New 'N' Tasty / Abe's Oddysee Comparison
Video Statistics and Information
Channel: Matthewmatosis
Views: 597,423
Rating: undefined out of 5
Keywords: review, analysis, critique, retrospective, comparison, new 'n' tasty, abe's oddysee, abe's exoddus, munch's oddysee, stranger's wrath, oddworld, oddworld inhabitants, cinematic platformer, platformer, puzzles
Id: QkhDrngAQZ0
Channel Id: undefined
Length: 37min 12sec (2232 seconds)
Published: Mon Aug 25 2014
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
I think the end of the video, where both credits are played back to back, speaks volumes about both versions of the game. Oddworld was very subtle in it's sound design and presentation whereas the remake seems more interested in being flashy.
It's a shame to hear that the new team didn't fully understand why the original was so great and instead chose to simply poke around at it during development and make unnecessary changes while excluding the more subtle details from the first game. It does it no justice, as he said, it's good because the original was a great game.
What really rubs me the wrong way are the checkpoints, those have no business being there. What ESPECIALLY rubs me the wrong way is they changed the noises the scrabs made. Those sound effects were strange and terrifying, it was unlike anything you had heard before and here it's been all pissed away.
Boo.
I have never heard of Matthewmatosis, but thank you for introducing me to him. He is a very meticulous reviewer who clearly does his research. He has great diction, and is a very well thought out linguist as well.
Thank you!
Great analysis as usual.
I was never a huge fan of Oddworld, but I can respect what the creators were going for, and removing the gritty realism the first one had kinda seems like you're missing the point.
I wish developers would stop throwing so much bloom into games, especially HD remakes/remasters. It doesn't automatically make your game look good if you use it so liberally. That's not saying bloom is bad, it just shouldn't be a substitute for great art direction.
Wow. A very blunt and harsh analysis... albeit justified in a lot of cases. I played the original in '97, and played New n' Tasty, both to completion. It's one of my favorite game franchises of all time, and it's crazy to see all of these nuances pointed out to me in such a detailed fashion.
When I was playing through the PS4 version I never honestly noticed much of this, but when it's slowed down and dissected you clearly see the faults.
Someone had a comment that pretty much sums the remake up perfectly:
The number one thing that stuck out to me in this analysis, was just 49 seconds in. The difference in lightning is insane. The original looks so gloomy, so barren... the new version looks like they just wanted to show off their lighting abilities and make it look futuristic with complete disregard to what the original stood for.
I could have made my peace with the cleaner environments and neater textures, but the cutscenes have really killed my interest. "The Moon" cutscene was one my all time favorites and they ruined it.
Wow, the audio balance was the most shocking for me - i haven't played yet, but I'm looking forward to it on PC, maybe a little less now, but still going to have a look
Scathing! But very interesting. He has some interesting analysis but I don't personally agree with everything - and some of his other points feel very minor and don't seem to ruin the experience I think (fast animations, the bell animation, audio balancing, repetition of idle dialogue etc) but are things I'd like to see worked on more for the tentative Exoddus remake.
But I'll defend New n Tasty (NnT) and Just Add Water (JAW) more than he certainly did. And although this is a good video it's fair to say that the majority of fans do not share his dissatisfaction with the game - and not just because they're blinded by the first piece of Oddworld content in 9 years - and the visuals are probably the most praised thing about this game in critical reviews and fan reaction across the board.
Obviously the atmosphere is far more stylised than the original, and Oddworld are clearly listening judging by their responses on Twitter and the Oddworld Forums (OWF), Matthew isn't a lone voice in the crowd and I do think we'll see a bit more of that grimness returning for the next game. But to completely forgo everything they did, visually, with NnT would be ridiculous considering the sheer amount of positive reception they've had for this aspect of the game.
But since he was pedantic I'll be a little pedantic amount a few things! :)
Matthew's analysis of the Slig visor doesn't hold up. First and foremost the single visor Sligs DO appear in game alongside the pilot mask Sligs. They are just less frequent and seem to be portrayed as the Elite Sligs. Also, the only reason the single visor Sligs appeared in Exoddus was because they reused the same ingame sprites from Oddysee to save memory space. Otherwise, in cutscenes, they were ALL pilot masked. Also, when Sligs shoot they lean a little to the side which answers the vision issues Matthew has with the pilot mask logistics. And logically this can be explained away with the Glukkons skimping out on high quality equipment - which is not unheard of in the real world. So the majority of Sligs get the impractical masks. Can't argue against preference but not everyone hates the Exoddus look so having both in game is a perfect compromise I think.
