Poppy Playtime's Unused BETA Maps & Unseen Secrets | LOST BITS (Chapter 1) [TetraBitGaming]

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foreign guys and welcome back to Lost bits the series where we explore the unused altered and unseen content in gaming today we're checking out the breakout indie horror game of 2021 poopy or poppy playtime it's a pretty cool game so far with a really neat atmosphere think bendy and the ink machine only Harrier anyways in this video I'll be showing you guys some unused rooms that were found left over in the game's files as well as a few out of bound secrets that I came across when messing around with the game's camera so with all that said go Huggy wuggy the like button down below it's time to find some lost bits alright so first up just a few cool things that I was able to see when zipping around the camera around the Playtime company Factory here firstly taking the camera just outside the factory where you first start the chapter I was surprised to see that lettering for playtime Co can be seen on the roof this is pretty standard for a factory I suppose but what makes this interesting is that you can never normally see this from the inside so either maybe at one point in development the plan was for the player to see the factory from the outside at some point or the developers just went out of their way to make a cool little detail that not many people were gonna see then also in the lobby here in the corner is the stand for the VCR player and if we take the camera below it we can see two more of them just stacked up here I guess the developers just forgot to delete these it's kind of weird what's even weirder though in the main foyer is what's seen if we take the camera just below the two posters going down each of the two side hallways here under both of these are some hidden creepy pictures of various people with their faces all scribbled out now I haven't seen anyone else talk about these so I'm not sure if they're part of some side Easter egg or anything but yeah they just all appear to be staff photos or something I'm not sure if these are pictures of the devs or employees of playtime Co but regardless seeing their faces maliciously scribbled out like this is pretty unsettling then moving along to this main hub-like area where you first encounter the large Huggy fella there are several doors that we normally never get to enter although the power door leads to another room I know when playing this chapter for the first time myself I was really curious as to what was behind the other testing theater and cafeteria doors well to my disappointment unfortunately there's not much at all Behind These doors each one just contains a small empty room with the theater room curiously being the largest but there is a room Behind These doors though which is more than I can say for some stuff we'll see later in this video so perhaps there once was a plan to use these doors also there's not much Behind The Innovation room with the big door but we do at least get to see where the conveyor belt thing from the room ends up going next when moving on from this room you can see Huggy wuggies arms Slither away as you walk down this corridor I was curious to see how this was done and I thought it was just going to be a model of the arm but to my surprise Huggy wuggy actually is standing behind the door in a menacing t-pose so men is saying that he's like clipping through several walls but yeah it's pretty interesting to see that the developers just slapped him in here and just animated his arm for the effect next Oddity I found was in this room where after you dropped the second grab pack hand for some reason a duplicate of it can be seen found under the floor even after you grab the second hand this duplicate Still Remains there it's pretty strange also around here under the floor is this weird glass thing being supported by a stand or something not really sure where this was meant to go then next up not really anything normally unused per se but I don't know about you guys but I had no idea where this hallway was heading just before the big Huggy wuggy jump scare here well this is actually the same hallway from the main Hub area where we saw Huggies slithering hand earlier it just has these added Shadow filters now not sure why we'd want to go back there I think maybe the developers just thought players wouldn't recognize this hallway from before but yeah if you pay really close attention it doesn't really make as much sense I guess ah the super tense vent chase scene well here if we move the camera out of bounds we can see that there are like three instances of Huggy wuggy loaded in at the same time just waiting to be called to action so as this shows it isn't really the same Huggy model that chases you around but a different one is loaded in depending on what segment of the chase sequence you are in it's pretty cool then just after the vent section you get to Yeet this box onto Huggy and send him flopping on down as he spits out some strawberry jelly along the way yep that's definitely what this is and if you've ever wondered where Huggy wuggy ends up well he actually just remains here chilling in the void and striking a pose forever does this confirm that Huggy survives the fall not really but he isn't just a bloody pile of fur as you'd expect him to be from such a tumble then lastly towards the grand finale of the chapter if you're like me perhaps you were curious about this one door here that seems to be blocked off by this shelf thing on my first playthrough I was convinced it had to be of some sort of relevance Well turns out my intuition was quite off as later after moving the camera behind the door we can see nothing there's not even a small room here like we saw earlier with the rooms in the hub area well maybe my intuition wasn't completely off as this door is focused on in the trailer for chapter two so I guess it will have some significance then but for now it's a whole lot of nothing on the brighter side though we can see the back room void here and we can also see a whole bunch of lamps that are just displaced outside of the walls not sure why these are here but I imagine it would have something to do with how the lighting effects are handled in this hallway and now let's switch gears and talk about some unused rooms that are found left over in the game's files first up is a map simply titled entry and just like most of these areas it loads us into basically complete darkness it's so dark that at first I didn't think there was anything here at all and it wasn't until I barely saw what looks like a checkered pattern on the floor here and I want to assume this is some sort of default flooring for the Unreal Engine or something this