New Weapons Warfare Update - Space Engineers

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[Music] hello i'm aaron and welcome back to the lasting gamers channel so the update for space engineers has just dropped this is warfare 2. now they've upgraded and added new weapons for both large ships small ships as well as a whole host of other blocks like the ones we're going to look at today i'm going to make this as quick and concise as possible so i don't waste any of your time and we're going to start by jumping straight into the blocks that are free to everyone who's got the game so purple blocks have marked for free if they are red you have to buy them with the dlc now let's have a look this is the custom turret controller one of my favorite blocks actually adding this forget about all the weapons this is the maker of weapons you can turn anything you want into a turret crane the possibilities of this block are endless so if we actually just have a quick dive over here i'll show you what it's all about so we have configured what before be a hinge a rotor as the base and a camera there and this would be a clunky system that would have to use gyroscopes to try and control it but now with this block it's as simple as hitting it and we've got control via the mouse we can aim up and down we can fire the guns like so and we can do all this why another player pilots the ship so you can see it firing off in front of me that is just revolutionary imagine connecting some of your own player made missiles to this as well you can trigger them all off from the options we'll have a quick look at the options where we're here i'm not going to go into this too in depth because i want to cover it in another video strictly on this could be here for hours so you can see we've got multipliers of the elevation velocity so we can change the speed we've got the angle there we've got the weapons that we can add from our selected blocks we can also turn this into an ai turret here as well so by ticking that block this now becomes an ai turret and is basically set up like all the gatling guns and missile launchers of the past it can be chosen target meteors and all their settings there you can also choose the aiming radiance and set it up to 800 that is still the limit of the ai turrets and from going what keene have said about that is they want to give a chance to grids that are attacking against ai turrets so they'll struggle to aim at longer distances and smaller targets so when they get closer they'll be able to hit the target on the mark so moving away from that amazing block we have a little change to seats so these are the offset passenger seats and these are great as well because now in the same area of one or two seats or three or four you'd have to have a much wider hole you can basically transport your whole cargo or your whole crew list through it great so over here we've got ourselves the new shell type so we've got the artillery shell quite big it's got a cool little cap at the end we've got a smaller version for the assault cannon we have the autocannon magazine that i like the look of there so it's a big autocannon magazine we've got the large railgun at sabbats or satsabo and we've got the small rail gun there as well let's actually have a look at the rail going to talk about it so i was very concerned about the railgun when it first released but it's it's been resolved because the railguns if i fire this up here it fires a narrow beam about a block wide so available for both small and large grids but it doesn't actually do any explosive damage it's just pure penetration like in the expanse that i think is great the explosions we saw in the trailer were different components that now explode like hydrogen tanks cargo store and ammunition and whatnot so let's fire the big one up so you can get a little charging noise big effect and it launches out that little sound is going to be quite useful for players as well they get a second delay maybe to quickly maneuver their ship out the way before this hits now talking about balancing of these they do actually have a little bit of a recharge to them so let's grab on one of these control panels and i'll show you so some people worried that if you just had loads of power you could charge them up but they actually have a limited input so even if you have hundreds of generators or power they can only be charged by that 38 megawatts so you can see they're pulling from the charge power and it gives you a time to reload if you've got one hooked up to a button like this after it's fired the button will go red and it'll light back up once it's fired so very cool and it's nice to see that there's an option for a more of a sniper small ship with this rail gun as well so let's continue on so next up we have got the artillery gun as you've seen all these weapons are free to everyone who's playing so far so we've got the artillery gun up there that's large grid only so there's no small grid variant and if we actually fire this one up we've got this one set to repetitively fire so we'll bring our camera over now bullet drop has been introduced in this update as well so that's something to consider um on a lot of the weapons you really can't feel it too much and of course it is going to be affected by gravity so you won't be arcing shots over the hill because the other aspect is the shells actually explode when they're fired there we go you can see the impact you hear that sound as well the new weapons sound sound absolutely great there is recoil and all these weapons as well so if you've not got it to a secure base you're gonna have to work how you're gonna fire that large caliber weapon you can see how it's recoiling that hinge back with every shot very cool indeed let's stop that right there you can see these connectors on the back and the sides as well as the base there isn't a connector on the top and this turret can't be placed directly onto the ground for some reason i tried but it seems like it needs to be have the barrel a bit of clearance for some reason so let's continue on so we've got another ball turret here this is a player made one but this is using the auto cannon that's right here so this is the auto cannon it's got a nice chuggy rate of fire but where down the enemy of your opponents this was kind of the weapon that players needed because we had the rapid fire gathering going on with this look with the kind of the big splash damage missile launcher that didn't do a low damage this is kind of a happy in between we've also connected it up to a turret like you saw there before so we've got that mounted into the hinge and using the turret controller very nice indeed we'll go over all the weapons stats in another video and