PLAYING PROS with INSANE STRATEGY (WWS)!? - Catan Strategy Analysis

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Today I'm going to be playing against  pros featuring the USA National champion,   a New York regional champion, and a  three times Texas regional champion.   Keep watching (this is a good one, I promise).  We all competed at Catan USA Nationals 2019,   with Ian Dembsky, winning it all. Let’s take  a look at this board. Where would you go   as a first position? I posted on Instagram. Where  would you go and why? I post difficult boards on   Instagram and sometime post exclusive short  videos so make sure to follow me there. The   link is inside the description below. In the  first position, we have Hawkeye playing black.   He is qualified for the USA nationals three times  in a row and has won three regional tournaments in   the Texas area. He decides to take the 8/3/10. It  gets Hawkeye the rarest resources on this board.   The brick is very valuable since there’s so much  wood the ore is also very valuable since there is   a lot of wheat and the ore is very scarce on this  board. Also, ore and wheat naturally pair together   so having the 10 wheat and the 3 ore are perfect.  Although it's not the highest producing spot on   the board, Hawkeye anticipates value by selling  the brick at a high price. In the second position,   we have RJherm, he's a recent New York regional  champion and he places on the 6/9/3. Personally,   I don't agree with this choice, but he agrees with  me that this was a mistake. I think it's a mistake   because you have too much wheat and there's not  a very good second settlement that goes well   with the 6/9/3. Instead of taking the 693, I  would consider the options such as the 6/4/3   or the 5/9/10. The 6/9/3 doesn't have very  many good port options and there's too much   wheat that you can't use. In the third position,  we have Ian, the current USA national champion.   Brown (Ian) decides to place on the 6/4/3. He  places here because he gets the wood which pairs   with the brick and he gets the valuable source of  ore. Overall, it's a strong standalone pick since   there are multiple wheat sheep spots. You can  place on the 6/3/4 anticipating getting on wheat   and sheep when it comes back to you. Overall,  the 634 is a pretty safe choice. However,   the hard part is where do you point your road?  You can point your road upwards but there's a risk   that someone might take the 8/4. If you point your  road to the right there's a chance that someone   could always go on the 6/11/12 and use a free  road to cut you off, although that's unlikely.   And lastly, pointing left lets you double up  on the rare ore and get you access to sheep   that you don't currently have. Brown makes a  decision and points his road to the left. Now,   it's my turn. Where would you place and why?  I want you to pause and comment down below   where you would place your settlements,  right now. (DO IT! It’s great practice!) I place my settlements on the 8/4/10 and the  5/9/10. What?!! Three resources?! Let me explain.   I chose this because it gives me a strong sheet  port, a 3:1 port, I'm close enough to connect, I   get strong production and I have great numbers. In  addition, I'm able to lock a lot of the sheep from   other players. Playing a game with three resources  is difficult so I have to make sure to trade hard   and aggressively. I point my road right on the  5/9/10 because pointing it downwards is redundant   as I already have a road and settlement to the  3:1 port with the 8/4/10. I decided the 9/12   is better than the 9 wood. However, I do risk  having a race with someone else. Now it goes   back to brown. Brown places on 4/5/11. This  makes it so if anyone places on the 5 wheat,   the 5 wheat becomes triple shared. Whenever a  hex is shared by three people or triple shared,   it's unlikely to be blocked because three of  the players on the hex will not be blocking   it. However, by going on the 4/5/11, your  only expansion spot is a 9/11 which cuts off   the other expansion spot on the 3/11. Next, we  have red. Red places on the 6/5/12 and he points   his road downwards racing me for the 9/12. He's  basically only on two resources - wood and wheat.   If red can get himself on the 9/12 and the  wood port, he might just have a winning shot   at this game. Overall, playing with basically  two resources that don't have high trade value   is something I don't recommend. I think the  biggest issue red will have to deal with   is having too much wheat in their hand that they  can't do anything with. Unless the 12 rolls often   inside this game, it's going to be difficult for  red to succeed. Lastly, it rotates back to black,   Hawkeye. He places on the 8-3 but before we start  this crazy game, this was played on Colonist.io.   