produce that frame thing in similar to launch bar so let's just go to the mesh the utility and use the simple mesh tool you can always convert our four edge surface remember you have to have four edges or three edges if you have a tree edge that's okay or four is that's that's the meaning of mesh so let's just turn this into a simple mesh and you can go to the display section and use the control M through your mesh edge - let's just use the control him you can see that mesh so this is another way to convert between NURBS and mesh you can see that this is happening and now when you just take that into a mesh level you can use the vivid plugin so remember if you are staying in a NURBS and those is a UV division always you have that launchbox bloodying you can always use that panel in structure of those things we can we also have a plug a tutorial about the structure you can also check this out I think that this is the tutorial we talked about space trusses or train surfaces these two tutorials are about using launchbox so just check them out so if you go to the weaverbird so and you can also have watched this tutorial to learn about weaverbirds so it's going to be a very important thing you can simply use these two things to produce the frame and the window so let's just do this I can give this to the mesh and give us a number 2.25 to the distance and you can see that I can change the frame and also give this mesh to the mesh and the distance and have windows and frets so let's just bake this to the layer one and bake this to there too and again you can see that you can have that simple mesh thing and the most important thing about the mesh is that these things as you can see they are meshed let me just put a mesh primitive here you can see that they are in groups and I want to make them into one mesh so I'm going to go to the riverbeds section and use this well then join let's just put this and flatten this so again if you want to know more about the groups and why we are flattening or why we are grafting watch this tutorial I've explained about this about what's a flattened graft and these things so remember to check the what are these icons tutorials so let's just get back and now we just go in the Bell section sometimes we have a true-false inputs in grasshopper we have a great tutorial just check this out in the dispatch basics so check out the dispatch basics to understand why we use true and false so again we can just right click on this and set it to true and let me bake this you can see that this is the way the mesh is produced and you can see most of my renders here is using that simple [Music] beaver bird frame thing to produce that so you can see it here you can see it here and you can see it everywhere so you can simply use that leave the bird thing to just make the frames and another thing which I just encourage you to watch the vivo a tutorial because the reverb tutorial is really complete 40 minutes on that and for those who have which are in the course because they can enter the course I talked about this I have also a complete tutorial about using cocoon and metal ball and using mesh and in that vance tutorials we have different tutorials about advanced topics so remember you can also have you can know more about grass over in the grasshopper course so let's just make this and have the weaver with cattle clock and that is the way you can smooth up the meshes so let's just do this if this mesh here and say three times you can't give this more than three times and here we go again I can use the control m to just turn everything off and here we have that smooth mesh and let's just bake this just have this in renders and you can see that we have that smooth mesh so remember you can also have this if you want to see that in a little bit of material or something like that you can go to display and always use the costume preview custom preview tool I have used this in many many tutorials you can always see that I color things and show you in different colors so you will always use the constant preview tool and let's just connect that to the geometry and use the swatch color swatch tool to give this a color you can also use that create a material but I guess that's the best way so we can simply use the transparency to show that and it's not really no need to go for materials because we want this to just have a simple color and here we have this okay and we can also use this katma Clark for the windows and here we have them again we can just bake this you can see that we have the windows again we can give this another color maybe a blue one and here we go we can also at the end I use the thickness mesh second to just to make that thick let's just give this distance of two that's too much let's just keep this old one and you can see that's inwards in grasshopper on the inputs we can just right click and choose the expression and we can type a formula based on X so I can type minus X which which means in with that so let's just invert this and here we go you can see that those things have been made and we can also again give this to the geometry it turned everything off and again let's just thicken this one outward so it again a minus X that thickness is the same so we can give this to geometry okay and you can see that we can have that let's just bake this in the layer 1 and bake this in layer 2 and we're good to go you can see with the shaded mode that we have a simple smooth mesh with Windows which you can use that so remember you can always use that little thing to produce smooth results and at the end we can also have dimensions in grasshopper I don't want to just make this really complicated but if you go to the poems menu and connect a box to this maybe we want this dimension so let's just go and go to the surface and deconstruct that we have many tutorials which we use to construct beer because we want to use the faces or edges so feel free to also watch the other tutorials just look at this tutorial as you want to learn that how grasshopper works because in this 30 40 50 minutes it's not a way to learn grasshopper just with a simple video you can you have to watch maybe 50 to 100 hours of grasshopper to just more and more about it there are many plugins I will try to