Out of Bounds Secrets | UNDERTALE - Boundary Break (New discoveries!)

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hey welcome to another episode of boundary break where we basically take the camera anywhere we want to try to find secrets and new discoveries and undertale was one of those games I never thought would be a compelling episode for how short it is and how it's 2D but man I was wrong we're gonna be able to do everything we're going to be able to zoom the camera out we're going to be able to look behind layers and stuff like that so hope you're excited and before we move on to the content I just wanted to quickly say thank you to the underminers Discord group for being incredibly gracious and insanely helpful with getting this episode off the ground for me and also specifically I want to thank grossly who compiled a tool that was everything I needed to streamline this experience links to all their stuff down below and with that said let's take a look at some of this stuff we actually do have the ability to move around the camera during the battle modes too and I think a lot of you want to know what's going on with the Lesser dog every time you pet it because every time you pet the Lesser dog his neck gets a little bit longer and over time the neck goes off screen only to show up upside down right next to it which is kind of funny so let's show you how this trick is pulled off well here's the truth for you the initial neck that goes off screen keeps going indefinitely no matter how many times you pet him his neck will keep getting longer and longer but that second neck that is shown on screen that one just sort of spawns into the map and just like the original neck that one will keep getting longer and longer just in the opposite direction and yes this will continue to happen even after the game has decided to put a new message prompt that says really I spent more time than I probably should have petting that dog so I'll just show you where I felt like I needed to stop um and then there's magic and when I looked at the Battle Sprite I noticed that the Hat seems to be motion tweening on a separate layer from the face which ended up making me curious whether or not I could remove the hat and so I was able to what I did here was I just erased the hat from the texture sheet and what you're looking at now is something that you can never see in normal gameplay magic actually has eyes which I was a bit shocked by I was prepared to just say hey there's a fully modeled head as I see a lot of that on Boundary break but no there's some hidden unused content here and as far as other Sprites that go off screen usually it's not that interesting like for example the dummy here taking the camera out can show you that he disappears pretty soon after he sort of floats off camera but here's one great example where that's not the case we get flowey here who gets knocked off to the side and believe it or not I had to redo the scene multiple times just to get a strong idea of how far he actually goes so this was my first attempt and as you can see flowey just sort of moves to the left and it wasn't able to catch it in time to see if flowey ever despawned so I thought I was a little more prepared this time time I zoomed the camera pretty far out as you can see here assuming that fly would just keep going to the left and much to my surprise at a certain point flower just drops so I try again yeah now we're just kind of like down to a couple of pixels here but you know that that little cluster of pixels represents flowey so when they came around this far I can show you just how far he does drop which as it turns out is indefinitely because I tried one last time I don't even have the original fight on the screen because I just wanted to see if I could catch him despawning and Far Far Below the battle screen you can still see that flowey keeps dropping also this might not be a surprise to any you undertale fans but anytime your soul is off screen it's always stored over to the left here here's a fun little fact about toriel in the scene all of you know that she runs ahead of you in this room only to come out from behind this pillar at the end to kind of shock the player well if we have a tool that allows Frisk to run a little bit faster we can keep up with toriel and we can see that there's actually two tutorials I just said tutorial oh my God is that the reason why her name is toriel Jesus anyways tutorial that is supposed to outrun you does go into the void and stops which is really cool I had a question I want to ask myself though does tutorial spawn in or is she always behind that pillar so I had to remove the pillar in order to find out and yeah she's actually there in fact if you try to talk to her before you triggered the scene where she comes out from behind the pillar her Sprite will actually turn to you and basically interact with you so if you're left with one HP Alpha D activates the lasers herself but that would not be possible without this hidden switch over in the upper left hand corner and believe it or not the switch is functional it actually ends up deactivating the lasers in the bottom left-hand corner now why is this moved all the way out here it's possible that at one point in development there may have been a choice to have that switch available for the player and then Toby may have changed his mind and then I noticed that in the upper left hand corner there's a flower that you can see off to the left and much of my surprise if you break the boundaries and go over to it it does have dialogue it's just duplicated dialogue from another flower on the same map which says so don't you have any wishes to make ocean Bagel actually helped me out with this one the reason reason why the dialogue is doubled up is because it's based on the flower's position on the map I won't break down all the technical details but I'll Flash the coating up here on the screen for any programmers that enjoy the show and also surprisingly if you go over to this spot there are tiles that are supposed to bring you to another map it just brings you back to this spot which honestly there's a little bit of evidence here to show that there may have been tiles put in place to allow that to really be pretty much one of the spots where you're supposed to go the same room also has another area where this Pond is and it also takes you to a different map but before we start talking about similar stuff like that there's this flower over to the right here and I was curious if that also had dialogue and surprisingly it does just says error and the reason why it says error is because the game is programmed to have a default text and then everything you see in the game gets overwritten and since this object was not overwritten it has its default text of error anyways a lot of you might remember this puzzle here once you solve it you end up sliding on some ice and you end up with a snow sculpture on your head it well what's uncharacteristic about this room is that there's pretty much like a duplicated beta version of this map placed over to the right of it as well I just showed you what that looked like when Frisk is walking that way but here's what it looks like zoomed out as well and it's speculated that this room is only as big as it is because it's remnants of a scrapped concept that Toby Fox had where the player would drop into a cave and be surrounded by highly detailed objects this was scrap though because Tammy thought that it was too much work for very little gain and it does have tiles to kind of bring you to a different room but if you try to do that the game will crash and then here much later in the game if we move Frisk over to the right there's beta tiles