Playing EVERY PS2 Launch Game

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Launching in Japan, the US, and Europe across the year 2000, the PlayStation 2 looked to continue the astounding momentum generated when Sony exploded into the console market a few years prior. But could they continue to dominate? Yeahhhh, you know what, I reckon they could. To Wikipedia! Launching at a price of £299 US Dollars, the PS2 would become the best selling home console of all time, totalling around 155 million units sold. Approximately 3,800 games were released for the system, with software sales hitting the 1.5 billion mark. It also had a built in DVD player, was backwards compatible with PS1 games, and could be connected to the internet for certain games. Did alright then. The PS2’s runaway success could well be attributed to a weakened Nintendo, a market newcomer in Microsoft’s Xbox, and the departure of Sega, but to focus solely on that and to ignore the strong and expansive library of titles to be released on the console would be a disservice. So today we’ll be looking back at where it all began. Specifically the US launch line-up. I’ll be playing them, and sort of reviewing them as we go. Are you ready? Then let’s do this. Hey it’s FromSoftware, we know that one! Armored Core 2 is a mech 3rd person shooter. In other words, you’re in a giant robot and shoot other giant robots and also you have a laser sword. In this universe, humanity has bombed itself into subterranean living in the wake of an event called The Great Destruction. However, upon discovering a secret project on mars, humanity’s back baby! And they’re getting right back to what they’re best at: trying to kill each other again. Assuming the role of a mercenary, it’s time to join in the killing, and you get your very own mech! TripleJump colours, obviously, and you can even swap out parts to customise your fighting machine AND create a custom emblem. Unfortunately, as a newcomer, the controls are WEIRD. OH GOD HOW DO I PLAY. You use the d-pad to move and shoulder buttons to strafe/look up and down respectively. Very normal. Armored Core 2 earned a review average of 78% on Metacritic, with Game Informer's Andrew Reiner calling the lighting effects and environments "absolutely incredible". An enhanced edition of the arcade and Dreamcast version released earlier that year, Dead or Alive 2 Hardcore is a fighting game and would you look at that, my favourite tiny pink ninja returns, but boy is she enthusiastic about it. WOAH, ALRIGHT MATE OH JESUS CHRIST. The main thrust of the story in this instance is that the dreaded evil tengu gohyakumine bankotsubo is trying to break into the human world. Fortunately for all of you, tiny pink haired ninja absolutely pulled his trousers down for the world to see. Annnd, that’s it. Roll credits, 7 minute game, speedrun confirmed. Only messing, of course there’s still plenty to do, like take part in tag battles! A focal point of another fighting game we’ll touch upon later. DOA2 Hardcore is a very pretty game greatly benefitting from Sony’s new hardware, and I was a big fan of booting people off buildings and ledges. Great stuff. A massive 91% on Metacritic. THIS IS NO PLACE FOR A BABY, but my god if Dynasty Warriors intros don’t just nail it with the bonkers, I have to assume, period-appropriate rock music. For many, including myself, Dynasty Warriors 2 on the PlayStation 2 was my first exposure to this series, and if you don’t enjoy wading into a crowd of enemies and sending them flying with absurd weaponry, then buddy you ain’t living. The classic die nasty formula is present and accounted for: kill lots of differently coloured boys, kill the gate captains, kill the special named enemies, rinse and repeat. It’s simple, but extremely effective. It was also hugely impressive to have quite so many enemies on screen at one time. Yeah there’s that permanent fog of war obscuring the environment, but it does nothing to detrimentally impact the experience. While you can ride a horse, which is an undeniable necessity in every game, most critics took issue with the game’s lack of depth. Next Generation awarded it 60%, saying “the gameplay is strictly old-school. Fun but not terribly deep",with the final average settling on 75% according to Metacritic. Oh yeah, here we go, sports time! I’ve played an athletics game before and I’ve also watched athletics, but even so, I’m going to give this everything I’ve got! Oh yeah here we go sports time shirt and 69ers pin available now at triplejumpshop.com. Please. It took us a while but it’s worth the wait! In the year 2000, there was an Olympics. And there was an Olympics game. Sod that! Screamed konami. Let’s blow the dust off the last gen version of international track and field instead. As such, all of your favourite athletics events are present. I was bad at every single one. In the 100m I failed to start running – I mean, what’s he even doing back there. My pole vaulting attempts started poorly and slowly progressed. I don’t understand what I’m doing wrong! Come on, YES! OH F*CK YOU. Go big or go home. Home, we’re going home. Oh, he’s doing it! He’s done it! 9th place. Piss off. Now this has got to be my calling. Screw the judges, that was a once in a lifetime performance, and they’re all jealous. 