With regards to in game advertisements I think he's missed the mark completely. Particularly the philosophy behind it. Whether or not it's immersion breaking is another issue and I've seen convincing arguments on both sides of the fence. Oddworld may be anti-consumerist, anti-capitalist but the idea that Oddworld is anti-product in anyway is ridiculous. Oddworld itself is a product. What OWI believe in, what Lorne Lanning believes in, are great products that don't have horrible business practices like the Glukkons or, in real life, like their former publishing partners.
Someone on OWF put this more succinctly than myself.
Oddworld Inhabitants & JAW have been open from the beginning on what these ads were about. Indies cross promoting each other because they lack the marketing budgets of the big publishers they turned away from. This was a philosophy put forth by Lorne Lanning a few years ago and he's so bloody anti-capitalist that some fans think he's some crazy deluded hippy. And since JAW spent the last 3 years helping bring this game to life I don't see why including Matt Glanville's personal indie game, Luminesca, or JAW's other game, Gravity Crash Ultra, in these brief billboard advertisements creates a hypocrisy about a message that Oddworld never espoused in the first place.
Also these ads only ever appear in secret areas. Although this doesn't matter to some Oddworld wouldn't be the first game series to break the 4th wall in secret areas, and promote the games of their friends and colleagues - which, to me, doesn't seem like a disgusting business practice.
But I cannot argue that people did find them intrusive - and it's a fair argument even if I don't personally share it. And it's an argument JAW have responded to.
I also feel he does a disservice to JAW by calling the aesthetic a serious visual downgrade. Aye, he has some very well thought at points - and in some areas I agree with him. But not to the extent that NnT massively disappoints. But there are areas of NnT that are far more visually interesting than the original - even if some of the original appeal has been lost in the transfer to 3D.
RuptureFarms, for example, is actually a pretty generic place. Zulag 1, and a few of the areas he showcased in this video, stand out as very impressive. But a lot of the factory sort of looks incredibly generic - and not in and interesting way. You can look at Exoddus and see how the industrial areas can look "generic" in that industrial sense yet still remain visually interesting at times. Yes, there is a grime, a lighting that I would have loved to see transferred but NnT succeeds in bringing the factory to life. Some of the later areas in Zulags 2-4 even beat out the original by just having something interesting in it. And, honestly, I would rather the repulsiveness stay completely intact but JAW still did a great job bringing something new to the area.
The Dark silhouettes are something I agree with. BUT I do believe that some of NnT's natural environments, again, are very visually impressive even if the brighter lighting creates a slightly different mood at times. I mean just look at the Monsaic Lines. Absolutely fantastic art direction.
And although I haven't played Alf's Escape (technically the first piece of original Oddworld content since Stranger's Wrath) many long time fans, even those who have similar criticisms to Matthew, have touted it as perhaps the best part of NnT. And since Oddworld have even responded to Matthew's criticisms respectfully (even if they privately don't agree with some of his comments)
and have listened to much of the criticism thrown at them, particularly the control scheme, we may not see a complete overhaul of the NnT aesthetic but I see JAW as a company who really does love Oddworld, really don't, in fact, misunderstand it (judging from all their comments over the last few years) and although they've made a few missteps I think they'll be taking the appropriate criticism on board. I can only see them getting better at handling the property rather than - as Matt seems to see it - NnT being the high point of their downward spiral in mishandling the IP.
EDIT: Corrected a few mistakes.
Thanks for introducing me to this channel!
I think some of the things were incredibly nitpicky but overall he has a good argument. I would have preferred it if he had spent more time going over the game play differences rather than the sound and graphics.
WHAT THE FUCK IS WITH THE FUCKING LIGHTING?!
It's like I have to put on sunglasses when I play games these days.
I'm surprised at all the comments. I just finished new n tasty and I was a big fan of the original I have to say I really enjoyed it. The levels were all basically shot for shot remade.