Ranking All 115 Elden Ring Consumables From Worst to Best...

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well we only got a few more months to do these before they all get crammed into obsolescence so I guess we better start knocking these out quick let's just start with these items here I'm going to be honest I have no idea where to put any of these I know it's at the bottom but I consider this more of a quest item than a consumable even though that's technically what it is if using a needle to Plate the wrath of your now ex-wife is worth an honest ranking then I guess people can argue amongst this by themselves but I'm not here to tell you how to use pots or mushroom grenades or whatever fromsoft thinks is the correct way to make a Molotov I'm here to let you know you are boring as [ __ ] I know this wasn't my decision but it is something I can help you with okay let's start with that browser of yours it it's really just holding you back here let me get you started with Opera GX Opera GX is probably the single resource friendliest browser I've ever used if you're used to keeping 26 tabs open at once all while capturing footage and listening to music at the same time you need a browser that won't take up any more memory than it needs to you have access to a resource panel that lets you put a limiter on the amount of CPU or Ram you're willing to let go of but I think my favorite feature of this browser is just the sheer amount of customizability it gives you this browser has an entire Community behind it making their own mods and themes my first trip to the GX store was honestly overwhelming and yes I I know it's called a store but you don't you don't actually like buy anything that's just what they call it take the zombie apocalypse mod for instance it changes literally everything about the aesthetic of your browser from the keyboard sounds the sounds that play when opening and closing tabs to the themes colors and even a dedicated wallpaper for whenever you start up but that's just one single example I mean you you've got themes like Elden ring you've got Witcher you've got neotoma this Persona 5 theme that I used for like 2 weeks Hades like I swear to God any Niche you can think of someone out there's probably made a theme for it it also comes with immediate access to a host of AI powered tools like chat GPT and chat Sonic on the sidebar to generate creative ideas itineraries or if you just want to make research for a paper easier and more seamless as long as you don't like plagiarize or something like don't do that Opera GX even comes equipped with an import tool that allows you to import all your settings from your previous browser bookmarks search history pretty much any extension you had on Google Chrome will be 100% compatible like I seriously can't underline how enjoyable and fun this browser is to just use like I know this is a promo and everything but I've actually been using this browser for like a year and a half now and it's just it's it's just a really fun time you can download Opera GX using my link in the description and pinned comment right now and thanks to Opera for sponsoring this video treating them as another consumable over simplifies their impact on gameplay and what they're actually supposed to do so for the sake of Simplicity I'm only defining a consumable here as something that can be one used up in quantity and two you need to either find or craft more in order to replenish your supply I know the game says the Steed whistle is a consumable if the game told you to take the day off and order some Chinese food you wouldn't go and do it you'd probably be like how the [ __ ] does this game know where I live and that I'm within reasonably close enough proximity to a Chinese restaurant to consider it a dinner option so if you clicked on this video and got confused by the random like arbitrary number then there you go that's why and yes I am using an infinite consumable cheat I'm not farming materials for 115 [ __ ] paragraphs worth of footage all right here we go 115 the glass Shard nope no just get get it out of my face they don't become golden seeds or something when planted near a river they don't damage enemies if they walk over them they can't even be thrown gr as an item like ruin fragments I even remember seeing an interesting suggestion on a forum saying that consuming these should contribute to bleed buildup which wouldn't be an awful idea I guess how do you even use these I can't I can't even find them in my inventory I can't throw them at people I can't even toss them on the ground like rainbow stones or Grace mimics it's one thing to say something is useless as a means of making a joke via hyperbole but even ruined fragments can be thrown at people even Grace mimics can light up dark areas if you want to take a screenshot of your character's clothes or something the glass shard can't do anything you can't even sell them to Merchants but then why the [ __ ] would they want them anyway it's more than just useless it Revels in its uselessness it is a true Trailblazer with a type of uselessness that breaks the scale and I'm genuinely impressed number 114 the grace mimic maybe in an alternate universe where the game perpetually remains 2 weeks old for the rest of time this would have been able to do something other than light up dark caves for a few seconds but people learn quickly going by the item description it's supposed to show you the way into the next Legacy area but without any sense of order which in layman's terms essentially translates to pointing wherever the goddamn hell it wants I don't know the threshold of what this item considers important it could be pointing to a Legacy exit it could be pointing to Gideon's mailbox opening up a side quest where we expose him for tax for on like who knows follow it and find out oh no no no maybe it's a a PVP item right you know like trick Invaders into thinking you're arresting and have your friend waiting on them to give them an all expense paay trip to the limb grave Boneyard only being invaded by NPCs in the game teaches you that you can't rest at Graces nor can you warp to them during invasions it like literally no matter what excuse I try to make for this item there's a counterargument waiting around every single Corner permanently relegating this item to Flashlight tier number 113 the furl calling finger remedy yep it it's this thing the item in which everyone took one glance at the description and then ignored it for the rest of Time Has anyone actually found a co-op sign by using one of these things all I can find our people in forums calmly reasoning with fromsoft on the topic that their peer-to-peer system might be a little on the out dated side this wouldn't be such a big deal if using this didn't also disable Spirit summons I don't feel like it'd be a huge ask to Simply read whether or not the player has a second entity interrogate with them and if they don't just reactivate Spirit summoning I I don't know is this a nitpick I can't really tell I've never actually summoned another player before and something tells me I'm in good company when I say that and you know what that means [ __ ] you the bloody finger up next I don't know where either of these go like these just aren't mine to rank number 111 and 110 and 109 the raisins it was extremely funny watching the general Community attitude towards horseback combat fluctuate so rapidly in the game's first couple months of release we went from I have a horse to using the horse makes the game easier to there are probably certain places you shouldn't use the horse to [ __ ] it horse combat is bad just don't do it don't ever do it don't use the horse before finally circling back around to wait I have a horse raisins are permanently consigned to the lowest tier simply because healing with your flask while on torrent all so heals torrent and torrent taking his own separate damage from an attack happens so infrequently that it almost never matters number 108 the script Stone I tried really hard to find a practical use for this item I've even seen a case being argued where people will leave messages on the perimeters of invisible Bridges so that using a scrip Stone will more clearly outline where exactly you can walk without risk of falling off and that's just so awesome to me because we found an item so inherently useless that we as a community came together and actually made it worth something prac itical I'm all for playing the Good Samaritan and up voting every single message hoping to God I'll heal someone at the exact right moment but I'm never really sure if I'm actually helping anyone by doing so and how many times do you have to read the words tongue butthole before it finally starts to sink in that most of us just aren't that [ __ ] funny number 107 the ruin fragment the ruin fragment is an awful consumable the ruin fragment is an awful crafting item the ruin fragment remains in