So this is you. You have watched the first part of my video
(which you should first do so btw) and you have dropped out of school, listened to hitorinbo
envy for 20 hours a day for a jpg on a mobile game. But something is still missing, you still
can’t get into top 50. Why is that? Because you have not optimised your strategy. Let me introduce myself, my name is project
sekai tryhard 69, and welcome to advanced Event tiering 101 for the big guys. Prepare to use your monkey brain and let’s
talk some real hardcore tiering stuff. So in the last video, it is established that
for basic event tiering you need crystals, a good team and a lot of time. But that is still not enough for you to smash
into the big leagues. Let’s start with team composition. As stated, these are the basic requirements. Always prioritise event bonus over power. But now, let’s come down to more specific,
card skill. Let’s go do a tier list because we all love
tier list. First of all, unit scorers. These cards give extra score boost when there
are certain characters in your team that belong to the same band. For example, we have this brand new Rin card
in the Japanese server, which gives 100% score boost as base, and then additional 10% for
each wonderland showtime card in your team. Very useful for band-type events. Then for A tier, Life Scorers. We have a base boost, then bonus boost according
to your health. So this card will benefit in combination with
healers. For example, my favourite Miku card gives
80% as base, then goes all the way to 120% for every 10 health you have. B Tier, Perfect Scorers. They give bonus for perfect notes, and none
for great/good/bad, as simple as that. C tier, normal scorers that have a fixed amount
of score boost. They usually have a smaller percentage than
the previous cards, but you can get these cards very easily from permanent gachas, so
they would probably form the bulk of your team. D tier, perfect lockers. These cards transform bad and higher notes
into perfects, pretty useful for full combo, but the score boost is rather minimal compared
to other aforementioned cards. Stick with normal scorers if you can. And then E tier, we have healers, which gives
the least score boost for 4* cards. But in cheerful carnival events, it might
be useful but I will be talking about why a bit later in this video. Lastly F tier. If you don’t have 4* cards, use 3* cards,
2* cards and so on. Always remember that event bonus takes priority
over team power and skills. But of course, don’t replace a 4 star card
with a 2 star card if it’s only like a measly 1% extra event bonus. It’s not worth it. There’s also one more type of 4* card, which
are accuracy scorers. These cards require you to get all perfect
during the skill activation, otherwise the score boost will drop less than a 3*. Unless you can make sure that you can AP even
after 8 hours of spamming Hitorinbo Envy, don’t use this card, it ain’t worth it. F tier for normal players. S tier for AP gods. Now you figured out your team. But how do the veteran rankers actually rank? In the last video, I said that you should
join a multi room on discord with 4 other strangers, spam the same song over and over
again. However, the top top scorers have an even
more sophisticated approach. Multi-Room Okay, so in a high tiering multi-room, first
of all you have the ranker. This person is the actual ranker going for
like top 10. Then, we have 4 other support players in the
room. These support players prioritize band power
and they generally have high scorers on the team with the best skill cards. The ranker can benefit from the skills, enjoy
a better score and thus, more event points. The support players can play without bonus
energy and they are usually there just to help out the ranker. The ratio is not limited to 4-1, it can be
3 support, 2 rankers, 2 support, 3 rankers. You get the idea. It’s flexible. The situation is a bit different for cheerful
carnival. In these events, the event points are calculated
off your final score but there’s also an extra portion of the event points that is
based on the player’s remaining health. If you have 1000+ health then you receive
a bonus event points that is equivalent to 1 million score on the song. This is why support players in cheerful carnival
events would also bring in healers in their team. Additionally, there’s an extra mechanic
in cheerful carnival which is matchmaking. If the room is full of 250K band power players,
the matchmaking system will take a long time to find opponents with such high bp. As such, there is something called a sandbag,
in which 1 to 2 support players would use level 1 4* cards with a max level 4* leader,