show you actual penetration and testing i just want to cover what we're actually looking at here so here's the assault cannon this is available for only small grids i guess this is kind of the small grid version of the artillery gun in a way so if we fire this it's got a little bit more splash damage as you can see over there it's got a nice slow rate of fire between shots and what's great about this is if we jump in our control seat here if you mount one of these on a turret sometime oh it has a bit of a chug to it doesn't it it has a bit that if that came at you you'd be a little bit scared aiming is definitely gonna be super fun so there we go now the other thing that i'm gonna have to do is enable my reticle a little later on but we'll do that towards the end i'll show you them features so we've actually got an auto cannon turret here so this is an ai control turret you can just stick it on it's got a cool little shield it's got connector down at the bottom um so just a really nice ready to go little turret for your ship turn off and we'll head over to the artillery cannon so this is an artillery turret so this uses the same system as the other artillery guns that we saw but this one is completely well it's just completely stock out the box artillery gun ready to go so if we fire that it fires two shots in quick succession then a brief reload time so if we actually have a look into this we can select our artillery turret and you can see the aiming radius is still limited to 800 meters for the ai so even though them shells will go fire further the artillery can only engage up to 800 meters so it's something to consider there's going to be a lot more player aiming involved in this so let's turn that off for the second and we'll head over here so this is the lovely assault cannon turret large grit only so this is another pre ready to go just stick it on your grid and let loose with the fire so this has got a slightly higher rate of fire like the assault cannons themselves of course less damage than the artillery which is something that you can whip straight on the ship without any configuration so very cool indeed you've also got the assault cannon little ai turret the small grids very cool indeed this might be good for like a as a small tank of some kind it's like a little tank to it isn't it looking at the detail on this bot they've got these lots of these little danger symbols the the art department have definitely come through with modeling these a little connector down at the bottom coming over here we're going to see some of the first paid for weapons and i i wouldn't well it's the only paid for weapons and it's literally just a reskin so i wouldn't panic about this they do exactly the same thing as the vanilla weapon and you might think oh the uh the paid for weapons longer it shoots exactly the same i'll show you this so you hit the button there we go gatling gun same right of fire we'll fire up the vanilla gatling gun side by side and if we place a block over that you can still see that the vanilla gatling gun let's just turn that off the second actually has the same length it's just that there's nothing there in front of the vanilla gatling gun so they are they are the same length over to the missile launcher this one's quite cool it reminds me of that vietnam era missile launcher where you screw the missiles onto the back and it's a portable exactly the same again it is just a reskin so don't don't panic about this they take the same components to even build i'll quickly splash over that in a second so yeah exactly the same and if we grab our welder exactly the same parts to build that i think is really important so they're not getting any sort paid for our advantage in this way let's continue on so we've seen all of the free weapons and gear it's time to jump in to the paid for stuff we've only seen two of the paid for weapons but let's go so the first off we have the bridge window this is the only block that kind of concerns me in the whole path there is there is one more love look in the minute so the bridge window you've got this little bit of metal at the bottom you've got also a triangular piece like so now comparing that to the normal window here's the only issue i see players may be using so bulletproof glass girders this one actually has interior plate steel plates so this one is considerably stronger on top of the but the other thing is though the amount of glass or bulletproof glass has dropped down so it'd be interesting to test these to see if these are more viable for glass type armor designs we'll have we'll have to say we've also got these lovely light panels so these will be nice to create some aesthetics if i uh drop down the light here you can see they give a lovely glow-off really nice to look at really pretty indeed now over to here we have power so we have the new reactors and before you panic they once again just to reskin the the actual old reactor here has probably better connection ports because you've got a connection port on the front where this one has this little interaction panel yes it looks nice um it's the same size it uses exact same resources to build so if you'll just jump between these so there's they're not they're not gaining anything and we've got the same with the small reactor they're not getting anything there they've got the same sort of ports just a different look and at the back we've got the new warfare battery once again it is the exact same thing it has the same storage it has the same output it is just a reskin so don't panic people are not buying themselves you know to victory uh not yet anyway so coming over here we have some more paid for blocks we have the helm so the helm is a standing up seat so let me just bring my camera over here so we can have a look so this is a control panel that you can stand up and operate and that's available both large and small so as i jump between them you can see i just set it there it's got a few little cheeky bits in the text here at the bottom if you take your time to read it through you'll see some little easter eggs in there talking about clank over here we have the passenger bench seats that are only available for small ship grids that's a little bit sad now coming over here we have the new hangar doors so with the warfare you get three flavors of door if if that's what you're into you get yourself one with a window you get this one that looks like kind of reinforced with a slight little bit of light it lets through on the top area and this one that is completely you know you can't see through it at all it's got like a little ridge there you'll also notice compared to the original door is the sides are sealed up so here's the original the sides you can you