Painting Cars in iRacing ~ Tutorial w/ Timestamps ~ In The Rig w/ Booth

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[Music] hello and welcome this is the sim pit i'm your host devin booth and today we're here to do a little tutorial series we're actually going to be starting off a playlist uh called the in the rig playlist and i'm basically going to use this to give you guys tutorials just on how to do all of the tips and tricks and different things that i've learned during my sim racing journey in order to help those you guys that are newer and maybe to help refine the skill skills of those of you guys that have been around for a little while that said i don't want to take too much time on this intro so comment down below if you guys have any tutorials that you think would help out that i know that i can do or even if you think i don't know let me know down below i will learn how to do it and do a tutorial if possible now again let's jump right into it here and with the intro out of the way we're going to open up our desktop and start learning how to paint in iracing we're going to use a free program called krita to do so so first thing we're going to do is open up your browser obviously i'm using chrome here and we're going to have all these linked in the description down below but if you'd like you can follow along we're going to go to krita.org you're going to go to get krita now and you're going to download the windows installer it will pop up and you can either click show in folder or if you know where your folders are you can just go directly to it the other program you're going to need is a trading page so you go to tradingpaints.com create an account or sign in if you already have one and from that point you can just let me hide that so you guys don't see my password there you can go ahead and download the companion program that comes along with this there we are we can go to my paints here this is where i like to do things from and this is the dashboard that i generally keep up so from that point you can also go and uh get yourself open with eye racing here so that you can get your paint file so basically what we're going to be using is the free program critta to paint our cars we're going to be using trading paints to upload our paints so that everybody else can see what's going on and then obviously iracing to do our races and download all of our paints and that kind of thing i'm going to go to my content we're going to start off with a porsche there is the newer gt3 car that came on the gt3r and i have not painted yet so i thought that we would use this for the purpose of the tutorial so i'm going to click on that and then you can click paint car and download template off on the right hand side here again same thing will happen here and you'll see that now we have all of our files there now i'm going to leave trading paints up because we're going to need that later i'm going to leave this screen on irising up because we're going to need that later and other than that i'm going to just go muck about with my file structure here so that we can have everything in order so first off we need to go to downloads this should be your default location if you've changed it then i'm sorry but if you haven't changed it you go to quick access downloads there's your default file location run krita right there you go and then use whatever tool you have for unzipping things to either extract there is a windows default tool or if you downloaded another program like i have 7zip you can go ahead and use that and extract here that will give you this folder i will link 7-zip down in the description so if you guys want it it'll be there and then you go ahead and cut that file that you took out and go put it in whatever file you're going to work out of so i have an editing folder that are an editing drive that i use i have an images file and i have my racing cars file so there we are porsche gt3 you can actually see i've already put mine in here but we'll go ahead and we'll put a new one in there just so you guys see it from fresh and i like to keep my files clean so i'm going to go back here and delete that stuff right now quick access back into my editing file and then we're pretty much ready to start things off here so with critta installed and with our porsche file downloaded we can then open it if it's your first time opening it with credit you're probably going to have to hit open with and then critta will either be in this list here or if you scroll down and look for another app you'll see in your local disk program files folder there will be a critic 64 and you can go through there to find it i believe it's in the bin yes krita right there and then once you've used that once you can from that point just double click all right just make sure you click the i always use this file and then we can go ahead and open credit now this takes a second to load don't worry about it it's a free open source program it's going to give you pretty much all the functionality that photoshop gives you but at obviously a much less cost because we can't get cheaper than 3.99 so uh we're gonna go ahead and open that and now that we've done that i'm actually going to turn off my camera so you can see the entire screen and we will get started so here's the uh here's what you're going to be presented with when you first open the open the folder or open the file rather you have the base paint for the car you can click with the middle mouse button to drag it around you can use the middle mouse or the mouse wheel to zoom in and out obviously right click does extra functions left click will apply whatever you're doing just like normal i like to make sure i have either this tool held when i'm not doing anything or this tool just so that i'm not going to do anything by accident i don't like the painting tool because you might accidentally paint things that's up to you though you guys can kind of get used to that now quick explanation of what's going on here on the screen we have our layers this is important on the right hand side we'll explain more about that later and you have your tools on the left hand side and then we have our color stuff up on the top here so we can go ahead and first find out what kind of colors we're going to paint our car and what kind of patterns we're going to paint our car this is going to be the first step when you go to do this so i like to real quickly