cover them in the website but remember grasshopper is a hard one a complicated software so we have these edges here you can see that we have 12 edges and we talked about this that you can also use the list item the list item tool to extract things and maybe we want that first edge you can see that this is 0 the first stage the seconds if I give this a number you can see that I can just take those edges and assume that we just have this 0 1 and I go to display you can have the dimension tab so remember you can also have dimensions and we will just cover this in video tutorials different video tutorials so if I go for an dimension maybe you can see that there's a plane which we want an XY plane and the point a and point B will be the start and end of that line so let's just go to the curve section and use this enter points you can extract the start at the end and here we go you can see that how easy it is to produce dimensions and let's just give this a size and let's just change these things you can see that this is changing there's a problem with the circle but let's just change that okay we can change this one so you can see that everything in grasshopper just changed so we can just change the number of division we had here maybe okay let's just get this 30 maybe something like that for the count and you can see that I could just produce that mesh and we can also make that a little bit okay so you can see that everything is changing because we have number sliders in grassle and that's the most important thing and you can have that dimension and one of the things that I want to add to this tutorial is at the point attractors and that is because we have many tutorials that we work with grass with point attractors as you can see here we have a point attractor on that Slavik star pattern we have this here or we have this in the different tutorials or orient direction is also another good one if you want to understand more about the point attractor you can watch the organs Direction tutorials so for the last section I'm going to show you how you can make those windows change the size so what I'm going to do is to turn back into the surface here and let's just before we make that mash you can also download this example from the website to check it out so what I'm going to do I'm going to put a point attractor on the surface we have also talked about this on the evaluate surface how you can make a point but for this tutorial I want to show you that you can go to the main surface let's just go here and this is the base surface we talked about and let's just turn this off wants you to understand this okay so if we go to the surface sometimes we want to evaluate this so evaluation is really important and you can see that evaluate surface has different tools here and that is why I have also recorded one evaluate surface and one evaluate curve tool so you can understand the evaluation but for now if I use that evaluate surface to give that surface again we want to repolarize that and use a tool called MD slider and that's a multi dimension slider and you can see that this can cover all the surface from 0 0 to 1 1 this can see you can see that this covers the U direction from 0 to 1 and this covers the V directions 0 to 1 so this is why we have this MD slider so let's just put this you can see that this will change the U and this will change the we so let's just give this to point attractors and I'm going to give this to the end ok and what I'm going to do is to make those scaling based on this point attractor so if you watch that orient Direction tutorial which I encourage you to watch this also we used a tool called CP point and what it does is that it finds the distance between the point cloud from a point attractor and the technique is that if you want to find find these devided surfaces from those point attractor first make a centroid from them which is in the surface area you can also type the area tool and then you can find the centroid and now I'm going to give this centroid to the points and give the point attractors to the cloud and what it means is that those points are searching between these two point attractors and finding the nearest one so this is the nearest attractor for these points and this is with these points so the concept is also explained more in the in the tutorial which we talked about this orient direction so if you want to know more about it check it out but for now you can give the point attractor to the crowd because those points are searching in the cloud and finding the distance here okay if I go here let's just talk about this we gave distance from 10 here we want to make this not a single number but a variable between maybe 2 and 10 so what I want to do is to scale this distance between 2 and 10 so what we can do is to use the mathematics domain and the remap numbers tool and I'm going to explain why we use this remap plus tool which I have used this in every single tutorial because it's really useful so you can also download this in the website or in the description bar so what we do is to remember we want to remap these distances which is the value the source domain and the target domain so what we want to do is to use this bounce tool which will find the domain of those numbers so assume that we have distance maybe two maybe five and maybe ten so what we want to do is to say that they are from two to ten so we give this bounds to the distance and get this to the source so you can see it's from 1 to 29 and then we can give this target domain which says we want to take it too so let's just make a constructor domain in the math it's similar to this construct domain which we use for domain two so we can just make a one domain with construct domain and say maybe between two and ten and you can see that this will just take those numbers but and scale them between two and ten so remember you can always use this remap numbers bounds construct domain and because this is written always used in my tutorials I made a remap tool which you can simply give that to the data and use that min minimum maximum as the domain start and end and get and have that mapped output as data so remember you can simply use that remap plus tool and if you want to install it you can go to the