- Just so we're clear,
Facebook sponsored this video. But my condition was, we can't
sweep anything under the rug. Anything, including what comes in the box. So let's get there this
puppy opened up, shall we? Inside you will find the
Oculus Quest 2 compete with, wait, what (bleep) this thing? - [Riley] The glasses spacer. - Oh, a glasses spacer. Oh, that's rough. Sorry to hear that for the rest of you. In this here little box we got the power adapter and a USB cable. Got the new controllers with wrist straps and now we're going to go
over there and try it out. Movie magic. Smoke bomb. Can I get a smoke bomb effect, editor? The Oculus Quest 2 is right here. It's got a better processor,
higher resolution displays, a smaller and lighter build, plus an absolutely shocking price tag. It's 100 US dollars
cheaper than the first one, which we had already declared
in a non-sponsored video to be the best VR headset around
for its outstanding balance of price, performance, and ease of use. And it gets better. Not only will native Quest titles look and play a lot better than before, but like the first Quest, Quest
the second, the Questening, can I call it that? - Sure!
- Is Facebook gonna get mad? Comes with support for Oculus Link, meaning you can play
your desktop PC VR games over a USB cable. But how different is the standalone completely tethereless experience versus the desktop tethered one? Well, Riley, who guided me
through our other Quest videos, is here to guide me again. - Come on, Linus.
- Guide me, Riley! - [Riley] Come into the VR! - I can't come over there, you gotta stay two meters away. - [Riley] Stay where you are. - Yeah! (electronic music) - How's this, how's
this gonna work exactly? - Well, Linus, last time we compared playing PC VR
games through Occulus Link to playing them wirelessly using unofficial streaming
methods, over wifi and stuff. But the wireless method has latency, which is really a bummer for VR. - Compared to wireless, we found that Oculus Link was way better, even if it didn't live up
to the wired experience of a native PC headset, like my daily driver Index
or Oculus's own Rift S. - Now this time around
Oculus Link is still in beta, but it's had a lot of development and we'll be playing the native Quest and desktop VR versions of the same games to see how the experience compares. Most of these games
actually support cross buy, so if you buy one you get both
the Quest and Rift versions. Meaning that supposedly it should be easy for you to compare them at
home on your own Quest 2 and see what works best for you. First we've gotta set ours up though, which is thankfully pretty easy compared to some other
desktop VR headsets. There's no tracking stations or cameras. So you just need to clear out a space, which if you have a highly
trained and motivated staff is especially easy, Riley
already did it for me. - An existing set for a tech new show. - And then if you're going
to run it with the cable you need to make sure that
you've got a long enough cable to act as a suitable tether, which I think Riley's
got us covered there too. - [Riley] That's right. - Look how long this tethered? - Oh no, oh.
- Oh, it's tangled. - That's too Oculus linked. (chuckles) Last time I had to go lookin' all over the place on the internet for a high quality USB 3 cable that would work with Oculus Link 'cause all the good ones
were actually sold out. But after we filmed that video, Oculus added support for
basically any USB cable. So now you can even use the
one that came with the headset, although you probably
don't want to do that 'cause it's pretty short. - Yeah, you need a longer one. - All right, let's set
up the guardian system. - Guardians! - You guys might've
noticed that the head strap is quite different from
the previous Quest. All right, I'm adjusted. I'm a well adjusted guy. - Have you turned it on yet? - Let's not get ahead of ourselves. - Okay, hold on a second,
we gotta mention this. Logging in with a Facebook
account is not optional anymore with the Oculus Quest 2. Facebook says this will
not only help them ensure a consistent experience for all users, but will also help them
guarantee data security and compliance with regulations. Now Facebook's Vice President
of VR Andrew Bosworth says you should make sure your Facebook account is in good standing before you buy a headset, - Which is a sales pitch and a half. So basically, guys, the bottom line is, you won't have to go far to find strong opinions about this move. And while for my part, the online privacy ship's
sailed a long time ago, it's definitely something
where you need to decide how it makes you feel. With that out of the way, though, I'm jazzed to try this thing out. I can already tell the screens look like. - Yeah, it's sharper, right? - They're pretty sharp.
- It's sharper. - They're pretty sharp. - Okay so it might not be the
same 'cause things have moved. No, no, it looks good. The guardian system's super easy, guys, you just draw your thing on the floor and the drawing looks
perfect and then you're good. - Okay, as long as it looks
good, all right, fine. - Oculus's lenses, I've always loved them, but now I've got Oculus lenses
on like a sharp screen, dang. - Okay, take that cable out 'cause we're gonna do standalone first. - Now under experimental features I've got 90 Hertz refresh rate, but my understanding is
that in games right now, we're still locked to 72. - Yeah, so one of the big things that I'm really excited
for in this headset is the 90 Hertz refresh rate. But Oculus is going to release
the ability to enable that with an update later. Right now it's at 72, which is
the same as the first Quest. Okay, so you're gonna go in
and Vader Immortal, all right? - Aw, again? - [Riley] Go to the library,
we're gonna start with that. - You're such a fan boy, Riley. Oh, did we mention there's two versions, one with 64 gigs of onboard
storage and one with 256. - [Riley] That's right, yes,
there is a 256 gig model that is 399 available as well. I keep expecting the cable to be here and I'm like, oh yeah-
- Exactly! It's not so cool, I like it. You're free, you're free, Linus! Where are you, what are you doing? - I'm trying to grab-
- Are you in the game? - Yeah, I have things here. - [Riley] Okay, reach out,
Reach out with your feelings and grab the lightsaber. - Okay, I've got a lightsaber now. - [Riley] Yeah! I feel like my grandpa
is playing VR right now, this is ridiculous.
