Pathfinder: WotR - The State of Build Guides
Video Statistics and Information
Channel: Mortismal Gaming
Views: 23,156
Rating: 4.9416666 out of 5
Keywords: Mortym, Mortismal Gaming, Pathfinder, WotR, Wrath of the Righteous, Guides, Builds, Difficulty, Unfair, Core
Id: YgcwGqoZWaU
Channel Id: undefined
Length: 5min 28sec (328 seconds)
Published: Fri Sep 24 2021
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He's absolutely right. This is not a problem specific to Wotr - you see this all the time in DnD and regular Pathfinder. So many builds focus on the level 20 build, and not about the experience. In actual PnP play, the vast majority of players never play above level 10. I'm talking 75%+ of players have never played DnD above level 10. Yet, you go to any subreddit like /r/3d6 or some such, and its all level 20 builds with a focus of optimization at 20, and not level 10.
The reality is that you are going to spend dozens of hours below level 10. You spend half the game below mythic rank 5. So builds have to not be reliant on mythic abilities to function. If your build doesn't come together until mythic rank 5, its not a viable build.
The other part that he doesn't touch on is that a lot of build guides don't consider saves. Demons are nasty in this game. And so many builds don't have an answer to: "How do you deal with Unholy Nimbus? How do you deal with Stunning Screech? How do you deal with Confusion?" If you can't find a way to survive, you're going to be in for a world of reloading.
I always make my builds around lvl 7/8, then progression to lvl 14.
Lvl 1 to 5 go by fairly quick, but once you get to lvl 7 is where things slow down enough that your build can finally start to settle down.
By then pretty much all classes have their main tools online, you can start going into prestige ones and dips won't cripple your progression as much.
To be the most important part of the game is act 3. You just got you mythic path, the game opens up, crusade starts. This is where the game really ramps up and your build needs to be fully online by now.
Iβll post it here in case anyone notices it. Since itβs a general build question.
Iβve made it to act 4 and Iβve found that most of my party has worse AC when wearing armor than when not wearing armor.
Is this something that is part of the pathfinder system that happens if you run people high in dex, or something Iβm just getting wrong?
It feels a little sad that I effectively ignore all cool armor (except on one person and barding on my pets) because it makes my folks worse overall.
Just a general question if anyone has some general insight on armor usage.
EDIT: Thank you for your responses and insight!
Because otherwise, it's too easy to suggest a seemingly optimized build that's horrendous to play for most of the game. For instance, here goes a technically super optimized build; dump all your stats and put everything into DEX then go Gold Dragon path! Free stats galore!
You get to level 20 toward the end of the game, with the big chunky fights done and dusted. Act 4 mechanics spoiler Unless you abuse the arena. You unlock mythic 10 Act 5 mechanics spoiler 5 minutes before the end credits.
And you'll probably miss a bunch of items depending on your paths, choices, crusader research and so on.
Glaive cultists at level 1 are pretty easy. Just be a grease sorc with maxed charisma. The party should handle the rest.
The other thing is builds don't have to be solo viable as you have a party to take care of gaps in weakness. Casters won't be doing much for a while especially if you play with as few rests as possible.
My experience as a complete novice and youtube videos was learning that they're often showing luxury specs that assume the rest of your party is actually going to be the workhorses carrying you through all the actual mechanics of saving throws and dealing with unhittable overly immune enemies throughout the gameβglorified storymode builds.
I probably shouldn't have started on unfair (I've since lowered it to core with respecs), but I would definitely like more build guides that focused less on like specific builds, and more on ways to deal with saving throws, various enemy buffs and what to do when you can't dispel those buffs or how to negate those buffs, how to deal with things like 30+ will saves every round that have your entire party running around like idiots, etc . . .
Maybe I'm just dumb though . . . idk. Maybe that's just stuff you have to learn through playing . . . thank god for respecs.
I also find that in the theory crafting world, sometimes there's an overemphasis of making builds the sole determining factor in terms of what kind of challenges/fights a party or character is capable of dealing with.
I.e. too much focus on "is my build is good enough for X difficulty?", vs. "how would I deal with X with the builds I have"?
Unfortunately, sometimes it's not that your car is not up to task - you're just not driving it well enough. Now that is not to say that all builds are equally powerful and viable (I think that's equally faulty) - but I just don't like seeing people dismissing certain builds, styles, or compositions out of hand purely from a theory-crafting standpoint.