organize my files so these will all be open when you first get there close the custom spec map file close this second one and then go into your paintable area folder you'll actually see there's a car patterns folder in here i like to drag this out so i'll drag it up and out of that folder you can see it puts a blue blue bar on top of the folder that means it's going to go in it but that bar that's in the middle there that means it'll go out of the folder so we do that if i collapse it'll just make it easier to see things and i can drag it now below the paint folder okay there's also a base paint layer that you want to move down so we'll grab that drop it in that folder and we'll make sure it's at the bottom in a second before we do that we're going to click on this eye to make the folder visible and you can do that for everything we'll get used to that shortly but for now just kind of bear with me click on that i bring it visible and you can go through and see all of the default erasing paints so there's the plaid ones there's all kinds of different stuff here all right so we're going to go ahead and take a quick look and choose one you guys can choose whatever it is you'd like i kind of like that one so i think what i'll do is move that one up to the top there just so that i remember oops son of a gun you got to make sure when you click it you make sure you see the bars on there so it'll actually go in the file there we go and now i can hide it i know it's at the top so i won't delete it you'll see why we did that in a second here i don't really like that one that one's pretty plain bad not bad i actually kind of like the plain one actually let's let's move the plain one up to the top as well here and basically what we're doing is choosing the base paint that we're going to recolor you can go ahead and paint things yourself if you would like but this i find far easier and for the purpose of this tutorial this is how we're going to do it if you guys are artsy and you want to go ahead and do crazy painting things by all means give or jam it's just not my deal i actually kind of like this one let's bring that one up as well so we're going to have 3 8 to choose from thus far uh let's see here oops gotta turn the little thing off or else we can't see it i don't really like that one don't really like that one and yeah i think we're gonna go with one of those top three so now we're gonna click on that bottom one scroll up and if you hold shift and click up here don't click that base layer that we copied everything below that you can then right click and either hit r to remove or just click on remove and all those will be gone so now we're left with the three that we were looking at and the base layer so let's go through and kind of just fine tune now these are the three that i kind of like this one's very plain and i know what kind of colors i'm using but let's think you have a primary color which is going to be your red a secondary color which is going to be your green and then you have like a an accent color which is going to be your blue we're going to have two shades of blue for our primary and our secondary our accent is going to be orange i'm just kind of looking to see how that's going to work out it might be okay with just that stripe that might be nice this one has a lot going on might show up a little too well and i think i prefer this hood is going to be dark if i do it this way i don't think i like that so let's remove this and if you don't really know what you're looking at here you can kind of take the image apart with your eyes right so we can we can pretty well see there's a windshield here right if there's a windshield here you know this is a roof right you kind of see the shape of a windshield you know this is a roof this will be a back window side window so that means this will be the doors right and wrap around there's your trunk right this will be your hood front bumper is pretty well always in front of the hood rear bumpers up here because it looks like a bumper but it's not in the front right so you're kind of taking it apart and you can get the general shape of things this will probably be a wing right so that gives us uh mirrors probably right here i would imagine if there's another one that looks like that maybe not though but anyway so you can kind of take it apart and get an idea of what you're looking at and picture it in your mind of the car so that one has a lot going on the orange is gonna be quite bright with this one i think we're gonna go with the more plain one actually i think this one will look sharper in the long run okay so now we've we've selected the paint that we're gonna use what we want to do now is select our color palettes like i said we kind of have steps here right we select the paint get our colors figured out and then we'll start manipulating so what i like to do is open your file folder here or go online to google whatever and whatever images you're using as a basis right so if you have like a logo that you like if you have a company you're trying to design things around if you have another car right you can grab that image insert it as a new file like so make sure you're using the move tool here to drag it around and now we can see here that we have a couple colors to choose from out of this image right if we go and this first block here is the my primary one we're dealing with so if we go over here and we click this color selector tool it will change this first block of color to whatever we select so i'm going to go blue for the top one and then if i click these two little arrows here it'll switch those two and i can click on the orange okay so now i've got the two colors that we're going to use i can actually go ahead and hit the i to hide that image i might get rid of it but we'll keep it there for now and you'll see why there will be a reason that this is here so don't delete it i would say just click the eye okay now we're going to go into the layer that has the paint on it here we're going to use a similar color selection tool this is a very important tool and this is where things start to get a little bit complicated so follow with me here just a couple steps but i can see you know first time users might get a little bit of a headache but once you get it it's easy all right so we're on the layer here grab your base paint first okay so that's the red the one with the most on it and i racing it will