Proportion trick script for GMod player model (Blender 2.8/2.9)

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I modified the scripts from my first video so the new one should work on Blender 2.8 & 2.9 I will use the script on my ragdoll First, download & extract the .zip file. The download link is in the description Open proportion_trick_2.9.blend file Open the Text Editor If the list is empty, just import the text files from the scripts folder Import your ragdoll Rename ragdoll skeleton to gg Rename the bones if they're not using ValveBiped. You can copy the names from the ValveBiped file in the Text Editor or the scripts folder. For Spine bones, use Spine4 for the highest spine then Spine2 > Spine1 > Spine Select gg skeleton then run the first script The proportion bones will turn green if they match the gg bones The proportion ValveBiped.Bip01_Spine bone is grey because my ragdoll does not have that bone Select the grey bone then the green bone that has the location that you want > Copy Constraints to Selected Bones You only need to do this on grey bones that might mess up with the rotation Select all bones > Apply Pose as Rest Pose & Clear Pose Constraints Change pivot to Individual Origins In Edit Mode, select toe bones & rotate until they're straight Copy the angle & paste on feet bone The purpose of this is to keep the feet flat on the ground so just edit the rotation again if they're still not flat Run the second script and export all Copy physics.qci & hitbox.qci into your export folder Create a .qc file or get it from the ragdoll Rename $modelname if you don't want to overwrite the ragdoll. No space, all lowercase Remove anything that uses the old skeleton like $sequence, $collisionjoints, $definebone. They're no longer compatible with the new skeleton Copy .qc codes from the .blend file or the scripts folder Compile & test it in HLMV Copy lua folder into your output folder Rename the .lua file. No space, all lowercase I only need player_manager.AddValidModel since I don't have viewmodel hands & NPCs Get the path from the .qc $modelname & give it a name Test your player model in-game I explained some stuff about the reference skeleton in the first video but here's a TLDW: When you go to Edit Mode & move or rotate the reference bones, the result is reversed in-game. For example, if you move the head bone up, your model head will move down in-game. Thanks for watching
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Channel: λ
Views: 14,404
Rating: undefined out of 5
Keywords: gmod, garry's mod, proportion trick, playermodel, player model, blender, tutorial, gmod player model, gmod proportion trick, garry's mod proportion trick, zeqmacaw, captainbigbutt, ragdoll, gmod ragdoll, ragdoll to player model, crowbar, garry's mod ragdoll, gmod tutorial, source filmmaker, convert ragdoll to player model, gmod pm, pm, proportion, gmod player model tutorial, proportion trick gmod, gmod how to make player model, how to make gmod player model, gmod ragdoll to player model
Id: n9lmxpjSv0I
Channel Id: undefined
Length: 5min 40sec (340 seconds)
Published: Mon Sep 21 2020
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