permanently limited Supply until you can get past the godkin duo towards the end of the game at which point they officially finally added to the twin Maiden shop and I'm comfortable enough with declaring that a dumb decision no matter what the reason is behind it Pebbles and bloodborne were commonly used as luring items to select a single enemy out of a crowd and force an aggro they were used this way because they were both cheap to buy and extremely common now with Elden Ring's crafting system you can stuff several bone darts down your pockets using nothing but the femur of a goat that accidentally got in the way of your wave of gold the accessibility of better aggro tools takes away everything that would have been captivating about the ruin fragment to the point where it strength scaling was completely busted for almost a year and only like five people ever noticed only wait it it's still it's still busted it's been over 2 years and it's still busted why why even have strength scaling then what's the point of any of this number 106 soft cotton certain play styles are really difficult to make work when most of the game takes place in a vastly open field and it's not soft Cotton's fault that stealth just so happens to be one of those play Styles muffling footsteps isn't one of those random pointless Buffs that contribute to nothing if you're trying to get through a dungeon as quickly as possible you can Full Tilt Sprint past [ __ ] without a single head turning muffled footsteps are for when Crouch walking just isn't fast enough just one small problem this benefit is honestly not that uncommon muffled footsteps are also a benefit of the creepus vile Talisman The Assassin's Gambit Ash and the Assassin's approach incantation one of the cheapest and most basic incantations in the game and it's given to you as a passive when wearing the full black Knife Set it's not that being quiet doesn't come with ITS Tactical advantages but when you take such a basic player buff that can be found on like seven different items and then attach it to a consumable you aren't going to have a very confident answer when people ask why you exist number 105 the Rainbow Stone wait the the pitch the pitch of the sound can be used to gauge the fall being perfectly honest given Elden Ring's track record for flavor text and descriptions like this I just chose not to believe this immediately after I read it but I got curious and decided to test it anyways okay so apparently it does work wow I I'm I'm impressed I didn't think it would do anything but this raises another question a question that I believe is significantly more important if a gap of vertical distance looks lethal enough who is actually going to take the time and test this given how merciless fall damage is in this game anyways you're probably either going to decide against taking the risk or you're just going to chance it because it would be funnier anyways who is this item for number 104 the alluring pot everything this item chooses to do and be angers me tremendously incredibly uncommon crafting materials and a ritual pot I could have used for various Elemental frag grenades can only lure certain types of humanoid enemies like demihumans and Alban oric that you haven't already aggroed and the duration of the effect itself is adjacent to farting with the windows down I could fire an arrow no I could throw a rock at a wall and turn someone's head for longer than this effect so you're sniffing [ __ ] crayons if you think I'm spending 11 FP on this [ __ ] Number 103 the Alban noric pot I've come to accept a very emboldening truth about myself recently I am not interested in anything to do with this game's PVP like at all I have nothing to prove the complete absence of covenants in this game took away most of the Practical benefits PVP had in earlier souls iterations and if there was anything playing competitive OverWatch in 2018 taught me it's that I respect my time way too much to wait in a [ __ ] queue for 15 minutes so my opinion on the aloric pot probably won't mean a lot to anyone who disagrees but the reason it should is because they still had plenty of opportunities for this to work in the standard single player depraved perfumers in halic tree night still have no problem gulping down a nice healthy dose of robotussin effectively wasting a ritual pot until you can fill it with something else and even in PvP it still doesn't prevent the use of raw meat dumpling so if you get unlucky and run into a kred exaltation build then you're you're just you're just [ __ ] at least you can use them on Gideon I guess number 102 stimulating boluses okay well we got the easy [ __ ] out of the way so this is officially where we might start running into some disagreements go kick the [ __ ] out of mirriam and her weird upside down Tower get the sorcery and forget about ever using these for any situation one of these ailments are almost exclusively PVP safe for a couple trolls and an eye of Sauron hanging out near the decus lift and the other ailment I can only get away with saying isn't a problem for about 3 more months so I'm putting that logic to work while I can by giving the stimulating boluses a yawn and a middle finger number 101 The Poisoned Stone 100 poison buildup is quite a substantial amount for a little Pebble but the speed at which this is thrown out massively bottleneck the amount of poison you're applying per second poison bone darts only inflict 58 poison per use yet get thrown out at over twice the speed allowing for significantly quicker buildup and that's if you aren't carrying a poison pot or a poison stoned Clump which inflicts a total of 225 buildup if all five Stones connect and this isn't even the better poison variant we're talking about here so you might as well just sell these whenever you get them number 100 the glow stone you know that one character in superhero movies that don't really have any outstanding talents or Cardinal moments that define who they are but they can do this one completely irrelevant thing so freakishly well that it actually makes everyone else uncomfortable that's the glowstone there will almost never be an instance where the lantern doesn't give you the exact amount of light that you need but if you're fighting a boss in a dungeon or a cave somewhere and you think burning its eyebrows off with a stadium light might be a good strategy then well here you go that's why the glow stones are here number 99 clarifying meat this meat has exactly one purpose in this game and that's to give frenzy flame Builds an extra half gallon of gas in their unendurable frenzy tank and even then you only get one or two full uses out of it considering how long it takes for the buildup to actually disappear on its own which is just just stupid I'm sorry this should have been patched out like months ago using any food item that increases a resistance to something comes with the massive drawback of waiting for this dumb [ __ ] bar to deplete or wasting a ballis item if you're impatient if there's any other use for this item I I would seriously like for someone to tell me because I just don't think there is one number 98 the explosive Stone I was curious how other players were using these so I decided to poke around on Reddit and some Wiki pages and the only bit of applicable advice I could find was using the fire damage to to to reset frostbite so I think that tells you everything you need to know it's the proud owner of 108 Base fire damage which is less than half of a regular ass fire pot the only benefit being you're able to carry 20 at once allowing me to come to the conclusion that you would only ever use these for the utility that comes with fire damage such as igniting finger creepers or or or or resetting resetting frostbite I guess number 97 the Beast lure pot luring in Beast type enemies have been somewhat of a staple in these games the effect of this pot casts a much wider net than the alluring pot but it'll only ever be good if everything about it is given a massive Improvement its range its duration the fact that you can't throw it down to take aggro off of yourself that that's really not asking for a lot I'm using a ritual pot to craft one of these having these in your inventory meant foregoing one extra Giants Flame or rot pot or something that's a pretty significant sacrifice I'm making so the least this thing can do is elicit a more exciting reaction than a dog turning its head for 3 seconds before going back to the rock it was pissing on Number 96 immunizing meat immunizing meat boosts your resistance to poison and rot and unlike other status ailments poison and rot are highly environmental instead of being attacked with an ailment you'll usually be Crossing lakes or something that cause a gradual buildup tying your immunity to a specific amount of time you have to cross said Lake that's a really great reason to not spend half that time running in circles waiting for the