file special folder user objects folder and just copy that there and you will have a remap plus to which you can simply scale numbers between minimum and maximum certainly you can also use that I'm going to put both of them here so you can understand what's happening so what we want to do is to scale this between two to maybe 20 for the windows and let's just again convert those surfaces into mesh and just take a break from here so I can explain what happens okay this was the mesh control and this was the point attractor and now we want to scale them between 2 and 20 okay if I just disconnect that you can use the control key to disconnect this let's just turn this on okay if I give this to 222 the distance you can see that this doesn't happen it doesn't show different scales for this section what you want to do is to graft all of the inputs so each of the windows go to each of that numbers go to the windows and the frames and now you can see that this is changing this is smaller and this is bigger we can change that let's just make this bigger you can see that this is converting based on based on the point attractor so if I give this to the rest of that we use that to just make that turn this off and we use that windows let's just turn everything off and I'll go to the end which we used here you can see that you can make that Windows with different sizes so let's just change the location of the point attractor and you can see that we can also change the number so this is the way you can also use the point attractor again the point attractor is also a complete technique so I don't think that you can learn it in just a simple grasshopper tutorial be sure to check it out in orient direction be sure to check it out in maybe we have the point attractors we have the image attractor here we concede out the image sampler works and you can also understand different attractors based on different examples so this tutorial was just a way to teach you how you can use the logics in grasshopper and have them so remember you can always use that remap tool and we will have that and you can also always download this from parametric I'm going to type this your apartment it really does come back to /en backslash remap if you want to download this and you can also download this partnership to you does come back a /en backslash launch box okay we type this correctly and again back / en Bacchus / weaverbird you can also back a / ear back a / bifocals so you can also simply reach them by typing this address bar material composition en remap launchbox leaver word and bifocals and download this plugin if you want to just type them and download them you can also check them out in the website and we have many things in the display section we can have graphs and so on so this tutorial was just grasshopper tutorial to see how that grasshopper works at the end I'm just going to give you a tip about rhino 6 rhino 6 has some new cool things one of the things you can do is to double click on that connection and you can see that if I double click on this they can have connection or data just through this you can have a connection and give this to other things so it's something similar to using that curve or like that so if you have Rhino 6 you can double click on that rhino 6 also has added to the morph section those things you can see we have we didn't have this in right of 5 so there's a flow thing the stretch taper twist and small so those things are not in right now grasshopper 5 but you can if you want you can use the Jackalope plug-in I'm not going to put that but you can search that in full or I know but if you want these tools in Rhino 5 in grasshopper and riding a 5 you can just download this and install it there are also other tools that which have been added you can see here these tools have been added to the Rhino 6 grasshopper because they are more useful and the most important thing is that it has also the kangaroo 2 in it I have a complete video tutorial about the kangaroo so check out the kangaroo tutorial if you want to show you the kangaroo basics again we have a 30-40 minutes about Gangu basics and another thing I just suggest you to work on is the nominee grasshopper plugin you can also watch that tutorial to learn and at the end again for those who want to learn more about grasshopper we have a caliper this tutorial which you can use that to optimize your models so the best tutorials I can give you and I will encourage you to watch them is the first is the pipeline we talked about that the evaluate surface is important other tutorials are also important but for the data management what are these icons check this out checked in specially this tutorial the graph mapper is an absolutely important thing because you will learn many things so check out the graph mapper tutorial then I will I just say that be sure to check out the kangaroo basis this is really important to check out the nominee grasshopper tutorial and at the end the Galapagos tutorial these tutorials will just help you and if you want to go into Rhino there's a panelling tools tutorial which is really cool if you want to go into rhino and panelling tools because it's gonna take a while to for me to record a pattern tools in grasshopper but if you want to know the basics of the patterns in Rhino this is a great tutorial which you can use to panel surface and that is really amazing ok thank you for watching please subscribe to our Channel thank you for watching us like up like our video and comment on this video feel free to just comment whatever you want because the commenting and liking on our video will really help us to get that engagement and YouTube will just suggest more about our videos to others so support us by commenting on this video liking our video and also sharing this with others so thank you for watching and have a good day [Music] [Music]
Info
Channel: Rhino Grasshopper
Views: 226,849
Rating: 4.8774457 out of 5
Keywords: grasshopper tutorial, grasshopper, Rhino Grasshopper, walkthrough, modeling, parametric, tree, architecture, basic, basic grasshopper, grasshopper plugin
Id: Y66bSN4QFUE
Channel Id: undefined
Length: 54min 31sec (3271 seconds)
Published: Thu Oct 11 2018
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