Push Grasshopper geometry into Revit

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I want to just give a super short introduction to who we are in case you haven't heard of us before or evolve lab basically a computational design been consulting been management type firm kind of our motto is flex inform build operate so helping architects engineers contractors and owners improve their BIM process so it's kind of who we are and what we're about some of the services that we offer are been assessments and implementation the management training support computational design form rationalization model authoring and data authoring so if you ever need any help with any of those we'd be really stoked to help you guys out with some of those efforts but that's enough about us I want to go ahead and make sure that we get into why you guys are here which is going to be talking about grasshopper and Revit so our learning objectives today are going to be gaining a greater understanding of parametric building modeling learning how to prep data and grasshopper for proper pushing of information into Revit acquiring knowledge of how to prep Revit to be an optimal receiver of information and then finally we'll learn how adaptive components play a large part in receiving information for the Building Information model all right so just a quick introduction I know there's different people with different skills and some people are really really good at grasshopper some people are really really good at Revit most people to be honest aren't good at both there are a handful of people in the United States and in the world that are good at both of those things and then trying to integrate the two is really what we want to push for so just a quick introduction to grasshopper grasshopper is a tool for designers and engineers who are exploring new shapes using generative algorithms grasshoppers a graphical algorithm editor tightly integrated with rhinos 3d modeling tools unlike rhino script you don't have to know code you just have to know how to use the the nodes and the components hook them up to create some really awesome geometry so it's a lot more intuitive with these type of tools what is Revit if you don't know what Revit is Revit is a 40 BIM capable tool assist in tracking various stages in a building lifecycle from concepts to facilities management and so it's primarily used as a production or documentation tool and there's this huge gap between the design side and the production side usually people are either designing and modeling and Sketchup or rhino and then the production team comes onboard and then they're having to completely remodel the entire project and so the purpose of this webinar is kind of to show you how to bridge the gap and there's a couple different tools out there probably in the last couple years these have really taken a lot of momentum there's chameleon geometry gem cases open NURBS utility hummingbird and Lyrebird and basically these are the different tools that help integrate between grasshopper and Revit what we're really going to be looking at is hummingbird I've used a handful of these tools before so far my favorite is hummingbird the reason I like hummingbird is because rather than just taking a mass object in Rhino and creating a mass object in Revit which a lot of these tools do you can use hummingbird to actually push push geometry from rhino to Revit as systems so you can push floors you can push grids you can push beams you can push storefront so it allows you to utilize the systems within Revit rather than just pushing a mass object from Rhyno to Revit creating another mass object in a sense so basically the process for hummingbird is you take Rhine own grasshopper information and what it does is it uses the dll library and what it does is it creates a CSV file comma separated value file and from that Revit accesses that to understand what to put the information we're not going to get too technical on this you'll kind of see once we start using the tools how to do that all right so we're going to go ahead and dive in I'm going to start opening up rhino and I'll close grasshopper just so I'll minimize it just so if you want to access grasshopper you have to download it from the internet but you'll type in grasshopper and it'll actually launch grasshopper I'm not going to do that right now just because I have a couple files open for the purposes of this presentation but it you'll launch grasshopper all right and so basically rhino over here on the right is our modeling software and so it's going to be allow us to model geometric information but it's just static geometry it's it's not per parametric and so what we're going to do is we're going to use this add-in grasshopper to make the information in Rhino parametric so a pretty cool little utility that they had developed um if you're not familiar with grasshopper it's kind of similar to a lot of other programs you use whether it's any of the Microsoft products or Revit they have a ribbon system and so in here you'll have these various tools so if you click on the ribbon you can go to parameters and you can hit the little drop down so you can drop in a point if you wanted to in here they have all different types of geometry whether it be a curve a box of playing a surface you can drop these in here now what these tools do specifically on this portion right here is they're able to actually grab geometry from Rhyno that you're actually able to utilize within your grasshopper