buildup to dissipate effectively giving you around 30 5 full seconds of boosted resistance without any consequence so whatever fog gate you're popping this behind I guess you better kill that [ __ ] fast number 95 the explosive Stone Clump 54 Base fire damage but you throw five instead of one with an 80 in all stats I can barely scrape my ass past the 400 damage Mark in a single use and that's if all the stones connect so I'm not exactly sure how I'm supposed to react to the a strength scale in here but I don't need any math to conclude that it's really not a huge help no idea why these deserve to be such a rare dropy either like they aren't sold by Merchants you can't craft them using five regular Stones what is so special about this item that justifies its astronomically low drop rate like I'm not poaching rhinos or some [ __ ] these are just exploding rocks stop making it look like I'm supposed to care about this number 94 the poison pot 200 poison buildup is enough to proc poison on a single hit against enemies you would literally kill Faster by walking up to them and punching them poison bone darts and poison grease are both great sources of consistent and sustained buildup that not only work well in standard en counter but also against various bosses the poison pot applies buildup in a burst which can be good every now and then but cracked pots come in a very limited Supply and if I'm not consistently proing poison in a single throw then it's just going to make me wonder whether or not I'm better off using that pot for something else and throw in in the Rope variant right after it too for the exact same reason pots are already in limited quantity and one thing that will almost certainly make me rest strategize how I'm using my consumables is pairing that already limited quantity with an additional rare item drop from enemies I don't give a [ __ ] about number 992 acid spray mist perfumer consumables fall short in a lot of inconvenient ways such as having a dedicated Talisman that boosts damage from perfumer themed items when most of those items are either Buffs or debuffs the acid spray Miss reduces the physical damage of enemies by 15% 60 seconds is just barely enough to kill weaker bosses and the only enemies that solely deal physical damage are usually the ones you find in standard encounters like mannequins or Demi humans and even that's not completely true since Demi humans can throw fir pots at you I'm not really sure what this item needs but the way it is right now it just feels like I'm always missing out on something more preferable number 91 invigorating meat this meat suffers from the same drawback the other cured meats do takes half the duration of the effect just for the extra buildup to be fully removed and if you've tried one of them I don't know you've tried them all this isn't going to be another weapons video I'm I'm not writing a dissertation for every single one of these number 90 drawring blood grease there is a fraction of players who prefer draw strings over the regular grease because of their usually enhanced buildup numbers but some greases just don't cut it drawring blood grease Sports an incredibly meager 38 buildup per hit relegating its use to bleed daggers which means the the great knife the great knife has both innate status and is fast enough to land consistent hits if you're using this grease on anything that isn't the great knife you will run out of stamina before a single proc and that's if the 15-second effect doesn't expire it is a genuine chore to try and wrench a status proc out of weapons that don't already have a Nate bleed with this number 89 rejuvenating boluses death blight is never an issue solely due to the severity of getting Afflicted it's only an issue because it is a status that has to remind you it exists I can think of two enemies off the top of my head that inflict death blight and that's frogs and worm faces I don't think a single person has ever been given this status by a mousum knight and I had to look up how many enemies give it to you just to be reminded of the two crabs that also inflict death blade these balles are a fine help when you actually need them but if you know how to quickly get rid of these enemies that build it up then you'll just never use them number 88 and 87 the two Balin blessings don't get me wrong it's it's still bad but I think the health debuff leads a lot of people into easily misunderstanding it attaching a debuff to the non-use of an item while it's in your inventory is right up there with two-handed shaving razors as one of Humanity's shittiest ideas but the buff you're given upon using it is basically free hyper armor for whatever you feel like using it for as long as you're okay with sabotaging your ritual Talisman build the effect itself is pretty decent just not a fan of the whole you know everything else number 86 blood grease this is the only time I've both checked this info in a Wiki and tested it myself because the info I saw being thrown out was so inconceivably bad that I just thought someone was lying turns out the buildup on this item is really that unbelievably weak 30 bleed buildup for 90 seconds is adjacent to offering a homeless man a quarter pounder like sure it's better than nothing but it offers so little substance that you might as well just not even have it most of the time most standard enemies and bosses usually have a bleed resistance of 154 you can exhaust a full combo with most weapons and not even reach that number with 30 per hit number number 85 raw meat dumpling I know this is a kred exaltation item but why is it really that hard to just throw a pot at something the FedEd pots inflict buildup on your character regardless so even if you miss or if the enemies are poison resistant you can still activate the effect I'm only saying this cuz I feel like the only case anyone ever makes for this item is for when they're running a kindred build and if someone stuffs an albor pot down your throat then you still have plenty of time for regen spells and other means of healing that isn't a flask if you're just wanting to heal this is a last resort in most situations number 84 the spell prooof dried liver magic damage is one of the more negatable types of damage in the gabes universe and not having a spell prooof liver on my hand at all times doesn't immediately put me in a dangerously close distance from Death or anything if you can feel a crystal being shoved up your ass sometime soon you've got an extensive library of magic absorbing tools armor sets and pretty much any wooden Shield running into magic damage is common but it's not nearly as ever present as other damage types like physical and fire number 83 clarifying bolus bises as a remedy to a status with immediate consequences are in an interesting spot neutralizing and preserving bises offer a cure to an overtime effect that gives you plenty of time to mitigate what would otherwise be problematic damage sleep Madness and bleed status effects do not do this their buildup leads to an instant cocktail splashing of bad [ __ ] to the point where if the status gauge is building up quickly you will actually have to disengage from whatever you're doing and do something about it the activating bicis keeps you still for a short amount of time which can just result in more buildup being accumulated after you've eaten them they still work and they're good items most of the time it's just that their use sometimes depends on what type of status you're actually trying to cure number 82 the dappled cured meat you want to know what's stupid tying six completely different status ailments to a single item when you're only ever in danger of having to deal with two at a time at any given moment will never make sense unless you're fighting a sanguin noble with a freny flame build that just so happens to use FedEd pots you will literally never take full advantage of this item how however one small compliment I can pay towards this item is that usually when something applies to all of your resistance the amount it gets boosted by is significantly less and the dappled meat actually boosts everything by the same amount given by the other three which is 100 so I can't really say spreading yourself thin here leaves you in an awkward spot because 100 resistance to everything is objectively better than two ailments number 81 and number 80 the draw strring poison and rot greases I have yet to hear a solid reason for why an item as rudimentary and as Bland as [ __ ] string is this much of a chore to farm this one item single-handedly pushes these two greases off the table in Li of more preferable options throwing a pot isn't that hard and it's doubly effective considering the materials required to repeatedly make them are things you probably pick up on accident anyways 80 buildup per strike is amazing but I have [ __ ] to do most of you have real jobs unlike myself you can't be scheduling an hour of your