Hello, this is a black mangoni channel that makes 3D graphics easier. Today, I will take a look at how to use Blender precisely. It is not as accurate as CAD, but you can edit the angle you want as much as you want . Then I will check the table of contents today and start right away Contents first, find out the default settings recommended by her black swans channels that these two will give you the add-ons built with the first default recommended this will give to but because it is automatically down When you receive down the blender activated, then the third explain the reference point and the fourth is the second five how to draw in 2D is a way to draw in 3D and finally, look at the example simple to comprehensive multi them today, video is concluded so now I'll just start with the first default recommended setting is set how is the essential thing, but when you set it the ability to write with greater precision one the first to have you know the view at top view press this itjyo the ESC key under ~ pattern in pressing so pies window pops up where the tower seen from top view see is why looking at the top view is you are there you see the CAD CAD 2-D's X ditch, Y axes generally do not have Z-axis so that when the 2D work pushes you to work in a state viewed from the top view so the second is a way to change the unit. When you run Blender, this cube is usually set in m units. To see the ruler units , click this mark next to it or press the N key on the keyboard to bring up the sidebar. Then click an item to the top so Transform the open and look here, the bottom I have seen something that Dimension floating in m unit, which the cube is going, which is a 2m is a horizontal, vertical height so you see you are writing a CAD this It will vary depending on the work environment you usually spend a lot of mm units we hit the cellphone figures I'd love to, but doing it in m doesn't make much sense, so I'm going to change this unit to mm. To convert it to mm, go to the scene properties here on the right here, and then here's the second unit. Press the unit and at the bottom is the length indicating the distance. and I'm here out of m in dimension because it is the current length is m, so press the m is if you switch to mm itjyo here mm But you are what I really want and to km to the urban dimension the work by changing the length in km Now if you are two meters into the 0.002km km's why I'm so gonna have floating units today I am going to continue to mm, then the third is to look to see if the top view in the window so that the grid pie plaid brings out the way you want to work with this as is often annoying, so I'm turning off the grid, turn off the grid I'd like a job when when there is here an overlay on the right, click this you see at the bottom I have a grid in the guide turned off it when viewed from the top view is a grid disappears and its Next, if the grid is visible in this 3D, you can completely remove the grid by turning off the xy axis on the right and turning it off to the Floor. Then, the fourth setting method is a setting method to see how long this object is . the way to see the nureusigo an overlay on the right just as you see on the next downward eopjyo there is have a button because I'm not, because now the object mode, so we click on the object, and I'll press it to enter the edit mode and go into edit mode, TAB You can also go by pressing the key. Then, in this state, in the edit mode, enter the overlay again . If you look at the bottom, there is measurement here. It means to measure and there is an edge length at the bottom. When you press this edge length, the selected edge ruler is selected Switch to the mode and click here on the edge If you look closely, it says 2000, right? Earlier, because we were a 2m cube, this line would be 2000mm. So if we move the point like this, we can see the length change. See ? And finally, we will set the snap. Now, the snap will probably come to mind as a magnet. Because we usually use the word snap when attaching objects, so setting this snap looks like a horseshoe magnet at the top of this 3D viewport . can I have come out pressing this means snaps there is the activation thing that we set today you see next to the right is to snap the current Increment earlier I we eotneunde off and the grid is Increment thus attach the magnet to the grid I'll erase it and make a cube again. The magnet is on, so can you see it when you move? This grid is awesome. widely. widely. You can see that the object attaches to the grid, but we are not going to set this grid to attach the object to this point , which we know, so that the object attaches to this node. So, by clicking on this Increment, below here is a vertex that means a vertex point. If you click it's possible to set the snap to vertex, so for example that in this way I made several and this point yeogida so, yeah, can not move Put want by pressing the party G-keys. but we have a snap to vertex hangs on the points she goes around the murky and due to turn nwatgi're not to go back to see you go into this murky and sticking But is this always so stuck if I because discomfort I value set on the next turn off the magnet method