- I just got shot in the face. - [Riley] You're a gamer
dude, you play Beat Saber. - I died already, okay, I can do better. - [Riley] With your left hand,
reach out but then squeeze. - What am I doing, am I force choking? Okay, I apparently cut 'em in half. - [Riley] Yes! - Where is that coming from? - [Riley] Yes. - I don't want to blast
her, I want the force. The force is hacks. Dang it, I accidentally
picked up a blaster. It still blows me away that this is running on
like an ARM processor. - Well, and then this is the other thing about what the thing is running on, The original one was
running on a Snapdragon 835, which was like even a fairly old smartphone chip at that time, but this is running on the Snapdragon XR2 which is specifically
designed for VR and AR. So it's like, that's what's gonna enable that 90 Hertz refresh rate. This is my favorite part of filming any VR video with Linus. What is this? How do you feel about the controllers? I know with the first
Quest you were kind of like concerned about the
battery door slipping off, it did a few times. - [Linus] No issue with that so far. - Yeah, they're actually using a slightly different design
with the controllers. They're a little bit bigger and the battery door has a snap mechanism instead of a magnetic mechanism. So hopefully that won't happen as much. - No complaints with respect
to controller tracking. Definitely acutely aware that I'm running at 72 Hertz right now. - [Riley] Wait, so if you're
waving your hands around like crazy in Beat Saber and,
oh no, you hit something! How are you going to find out what it is without taking your headset off? - Oh, okay is this a? - [Riley] Tap the side! - Okay, there you go, you happy? - Oh, and does it pause the game too? - Yeah, yeah, of course.
- Oh, cool. So you can see me right now.
- Hi David. Well, not anymore 'cause
I'm looking at David. - [Riley] Okay, that's enough Beat Saber. - No, I can never have Beat Saber! I'll play for hours.
- I disagree. Do Super Hot, everyone knows Super Hot, just do Super Hot. - Time moves when you move, which is why I moved like
this, I like time to go fast. - No, not like that,
that's not what you do. Yeah, I'm wondering because
you have all this space with the Quest maybe like
if they're coming at you and you just like can
literally just run away. - I did, that's what I did before. Oh no, I gotta grab this bullet. Oh no, we gotta grab the bullet! - [Riley] You grabbed a bullet. - Give me that.
- You can do that? - What? I've never tried to grab a bullet. - I want that gun. I want that gun too. Pew pew pew. - All right, Linus, we need to move, we need to keep going. - All right, fine. - Okay.
- Cable me. - [Riley] Cable you up. - I can do it. - I'm just worried about
you like scratching it. The thing to me that I noticed the most was the resolution increase. So this has around 50% more pixels per eye than the original Quest. I believe it's a 1832 by 1920 per eye. So it's definitely, I mean, would you say it's sharper, Linus? - Yeah, I think I already said that. How much can I walk around the map? - [Riley] You can walk
around as much as you want. - 'Cause like, can I go
get that gun over there? Whoa, this is trippy 'cause I'm walking. - [Riley] You can't go down. - [Linus] I'm walking over the stairs. - [Riley] Just crouch. Do you have to do the actual stair thing like people do behind the counter. - What's great about
Beat Saber with the link is when mods hopefully get working again after the multiplayer update here, you can use them, oh yeah! - [Riley] So any initial impressions from the difference here? - Yeah, I didn't realize how much better the graphics
were on the PC version having never really looked at
them side by side like this, or not side by side, but
immediately one after the other. There's a lot more reflections and stuff. - [Riley] Right, lighting effects. - I'm not the hacksmith, okay? I don't know how to use a real lightsaber. - [Riley] Okay, are we noticing like any graphical differences? - Oh yeah, it's way better. - Yeah?
- Oh yeah. Just textures are higher
definition and all that good stuff. - Right. And we didn't make this
comparison in this video, but apparently the same games, when you play them on Quest 1 and Quest 2, there are a bunch of
graphical improvements that some developers have made. - That makes sense 'cause if they're going to
develop it for desktop anyway they're already going to have
those higher fidelity assets, so you might as well. - [Riley] Pick up a storm trooper and like bring them towards you. - Oh, he should totally
slice in half, come on. - [Riley] Yeah, I don't know
if they have the slicing. - What's up with that G rating, you guys? Okay, I think we got what
we needed here we go. - Whoa, force lightning. Ah, you're shut down my game. All right, fine, we'll conclude the video. So at the end of the day, the
very fact that you can get a fully wireless standalone VR headset that also doubles as a pretty
decent desktop VR headset for 300 bucks is kind of amazing. Facebook clearly saw the
way that VR community pounced on the first
Quest and decided, hey, why don't we just do more of that? So if any of what you saw appeals to you, you can get more
information on the Quest 2 and buy yours today at the
links in the video description. And if you like this video and you're looking for
something else to watch, check out our previous
videos about the Quest. The Quest, well that's the last gen one. But they're really good, Riley
thinks they're really good. - They're good videos.
- They're outdated, Riley. - There's a lot of fun stuff, especially your Beat Saber part. Ah, that's you.