free time farming for string like the item isn't even that good not when you have other means of inflicting more powerful poison in the game anyways number 79 the silver pickled foul foot Discovery is just a a weird stat it's honestly just a weird thing to put into Souls game it's the only stat in the entire game that operates off of a base chance of something happening do you think nearly as many people would use oil Pots if it tripled the next instance of fire damage 30% of the time or if Elemental greases inflicted 200 flat damage per attack but also had a chance to only deal 20 like no that item would suck that item would piss you off and make you feel like you wasted your godamn time boosting Discovery by 5050 is barely enough to Gaslight the player into thinking the item is worth something the items you pick up are roughly the same but every now and then you'll just stumble upon an extra Helmet or two like that's the realistic review of this item number 78 the holy water pot making this video motivated me to give the attack ideas of all the pots and honest look and some of the base damage values just made me mad magic PS get 320 damage as a base I'm guessing because High magic absorption isn't done common for most enemies lightning is less commonly defended against I guess but the lightning pots are given a nice healthy 2 60 and I really don't understand this because the local flavor of like five different Legacy areas all treat holy damage like it's a sinus infection and all the holy pots get is 167 why do so many balancing decisions in this game seem to deliberately bottleneck this element so hatefully for some reason number 77 the roped holy water pot okay seriously I I'm getting [ __ ] frustrated 150 holy damage what could I possibly do with 150 anything in this game except kick the [ __ ] out of wolves or something none of the other roped pots suffer from this the roped Magic Pot still inflicts 322 damage the roped fire and lightning pots also have the same damage this only happens to the holy pots and it was the one pot that deserved it the least is is there something we're missing here what is with fromsoft relegating this element to a support utility every time they put it in a game oh but no no no no it nukes death birds so that makes it okay like your mom nukes death Birds [ __ ] number 76 stanching bises this item suffers from the same conundrum as the clarifying ones if using the locks you in a specific helpless position for a couple seconds you're risking more status accumulation depending on how aggressive the enemies you're fighting decide to be you are granted a slight bit of extra resistance once bleed procs to prevent the effect from being applied over and over again but since the consequences are so immediate you'll only ever use these to prevent a proc not give yourself extra resistance to a proc you think might be happening soon I don't know these just feel weird and pointless to use most of the time number 75 poison grease both poison and freezing grease have spent months battling the Great Misfortune of having to contend with an incantation counterpart that just gets the job done better poison grease however is outclass for a slightly different reason the ingredients aren't nearly as finite as they are for freezing items but there exists multiple types of poison one of which is barely deadlier than seasonal allergies and the second being analogous to nuclear radiation the first variant the poison grease variant not only inflicts significantly less damage over time but isn't even the best option for consistent poison buildup a true Last Resort item number seven 74 the bone Dart the physical base damage difference between bone darts and poison bone darts was a much smaller Gap than I was expecting I was heading into this one fully prepared to recommend these over the poison bones because I was thinking the damage discrepancy between the two was a little larger there exists seven points of damage between these two items everything the bone Dart can do the poison bone Dart can do with additional status meaning there's very little actual use for these outside of well hunting animals to make more bone darts I guess number 73 the gold pickled foot thanks to Elden Ring's expansive Talisman system various assorted unique skills hidden armor benefits great runes and many other facets of the game artificially inflating your level has become easier than ever before being a slightly higher level than you were 15 minutes ago won't suddenly make enemies in the halic tree deal less [ __ ] damage not unless you've leveled up like 20 times in a row these items are a single-use rune booster for when you're about to kill a huge boss or if you're doing a run that involves killing gry in the first 15 minutes otherwise playing through the game normally usually just gets you more more than enough runes for anything number 72 the iron jar aromatic this is an item that tests your ability to Fat roll through attacks I legitimately don't know if this is a good item or not because every single Forum in Wiki I've browsed on is just filled with people belting out Metal Gear Rising quotes to each other this is a crowd control item and a very interesting one boosting damage negation by 40% is pretty insane but it's nowhere near enough for you to stand there face [ __ ] a group of enemies for more than a few seconds especially if you're in New Game Plus if you take more than a few hits at a time you're still going to have to move your ass and unless used against certain enemies like blood hound Knights or clean rot Knights I've noticed this item is just a shortcut to getting you killed most other times besides locking this item behind three living jar shards per use is just begging to be overlooked number 71 freezing grease it's not necessarily useless just constantly overshadowed by something better A lot of the greases end up suffering from this problem Frozen Armament will take you exactly seven points of frostbite further in addition to having a fairly accessible intelligence requirement rhymed Crystal buds are not infinite and they can only be farmed from Nobles in the snow fields or crayfish in the mountaintops neither of which have a 100% drop rate so given the non-renewable nature of this crafting item I'd much rather be plugging those into freezing pots number 70 lightning proof dried liver of the four Elemental types lightning is consistently the least present such a lack of presence exists outside of a specific part of the endgame that they even resorted to giving lightning attacks to random enemies you wouldn't expect like Watch Dogs and silver tiers as though someone on the creative team actually spoke up two weeks before the game released and said oh oh [ __ ] guys we only put like two lightning areas in the whole game and then some douche Captain made a plant that shoots it at you number 69 the roped FedEd pot the single benefit this has over the roped poison pot is just more more poison stronger poison mind you but if you're running an exaltation build and are able to choose who gets inflicted I personally feel like that choice is a pretty obvious one 250 base buildup and with high Arcane the amount of poison inflicted can easily climb into the mid3 so somebody's getting poisoned if you throw this out I just don't get why all the people gift this to others in PvP as a slight like it it's not that bad of an item just use it on something all you did here was tell the other person you farmed a string for an hour like you just made yourself look stupid number 68 Dragon wound grease this item is just [ __ ] cool and I'm incredibly bitter at the fact that I have to rank it this low dragons are a situational encounter on the best of days and there's only one main area in the game where there are consistent enough problem to Warrant farming the items for this and that same exact area just so happens to be where you farm your ingredients making the acquiring of said grease quite the annoying Venture the farming of gravel Stones makes this one of the hardest item to reliably craft once you've exhausted The Limited Supply the game gives you via pickups and I'm sorry but I'm not jogging through the dragon Temple's entire welcoming committee just to kill one Dragon I had to Respec four anyway number 67 66 65 and 64 all of the drawring elemental greases holy magic fire and lightning in that exact order I can't be [ __ ] to come up with some meaningless math equation in my head as a result of going through all the perams and seeing just exactly how much better one element type is versus the other when all of these items suffer from the same glaring drawback either give us a bell bearing that has string in the DLC or these items will be permanently Stuck in the forgettable Middle realm between awkward and useless number 63 the FedEd pot remember when I said there were two different types of poison in the game well I may have left one out