PS5 PRO Unleashed! 4x Ray Tracing, PSSR Upscaling & RAM BOOST

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ladies and gentlemen my name is Paul hope you're having an amazing day there has been absolutely no shortage of PlayStation 5 Pro news that has been popping up over the past week because of course of all of these leaks and documents that have been dropping online and honestly the PS5 Pro does seem very beastly particularly for the R racing and GPU performance the machine is absolutely stellar and I suspect that games which really push rage racing are going to look very impressive indeed on this console but there have been a lot of questions that we still do not have answered I mean there's the obvious stuff like the actual release date I'm suspecting November from historical data from Sony plus also just what I've kind of been told in the past and things like pricing I personally am expecting pretty much the same kind of price that we saw with the launch model PS5 so probably around $499 but that is well let's just say that's certainly not confirmed but outside of that there are questions regarding how developers are being enabled um in terms of actually providing better visual quality in games because they still have only 16 GB of gddr6 memory well of course Cy and his team do have them covered shout outs to digital Foundry who have been given even more documentation on the PS5 Pro and basically speaking the 12.5 GB of memory which is uh given to games to run so basically you have 16 GB total however some of this is essentially unavailable for games developers because it's for iOS functionality so that would be anything from drivers running or you know like you know your friends list sharing of whatever you know games clips that type of stuff you guys know what I mean so there's 12.5 GB available for the base model console but this goes up to 13.7 for the PlayStation 5 Pro now what's quite interesting is the but if you go back in history and honestly a lot of times in technology things have a kind of a habit of repeating themselves um for example if you look at the general life cycle of let's say CPU and GPU releases you can pretty much get a rough estimate when let's say a new graphics card's going to release there are sometimes some outliers but typically speaking you can say well you know what every let's say 18 to 24 months X company releases a new GPU so you can kind of get a rough estimate and in this case if we go back to the PS4 to the PS4 Pro there was 8 GB of gddr5 memory like the PS5 Pro the PS4 Pros run at faster clock frequency to they got more bandwidth but they also outfitted it with an additional chunk of slower memory now basically speaking what this slower memory did was uh host some of the operating system system cramp so yeah um basically you had the games developers being given that additional pool of memory which is now freed up from the gddr5 memory the faster pool of memory and then OS stuff which wasn't particularly requiring like immediate fast huge chunks of memory because um well for one it's not really being taxing on let's say the GPU well then they've got that covered as well so I suspect that very much similar things are happening with a PS 5 Pro some of my earlier leaks were that we could see an additional 2 to 4 GB of ddr5 memory but I could never get that verified but many of the other specifications I leaked did turn out to be true 30 um work group processors the memory frequency of 18,000 MTS with 16 GB of total memory and so on so I suspect it's probably that but obviously we're going to have to wait and see officially because again Sony could just simply have clawed it back from the operating system so it'll be very interesting to see what we actually finally learn from Sony themselves assuming they do go into that level of detail for example in let's say a road to PlayStation 5 Pro event now furthermore they also state that PlayStation spectral resolution is going to have very similar uh results so I'm assuming they mean visuals here as well as resolution multipliers as the LSS now obviously we're going to have to wait so we can start doing some visual comparison test so it'll be quite interesting to see how that looks but this means that 1080p can be upscale to a very impressive looking 4K in around 2 milliseconds which is actually very very very good actually because obviously uh when you're talking about milliseconds a couple of milliseconds doesn't sound much but then you have to remember that if you're trying to do that at like 60 frames per second 60 FPS is like 16.67 milliseconds you need to hit on average so if you don't if you're going to like 17 or 18 milliseconds per frame that means the frame rate starts to go down so when you're talking about additional time it can also affect things like input latence it's just not good um I guess is what I'm trying to say they also point that the pssr um has a 250 megabyte memory footprint which is not new information I covered that last time but they also say that this can be backported to any existing PlayStation game so that would be really cool because in theory anyway I mean pretty much any game that had like a patch this would this could be absolutely amazing for uh pretty much very little work for developers to just have absolutely amazing vioral quality and given the fact that a lot of games you know not all of them certainly but many of them have really been running at sub you know 1440p internally especially when you're talking about the higher frame rate modes this would be absolutely amazing it'll be very interesting to do visual comparisons um against this new technology versus let's say FSR 2 or FSR 3 or dlss in terms of let's say a specific input resolution to a specific output resolution I will be very intrigued to see what Sony have done here I'm going to tell you guys that I am very confident um because also um Tom Henderson's documents also pointed out that this stuff seems to be you know they were talking about like 8K upscaling but it seems to be for uh future Hardware which obviously you know it doesn't take a genius I'm sure you guys have already figured this out that if you got the PS4 and you went to the PS4 Pro then you had the PS5 now you're getting the PS5 Pro it's not exactly like rocket science like well they're probably going to do the ps6 so obviously future Hardware in this respect is probably going to be the PlayStation uh 6 so I do suspect that much of this is kind of laying the groundwork including a lot of the um you know stuff that we've been hearing about the 300 tops which is um basically a number which essentially measures machine learning performance and