Painting Skin Tones

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[Music] hey guys i met odori is back and he's here to teach you how he paints skin tones if you're getting into painting digital or traditional you should get his course you can watch the lessons and post your work for the community to see and critique and make sure to follow ahmed on proco.com okay take it away ahmed okay so in this portion what i want to do is take the drawings that i did in the last chapter whatever you want to call it and apply these color skin tones and show the variety that you can get and how to do it and how to avoid making them look muddy so the first one we're going to start with is here in the top left now i did this sort of palette thing after i did the painting but what we're going to do is try to alternate between different colors and so we're going to start out with a base now you're welcome to follow along if you have your own drawings but what i like to do is put down a base first so in this case i want to put some greens like you you see this color here it's a bit greenish so i'm going to actually go overboard with that and put a little bit more green something like that and then you'll see what happens as we build colors on top of it so put in our green cool uh next part what i want to do is make it look like skin so actually this is going to end up looking more like this one down here which is fine uh but a bit more warm so the next part i want to put more skin tone on top of it now i'm not going to fill in the whole thing that would sort of defeat the purpose of having the green underlay there and the purpose of having a different color there is to sort of create this underlying vibration and in certain skin tones you're going to have more greens and blues especially where uh there's more paleness or something so let's go ahead and put that warm skin color first now now you can see that vibration happening in there right now earlier when we were doing the skull exercises there was the graphic shape now what we're going to do now is use that same graphic shape of the skull which was something like this whoops right we're going to do that here except with blotches of red that will help us recognize the skull shape but also indicate where there's going to be more blood flow so i'm going to put red here here and there now i'm also going to put it on the mouth the cheeks and the ears i'm also going to do it again but a little bit darker in certain areas right and then from there we could start building on top of that using lighter skin tones but the thing is this will help avoid the muddy color look by having alternated between the green and the red now we're going to use a lighter red something like this we're going to increase the the hue more towards yellow and we're going to get a more of a peach color like that earlier we talked about how certain parts are going to catch light so i'm going to imply that there's light coming from the top so it's going to hit the nose the cheeks right here and the forehead and then over here on the mouth area and the chin will also catch some light too then pretty much from here you can blend and blend in everything you got and you'll start to see a believable face now the the key was that i changed color as i went brighter now if i selected this color and just went brighter like this it would look kind of grayish and it would have still worked a little bit but i like to alternate colors so what i'm going to do is just blend by just clicking and then pressing lightly between the colors and just by nailing those highlights with that color and brightness in those spots that we learned because of the skull shape it now looks like a believable head and you when you zoom out you probably can't even tell that we used that green there so obviously so let's actually put in some shadow now let's take some of this red and go this way towards the grayish colors i have a shadow there i'm going to increase the shadow underneath the nose the ears and i'm going to put in a little bit of white for the whites of the eyes now putting it pure white would be wrong it just wouldn't make sense so what i'm going to do is actually make it more of a gray and add a little bit of coolness there so meaning blue and just putting it in lightly and you can put in the eye with some black but now it's a believable face right and so these are this this is well this is how you build skin tones you know there's no one right way because there's different color uh lights that hit your characters and different scenarios so it's more of a understanding how to build the the color palette by starting with a color and then alternating and seeing where you go with that now let's uh try to match a little bit more of what we have over here in order to do that i'm going to do that the the the skull thing again but with a more pinkish red so something like this so i'll make a new layer it's going to be pink here pink there at the cheeks and the mouth and the ears now we zoom out it looks a bit silly that's fine what we can do is lower the opacity and now just that subtle shift in hues makes it look a little bit more human because well that's where blood flows right and so from here we can actually start adding some highlights now there's going to be one here because of the roundness of the nose assuming that there's light from the top there's sometimes a highlight there a little bit towards the tear duct on the cheekbones right there even on the forehead maybe it's a bit too much to lower that a little bit i'm going to add a little bit of warmth here now what i can do is actually lower the opacity of the line work and paint on top of that and really it's a back and forth process you can sort of push and pull as if you're sculpting something on to on a two-dimensional frame or structure now i can put a highlight in the eyes now it might look a little bit silly with how red uh everything is but what you can do now is make a new layer on top of all that and sort of do like a a pass to sort of uh clean things up so i can take sort of this color which is not the brightest the brightest would be that highlight and loosely just put it over everything and i'm going to lower the opacity of this afterward to sort of uh de-emphasize it in a way it's like adding foundation to your you know makeup process so lower the opacity and there it is now if we take it away all those things are still there but a little bit more obvious now we're going to lower it and i'm going to erase out a little bit in certain areas around the nose the cheeks knives and of course we can add some buzz cut hair or something the reason i'm not giving them hair at this point is because i want to show more of the skin tones but none of this would have been possible if we didn't first study the structure of the skull and that is i think the most important part of the process that's often overlooked because you have to know where the the forms change which angles the certain parts are like the cheeks or the or the the brow ridge or the jaw and there we have our first one now it's a bit loose and unfinished that's fine this is more of a study and you know you can sort of see that green still there but that alternation of something that's not typically skin color like that green sort of adds a bit of flavor to it we could even push it a little bit more by adding this kind of blue in those areas as well so watch what happens when we do this we're just going to add a little a