the first type of poison basic poison deals .7% of a target's maximum HP with an extra seven flat damage on the side every second for 90 seconds deadly poison or lethal poison or super poison or brown death or now I'm just making [ __ ] up applies 12 flat damage plus1 14% of Maximum HP for only 30 seconds however a third variant is tied specifically to the roped FedEd pot which bumps up the deadly Poison's flat damage by two so that's 14 flat damage and then whatever percentage I said earlier the only logic I can think of to justify this weird damage discrepancy here is just that the Rope pots are harder to land in most situations number 62 the sacred order pot you know what at least we're finally doing some godamn damage 312 base holy damage which is just barely enough to finally bring it up to power with most other Elemental ritual pot items the damage is pretty even and I turned down all the damage negations to zero just for accuracy sake but even then you'll notice the holy element just barely comes up short by around 20 to 30 damage give or take also deals 90% extra damage to Undead as opposed to the 300% bonus given by regular holy water pots double sacred order damage and quadruple holy water pot damage is basically the same amount so if you're crafting these specifically for death birds or skeletons or whatever then you might as well just use the regular holy pots since they're a smaller investment number 61 neutralizing boluses rendered irrelevant when there's a perfectly fine support incantation that only needs 12 faith and minimizes the impact of poison and rot down to a couple of [ __ ] funny ass jokes I can end this sentence with whatever if you're going to make me hunt dragon flies you don't get a joke oh and the merchant by the coastal cave sells five of them which is probably more than you'll ever need number 60 exalted flesh 20% more physical damage is stupidly good real shame a 30second buff is attached to a craftable item with limited in-game resources it's an even bigger shame the iconography looks so goddamn tasty as [ __ ] makes me want to go outside and start grilling a barbecue chicken or some [ __ ] but from a culinary standpoint this this makes no sense like wouldn't the bone you got from hunting an animal have meat on it already why do I need a raw meat dumpling why is anything outside of a bone and an open fire needed to make this item number 59 the Rune Arc this is the only consumable in the entire game with a level of value that drastically fluctuates depending on which great Rune you have equipped making this the only item in the video that can potentially occupy seven completely different spaces on the same list so whatever I'm slapping this one right in the middle and I know this technically breaks the rule for what I said I was going to rank but there were so many around the world that it felt awkward not putting them in here somewhere and I guess you can Farm them by doing PVP Shenanigans so whatever number 58 57 and 56 the three white Meats the white cured meats don't suffer from the same drawbacks as the regular Meats for a couple reasons firstly the effect only gives you 75 resistance instead of 100 meaning it takes significantly less time for the status bars to deplete secondly the duration is doubled leaving you with around 100 total seconds where the effect is fully and only beneficial for you and that's still clickbait because the effect is supposed to be like two full minutes but but it's it's more like a this new update is insane kind of clickbait and not a hydraulic pressing my son in real life kind of clickbait and I guess throw the dappled white meat in here too cuz I kind of kind of forgot to rank it it's like nowhere in the script and I could have sworn I put it down but I guess I didn't so uh this is where it's going I guess number 55 the roped oil pot can someone explain to me why there's a roped version of this string apparently doesn't come cheap in this game and it feels awkward using what's otherwise one of the best and most easily crafted consumables in the game as a means of flinching a rear bound enemy I mean they're faster I guess sure but if you aren't used to the timing of Rim jobbing your stick where the pot flings out you could very easily waste this item when a regular oil pot probably would have landed fine I don't know I'm just glad we didn't get oil grease as a potential consumable [ __ ] would have been as useful as a wooden diaper number 54 the cuckoo glint Stone I mean it's it's fine the consistent damage is nice and they make great backups if you're out of magic pots but I feel like the only Advantage these have against the two glint Stone scraps is the fact that they're easily craftable the damage is adjacent to the regular Glenstone scrap maybe a little higher with good intelligence but all three B firing at once means they can be easily dodged by NPCs and enemies that can clear enough distance when evading if you think of these as nothing more than an auxiliary supply of magic pots then you won't be disappointed number 53 the academy Magic Pot 405 base damage on a single consumable is hard to ignore in most cases and one of the ways to make it easier to ignore is if that damage is Magic damage but if you really want people to completely Overlook it altogether you can tie its craft ability to a non-renewable item that only has a 100% drop rate on enemies that literally do not respawn ever this creates a very discomforting feeling in players whenever they use one of these the Doomsday prepper mentality begins to kick in and it eats away at the player forcing them to constantly question whether or not they could have gotten a little more use out of that throw and when this pot barely drags its blue ass over the 700 damage Mark I'm asking that question very often number 52 51 and 50 the roped Fire magic and lightning pot if this script makes me write one more sentence about how hard it is to obtain pieces of string in this game I'm going to start Ripp the tags off mattresses number 49 the thaw Frost boluses frostbite is a very unique status in that it gives you both immediate damage equal to 10% of your HP plus 30 more and it reduces damage absorption by 20% for a short amount of time this is the only status ailment that has both immediate consequences and to debuff over time making the thaw Frost bises decently useful whether or not you're completely Afflicted but if you're a ranged build or you just don't have them equipped for whatever reason it honestly might be a safer choice to just play passively and wait out the ation of the debuff instead number 48 the cursed blood pot all right I'm going to teach you guys how to farm Rune bears go pick up the sword of St Jina so you don't waste materials doing this you don't even need to upgrade it these lumbering tubs of fur and anger issues only need 84 buildup for nap time go to the Deep sheer for a well Grace and there's a rune Bear right behind you that does respawn golden Val rallying standard I used blood boil here but you can use fire shrouding tier just whatever attack Buffs you feel like throwing on poison Miss doesn't wake him so D him with a bit of fart gas to activate Kindred Talisman oil pot then a fire attack of your choice if he doesn't immediately die then you [ __ ] something up there you go an unlimited supply of Beast blood as for the item itself if you don't use summons then well you'll never use this item but if you're attached to a specific Spirit Ash you want to make work even though people say to switch to someone else then well maybe all they need is a Little Help number 47 the glint Stone scrap easily farmed from glint Stone miners in various caves one full run through the raay lucaria tunnels with a decently High Discovery should get you around four to 5 it's not the hardest consumable to stock by but the game definitely misses an opportunity to make large scraps craftable here if you can make what's functionally a grenade with butterfly wings a mushroom and a cat tooth then you should be able to make large Glenstone scraps by just combining two or three of these you also get large variants by farming the same enemy and I don't think there's ever a reason to use regular scraps over the large scraps unless you're just down to your last pixel of FP number 46 the poison Stone Clump I mean it's it's it's it's a poison item and it also inflicts generic tier one Baby [ __ ] poison so there aren't lot of reasons to get too excited about these however five projectiles in one item at 45 buildup each totals out to 225 and even then I'd still rather just use the poison spray mist and hope whatever I'm spitting it at is cognitively panned enough to stand still and eat it you can always switch to an item that builds up a deadlier poison since they all share the same status bar but that's only if 225 poison somehow ends up not being enough number 45 the fireproof liver you hate the sun like the rest of us