Navisworks Tips: Moving Objects & Sharing with Others

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welcome everybody to the third quarter 2018 society of piping engineers and designers quarterly meeting today we have the opportunity to have Hagerman and company do a presentation on Navisworks sped in a quick nutshell is dedicated to evaluating sir patience piping engineers and designers in the process industry I'll reach out to you through your contact information for more set information but right now I'll turn it over to Tony and breath with Hagerman for Navisworks presentations hello everyone thanks for your time today so according to Casey you've asked for a few topics to be covered in Navisworks so I figured you might be ready to get right into them so let's get going so here are the topics that I was asked to cover today we had someone ask about basic moving of objects using the gizmo I'm also going to cover how to move objects based on distance and while I'm at it I'll also cover how to move an object from point to point using snaps yes Navisworks does have snaps also give you a brief introduction to the quantification tool or quantity takeoff and we also had a question about exporting an avisaurus model to Google Earth so we will talk about that and also how to view a Navisworks model online or in VR goggles if you happen to own a pair of those so the in this last one here the topic of VR I might not be able to demo this topic live during the webcast since you can't see me and my goggles so if that's the case I will discuss that as much as I can and hopefully point you in the right direction this should take me between 30 and 45 minutes to cover these after more depending on how well we can hear each other I do plan on opening the floor for questions but I would like to ask you to hold until the end that's okay all right so let's get into NamUs work here's what we're looking at they've just got three files here that we're going to use for our examples here today and the first topic up is working with the gizmo so we'll do that first now whenever you select elements in Navisworks you do have a handful of ways to select you can select things by layer you can select individually entire files and so on and so here we'll just select something like this column here and then I'm gonna go over to the item tools that tab in the ribbon only shows itself when you have objects selected so that's the first thing then we're going to turn on the move tool and if you can't see the gizmo depending on how your zoom you may need to zoom out a little bit so that's the first thing that I catch myself doing is is just working with the gizmo itself so for example if I wanted to be zoomed in a little closer I can't see the gizmo and I've known people that get hung up on that at first so what I'm gonna do is understand zoom out until I do see it this is such a long object that gizmo by default will go to the center of the objects that you have selected now I'm gonna move the gizmo so instead of moving this column first I'm gonna move the gizmo and you can do that by holding down the control key and then you can click and hold on the ball that's at the center of the gizmo and that will allow you to reposition the gizmo that way if you need to zoom in like I'm gonna do here you need to be in close then you can have the gizmo on-screen now I will point out here that if I deselect this object and then select it again that gizmo is gonna go back home so keep that in mind so I'm gonna make sure I keep that select and then if I want to drag that now based on the question that I got about how do things with the gizmo you may already be familiar with this this is freehand moving in the XY and z axes just by clicking and dragging on each of the colored axes but I have no idea how far I'm moving so it's all estimated right this meant you may already be familiar with the next I'm going to show you how to move things a particular distance thank you now before I do that if you want to set this object back to its original location you can click on reset transform from the ribbon and it puts it back to where it was before you move it you could also right-click on it and go to reset item and then reset transform that's another way you can okay so next what I'm going to do next is move some objects based on a distance and what I'm gonna move are the elements that I have been here from plant 3d say I've got a structure file and equipment and piping and I can't select those the way I was selecting the column so I'm gonna use the selection 3 for this one and I'm just gonna select those two files there those are the two that brought in from 23d I'm gonna get those selected first [Music] background chatter they're talking thanks appreciate that okay so first thing I want to do before we start this move is you know select my objects again so I'm gonna select both those files then what you'll do is go over to the review tab because in the Navisworks model I don't yet know how far things are for me each other so I'm gonna go to review and do a point-to-point measure and all I want to know right now is the distance between the face of this column in the face of this pudding pad so I'm gonna pretend that I'm gonna move the plant elements and line them up with that column so I'm gonna measure from one face to the other face and that's going to give you the XY and Z distances along with the distance between the two points that you pick so you get four measurements in one in Navisworks and the one I'm interested in is the Y direction so I'm gonna move the plant elements to line those up in the distance I want to move is 3 feet 9 inches I'm just going to clear that measurement there since I already have my objects selected now I can go back to item tools I still have move turned on and then you're gonna go to the transform flyout