PS 5 Reveal: Industrial Design Analysis
Video Statistics and Information
Channel: Design Theory
Views: 29,815
Rating: undefined out of 5
Keywords: industrial design, Design Theory, Design Language, Design, Design Analysis, Design Review, Industrial Design Education, Form Language, Branding, Sketching, Design Education, design school, industrial design school, industrial design tutorial, proportion, form, poduct design, product design language, brand identity, Hierarchy, Visual Proportion, Design Hierarchy, Design Tutorial, Playstation 5, PS5, PS 5, Playstation 5 Design, PS 5 Design, PS5 Design, PS5 Industrial Design
Id: OKAWCxQHzs0
Channel Id: undefined
Length: 8min 29sec (509 seconds)
Published: Sat Jun 13 2020
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Interesting take! I personally think we should be over the 'parametric phase' for buildings sooner rather than later. Look at Zaha Hadid vs Kengo Kuma's Tokyo Olympic Stadium designs.
Buildings that form a relationship with nature and their surroundings rather than a computer will have a lot more staying power. Wait until these parametric buildings start to decay - it will be like the concrete brutalism that led to drab cities all over again.
I feel like rather than automotive there's something almost semi-organic to the PS5's design, like paper, or almost leaf-like. There's a lightness to it, pretty much the antithesis to the Xbox.
It's an interesting design and like you, I'm not at odds with the fact that its 'fins' flange out, but rather how they do it, aesthetically. Maybe it opens up a bit too much to my eye. Do really like the bottom part of the PS5 when standing vertically.
The overall impression might be different in person though, since it's quite a complex shape.
I like that they didn't go along with current trends where you just make a simple shape with some rounded corners and call it a day. (See Apple, Sonos, Google etc.)
Something tells me that the future won't just be 'how objects are curved', which is the PS5's approach, but rather what we do with the materials that make up the products. Maybe we'll see new complex patterns emerge, also 3-dimensionally (hints for that in the new Mac Pro 'grater' design), or a wider spectrum of materials (e.g. Microsoft's Alcatara). Material-wise, the PS5 doesn't look out of the ordinary.
I've read a couple of times already that the PS5's design is what we thought the future would look like in the mid-2000's - maybe it's because we've already seen these trends in architecture, and that provides a certain degree of familiarity with its design language.
It's nice to see them embrace an emotive design though, and being an entertainment system, it will already be entertainment in itself to see these in living rooms... and we're talking about it, that alone must stand for something!
Always enjoy these videos. Informative and talk about the design. Good contrast to all of the other design videos on YouTube.
Cool video. Thanks.
I disagree that divisive opinions are a good sign. And some people like it but I don't think that many people love it. You could compare it to the cybertruck, but the cybertruck design is mostly driven by function, which isn't the case with the PS5.
I think this is one of those designs that can be easily "solved" by other designers who will take the language and come up with something more cohesive. I'm tempted to have a go myself.
I also think they wanted to go bold but were afraid of going too bold so it ends up sitting in the uncanny valley of behance concepts from 1st year design school students. It's too weird for the living room and not weird enough to pass as an art piece. Basically looks cheap.
This is a great in-depth exploration of the PS5 and I think you touched on a lot of really good points here. Thanks for making and sharing this.
While my training and experience in the design field urges me to engage with it in the same way you have here, I literally cannot get over how much I dislike it. In particular the version with a disk drive. I think it's absolutely terrible and I have a very hard time taking it seriously.
I mainly play PC games these days, but PS used to be my console of choice. If I was still more into consoles than PC, this would make me switch to team Xbox. No way I would pay for this tragedy and then force myself to look at it every day whether I'm gaming or not.