Deens I bet you do well here you go now you can deal with with 15% less of it number 44 holy grease as is the case for pretty much all grease items the damage bonus value is a flat number so it'll always see better use on faster weapons like thrusting swords daggers and curve swords 85 flat damage becomes increasingly non- essential as you dig into the late game and this particular holy damage gives no bonus to skeletons death birds or those who live in death it's still 85 more damage per strike so it would be disingenuous to say it doesn't make a difference but compared to others the advantages are diminutive and short lasting number 43 the uplifting aromatic the attack buff is classified as an aura buff and there are honestly just way too many good Aura Buffs you have access to that this aromatic will inevitably end up overriding the damage cancel feature is very useful on its own but 10% more damage is not worth trying to make it work the arteria leaf is also a necessary item required for the uplifting aromatic and any consumable that demands a limited quantity of crafting items without ever letting you know in advance needs to come with its own warning labels number 42 soap soap is more than just for fashion purposes it can get rid of excess dirt grime poison rots and I have a great difficulty writing this paragraph in a way that doesn't make it sound like a [ __ ] ShamWow commercial it won't cure any ailments but it can prevent poison and rot buildup from accumulating after you've taken a bath in an Aids Lake plus if you're ever in short supply for some reason and can't find any melted mushrooms fire up the old blood nagba build start invading [ __ ] near the main Academy gate and nice considerate players in the community will make sure your soap stock never runs out number 41 and 40 the magic and fire pots they're they're [ __ ] pots you throw them at people and they explode okay actually no I think this section deserves a bit more than just a lazy sentence saying I can't be [ __ ] or something the flat damage discrepancies here was honestly not something I was expecting but it does make a lot of sense and puts into perspective how where the game is of its own Elemental balancing The Magic Pot has the highest overall base damage with 322 I'm guessing because magic absorption is fairly common among stronger enemies and bosses the fir pot on the other hand is only given 230 BAS damage and even despite the fire P being almost 100 points of damage weaker you still get a little more mileage out of it just because enemies with a high fire absorption are considerably less common number 39 rot grease I have very little love for this item if I'm being completely truthful but the scarcity of quality rot building items and weapons means this is probably the best you're going to get at least for a few more months I've spat in the face of 63 buildup many times throughout history but with rot being as inaccessible as it is I'd rather use this than pretty much any other poison item the one exception again probably being poison spray and it's going to be a while before we get to that one so just hang tight there is a stronger variant of rot available as well but that's on an incantation so it it's nothing we need to worry about here in this video number 38 the warming Stone I cannot underline what a massive throbbing simpleton you are if you ever pass on 25 heels per second for any reason but there's an equally massive caveat to this item the params show you this item's effective range as a radius of three in layman's terms this essentially means that if you aren't literally gri ripping this Stone between your ass cheeks then it won't matter how much healing it does it won't matter if it orders your groceries for you this leads to you trying to get as much of the healing as you can by playing around the same spot which can leave you in a potentially uncomfortable position versus bosses with large aoe's cuz let's face it you ain't using any of these to help you out with standard dudes number 37 36 and 35 the magic fire and lightning greases Elemental greases do not scale with Arcane so quit putting it on the Ripple Axe and thinking it does something significant I'm just ranking all of these together because having to list listen to the same paragraph three times in a row probably isn't an ideal way to spend your time even if most of you just listen to these as background noise it's 85 damage of a specific Elemental type meaning the order of these items is ultimately going to fall on how productive said element is in combat and in that regard lightning appears pretty frequently on the list of enemy weaknesses number 34 drawring soporific grease this consumable is just full of little surprises but mostly because sleep in and of itself is just a wonderful status to have in your pocket even if your Arcane stat isn't that high Landing two or three hits on any standard enemy is usually enough and even sleep resistant enemies still go into that weird animation where they take a nap for 2 seconds like they just lost a slap fight I also found out in the middle of recording footage for this item that sleeping thear and troll Knights when they summon glint blades prevents them from firing and I'm sure that's useful knowledge to somebody so there you go number 33 the holy proof liver this is not an item you will ever need for a massive percentage of the game you're led to believe holy damage is sort of an afterthought element that's particularly relegated to things like prayers and healing Boons the few actual sources of early Game Holy damage like tree avatars and grafted Scions always seem to have hard counters to something that's easily accessible in the game but then it starts handing out Crucible Knights and Black Blade kindreds and [ __ ] this guy's [ __ ] and suddenly those holy livers become something you just took for granted it's not a completely necessary item for the endgame but sometimes it's enough extra absorption to mitigate the Steep difficulty curve don't waste them number 32 the rot pot 300 godamn buildup in a a single pot aonian butterflies are limited of course and that makes dependency on this item feel very uncomfortable but I think complaining that 300 upfront build up doesn't scale with Arcane just makes me sound like an ungrateful [ __ ] 300 of anything is usually enough to proc once or twice and these pots are doubly useful alongside crossbows with black key bolts if that amount of buildup just so happens to be barely not enough number 31 the large glint Stone scrap uncraftable and a bit of a [ __ ] to find but their offense potential is invaluable in crowds Glenstone scrap are some of the most fun consumables I think you can use because the target they fire at is decided completely by your lock on this makes overwhelming crowds with small arms very doable because you can break this while locked onto one enemy and switch your attention to another usually bigger enemy while the small dude is having fun throwing his controller they deal around 5 to 600 damage if all the bullets hit which isn't awful honestly pretty great damage for a consumable item just wish farming them didn't feel like such a waste of time number 30 the roped fly pot roped pots are generally not my favorite items only because running away from anything too powerful for me is a massive blow to my YouTuber ego but the fly pots are a bit of a different case due to its lingering hit box and surprisingly large damage area continuous bleed buildup in a concentrated space can end up proing on four or five different smaller enemies at a time there are four total emitters Each of which inflict 70 buildup if the whole thing hits which is a pretty nice sum of status number 29 the gravity Stone chunk the damage on this consumable is way too good and the farming process for it is way too annoying star callers have a 4% chance to drop them but there are only three main locations where groups of them can actually be located being anel River above the Weeping Peninsula and the right hand side of the wall and Altus near the falling star Beast the actual damage has a slight delay which means Landing this on a dodging enemy is akin to pissing through the center hole of a DVD but they're really good sources of damage against slow lumbering enemies that are too lazy or just can't be asked to move out of the way and since it's gravity damage it can also knock Flyers out of the air number 28 soporific Grease greases in general aren't really my favorite consumables they require unaltered unaff weapons to work on and the only reason I think soic grease is as coveted as it is is because there isn't really a sleep Affinity maybe we'll get like a bewitching or a soporific Affinity in the DLC or something but for now that's not the case 33 buildup also just isn't good like it's just not that extraordinary even considering the average sleep resistance found on enemies is generally lower than