script as you go across here you have other operations like uh math additions multiplications divisions things like that so just as an example if I put in this addition here and I can just put in a number if you double-click on the canvas that allow you to to create components here and you could actually put in numbers to add these two objects together I'm just real quick I'll show you guys that so you can get an idea you can also use number sliders and if you double-click on the canvas and if you start typing in any number this is probably one of my favorite shortcuts you can type in say 15 and then you have a number slider and then the other one that's really important that you'll be using a lot and grasshopper is the panel and if you've used dynamo at all it's kind of like the watch utility and so again I'll double click here and I'll say panel and it brings up a panel and basically what I'm able to do is to see what's going on behind the scenes so what I'm going to do is I'm just going to take this component and you can see that I have 15 because I have my number slider here and is that as I pull or push that you can see the number updating on the panel I'm just going to go ahead and copy paste another one of these and put that in there and you can see that I'm actually starting to get this addition now this is just a super simple example but really the point of this is to show that grasshopper and Rhino combined is just as much a building information software as Revit is so I'm actually have information I'm I'm modeling and I'm also accessing data which is your building information so just to kind of show that so really cool little um you know shortcuts here just by double clicking just to reiterate you can start typing on anything that you want that you think you want to do so like maybe a circle you know circle will come up and so it's it's really easy to kind of start just typing information rather than having this really high learning curve if you if you know what you want to draw or know what you want to model just double click on the canvas and you can start building your own parametric shapes okay so that you can either double click on the canvas or go through the ribbon up here to start creating these different objects I'm not going to go through all of these because it'd be a pretty exhaustive presentation as far as grasshopper there's some great resources online that I would point you to but again the purpose of this is just to kind of introduce you to the parametric modeling and then the integration with Revit so we're going to start really starting to dive into that all right so first off let's go ahead and just create a point what I'm going to do is I'm going to double click my canvas because it's just more efficient and if you type in point you can either put in a point right here or if I want to say construct an XYZ point you can type in construct and there's this construct point you can see it has XYZ and I want you to look over here that I already have a point now on my in my model okay it's it's already starting to represent what I have going on over here in grasshopper it's all alive and then what I'm going to do is I'm going to go ahead and double click my canvas again for a slider and I'll type in 15 and I'll hook this up to the z-component just to kind of show now what I want you to know is the XYZ coordinates if you used AutoCAD or Revit any of those tools you should be familiar with the XYZ coordinate system so if I put in 15 dizzy notice the point updates and right now I'll flex this so I'm going up and down and so it's going up to different numerical designations that I'm specifying and grasshopper all right so I'm already starting to interact parametrically over here with my geometry on the right pretty simple stuff right all right so what I want to do now is um if you're familiar with like an array or a series I'm going to show you kind of how you can start seeing these points replicated over here and right oh alright so what I'm going to use is something that's called a graph mapper as well so if I type in a graph I can grit my graph mapper and I also want my series okay and I'll show you what we're going to do with this graph mapper here in just a second alright so I'm going to take my series and I'm going to hook it up for my point and you can see right here I'm starting to get some information replicated so it's actually offsetting in the Z direction so I have 10 points 1 2 3 4 5 6 7 8 9 10 all right and then what I can do is if I if I put this in here it's actually I'm going to go both directions so it's going in the y direction and in the Z direction you see that alright what I'm going to do is I'm going to start using what's called a sine curve and so if you grab these graph mappers you can do a right click and say graph types and they have all these different types that you can do um you can do a linear graph purlins graph the one I use most common is a sine graph and what you want to do is start thinking about how big your geometry is going to be just for simplicity I'm going to make it 100 and so in the X direction I want to say my max is going to be 100 and in the Y direction I'm going to say 100 and this is really just saying X&Y for this graph ok and you really see how this starts working here in just a second and I'm going to disconnect both of these I just wanted to show you those for example and what I'm going to do is I'm going to hook this series up ok and what I want to do now is I