placed in this map as well almost looks like it could have been a lift or an elevator at one point foreign next up we got Sprites that are in the rooms but there are details then that you can never see like in this Library there are two characters that have more details to them the one on the left has a fully sprited body and yes that Sprite was reused in Delta room ironically enough she says that she hates libraries in that one but this other Sprite has something else going on it's really weird clearly this Sprite was not supposed to be covered up by the table it is it looks like her elbow is supposed to be resting and also her right hand is just supposed to be draped over the table but not only that there's a piece of paper here that's clearly supposed to be placed on the table as well which is a pretty huge oversight and Heck if you don't believe me literally on the steam page for the game for whatever reason they decide to use this room click on it and you can see it's exactly as I just described it to you and also the dog that was playing card games has a little bit of extra detail that you can't see as well removing the table for him can show you that his Sprite goes all the way down to his elbows and a little while ago we talked about the snow sculptures that end up on frisk's head and I'm going to show you what it looks like when you remove that layer that's supposed to cover up when it happens and for like a single frame you can see the snow sculpture sort of warped to their head and then it's on their face for a brief moment and then ends up on top of their head cleaning off if you no clip and you stand in this spot you can see the game coding various snow sculptures onto your head here's another example of a character that is normally supposed to be hidden within grass but once again even though that's the case the character sprite is in fact waiting in the grass which is fantastic for immersion one character though that is not lying in weight is this character here who normally slides up into the booth that he operates but removing the boof will just show you that his Sprite sort of gets built as he gets within the player's view also there's rare instances where reflection is used in this game I just wanted to show you that the reflection of Frisk exists in this room at all times regardless of the fact that you're near the mirror then there's also Alphas there was two things I wanted to look at now alphys kind of hides into the bathroom honestly to make this work I try to move the sliding door out of place so that Alphas would just go to where the bathroom is instead I'm really surprised by this alphys is programmed to go to that object so even if the door is out of bounds alphys is going to the door and being covered up by the door so to fix this once again I had to erase the door texture from the texture sheet and now we can see exactly what Alpha this expression is when she's in the bathroom which is just one of those neutral poses but funny enough I figured this out while experimenting with this although the dialogue is written in a way that is not meant for Alphas to be talking to you alphys does a talking animation when you go up to the door to try to read that prompt and something you can do at home is that if you walk along the wall and try to speak to Alphas diagonally you can manipulate the Sprite to face to her right which allows it to prove to you guys at home that the alpha spray is programmed to give you that text also want to remove any curiosity here because I know some people would ask there's a curtain in sansa's basement that hides a machine but removing that texture underneath will show you that there's sadly nothing underneath but let's go back to the very beginning of the game as soon as you start there's a bed of flowers that the player is standing on top of and funny enough if you remove that image you can see beta flowers stored underneath in fact there's all sorts of fun stuff I kind of want to show you guys like for example if you played the demo of undertale this room would have a staircase that got adjusted to look a lot nicer in the final game but if you remove the background image you can surprise recently find leftovers of the beta staircase that was used in that very same demo and this one's probably one of the most Wild Things of all if you move the entire background of the MTT building Toby Fox Left Behind the beta building that includes several differences like a singular m-shaped window as well as standard glass doors instead of door handles that makes the shape of the letter M and the doormat is also in the shape of a tee instead of a basic rectangle that's one of many differences of course just wild that so much of what used to be is still here and while we're kind of on the subject of moving entire backgrounds there's a lot and I mean a lot of placeholder Graphics that got left behind in the final game I'm just going to show off a ton of examples on the screen here and I guess while that's playing out for a little bit if you're enjoying the content you want to hit subscribe it's always appreciated but yeah these are just tiles that were sort of used in place so basically Toby could test out the rooms anyways moving on from that just wanted to show you that this dead tree here has a pattern for the walkway that's completely hidden underneath when you remove everything it's basically a donut shape which is super cool also another thing that's hidden is the this boarded up door that sans's Booth is always in front of so you never really get to see this door in full also here's a fun little developer technique we've seen this a couple times on the show boundary break but for all the new viewers I always love to show this off the animation for the waterfalls that you've been looking at seeing the flow absolutely seamlessly and for a 2d game I'm a little bit surprised by this but the way that Toby pulled it off was that the waterfall is actually just one giant image and it just sinks downward and every time it gets to a certain point these waterfalls reset back into the original position and that original position happens to be at the exact spot that makes the animation flow smoothly and same is used for the ferry system the background which may seem endless is in fact a not so big background for a tunnel and once again uses the same technique as the waterfall and then a couple people want to see the background of this particular area and it's pretty neat isn't it I'm surprised that there's a blue background over here some of you might be wondering where that gradient finally ends and it doesn't the way the Game Maker Works is that if we use the camera this way it just Loops indefinitely that's not the case with this shop here instead it's just one singular m image with a brown background which is pretty cool but the temi shop is a great example of that as well I'm gonna try and make this not so much an eyesore but the same thing happens one of the ending screens as well if you're an indie gamer I'm gonna pick a previous episode that you might like on the screen right now or if you ever went to Earthbound knowing that undertale was heavily inspired by it I'll leave a link to my Earthbound episode too got lots of great content coming real soon for the fans that know and with that I'm gonna take off thank you guys so much for watching and take care
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Channel: Shesez
Views: 490,433
Rating: undefined out of 5
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Id: AuB4GRKlBEw
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Length: 11min 50sec (710 seconds)
Published: Thu Mar 09 2023
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