Colonist.io is a free online Catan site where  you can set up and play a game of online Catan   under 10 seconds. All you have to do is go on  Colonist.io and press create. Then send a link   to your friends or simply add bots and press play.  Colonist.io makes money through non-intrusive ads   so go ahead and play some quick online games  of Catan while supporting an amazing group of   people. With that, the game begins. Hawkeye  rolls in eight instantly giving him a road.   A wood and a brick. He decides to drop the road  towards the 8/4. That's a great expansion spot,   getting him more brick which is going to be very  valuable in this game as there's so much wood.   He also gets himself access to the 3:1 port. Red  rolls a 7 on their turn and since we're in a race,   it makes sense for red to be putting the robber  on me and blocking me as you want to be robbing   the person you're racing against. If I am able to  build on the 9/12, red will pretty much lose this   game since they don't have very many spots to go  and their setup is already pretty weak. On my turn   I offer two cards for a brick. If black says  yes to this deal and I give him two cards,   it allows me to win the race. But in reality,  the 9/12 isn't that useful for me. It's way   more useful for red. So if Hawkeye did take  that trade, I would say to red “Listen,   I now have a road in hand and if I build this  road on the 9/12 your game is pretty much   over. So I can NOT build on the 9/12 and build  somewhere else IF you can give me a good trade,   right now. And if Red says “No,” I would build a  road onto the 9/12. However, Hawkeye says no to   that deal so none of that happens. Black rolls  a 7 on his turn and he puts it on the 6 wood   and he takes from red. I think he takes from red  because he has an ore in hand. Red rolls a five,   giving everyone wheat except for Hawkeye. Brown  rolls a six but it's blocked. It's my turn.   I roll a 7. I decide to block the 3 ore. I want  to try to block two people if possible. Although   the three ore seems quite weak, it doesn't make  sense to block the eight brick as if I block it,   there's not going to be much brick inside the  game which makes it harder for me to trade for.   Instead, I'd rather just block a valuable ore  spot preventing anyone from getting early cities.   On red's turn, they're able to do a 4 for 1 for  a brick and build a road to the 9/12. Once again,   this 9/12 spot is a lot more valuable to red than  it is to me. My first priority would be getting on   the 3:1 port or the sheet port. It's brown's turn  and they roll a 7 and then move the robber back   on the 8 wood and take from Hawkeye. It's my turn  and I roll a 12. That's a rare ore for red. I   tried trading for rare ores but none of the trades  go through. There's also no brick inside the game   so I'm forced to hold. It's Hawkeye’s turn and he  rolls an 8 and he gets a valuable brick. Although   Hawkeye is only at two cards, he's trying to  trade away the brick because he knows everyone's   wanting a brick. If a 7 is rolled, people will  be robbing black searching for that early brick   so if he can trade it away instead, it'll  avoid early robbers which is what he's doing.   That's quite clever. So he's able to get a good  trade – a 2 for 1 deal for that brick. I'm also   willing to do a 2 for 1 trade since I'm at seven  cards so this does slightly reduce the chance   that I get 7ed out by the robbery. Overall, that's  a really good trade by Hawkeye. It's red's turn   and he rolls an eight. It's brown's turn and he  rolls a nine. I roll a seven. And once again. I'm   looking to block two people but I also know that  black has a brick in hand at the same time, I just   traded a black a wheat and a sheep so they either  have a settlement in hand, or they are very close   to a settlement. So, it makes sense for me to try  to block the 3 ore and take from black breaking   the settlement and because I have a good chance at  stealing the brick. I get lucky and get the brick.   Now here's the decision: Do I build a road and  settlement to the sheep port or do I build a   road and settlement to the 3:1 port? I decided to  build the road and the settlement on the 3:1 port   because it makes my overall setup a lot more  flexible. The 8 wood has already been blocked   several times and if I double it up on the 8 wood,  it would make the 8 wood a much bigger robber   magnet. It allows me to start using my useless  woods and converting them into something useful. An 8 rolled which gives Hawkeye another road. He  has a settlement in hand. On my turn I roll a six.   