want to offset these in the Z direction but I also want to offset them into X so remember when I was doing it in both it was going in both directions it's what I want to try to do right now ok now with this series here let's talk about this just for a second for we get too far this series you have this start you have a step and you have a count the start we're going to leave at 0 for that for this example you can grab the number slider and copy/paste those just to repurpose them I'm going to hook this into the number and what I want you to know is right here where the the top of my graph is is going to be the top of this point and what it is is it's ten times ten which is a hundred so I have ten a distance of ten and then I have a count of ten so between every one of these points is a distance of ten and then I have ten to count okay so you can see as I'm is I'm pushing this up it's updating in my graph mapper and what's really cool now as you start to flex this I'll pull this you can start seeing the points interacting over here parametrically on the side all right so this is kind of how you can start modifying things parametrically in a right um and grasshopper all right well let's keep on rolling with this because there's some really cool stuff that we can do alright next I'm going to go ahead and again you can select your your components and you can copy/paste them and what I want to do is I want to UM create basically three of these and I'll show you why in just a second you can see right now I have two and I'm going to create one more copy paste this one and basically what I'm trying to do is kind of build this facade system okay so I'm pulling this down I'll have this in the middle I'm going to put this up at the top okay and so I have these three independent graphs and what I can do is I can control them independently but since they're all hooked up to the same series if I add a count they add together you see that you can use the number slider you can also double click in here type 10 green check box to accept so I still have 10 points alright okay what I want to do now is I want to offset this top one in this bottom one by a distance that and the reason I say a distance not a specific distance is when you're working in grasshopper it's in parametric modeling you're thinking a little differently you're thinking of rules and constraints rather than a fixed object like maybe if you're working in Sketchup you're like no I just I want it to be a ten-foot wall if you read it it's a 15-foot wall and here you want to try to think of rules in a distance as far as constraints and so what I'm going to do is I want to offset this top one and this bottom one so we can get some kind of definition here in the y-axis so you can see here's why why and why and so what I'm going to do is type in 15 here I'm going to just push this one out and you see it jump okay so parametrically moving that one but what I can do is I can use this I could either put in an independent one right here I could create another one hook this up move it out independently as well or you can actually take both of them and hook them up together so I have this is put plugged into both the top and the bottom so if I move either these they move together okay next what I'm going to do is I'm going to put in a line and what I want to do is put in a polyline so again I'm going to double click on my canvas I'll put in a polyline and you can see how I get a polyline okay I don't want to pulling line on just this top one I could you know copy paste this down and create a polyline but I actually want it to be for all of these so another tool that you're going to use a lot is going to be the intertwine and basically what this does is it combines data and so what I'm going to do is grab this intertwine and I'm actually going to hook this one up to there hook this one up to here and hook this bottom one up and then what I'm going to do is hook it into my polyline and watch what happens you can see now I get this information for all three of them okay but actually I don't even want this what I want to do is I want to put a line to here to here to here all right so I'm going to show you another tool that you'll use quite often which is called flip matrix basically what flip matrix does is it makes rows columns and columns rows and so again if you double click in your canvas and you say flip matrix watch what happens I'm going to plug this in and I'm going to replace what was there before you see that so I'm actually getting these lines and it changed it from a row to a column it flips the the way the data is organized alright so I'm going to go ahead and move this in here try to keep it a little clean alright and now just to kind of show here you can start seeing how these lines are interacting this is what really starts to get interesting so you can see as I update this it's updating the lines it's updating the points and you know just in a series of you know 10-15 minutes we've developed this pretty cool facade system that you know don't even ask me to try to do this and Sketchup or some other software but it's actually able to I'm able to create multiple design iterations with these components here okay all right I'm going to keep on truckin here I'm going to increase my count just a little bit just to give some more excitement to this system and I want you to note too is if I change this the step they get closer together okay you can push this out a little bit all right this is looking