Ramiris' Labyrinth, Tempest Federation Dungeon Full Breakdown | Tensura Explained

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
since i previously talked about the tempest federation it wouldn't be right if i didn't talk about another aspect of donation that plays a big role in the overall story and i'm sure from the title alone you can already tell what today's topic will be that's right i'll be doing a complete breakdown on the labyrinth that rammer's created so as always this video will contain light novel spoilers for the story of tensura and you have been warned also if you enjoyed the video and want to see more don't forget to like the video and maybe subscribe to the channel so how and why was the labyrinth started well basically remorse had wanted to move to the temple's federation because she was lonely and bored in the dwelling of the spirits so when she came to tempest and tried to forcefully build a labyrinth here remove decided he could take advantage of it his intention was after all to attract more visitors to stay in tempers and spend money here so the lab room could be used as a dungeon he wanted to target adventurers that might use the dungeon as a source of income or to test tesla skills and merchants that might be interested in the materials obtained from here because remembrance and rimro would have full control of the labyrinth it can even be used to hide the national secrets of the tempest federation so remove allowed her to build a labyrinth under the tempest coliseum and she started construction right away using her intrinsic skill labyrinth creation this ability allows her to create a near endless labyrinth and customize the floor any way she wants but due to the physical constraints the maximum she can do is 100 floors when it was completed removed decided to let ramores handle the management of the labyrinth while he supervised and she has given a salary as well 20 of the revenue to be precise it took her around 7 days to complete the construction of the 100th floor labyrinth however they still had to plan for a few issues before opening the labyrinth the first was generating monsters and the solution was placing valdra in the last floor so that he can release his magic use the match queues would then spread throughout the labyrinth with special pipelines and as the magic you travel upwards the concentration would be lower thus spawning weaker monsters and vice versa another benefit is that remove won't have to worry about valdra exposing his match skills outside and remembers can borrow the magic skills to maintain the labyrinth then there's also the issue of people getting killed inside the labyrinth so remembers created the revival bracelet a single-use disposable item if anyone is killed while holding this item inside the labyrinth they won't feel any pain or agony and will be instantly transported outside fully revived the revival process isn't instant and there's a 10 second delay so people with the ability to resurrect their friends can use it if they wanted to of course people who complain if they need to always start a world after dying or leaving so for every 10 flaws that's a safe point but they have to first defeat the floor guardian now just having a labyrinth won't attract customers so remove introduced different rewards the first kind was the treasure chest rewards three variations can be found runs are the most common containing items like healing potions or silver coins silver chests also contain the same items but there's a chance to acquire experimental equipment made in crowbase workshop and the best are the golden chests having all the previous mentioned items but are higher grade and more valuable like rare or unique great equipment then where the monster drops by making newly spawned monsters swallow items or equipment challenges are incentivized to hunt more monsters next is a reward system where the first few teams to conquer any of the floor guardian levels will get price money it will be renewed every month and is only limited to first-time winners meaning the same person cannot receive the price money multiple times additionally anyone that conquers the final floor of the library will receive 100 stellar coins which is equivalent to around 1 billion japanese yen and the right to challenge the demand removal tempers as for the management of the labyrinth since the elves koreans and dryers are living inside they'll be serving as the staff however they only handle management work because the cleaning is done by the slimes inside the labyrinth now to make sure people behave remove and remember decided to implement some rules the obvious one is that they have to pay the entrance fee of the labyrinth which is three silver coins another important one is that if anyone is causing trouble and if they are rude towards the staff remove or remember they will be brutally executed without the pain suppressing function or the revival bracelet then the offender will be revived kicked out and banned forever the next rule is that challengers need to have a free girl adventurous id or purchase a labral card provided by tempers for 10 silver coins in order to enter once inside it is also compulsory for people to purchase a revival bracelet first time challengers get it for free but the next one will cost two silver coins also teams can only have a maximum of 10 people but there are people that abuse this rule although they won't be reprimanded the last rule is an optional one basically challengers are advised to attend the prep course and lecture before taking on the liberal that said the labyrinth also has some interesting elements and features like it can simulate a full day and night cycle and even have different weathers or conditions now besides that rammers also created various items like the revival bracelet i mentioned just now but there's also the return whistle and recording crystal the return whistle can be bought for 30 silver coins and is a single use item that allows people to leave the labyrinth while the recording crystal allows for a one-time quick save anywhere in the labyrinth and the item costs one gold coin each moving on for people that needed stronger equipment they can even rent weapons and armor from the shops inside the labyrinth now those are the friendlier features for the not so friendly ones we have things like the layout of the floors constantly changing every two to three days to prevent challengers from memorizing it there are also the various traps created by rimro valdra remembers and melim they are mostly simple traps like poison arrows pitfall traps acid