There's not that much I can do at six cards but I  bet I could have ported my wood for a brick or an   ore. I tried spitting out some trades just to  see what's out there but none of those trades   go through. It's okay to offer some trades and see  what trades people are willing to take. You don't   necessarily have to take those trades but it's  good to figure out what people's intentions are   throughout the game. So even though I’m trading  for wheat and it doesn't really do anything for   me, I’m just searching for information and don't  necessarily have an intention to take that trade.   On black's turn, he rolls another three. I’m  quite glad I blocked the three ore as I’ve   denied four ore inside the game. On red's turn,  he rolls a nine. Red offers a wheat for wood.   I ask myself “What is he trying to do with this  trade?” and I say that out loud. Hawkeye helps me   out and fills in the picture. “I mean he's going  to 4 for 1 it for a brick for the settlement.   He's got the sheep he stole from you.” So, I  decided that giving red a settlement isn't too   bad. Typically, I’ll demand more cards but I’m  already at seven cards and I don't want to bring   myself to eight cards where I can get 7ed out  by the robber. But wait! Red 4:1’s their wood   for an ore and drops the city! Shoot! I just gave  a one for one trade and allowed red to get a city.   That was definitely a mistake. I needed to use my  own brain and track more carefully by myself to   figure out what other people's intentions are.  This mistake could have been easily avoided if   I track my opponent's cards more easily (better).  It's my turn and I roll a seven. I put the robber   on the 6 wood and I take from red since he just  got a city. I port three of my cards for a brick.   However, I think I should have considered porting  for an ore instead. In general, whenever using a   port you want to be porting for rare resources,  but in this scenario since I can get potential   trades with Hawkeye for the brick, the ore is more  rare. Therefore I think porting for an ore might   have been a stronger play. Black rolls a three  giving black and brown ore. Red rolls a five,   giving everyone wheat except for Hawkeye. It's  my turn and I also roll a 4. There are several   bricks inside this game and I verbally  propose some trades but none go through.   It's black's turn and he rolls a 12. Wow, this is  a great roll for red getting them two rare ores!   Black drops a road to the 10 wheat. It's  red's turn and he rolls an eight. Once again,   he's offering wheat for wood. This time I need to  make sure to be careful. I already know he has two   ores in hand and he's on tons of wheat. Although  red is basically on two resources, someone having   two cities while no one else has any cities is  quite scary. No trades go through and red 4:1’s   their wheat and builds a road towards the 6/2.  It's brown's turn and he plays a Knight card.   He puts the knight onto the 8 brick and steals  from Hawkeye. Brown drops a road and settlement   onto the 3/11 doubling up his ore. It's my turn  and I roll an eight. The eight brick is blocked.   I already have a settlement in hand. If I can use  the 3:1 port but I’m trying to get a cheaper deal   through black. I offer him a wheat and a sheep  for a brick, but in hindsight, I think that's a   little bit too good of a deal for black. I think  that deal would be a little bit more balanced   if I gave black a different set of two cards  or not traded with him at all. On black's turn,   he ports all of his wood and drops a city on the  8/3/10. That's quite a strong city. Although black   is leading in production, on red's turn, they  do a 4:1 and they build a city. Two sixes are   rolled giving red a total of eight cards with only  two rolls. That's quite powerful. Although red   and black have cities and are beating me in  production, I’m still in an okay spot since I have   a port strategy. Whenever I’m blocked, it reduces  my production by quite a bit. So if I’m behind the   other players this makes it so I won't be getting  blocked at all. So instead of getting cities first   and then getting a port, I do the reverse and get  a port first and then I get my cities. This way,   I look a lot less scary at the beginning and  won't be blocked. And once I upgrade to cities   I’m going to have a lot of flexibility and it's  going to be too late for my opponents to stop   me. On my turn, I start porting for ores as I’ve  already gotten my two ports. Red is at 10 cards   offering me a wood and wheat. I say yes to this  deal because