PF: WOTR ENHANCED - BLASTER CASTER Build: 900+ AoEs, 1K+ CHAINING HELLFIRES & FULL FIRE DAMAGE!

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
hello there friends and welcome for today's Pathfinder video we have a very special build my first ever who on blaster-focused Kester build for the highest spell damage possible we are all about damage spells now to the azata Mythic path you'll be able to chain highly damaging spells like chain lightning so that it hits enemies twice per round for even higher than 900 damage eventually this build won't just be about massive area of effect damage because through azata will also get to empower our Hellfire rate to the max it can hit up to two enemies at once for higher than 900 damage per cast to close to 1 000 even considering you can apply meta magic and Quicken the spells from more than one cast per round you will excel at all sorts of damage both single and area of effect plus this isn't just an end game build I have also developed it in a way that even early game you'll be able to achieve the maximum spell damage possible area of effect and single Target 2. last but not least we'll get to convert all of our spell damage into fire for the maximum boost possible she doesn't need any saying that as any other audio also have ivu the unique Dragon companion which can easily cover your melee and tanking side so without further Ado let us finally get into our Blaster Caster Butte alright when it comes to class if you want the highest lesser damage possible especially as early as you can then you certainly want to go with Sorcerer And cross-blooded crossblood that you have access to True Bloodlines the dragon Bloodlines can each increase the damage of certain elements and the amusing part is you actually have multiple ones that increase the power of fire spells and they do stack such as gold red and Brass through cross-blooded we can pick two Bloodlines at once for the maximum fire damage possible early even as early as level 1. the elemental Bloodlines let you change your spells into fire or whatever other element you pick here and the thing is I'd much rather have the damage Boost from shoe dragons early later on I'll give you another way of converting your spells into fire damage anyways the main downside of cross-blooded is that they learn spells even one level later than Sorcerers who buy the vote learn it one level later than Wizards so for level two spells a wizard will learn them at level 3. a normal sorcerer at level 4 and the cross-blooded only at level 5. it's kind of annoying but you know if you want the best Blaster damage you kinda have to make do with it however it's not really the end of the world because when it comes to cross-blooded even if they would only learn a level to spell at level 5 starting at level 4 which is when normal Sorcerers would get it they will already have level 2 spell slots this does matter because we can then use meta magic Feats to apply these early level spell slots to let's say level 2 even when we wouldn't have a level to spell known so we'll still be making news of them for higher damage when it comes to race I mean if you were to ask me I would certainly go with human I really like the extra feet at level one and this build well it's not that it will be lacking in feeds because starting from mid game or so you'll have a lot of fits to spare it's just that Blaster casters really need a lot going on early if you want maximum efficiency they need spell penetration to bypass enemy spell resistance spell focus so the enemies failure saves spell specialization for higher spell damage then metamagic feeds all I'm saying is I would rather go with human for the early game Power and I'm all about the builds that are good even early game even as early as level 1. you can certainly go with half Health though which feeds your portrait so you can then pick the Kindred raised racial Heritage very unique in that it increases your charisma by a plus two no other race in the game has an ability sop as my first Blaster Caster build I prefer to go with human just in case for background the classics return pickpocket for the bonus shoe initiative the sooner you can act the sooner you can blast enemies when it comes to Ability points Charisma is our main stat you actually want 20 because through the azata Mythic path you can later increase this even further so it will become an even score at the end game for higher bonuses I would then dump intelligence we are a sorcerer after all and you might as well dump wisdom too it's not really needed for this build plus you'll have high wheel progression from our class anyways then farting strength the reason is simple at the early game well you won't have spells to blast every single enemy pack possible unless you are resting a lot eventually through the Abundant line of Mythic abilities you'll have it but not so early strength allows our character to at the very least do something in case you run out of spells Sorcerers unlike Wizards have simple weapon proficiency which means they can equip the various so long spear weapon long Spears are actually rich weapons which means they can attack from safety even at melee behind your tanks and other allies as to not get hit in battle 12 dexterity and 12th Constitution and then you can choose to increase the dexterity or Constitution to 14. the choice is up to you as a ranged character chances are you won't be getting hit that much so you might as well put them into dexterity you can also dump intelligence even further to 7 since you'll have an extra bonus skill point from being a human anyways the problem is you'll then have to dump