72% on Metacritic. Oh, and sleep tight, don’t let the emulator glitch runner bite. HE’S COMING. Oh yeah, here we go, sports time! I’ve played a snow-based sports game before, but I’ve never watched snow sports, so I’m going to give this everything I’ve got! ESPN Winter X-Games Snowboarding 2002, or ESPN Wintā Ekkusu Gēmuzu Sunōbōdingu 2002 if you wanna get Japanese per Wikipedia about this, is, unsurprisingly, a snowboarding game, and would you look at ESPN desperately trying to cover ALL of the sports this console launch season. A few different modes are included, with a career mode featuring a free roam mountainous environment and a very strange ski lodge where you turn into a roblox character for some reason? Regardless, you create a custom guy OR GAL for this mode, and can kit them out with various branded gear. FOR MONEY. On the flipside you can board it up in downhill races, however the controls are a little stiff, and caused me to JUST miss this gate here. Bollocks, that. I was equally rubbish at doing tricks in the snowy halfpipe. Aaaand smashed into the floor loads while doing tricks downhill. While ESPNWXGS seems to hold a nostalgic spot in many people’s hearts, it earned 64% on Metacritic, with Game Informer calling it “sufficient, but the gameplay is just pretty blah”. Looky here! Another FromSoft title, and this one’s a little more in line with what we’ve come to expect from the studio that makes players cry on the regular. In fact, when I was researching this game, I thought Elden Ring had ripped off the name! Same dev mate... dingus. Speaking incredibly broadly, Eternal Ring is about a dragon horny for a magical ring,wahey, and also people want it too. It provides way more story context than we normally get though. It’s a first person dungeon crawler and oh boy is the combat a big wonky. Much like the developer’s other launch title, movement and steering is locked to the left stick, with the shoulder buttons controlling strafing and looking up and down. Feels very natural, and very normal. There’s a lot of Souls DNA in here though. The forbodingatmosphere, sparsely placed save points, picking up grass off the floor. Hell, it might not say YOU DIED, but if you even so much as touch the water you’re absolutely cooked. Back to the main menu with you. OH JESUS. Eternal Ring might not feature the refinement we’ve come to expect from the SoulsBorne developer, but it’s certainly a curiosity that’s well worth revisiting by fans of their later games. 62% on Metacritic. OHOHO, YOU THOUGHT THEY WERE DONE? FromSoftware are back at it again on the PS2 with a record (in this series of videos at least) 3rd launch title. An action RPG featuring dual protagonists you can swap between, Evergrace is another wonky effort from the big FS, and much like a lot of their pre-Demon’s Souls work, features a fair amount of the DNA we’ve come to know and love in later games: weird NPCs, stamina system for attacks and running, strange, unhelpful lore… wearing pots. There are some nice design choices, with equipped armour actually displaying on the character model, and little brain teasers like this statue that hinted I’d need to unequip my weapons to pass. The voice acting is not good, and falling off cliffs is very easily achieved – as well as being booted back to the main menu afterwards – but I’d say Evergrace is closer to Demon’s and Dark Souls than Eternal Ring. It’s honestly quite shocking how a studio could have 3 games in concurrent development for a console launch, but when you look at the review scores, it all starts to make a lot of sense. 59% on Metacritic. At least I wouldn’t make the cliff mistake a second time. One of PlayStation’s greatest oddities, FantaVision is a puzzle game-cum-firework simulator designed to show off the PS2 and stress test your emulator. Just look how much fun this little girl is having! I bet you wish you were having that much fun! Well you can’t, for the innocent joys of youth are far behind you. BUT HOW DOES IT WORK? I WILL TELL YOU PLEASE STOP SHOUTING. Controlling a little guide thing, you zip between fireworks of the same colour, linking 3 or more before detonating them for points. You can even hop onto a rainbow firework to chain into different colours and get those crazy combos. And… that’s sort of it, really. It’s addictive, a visual treat, and incredibly satisfying when you chain together large numbers of fireworks before making them do a big old explode, collecting power ups along the way. There’s a versus multiplayer mode too, but I don’t have any friends, so going solo will have to do. 72% on Metacritic, with NextGen’s Eric Bratcher calling FantaVision: "a visually arresting cousin of Missile Command masquerading as a puzzle game.” Bloody stupid mech games. Bloody stupid mech games with bloody stupid mech names. It’sgungriffon blaze everyone. I’m biased. I don’t getmech