cool all right next what I'm going to do is I'm going to put in a extrusion and what I'm going to do is extrude these components in the X direction so I'm going to double click and type in X and then you can see already that I'm starting to get some geometric information in here it's not just lines I'm gonna double click I can put in a number and you can see that I'm starting to get some really good geometry here alright and then what I want to do is I'm going to offset or create some geometry in the other direction as well as in the Y because right now this is just a flat plane there's probably some better methods you could do to you could probably create a closed box component that would snap to these but just for that simplicity of for the purpose of showing you some really simple grasshopper techniques I'm going to show you that you can copy/paste this again and you can actually do this now in the y-direction so I'm going to pull this one over here I'm going to replace this X with the Y okay I'm going to say I want to get extrusion and we're going to say Y then it you know this could be represented as some tube steel for a rain screen something like that but you can see I'm actually able to now parametrically dry that okay really cool facade system going on here and I can update this it's updating all of my geometric information okay and so what this allows you to do is to create multiple design iterations you know just in a few minutes here we in a pretty simple script we have this pretty complex rain screen system I'll show you another tool that you'll use quite often as this baked component and so you can say objects that you want to bake and if you double click in here you can actually create a button and I'll hook this up and I'll say bake and now what I actually have is um an actual 3d geometry within Rhino so I still have my parametric geometry but I actually have now this static geometry in Rhino and so the reason I'm showing you this is that you could do that and then you could you know modify this to something else bake it grab that pull it over and so this allows you to create you know multiple design iterations of this range screen very very very fast okay you can just crank out you know quite a few of these just over lunch or whenever all right so that's how you how you can create some of this parametric geometric information in Rhino let's start looking at now if I want to push this into Revit okay and take this out just for simplicity sake and let's pull this back down get some more interesting geometry because I mean imagine if you had to model this in Revit right alright so let's talk about the utilities for hummingbird hummingbird uses this add-in right here it's going to be called extra I don't know why I didn't just call it hummingbird but and here it's called extra and what I'm going to do is it's going to allow you to pick from different objects that you're used to and read it so whether it's you know beams or floors and we're going to show some of these here in just a little bit excuse me um so what I want to do is I actually want to use the adaptive component for this and I'll show you why in just a second alright so this is going to be an adaptive component in Revit basically it's going to be a 1 2 3 click alright so it's asking me um you know where are the points at well it's not this extrusion it's going to be these points back here and I'll show you you can see it as I click you see the points highlight these are the important points to push through so I'm going to do is I'm going to grab these points from here and I'm going to put them into the points component okay this is that this this node right here is what takes the information from grasshopper and creates that CSV file we're talking about earlier so you can access it with Revit alright next I'm going to I need to tell it which family and which type to create so just so I make sure that I grab it just right I'm going to go back to Revit and I do this quite often because it's very literal and it needs to make sure that it knows exactly what it is for this example I'm going to use this 3 point line adaptive so if you just copy that what I'm going to do is I'm gonna put it in my panel and I can double click in here and control V there is that's what it's called and I'll hook that up to the family that's the name the type is going to be the same so if it's if it's a different type you'll need a new panel but for this one I know it's exactly the same so I can use these for both for both of those and wants to know the path and so in here we have we have to specify the path I have it in this location of course you're just going to be unique so beware that so it did that because I copy pasted from this other one want to make sure I grab this exactly copy paste all right so there's the path okay and then it's going to be what do you want to call this thing let's call it three point four webinar okay and then the last one we need there's some other ones we won't use for this push but the last one we need is to tell it when to write it so again I'm going to use that button tool same one we use for the bake and I'll hook that up and you'll notice that the component went from that orange color to gray that means that you have enough components hooked up to make this thing operate all right so what I'm going to do is I'm going to push this okay and it doesn't look like it did much but it actually went and pushed this component into this location and push it again