anytime you see a triangle that's on one of the panels there's additional tools in there so I'm going to expand that and this is where the position tools are in Navisworks I want to move in the y-direction so what I'm gonna do is replace those zeros right there with 3 feet-9 now before I press ENTER I want to point something out here if you're used to working in any of the AutoCAD products or even any of the others you might be used to using the feet symbol and the edge symbol Navisworks refers ft and I n so just keep that in mind and what I do when I'm in Navisworks is I just steer clear of those and just replace in digits whenever I'm in here feet and inches still work you know the symbols but once in a while it is possible with that finger and then something doesn't move where you want it to and you have to repeat it so I prefer to just replace the numbers and leave the feet in the inch indicators long so I'll go ahead and enter that move those objects and I'm also the paranoid type I like to verify that that is in fact lined up so I'll go back to the review tab and take another measurement real quick between those two faces and verify that my Y is now zero feet zero inches also if you don't like using the ribbon there is an alternative let me clear that measurement there you can also right-click on your objects and go to override item and override transform when you use this method there's a little more slim down view that you're looking at I think there's a lot of information in the drop-down that's up in item tools this way I'm just looking at what I need to move that object and then of course if I want to reset that item I can do that with the reset transform and put that back in its original location so that's how you move items with a distance the third way to move an item is from point to point using these snaps so let's look at that so here I'll move this floating pad and I'll just pretend I need to snap it to the corner of this column here so again we're going to rely on the review tools for that so first you'll select your objects this time I'm not gonna go to item tools to do the move I'm gonna go to the measure first and I'm gonna do another point to point measure this time I'm not going to select on the face though I'm gonna select on the corner and as soon as you get to that corner the end point snap will take over so there's your snaps in Navisworks they are there so I'll pick right there I'll pick on this corner here and you might have to take your time sometimes if you're Navisworks you want to make sure you're close I think they're a little sensitive on invoking the snaps so it doesn't hurt for me to slow down just a little bit and make sure I get that point once you have those two points again this is this is what's different about Navisworks most of this would think I'm moving something I'm gonna go to item tools and go to move but not in this case when you're doing a point-to-point move you're gonna do it all from the review tab so you take your measure then you drop down the measure panel and choose transform selected items and when you do that your objects will be moved from point A to point B based on that measurement all right so there you have your three ways to move obvious you've got the gizmo for doing freehand moons you can move by distance using item tools in the transform panel here and then for point-to-point moves you take a measurement and then transform selected items and then of course at any time if you want to put something back where it came from just right-click on it reset item and reset transform or you can do that from the ribbon as well all right so those are the three ways to move objects in Navisworks I believe the next topic that was requested was quantity takeoff so let's switch it to that I'm just gonna change my viewpoint here and just from practicing for today it looks like I still have my last one in here so I might have to do some cleanup but to start the quantification tool you'll find that on the Home tab on the tools panel in quantification and here's what the tool looks like it does take up a bit of screen real estate for me today so I might have to stretch it and shrink it quite a bit here so we can see everything but this is what the panel looks like we've got the quantification workbook which is where the take-off is going to live and we've got three tabs down here we've got the workbook tab the item catalog tab in the resource catalog tab we also have the sheet browser right here this comes up because if you happen to have 2d drawings that are in your Navisworks model they would be listed here and you can do takeoffs from 2d drawings as well since I don't have any in this model I am just gonna close the sheet browser and we'll do everything from the model now it looks like I left behind what I was doing earlier so I'm just going to delete these so that way we can start fresh all right so when you're working in the quantity takeoff the first place you're going to go is the item catalog tab this is where we go to set up our takeoff when we want to do the takeoff we do that from the workbook tab so I'll be switching back and forth between these two I could do this from scratch and set up my own takeoff or I could import a catalogue that has some structure to it for all the items that I'm going to take off so first I'm going to do a little bit from scratch and then I'll import a catalog that comes with Navisworks and show you that so what I'm going to do is firstly make sure that this is empty okay so from the item catalog I'm gonna set up a takeoff for some of the equipment that you see here will do a take-off with some of the piping and and then there's some pumps there out of you right now but we're gonna do a takeoff of those items too so first thing you're going to do on the item catalog is you'll hear a new group and I'm gonna