map is only 12 kilobytes large so I guess that's basically all for entry here next up we got achebe's poppy level hope I said that right and here we're greeted to a short little cutscene of the player opening a door and closing it right away then we find ourselves in this untextured office with some very basic geometry going on then after noticing this bookshelf is slightly protruding you can actually open it to reveal a long spiraling staircase leading down to a lower floor then at the bottom of the staircase is another door man this one leads us to what looks to be an early version of the poppy room at the end of the chapter although the fine details are obviously lacking the layout is sort of similar to the final down to this divider thing in this room then at the end instead of being in a glass box as seen in the final here poppy is in an opaque box and only a silhouette of her can be seen from the front now if I'm being honest I think this is a bit creepier than the glass case based on all that's seen here as well as the name of the file I think it's pretty safe to assume this was an earlier version of the poppy room and also this might have been the original end of the chase segment with Huggy as the player would try to slam the door on him additionally if you wait around too long in the starting office room here the sequence will actually restart suggesting that the player was planned to have a limited time in the office room to find the secret bookcase entrance before Huggy would break on through or something then as the name of this map implies this was developed by Achebe Spencer Who is credited in the game as a character Artist as well as taking care of lighting and with all the funky lighting going on as you get closer to Poppy I think this was a good testing area for that as well similarly in a folder titled achebe's lighting scenarios is a map titled C1 lighting dusk dark and at first I thought this was just another early test area but it turns out that this is basically the final layout of the map with just much of it missing with mostly just various light fixtures found all over the place based on the naming here again I assume this was for testing Lighting in the different areas then next is yet another lighting based map and this one is called temp lighting I couldn't find much here except for a single door found way far in the distance yeah nothing else really here but this and back to the unused rooms with actual stuff to talk about next is Huggy reveal temp map and I think the name of this room speaks for itself here you spawn into a dark Corridor with a lone door at the end hmm I wonder what happens if I try to open ah yeah opening the store makes Huggy wuggy start chasing you in a dominating t-pose honestly can't decide if this is more or less creepy than the chase scene in the final game well I guess one good thing about this area is that nothing really happens when Huggy touches you he kind of just pauses for a few seconds before starting to chase you again it was really amusing seeing Huggy in a goofy State like this and the music only made it that much better [Applause] and last up for this video is an unused room titled models unused that sounds pretty promising right well it actually is and this map has quite a few cool things to see first up is the most prominent section of this map a large office-like area this office area has various small rooms as well as several hallways with many locked gate things around almost all of the office rooms are empty save for like two which have a desk not sure what made these two rooms special compared to the rest oh yeah they got a desk and a computer and all that stuff and additionally there's one more office room only this one is much larger and at the end of the hallways I guess belonging to someone in the office higher up the chain perhaps this was an early idea for a Chase sequence where the player would have to hide around in the offices and avoid Huggy wuggy or something I assume this could be the offices of playtime Co and the bigger office room could have been for someone at a higher position like laith Pierre either way it's a really creepy atmosphere if you've ever had to go to an office late at night once everyone's gone home you might know this eeriness it also really reminds me of the whole back rooms Creepypasta stuff anyways this certainly isn't all there is to see in this unused map either next we got another long hallway also very creepy then just as creepy a bathroom and oh no no no this isn't just any ordinary bathroom this one has color-coded stalls and if you've played through chapter one of this game you may recognize that from left to right this is the same color order seen on the train at the start which happens to be the password for the door to the security room so perhaps this was once planned to be the original way to find out the color combination honestly a trip to the Playtime Co bathroom would have been pretty cool I suppose there's not much else to this bathroom here so now on to the final area of this map first is this hallway with some sort of big locked door by now you've realized doors and walls are no match for me so going through this lock thing reveals probably the most disturbing room yet here we can see an assembly line of doll Parts I assume for producing poppy dolls all of these heads are seriously creepy I know we kind of see something like this in the intro cinematic when starting a new game but this would have been a really disturbing area to actually see during the chapter maybe this is something we'll see in future chapters or trailers or something but for now I guess it'll just keep doing its job of fueling my nightmares for a bit and that's about it for chapter one check out some of my other lost bits videos if you haven't already subscribe to find your way back for future videos a big thank you to all of my channel members and as always thank you all so much for watching and I will see you in a bit [Music]
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Channel: TetraBitGaming
Views: 923,910
Rating: undefined out of 5
Keywords: Poppy Playtime, poppy playtime chapter 1, poppy playtime gameplay, poppy playtime secrets, poppy playtime hacking, poppy playtime unused content, poppy playtime cut content, poppy playtime lost bits, Huggy Wuggy, Huggy Wuggy fnf, Poppy Playtime Chapter 2, poppy playtime beta, poppy playtime beta maps, poppy playtime theory, poppy playtime off camera, tetrabitgaming, tetrabit, TBG Common, Lost Bits, TetraBitGaming Lost Bits, Poppy Chapter 2, huggy wuggy chapter 2, horror game
Id: GgobIHCSqK8
Channel Id: undefined
Length: 13min 16sec (796 seconds)
Published: Wed Nov 17 2021
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