wisdom to stop and show if you want another stat at 14. as far as skew points persuasion and use magic device is all you need as far as level 1 feeds first spell focus into evocation we are a blaster caster and pretty much all of our damage spells are from the vocation school the high RDC the higher the chances of the enemy not making the save thus taking full damage for a second fit if you went if human as I did I would then already get greater spell focus into a vocation you might also consider picking spell penetration as early as level 1 instead of Greater spell focus and then just delaying the greater Focus for around level 5. and then for our first bloodline red dragon for the bonus to fire spells this way your fire spells will do an additional plus one points of damage per dice rolled but this means is for example the earliest fire spell burning hands deals 24 points per Caster level for a maximum of 5 D4 at level 1 we would then deal 1d4 plus one from the red bloodline for your source for a bonus feat this is very important spell specialization into burning hands spell specialization will increase the cancer level of whatever spell you apply it to by Plus 2. so just at level 1 our burning hands would already do three D4 damage that triple the damage this also has great Synergy with the bloodline we just picked after all the more dice we have of spell damage the bigger this bonus so it would now be plus three for your second bloodline choose either breasts or goat as they both further increase fire damage and yes it does stack as you can see here but the maximum fire damage you can have as far as your level 1 spell well burning hands of course it has a decentish area of effect although the cone targeting can be a bit annoying because you have to be close range to the enemy but at the very least it is by far the best way as a blaster Caster of either outright one shotting enemy packs even early or severely reducing your hit points thanks to the bloodline Powers we get to further boost the damage and spell specialization for deity as you'll be going azata you can go with either the ones that allow chaotic alignments like let's say Caden or desna and then go chaotic go good or you can also go for nathis who is the god of magic so I think more fitting for this build and pick neutral good which is also Allowed by the azata alignment as a high Charisma character we of course have long flowing hair and now let's start at last as a human you'll actually get three skill points every level and then just go for persuasion UMD and the rest is up to you if you want to multi-class Central or Master later pick knowledge Arcana the game you keep asking you what you specialize in whenever you reach a new level in which case you want burning hands until round level 5 which is when it hits Max damage or a level 3 feet I would already pick meta magic and bolster spell as a cross-blooded sorcerer at level 4 we won't have access to any level 2 spells as far as learning them but we'll still have the slots for use in which case you'll want to use bolster so that you get to not only increase the damage of your burning hands the number of casts you have to but also apply it to the level two slots you'll have for another level 1 spell that would still be Greece here I know we are a blaster Caster but greasy still op regardless and it can help in some battles like let's say the tavern defense from our bloodline you'll get the highly useful Mage Armor for free great for both not only yourself but most most importantly pets at level 4 increase Charisma which is also what you should increase on all of the other levels as we're all about casting for your level 5 feet this is when I would start with the spell penetration line at this point you'll be at chapter 2 or at the very least at the end of chapter 1 which is when more demon enemies start appearing now since we are already level 5 you won't need to specialize into burning hands anymore after avoid already hit the cap so go with burning Arc for now for another level 1 spell if you want more Buffs and large person or shoot magic Missile can do some decentish irresistible damage at this level too well since we are a blaster Caster Why not pick it and then for our first level to spell burning Arc it's not the best of the Spells but as far as early good fire spells is as good as you can have it will deal damage to one enemy and then chain to another enemy per three Caster levels at this point we already have level 7 Caster level with it because of spell specialization so it can hit one enemy plus two so so now we are going to keep specialization into burning Arc as far as level 7 greater spell penetration to remove any spell resistance issues we'll be facing against demons then as a free bloodline feed improved initiative or another level 1 spell I would go with true strike it can help hit some Ray spells later on despite the fact that we don't have point-blank shot and precise shot then you can prep both of this for another level to spell while speaking about Rey scorching Ray it will be the best single Target damage spell you'll have for quite a while although it also takes some time to get really good at this point it would fire two rays with three at level 11 11 is when it's best for your first level 3 spell or once we are picking the classic Fireball after all we are all about blasting by default Fireball isn't particularly an amazing spell or anything but with this build since we are stacking so much fire damage from our Dragon Bloodlines the damage can be quite powerful especially to a spell specialization by the way at this point when you get fireball so