just to be sure but if I go to here and let's go to the View tab gotta love this new Windows 8 we'll go to list all right and then we should have um if we sort lets do details based on date we have this CSV file that are created that three-point-four webinar all right what I'm going to do now is I'm going to go to Revit and I want to show you the adaptive component that we're going to be using all right so in here I have this three-point adaptive component just to kind of show you how these things work again a lot of people know grasshopper a lot of people know Revit they don't know both together so I want you guys to know both because this is really important so I'm going to create a line and I'm going to utilize this 3d snapping okay and so it's just going to be a pick pick pick what I'm trying to replicate is what we have going over going on in right now so we'll pick pick pick all right and so what I'm going to do is I'm going to take these points and I'm going to say make adaptive you can see I get this 1 2 3 what it does is it allows you to have these objects flex and the line update all right so this is how these work alright so let's go ahead and get back to Revit and we'll push this so using the model builder I'm going to say create elements from file this is accessing the CSV and I'm going to say 3.4 webinar right and I need to tell it what the width which one I want it to use okay I'm going to say process you can see it updating down here and there it is alright it doesn't look real exciting with lines here this okay so we're going to switch it up a bit but I wanted you to see it populate ok so take that out and what I'm going to do now is I'm going to actually use an adaptive component that I created earlier and it's a little more it has actually some some geometric information in it so actually have this rectangular kind of tube to represent that geometry and so if I you know push this you can see it updating all right so that's what that is let's close that and what I want to do now is I want to tell it to use that instead so I'm going to say use this guy what I'm going to control see and so I'm going to tell it you got to tell it which family type to use I'll put that one in there and I'll say push I'll go to Revit the hummingbird model builder create elements from file and I'm going to say three point four webinar this time we're going to be using the three point adaptive and we'll say process and you can see that I actually created this geometric shape that we had in Rhino okay so this is how you can start mitigating these data drops and pushing the information from grasshopper over to Revit all right pretty cool stuff alright so that's that let's go ahead and look at some other ones that we can do I know that we have some structural engineers represented to which I'm totally stoked about so I want to make sure that we show some applications for that as well so I have this grid and beam push this is one that I created beforehand just for the sake of time here something you have to get used to is I always want to do the shift middle mouse button for rotating that's what it is in Revit and Rhyno it's a right-click so something to get used to all right so what I have here mmm again I'm using the series component and a collection of sliders and what I've done is I've taken this series put it into a point I've moved it up a hundred feet just so it's at the hundred you know the zero zero 100 feet in Revit I've assigned a polar array to it and then I flipped the matrix so it works correctly I could probably show you this in just a minute so what I want to do is kind of show you that you know I have this imagine this is maybe like a vehicular canopy or something like that and so I can change the angle of this to be more or less I can change the count can change the grid length okay and I can change where it starts and stops okay this is where this the start and stopping would be important with this particular script with the other one you know we wanted that at zero but you can see kind of how you get a difference here whether depending on where we start and stop it all right um all right so what I want you to notice too is this points this one is really important um in here what we want to do just notice that I lost the video I don't know if you guys care to look at me the whole time but I'll have that up there alright so what we want to do is um pay attention to these points right here and so what they're doing it'll make it'll make a little smaller I make it bigger this way you can see that it's counting 1 2 0 1 2 3 4 0 1 2 3 4 well when I push this into Revit I don't want it to place a grid like this I mean you could with your radial grids you could want it to do that but for this one I want to show these kind of grits going in this linear direction and so what I want to do is I want it to be a click click click click click click and so something you really got to get used to when you're starting to work with this method is how to interact with the data and to get it to show appropriately and so what this flip is doing is it's actually creating those changing the rows to columns and columns rows like we talked about before so now it's going to be a click click click click click click alright and so what I'm going to do is I'm going to push this push this information over into Revit what I want to do first maybe what I'm going to do is I'm going to unhook the beams I say disconnect this one just for this example first row you