the others putting sleep on a grease also has this weird side effect where if something gets slept and you're in the middle of a combo you can very easily just switch the effect back off and wake them up again by complete accident sleep is an underappreciated status even today but I still think we could do a little better number 27 the lightning pot the lightning pot is interesting mainly because it's the one exception to the rural Elven ring built around how they handle the base damage of pots the more enemies that are resistant to a certain element the higher its base damage is likely going to be to compensate for it we see this not only on Regular Magic and fire pots but their ritual pot variant as well the lightning pot the independent girl boss that it is loudly shoves its 260 base damage in everyone's face despite having the longest list of enemy weaknesses and an opportunity to be boosted if it hits an enemy in water lightning has already given so many chances to shine and perform in this game so seeing a number like 260 on the lightning pot was genuinely surprising number 26 roped volcano pots volcano pots occupy a large area for a good few seconds making the roped variant surprisingly not ass and I only say that because it's already difficult enough to Warrant wasting one of the rarest materials on an item I could craft plenty of without but the roped volcano pot actually works really well the lingering volcanic Cloud deals 10 ticks of fire damage in total and stays active for 3 seconds and in the middle of gripping Combat 3 seconds is just a long goddamn time you even have enough time to pull enemies into the cloud with a weapon skill like gravitas and if all the ticks connect this single pot can end up dealing several hundreds of damage to multiple Targets number 25 the gravity Stone fan this [ __ ] devours Knox monks like movie theater popcorn enemies will recognize the gravity fan as a projectile and Dodge as you spike it into the ground followed by them Point Blank eating the slow crawling shock wave that comes after the only enemy that can clear enough distance to successfully avoid the shock wave altogether I think would be black knives otherwise it's a guaranteed hit and a guaranteed Flinch against Knox monks Kaidens banish Knights clean rot Knights and other enemies with shitty Poise number 24 preserving balles the players's base Health pool tops out at 2100 HP with 99 Vigor and that is a frighteningly small total compared to most enemies the reason this is important is because Scarlet rot always seems to do its work much quicker when you're the Sad Sack inflicted with it Scarlet rot deals a third of a percent of your max HP plus 13 flat damage every second and when you're in the late game that's usually going to equal out to around 20 DPS which is mercilessly fast like this [ __ ] will kill you if you just try and run out the clock once you hit kid and Beyond rock becomes noticeably more common so having a few of these on your person is always recommended number 23 Shield grease this is an amazing grease to have no matter what size Shield you have it Stacks multiplicatively with the great Shield Talisman throttling your guard boost by almost 50% when both effects are active while giving all damage negations on your Shield a slight boost the formula is a little weird but it's essentially 20% of the damage it doesn't block take the 16% lightning absorption on the perfumer shield that's 84% of the damage that isn't getting absorbed and dividing that by five and rounding up and gives you 177% which is the final negation boost for that element this also means small Shields will receive the largest benefit since those negation numbers are usually the smallest number 22 the kri wonderful damage per throw and it can be thrown preemptively at bigger enemies to get a head start on bleed buildup the throwing daggers and most Dart consumables feel vastly more comfortable to use due to their animations being much quicker and having faster recovery times throwing a krie requires commitment to the bit it takes way more time to wind up it locks you in place for a couple seconds and the Damage falloff starts to get pretty inconvenient to cross long ranges bosses with incredibly long introduction routines like MOG and godric are susceptible to spam and you might even proc a couple times if you stand back far enough number 21 and 20 throwing daggers and poison bone darts choosing between these two for me is a pretty strenuous debate but at the end of the day the materials required for making poison bone darts are all completely renewable and common resources literally any Miranda Sprout you kill drops five poison blooms at once for daggers deal 17 more physical damage per throw but getting them is slightly more inconvenient as running out Demands a subsequent trip to kle to replenish your stock and buying these [ __ ] in bulk is no small expense the poison buildup is a nice bonus and if it saves me 24,000 runes per top off a couple minutes of aggressive gardening isn't really a huge price to pay number 19 the frenzy flame Stone 35 HP per second you son of a [ __ ] throw down a few of these in your immediate vicinity and never be challenged by an NPC invader ever again that's all I have to say about it it's just a good item number 18 poison spray mist remember when I said that there were three different poison types in the game well I may have left one out the two FedEd pot variants have slightly different buildup damage for some reason but none of that [ __ ] even matters because I am now introducing you to the best poison consumable in the game this is the deadliest poison you can find weighing in at a sinus blasting Point 21% Max HP plus 21 flat damage per second which is literally faster than Scarlet rot sprinkle little poison moth flight on that [ __ ] and you got a uh well you got the only poison build that can last until the endgame is is what you got number 17 and 16 the red main fire pot and Giants flame pot okay so there are some glaring weaknesses that come with both heavy fire pots that I think most of us would just rather prefer if they weren't there but unfortunately that's not how balancing works and I think the game does a decent job at giving them both massive enough drawbacks that neither pot is really a clear and obvious choice the red main pot scales for multiple stats making it more Flex ible but it requires an item called the old Fang which as we've already touched on is extremely hard to get reliably once you've cleared out the non-responding lion Guardians Giants flame pots scale from one stat but have higher base damage and can be crafted from respawnable resources but they also cost 10 FP per throw defeating the point of using these as a backup even still I personally think the heaviest hit here is the requiring of the old Fang as a resource because that's basically putting a limiter on the amount of pots you can carry per playthrough even with the FP cost 10 FP isn't a huge deal for most late game builds so I still think the edge is going to have to go to the Giants flame number 15 the Ancient Dragon Bolt pot scaling reasonably well off of both core physical stats means this will not only end up doing the highest upfront damage of any of the heavier pots but it's also the most accessible most builds are going to be able to use it to decent effect right out of the box still not completely in favor of the decision someone made to hide the necessary crafting materials behind a respawning dragon with a skeleton army between it and the nearest Grace but this ain't no anti-dragon serum that you'll use once every two hours this is probably the single most versatile Elemental pot in the game so if the item is worth then it's worth number 14 fan daggers I don't know how I've lived up to this point without giving the fan daggers an honest College try because these daggers can hack right through some of the most frustrating enemies in the game they scale amazingly with both physical stats and an in-game build that relies on decks can use the age-old blunderbus technique by shoving yourself up the ass of the nearest enemy and you'll potentially be handing out 300 damage per throw on standard dudes making it one of the few consumables with damage that can actually keep up with just our oneing something with your mainhand weapon they can reliably deal damage to Rune Bears Omen and finger creepers get completely lynched by these due to their wider size making them a perfect fit for the trajectory of the fan one for each finger you son of a [ __ ] number 13 The Pickled turtleneck more stamina regen is great for every player function you could possibly think of I've already went over why it's good in countless videos but but here's just a reminder recover faster from firing spells dodging attacking blocking throwing pots pretty much anything except eating a second pickle turtleneck it's good and if you're sleeping on it I don't