Realistic Product Visualization in Unreal Engine 5

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what's up guys welcome back to a brand new course and in this course we're going to be learning how to do product visualization inside of Unreal Engine 5. we're going to be making three realistic product renders in realistic environments inside of Android ninja 5 we're going to be learning how to import models in Android Launcher 5 we're going to be building the whole scene from scratch we're going to be doing the texturing the lighting and the animation and finally the rendering now in some parts of this course we are going to be using very basics of blender 3D so if you do know the basics of blender 3D that is going to be very helpful for you but if you don't know blender and you know any other 3D software then that is perfectly fine as well anyways so without any further Ado I'm going to show you the renders and then we can start the course so basically this is going to be the first render we're going to be importing this serum bottle we're going to be texturing it right we're going to be adding this label texture and then we're going to be creating this whole atmosphere so we're going to be importing the rocks from Mega scans the trees and plants and everything like that and then we're going to be lighting it we're going to be doing the post processing and then we're going to be rendering it so the next render is going to be this one right there so this is basically a coffee beans jar and we went for a medieval Wild West look in this and in this we're going to be importing the assets again from Mega scans and we're going to be building out the whole scene and this we're going to be experimenting with some different lighting techniques for example using the Shadow using a tree as a shadow generator so yeah you're going to learn quite a lot in this after that we have this render in which we're going to be learning how to do custom lighting so in the previous two renders we're going to be using um the natural lighting system which comes inside of 100 Ledger 5 basically the directional light and everything however in this the lighting is going to be totally custom we're going to be adding area lights and we're going to be lighting it based off based off that apart from that we're again going to be building all the scene we're going to be importing the model and everything like that so rest assured that you are going to be learning quite a lot in this course yeah so without any further Ado let's start the course all right so now we're going to be making this render right here so basically we have a product and then we're going to be uh sort of just making the product look realistic in a very realistic scene we're going to be using Mega scans assets and yeah it's going to be very very simple and it's actually a pretty basic project in Unreal Engine 5. now we're mostly going to be using Unreal Engine 5 however we are going to be uh sort of importing the model and adding this label texture in blender 3D however you can use any other 3D software if you want and you can do that in Unreal Engine as well however it's going to be a little more complicated so let's go ahead and get a serum bottle first so I'm going to go to blender and so you can just go to the Internet first and you can just search for serum 3D model and then you can maybe go to sketchfab and so you can just download any of these models just make sure that they have the download sign next to them like this uh so these models can be downloaded for free the ones which have a dollar sign they can be downloaded but they are paid and the ones with ones which don't have any side any sign they cannot be downloaded at all so you can just download any of these uh maybe something like this something like this this one's a this is a good option but yeah the one which I used was from blender kit so you can just go to the internet and search for blender kit now I am assuming that you know the basics of blender 3D but if you don't know uh you can use any other 3D software as well which you know it is generally recommended to know at least one 3D software before starting to learn Unreal Engine so I am assuming that you know at least one 3D software so we can just go to blender can and we can download this add-on you can follow these instructions to download to sort of install blender get but I'm just going to go to blender and then we can just search in the blender kit tab right here I'm going to search for serum and so basically if you don't know what blender kit is it's basically an add-on which you can from which you can get all sorts of models and textures and stuff like that so you can just go down to where is it blender get search filters let's search for free first assets and so I think the one which I chose was probably this one yeah I think it was I think it was this one so it is inside this Cube actually so I'm going to delete the cube let's delete the camera and the light as well let's zoom in yeah so this was the bottle which I used now obviously I am going to be changing the label of this because if I go into the material preview in preview mode right now you're going to see that it says label mock-up place your label here so we're gonna have to uh change that up right so what we can do is we can actually go ahead and design our label now uh so I'm just going to go to the Internet let's go back to Google Chrome I'm going to be using camera for this because canva is generally pretty easy you can use uh Photoshop as well if you want however I think canvas a lot easier and they actually have templates so I can just use a template right so actually you can just search for label label canva and then I'm just going to show you all the templates right here okay so you can just choose any of these now make sure that you don't act dudes uh make sure that you choose a free one if you don't want to pay if you are paying for canva then you can use a pro asset as well so I'm just going to be going with I don't know something like this seems nice let's actually go with this yeah right so let's custom customize this and canvas actually a really nice tool because they'll just give you all these assets all these um labels and stuff like that for free so I can just call this um actually I think I'm just going to leave everything as this because uh you can obviously go ahead and change this if you