level 7 is when you should change specialization from burning Arc into it so we already have 9 D6 with our Fireball it's also the first fire spell with great area of effect just remember it has Friendly Fire so now keep specialization into Fireball until around level 10 or so for level 9 Elemental focus into fire to increase the DC of our fire spells even further and we are all about fire damage but another level to spell honestly remember that I already have a guide explaining about the best Arcane spells are so as usual I'll be keeping it simple now Paul's life can be quite handy when it comes to giving you temporary hit points just in case don't forget you can also pick the sense vital spells to apply sneak attack damage to your ray spells later on or now with scorching Ray so either pick it now or pick it later instead of let's say mirror image or trade Falls live from your image and getsense vitals and then the haste spell you can't really avoid it anymore Haze is op even if you are a blaster Caster your Melia party members will definitely love you for a casting haste on them as far as your first level Force fell I wouldn't really bother with damage Spells at this level because you can just have Fireball and then apply bolster spell to increase its damage and Slot it as a level 4 spell I suppose you could go with controlled Fireball is just as far as I'm aware the only difference is this Only Hits enemies but it still has the same damage cap as Fireball so you might as well bolster it instead for higher damage if you want a flavor spell can also go with dragon's breaths just once again boss or Fireball is better I would personally pick greater invisibility which is quite a handy buff to have now if you wanted to go into lower Master it is something you can do you could Instead at level 9 pick skill focus into Arcana or World which then lets you enter loremaster it's just that I don't think loremaster is as useful for this build first we have eight intelligence and eight wisdom not much of alarm Master role playing lies anyways a cross-blooded sorcerer cannot use Lore Master she'll get spells from the Druid or cleric spell list I'm not sure why I imagine it's a book and I reported it but it's kind of disappointing so I'll just keep it simple this time and pure almost pure crossed by the sorcerer as you'll see later on but if you want to go with Lore Master mostly you would want the extra combat feet and also Rogue secrets you get another combat feat that can be anything ideally to get improve at critical into Ray way earlier as by default sorceress can only get it at around level 17 or so now because you already hit the cap for fireboard level 10 there's not much pointing specializing into it anymore so what you want now is scorching Ray for Max single targets damage or level 11 feet greater Elemental focus into fire for even higher DC with fire spells and then you might as well keep the specialization into either Fireball or scorching rate to help you penetrate spell resistance from The increased requester level damage wise both will be the same as they are capped out or another level 3 spell either displacement or greater magic weapon and then as level 4 greater false life I suppose if you want on that summons you can also go with animates that but we are a good align character for your first level 5 spell honestly they are all kind of poor damage wise the early spells you have scorching Ray Fireball or control Fireball for area of effect when combined with metamagic are way better than any of the ones here so I would just focus on the Buffs animal growth if you have a lot of bats and don't have someone else that can cast it like Amelia echolocation is something that can be gained from the azada spell book so don't bother stones in Camino is great too but for me CAM can always cast it instead honestly I would just go with animal growth but more level 2 spells anything goes Mirror Image can help defensively you can even pick it instead of false life if you prefer as far as your level 13 feet our second metamagic this time and a power spell the main reason is so you won't be as reliant on metamagic rods to increase your damage to the max I mean at this point you can already fight a very powerful Rod that maximizes your spells when you combine it within power you already have the best damage since we also have bolster and they can be applied all together this way you won't have to always rely on the grandmaster's rod which only comes at chapter 5 and has few uses per day for our second bloodline feat honestly you might as well pick toughness and the other ones kinda don't matter that much I suppose if you want to delay Lord Master progression you can also pick knowledge Arcana for free here as a prerequisite now since at this point we'll finally be able to learn the extremely overpowered chain Lightning Spell when combined with the azata zp magic Mythic power this is when you want to specialize into chain lightning chain lightning is actually unique in that the damage is unkept it says 20 to 6 year but that's not true you can go as high as you want especially because through Zippy magic this will hit every single enemy two times and to spell specialization we get plus two Caster level so even higher damage your other level for a spell well you might as well pick dimension door here because some areas in chapter 4 which you are close to reaching can only be accessed if you have the spell and as far as level 6 will help chain lightning is the must-have of course as far as Hellfire Ray for most of the game you can just equip The Red Salamander Wing which gives you this for free anyways now