swamps corrosive gas rooms razor string corridors dart levers train effects and many more but the traps deployed by remove are definitely the most interesting because it uses slimes the traps include the slime pool a passageway made completely out of slime their tribe challenges slime rain having small slime spraying onto them and causing painful acidic burns and lastly slime door basically a giant slime that slowly exhausts their stamina while reducing the durability of their equipment tribes aside the labyrinth also has the dundee dominators monster avatars created by rimro to mess with challengers it comprises of him as a ghost melim as a red slime valdra as a skeleton warrior ramorous as the heavy animated armor and later they are joined by millim's pet dragon gaia moving on let's go through each of the flaws within the labyrinth starting at floor one initially this was a large area mainly used by challengers to test out their skills before challenging the lower floors but it was later converted into a tutorial-style training ground to teach them about the labyrinth and remembrance made it so that no one could die here there's even a special room designed for veteran challengers to practice fighting different monsters a separate area for the tempest federation army to train new recruits can also be found here going down to the second to fourth floor this is where the rear labral starts and is mostly filled with monsters ranging from rank e to f and harmless traps the treasure chests for these levels contain low grade items that are helpful for the early game like healing potions but from the fifth floor onwards ranked d monsters will start spawning and the lethality of traps also increases however the chances of getting better items from treasure chests are higher as well now reaching the 10th floor the rank b black spider will be the first floor guardian and the first five teams that defeated will receive three gold coins they also gain access to the first state point and the golden chest now initially a safe zone will appear as well but it was later revised so that whenever a floor guardian is defeated a door that leads to the 95th floor will appear instead afterwards down to levels 11 through 19 the difficulty has been increased then going to level 20 the floor guardian is a rank b plus evil centipede and five gold coins are given to the first teams that defeated loss 21 to 39 are the same as before but the frequency of finding fake and higher grade treasure chests are higher on the 30th floor an ogre lord with the rank of b-plus along with its 5 rank b suborders will be waiting and the reward for beating them is tango coins again first five teams also the golden chests from this floor will have a two percent chance of dropping one random item from the ogre series and after getting five armor pieces users will receive a powerful magic resistance effect and because floor guardians normally respawn every 30 minutes challengers can technically just wait to farm the armor for the floor guardian of level 40 is the rank a minus 10 per serpent and this time only the first three teams can claim the price of 20 gold coins then from level 40 downwards new prototype slotted weapons and one time used magic marbles created by crew bay will start to appear as drops and floss 41 to 49 are where the traps designed by rimro are located down to the 50th floor challengers will face either the floor gardens goes or miser and both have a threat level of rank a if they can break through this floor then they will receive 100 gold coins next beyond the 50th floor the traps will become more threatening than the monsters and floors 51 through 60 are called the golem zone they are filled with mechanical soldiers that could even use firearms and this area is filled with landmines the floor 60 guardian was initially just a normal elementary colossus but when godora joined the tempest federation he was allowed to pilot the elementary colossus as the new floor guardian later he officially joined as one of the floor guardians after the first eastern empire invasion from level 61 to 70 they are filled with the undead and initially it was at level 51 to 60 but after the diamond was promoted his floor position was swapped at the 70th floor is the city of death where endowment serves as the floor guardian assisted by his friend the death paladin albert pet dragon venti and his undead army moving on floor 71 to 79 are large green forest areas ruled by insects and the insect queen arpito serves as the 79th level floor boss now for level 80 it is the domain of the insect kaiser zagion considered to be the second strongest entity inside the labyrinth going downwards is the domain of the magical beast with threat levels of rank b or higher additionally level 82 to 90 are also ruled by nine head kumara and her teal magical beast at level 82 it belongs to a pure white monkey named yakuran attacking challengers with wind magic or even melee weapons for the 83rd floor it is an open grass plane that belongs to the moon rabbit get it uses gravity manipulation to crush challenges but the ability depends on the phases of the moon so it only attacks during night time then we have the 84th floor an area with cobblestone trees and the domain of the black red cocuso it will spread dangerous disease that cannot be killed with magic to kill people down to level 85 the thunder tiger ryko uses lightning and release the other magical beast of the floor to decimate challengers next is floor 86 a desert area gathered by the winged serpent yoda and it manipulates the composition of the atmosphere to kill its victims moving to floor 87 is a peaceful mountainous region with very low frequency of monsters the floor boss is the sleeping sheep mink and it bloodlessly kills challengers by putting them into a permanent sleep on floor 88 it is the domain of the fire burst and they are led by the flame bird and chill using their flames to burn people alive at the 89th floor is a maze of unbreakable mirrors inhabited by the mirror door igami it travels using the mirrors attacking people through the mirrors with physical and magical attacks lastly at the 90th floor is the domain on nighthead kumara herself the floor guardian and queen of the magical beasts moving to levels 91 to 94 they are not accessible to outsiders and are mostly used as storage and production facilities to be more specific level 91 is a warehouse for storing metal ores and turning them into magic ors through baldross magic use level 92 has a factory where the magic oils are refined into magic steel then level 93 is dedicated to