want but since this is a tutorial and my job is just to show you how to do things exactly what to do that is up to you so you can just press share download and then PNG let's just download it and it is gonna start to download so just wait for that to download perfect now we can just go ahead and import this in blender and apply this to uh this this serum model right so I'm just going to be selecting the label let's go to the shading Tab and now you're going to see that we have this uh this image texture right here right so what I'm going to do is actually I'm going to unplug all these select all of them and delete them right and now you can just go back to Google Chrome and I can just drag this into blender like this and I'm going to see that we have this image texture so I'm just going to be plugging the color output of this into the base color input of our so I'm just going to be zooming in on my bottle something like that and now you're going to see that it looks decent however the problem is that it is very zoomed in right so how exactly do we unzoom this so basically you have two options one of them is going to be to use the node Wrangler add-on and to just press Ctrl T and use these mapping nodes however I'm not going to do that I just press Ctrl Z by the way yeah I'm not going to use that I'm going to be using a very simple method that is to use the UV editing mode so I'm going to be selecting this label make sure that the label is selected nothing else go to the UV editing Tab and then zoom in on the bottle go to the material preview mode let's place it right here so it's going to be visible from this side right and now I'm going to be clicking any one of these press a to select all of them and let's scale them up like that let's press gz to move it sorry g y to move it in the y axis like that I think something like that should be good however I think maybe you can zoom it in a little bit because I think it's very less zoomed in also we can uh the reason why the the vertices disappear in here is because nothing is selected in here so I'm going to be selecting one of them pressing a to select everything and then we can just control it like that we can either I think we can just leave it right there I think that is a good position let's press tab to go out of edit mode and let's see how it looks so I think it looks pretty good if you don't want this uh part on the top and the bottom you can just simply scale it down till it is disappeared I think something like that looks better doesn't it yeah I think I I actually prefer that that top and bottom part is not looking that great so let's go back to our layout mode and now you're going to see that our label has been applied so it's as simple as that also if your texture is not appearing properly then what you can do is you can press tab to go into edit mode press a to select everything press U to go into the UV mapping mode and then just press uh use Smart UV project and then it's gonna do something like this however then what you can do is you can just go to the UV editing Tab and then you can just scale things around and move things around until it looks fine so I'm just going to be we can maybe set it right here and okay so this sometimes this works sometimes it doesn't if it doesn't I have a solution for that as well so for example right now you're going to see that the seams are way too close to each other right so it's not actually appearing properly so what you can do is we can just go to one site right we can just hold a hold tab hold sorry hold alt on our keyboard and then we can use the middle Mouse button to go into any of the views so let's go to the front orthographic mode and we can just select the label you can press tab a u and then we then we can press project from view now you're going to see that it's going to be basically projecting the texture from this perspective right and basically we're going to be shooting the shooting the serum bottle from the front right so now we can just go to the UV editing mode and then we can scale it up like that something like that and then we can move it so I think this should be good because we obviously want to go to the front orthographic view right so I think something like that should be a good view yeah that looks perfect so now you're going to see that it is going to be fine from the front however from the back it's not going to be front it's not going to be fine but we don't really care about that we just care about the front right so that's perfect I am going to be undoing this because I think the previous results which we had were better so I'm just gonna press undo yeah I think that looks a lot better and generally if you get any model from the internet it is going to be pretty UV unwrapped so you won't need to do any of the things which I just showed you however just in case you need to do them or you're modeling something yourself then you are going to use you are going to have to use those techniques right so let's go ahead and actually export this model as an fpx so that we can import this inside of Unreal Engine 5. so I'm just going to go to file export and then fbx uh so you can just export it wherever you want I'm just going to export it I'm just going to be exporting it on desktop so I'm just going to call it serum oops serum U export fbx perfect now we can just go ahead and import this inside of Unreal Engine 5. so what you can do is you can just simply go ahead and create a brand new Android Engine 5 project uh I'm just going to be showing you how to do that as well so I'm just going to be opening Unreal Engine 5. so just wait for it to open and it is open perfect so you're just you're just going to go to games you're going to go to blank and then you can just create a blank project make sure to set it to Blueprints and then set it set the quality preset to maximum and then turn on rate racing if you can if you have an Nvidia RTX graphic card then you can turn on Ray tracing be sure to do that if you can however if you don't have a graphic card if you don't have any Nvidia RDX graphic card then you can just leave it off it's perfectly fine as well you can just name the project whatever you want set the project location and then press create now I'm not going to be creating a brand new project because I already do have a project created in which I created the scenes which I previously did which I showed you in