RESISTS ARE USELESS IN D4?? - Diablo 4

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hey guys how's it going perion here so today I want to give you guys a Diablo 4 video and I think it is maybe the biggest problem like mechanically with the game uh now with that said I have been thoroughly enjoying myself playing Diablo 4. I am probably still streaming all day right now so why don't you come by and check out the stream I'm on my way to 100 and maybe doing some Uber content afterwards on my firewall sorceress now moving forward what are we talking about we are talking about resistances resistances like fire resist cold resist poison resist that kind of stuff this mechanic is so broken that I feel that it might even be bugged there are many different mechanics that improve the survivability of your character in Diablo 4 you can get armor you can get resistances even you can get reduced damage taken you can get reduced damage taken on a condition if the target is burning if it's distant if it's close so on if it's vulnerable there's lots of those conditions and in General the survivability in the game is pretty fair I would say until you get to the really high level nightmare Dungeons and the reason for that is pretty specific it is that the damage taken and Damage Done formulas have to do with the level differential between the two Targets meaning that if my enemy is much higher level than me it will do more damage just because it's higher level than me and I will do less damage to it just because it's higher level than me and you might be thinking well there's level scaling how are things higher level than you the nightmare dungeon system and a few other end game mechanics escape this level scaling system to provide these results more or less now resistances so I play a sorceress Sorceress in my case means firewall and that means burning damage and that means int stacking I have possibly one of the highest int uh stats into the game because you convert crit damage into burning damage multiplied by a portion of your intelligence so I have a really big incentive to get int int also provides all resists in addition to the all resist it provides I have a lot of all resist nodes that I fully satisfy I even am buffing some of them with high level glyphs so what I'm trying to say is I'm playing the character that gets the most resistance that I invest in resistance and that I hyper invest in resistance right now on this character we first have to see how resistances work so if we look at the tool tips in the game it will give you all the different forms of damage reduction and you might be thinking like if we have this gear piece here code resistance 52.2 percent code resistance so right now we have 53.5 so let's equip this and see what happens our code resist went up four percent so why did it go up four percent the question the answer is I don't know I have no idea how the resistance system works but I do know that the mechanics behind resistances are as follows if you hover over your tooltip it'll tell you how much damage reduction is as a result of your current resistance levels so if I my chest does not have any code resistance just to be clear so if I have just the rest of my character with int and all the resistance I have reduced incoming call damage by 26.8 percent and if I equip my other chest which has lots of code resistance it goes up to 28.9 percent so 52 code resist is giving me uh about two percent reduce cold damage taken it is a little bit more than that okay it is a little bit more than that let me explain it is a little bit more than that because your armor also applies to Resources with that said I have basically close to no investment in armor because as a sourcerer you can't really invest in armor other than a few rolls on your gear like I think my pants have the 10.9 armor and I have the single armor node on the Paragon tree that's how much armor I have so armor is giving me physical damage reduction 44 and half of that is applied to Elemental damage reduction so I have 22 damage reduction for all elements and poison and Shadow and all that kind of stuff non-physical and also I get half of my resistance value um for whatever reason that applies so I'm getting slightly more Elemental mitigation for my resistances that I stack significantly my highest ones anyway my lowest ones contribute less compared to just armor by having a level appropriate character okay so that alone is insane to me by default you have as much mitigation from all ailments all elements and physical from just wearing gear and again I want to point out that if you if you up your armor like this has a 10.9 armor roll it increases your entire mitigation 5244 so my mitigation goes up eight percent now only half of that applies so an armor roll is reduced all damage from All Elements by four and physical by eight but again it's more than that because it's the relative damage taken the armor roll if you're curious in this case the the 10 armor roll on this helmet gives me about 15 less damage taken from physical and about uh eight or so less damage taken from uh non-physical sources so how is resistance this bad well I feel like resistances are so bad if you multiplied the effect of resistances on gear by 10 one magnitude higher it would still be the worst stat okay and we have some numbers to back it up here we go flashbang okay so as you saw my character has 44 damage resistance from armor so half of that is applied and the cold resistance before the the uh 40 sorry 52 quarters this chest plate my total Dr was 48.8 because it's half the armor plus the resistance that's why when your resistance goes up by like two percent if you're overall mitigating about half the difference in Dr is about four percent but keep in mind there are six damage types in the game there's physical and non-physical comprised of the three elements Shadow and poison okay keep that in mind armor affects all of them if I get a resist roll on gear it only affects that one resistance and because they add together you might be thinking that well if you have a ton of armor well the resistance is going to be more effective you're right it will be so I believe the most you can reduce is 85 could be wrong about that I