make myself an equipment group underneath there I'm gonna do a new item and the first item is gonna be tanks and I'll do an item for pumps in an item for heat exchangers okay and once you start creating these we do have color capability we can set up formulas if we need to attract certain data and whenever we start taking these items off they'll receive new colors so that you can tell what's been taken off and what hasn't so once we set those up we'll also see them ready to use over in the workbook where we actually do the take-off back on the item catalog I'm going to create one more I'm gonna do another top level group for piping and then underneath piping I'm going to create a few items we're here to base these off of the size so I'm gonna make an item four six inch piping and then I'll do one for eight-inch and 10-inch [Music] okay and so that will get me started so here's my gonna be my I'm gonna start with the tanks so if all I want to do is start the takeoff first thing I'll do is select that item in the workbook then I'm gonna go out into the model and select those objects so you'd select these three tanks here then you can right click on those and go to quantification and then you'll choose takeoff to tanks and this will vary right here since I chose tanks down in the workbook that's why it's in the right mouse button new so I'll choose that and there's the three takeoffs right there this object name here that actually comes from plan 3d so it will read information from the source objects anybody who uses plant three might recognize this object name that's what it is in the database in plant 3d there's plenty of information that we can track in the takeoff window but I want to point out that there is no information right now so if anybody has ever seen this you might have asked yourself or what good is it if we got all these last information but they're blank that is simply because there are certain properties from certain products outside of Navisworks some properties will feed all the way from the source into the takeoff other properties we may have to map are on our own and then we can start tracking those and I'll show you example with that in just a minute you know for another from some products like Revit you'll see a lot more data that's already filled in the the knot that's tied between a product like Revit and Navisworks is very tight it's very Ingrid from the AutoCAD products not so much now this data is in the model it's just not making its way to the take-off so and you'll see that an example I've got coming up from now what I'm gonna do is just pretend I want to track the weight of all my equipment so down here in the takeoff window I'll select on the takeoff you know enter the weight you can do that meaning so right here we can add data so we do have full control over what's going into your takeoff so I'll just pretend those tanks are a thousand pounds each in the window just above the takeoff window is where all of the calculations start happening so you can see here right off the bat I'm getting a total weight and it's a running total so as I add and subtract takeoff information that calculation will take care of itself so there are some there is some math at is happening in the background automatically another one that's happens automatically isn't count alright so less than tanks next I'll do the heat exchanger so I'll select that item in the workbook then I'll go out to the model and select the objects you know right-click and quantification and then take off soon eat exchangers and that adds that one we can also see the count over on the left side of the screen as well go ahead now to wait here I'll pretend this one 600 pounds okay so that's how we can do takeoffs from the model now let's try and do a take-off from something that doesn't exist yet so I'm gonna switch my view here I got a view of my pumps here the problem is the pumps aren't there but I still want to do my takeoff and I don't want to wait for a designer to add that to the model now I want to go ahead and count those so to do that first I'll make sure I've got that item selected in the workbook but instead of picking out here since they don't exist I'm gonna do a virtual takeoff I'm gonna create it in pumps and I'm gonna do it three times you can see right there I've got those accounting for in the takeoff they just don't have a name doesn't know what kind of object they are because it's a virtual takeoff and then once those items are actually in the model then I can go back in and do it the first way which will account for all of the appropriate data that comes with those objects here I'm just gonna give them a rename just for my own sake and I'm gonna call this equipment missing or pump missing or something like that I like to use the word missing when I'm doing this because that just tells anyone who's looking at this information that this was a virtual takeoff and not modeled add that to the formula bar and have some information there now as soon as I did that a viewpoint was captured just like the viewpoints when you're viewing your model normally in Navisworks you can capture viewpoints of takeoff lines now another thing I'm going to do here is add a mark up just to tell the rest of the team you know make it a little more obvious that the pumps aren't there yet so I'll go over to review and I might draw a circle or a box or a cloud you know you know whatever you want to use here maybe add some text and just tell the world someone needs to add the prompts but it's still part of the take off now since I've added that mark up I'll select each of the takeoff items down here and on the workbook toolbar we can add a few points in the takeoff so I'll pick each one of these and add a viewpoint all I'm doing is updating what was already there that way if I happen to be out in the model somewhere else I'll