the beginning these scenes and so I'm just going to be using that same exact project to make this as well right so I'm just going to press cancel and let's open Unreal Engine 5 and now we can just go ahead and create a brand new level so I'm going to go to file new level and then empty level create and so I can just press save all and let's press Ctrl s so that we can save the level as well so I'm just going to be saving this level as serum U H perfect now we have a brand new level which has absolutely nothing so let's go ahead and add some basic lights so I'm just going to go to window let's go down to environment light mixer Skylight atmospheric light sky atmosphere volumetric light and Hyde Park now I'm I'm sure you already know what we did we just created a basic light setup that's how you create a basic light setup in under launcher 5. also you are going to be needing the second viewport right here if you don't have this viewport then what you can do is you can go to I'm actually going to close this just so that I can show you how to add this so you can just go to window and then you can go to viewport click viewport 2 and it's gonna appear like this you can just select you can just press the Civil Port two thing right here and drag it right here next to the outliner so you're going to switch between the outliner and the second viewport like that perfect one thing which I'm going to do is I'm going to go ahead and create a landscape so I'm just going to click selection mode Let's go to the landscape mode and we are going to create a very basic landscape we're not going to do any scouting let's create just press create let's go back to the selection mode and now we have a basic floor right one thing which we are going to notice if I just go ahead and add a cube is the fact that the shadows in our scene are very very dark right they look very very fake and very bad so so to fix that I'm going to click Skylight let's create let's click real-time capture and now we're going to see that the Shadows are going to look a lot better A lot more realistic I'm just going to go ahead and delete that Cube perfect so now what we can do is we can actually one thing which I'm going to do is I'm going to go to my exponential height fog and I'm just going to be going down to volumetric fog and I'm going to be turning this on now the reason why I'm turning this on is because later on it's just going to make the fog in our scene the atmosphere in our scene look a little more realistic so I'm just going to be turning it on right now because we might forget later on right so what we can do now is that we can go ahead and start to create the environment but before that I'm gonna have to import the steering model so what I'm going to do is that I'm going to right click the content folder right here right click it and just press new folder and now we can just create a new folder I'm just going to call that serum hue and so now what you can do is we can go to the desktop or wherever you saved your fpx file and we can just drag that in Unreal Engine 5 and drop it right here in the content browser so just import all and now it's just gonna import it and it is going to give you some errors but don't worry about that now we can just select the first mesh and we can then we can press shift and select the last mesh and then we can just drag this into our scene let's move it up a little bit and let's scale it up something like that perfect so now you're going to see that our serum bottle is in and the texture is already applied this texture right here is already applied which is perfect we are going to have to texture into the rest of the bottle later on and we or we are also going to be needing to sort of modify this texture as well but we are going to do that later on just to worry about that right now right so we are pretty much good to go one thing which I am noticing right now is the fact that this texture is slightly this this second object is slightly larger than the bottle itself so I'm going to be I'm going to try to scale it down slightly I think something like that should be good yeah so I think that is a lot better make sure that none of it is intersecting the bottle yeah it's perfect all right so now we can just go ahead and start to create the whole atmosphere then we can go ahead and texture this thing so basically what we're going to do to create this atmosphere is that we're going to be using the mega scans asset Library which is actually pretty easy to use it's actually a really good Library so I'm just going to go ahead and use that right now so we can just go inside Unreal Engine back inside Unreal Engine we can go to add press add quick Soul content and now we can just go ahead and open the mega scans Bridge app which is going to be used to import the mega scans assets all right so now once unreal Bridge has been opened so what we can do is we can just go ahead and search for the assets which we want uh so what we can do is we can just go to the home a Home tab and let's go to 3D assets and I'm just going to go into nature so that we can actually find some nature assets and I'm going to go to rock first because I won't actually want a rock which I can place my bottle on top of and then we can just surround it with uh with with plants right so I'm gonna be searching for I'm going to be looking for a good rock I think something like this should be good yeah I think this is the exact one which I used uh in this render as well so I'm going to be using this again and as you can see the quality of this the detail of this is really really nice right so I think that is the magic of Unreal Engine 5 and the magic of Mega scans assets so make sure to download high quality of this or nanite if you can uh because that's going to be that's going to make sure that the quality of your uh the quality of your render is really nice so the assets which are at the back or the plants you can download medium quality for them but at least for the rock I would definitely recommend you to download high quality so once you can download it once you have downloaded it you can just go ahead and add it and so I'm just going to be moving this aside and now we can just drag this into our scene like that and so I actually want to do everything on scale so I'm just going to be ready I'm just going to be making the serum bottle smaller so I mean let me just place it right there