pretty well always be the red we grab the red and then we're going to go to select and we're going to go to smooth okay this kind of creates a little bit of a border around our selection right click that and cut selection to new layer now we can see it separated and i can make it gone but everything else stays right now we're going to use the hotkey control shift a all at the same time to deselect again that's control shift a to deselect okay we're going to go back to our layer here where the green and the blue are we're going to grab our secondary color the green so we grab it again select and smooth right click and cut and then again the the control is contr the hotkey is ctrl shift a or you can right click and hit deselect and it also shows you control shift a there if you get used to the hotkeys it'll just make your life a lot easier in the long run so now we have the red layer separated and the green layer separated let's go grab our blue layer and you'll see the reason why we're doing this smooth feature oops make sure we actually select it grab the blue there we are and select smooth there we go again you're going to see why we do that in just a moment so right click now cut selection to new layer so now we have all three layers separated okay and if you look you can see this artifact line that's left over here this is why we hit the smooth button and this is why we removed all three colors you might think that while you're doing this you could just remove one color at a time right and then leave the blue because we've removed the green and the red right you could think you could just remove these two and leave the blue but then you'll be left with these artifacts so do that smooth thing with the select and then once you've done all three colors removed or four if there's more then you can go ahead to this layer where these artifacts are and remove it now quick little note if you're trying to do something on a layer that's not visible it will not let you do it so if i hit paint here you'll see it's not letting me paint right or if i'm trying to select something and it's not selecting the right thing it's because i'm on the wrong layer okay so if you had problems with that selecting thing make sure you're selecting the right layer before you go to select the the colors okay so now we have everything separated we have our blue we have our green and we have our red and then we have our base paint down at the bottom right let's now take and get rid of all of these i know that i would like to have my bottom layer a blue color but if i look at my paint here the red is kind of higher on the car for the most part right the green is kind of like the secondary it's it's lower around the bumpers right and i want the darker color lower on my paint this is going to be a personal preference thing i was explaining my thought process as we're going through here okay so what i'm going to do is i'm actually going to go ahead and i'm going to take this blue and i want my primary color to be the red i think i think i want to be the light blue okay so now that i know that i'm going to go to my layer 49 this is my base layer and i'm actually going to go so far and now that we're doing this to lay name it base and then that way i know and we're going to go through and do this as we go so base layer we have our blue selected now we can use control shift and backspace and you see it dumped the color on the whole thing okay very important get used to that again ctrl shift backspace now the next layer that i wanted to do was the red right exactly perfect but we don't want to do the entire thing this time we only want to do the red that you see so you'll see right now if i go ctrl shift backspace oops see i was talking about selecting the wrong layer i didn't have the right layer selected it didn't work so let's go select the right layer ctrl shift backspace but it did everything right it didn't just do the red okay so what we want to do we'll hit ctrl z to undo that is lock the alpha layer and while we're doing this we might as well do the other two this will make it so that only the red gets changed okay ctrl shift backspace now and you can see only the red got changed it'll be easier to see if we do this you can see the mask right so if i unclick that ctrl shift backspace it does everything if i have just the alpha layer thing locked here it does just the red okay so now we have the green and we have the blue to do so i know that i'm going to do the blue orange so i'm going to do that orange i'm going to go to my blue layer there it is i'm going to make sure it's selected alpha layer is locked control shift and backspace you can see that went orange and the green i want to be a slightly darker blue so i'm going to go to my blue and then over here you can kind of manipulate the color a little bit but keep it in the same relative spectrum so i'm going to use this spot here to darken this up a pretty fair amount i want it to be quite a bit darker let's go like i don't want to go dark dark dark let's kind of go 80 90 area of where it is okay and let's see how that looks so we have our green layer selected alpha layer locked ctrl shift backspace i think that will do nicely maybe a little less dark just a small star oh no actually i like the darker so ctrl z to undo there we go so that there is our basic paint now if you're not looking at doing decals if you just want to recolor your car you don't mind the eye racing base decals that kind of thing your base paint is done at this point so i'm going to put a time stamp down below and make sure that there's chapters in this video this is step one done from this point we're going to go into our save we're going to save a base folder so we have the porsche gt3r here i'm going to just really quickly rename this with template so that i don't delete it that's my base file don't save over it i just renamed it okay this is the actual file i'm working on so i'm going to put work in progress on here and we're going to save that as a photoshop file so that it saves all the information so we can come back and edit later okay it's important that you do it that way then we're going to go back and we need to save the file that iracing needs so tga is what we're looking for so you click on the save this file type click on tga and now this has to be named specifically to you so we go car underscore and then you have a number if you don't know what