games, but I’ll come right out and sing gungriffon blaze’s praises: it is better and more fun than armoured core 2. Is that a controversial statement? Probably, but this is the hill I will die on. Anyway, the weird mech controls return, this time having the right stick handle moving and strafing with the left stick steering, however once that confusing hurdle is overcome, you can slide around all over the shop like a super duper robot king or queen. Customise your mech with different weapons and buffs, explode buildings, tanks, and other mechs, and if you, like me, have suffered through mandatory workplace training seminars, you’ll be able to relate to the exuberant training completion celebrations. I also enjoyed that, instead of being a lone wolf, you get the opportunity to charge in alongside your fellow mech team mates, blowing everything in sight to pieces. I have accomplished my object. 73% on Metacritic, and it was even nominated for IGN’s best PS2 action game of 2000 award, ultimately losing out to another launch game we’ll get to shortly. OH YEAH, HERE WE GO, SPORTS TIME! I’ve played an American football game before but I’ve never watched American football, so I’m going to give this everything I’ve got. The San Francisco 69ers are back in sports time action today, but what do the sports charts have to say? Ah yes, of course. Here come the block men! Now in groundbreaking PS2 vision, and, oh, they’re phasing through one another, that’s fine. I spent a lot of time on defence this time around, with very little, as they call it in the business, ball fondling time. As a result I actually found myself getting a little frustrated. I conceded a touchdown and that was enough for me thank you very much. There’s an option on the main menu for something called Madden Cards, which upon googling, I’ve discovered “allow players to perform certain actions during gameplay (for example, adding 5th downs, or limiting the CPU-controlled team to 3rd downs)”. This will mean something to someone I’m sure. Madden NFL 2001 earned an eye watering 91% on Metacritic, with Next Generation calling it “a reason to own a PlayStation 2”. Astonishing. Oooh, time for some naughty car crime. Working as New York City taxi driver, the player comes to learn of a secret group of underground street racers called the midnight club and thinks, yes absolutely I must do this. And so, you attempt to climb the ranks, winning racesand earning better cars across NYC and London, and let’s talk about these cities. Despite its relatively humble visuals by today’s standards, Midnight Club: Street Racing has impressive scope. The cities are large and well realised, featuring relevant landmarks and populated streets. And considering its status as a Rockstar-developed title in a pre-GTA 3 world, you have to wonder if Midnight Club perhaps had an influence on that game’s open world design? Maybe not, but you can run over pedestrians, so it’s a 10/10 for me. The AI’s a bit rubbish and the stereotypes are in full swing so that might explain why critics didn’t agree with me, awarding the game an average score of 78% according to Metacritic. Come on, yes, YES! I WIN! But oh god at what cost. OH YEAH, HERE WE GO, SPORTS TIME! I’ve played a hockey game before but I’ve never watched hockey, so I’m going to give this everything I’ve got. The block people are back! And they’ve brought some cardboard friends with them. Aww, that’s sweet. GOAAALLLLL! I AM THE BEST AT HOCKEY AND DOING BIG HITS. Oh Christ look out here he comes. Despite my penguins’ valiant efforts I struggled to follow up with a second goal, and it didn’t affect the team in the slightest. You alright mate? As we saw with Madden, annualised sports games are uniquely positioned to showcase the leap between console generations. After all, they make one every year, so with the last gen point of comparison only releasing a year prior, the differences should be quite apparent, and this gets people VERY excited come launch day. They even leveraged the PS2’s extra power to include Latvia and Ukraine in the national team line ups, so there you go. X-Play said of NHL 2001 “it’s not as flawless as it could be, but it is damn close”, with the review average settling on 85% according to Metacritic. Based on the light novel series Sorcerous Stabber Orphen, Orphen: Scion of Sorcery is an, admittedly, quite ropey RPG with great presentation. In fact, when I first booted it up and saw the anime cutscenes and heard the strong voice acting, I had high hopes, but after sitting through the approximately 12 hours of dialogue preceding gameplay, it wasn’t really worth the wait. Also, as good as the voice acting is, the character models do NOT do it justice at all. So with very little context, you’re stuck on a boat, and a giant monster is attacking it. I made my way from room to room, sometimes opening chests, often hearing more voice acting, before finally having my first encounter. There was no tutorial or crash course as to the controls, but there was a button for lightning that I discovered through trial and error. The crystals appear