something like that and if I zoom in you're going to see that the quality the detail of this rock is really nice right let me actually go ahead and reduce my camera speed to one and let's actually select the serum model let's actually select all the assets first let's click this button right here create a new folder of this so I'm just going to call this serum now we can right click and my bad just right click this folder select all descendants now you can just move the whole serum bottle like that so I'm just going to be making it smaller something like that and let's place it right here I think that is a good skill and I can just go ahead and increase the scale of this rock now I think something like that should be pretty decent right so okay so this label is not looking that good let me just move it a little ahead something like that should be good and so I'm just going to be moving this rock back like that actually let's rotate this and let's see which direction looks the best so I think something like this should be good and it should be uh the bottle should be resting on one edge of this Rock So something like that should be good and we're going to place the camera right here I think that should be a good Angle now make sure that your bottle is actually resting on top of exactly on top of this oh my bad I misclicked I'll just send it exactly On Top of the Rock something like that yeah so I think it looks pretty believable that is actually resting on top of it that's perfect so now I think we are good with The Rock and everything let's go ahead and actually create a camera first so that we can get an idea of what exactly is going to be in our scene what exactly is going to be visible in our scene so that we can then uh add assets on only those areas right because that's going to save us time and it's going to save us some resources as well so I'm just going to go to add cinematic City camera actor right click the cine camera actor and click pilot now we can just go ahead and bring it closer I'm going to be increasing the camera speed for now so that I can place it properly let's go ahead and decrease the camera speed once again now we can just go ahead and set the settings set some settings off the camera correct so I'm going to be setting my focus uh first so what I'm going to do is that I'm going to go to add basic let's create a basic actor now this is going to be our focal point right so this is going to be the point where the camera focuses on and so let me bring it let's actually use our second viewport to bring it exactly where we want it to be and so let me go ahead and select the actor first where exactly exactly it's way in the so I'm just going to be placing this right here let's move it up I'm just going to be placing it somewhere there so that it's intersecting with the front of the serum bottle like that and now you can just go back to the outliner you can go to the cine camera actor let's set the focus method to tracking and then we have an actor to drag that is the actor itself and now you're going to see that everything we want to be in focus is actually in Focus now if this is bothering you if this is actually distracting you can just move it aside like that or you can press G on your keyboard to actually hide all the widgets right so now you're going to see that the rock is actually very detailed and it's actually looking very good so what we can do now is we can set our camera Dimensions now I want this render to be uh Square so I'm just going to be going to my camera actor let's go up to the film back settings go down to the sensor width I'm going to set this to 25 and set the sensor High to 25 as well because obviously I want it to be a square right and now you're going to see that it is actually very zoomed out so I'm going to be going down to my focal length and I'm going to be setting this to something like 60. and I think that should be good let's set the camera position I think something like that should be a good position yeah perfect and maybe try moving this a little bit I think that is fine perfect so now we can just go ahead and start to add the assets the other assets right so for that what I'm going to do is add I'm just going to go back to my reference and actually you know what I'm just going to be changing the position of this rock because in in the in the reference render I think the rock is looking a little better so let's just place it something like that let's move it right there let's move it front you can also add multiple rocks if you want by the way that's not something I'm gonna do but you can do that if you want uh so let me just place it yeah let me just place right there I'm just going to be moving this rock right there you can also scale it up in the X and the y axis only something like that and then I think that looks pretty good we can just go ahead and select the zoom bottle and we can adjust it now so let's move it down now that is intersecting it's not looking good I think that is a good position for it I think that looks pretty good we can move it like that perfect so that should be our frame and our frame is finalized now once you have your frame finalized what you can do is you can just right click the cine camera actor and then you can just go down to transform whereas transform transform lock actor camera lock actor movement right so that's just gonna make sure that you can't really move it so that you don't accidentally move it right so I'm going to be selecting this here model and I'm going to be rotating it slightly because it's not facing the camera correctly something like that should be good perfect now we can just go ahead and add the plants so for that what I'm going to do is that I'm going to go to home again let's go to 3D plants this time and now you can just choose any plants that you want so I think the one which I first added were these climber plants I think where's this one maybe English maybe or this one I think let me just sign in real quick so that I could so that I can see which I downloaded previously but you can choose any one you want yeah so I think it was this one my bad I think it was this one I think it was this one so I'm just going to be downloading uh medium quality of this let's add it and I can just basically add them in your scene like that so I can just scale them down and now it just comes down to your own creativity and your own sort of yeah