your iracing number is you go into your iracing.com member website you click on my accounts it's in the bars on the right and uh from your account you'll see your iracing number there i'm not going to go to that page because it shows a bunch of sensitive information but you can find it on your my account page now that we've saved that again car underscore and your personal number we can then go into iracing for once that we can see the changes we've made and then we want to copy that file over into another spot so this is where i'm going to go ahead and i'm actually going to open a couple new windows here so there's one new window and there's two new windows and i'm going to have two file folders open at all times the first one is the one i'm working out of right so here is my i racing cars here's my porsche gt3 and i'm gonna put that up a little bit higher you'll see why in a moment the second one you want to go to your documents folder iracing and then you go down to paints and find your car we're doing the porsche r it's the gt3 rgt3 there we go and right now there's nothing in it there will be if you've raced it and we will be filling it here now so that file is empty this one's on my pictures and stuff like that it doesn't matter but we have these two open right we can now drag and drop the car file into there it will copy it make sure that it copies not cuts and you can see that the eye racing file updated so now you can see our paint if that's all you want to do and you don't worry you want to worry about changing the textures on it or anything like that you can consider yourself done in terms of having the paint visible for you now if you want to go another step and make sure that other people can see your paint you want to go into your trading paints and if we go find the porsche r which i have pinned but you can just type it in here if you want to find it or search the list then we can go paint options choose new paint and upload a paint you select the tga file preferably the one that you're working out of right so we're going to go into the eye racing cars folder not the irising paints folder right i'm going into my personal working folder the reason being is because sometimes if you started the game or something like that you might end up accidentally copying the wrong one this one we know is saved as the correct file so we know that it's right and once that's uploaded we will see it do a quick little processing and it'll pop up right here and you can consider yourself a painter things have been done you are a legend that is step one okay so if you're skipping around through the video uh and not watching the first part i understand that this is now on to spec maps so if you're just joining us now thank you guys for watching hit the like button all that good stuff if you've been watching the tutorial up until now hit the like button all that good stuff hopefully i taught you how to paint uh moving on to the spec maps we're getting on to the more confusing and involved part so the first thing we're going to do if you're following along is turn on our spec maps folder and you're going to see that everything goes black and everything gets confusing we have three folders in here and another two layers beyond that i'm going to try to explain these as best i can and hopefully you guys get it to be honest it confuses me and trial and error is just the best way to do this but we're gonna take a moment to explain it anyways here we go so using this image here we're gonna correspond the first layer that is the red channel metallic to this first image and then we're going to correspond this green channel or roughness channel to the second image okay in the first layer the metallic layer the red channel things go from black to white you'll understand this in a moment we're going to use grayscale to paint things if you make the image black it will be not metallic if you make it white it will be very metallic or as i'm going to say black is not shiny white is very shiny easy enough if you now go into the second layer things start to get a little confusing so if we take a black image right we take a not shiny image this is a regular normal image into the roughness layer that now means that our not shiny image here is black but if we go more white it's going to get more dull or more rough okay so not shiny image put it in here it's going to get more rough right and it's going to get more rough as we go darker okay so that means that it's the opposite scale so black to white in the top layer means we're going to the bottom layer with a black image it's now white to black right for the shiny to not shiny now if we were to go in this first layer and we were to make it chrome then the scale stays the same right we go into here black is chrome white is now rough i.e not shiny right so if you look at these two scales you can see the image corresponds with each other right we take the not metallic dealio into here and then we add more light to it and it's going to make it shinier but then it's going to add a lot of texture at some point right so you can see the shine kind of increases with the texture but then the shine starts to go away because the texture starts to catch up right but if we go into the chrome on the metallic layer and then into the roughness layer it's very shiny when we start as shiny as it can be but as we go lighter that shine is going to go away completely and eventually we'll end up with like pretty much flat right but the ideal way to get flat would be to go non-metallic in the first layer and then white in the second layer to give you a fully flat finish right but if we want with chrome then we would go white in the first layer and black in the second layer okay hopefully that's not as confusing as it sounded to me the first time i heard it and hopefully you'll be able to get it it's not that bad once you just try it okay so you can if you want to completely ignore that explanation and just follow along with me and you'll you'll probably get it while doing it so the first thing we're going to do is have our layers open here we're going to manipulate our paint folder and these layers to create the effects that we want don't worry about it being black and white for now we're going to fix that so go down to your car patterns take all four of your layers right click and copy them the reason why i take all four is because i'm going to remove this