it actually completes a city in my   hand and this time I was tracking. I know that  red is only going to be building a settlement   so I take that trade, anticipating giving red a  settlement and me getting a city instead. However,   brown sees that I’m taking the trade. Brown  decides to take the trade also in order to   steal the trade away from me. I think we and brown  could have worked out a deal and said “Instead of   both of us saying yes to this trade and only one  of us getting it, how about both of us decide not   to trade with red and they're stuck at 10 cards  with wood and wheat with no ports.” Unfortunately,   the trade did go through and red builds a  settlement on the 6-2. On brown's turn, they   drop a road towards the 4/11. On my turn, I roll a  seven and I’m forced to discard my hand. I decide   to move the robber on the 6 wood and I take from  red with five points and two cities. However, I   think there's some merit in blocking the 3 ore or  potentially the 8 brick and stealing from Hawkeye   as I knew Hawkeye had wheat. And if I was able to  steal a wheat from Hawkeye, I would be able to get   a city, but red 100% had wood. Not getting a city,  I decided to pass. Hawkeye builds another road   towards the 5/10. On red's turn, they roll another  12! Another powerful two ore for red. It's brown's   turn and he rolls a four. He drops another road  committing towards the 4/11 then passes. It's   my turn and I roll an eight. Now I want you to  pause here and comment down below if you would   like. Would you buy two development cards or would  you get a city? And if you get a city, do you port   your woods or do you port your sheep? (Pause  and comment! It’s great practice, I promise!) I decided to get a city I think getting city here  is essential two of my opponents already have   cities and I’m falling quite behind in production  I also decided to port the sheep instead of the   wood because eight and four recently rolled this  makes it so there's a lot of brick inside the game   and that means the wood is valued at a higher  price therefore I want to keep the woods   on the off chance that I can sell it to  my opponents however this does make it   so I have a higher chance to get 7ed out by the  robber personally I still think porting the wood   to oars and getting a city that way is better on  Hawkeye’s turn he drops the settlement on the 510   red rolls another 12 getting them another  valuable two ore and they drop a third city   on the 6-2 however as read I would try to start  buying development cards over trying to get a city   it's brown's turn and he decides to solo block  my 10 sheep ouch getting blocked as a poor player   really hurts a production luckily I’m able to roll  a 7 and move the robber I want to quickly talk   about the poor strategy's strengths and weaknesses  the strength of playing a port strategy like this   is its flexibility I’m going to be able to port my  cards for whatever I want I can port my cards for   the ore that I’m missing if I want to start buying  a lot of development cards to go for largest army   or I can port my cards for a break if I want to  start pouring for a lot of roads and go for the   longest road so the strength of the port strategy  is its flexibility but what are the weaknesses   of a port strategy like this one the weakness  is production I’m converting all my resources   three to one or two to one so that means even  if I have ten sheep in hand I only have around   five real cards because I’m going to be porting  that sheep two to one so my production is divided   in two or it's divided in three depending on  how much I use the port to compensate for this   you need to be getting your cities and production  first then pursue the win condition of least   resistance so if largest army is being hotly  contested then pursue longest road instead On red's turn, he rolls a seven and he puts  it on the 8 brick and steals from Hawkeye.   It's brown's turn and he wisely decides to block  the 10 sheep. Blocking the 10 sheep hurts me quite   a bit as it reduces my production and flexibility  significantly. It's my turn and I roll an eight.   For some reason, I pass that seven cards. I think  I should have ported my woods and other cards for   ores and then pass. Holding at seven cards  and not doing anything is quite dangerous.   