your own ideas although you can use Pinterest for inspiration that is a really good tool so you can just go to the internet you can just go to pinterest.com and then you can search for whatever you want so I recently when I was doing this uh when I was making this render I actually searched for a product photography nature and I think the one which I got inspiration from was probably this one yeah it was this one but yeah you can just find a lot of references in here this is a really good tool if you want to get ideas sometimes when I'm feeling uninspired what I just do is I just browse Pinterest and eventually I do come up with an idea so yeah now we can just go ahead and place these properly right so what we can do is that we can position this in such a way that it looks good so I'm just going to be using the second viewport and that's why the second viewport is actually very useful it's basically mostly useful because you can sort of look at your scene from another perspective and change your sorry place your Assets in such a way that they look good so I'm going to be placing it somewhere here maybe move it down slightly something like that Yeah so basically in in the other render in the render which I showed you it basically was uh it was basically parallel to this wall this sort of wall thing right here however in this the rotation of this uh what do you call it this rock is in such a way that it's not a wall right here so we can't really do that so I'm going to be moving it in such a way that it looks good again this is this all comes down to personal preference I would actually recommend you to not copy my layout and use your own creativity but what I'm gonna do I'm gonna reset something like that maybe rotate it like that something like that because I want that shadow on the Rock which makes it look good I think that looks really good perfect so we're we're done with this thing right here let's move on to adding the leaves right so what we're going to be doing for the leaves is that we are going to go back to our 3D plants this time I'm gonna go down and let's actually get some ferns so I think the one which I used was this one common fern yeah so medium quality should be enough just download this add it and you're seeing double click by the way to just navigate to where they are saved and we're not going to be using any foliage tool for this the the only thing we're sure going to do is that we're gonna drag them inside of our scene like that so you can just drag any one of these something like that so basically you have three variations in this so I think this variation looks pretty good because in this we have some dried leaves as well some leaves which are yellow as well so that is something which looks really good so you can just place it in front of the camera in such a way that it's uh that looks good and the Deadpool feel really makes it look really good something like that I think it looks pretty decent right so maybe move it something like make sure that it's not covering your object too much for example if you play something like this you're going to see that it's going to cover the object too much obviously that is just common sense so yeah something like that should be good maybe move it down slightly make sure to keep it subtle it's very easy to go overboard overboard with these effects so what I'm going to do now is that I'm going to be pressing alt and holding alt on my keyboard and moving it back using the move tool so that we can duplicate it I'm going to be scaling it up like that and it's actually rotated even something like that and so this is basically what we're trying to do what we're trying to do in this is that we are trying to fill the background something like that you can even scale it up more if you want to but I think something like that is good maybe move it down slightly we are going to add some trees in the background but right now we just need to fill it with these what do you call it ferns so I'm just going to be placing this right here maybe scale it up something like that that looks decent make sure to not just duplicate your assets and just have them in the same exact position like have the same exact classes because they are going to look repeated and that's gonna make your scene look very unrealistic make sure to use different assets different variations of these assets because all the keep in mind that in real life in real nature nothing is the same right nothing is exactly the same a no two objects are exactly the same everything is slightly different right so the background is filled with trees so we're gonna do that now so for that I'm going to be using the mega scans trees now unfortunately trees are not available right here if I just go ahead and search for tree you're gonna see that we don't have any trees right here right so for that I'm gonna have to go to the epic games launcher so just search for the epic games launcher and just wait for it to open so once it's opened you can just go to Marketplace and then you can and just wait for it to open uh once it does open you can just search for Mega scans so this search feature is slightly bad because it searches after every radio type so it's kind of hard to type in here but anyway so just search for Mega scans free once you do that you're gonna have the uh you're gonna you're gonna have a few options so for the first option is going to be this European hornbeam you can just take a look at these pictures and you can download this pack if you want these trees the ones which I'm going to be using are these ones the European black Alder I think that's what it's called anyways so you can also download this Norway maple trees as well and you can also download the common Hazel trees Yeah so basically you have a few options right apart from that once you have downloaded it what you can do is you can just go to add project just click add project make sure you click show all projects if your project is not showing up and then you can just select any project and click add to project I'm not going to do that because I already have it added so once you do add it what you can do is you can go up to your content browser go up in your content browser and you guys see this folder called black Alder right so you can just expand this go to geometry and click pivot painter now you're going to see that I'm just going to close this Mega scans uh unreal