to indicate health and when damage is taken, you have a sort of short range blast thing, as well as a blocking shield sphere? I think? Anyway it was all very odd, and soon after you’re stranded on an island. Fun! 54% on Metacritic, with one critic calling it “both frustrating and not very challenging at the same time”. Wow. Never has billiards ever been cooler. What a weird menu, I thought to myself. What is the relevance of a series of AV cables? But there was no answer, because this was a very simple game about playing pool. And that’s it, genuinely. There’s nothing more to this game than playing billiards, and so I’m not really sure how else to pad out this entry. It’s a game about pool that’s absolutely bang average (65% on Metacritic), and the best critics could say is that “it’s certainly worth a look”, which I’m sure you’ll agree is very high praise indeed. At the very least they included the functionality to hit the ball with the power of ten suns. Just overkill really. Right, pack it up we’re just spinning our wheels here, let’s move on. Look out! Ready 2 rumble boxing round 2 is here to punch YOU right in the face. Michael Buffer, you know the let’s get ready to rumbleeeeee guy, reprises his role, and I have very serious concerns about how he, a real man, is existing in this hellish dimension of cartoonishly proportioned men and women. I mean, is it a looney tunes, space jam type deal or… oh no he’s become one of them now. Right off the bat, these lady punch noises are absolutely criminal. Who on earth heard that and thought, yeah that’s fine it’s not offputting and crap at all get that in there! NOT THIS TIME THANKS. As previously, landing successful big punches or taunting at the right time will reveal the word RUMBLE, allowing you to unleash a devastating barrage. However this time you can fill it up 3 times to hit a super duper combo that, I assume, just kills your opponent dead. Probably. There’s a championship career mode where you can train and challenge for titles etc, but I was just a lumbering great target for haymakers and so had little success. 75% on Metacritic. We’re running out of opportunities to use that clip and I’m not passing this one up. It’s the beginning of the PS2 era and we’re already on Ridge Racer 5. To put that into some kind of context, it took 5 years to get to 6, an additional year to get to Ridge Racer 7, and we haven’t had a numbered entry since. SHAME, because ridge racer is excellent and pretty and good. Selecting a car and applying no customisation options because I hadn’t unlocked anything, I entered a grand prix, sort of sliding around corners to that signature thumping EDM, leaving my fellow racers in the dust. That is, while driving in 3rd person. In 1st person it’s a confusing nightmare, a claustrophobic horror show with little sense of direction and no sense of subtlety when drifting at speed. However, Ridge Racer V is a very pretty game – have I mentioned that it’s pretty? It’s well pretty. Shiny cars reflect the environment around them, and the tracks are dense and highly detailed – look at that plane go. A strong next gen debut with 78% on Metacritic, but we all know the series has a lot more to offer. Come on Namco. Please. It might be amusing how challenging I found the home port of silent scope if it were remotely amusing in any way, but like the heavily armoured man once said, ain’t that a shot in the elbow? Silent scope in the arcade is a masterclass of realising all your distanced killing fantasies. You get to point a big gun peripheral at a screen, there’s no bullet drop off, and you’re timed in your efforts to take out the baddies, virtua cop-style. Silent Scope on the PS2 however, is like trying to have an arm wrestling match with an octopus covered in baby oil. Yeah, you PICTURE that. Naturally, at home, most people will be using the thumbstick to aim. This is far more cumbersome than using a physical lightgun attachment, especially when you’re trying to track a moving target, as seen here with a terrorist evading the 69ers handily while the president’s daughter is slung over his shoulder. I’M TRYING. It definitely has that enjoyable arcade cheese, with the voice acting living up to the hype, but for me, it just doesn’t translate to a gamepad. 63% on Metacritic. Our second rockstar-published game of this launch line up, Smuggler’s Run saw you delivering naughty goods through a variety of environments while avoiding the authorities and other like-minded gangs. Christ, it’s always crime stuff with these guys isn’t it? What’re they like the rascals. Nipping across the landscapes collecting packages can be quite the exhilarating experience, but for me, my hashtag crime career will last precisely as long as the nice voice over lady keeps offering me encouragement. I WILL! I… what? The physics can be a little mental resulting in weird harsh turns or violent tumbles, but it’s more fun that frustrating. Except when you’re in a race and EVERYONE IS GOING THE SAME SPEED. HOW CAN I WIN I DON’T UNDERSTAND. Yes you can hit animals and pedestrians, and yes it makes