base layer here in both of these so that i'm manipulating 100 files that i know i've messed with okay you don't have to do that you could just recolor the base layer it's fine but i like to do it this way just so that i know i can see it's blue right now it's not black it's less confusing to me okay so i right click paste those files that we copied in there make sure the parts file is on top there is a reason for that you want your parts to be the right kind of finish right parts thank you there we go and parts thank you oh there we go okay parts layer above now this is where things start to get a little bit janky but bear with me okay so in the red channel again black to white and white to black right so let's take and go with our base layer which we know we want to be kind of shiny actually so white is shiny in this red layer right we established that white is chrome so let's go full white to start things off so again ctrl shift backspace is the command if you guys don't remember to dump the paint so we do the base layer my orange layer i don't want to do so i'm going to do this next one here and this next one there all right looks janky don't worry about it now when going into the second layer we know that black is chrome right again referencing our image going into the second layer if we made it white in the first layer then black is chrome we don't quite want chrome we want like a brushed metal kind of finish right so let's try to get a brushed metal looks like around halfway gives us kind of the effect these are these textures these are images you can use as reference right this bow is very shiny but it's going gonna have a little bit of texture i think they're talking about the pen here right which is like kind of like a textured metal it's not this chrome it's this textured bit and then you have even more texture right we're gonna i think go with this one here so let's go into here we're going to want to move our little color selector would you did you to a gray right around the center okay and again we're in the green layer now we've used our image over here to cross reference things we know what we're doing so now the base layer ctrl shift backspace again let's uh do the paint layer and the second paint layer but again not the orange right so there's our chrome stuff easy peasy now for the orange in particular we want it to be just the regular color right we want it to be normal so i believe we want it black in this layer leaves it just the regular color right cross reference our image black is just a regular gloss perfect so let's select the black and ctrl shift backspace oops we did the wrong one ctrl z make sure we're selecting the right layer there it is ctrl shift backspace okay that's black hide that so that we're not confused go into our green channel make sure we're selecting the right layer and double check our image so we want this to be a regular normal kind of color so we've got it black in the first layer and it looks like black in the second layer is going to be our regular gloss if we start going white then we're going to end up with this kind of darker weirder color so let's just do our regular boss click on that layer and black again there we go all right now that's the painting part of it done the next step is to set up that file for eye racing like we did before so let's first go file save as and we want to save our working file so photoshop image and remember work in progress not the template because we don't want to save over our template okay there we go save very good now we need to save the file that iracing needs right and again that is a tga and this time we need to add spec to this so car underscore your number for the regular file car under sort spec underscore your number for this file okay now i've saved that file but we're not quite done yet right i got a little ahead of myself let's make sure that these channels are set up correctly so by default you're seeing black and white but that's not what iracing needs it needs to see red green blue and alpha to do that you're going to right click on the folder you're going to hit properties and this is the red channel so you're going to deactivate all but the red channel right click properties deactivate all but the green channel right click properties deactivate all but the blue channel and right click properties deactivate all but the alpha channel why is this one not quite hold on go back up i'm just going to use the uh undo command for a second to go back there's the orange is red again so guys so let's we went back to where we were hold on right click properties all that the red there we go i don't know what happened there i must have clicked on the wrong spot apologies all but the green so if again if you make a mistake just hit ctrl z to go back to a known point and then fix it right and that's good that i hit that mistake i mean that way you guys know what you're doing and then alpha properties just the alpha and now this is what your image should look like varying greens pinks blues that are varying blues pinks and purples is kind of what you're looking for here so now we already have the file saved we can do the save as and car underscore spec underscore your number there we go and this is the last little bit of confusing parts because trading paints needs a different folder so like we did before we're going to go back to iracing and then we're going to go into our folders that we opened for this there's our working folder and here's our paint folder for eye racing irising paint in the documents right we're going to copy over the tga but this time it's going to create a third file you see it created that dot mip file this is the file that we need for trading panes so we're actually going to copy that and paste it paste in here there we are so now we have that file as well and if we go in here and we take a look at our car you can see we've done actually pretty good that's a pretty good finish you can see the orange is still gloss we've got a nice brushed metal kind of finish or the blues that's pretty much exactly what i was looking for my dark blue i think is a little too dark though so let's modify that real quick again this is why i said trying it trial and error is what's going to help you kind of get everything solidified exactly how you want right so we turn on our paint file we turn on our car patterns it's the dark blue that i want to mess with so i'll use