know what I can do to help you number 12 the bewitching branch this Branch can charm plenty of different enemies I just don't think people like testing items clean rot Knights banish Knights Blood Hound Knights Pages ancestral goobers Battle Mages Oracle envoys of any size pumpkin heads if this honestly worked on as many enemies as people wanted it to no one would never use or even like this item due to imbalance you get way more than just a brainwashed enemy with this item the true strength of the bewitching branch lies in its ability to [ __ ] up the target priority of an entire mob you can thin out whole crowds of strong endgame enemies with just a single Charmed enemy taking the heat off of you it legitimately feels like playing with a spirit summon cheat so what if Rune Bears can't be Charmed who who cares go brainwash a pumpkin head and kick the [ __ ] out of it number 11 the blood boil aromatic there are so many benefits given to you by this item that not even the description can cover them all in a concise and cohesive way raising physical attack by 30% is already better than what you'll find on even most incantations but it also increases maximum stamina and stamina regen by an extra five per second it's one of the iconic [ __ ] it items in the game that you just throw on when you aren't exactly sure what you need but you just know you're really good at not getting hit and don't care about much else this is also a body buff which plays to its Advantage greatly because most Aura Buffs such as rallying standard and golden V allow you an easy way to mitigate some of that 25% reduction without overriding the physical damage buff number 10 the Swarm pot all the same benefits of the roped fly P but more upfront more accurate and it combines beautifully with blood flame incantations like swarm of flies because they're both able to stun lock smaller enemies to the point of a bleed proc all without the unnecessary expedition of looking for string number nine the rancor pot fires four Rancor bullets with a high technology targeting system built within each one that ensures they never miss a sing single enemy except when they accidentally hit a a wall or something I guess I guess that happens sometimes 139 magic damage for every projectile and that's not even the strongest advantage to using this pot the rancor bullets can also Flinch even medium-sized enemies opening up the opportunity for you to greet them with a nice wup via an Armament of your choice this pot would have been top three for me if it weren't for the Ridiculousness I had to go through to get the items for it number eight the Sleep pot now if you're looking solely at the buildup the Sleep pot can be a little Mis bleading 29 buildup of anything is hilariously insignificant but looking at the bullet Pam shows us that the Sleep inflicting Cloud lingers for three full seconds the ticks of buildup happening every fifth of a second totaling out to 435 [ __ ] buildup per single pot my goodness Good Golly gosh darn God that is an alarming quantity of sleep buildup plus the fact that it's just a cumulate so fast like that's a tick every fifth of a second even if a faster enemy gets hit with this and they don't hang around for the AOE for as long that's still likely going to be built up around the 1 to 200s it's probably the single greatest status pot right next to the freezing pot in my opinion number seven the freezing pot frostbite buildup does not scale with your Arcane stat meaning the flat buildup on the pot will never change and you should be thankful it never changes because it compensates for lack of scaling by offering 380 immediate Frost buildup an absolute cold [ __ ] cocktail of status that one hit procs on anything that isn't a boss including some bosses on bleed and sleep pots those are numbers you have to put in some overtime for you got to do Arcane tricep dips and [ __ ] but no frostbite builds get all the Privileges number six and five The Boiled prawn and crab neither are craftable but they are purchasable in an unlimited Supply it's straight up physical damage negation which isn't just useful by itself it can also be used to counteract the harmful effects of other items like the blood boil aromatic talismans like the Scorpion charms and sore seals and can make up for the lack of damage absorption on lighter builds that use lighter armors I think not allowing it to be craftable almost increases this item's overall value to me because having to take time to gather resources to craft a 60-second buff would just make me feel like I'm wasting my time they're a little on the expensive side but you can hold up to 99 each making them just as plentiful as they need to be number four the oil pot so I think the oil pot Molotov combo and bloodborne locked us in an unproductive routine that doesn't really do us any favors in this game to the average pot thrower which almost sounds like a derogatory phrase for a group of people oil pots boost their next fire P by 50% but that's not using them to their full power 50% more fire damage taken is 50% more fire damage taken you can amplify the damage of flame spit the Blasphemous blade skill The Stance star 2 on the sword of night and Flame any fire or frenzy flame incantation just 50% more damage up front immediately and when fire is as diverse as it already is this pot starts to become very oering number three the volcano pot this should honestly just not be a cracked pot item it it deals way too much damage it can outpace the damage of heavy magic and Fire PS against larger enemies that are able to take the whole effect of the volcanic cloud and like I'm talking four-digit amounts of damage if it's weak enough it also covers a wide radius leaving room for multiple enemies to come in and join the party of of getting burned alive [ __ ] Wahoo okay these last two items may have been the toughest decision of my entire YouTube career but after weighing the possibilities and keeping track of everything that's been mentioned on this list so far I think these are the two true no-brainers number two the crystal Dart Crystal darts have a secret advantage that isn't told to you anywhere in the description and is barely even shown anywhere in game play but Crystal darts deal both physical and Magic damage 66 and 44 totaling out to 110 total base damage for reference the throwing daggers deal 67 this little bit of magic damage on each Dart opens up an oceanwide power gap between this and all other Dart adjacent consumables they can short circuit Watch Dogs and other smaller imps into fighting each other and all I need to craft them is a few cracked crystals that can be found in bulk in any mining cave and farmed from glint Stone miners the 66 physical damage means even if something is strong against magic its damage floor is still comparable to the ceiling of the throwing dagger there there's just no reason not to craft a few of these it's it is Swift glint Stone Shard damage with one [ __ ] FP cost number one the spark aromatic most of the perfumer based items come in the form of random Buffs and debuffs that while aesthetically in incredible and fun to look at can be a little confusing on how to implement especially when you get into what effects can potentially override each other the spark aromatic is just none of that [ __ ] it is the picture perfect combination of easy to use Easy to craft and wonderful damage up front damage that just shouldn't be on a consumable 352 Base fire damage puts it in direct competition with giants flame pots only with half the FP cost twice the ease of crafting and it scales with decks making deck builds even more stupidly flexible than they already are the damage spread is enormous you can throw it at the ground for a faster activation and the bullet even hangs around for an additional second or two before bursting just to ensure the maximum number of enemies have an opportunity to carelessly Sprint into it I understand why this is the only offensive perfume bottle consumable it's the only one any of you should ever need and asking for so much as a decimal point more of damage would be ungrateful and selfish if you're sleeping on this there is no oh my god look you're you're missing out no you should just be ashamed of yourself
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Channel: Rusty.
Views: 375,819
Rating: undefined out of 5
Keywords: elden ring all consumables, shadow of the erdtree weapon types, new weapon types, dlc weapons, dlc bosses, the problem with tier lists, shadow of the erdtree consumables, bewitching branch underrated, elden ring best weapons, shadow of the erdtree gameplay trailer, strongest mage build, elden ring insane builds, elden ring gigachad, ranking all elden ring worst to best, elden ring daggers only, elden ring 1.00
Id: pMobtRN9R2U
Channel Id: undefined
Length: 60min 17sec (3617 seconds)
Published: Sun Mar 17 2024
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