you a bad person. Smuggler’s Run didn’t exactly set the world on fire, but it did steal the hearts of many an early PS2 adopter, awww. It earned an average of 79% on Metacritic with Next Gen saying "A truly next-generation launch title, it's fast, fun, and free of constraints – just the way we like our cross-country crime sprees." From what I can gather, the Street Fighter EX series is a spin-off from the mainline games, and “was the very first attempt at taking a popular two dimensional fighting game, and bringing the concept to three dimensions”. It began in arcades, and logically, Street Fighter EX3 is the 3rd entry. Street Fighter aficionados I’m relying on you here, does that sound right? I’m proper rubbish with fighting games, but when you start affixing all manner of acronyms and spinning things off, you’ve gone and left me in the dust there buddy! Anyway, it appears to be properly focussed on “super” and “meteor” combos – once again leaning into my expertise – and you can recruit new team mates for multi-person fights upon successfully beating the crap out of them. Here’s Zangief joining mine! And here’s Zangief celebrating a win OH MY GOD ARE YOU OKAY FRIEND? CALL SOMEONE HE’S GOING INTO SHOCK. Like a surprising amount of the PS2 launch games, there is a tag battle element, but we’ll get to the true KING in due course. I also set up a 5 on 1 match in my favour, and that was fun. It received an average of 64% on Metacritic. Brought to us by Volition, the saints row people, I think it’s fair to say Summoner has not aged particularly gracefully. It opens with an impressively dense lore dump, filled with fantasy RPG nonsense words like “the realm of medeva”, “emperor murod of orenia”, and “THE RINGS OF SUMMONING”. As you can likely tell, Summoner is an action RPG. Admittedly I didn’t play for long enough to properly explore all of its nooks and or crannies, but I’d describe the combat as Runescape-esque? In that you click attack and Joseph, your main boy, will just do that until he wins, dies, or you tell him to do something else. It’s likely I’ve compared it to Runescape because of its visual… “style” because, man. It panned behind a wall for this section of dialogue. I’m sure you can tell from my tone that this was not a game I enjoyed, but it did alright with the critics, securing a 74% average. Game revolution called it unoriginal with subpar presentation, and Hot Games called it a great fantasy game. All I know is that I’m itching for some sports time. OH YEAH, HERE WE GO, SPORTS TIME! I’ve played a golf game before but I’ve never watched golf, so I’m going to give this everything I’ve got. Now I know what you’re thinking, and no, this isn’t everybody’s golf. In fact Wikipedia goes out of its way to make it clear that some light plagiarism is afoot. As a big fan of everybody’s golf, I was optimistic, and you know what, presentation-wise, Swing Away Golf did a great job. The problem is that the swing mechanic – wahey – is needlessly complex. It looks as you would expect, x to start, x to confirm power, x in the sweet spot to confirm accuracy, but it all goes different colours and I don’t know… I was bad. CAN YOU TELL? Fortunately there’s a lovely and encouraging VO lady on hand to guide you through. You know, until she’s really unhelpful. Okay. WHICH IS IT? If you’re not very good, like me, there is a very real risk posed to camera operators, but swing away golf served its purpose as a competent everybody’s golf clone, and that’s okay. 78% on Metacritic. Oh, and David Bowie’s in it. It’s finally time to talk about the best fighting game about crashing cars into one another that you’ve ever seen. While many of the launch fighting games have featured tag battles, there’s only one that does it so so good, and that’s tekken tag tournament. It looks great, it plays fantastically, you can knock out men with their own knees and see it replayed several times for your own sick enjoyment you sick person, ughh, you’re so sick stop it. Naturally I had to go with my boy, King, but I really enjoyed switching between my fighters, tactically swapping out based on who had the most or least health, and could get the job done. There’s just something so effortlessly cool about Tekken, unlike a lot of the more complex fighting games, it just makes sense to me. I definitely mash buttons, but it makes you feel and look really cool, and that’s to be commended. 