just change them you hear the markups not visible all I have to do is click on one of the new points for one of these takeoffs and that'll take you back to that view and you can see your markup but those tools are available to you for an inside being quantity takeoff all right next we're going to do some piping takeoff this is going to be a little more involved because I don't want to have to go in pick pipe segments one at a time or anything like that I have no idea how many segments there are so I'm going to use a different method to select those and what I like to use here is finding items whenever there's too many to select we can use find items and just to say sometime today I did save my criteria for selecting my 8 inch pipes I'm gonna go to import from find items now I'm just gonna choose my criteria that I called pipe 8 so this is piping that's 8 inches in size and all it does is updates the settings right here in find items I couldn't do this manually but I wanted to save some time today so I'm just gonna import that you spine doll and that's going to select all of the straight pipe that you see here it's all in blue and also see it from the selection tree now this time instead of right-clicking on the objects and adding them to the takeoff I'll come down and do this one from the workbook so now I'm gonna right click on my 8 inch piping item and shoes take off selected model items so you can do your takeoff from the workbook or you could do it from the model objects your choice now once I do that now I've got my piping and I'm also tracking the wings you can see that here in addition to that up here in my tally there's my total links so far so all my 8-inch pipe that's the total linear footage of those pipe segments so I've already got a running total on that now I'll use that example I don't know if that would be useful to anyone here today but it is nice to be able to extract information from models that come from plant 3d or smart plant or the other products that you're using I find this very useful now let me show you how I did that because this here is not out of the box when you first do it that may not be there your links might be empty so first what you'll want to do is just select on one of your pipe segments or whatever object has that property that you're after and look at its properties if it comes from an AutoCAD product in plant 3d in particular go to the AutoCAD tab and then you'll see the length properties so the information is in the model all we got to do is send it to the take-off so there it is and when you first open properties it might look more like this if you can't see the AutoCAD tab right away then use one of the arrows to step over until you do see so what we need to do is remember it's on the AutoCAD tab and whatever the name of that property is then go to the item catalog and go to property mapping and I've already got this set up but what you would do is if I take this out and I'll just add it again so we can do it from scratch then what you'll do is your takeoff property will be the the property that's in the workbook in this case it's model length you choose that next you'll choose the category the category is the tab from the properties window which is AutoCAD in this case and then your properties Lang once you have that in place when you conduct those takeoffs any item that's from an AutoCAD file it has a length property it will start tracking the length for you now it won't update existing ones so if you do a takeoff and realize the length isn't there then it won't update ones that have already been taken off so keep that in mind what you'll have to do is delete those takeoff items and then take them off again after you add the property mapping so be aware of that so now I'm tracking some length which is good I've got some weight I'm tracking in here and then if I needed to add a formula if you're gonna do cost things like that with Navisworks then we have enough information that we can then add a calculation you can do that in Navisworks or you can do it in Excel if you're more comfortable with that so I've got my data taken off the next step might be to share that data with someone who's not a Navisworks user but they need the data so on the far right end of the workbook toolbar is where all the import/export functions are so from here I can export the quantities to excel and this is nice this is such a simple feature which I don't see very often but from Navisworks I can go ahead and open this file I don't have to go diving into my computer to find where I saved that file such a simple feature which more products would do something like that but here it is in Excel and the entire takeoff there's the weights so those are being tracked the links are somewhere else but there are a lot of tabs plenty of different ways for you to view this information as it comes out of Navisworks and then you can hand this off to the appropriate people for that project all right so that's an example of creating your own take off from scratch if you want to import a preset you can do that from the import/export tools as well we can import a catch and the catalog will be made up of all of the groups and items that you would would have created here on the item catalog team so to do an import will to import catalog and these are the three catalogs that come with Navisworks there's a couple of CSI floor mats and then there's of uniformat I'll just pick one of these and open it and what you'll get is a lot more groupings and this can be done by you or you could go with one of the out-of-the-box means depending on how you'd like to start you know this one here has got plenty of preset categories already so if I were to take off the slab or the concrete that's in the walls I already have an item for that so I don't have to create all of these myself so if you have a lot of