something like this, which can help to enhance the matchmaking speed. The most ideal average power for all players
would be around 180K. The ranker, however, should still aim for
250K band power, same with marathon events. Room Order and ISV Apart from team composition, another important
concept for high-tier ranking is room order. So in multi-rooms, you have five spots, the
order of players in these 5 spots does matter to a very minimal extent, but every bit counts. Let’s begin with marathon events first. In a player’s team, we have the leader and
4 other cards. Let’s use my team for example. First, note down the leader score bonus percentage
on the left side, then add up all bonus percentage of all 5 cards including the leader to the
right side. Now you have your ISV, the internal skill
value. Then, figure out the ISV for the remaining
4 players. Let’s go for something like this as an example. The third step is to organize all the players
from lowest to highest by the first number, then by the second number if there’s a tie. In each song and for each difficulty within
that song, there’s an optimal skill order. By reordering the players and timing how skills
activate during the game, we can guarantee the best score output. Let’s pick everyone’s favorite song, Hitorinbo
Envy. For expert, the optimal order from highest
to lowest goes like this 5 > 4 > 1 > 2 > 3 For masters, the order goes like this 5 > 2
> 4 > 3 > 1, so it’s a bit different. Let’s take Envy expert for this example. Highest ISV player goes to the 5th spot, so
Kanade will be at the last spot. Then, the 2nd highest ISV player goes to the
4th spot, which is Mizuki. Then, the 3rd highest, myself, will go the
1st spot, and I will also be the room leader, then the 4th highest player Mafuyu to the
2nd spot, and lastly the lowest ISV player Ena goes to the middle. The final room order would be something like
this. Confused? Let’s try another set. This time, we have more more jump members,
each with different ISV. Again, we rearrange them by ISV, from lowest
to highest. Let’s go for Melt Expert this time, the
order is P3 > P5 > P4 > P2 > P1. Pause the video if you want to try it out
yourself. Okay, now let’s figure out the room order. Highest goes to the 3rd spot, 2nd goes to
the 5th spot, 3rd goes to the 4th spot, and so on. There you go. Very simple once you get the hang of it. Cheerful carnival, again, is a bit different. The room order in should be 3 > 5 > 4 > 1
> 2. It is not really necessary to get that order,
but you should make sure that the ranker is in slot 1 or slot 2 to maximise the scoring
efficiency. The last concept on scoring is called Encore. Encore refers to the sixth skill proc within
a game. In singleplayer solo mode, your team activates
their skills in a random order, with the leader of the team activating during the 4th skill
proc. In co-op, for both events marathon and cheerful
carnival, the player with the highest score activates the 6th skill. For some songs, this 6th skill proc encore
is very important in determining the score. As a ranker, you definitely want a support
who has a much better skill cards and band power to encore over you. This can be achieved by the support player
having better cards, or play on a higher difficulty in order to take the encore. In some songs like Hitorinbo Envy, encore
is worth a lot more than the first 5 skill procs, so when you are coordinating your multi-room,
you should make sure a support player can take over the encore of the ranker, even if
it requires the ranker the drop their ISV. Then, let’s talk about Solo vs Multi-Live Multi-live is better for rankers because you
get to use skills from other players. So, go play multi-live. However, for cheerful carnival, since people
disconnect every single damn time, it might be more time efficient to do solo mode. But, just stick with Mutli-lives, it won’t
hurt. Finally, some additional tips. If you are from other servers, you can always
take a look at the results of the Japanese servers as some sort of benchmark for you
to plan ahead. As stated in the previous video, Tsukasa,
Rui, Mizuki, Akito and Nightcordo events takes the most time. Make sure to save energy drinks way ahead
of time. Lastly, super high ranking tiering is a long
and tedious process, which takes more than 8 hours. So my point is take care of yourselves and
really go touch some grass. This is end of my event guide series, if you
want me to make a video on any topic about Project Sekai, leave in the comments below. I will be making more quality videos every
1-3 weeks, so go subscribe and goodbye.