my color selector tool to select the blue and actually i'm going to do this this way we're going to use the select the lighter blue because that's the one we modified we went down to here last time let's bring it to about here and give that shot ctrl shift backspace and you can see it lighten it up okay and then file save as this is the paint not the spec map right file save as yes okay and then again go back into here open our two folders drag and drop the paint into there like a so it's going to ask you if you want to replace it at this point you can go ahead and do that right and that lightened it up a little bit there we go that's a little better it's just a subtle difference but i think that matches better i think i like i think i like a lot all right so now for your trading paints you're going to go to your paint options and because you've already added a paint you now have the add spec map option so again this file is the mip file right not the car spec and not the car dot tga the dot mip is the one you need specifically if you don't excuse me have that file yet you either forgot to copy and paste it from the irising file or you haven't put both of the tgas in there so that iracing could make that file so you do have to have this up and you do have to have both tga files inside of this folder in order for this to work okay so there you go that gives you the basic save for this and how to upload it to trading paints as well as how to get your spec maps done i strongly suggest just messing about with it try different grays try different blacks uh keep in mind when you go back to edit this let's say i wanted to change the spec map before you start altering this this is not a necessary step but your program might have hitches if you don't so go back in and turn on all of these channels in these two layers in particular the two that you're manipulating you don't need to worry about the blue and the alpha but the red and the green turn on the channels go change your blacks and your grays right if you want to change a gray or something like that use your control backspace do all that but change these back and then again before you save go back and don't forget right click and make sure the active ones are the active ones okay so you have this image when you go to upload it but just uh make sure you do those steps and everything should be fine uh with that said i believe that we're done with step number two uh we're gonna move on to step number three now again there are chapters down below so if you guys are skipping through the chapters thank you guys i appreciate it just coming and even if you're just getting the stuff that you need in particular i do appreciate it take a moment to like subscribe share this with people that also are looking to learn how to paint and we're going to move on to the final step so we're now going to be placing decals on the car and then setting up the spec maps so that everything works appropriately i'll try to give you a couple little tips and tricks while i'm doing this but uh just try to follow along as best you can and we will get this paint pretty much wrapped up here so again like i said i always like to have the files uh open that i need right so here's all the images and stuff that i'm going to be throwing in here uh we're going to first throw on a wire i like to take and drag this on out of here i put it in my car patterns up on the top and what this does is shows me where the car parts are and how they bend it gives me a little bit of an idea of what the paint's going to look like if you also want to there's this turn off before exporting this will give you all the mandatory stuff so you can see these reds will be here no matter what you do right this black stuff will be here no matter what you do and then it also kind of lets you know the shape of the car beyond just having the wire on there okay so this just got a good tip kind of dealio use this to line things up and it'll help you out in the long run i'm going to first grab our images here what do we want to use so uh i think i'm going to edit the eye racing uh you can see their number plates here i don't particularly like how they're done right now so if i go into paintable area and i look around we have imsa decals here uh we have the car decals here these are just the basic ones there are a couple different packages for decals i think we'll go i think we almost need to make two paints one for inside one for the other one hey if we're going to use the number plates so i think actually what we'll do is we'll go without the number plates yeah yeah i think we'll go without the number of weights then in that case so let's just right click remove that one i don't need it i only remove stuff if you know you don't need it by the way don't just go doing that arbitrarily i'm gonna just keep these two little pictures here as references so i'm not gonna delete these right now and then we have our pit box colors here as well so let's make sure those are the right color let's go click on that it gives us the light blue and the dark blue i would like to use the orange so i'm going to use my color picker tool make sure i have that orange selected and what i'm going to do is grab this here and i can select the green because i know that's the side that i want oops color selector select the green and again ctrl shift backspace we'll do that i want the red to be the regular color i might have to switch these later but for now this will work red primary as a rule so that should be good now we have the orange and green pit box colors i'm going to move those down underneath wire into my car patterns because i'm done with it and that way i know what's going on here right now you remember i told you to leave this file here this file here i leave as a differentiation to what i've spec mapped okay so there's a handful of files that will stay up top here that don't matter but now that i'm adding images i'm going to all add all of my images above this okay so i want to get let's say we want to do like the sim pit s is a is something we would like to get onto the car so let's do maybe this file here all right we already have one of these in here but we want to leave that one right use the move tool make sure we have that selected did i okay i'm having a hitch up with the program that's not necessarily a dead thing file save as photoshop document work in progress yes and then if this