digital foundaries information it does seem to indicate that all of this technology is basically on the PS5 uh Pros GPU so it seems to be some kind of bepoke custom solution that Cy and his team has basically implemented directly into the system now I don't think that the r tracing technology I could be wrong I don't think that that is custom I think most likely it's probably based on the rna4 maybe there is a small amount of customization particularly in terms of the software stack because obviously um there's like this common misconception I have no idea why that Sony using like I don't know direct X or like vcan or something like that for its API which is just not true so have their own custom stuff um like even going back to the I never remember which one's which I think the PS4 had gnm which was the low LEL and gnmx which was the higher level API so basically a lower level API you had to do more work you had to kind of like really manage things like memory and all of that stuff and with the X it was more like you know if you want to get a game working especially indie games that might be the way to go it was also a lot more familiar with a lot of Vel opers who are working on something like direct X1 I am simplifying things significantly so of course Sony have basically just kind of evolved that with the PlayStation 5 you know they have a all of the own custom stuff so it's going to be very interesting to see what they do with the PS5 and then moving into the ps6 even if you go back actually um I shared on Twitter I think it was um chips and Cheese's blog I may be wrong I I can't remember cuz I've shared so many bloody articles today but there was uh really interesting one actually that I'd encourage you guys to check out if you can't find it um go to my Twitter um and maybe kind of scroll down a little bit you'll find it and it basically was this article where it was talking about the PlayStation 5 um the original system uh the uh Zen 2 implementation so basically what Sony did with the PS5 uh CPU is they cut the FP units for like heavy AVX instructions very much simplifying things here because the article is really in depth and I would encourage you guys to check it out it's not my blog or anything like that so I'm not trying to get you to click something that's going to you know generate me more money or anything like that honestly it's just a really cool article if you're technically inclined um and it pretty much like he was going into some micro benchmarking here the best you could anyway but um long story short what Sony did is they did this for a couple of reasons one it cut the die siiz area um so basically the CPU cuse literally took up physically less space on the chip but it also did other things like reduce the power consumption and heat output and it would basically push developers uh to do things like go to GPU compute and what's the PS5 Pro CP uh sorry GPU really good at that's right GPU compute and Ai and all this other stuff so I you know um I had some information that the PS5 Pro development started before the PS5 shipped um and I I reckon and I'm saying this with a guess I could be totally off Bay hits off base here so you know I'm probably speaking BS but my guess is that they kind of had this plan going you know all along and uh yeah because the PS5 Pro CPU is pretty much the same thing um I think it's probably still got the cuts although that isn't confirmed so it could have the for AVX imp um implementation I can't speak bloody suddenly what the hell um but yeah it's one of those days I'm on low carb days today so I'm just like um but yeah so basically I think most likely because of just how absolutely ridiculous the PS5 Pros uh GPU is they're like really knowing a lot of stuff is going to be shifted to the GPU and in the future we've also got the mpu which is possibly going to be implemented the ps6 but we'll have to wait on that anyway um one last small thing want to talk to you guys about and that is AMD so this is actually quite interesting now if you've been following along with the industry any point over the last like couple of uh days you'll know that of course GDC is going on and honestly there are a lot of things that I've been kind of just like reading about but I haven't making videos on because there are so many disclosures one of them is uh work graphs for the PC they require an rdna freebased GPU or RTX 30 I think it's RTX 30 I don't think it works with um R I think yeah it's definitely um RTX 30 and above so basically what they do essentially allow the GPU to spawn its own work um it's essentially a very um an evolution excuse me of uh executing direct so there were those disclosures and a crap ton of stuff from Nvidia and some other companies but AMD have also kind of done an interesting thing and I'm just going to talk to you guys about this real quick so they are introducing FSR 3.1 so the upscale has improved in the quality which is really good I think the last time they really improved that was something like 20 2022 Maybe I'm Wrong maybe it's 2023 someone correct me in the comments down below I think it was 2022 but I may be speaking bollocks so it could be 2023 anyway what I do want to talk to you guys about is the upscaling frame generation technology which is now actually decoupled from the um the up scaling stuff so what this theoretically means is if you own um like an Nvidia GPU you could use dlss for the uh and I mean like one that doesn't support frame generation so this would not apply to some of the RTX 4090 or something that that owners but if you own like an RTX 2080 you could use dlss for the upscaling and then you could use the frame generation from FSR so that's actually really cool stuff I'll be interested to try to do some testing with that when uh we seen some titles actually support it with that said guys I think that's just about it for this particular video I'm going to let you all go take care of yourselves have an amazing day bye for now
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Channel: RedGamingTech
Views: 13,621
Rating: undefined out of 5
Keywords: gen 10, gen 10 consoles, machine learning, ml, ai, xbox next gen vs playstation 6, ps6, playstation 6, ps5 pro, playstation 5 pro, xbox next gen specs, xbox next gen roadmap, xbox roadmap, xbox series brooklin, xbox series ellewood, xbox series pro, xbox next gen improvements, architecture, architecture improvements, features, xbox console roadmap, specs, specifications, gaming, ray tracing, performance, path tracing, news
Id: wO5qfPyBCj4
Channel Id: undefined
Length: 13min 52sec (832 seconds)
Published: Thu Mar 21 2024
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