items that you're gonna take off maybe you'll go this route if you don't have that many then maybe you'll do it from scratch like I did my equipment in piping we can also delete the ones we don't use for example I don't have any basement in this particular model so I'll just delete that from the catalog might delete the shell stuff if I'm not going to take off anything for the building you know there's some interiors that's a branch I don't have any interior stuff so I just delete it take out all the architectural stuff you know if you have plumbing maybe you'll leave those if you're doing HVAC takeoffs and you leave that branch to and just take out the ones so you can start with a bigger catalog and then delete the groups that are important to you or you can create them yourself it's up to you I already have an equipment group set up so I take that one out and I find myself on these I'm taking out more than I'm putting in so you know why not just do it from scratch so just depends all right so that is a quick introduction to the quantification - I hope that's enough to get you going or maybe clear some of the fog that might you might have around that tool then go ahead and turn that off all right and so the next topic I believe is goggles or VR so let's talk about that so when when you want to set up to do online viewing or if you want to share this with someone and they want to do the VR thing there are some considerations that you're going to need to consider before you do that first of all is going to be materials lots of objects in the come from plant 3d your smart plant and especially Revit materials have already been assigned that's a good thing that means you don't have to deal with those in Navisworks but a lot of times they're not so when you're working with Navisworks it's possible that you're looking more at a shaded version of the model versus realistic so I want to show you those tools on the viewpoint tab on the render style panel we do have different modes shaded mode is very common in Navisworks and so if it looks like that and that means there might not be a lot of material applied to those objects and that is possible the full render version if you just switch to that then you'll be able to tell if things you know look more realistic you'll be able to tell as you can see here like the floor I can tell it looks like there's material applied there already so you wouldn't have to deal with that solder to keep this simple what we want to do is look at or ask ourselves what don't I have to work with here because we're not talking about full-blown rendering like an architect would do and things like that we just we don't even want to have to scratch the surface you know unless it's necessary but I do want to show you these tools just in case so there's already some material applied to some of the elements here you know the steel it looks great but maybe it's just a color all right so on the render tab will go to Autodesk rendering and that will open up this window here and that'll give you access to the material library and it's the same library that plant 3d has access to all the other AutoCAD tool sets and Revit it's all the same so that makes it easy to transfer between the two so if you would happen to add material for piping in philanthropy it will transfer over to Navisworks and it will already be apply to those objects but if you need to apply to something so let's say if I'm going to apply some material to or make sure the material on then first I'll select those objects and I'll just pick a few here or maybe I'll come over and change the selection method to layer and that'll allow me to pick entire pipe runs maybe I'll do that so I'll pick these here and let's say I want to make sure that those are stainless steel or and they look like stainless steel when I share them this view was someone so I'll come into the material window and just right click and shooting the scientist selection and that'll apply that material I could do it to the tanks so maybe I'll pick those tanks there and let's find something maybe they were galvanized so I'll sign that and you can see their appearance changed here so we'd go around and do that to the Cesario objects I do suggest you do as little of this as possible unless you're looking for that 100% full-blown realistic view that you're going to share with someone if it's just for the sake of you know giving somebody the idea you know progress of the project maybe it's part of the review process then you know you don't have to do what an architect would do it is fairly simple to add materials also we can have light here if we need to I do have some lights already added just to save some time and it's as simple as placing your light and then moving it into position and you can add as many or as few as you want these are the different types of lights you can create point light is the easiest one in probably the most used if you just need to add light to a sink okay you switch back to my viewpoint all right so what so those are the things that we need to consider because we don't want to get stuck down this rabbit hole now if we want to do a test render and see what it might look like for someone we're gonna use the raytrace command and we're gonna set it to low quality I always do low quality for the reasons I just told you because I don't want to spend a lot of time rendering or waiting on a rendering I want to get it done and get a chair so let's know you know what's the simplest thing that that we can get away with so make sure my setting is low quality and then I'll start a race race and this might take a few seconds maybe 20 or 30 but what it's going to do is give you a glimpse of what someone else is going to see so we can make sure that it's not too dark and and as close to [Music] the real thing as you need as long as there's enough