little bit of blue speckled in there and it adds this interesting vibration now i'm sort of being splotchy with it which is fine and it looks a bit silly but if we take this brush as an eraser and sort of just lightly brace out it adds an interesting vibration effect and i guess as a result we have three colors here we have the blue red and the green so rgb and and that creates an interesting effect so if we look at it without it whoops without the blue it still works but to add that subtle layer of um extra color makes it look a little bit more interesting in my opinion so that's our first one we can go ahead and erase this now for the next one we can use darker skin sort of like what we have here now for this what we're going to do is start with a more of a let's say burnt sienna type color that would be the oil color name or if you're using oil paints actually burn cnn would be a little bit brighter but we're starting off with a base and we're going to alternate when we get brighter we're going to move this to more of a yellow and a brighter color that's going to be an orange so and this time we're going to put them on the highlights first and it's it's not like that i need to it's just i'm it's more of an exploration and experiment to see how it goes so light from the top it's going to hit the forehead the nose the cheeks and the ears here let's see what happens when we do a that skull thing with a darker red but we'll make it a bit cool more towards magenta this will add that kind of subtle flavor of color variety so let's put that there we'll bring that highlight back soon cheeks eyes the shadow over here and the mouth again it might look a little bit silly like a clown that's fine that's going to happen with all them but as you blend it in it has that nice color variety and introduction to that range of of color of uh rgb so on that note let's see what happens when we add a little bit of green or blue outside blue so let's grab this color and then the reason i do that so i can see where we are on here but let's change it to blue make it a little bit darker so let's make it from the left side now instantly it just adds a second dimension of as if there's a blue light coming from the side here the tricky part is to avoid making that look muddy so let's make it look muddy on purpose as an as an example of what not to do so muddy means we're going to lose saturation and it's just gray now right it loses the variety and the change of form right so let's get rid of that because what happened was the blue mixed in with this brownish magenta color and it ended up with this uniform color we don't want that at least not for for this so in this case we're going to keep this blue separate from that now we can have a transition color so we have the blue the magenta then the orange that works really great but you have to be careful when you're transitioning from this color to this blue for example if we have that blue tone and we have the orange tone if you blend just those two together that's the muddy thing we're talking about but if you add that third color for transition let's actually make it a little bit more chromatic now it doesn't feel so muddy there you go so let's bring those highlights back a little bit but if we're going to use a highlight we're going to make it brighter but also shift the hue right there here right there and steal some of that gray for the eyes let's bring some of that red again on the cheeks and the nose and the mouth all right so now what i'm gonna do is sort of mix everything all together so let's just merge all this down and start painting by mixing the colors again i'm being very careful not to mix this all the way with this because we want to make sure that that stays pretty cool in fact let's emphasize that a little bit by creating a light source [Music] so [Music] do all right that's one way to handle that kind of skin tone it's definitely a darker skin tone uh we'll go ahead and lay down a foundation of this darker purple first and we'll build up on top from that i like to push the colors really far at first and then pull back later on that way i know the colors are there and that that they're doing their job so from here i'm going to alternate to a a skin tone that's warm just kind of lay it in there i'm going to let some of that purple sneak through in certain areas so i won't fill it in entirely [Music] but just by doing that it gives life to the character now we're going to use a sort of magenta dark red for that skull effect let's make it darker yep but just by placing those circles triangles in those places it makes the character start to feel alive and as we get to highlight we're going to go more towards blue because we're in this magenta reddish area let's go towards here towards the blue and purple like this and put that in like that now this this looks like a like a lighting scenario that's more in midnight or outside which is pretty cool all right now it's it's not quite there yet let's add add some shadows coming from the top left and pretty quickly just by following those steps you can get a believable skin tone palette that will work for you let's make the eyes golden that'd be pretty cool as i go darker and go more towards orange get some cool highlights in there now let's put all the under shadow because it's too bright then we can merge that and put a highlight but as you can see by laying down those colors you can build on top of one another and get some variety and then paint on top of that and start blending things together like this and it starts to become a uh more of a finished painting uh let's go ahead and add an a green in there i'd be curious to see what that would look like so let's put some green in the shadows something like this very subtle god i'm starting to talk like bob ross subtle happy trees let's bring that austral back yep and just by adding that green it actually looks gray but you and i both know it has a foundation of green it'll add some vibration and variety to the palette of the skin tones you could even add a little uh green highlight coming from the right side a rim light like this [Music] there you go that's um one way to build up your color palette or skin tones there i am with the mixer brush that's fine but let's take a close look here we have this purple here we have this orangish warm color here and the green color here so by putting those together that is the variety that we're looking for because this orange stuff could be the red right and then the purple stuff is the blue and the green is the green so again rgb that that'll create the most variety and vibration yeah so i hope that was helpful and definitely follow the assignment and do these on your own drawings so that you can understand the form of the skull where the light hits and how to build up skin tones from the varying color palettes that we talked about alright have fun and good luck [Music] you
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Channel: Proko
Views: 1,300,779
Rating: undefined out of 5
Keywords: Ahmed aldoori, how to paint, skin tones, digital painting, painting heads, portrait painting, artistic anatomy, anatomy, painting faces, art, tutorial, painting tutorial, learn to paint, video tutorial, art school, art class, human anatomy, art training, art blog, art vlog, drawing lesson, art lesson, learning art
Id: mi62WC9LqZA
Channel Id: undefined
Length: 20min 24sec (1224 seconds)
Published: Fri May 28 2021
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