can see the grids update and let's get this a little more so that's more something like that and what I'm going to do is go ahead and hit my button okay let's just make sure it's called okay so it's called grid push will go to Revit let me go ahead and delete this for now go to the floor plan and I'll go to my model builder I'm going to say create elements from file and I'm going to grab the grid push that we just created I'll say process did you see it updates right here so I just updated the grids all right what I want to do now is I'm going to now push the the beams alright and again you got to know the family and the type name in Revit okay so I'm going to do this I'll unhook this one and then I'm going to push this one say model builder great elements from file I'm going to say beam push process and you can see it placed these beams let's go to 3d view okay those are giant for this little canopy but you can specify the type and the size that you want okay so pretty cool so this is for structural engineers in the room and so again the reason it knows which component to grab is because I specified the family and the type name here in Rhino okay finally I want to show you if you hook both of these up you can actually push both at the same time okay and then here I actually don't believe I have a way to push them both at the same time um in Revit but I would do this and I could say push the grids and then I can say push the beams and push those okay so that's how you can actually start interacting with some of the structural information within Revit from grasshopper so integrating those two into Revit all right okay so just in summary here so far we've looked at pushing the adaptive components showing how those flex we push some structural information let's go ahead and take a look at the some systems for architecture in grasshopper similar to other programs if you do a control tab you can go between different windows and you know I want to point something out too with this example you know grasshopper always kind of gets this rap for you know building you're able to design these unbuildable forms and some of that's true I mean you can design some pretty computations using computational design but here's a really simple example of here if I just have like a simple office building alright what I'm going to do is I'm going to change the number of floors okay you know you can if you wanted to and just do a very simple office building like this you can you don't have to create these super complicated geometric forms you can just create an office building I can change floor to floor Heights easily and you might be asking like why would I I mean I could just model that up simple well I mean you can actually start getting into some of the data as far as square-foot so programmatically you can start saying you know for each floor you know this is my square feet I'm at 4,997 square feet per floor and so you can start thinking about that as you're updating your building we increase the floor a couple fours you know this data is being updated constantly and then here's the total square feet for the whole building so this is you know a way that it's advantageous to be able to just model super simple stuff parametrically doesn't have to be a crazy you know twisty tower with that said let's create a quiz - crazy twisty Tower alright so in here I'm have this rotate component and everybody loves the twist of towers we always do the twist of towers this is getting a little hamburger tea squished so I'm going to do is change some of this it's a little bit better shape okay so I can change the radius probably need to increase my floor to floor height let's do that right there okay and so basically what I'm doing is I'm just going you know a difference between a rectangle versus a polygon that I'm able to rotate okay and so in here I can change the number of segments so right now I have five sides one two three four five I can change this you know the three sides four sides if it suits your fancy so let's do five what I'm going to do is I'm going to push this into Revit and again so I push this button and what I have over to the right is all the same components that we had before so you can push families floors this is the one we're using right now you can push the adaptive components which was the example we had before loft forms rooms and areas these are all you know Revit systems the reason I love this hummingbird so much but so for this one I'm going to go ahead and push the floors and actually I need to change the location of where this one's being pushed so ctrl C C okay all right let me push that again all right so I'll go back to Revit go to a 3d view delete this go to my hummingbird create elements from file I'm going to do the floor push say process that okay zoom out a little bit so you can see it when populates floor push process doo doo doo doo all right mmm now these are actually Revit system force you know it's not just a dumb 3-dimensional mass if I grab this thing and I say edit boundary you know it's a real Revit floor in here okay you can do whatever you want with these now in Revit world sets I can actually push a floor these ones are a little harder what I've done with these guys is I've actually I'm pushing these with an adaptive component and just to kind of show how this is going to work let me go to my think I have this one set up I apologize if I don't edit set up earlier adaptive component put it in the right location okay what I'm