recommended to turn off the magnet pressing can I party control Watch our backs to vertex I then do is stick when the kid moves by pressing the control key when I want to attach by pressing the control does not stick characters snap, you have to be able to Tak and see me stick activate turn become snap is activated, the second this time By default, I will recommend the built-in add-on. Now, if you have installed Blender, this add-on should be installed. How to activate the add-on , click here edit and then there is a preference at the bottom. Click this to go to preferences There is an add-on in the middle. And here you can enter Tiny CAD in the magnifying glass . Now, if you just use Tiny, CAD will appear at the bottom. So you probably have unchecked this so you can use this function by just checking this. If you just let me look at it doengeol applied will be applied even if you press the x When we right-click the Tiny CAD is tteoya there is not at the top, because there can not see this because the current object mode to view this Tiny CAD click the object and go to edit mode. And if you right-click, this CAD appears at the top. And if you activate it, one Six functions you can use, so simple I'll be happy to show you an example again because Angle is knocked one in so complex I in this state is Cadbury will make ridorok me the top because 2D so When do 2D only remaining earlier talking as top view Let's go and turn off the grid and what shall we do with this state? Well, for example, let's say there is a line like this. There is a line like this, then press Shift+D to copy the point and press the E key to extrude. But there are cases where this line crosses like this . There are a lot of cases like this. In that case, I use Trim to create a point of intersection here, and it is Tiny CAD that makes this function available. So we can select 4 points or we can select 4 points or this line and shift in line selection mode the press allows the selection of two lines then itjyo by right-clicking anywhere here TinyCAD this looks like a perfect look this intersection? Press the intersection of the selected edge of this intersection. Then it doesn't seem to change anything, but I 'll click on this to go to the point selection mode. Then you can see that the intersection is created with a vertex at this intersection. So if I delete the other two with this Delete key, You can easily create an intersection in this way. Next, I will show you another function of this addon. Now, this time, I will say that this straight line is arranged like this, as if there were two intersections . can be used immediately when it want to make a point characters by selecting two lines at the edges and right-click this time Now just look the Auto Press this you see this being doeseo joint formed also on the meeting point of the extension number to make an object like this guess this there can not think of can that mean haneunge in 2D, in fact, when you create a 3d basically can I create a 2D raise the 3D, so we heard, press'll want to create a desk, then projecting key E from the joint and x Yes 300 this 300mm, ah desk is a little larger getneyo again to erase, select the two intersect at E, X 1000 and as E, Y 300, and E, just do as x haenotgo random and hold to the line earlier learned and if it stayed where nodes are looking and then give off the rest so will that can make a rectangle so that when projected fills E key to this F key, I'll explain a third reference point is done using the TinyCAD edeuon in this way characters guess the ability to create a precise table like this fact Precision in the work I can be the reference point is the most important because I would know these things that move and want this representation, where as much as 1m so we Speaking of coordinates. we need to understand the coordinates in the blender'll want chairs top view where the red X axis , the upward direction Z green is itjyo me that the y-axis and then the Z axis upwards here This is the axis. It can be confusing at first, so let's look at it in 2D from the top view. In this case, the Z axis will be 0. On the x and y axes, this square object is now. Now, when we press the N key, you can look at the Location here in the sidebar . It is the position value of the object. So, this object is in the present form (0,0) Right in the center Here is the world coordinate (0, 0) Now, the reason I say world is that when I run this blender, it is absolutely this blender. It's always better here (0,0) the iteunikka the contrary, if not the world yeotgetjyo dare to name it as world coordinates so one is you think you are the X, Y meets the center (0,0) Then, if you click on this object and do 1 on the x-axis, it moves by 1m. Then if you do y by 1, it moves by 1m. That is, one square means 1m. Then if he wants to go this way, it is 1, 2, 3, so x When you enter the 3m's go to this party, so the location of the object is always looking for the location, and if you understand this and chairs coordinates pushes you to understand that the world coordinates of blender this is the second case is not the world coordinates you that's something the world coordinate of the center of mwonyamyeon