at level 14 I want to finally give our Blaster Caster a way of converting all of their damage into fire as I said earlier in this video it is true that you can do that by starting as cross-blooded and then picking one of the elemental Bloodlines like fire it's just that once again by doing that you'll get lesser damage because you won't be able to stack all of the fire boosting Bloodlines so what I like doing now is going for Wizard and Elemental specialist at level 1 you'll get a focus elementability which does the same you can convert all spell damage into fire why bother doing that well so we can get fire chain Lightnings more like chain Fireballs for maximum damage as we do get gear in the game that boosts fire damage further than any other spell type yes it is true that this will delay your sorcerer's podcasting progression by another level which is doubly annoying for cross-blooded but the thing is at this point we already have almost everything that we want the best single Target damage spell Hellfire way and also scorching rate and the best area of effects spell chain lightning which is why I'd rather take this delay here instead of picking Elemental bloodline at a cost of less damage to a Mythic progression will add yet another of the Dragon Bloodlines for triple boost to fire damage but that's later now you're going to keep specializing into chain lighting for every single spell level then as a wizard bonus feat you might as well pick height in here for the ultimate Spellbook flexibility it can also help with some asata spells like the highly powerful believing yourself both for extra casts I wouldn't bother with maximize we can just use rods for that and Quicken outside of Rawls is far too costly you even get a familiar be sure to go with hair for even higher initiative your opposition schools can be anything they won't matter because as far as wizard you only have one level anyways but you might as well pick enchantment illusion and necromancy then of course be sure to choose fire as your focused element you can go if anything here I would just speak true strike because it works regardless of our low wizard Caster level and then let's say magic Missile now I would personally resume progression into cross-blooded to the max or you could you know combine it with floor Master as I said before from level 15 onwards your fees can really be anything you want we already have the best ones by far I mean if you want some extra many potential outflank better late than never and you can even get skill focus now into let's say persuasion for truly 100 chance of making all persuasion checks in the game considering our super high Charisma of course at this point you can also go for Point Blank shot and later precise shot so that you always hit with your race spells it's just that honestly there are plenty of ways of increasing Ray a b so the choices now are truly up to you I suppose since we have freedom when it comes to our fits now I'll just pick Point Blank and press I shot later although like I said it's not really necessary for More Level 5 spells anything really doesn't matter I guess corn off code since at this point you can already convert the damage into fire anyways for another level 6 spell Sirocco can help as it is a fire spell and it can even crowd control enemies by knocking them down it's just that honestly to razata Chances Are you just want to spam Ching lighting anyways throughout white Q all of the enemy pack I would pick greater the spell magic now because it can come in handy when it comes to dispelling some bosses that have a lot of Buffs for our first level 7 spell damage wise it doesn't matter like I said you'll just be using meta magic Fortune lightning and hellfire way or scorching Ray so it's all about Buffs now ideally legendary proportions for a level 17 feet I'll just go with precise shot but like I said you can pick anything you want and then as another level 7 spell well why not pick Firebrand we are a fire themed character after all it can buff your allies all of them with fire damage and since the damage comes as if coming from your character and you'll have ascended element fire it can actually work for full damage even against enemies immune or resistance to fire quite efficient considering all of the Allies you can apply this to of course if you have someone else to guess legendary proportions you can also pick Firebrand earlier now for your first level 8 spell once again it's all about Buffs to me cemento is amazing defensive wise and there's also frightful aspect for a level 19 feet it can truly be anything you want but might as well pick improve at critical and Rey at this point so that you have higher chances of getting criticals with your Hellfire array for even higher damage although this build can get great enough Hell Fire rate damage even without criticals after all it's only in 19-20 which isn't that high even if Improvement critical of course you can pick this as early as around 17 I believe and like delay precise shot if you prefer now at level 20 we'll get the last bloodline feet it can be anything you want I suppose either blind fight or great fortitude then the last specialization into chain lightning as it is unkept for another level 8 spell it can be anything might as well go with frightful aspect and as far as your single level 9 spell damage wise they are all pretty poor compared to once again you know chain lightning and so on with Phantom magic so I would just go for mind-blowing communal as this spell has been updated to prevent enemies with true seeing from bypassing or consumant Buffs so quite powerful after all 50 consumer for