growing hippocute herbs and finally on the 94th floor there's a honey processing factory going down a level to floor 95 where the city of the labyrinth which is home to the elves and trions it also houses many important facilities like a joint research facility used by the alchemists from dragon magic researchers from syrian and vampire researchers from blueberries but only high level officials are allowed to enter then there's also the elven cabaret the top album bar in tempest and it is only intended for vips or important visitors as for the facilities that are available to the public where the inns and equipment shops and to gain access challengers have to pay three silver coins and once here they can pay for other services then at the end using the laundry service and priority buff each costs 3 silver coins while equipment cleaning and repair services cost 5 silver coins and prices for meals may vary people can also find equipment that are exclusive to the labyrinth being sold here lastly this floor has the final save point before challengers go down to floor 96 beyond floor 96 are the dragon chambers where the elemental dragon laws reside they used to be ash dragons that milling captured but later evolved into dragon lords and each floor has a special terrain effect at 1196 it belongs to euros the tremor dragonlord and the terrain effect is constant of kwiks then level 97 is the domain of the wind dragon lord notors and the terrain effects include strong winds and powerful lightning storms next we have the 98th floor where boreas the ice held dragonlord resides and is a little frozen hellscape lastly floor 99 is gathered by zephyrus the fire held dragonlord and the floor is made of fire and brimstone with that we finally reached the last floor and this is where valdra tempest the king and final boss of the library resides his private room is also located here and he uses it whenever he wants to relax in his human form besides that the entrance leading to the home of the spirits can be found here as well among other important facilities one of these facilities is a large research facility and is divided into several compartments one is a laboratory for gabriel investor and then three private research facilities one age for rimro vadra and remarus some of the research done here include reminiscer's elementary classes rumors growth capsule lab development of the magic train and other secret projects this strategic military control better command center or simply known as the control room is also another very important facility this room houses the magical surveillance system argos which allows rimro to observe whatever distance he wants and he could even assassinate targets through the use of magneto the room also has a system that allows them to measure the existence value analyze and record the skills of any individuals that enter the labyrinth but besides that the control room also serves as their headquarters during times of war lastly there's a secret meeting room that even rimro doesn't know about and only valdra remembers and the other floor guardians know about it now surprisingly level 100 is not the final flaw and there's a special protocol they'll actually create a level 101 this is only activated during times of war and the entire capital city of the dura timbers federation will be isolated inside of the labyrinth when this happens all services in the labyrinth will be halted and floss 91-95 will be swapped with floss 96-100 during this period any enemies that enter will not be allowed to leave until they clear the labyrinth as for the conditions to clear the labyrinth enemies will need to first defeat all the 10 laws of the labyrinth the strongest group of individuals inside and collect the keys after collecting the keys they will be allowed to challenge valdra and they needed to defeat him which is basically an impossible task but in the event that valdra was somehow defeated the city will be returned to the surface so the inhabitants can escape the only time this protocol has been activated was during the first eastern empire attack when an army of seven hundred thousand led by calgary entered but they were easily defeated by the labyrinth's defenses before i end the video i want to briefly go over a few notable moments that happen within the labyrinth the first is when hinata became the first challenger to ever reach the final flaw but she did do this before the introduction of the 10 laws at the labyrinth so it's still considered easy and speaking of the 10 laws of the labyrinth another notable moment was their introduction the first iteration had beretta as the overseer and members included zagyon apito kumara darman albert and the dragonlords the newest iteration was after the first eastern empire attack beretta had stepped down and giving the role of overseer to zagyon and the empty spot was fueled by godora now one of the biggest moments that happened was when valgrind managed to blow open the labyrinth and completely destroyed the top 50 floors baldrag had also fell under the control of emperor rudra during this event making it the first time the labyrinth actually suffered real damage and was on the verge of destruction that said even phantom king felt weight tried to attack the labyrinth afterwards but his forces were repelled by the labyrinth lords now those are some of the most notable things involving the labyrinth and later on ramrose managed to repair the damages and it still appears quite often in the later parts of the story so yeah that's everything i managed to gather on ramerus's labyrinth and if you have any questions feel free to share thoughts down below this video took a really long time to make and i might have missed some details too but hopefully you enjoyed it maybe give the video a like to help out the channel or even subscribe if you want thanks for watching and as always stay safe everyone
Info
Channel: Anime Rumpai
Views: 67,104
Rating: undefined out of 5
Keywords: ramiris labyrinth, ramiris labyrinth explained, ramiris labyrinth breakdown, 10 lords of the labyrinth, jura tempest federation labyrinth, ramiris labyrinth tensura, dungeon dominators tensura, that time i got reincarnated as a slime labyrinth, ramiris, that time i got reincarnated as a slime ramiris labyrinth, what is ramiris labyrinth, what is labyrinth in tensura, tensura labyrinth, tensura ramiris, that time i got reincarnated as a slime dungeon, rimuru tempest labyrinth
Id: 898Os9N1838
Channel Id: undefined
Length: 15min 29sec (929 seconds)
Published: Thu Jun 23 2022
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.