the object But the center of the object is why in the middle of a yellow so are marked with orange dots called for this origin party to name that origin is the object picked up examples do two Now I'll have dwaetdago this object is dwaetdago two are central characters in this object here, the center of the object is here so I'll send you guess what party kid has a different center here this time (0,1) so that the two each center is here in the world coordinates, it is located here, then where is the origin coordinates addition can I have added that's what you mean plane into the object to edit mode when you enter the edit mode, the object is to'll party behind it consists of 8 points if 8 Dog'll then 'cause that's where they follow who coordinates parties this yet do compels probably syeoteul less noticed Now the points are party immediately follows the origin coordinates earlier this square is that did this big square and a 1m 1m This this point in the world coordinate positions edaga like 1 ~ 4 m, with the origin centered 2m does seem a x4 y1, but click on the point haebomyeon and x is 1m, the y have 1m words as you follow the World coordinate 1m, 1m so would the kid is supposed (1,1) so that when a kid with x 2'll ganikka a 2m x-axis origin position in the object changes to this form parties long have understood that so called the object that one single object in this object would going to enter the edit mode, you can think that the center of the object that follows the orange dots origin, so you see it to organize this as simply an image and voila characters tell the world coordinates he got a blender there with those very large, so the The absolute coordinate world coordinates with the xy axis have such a large ruler, and then when you enter the edit mode for each of these objects , there is another person centered on the origin in the middle. So, if you want to change objects like CAD, in a way than the world coordinates doelgeopnida need to understand the origin coordinates geuraeyaji by moving the points guess not create a precise object, then where are you two going to be the number you these thoughts he mwonyamyeon the party is now needed because there giving clear the square earned handsome origin Let's say it's in the middle. Then he's here because he's (0.5, 0.5), so what if this origin goes this way? Then, from his point of view, the coordinates will be longer, so these coordinates will be different, right? Here I'll try it once, so sending it. Now, let's send the origin of the object here is nagasigo in object mode, but Eddie mode that you have the following options on top, click the desired object, and right, and a menu of origin at the bottom and party this is If you click and before clicking, we can click on the object and press G to move it. We can press G for Grab. But this time we 'll click on the origin in this option. Then we get some coordinates like this coordinates are not so gizmo-looking haebomyeon move key G in this state objects around the origin origin is'll put'm moving party approached the origins elsewhere, and again when you click on the objects give off origin option here itdeon orange dot here as I went away then, of course, it went itjyo not see what made the coordinates over to edit mode So now yobeon There'll find the shortcuts instead of going to click Here click time to Vegas again this shortcut Now press the control this looks like a point since eunikka press to control points press that got the set we snap right earlier described Bout want the button to become enabled and then G to this is to move precisely the key yeogida is attached will need to write the snap to vertex's why Go to this area when moving with the g key and press the control once. Then he chops and sticks to the vertex node here. Now, because he's stuck here, turn off the origin option again and go to edit mode this time, it's very accurate itjyo not see why iteunikka the origin here if we enter the one you want to move to 2m this node if this section 2m, so the joints are returned to the origin criteria, then the origin is also party even can move'm gonna Please remember this then Aced origin do not mean 3D cursor is also one of the characters described'll haedeuril origin is here that the orange orange dots this time Is going to party to describe the 3D cursor 3D cursor here itneunge 3D cursor, and then if in select mode, even if not this when the shift-click on the use to do so had not move the 3D cursor 3D cursor eotteol you do is require a 3D You can move an object with the cursor. For example, let's say the 3D cursor is at (-2,1). And the center origin of this object was here. Let 's send this object to the 3D cursor. Now, select the object and this time Try pressing the Shift+S shortcut. Then, a Snap Pie window where you can move the 3D cursor in various ways will appear, and the topmost selected object will be sent to the 3D cursor . So, if you click this, the object moves to a 3D cursor. The video prepared today is here. From now on, I hope you can work as much as you want in Blender. So, if today's video was helpful, please like and subscribe. I'll see you again in the next video. I will meet you