It's black's turn he drops a road and asks for  a brick for sheep and trades with brown. Then   he buys a development card. I’m not too sure  about that sequencing. Typically, your turn   sequencing should be 1) Trade first 2) Buy your  development cards if you're going to be buying any   because those are random. You're not sure what you  can get 3) Then you want to be building the things   you're sure that's going to happen such as your  road, settlements, and cities. It's red's turn   and he offers me a sheep for two wheats. I know  that I’m giving him a development card but I’m   fine with this. If I can survive on my turn  without getting 7ed out, me getting two wheats   helps out my hand by a lot as previously I didn't  have any wheats. So, I’m willing to take that   calculated risk and give red a development card  and having the potential reward of having a huge   turn. Black then builds a settlement on the 4/11.  It's my turn and I have 13 cards. What would you   do here? Would you buy development cards? Would  you get a city? Or would you do something else?   Are you going to be using the woods to  port or the sheep to port? (Pause Now) As I said earlier, it is absolutely ESSENTIAL  as a port strategy to upgrade your production   first as that allows you to amplify your  production and therefore flexibility. It   reduces the port strategy's weakness of not  having enough production. However, I do make   a slight mistake here and I decided to use my  sheep instead of my wood to port for the city.   Using the wood instead of the sheep is better  because first of all, I can get more potential   trades with red as red doesn't have any  sheep but they produce wood. Second of all,   my sheep is blocked. Therefore, at the moment  it's a lot rarer and I need to be keeping some   inside my hand because I won't be getting easy  access to it. Lastly, since I have both my cities   up and have strong production, it's time for  me to choose my win condition of the path of   least resistance. I see that there aren't that  many development cards bought or knights played.   So I’m going to be wanting to buy development  cards to try to go for the largest army.   One of the resources you need for development  cards is sheep and not wood. Red rolls a 10.   Ouch! That 10 sheep being blocked has blocked  a total of 9 sheep so far. Brown rolls a two   giving red another two ore! These twos and twelves  are performing very well for red. On Brown’s turn,   he trades a brick and a sheep for an ore with  red and with that, brown buys a development card.   I roll a seven on my turn and I’m glad to have the  robber off of me. I decided to put the robber on   the eight brick. I think black is doing quite  well and has potential to take the longest road   and the largest army. I end my turn. Then, black  plays a knight and moves it onto the 5 wheat and   takes from red. He rolls a 7 and moves it onto the  6 wood and steals from red again. Black thinks the   red is very strong which they are, however, keep  in mind red is still basically on two resources   with a ton of wheat that they can't get rid  of. So even though they have three cities,   it's going to be hard for red to utilize that  production. It's red's turn and he rolls a 10.   He offers me a wood for two wheat. I decide to  take this trade even though I know red is going to   be building a settlement. If I take this trade, I  think red's path to victory is very difficult they   are going to have to compete in the largest army  race with only wood and wheat. And from now on,   I’m going to be making sure to be buying a lot of  development cards. I also take that trade because   I don't have much wheat in my hand. Once again,  if I’m able to get to my turn without rolling a 7,   I hold a massive reward. Lastly, I induce my  opponent to build a settlement. If you think about   it, a settlement requires a wood, brick, wheat,  and sheep, but a development card requires an ore,   wheat, and sheep. Two of those cards overlap. If I  can induce my opponent to build a settlement now,   then it means my opponent will have less  cards to be buying development cards.   What that means for me is that I have less  competition to race for the largest army.   So it gets to my turn safely and I’m at 16 cards.  What's the play? Do you buy development cards? Do   you buy a city or do you get a settlement? (Pause  now and comment! Do it! It’s good practice!) I buy development cards over trying to build roads  because black has already committed several roads   and brown can always connect their roads to try  to go for longest road. In addition to that,   I really don't have that much space to fight  for longest road. Therefore, buying development   cards and fighting for largest army is the path of  least resistance at the moment. So I port and buy   one development card. Nice! A monopoly. I decide  to port for another ore, buying more development   cards. I get a year of plenty or a +2 (Colonist  version). Lastly, I buy another development card   and I get a knight. The year of plenty isn't  actually that great since I’m searching for   knights to lock the largest army. It's black's  turn. He rolls a four. He buys a development   card then builds a road. Red rolls a four. Brown  rolls a seven on his turn and takes from me. He does a 4:1 for ore and buys a development  card himself. It's now my turn and I play   a knight. I put the robber on the 8 brick.  