happens to you just close it and restart it i've been uh painting now i think for like 45 minutes to an hour so i've been in the program for a while i believe that it's that's why it's hitching up all right so we'll open our file and then work in progress reopen it and i believe it'll work now i'm actually kind of glad that happened to be honest with you you might have little hiccups uh generally what that means is just save more often um it just it's just the kind of function that you get out of a free program sometimes stuff's gonna be wonky like that so again close all these things i don't care about that being alone right now uh this is the one we're trying to mess with hey there we go yeah so it was just a hitch on the program everything's good now we're good to go okay so i want to put this simplet circle right in the middle here so what i'm going to do is rotate this clockwise to start things off and then we're going to center it so you can see there's a center line there and then i can see on the mask this is the center of the car here center that there if i hold shift while i'm changing these it'll maintain the aspect ratio you'll see if i don't hold shift it squishes okay ctrl z to undo hold shift it doesn't squish right that looks like pretty good sizing there let's try to get it centered i'm going to get rid of the other stuff here you'll see in a second uh it's not bad it doesn't seem quite on center though like so okay and then let's cut out that circle real quick excuse me i definitely just sneezed cut selection to new layer remove the old layer because i don't need it and now make sure i'm selecting the right layer that i'm moving perfect we have ourselves a nice little clipped out sim pit logo here again just making sure she's centered how we want it seems to be about the same overlay on either side here this is the picky part here there we go it should be good there okay so now we've got this input logo where we want it but we also want to color it right so i would like to have the simplet logo itself be this light blue but i would also like to have a nice orange border on it so the way that i like to do this is i like to take whatever the the outer edge color is going to be and that's what i'm going to use as the background okay so the outer edge i want to be orange so i've got the orange selected here uh ctrl shift backspace oops we didn't lock the alpha layer lock the alpha layer ctrl shift backspace that's now orange awesome now i want the inside to be blue so i'm going to do is i'm going to use the continuous selector tool i'm going to grab this okay now if i control shift i that inverts the selection so instead of selecting the orange right now it's now selecting around the orange and i can go into select and grow this let's say we grow it three pixels maybe that'll grow at three pixels inward and if i look this orange line is a little longer than that so let's maybe grow it another two select grow another two yeah there we go that line seems a little closer to the thickness of that other one and then again with our smooth tool so that we get a little bit of that nice overlay so now if i dump this it's going to dump on the outer edge we don't want to do that let's ctrl shift i so that we're now selecting the inside and you saw it grew a bit but we smoothed everything so don't worry about that we now want our blue we've got that ctrl shift backspace and you can see now the blue is on top of the orange and it's got a nice little fade in the orange it's not a hard line looking good so that gives us our first kind of decal on the car and we've got it lined up and everything uh a quick little trick here for spoilers i like to do a little bit of text as a rule on the back of the spoilers stuff like that we'll do a thanks for the follow text here and we'll grab that with the move tool now there's a bump on the spoiler here let's see if we can find that in the picture looks like that bump is mostly on the underside yes well it's on the up top too yeah but the bump bows outwards is up so this kind of looks like it goes outwards so this is probably the top okay and that means that this would be the back here and then there's that little black line do we see that yes we do there's that black line there so that means that this right here is likely the spot that we're looking for here so we'll put that up like so and that should work okay so now we've got a couple things on here to keep the tutorial short i'm just going to show you what to do from here and then you can add more decals cut more things as you wish so i'm going to turn off the wire first and foremost we need the car paint turn off before exporting so we've got our basic deal and then i'm going to go ahead file save as and again make a photoshop document as you go so there's my workout work in project file i'll work a progress file and then again the file that iracing needs so tga and car now doing the tga is not going to do everything right we need to do the spec so again i left this file here as a differentiating line i'm going to copy the two images i added on top of this with the alpha layers locked we're going to hit copy we're now going to remove these to down below this because i'm now going to spec map them and that will consider them done now i want to paste these on top of the top paint layer but underneath parts paste very important you have the order correct or else things aren't going to work out the way you want them to okay we've pasted those in there now and remember it's black and white that we're using for this right so if i look at the parts layer that doesn't affect the spoiler at all awesome sometimes it will and you'll have to go and cut out the spoiler but you just use the square selection tool select around the spoiler and do the right click remove thing that you guys know how to do at this point so spoiler uh i want that thanks for the follow there that orange bit to be regular colored so how do we do that again black and white we want black ctrl shift backspace it's now black and then in the other layer here the red layer we also want to do this black right yes we do so we go into our other layer thanks for the follow uh just make sure that we have this like that so we can see what we're doing and it did go black perfect now this uh next one's gonna be a little more complicated right because we have two colors here so if we do a color similar color selection