allies is amazing even at end game all right so let's get into Mythic progression from our blaster caserasata for your first Ascension you can of course go with this Auto thematic one instrument of Freedom which lets you Empower Ellie's weapon attacks with holy it's just that it has pretty low duration but this antenna fuses I would personally go with close to the heavens the angel one because as a blaster it's quite fitting the array has a ranger touch attack you get has dual uses you can use it to either heal allies which is fun even for a blaster or it should damage enemies and you'll have lots of uses of this too for your first Mythic ability this time we absolutely won't ascended element into fire so that our fire spells now at last do full damage no matter the enemy we are facing even if it's a Demon Lord and unfair doesn't matter they'll eat the fire damage for Mythic level 2 extra Mythic and as if almost any focuser abundant casting the more spellcast we have for a blaster spells well the more you can bless the enemies before having to rest for Mythic level 3 the second abundant casting line so improve it at level 4 Mythic spell penetration should remove any spell penetration issues we'll ever have now for your first as data superpower when it comes to crowd control casters usually you'll want favorable Magic first as a blaster though the Zippy magic is what you want as early as possible overall this is what makes azata Blaster so op but mostly once we finally get string lightning as far as Mythic level 5 this is when it would go for yet another bloodline so second bloodline and the last draconic bloodline for even more fire damage either brass or gold depending on what you picked at level 1. so now we have triple the boosts to our fire spells it doesn't get any better than that plus at this point you'll already be able to convert the damage into fire no matter the element for Mythic level 6. I would pick sorceress reflex this can highly help spontaneous castings like Sorcerers because whenever they apply meta magic to their spells it takes them a full round action so 6 seconds to cast it with this the first spell we cast in battle will be a swift action so instantly cast sure it only works for spells that are at least two levels lower than the max we can cast but eventually that will work for even level 7 spells for your second as at the superpower this is when it would go for favorable magic even as a blaster it can still help us so that even if the enemy succeeds on a safe against our spells they'll still take 75 damage so almost full instead of just 50 percent plus it also highly increases the chances of us making spell penetration checks just a note for us other Spells at level 4 1 so Mythic 6 I would certainly pick echolocation as one of them now at Mythic 7 is when I would go for the last abundant casting line greater about for Mythic level 8 you can go with Mythic critical and Ray just remember to pick it at around level 17 or so or Mythic initiative because as I said even with Improvement critical Rays don't have that high critical range but through the fortune hacks you can increase it further for bosses at least I don't think school Mastery is as needed the same for Mythic spell focus then for your lessons at a superpower incredible might even if you aren't a melee Caster the higher our moral bonuses to a b well the higher our chances of hitting the enemies with race spells plus asatas are unique in that at this point they can achieve up to even plus 10 moral and through a certain ring I'll talk about in the gear section we'll be able to double that for plus 20 morale shoe a b and damage no other Mythic path can get as high so we might as well take advantage of this extra Synergy as far as lifeboating I suppose you could pick it's just that as a blaster Caster you really want Zippy magic and favorable magic for Mythic level 9 to me favored metamagic and bolstered so now we apply Bowser for free for even higher uses and damage of course is always less than two but as a ranger character chances are you won't be getting hit that much as far as Mythic level 10 well the Mythic Feast that you didn't pick before so either Mythic initiative you can even delay Mystic critical for now if you prefer or Mythic spell focus or School Mastery for higher Qing lightning damage I'd rather Schoolmaster than Mythic spell focus alright now let's discover gear for our Fire Blaster caster azata for the Emirates as always by Lex is magnifying for the highest bonus to Charisma possible for armor you can't really wear any armor besides haramakis otherwise you will in Korean Arcane Spell failure when it comes to haramaki's deadly race can help you make Rancher touch attack rolls for scorching Ray and hellfire Ray and there's always Divine guidance for a plus 4 sacred bonus to save intros although with this character if you have Sila as a party man which you can already provide an extreme sacred Boost from the Visto Grace paladin spell four robes ultimately rope of the seven sins for the massive boost not only to Caster level but the good one should this situ castle level is of course the best to maximize how fire rate damage as early as possible and most importantly for the uncapped chain lightning far belt is simple at first belts that increase your well you can actually choose between strength dexterity or Constitution depending on what you want your character should do but eventually all of them at once from Perfection belt for gloves treacherous Flames is the best for any fire Caster the bonus damage will apply to your fire spells although you can also leave it to another character especially