have no idea how you get it that High by the way but let's say that you do let's say you're playing a barbarian you have literally perfect gear and let's say it's actually possible to get damage reduction to 85 and if you do and your resistance are as high as my sorceress which would be really amazing if you did the code resistance from that chest piece will give you a difference in damage reduction just from cold for 6.8 percent so that makes absolutely no sense to me how is that oh we can forget about those numbers those numbers okay now when we're comparing other parts of the gear there are other ways to reduce damage you can have damage reduction from burning you can just have damage reduction damage reductions about the 10 roll something like that and one type of damage direction that I find are really powerful is damage reduction from close enemies because most of the time you're going to be taking damage from close enemies Diablo 4 is very much a gritty combat game even on a sorceress so if I take the damage reduction from close now it's not a maximum roll so we'll just take it at 22 percent this is damage reduction from all the elements and from physical by 22 yes it's conditional but you know we'll we'll talk about that in a second so I wanted to kind of figure it out if if I get 22 damage reduction from close from one roll and four for just cold from another roll then you get 5.5 times more damage reduction from close but because you get it to all six damage types you multiply by six it goes to 33. you get 33 times more damage reduction from Dr from close than you do from resistances and if we want to understand what that means in resistance how much resistance would you actually need to equate the total Dr from um damage direction from close you would need 1 716 resistance if a roll on gear instead of it being 52 if it would be over a thousand it would be reasonable as an alternative for a defensive mechanic over a thousand it's like I said earlier if we multiply the resistance impact by 10. it's still bad if we multiply the resistance on gear and Paragons by 10. it is still the worst defensive mechanic in Diablo 4. and to give you guys further examples here if we go backwards on this if the defensive mechanics were weighted similarly as resistance let's do the opposite calculation so we have four Dr divided by 22 which is the the current one and then divide by six again because it's it's one ailment it's just one ailment but then multiply Again by 22 because that's how much percentage we have so it would be um 0.67 so the equivalent of 52 cold resist on a piece of gear in terms of damaged risk from close would be instead as a stat you would see damage reduction from close by less than one percent that would be the equivalent value in resistances so it is that bad I don't really know what's happening it's hard to give a suggestion because there's so many mechanics and so many defensive layers that are within a ballpark of each other like the damage Russia from close is a little bit higher than damage action from burning which makes sense the damage direction for burning is a little bit higher than the flat out damage reduction which makes sense the armor contribution is pretty similar to the flat damage reduction rule which makes sense and then we have resistances that are literally okay literally 30 times worse okay it's one of those situations where I feel it's either a completely bugged system or someone forgot like forgot part of the equation they they missed the decimal at the very least and if you don't believe me you can even look at some of the elixirs there are elixirs that give you 30 percent life and that same tier of Elixir gives you 20 resistance one-third more in life or uh an overall damage reduction value less than one percent those are supposed to be in the same ballpark and obviously I'm talking about damage from close so if you use the normal damage reduction on stat it's like half that value but still if it's half the value resistance is like 15 times worse than conventional damage reduction mechanics so what the hell is going on also I think it is not a coincidence that now that we are approaching high levels of gear that the people who talk about the different classes and the power levels are ranking Necromancer last and sorcerer second last you might be thinking well those are the two int based classes that have a bunch of resistance from their main stat yes that is the case I also want to point out that Necromancer because Necromancer has both resistance nodes and armor nodes on the Paragon tree Necromancer is actually the most affected by the fact that resistances are complete garbage and sorcerer the second most being the other int based class again I believe it's bugged because I can't imagine this system would be so out of line with the rest of the game and again it seems to affect the worst two classes in the game but we'll see it's a very complicated game My overall issue with the resistances is they're so unbelievably complicated in how they work but at the same time they're so bad that when someone equips a piece of gear they don't know this they don't know that when they get like a 50 resist roll on a piece of gear they're going to think it might be good where in fact any form of resistance on any piece of gear is without question the worst stat on it don't use a single piece of resistance gear because it is a total waste until they at least review this horrendous system see you next time
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Channel: Kripparrian
Views: 276,289
Rating: undefined out of 5
Keywords: Diablo IV, D4, Diablo 4, D 4, Kripp D4, D4 Kripp, Diablo Kripp, Lilith, World First, D4 good, Barb, Barbarian, Sorc, Sorcerer, Sorceress, Rogue, Paragon, Build, Hydra, Enchantment, Legendary, Aspects, Crafting, Uniques, Stats, Battle Pass, Pre-order, P2W, Codex of Power, nerfs, slam, server slam, release, open, beta, classes, DIV, D IV, review, damage, crit, critical, strike, cold, versus, chilled, close, dazed, elite, burning, vulnerable, build, guide, firewall, firewall build
Id: jrkjtL33hNQ
Channel Id: undefined
Length: 14min 36sec (876 seconds)
Published: Thu Jun 08 2023
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