New MetaHuman Animator is TOO REALISTIC in UNREAL ENGINE 5.2

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thank you [Music] [Music] [Music] that is pretty normal [Music] there my mold [Music] it's my birthday today thank you yeah it must be so two of us have never met although we keep searching for each other because of happiness I guess both hers and mine [Music] strikes the wind pools Willow's hair out where am I going now which town should they stop by next dragging around these empty eyes staring into faces of passerby or should I ask all went and hungry why have we never met you [Music] or did it already happen maybe I miss her by a step maybe she was there right there next to me and I stopped by for a bite will send bitter is she not knowing ask me I don't know maybe we've both been around the world I've seen it all how we missed each other first step [Music] [Applause] [Music] thank you [Music] it must be so [Music] foreign [Music] [Music] [Music] thank you thank you I can see us what to happen it's time to find out how can we make it happen it's time to find out why they want you it's time to find out what are they waiting for you what are you waiting for I'm here [Music] watching more than one where are they where are you what do they want I don't like you I'm scared woman their eyes everywhere can feel them born which is she supposed to do do something else what do you want me to do [Music] awesome not anymore are you ready for what you will find here what we will find what if it's all for nothing what is that they are waiting for us [Music] parts of here that are broken you can be whole all the grief all the rain [Music] everything I've done [Music] just let me to this place we've come so far [Music] so if what will happen to them what will happen to you [Music] who are these around you Sarah those you have saved [Music] to death our guiding vision for metahuman has been the democratization of complex character Technologies allowing you to work faster and see the results immediately character is only truly believable if it's motion Fidelity matches its visual Fidelity but animating at this level is a hard task for even the most skilled Studios some of our best work leveraged 4D capture but this took specialized Hardware in weeks or even months of processing time while meta human creature gave you the ability to generate high quality characters animating them still wasn't as easy this is why I'm very excited to announce a new capability to the American product met a human animator met a human animator contains the essence of our 4D pipeline but optimized to run on a single machine it is able to use iPhone as well as stereo professional systems and today we're going to demonstrate how it works for this we're going to need now our technician John Cook and just the phone [Laughter] Mel can you take your position please sure let me know when you're ready okay okay and action I need performance capture to work like a mirror I needed to capture whether I'm acting scared or angry and sometimes all I need is a look cut thanks Mel that was great yeah you're welcome okay our technician John is currently pulling Mass performance from the phone onto his machine where everything will be processed locally we have updated our live link face mobile app to capture all data at the best resolution possible with the device metahuman animator uses video and Dev data to convert this data into High Fidelity performance animation and it can even use audio to produce convincing tongue animation John is currently scrubbing through the take to pick the section that he wants to process John are we all good with the data awesome so from now on it's just a single button click to kick off the processing which for a performance of this length will take less than a minute to convert into animation so Mel well that is processing let me show you something else referred to as your meta-human DNA cool so we made earlier right yeah that's right so from only three frames of video and that data we can generate a rig that predicts all of your facial expressions in just a couple of minutes well I only need to do this once for each actor yes that's right it calibrates the solver to your face so that we can produce the performance in in a way that faithful reproduces your original performance sounds cool yeah so let's check back on the on the processing which today is on the latest CP and GPU Hardware from AMD metahuman animator uses a custom epic facial solver and landmark detector we can interactively look at Innovation while it's being sold and compared to your original performance so it looks like it just it's almost finished after this is going to do one more pass to make the curves more stable which is really quick and from here on we can we just need to export the animation this takes only a few seconds and then John needs to drop it in the level and add the audio so that we can see the result so Mouse meta human should now be ready in the level well you excited to see the results yeah I can't wait to see it I need performance capture to work like a matter whether I'm acting scared or angry and sometimes all I need is a look [Applause] thank you also Mel what do you think I think it's incredible because it usually takes months between performance capture and getting any results back so this is blowing my mind and all of this is sold directly onto animate your friend and controls in this case we are using a bespoke 4D rig which we created together with Ninja Theory for hellblade 2 but it's also ready to use on any meta human or any other rig that follows our new meta human standard let's have a look at that I need performance capture to work like a mirror I needed to capture whether I'm acting scared or angry and sometimes all I need is a look so the same thing works even on stylized characters [Applause] [Music]
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Channel: ENFANT TERRIBLE
Views: 129,457
Rating: undefined out of 5
Keywords: unreal engine 5 demo, body cam game unreal engine 5, unreal engine 5 games, body cam game, record gameplay, unreal engine, new games 2023, unrecord game, unreal engine 5.2, unrecorded gameplay, unreal engine 5, unrecorded, miasma chronicles gameplay, witcher 4, the first descendant, final fantasy 16, psvr 2 games, ff16, chrono odyssey gameplay, tomb raider 2023, fallout 4 unreal engine 5, mass effect 4 trailer, the first descendant gameplay, metahuman animator, hellblade 2
Id: VlTNUvJSeuw
Channel Id: undefined
Length: 12min 59sec (779 seconds)
Published: Thu Jun 15 2023
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