the one that has sneak attack to proc the vulnerability through physical strikes for boats this character doesn't really have any anything worthwhile as far as boats while next sacrifice is here just if you want the best bonuses but they are better left for food dexterity Focus characters otherwise there really isn't anything besides of the boots that Grant freedom of movement for free for headbands at first ones that increase your charisma as a matter of fact even a chapter 1 at the very start you can already find a plus two Charisma headband at the tavern basement the same place you find wojif ultimately Darkness caresses the best for glasses there isn't really anything special but as an asato you can defeat a certain Arc devil to find the singer goggles which has some flavor of our build as it lets you cast the Hellfire race spell for free once for combat also as a free action which means you can spend am the center goggles then cast your actual Hellfire Rays all in the same round four cloaks since we are a blaster focused on a vocation spells we might as well go for the cloak of Carnage which has the very rare bonuses of increasing your evocation DC by plus two four rings we have two choices ring of Pyromania of course we are the most pyromaniac build possible and this will increase the damage of your fire spells even better for the ray ones that hit multiple times so the damage boost is also applied multiple times just like our Dragon Bloodlines besides that well first you can go with the red salamander ring should give you a lot of powerful fire spells for free including fire overall control Fireball Hellfire Ray Firestorm and fiery body Firestorm for example is not achievable otherwise as it's a Droid or cleric spell but later I would just go for the ring of Triumph at Advance to make use of the fact that zathas have the highest moral bonuses possible the thing with red salamander is if apply metal magic to the Spells you'll still retain the Spells even after you unequip it so that's a win for us as far as braces there really isn't anything special you might also just go for braces of armor now let's cover weapons and quick slots and we have a lot of important items here four weapons the ultimate staff is Ash maker which increases the Caster level of your evocation spell spy plus 2. unfortunately it's kind of annoying to get the stuff I actually missed it in most of my runs you have to save a certain happening NPC I believe in the leopard smile map area during chapter 2 and I think if you save the halfling there you can then get this item at act 4. in any case if you don't have it it doesn't matter you can just go for the fire spell Weaver instead which is also thematic the only difference is well it only increases your orchestra level by plus one but for all spells of all schools it's not really the end of the world if you don't have Ash maker plus this one also gives you a very nice boost to spell penetration lastly there's always a quarter step of the war Mage if only she increase the DC of all your spells by plus two but without that since you have favorable magic should highly reduce the chances of the enemies making the saves anyways I don't think it's as needed now for quick slots is mostly all about metamagic roles as we are a blaster Caster fully focus into damage grandmaster's Rod is as always the best of them all it can maximize and Empower any spell of any level 3 times per day but it comes pretty late on a chapter 5 and like I said has pretty low uses which is why we also invested in metamagic during the build progression besides that rods that maximize spell damage like devouring lost which can be found pretty early at chapter 3 or normal and greater maximized rods even lower one Stew for the early levels we did get the Empower metamagic feat during normal progression this way since we also have bolster with just in power and bolster and then a maximize mathematic world we are already hitting for full damage so we aren't as reliant on the grand Masters Rod the jarsegact doesn't really matter for this build unless you mention melee it's just fun having shoe Dragon familiar since we also have ivu but besides that if you want yet another pet you can also go for the Triceratops statuette for bismuth the dinosaur or as always because we have high use magic device you can cast Scrolls from any other class especially Divine support Scrolls and honestly it's just more and more meta magic rods as many as you want so you can truly have as much damage as many times as possible without having to spend rest the old grimoire can also help by granting you extra spell levels of lower spells level management 3 well alright friends so this was it from my first Blaster Caster build as always if you found this guide useful please remember to like subscribe and also consider becoming a channel member I truly appreciate your support thank you for watching see you next time friends
Info
Channel: cRPG Bro
Views: 89,732
Rating: undefined out of 5
Keywords: cRPG, rpg, boss, unfair, crpg bro, owlcat games, wotr, wotr guide, pathfinder guide, core, hard, best guide, how to, tutorial, blaster, blaster build, caster, caster build, azata, azata path, azata build, best build, spell, best spells, blaster caster, spell damage, fireball, hellfire ray, best damage, dps, highest damage, sorcerer, sorcerer build, cross blooded, elemental specialist, fire, fire build, sirocco, chain lightning, aivu, dragon, dragon pet, pet, pet build, spell specialization
Id: ePxzRTCS4c0
Channel Id: undefined
Length: 32min 9sec (1929 seconds)
Published: Sun Feb 12 2023
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.