Rare Game Mechanics - MAGFest 2019
Video Statistics and Information
Channel: Rym DeCoster
Views: 20,252
Rating: undefined out of 5
Keywords: Board Games, Tabletop Games, MAGFest, MAGFest 2019, Rare Game Mechanics, Game Mechanics, Game Design, Panel, MAGFest Panel, GeekNights, Rym and Scott, GeekNights Panel, Game Design Lecture, Game Design Panel, Lecture, Tabletop Game Design, Board Game Design, Videogames, Video Game Design
Id: -rj3jm3xxIE
Channel Id: undefined
Length: 59min 41sec (3581 seconds)
Published: Tue Apr 09 2019
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I was at this lecture in January and they finally posted it online. Wanted to share since it touches on less well known games and their mechanics.
Fun listen, thank you.
I am honestly very surprised that "auction" isn't used far more. Even a standard auction (think fantasy football auction drafts) with a cash cap is obviously fun, to the tunes of millions of annual revenue.
And that's with essentially no additional design chops / interaction.
MAGfest is great, more games than PAX. I miss DC.
I was waffling on getting Crusaders but this convinced me to go for it. It's not just a rondel, it's a power rondel!
Is there any rondel styled games where you rotate a dice to select your next action, such a d12 that would give you access to 5 actions?
I donβt recall anybody but Avalon Hill using the empires appear and disappear mechanic of Brittannia/Maharaja. I also cannot recall other war games like these where the players win by achieving objectives rather than bashing the other players.