tool and we grab the blue oops we're not on the right layer right grab the right layer control uh we'll grab the orange first actually i think and we'll do a select and a grow or a smooth rather you can see it kind of extended a bit there very good this we want black right so there we go black and make sure we're selecting the right layer for the next one and again just to make sure we can see it happening oops close the red channel so we're in the blue channel selected the right thing and did go black perfect open up the red channel again and this time we want whatever we made this blue right so we'll switch over to the white just so i don't affect the black in case i need to come back and we want to make sure that this is the same color so it's white in the first one so we want to deselect this we're going to select the blue make sure we're on the right layer select the blue again smooth so you can see it grows over the little bit there okay and then we want to do white in this layer so we have the white selected there we go in the layer underneath this we actually wanted it to do this gray so we'll use a color selector we'll select the gray we'll do make sure we're on the right thing like so so now we have white on this layer and the gray on that layer perfect remember now go into your red channel disable everything but the red green channel label everything with green blue channel and alpha channel okay and then again we want to do the save for this now i can see the thanks for the follow is black for some reason let's try to figure out what's going on there and it's still orange in that layer so that's what happens we go into the blue layer or into the green layer rather we turn these back on we made a mistake and we can see it right so we turn those back on and this was showing as orange for some reason this needs to be black double check green channel green channel green channel now that's staying black why is that staying black gotta find out our patterns off i'm just closing off the other files here so we can see what we're doing a little bit better tangible area off top layer it's staying black it's not following the rules this is a little bit of a trick if something's doing this where it won't spec properly we know that this is already the right color so let's grab this blue right here and grab the red channel let's make it that blue thanks for the follow now it's that blue uh do it in the other one just to make sure it's consistent there you go so now it matches that same blue if that happens it happens sometimes it gets a little janky and one of the files don't want to work but you can always just get the file the colors that you want from your paint file and then again save as and this is our spec so final step here for the end of the tutorial we've saved that we're going to open up this one more time and again make sure you do both the files right because you need this mip file so three one two five seven five car spec three one two five seven five that's my number again you need yours copy this in here replace those two files it will put them in there and then it will update the mip there it goes and we can see now what we've done look at that sp with that crisp orange around it i like that that is beauty and then we got thanks for the follow now this is on the top so i'm actually gonna go through and we'll move these files around here we'll take and we'll move this one and start with this guy here so this isn't quite in the right place we know it's on the top and facing upside down right now so in theory land we would want to take it with our move tool here we are we'll do a rotate twice to get it facing the other way and we want to move it about here i think right when we put on the paintable um the spec map rather we can see where the black is where is that there it is yeah that should be [Music] should be pretty well okay right around there okay so now again we copy and turn all this off for now into here right click remove right click paste go into the green layer and tg 4f right click remove right click paste so now we've pasted the updated version there and then i still have that blue selected so i can very easily just click on this and click on that and then make sure we save our files again right so paintable area enough for exporting is off awesome and actually i don't want those decals i don't want the wire we have this file save as car spec awesome great wonderful file save as our spec i think i said car spec last time but not cars back and then guards back uh and then real quick like before we forget always save a base file photoshop work in progress there we go so perfect we ran into some hiccups we had to do some modifications but now other than placing the vast majority of the decals which i'll do on my own time you guys don't need to watch me sit here for 45 minutes and do that because that is the most time consuming part getting all the decals placed there we go thanks for the follow on the back like that awesome sauce and then on the top we got that simplet with the nice sharp looking widget edge there so now you guys have an idea on how to paint your cars i'm going to go through and finish this car and we'll get it up on trading paints again just as a quick reminder choose new paint because we've updated the car our spec sorry car under 2575 not the car spec and then after that we'll upload the mip file mip file and that will be good uh but yeah so there there you go there you go there you go uh hopefully that wasn't too confusing hopefully the chapters helped you guys get what you needed to get out of this tutorial uh this is the first time i've tried to do like a real comprehensive one so i apologize if i was a little bit incoherent i did my best to keep it clear if you guys have any questions comment down below and let me know and i will do my best to help you out and otherwise this is booth i'm in the rig and i will see you guys next time throw your comments down below and give me more tutorials see you later guys bye [Music] um [Music] [Music] [Laughter] [Music] [Music] you
Info
Channel: The Simpit
Views: 737
Rating: 5 out of 5
Keywords: the simpit, shaun cole, the pitstop, beyond the sim, sim racing, simracing, news, reviews, interactive, i'll see you on the track
Id: UhIfEKXMv5g
Channel Id: undefined
Length: 56min 16sec (3376 seconds)
Published: Mon Sep 20 2021
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