Then I roll a 7 and put it on the 10 wheat.   However, I just made a mistake.  Can you spot it? (Pause now) I have to start thinking about how I can use  my monopoly properly and set up the monopoly.   A lot of times, people will wait endlessly for a  good time to monopoly but they will never get it.   That's why you need to SET UP for the monopoly.  Traditionally, I talk a lot about coordinated   roads or whenever an 8 hits, Hawkeye will  be getting a wood and 3 bricks. However,   in this situation since I have a monopoly,  whenever an 8 hits I get wood, but there's   also more brick inside the game. This allows  me to do a big move. If a few eights rolls,   since I’m going to have a lot of woods, I can call  a monopoly on brick and then be able to build a   lot of roads in one turn. Therefore, I don't want  to be blocking the brick. I want to be blocking   other spots instead. Fortunately, I roll a 7 and  I’m able to move it onto the 10 wheat, freeing up   the 8 brick for better monopoly potential. Red  rolls a nine then passes. Brown rolls and eight   then passes. It's my turn. I roll a nine. I  want you to pause and think about what I just   said. What would you do in my situation? Comment  down below your move. (Pause and do it please!) I call a monopoly on the brick. I’m at seven points. I built  a road and a settlement   onto the 9 wood which brings me to 8 points. With that, I dropped two more roads to connect my  roads. That brings me to seven roads. I dropped   my last road on the 9 wood which brings me  to eight roads, which takes longest road   which wins me the game. But don't leave yet!  Because let's talk about a few essential Catan   tips that’ll help you win your games. The first  tip is to SET UP your monopolies. I made a mistake   this game of accidentally blocking the 8 brick,  and if that spot was still blocked then I wouldn't   have been able to monopoly to win the game. If you  plan to monopoly brick, don't block it. Instead,   potentially block the wood so they can't use  the brick. The second tip is if you're using   a port strategy, the PRODUCTION is key. It's  essential that you get your production up first,   when using the port strategy as that mitigates  the weaknesses of the port strategy of not having   enough production and allows the port strategy  to use its strengths - the flexibility. The   last essential Catan tip is to TRACK CARDS.  I know I say this very often, but if I had   tracked better and paid more attention to what  other people have, the mistake of getting red   a city wouldn't have happened. I find the core  of most intermediate and advanced level players   mistakes is not tracking well enough. I really  do hate asking for likes, but it seriously helps   with the YouTube algorithm. This is my job so  I would truly appreciate if you could support   me by liking the video. (Please do it! It really  helps!) Although I won this game, I definitely   made mistakes. This is only one game out of many.  The players I’m playing against are tournament   veterans and have a lot more tournament experience  and skill compared to me. I’ve done some videos   with the USA national champion before, so if you  want to watch those, then click on the playlist   on the right. Thank you so much for watching. I’m  DyLighted, and I hope you learned something :D. (Check out Patreon for exclusive videos such as my  trading masterclass! Link inside the description!)
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Channel: DyLighted - Catan
Views: 268,442
Rating: 4.9274611 out of 5
Keywords: Catan strategy to win, Settlers of Catan, Catan, Catan Analysis, Online Catan, Catan Strategy, Catan tips and tricks, Dylighted Catan, Catan Pro tips, Catan Pro strategy, Catan tournament strategy, Catan strategy advanced, Settlers of Catan Let's Play, how to win settlers of catan, Colonist catan, Colonist.io, learn settlers of catan, catan universe, catan gameplay, catan strategy beginner, treeckosaurus catan, catan port, catan placements, Board games, dyllighted catan
Id: keg_58Tn7fU
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Length: 24min 21sec (1461 seconds)
Published: Tue Sep 29 2020
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