going to do just so you can see this it doesn't take a super long time I'm going to change the number fours to - okay just something like this I'm going to go ahead and push it will go back to Revit what I want to do is use the adaptive curtain panel one that was the one that I just created in grasshopper and I'll say process and you can see what it's doing is it's actually placing this thing all the way around just exactly similar to what we had in the grasshopper file so I mean takes a little bit of time but imagine you know when you start trying to develop some of this complex geometry trying to manually model this stuff or try to figure out is just you know a lot of brain damage you know this allows you to model it parametrically and grasshopper and then push the data into Revit and so it's placing these adaptive components it's doing a click click click click four clicks for this adaptive component based on where the points were in the grasshopper script and so you can see it walking all the way around and this is the reason I only did one for one floor if you wanted to you could cancel I'm just going to let finish here because it's almost done you can see how it's actually starting to you can see the twisting exactly how it was in in Rhino this is pretty cool okay close that and you can see that now I have this component that is native within the Revit environment okay it's actually pushed every single one of those from here over okay alright we're getting pretty close to the end here um I see maybe there's a couple other little tips and tricks I can talk to you guys about in here again I want to just point out that these are all part of the extra utility in here I'm going to take questions in just a minute so if you guys have any questions you can go ahead and speak and start speaking into the or typing it into the webinar um but these are the different components you can use you can use beams columns floors walls walls are a little trickier with this push I found it is doable but you really have to be really specific on how you format your data you have to do that anyways the adaptive components we did you can push families if you wanted to say I want a task chair in every room in my building you could go ahead and push the families you can actually push loft forms mass families and topography the other thing we talked about was the grids we didn't do levels or lines but those are a couple other ones you can do as well as rooms and areas the reason I didn't touch on these ones is it's a little finicky as far as being able to get the data to push over to Revit definitely still doable but it's a lot more brain damage and you know this one I wanted to just kind of give you guys a super quick introduction to some of these tools and not totally overwhelm you but these are the different types of systems that you can actually use using this hummingbird utility another thing I want to give kudos to is the lunchbox tool utility created from Nathan Miller that one is what I use to divide the surface in here for this project I don't want to use that tool without giving a good shout out to mr. Nate so thanks Nathan for developing this it's really slick for dividing surfaces there's also some other really great utilities out there I didn't that I don't have in here for this webinar but you can actually create planar panels so that you don't have this twisty blast which is you know essentially not buildable you can actually create planar objects and maybe I'll show that in the next webinar the next one I'm planning on doing for those that are interested I'm also going to do a dynamo you know this is grasshopper pushed into Revit some people may be asking well why don't you just use Dynamo well run it one of the reasons I don't use Dynamo right now is because Dynamo doesn't have this these graph mappers yet I think they might be in the works but you know you can't use a graph mapper in dynamo they do allow you to do some sine curves using some of their utilities but you can't you can't use the graph mapper so that's one of the reasons I'm still dabbling in grasshopper and pushing it into Revit for those that are interested the app will do a dynamo one something I wanted to mention too that I think that I lost over on this example was the points you want to make sure that your points are formatted appropriately when you're pushing into Revit again this is going to be the point utility and so I can say points show me the points alright and I'll say what size do you want those points show this real quick and then we'll jump into questions okay you can see here these are the points that are getting pushed into Revit maybe I can hide you can click on these you can do click on your male mouse button and hide these ok and you can see what it's doing is going 0 through 20 what I did again is I use this flip utility and that makes it go 0 1 to 0 1 to 0 one two that's really important for those adaptive components and miss that for the first one so I'll make sure you guys know about that for this example alright so look forward to a dynamo one coming up probably do that next month
Info
Channel: EvolveLAB
Views: 75,686
Rating: 4.9744244 out of 5
Keywords: Grasshopper, Autodesk Revit (Software), BIM, Revit, Evolve Lab, Evolvelab, Parametricism, Architecture, Rhino, Rhinoceros 3D (Software), Grasshopper 3D
Id: _TwpTdrFGlY
Channel Id: undefined
Length: 46min 16sec (2776 seconds)
Published: Thu Jun 04 2015
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