86% on Metacritic, and reviewers were united in their praise. Next Generation called tekken tag tournament “densely packed, gloriously rendered, and very playable”, and GamePro were particularly excited that you could see individual blades of grass! Welcome to the future. I love TimeSplitters, but like many, my adoration stems from the second and third titles in the series. Developed by the core Rare team behind the classic Goldeneye 007, however, could the newly-founded Free Radical Design really miss with their debut outing? No, is the answer. While many things, including story, were polished up for its sequels, the TimeSplitters DNA is present and accounted for here. The music, those menu select noises are here, as is the ability to choose between several characters, mo capped enemies peering out from behind cover and dying in spectacular fashion, highly interactable environments like bashable gongs, as well as window shattering, arcade mode, and story missions. Admittedly the missions follow the same basic structure: shoot your way into a level, grab an object from the level, then dodge the assaulting timesplitters on your way to the exit, but it really was a precursor for what would come in later games. There was even a rudimentary map maker for use in local multiplayer. All things considered, and no jokes allowed, TimeSplitters had issues, but its lofty ambitions were very impressive. Timesplitters achieved 81% on Metacritic and was the winner of IGN’s action game of 2000 award. Now if Doak and the team would kindly bring us another that’d be great! Oh, wonderful. Releasing close to a year after its groundbreaking PC and Mac counterparts, Unreal Tournament didn’t fare quite as well on PS2. The bulk of the experience was present – several game modes including capture the flag and death match, lots of powerful weapons that turn enemies into exploding giblets, and labyrinthine levels to confound your fellow combatants – but critics just weren’t as sold on the console port. Some complained of a more washed out colour pallete while others bemoaned the wonky controls. I must agree with the latter complaint, as while the auto aim is very handy, I did have to immediately go in and change my control scheme around. Also, apparently the more experienced you are, the bigger your head becomes? That’s how it works to be fair. It did support local multiplayer and PS2 iLink, but naturally online play was a huge part of Unreal Tournament’s PC success – something the PS2 couldn’t yet properly emulate. It was quite dull with only stupid AI for company, but I did enjoy the weapons and their varying alternate fire modes. TAKE THAT. Definitely one to get your friends over to fight about who peaked at who’s screen then, NO YOU DEFINITELY LOOKED WHY ELSE WOULD YOU TURN 180 DEGREES ON THE SPOT? 77% on Metacritic. A game so wild they named it…twild, it’s wild wild racing! And it’s FINE. It’s an offroad racing game pitting you and a few other vehicles against one another with the aim of winning. If that sounds like I’m padding because I don’t have much to say about it, then you’d be right. For the life of me I couldn’t work out how to handbrake turn, or at the very least, turn into corners at anything resembling speed, resulting in having to either smash into the outer walls or come to a complete stop. The collision is also weird. I hit another car and sort of got stuck on them? And then hit an invisible wall while trying to take a sick racing line. Good stuff that. It’s kind of ugly too, with a weird rotating, parallax or whatever you want to call it – JUST what’s happening with that skybox? It makes me feel sick. Now I’m not certain, but is it the same Voice Over guy from TimeSplitters? Probably not. Anyway, Wild Wild Racing should’ve been called Mild Mild Racing and it earned 64% on Metacritic. Sliding on the ice courses was fun though. X-Squad is one of those games where all the characters look like the shiny people from a late 90’s sega arcade game. It does however feature Judd Johnson, my favourite character name ever. I would die for Judd Johnson. It’s a sort of action game spy thriller with the ropiest voice acting you’ve ever heard. Genuinely love it. It’s just so bad. Camera controls are inverted by default which should be a war crime, and thank god for auto aim. Couldn’t tell you what the plot is to be honest, but gameplay essentially consists of shooting lots of the same man in repeating hallways, pressing buttons, fighting comical bosses, and listening to more bad dialogue delivered in the hammiest manner possible. When you get close to enemies your gun stops working for some reason and forces you to start limply kicking instead, leaving you open to attack from other combatants. It earned an average score of 64% on Metacritic, and recently had the distinction of being featured on an episode of worst games ever. Is it one of the worst games ever made? Probably not, but it’s definitely worst than most. And that 64% takes the average of the PS2 launch line up to 73.2%.
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Channel: TripleJump
Views: 248,841
Rating: undefined out of 5
Keywords: ps2, playstation 2, ps2 launch games, ps2 launch titles, every ps2 launch title, every ps2 game, ps2 launch, ps2 launch day, ben potter, oh yeah here we go sports time, timesplitters 1, midnight club, tekken tag tournament, armored core 2, dead or alive 2, dynasty warriors 2, eternal ring, evergrace, fantavision, gungriffon blaze, madden nfl 2001, nhl 2001, orphen scion of sorcery, ridge racer v, silent scope, unreal tournament, wild wild racing ps2, x-squad ps2
Id: UYk38brOlDA
Channel Id: undefined
Length: 34min 50sec (2090 seconds)
Published: Sat Oct 23 2021
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