can see through it from that angle so i don't know if that's going to be an improvement but take talking about parts they don't use any more parts so then they're not overpowered coming over here we have the searchlight now this is an interesting one because this acts as a turret so it'll track players and whatnot as they move around it um and enemies and whatnot but it doesn't actually do anything it just shines a light at them unless uh you know you find hiding in the dark you know a super big cheety tactic and this is pay for winner i don't think the search lights are paid for win so we've got that little searchlight there as well this will be good for doing little shows you know with different space engineers doing a rock paper sizzles battle coming up in here we have the heat vents so the heat vents are controlled by let me just double check so i don't get anything wrong so power dependency so the more they depend on power they the more the event i believe so the less the less dependent on power the more the event i might be saying that wrong but basically you can play with the power dependency and you can get them to open and close but it doesn't actually affect anything this is just an aesthetic thing it's just aesthetically pleasing same with the larger ones you can operate them by changing their power dependency very nice little heat vent and then they've got the sliding door i think it's a little bit of a letdown because the hatch or anything doesn't rotate we've seen hatches from modders that work a little bit better than that so it has an arrow direction it rotates but this little thing would be nice if it spun like the submarine door is used to well there you go it takes up two like this so you're gonna have to have a block or something to the side here where it can slide into and i think that's just to prevent it from clipping now coming over here we have ourselves the ion thrusters we've got a version for the small ship and the version for the large ship now these these are are once again no different than the normal iron thrusters they're just a different look so as you can see we've got the small versions they give off a nice little glow you can see that there and up here you can see that this larger one actually has these tiny little cell thrusters around the middle i think they'll add a lot of some aesthetics to people that want to build a ship using these new thrusters but they are still quite rectangular so it could be difficult to integrate them into the design anyway that is all the blocks from the new update we're going to cover quickly some of the aiming and the other bits now so we moved up to space to test out the weapon aiming and targeting system so i'm going to jump in my ship comrade is actually in front of me there you can see a red emblem has appeared in front of him i'm gonna hold the right mouse button and you can see it here a little bit of a locking noise and then you get a central lock so if conrad shifts left and right we will get the aim assist reticle starting to move so give it as a good you can see that inner circle there's the aim assist reticle moving about now conrod if you set yourself to a friendly or neutral with me i'll head over to the factions menu i'm ready to accept your piece okay so you can see that now comrade is neutral he is still targetable but he has gone white right there now if conrod joins my faction we should see the reticle go green okay and now if we attempt to lock comrade again it looks like it takes a little bit longer when they're friendly let me just see that again oh no that yeah i'm not too sure about that i'm not i'm not too sure about that you can see i don't know if this aim assist is a little bit too easy mode but we've got some rockets and if carl just darts about and we'll see if we can hit him with any of the rockets i still think it's going to be a challenge especially if the player keeps changing direction but if you do hold wow he's really accelerating there that's a real aim assist i think that's also because i'm accelerating as well yeah so it's still going to be hard to target people i'm guessing that's just going to give players a little bit more of the edge they need so cameron if you turn around and attempt to lock on to me i want to hear if there's any audio cues that someone's locked you up just confirm when you've locked onto me just say you have right okay so i'm guessing you've locked on to me i've not heard anything at all so i have locked on to you but it does not show it out very well if you're coming at them that's why i can confirm okay right yeah i see that because the circle stays of course in the center but there is no there's no indication to you or to me that we've been locked is there at all no no there's not so that is that's that's something interesting but at the same time at least missiles ain't a fire missile it just doesn't lock onto you and blast you away there's still aiming required yes it'll be interesting we'll we'll have to quickly jump to some ships with some larger turrets and see when i lock you um how them turrets respond so me currently doing a brief little bit of testing with this we're going to do some more testing another video but one of the interesting things we have found so far about the lock-in system is you whatever ship you do lock it will prioritize that ship until you go out of range of that ship but the issue is when you try and lock in a ship with debris or other things around it it causes the lock to be increased so this might be something interesting to look into i'm going to wrap that one up here there's plenty of testing to do this well there's a lot of testing a lot of things to consider let me know in the comment section of this video what you'd like me to test and what i need to find out camera during pieces mate they've really wrecked you i think once they blew up them hydrogen or tanks or whatnot inside that was the end of you but anyway i'd like to thank you guys for watching and we'll see you next time [Music]
Info
Channel: LastStandGamers
Views: 159,820
Rating: undefined out of 5
Keywords: Space, Engineers, halo space battle, halo, planet wars, space engineers battles, Space Engineers Colony Survival Season 2, Space Engineers Colony Wars, Space Engineers Warfare, Space Engineers Group Survival, Space Engineers Joint Survival, space engineers survival, Colony Wars, drone, drones, DRF, LSG, Laststandgamers, Last Stand Gamers, aaron, arron, Railgun, Artillery, Turret, Assault Cannon, Autocannon, Custom Turret Controller, Projectile Drop, Large caliber, Armor rebalanced
Id: WM0Rv8pAfTA
Channel Id: undefined
Length: 17min 46sec (1066 seconds)
Published: Fri Feb 04 2022
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