lighting scene then at least we'll know that they'll be able to see it when you send it to them of course here it looks like I got some shadows looks pretty good we got some reality on the materials the nice thing about the raytrace tool when Navisworks is that i can stop this at any time so I don't have to sit and wait for it to finish once I see what I need to see I'll just stop but once you get something that looks about like that where it's lit up enough and it's not you know pitch-black you don't want to have to wait on a render and find out that you can't see and then we're ready to share it now to take this to the VR stage this is when we will do a render in cloud this will send the processing for the 360 degree view that you're going to get it takes it takes it off of your computer that way you can continue working you don't have to bring your computer to its knees why while this is happening so you would choose rendering cloud and if you're not signed in through Navisworks to your Autodesk account you'll get prompted at this point so you'll need to sign in and then we can set up the the scene for sharing now if you're gonna do a 360 or something that's gonna go into goggles you're either gonna use panorama or stereo panorama you could use still image if you just wanted to show on that shot and then it renders it very high quality and very quickly best part is you don't have to wait for it on your computer so you can work on other things if I'm gonna share this on the web through a web browser you would use panorama if your end goal is goggles then you would do stereo panorama your render quality you got two choices standard and final the standard one is free the final one might cost a few cloud credits and this is another one you know those that work on more on the architecture side where they're his presentation level they may do a final quality but that's going to cause some cloud credits but if you want to keep it free then leave that set to standard which is the default and it will be good enough the bottom two I never changed these I always do the default exposure which is advanced and leave the width at 1024 but you do have some options there if you want to increase the resolution if you want to get notified by email when it's finished you can check this box here and then you would start rendering now here I'm not going to actually start this one because I don't want you to have to wait on that to finish I'm going to show you one that I did yesterday oh and before I switch to this screen let me show you how I'm getting there once the rendering is finished then you'll click this button right here render gallery and that'll take you up to here which is on the web and you'll sign in with your Autodesk ID here as well and then you'll see that project here that's the one for this model here that we're looking at so we'll do that and I did do this as a stereo panorama that way you can look at it in the web browser you can also send this link out to someone through email or with a QR code and then they can open this on their phone and if you have goggles you put your phone in your goggles and then you can view this with that method as well and that's the part there's no way for me to actually demo that but if you had linked like this and you had some goggles then you could take it from there to share that we can open rendering on phone and that will produce a QR code so I don't know if anyone is ready for this today but if you happen to have goggles on you you could use your phone and scan that QR code right off the screen here and then set your phone in your goggles and take a look I also did share the hyperlink I sent it to casein so that's another way you could do it if if you're sharing via email okay so this is it is a bit low quality you know it's a bit grainy but I also use the free method to produce it and I also use the lower settings so I wouldn't have to wait very long for this to get finished so those types of things you want to consider when you are sharing is you know how high quality do your people need this to be so I'll just keep those things in mind that's a little bit about getting your Navisworks tomorrow more towards VR and there's one more topic I've got on my list here and that is Google Earth can you go back to my bird's eye view here and let's turn the white zone okay so for Google Earth before we bring Google Earth into the mix here and before we start to export I think it's a good idea to hide whatever you're not going to see in Google Earth and when I think of that I usually think of everything that's inside the building so you want to hide those objects first so to do that I'm gonna use the selection tree again to do all of this so I don't want to hide all the plant information and I also want to hide the structure from the Revit model so I'll go down inside the building and I'm just going to look for everything structural here and we'll hide that and there's some under the roof too and then I'll turn the roof back on so this is where you have to make that decision what you're going to show via Google Earth or what's going to be able to be seen from there so just make sure whatever the case may be that you hide whatever you don't need in Google Earth that'll cut down on the export time and the complexity of the geometry that you'll see in Google Earth so that's the first thing you'll do second we'll go to the output tab and then on the export scene panel Google Earth KML in order for this to land where it needs to in Google Earth you have to have the latitude and longitude here now I have some coordinates here but I'm gonna switch over to Google Earth and I'll show you how I acquire those first and do a little bit of back and forth so if you happen to know the latitude and longitude of your proverbial base point you would enter that here you can key it in if