Bridge up by the way uh so you can see all the trees are available right here so we can what we can do is we can just simply select one of the trees and just drag him into our scene like that so I'm just going to be placing it right there now the scale of this tree is very large so I'm just going to have to scale it down something like that let's move it forward a little bit like that space right there and I'm going to see that the background is sort of filled however it's obviously not that filled I'm not going to be using this tree by the way I'm going to be using this one because I think this is a very full tree like it has a lot of leaves and branches and stuff like that so that's gonna cover up the background nicely I think something like that should be a good scale then we can move it forward as well something like that and so now you're gonna see that it looks pretty cool right and we can also duplicate this and place it right there as well perfect so I think the background looks pretty decent uh don't worry about the exposure right now it is pretty Overexposed we are gonna fix the lighting later on don't worry about any of that but just go ahead and save everything I save all and then press Ctrl S as well because Unreal Engine works that way unfortunately anyways so I think we are good now let's go ahead and start to work on the lighting right so for the lighting what I'm going to do is that firstly I'm going to go to add let's go down to visual effects and then post process volume now we're going to need this because we have to set the exposure to manual right so I'm just going to be moving it down let's search for infinite extent Unbound and just check this now I'm I'm sure you already know what this does but if you don't it just makes sure it makes sure that all the effects that you apply to this post process volume are applied to the whole scene now we can just go to exposure let's go down to the metering mode and exposure compensation just turn those two things on go to the exposure set it manual and the exposure compensation should be something like 8. I think eight seems to be the sweet spot let's try a seven seven is underexposed and nine I believe is Overexposed yeah I think eight is The Sweet Spot maybe we can set it to 8.5 I think it would fall now again this is gonna be different for you I am gonna say that because obviously your scene is going to be different the lighting in your scene is going to be vastly different right so let's go ahead and texture this bottle now so for the bottle what I'm going to be doing is that I'm going to be using a texture pack a material pack which is called Automotive materials it's made by epic themselves and so download so to download that you can just go to Epic Games launcher again go back to the marketplace and just search for the search for automotive you search for automotive and it should come up Automotive materials right here now these materials are basically made for cars however you can use them in pretty much any scene so you can just add to project just download it and then add to project and just add to your project I already do have this added so I'm just going to go to this folder called Automotive materials now if I just go down to materials exterior and basically you have two folders exterior and interior you have some different materials in both of them so basically for this we need a plastic material right so I'm just going to go to plastic and exterior we're going to go to plastic and for you all of these might be white or any other color we can obviously change the color as well however I think I did change them myself so you can just apply any of these to the bottle like that just apply them and let's actually go ahead and apply a different one to this part right so right now this looks really bad it looks very fake I do know that we are going to be fixing it in just a bit so what I'm going to do is that I'm going to double click this plastic material right here now we can just go ahead and change the color of this and we can change pretty much all details of this right so the tint I'm going to set it to White because I don't want it to be any other color and we can maybe set the color of this bottle to Black not perfectly black let's make it slightly grayish I think that should be good let's look at the original bottle yeah it is black as well so let's make this bottle black as well I personally like black bottles a lot so what we can do now is actually one thing which we can do is we can maybe scale this down lightly something like that and then move it up I think that looks a little better yeah so what we can do in this is we can also control the roughness of this so that basically controls how rough your material is and how shiny it is so you can increase the roughness minimum and the roughness maximum if I increase it to the end you're going to see that it's going to become perfectly rough but if I decrease the roughness minimum to something like that it's going to become shiny however if I reduce the roughness Max to this something like this as well it's going to look shiny and it's going to look a lot more realistic as well so something like that should be good maybe zero point or should be The Sweet Spot or 0.3 let's go with 0.3 perfect now this middle part I do want this to be slightly rough so I'm going to be opening this material now and however it is too rough night now so all right guys thanks a lot for watching the preview of this course now I really hope you're enjoying this course so far and if you want to watch the rest of this course uh it is on udemy it is paid unfortunately however you can find a really good discount if you go to the link in the description uh now unfortunately YouTube does not really pay that much and making these videos takes a lot of effort and time uh so I do have to make these videos uh paid for now uh but yeah hopefully in the future I will consider making free videos as well yeah thanks a lot for watching guys and if you go to the link uh in the description you will be supporting this channel as well see ya
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Channel: Nafay 3D
Views: 49,758
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Id: qjjMX8E05FQ
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Length: 35min 9sec (2109 seconds)
Published: Mon Jul 17 2023
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