Rage 2 and Game Feel
Video Statistics and Information
Channel: Errant Signal
Views: 97,272
Rating: undefined out of 5
Keywords: errant signal, rage 2, rage
Id: 15tqE-I8L4U
Channel Id: undefined
Length: 22min 18sec (1338 seconds)
Published: Fri Aug 02 2019
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This video is the only one I've seen that really describes how I feel about the game. Rage 2 is probably the weirdest AAA game I've ever played in how inconsistent it is. The shooting is in my top 3 with probably the best combination of arsenal + sound design and animations of any sci-fi shooter I can remember. The rest of the game design is straight terrible. Mission types, pacing of action, overall repetition, and how character upgrades work made me regret finishing the game.
I like the idea of being aware that you only like a thing because it was mathematically engineered to make my brain feel good, but whether or not that is enough to carry a game just comes down to price. For me, anyway...
$60 is just too much to ask for a game that only does one thing well.
I played through rage 2 thought it was pretty fun, although a little easy - walk into a base press the "I win" button and everything explodes in a shower of gibs.
Was playing on second hardest level. thought i'd up the difficulty and immediately got shredded. Thinking the difficulty scaling was odd, googled rage 2 difficulty - turns out there was a bug where the difficulty went straight back to easy and i had been playing on easy the whole game :/
Im torn as to whether it was a bad thing, because slaughtering everything was great, hours of frustration might not have been.
I had a blast with the combat. It's very smooth, intuitive and just has the right feel. The story was alright and the world, while it has a lot to do, doesn't really help out with the whole story.
I would buy Rage 3 if it was more narrow and focused.
I think I'm going to get my money's worth out of Rage 2 after all the patching they've been doing, I haven't touched it since release but the patch notes look great. I don't think the open world is entirely misguided either, the most fun I had playing initially was drifting around the map between landmarks, either obtaining Ark upgrades or clearing bandit bases.
The Ark upgrades felt good because the weapon unlocks are fairly non-linear and have a decent amount of horizontal progression as well as vertical, you're free to build your Ranger's abilities to your taste from the start.
And the bandit bases presented what I think was an unintentional roleplaying moment for me; the Ranger was a cop crashing a rave, completely coherent with the game's party aesthetics and even a little poetically ironic because it somewhat lined my goals up with the Authority's, an actual "we"re not so different, you and I" moment.
So what IS a good game if you hold games to that standard? Does quake meet that standard? Doom? Wolfenstein 3d?
Why not just appreciate games that are fun to play, appreciate games that have a great story and environment, and appreciate those rare games that both have a good game and a good story/environment?
...
I wouldn't be very good at this whole writing/narrating opinion pieces thing...
I played Rage 2 on Nightmare on PC and it felt absolutely amazing. It kept me going right up until the end, despite every single other aspect of the game being really terrible. It actually got me even more excited for DOOM Eternal. The abilities feel really good and the balance is great on Nightmare difficulty.
There's a good game in there, you'd just have to strip out 80% of it and redo everything.