you want I prefer to get it from Google Earth first and then import it into Navisworks and then do another export to send the building out and that's what I'm gonna do next I'm just gonna let this screen sit here and switch over to Google Earth now I do want to I will confess it I don't use Google Earth a whole and some of you may know a lot more about it than I do so so keep that in mind but the first thing I'm going to do here is I you know enter my address you know the usual things I don't even have an address right now but what I did for today was I just figured to keep it simple and make sure I have a lot of open space to place this building I'm pretending that this building is supposed to go somewhere in Kansas and for some reason this is the city I chose now this is a whole lot easier if you already have your address or have the latitude and longitude alright so there's the nearby city so I'm just going to come out here you know way out here in the open and I like this spot here it looks like there's nothing there and I'm gonna pretend that that is the site for this building all right so what I'll do next is just place a pin put that where I need to I'll just set it about right there now this pin is going to be tied to the proverbial zero zero firm your models so whether that point comes from plant 3d or Revit or wherever wherever you are thinking of your zero zero that place mark is gonna give me the latitude and longitude and that is gonna be tied to your origin you know for you plan three Neves is out there you know what I'm talking about okay so you place your pin there and I'll go ahead name this something useful [Music] and get that pin in Google Earth next since I want the latitude/longitude over here in the places area you'll right click and save place as and save that as a kingsy file then we can switch back to Navisworks and import the KMZ file so there it is and that will capture that latitude longitude I did all that because I hate typing and there's too many digits there and that's the way it is with latitude and longitude so that's a great way to get it if you didn't want to you know copy in case those or type them in so we'll import the KMZ file into Navisworks and then we'll turn around and hit OK and export your building and I'm doing that to another KMZ file so I've won with just the site and then this one's gonna be the site with the building and I'm probably gonna get a warning yep this morning comes up a lot when you're exporting to Google Earth now this has to do with all the new points that I have in my Navisworks file I'm just gonna click OK and move on I'm not going to use those in Google Earth anyway all right so over in Google Earth all we do is a file open and open up the file that we just exported from Navisworks even a moment and you'll see the building it does bring in the view points as you can see by their indicators their problem is we got that warning because if I double-click on one of these new points it may work it may not unless you know not the view point I used but it's still usable but it's a it kind of is a crash with these viewpoints I think Google is trying to pull those in from Navisworks but it most of the time they just look off into space and so what I normally do here is expand on that file right there which is your exported file you just uncheck the news just so they're not cluttering up things in Google Earth but that's how you can bring that in from Navisworks into Google Earth I hope that's enough there Jason and I didn't discuss you know what those of you in the room that asked about this we didn't discuss okay well once it's in Google Earth what are you doing with it now are you just letting it sit there or are you doing other things so this is where I plan on stopping once we got a model into Google Earth okay so there is another product I didn't want to just mention I don't think we have time to get into it really but if you are using Google Earth because you need to reference the terrain Road working things like that if you have one of our desks new collection licenses you have access to another tool called infraworks so I just want to show that to you just for a moment it looks like this this reminds me a lot of Google Earth except the detail and what you can do in here is beyond what you can do in Google Earth I still have a site capture here but here I've got an entire city some of these models came from AutoCAD some came from Sketchup some came from Revit but as you can see the detail that you have on screen now is a whole lot more than what you have in Google Earth because Google Earth is still mostly image based and yeah we can bring models in like we just did but they're still very crude shapes here these are actual buildings and if they came from the right products they have information attached to them so you have that for example I can pick on this road here and it tells me what at least what wrote it is so if you are using Google Earth and you happen to have or you upgrade or converted your license possibly to one of the collection licenses then this product is in the collection and you have access to it I highly recommend that you take it for a spin at the very least and at least then you have an alternative to Google Earth you not just you know stuck with one or the other so but that's all I want to do there's just mention it make sure that you're aware of it and if we want to get into deeper discussion about it and you can come back after today and talk about that if you want
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Channel: Hagerman & Company, Inc.
Views: 13,565
Rating: undefined out of 5
Keywords: Society of Piping Engineers and Designers, Navisowrks
Id: n5cjjoJ-SMk
Channel Id: undefined
Length: 56min 15sec (3375 seconds)
Published: Wed Sep 26 2018
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