My FAVORITE Elementalist Build For Guild Wars 2 Open World, Story, PvE. Regular Gameplay On God Mode
Video Statistics and Information
Channel: WoodenPotatoes π₯
Views: 119,703
Rating: undefined out of 5
Keywords: Guild Wars 2, WoodenPotatoes, Gaming, Guild Wars, ArenaNet, Tyria, Sylvari, Charr, Guild Wars 2 2021, Guild Wars 2 2020, Guild Wars 2 Gameplay, Guild Wars 2 Builds, Guild Wars 2 Build, Guild Wars 2 Guide
Id: D3wbdS9ACt0
Channel Id: undefined
Length: 35min 51sec (2151 seconds)
Published: Fri Dec 10 2021
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Strong build. Nothing ground breaking as cele is almost made for ele. But the quickness sigils really make this build fun. I only now realise how odd it is for ele to not have access to quickness or alacrity, seeing how the class needs those the most. Wish core ele had those in air or arcane instead of just super speed
TL;DW: it's just a regular celestials tempest with quickness sigils and pack runes
It's honestly so sad that ele is so bad for solo play. Literally any other class can run around with a full glasscannon build and be just fine
You can build any class decently by just taking cele gear and choose the traitlines with the most might application. Change my mind.
I liked his previous Tempest build vid, too. Still couldn't quite get into Ele, it's just missing a certain something for me. Can't quite put my finger on it. The build definitely worked well, though.
I manage ok with marauder power tempest but I still see the downstate occasionally.
Explain to me how a Weaver keeps up 25 might (and perma Fury/Regen/Prot/Vigor) with minimal button presses? You can throw the damage in a dps calc excel sheet and youβll find out this build (though Iβd use different runes/food etc) does about 50% the power damage of a full zerker build and about 70% the condition damage of a full dire build (though Trailblazer likely would lower that to 60% due to having longer duration bleed damage).
This calculation assumes that the Condi or Power pure builds maintain about 10 stacks of might and that the Celestial builds maintain 20 stacks of might. Both will be able to keep up 25 vuln and the Zerk build will be able to keep up permanent Fury just like the Celestial build.
The Celestial build, while having lower Toughness and HP (about 15-20% depending on runes/food) has more sustain and in the case of Tempest, the more effective Protection boon covers for that drop in Toughness. This assumes that Condi Weaver keeps up Protection, which it can, but that is a DPS loss. In practice Protection up time on a Weaver will be closer to 70-80% which means the Tempest Protection starts to out-mitigate. Especially if you add in that much better sustain. Weaver has Barrier, but Barrier expires and Regeneration does not.
Also keep in mind that even enemies that have low HP will need 2-3 stacks of burning and about 3-4 ticks of those to actually die. A celestial has enough combined damage to do that faster (though not nearly as fast as a Zerk build).
My point is: all 3 builds are effective at open world, soloing stuff and other solo activities. All do it a bit differently. If youβre the best player ever, a full zerk Tempest will perform the best, have the highest burst damage, high might and other boons but will have the lowest survivability/sustain. The condi build have the highest passive survivability and highest DPS, but low burst and no sustain, as well as low might. The Celestial build will have much lower power damage but in addition have decent condi damage, better sustain, high uptime of all boons, slightly lower passive mitigation but high active mitigation and will feel like a Zerk build in terms of how fast it kills trash but will feel super safe and faceroll why doing it.
For most GW2 players, this will result in the best results while using Celestial and the least results using Zerk. Condi will feel good and safe too but will feel slower.
Nice video on this high survivability Tempest build for open world that WoodenPotatoes uses. Actually made me try out Ele for the first time (seriously) and having fun with it.
Few changes Iβd make to this -
I think stability on overload is a must. Iβm also not a huge fan of eye of the storm, itβs annoying that it still interrupts you. Your overloads stun break anyway. Iβve been using aura on overload instead.
5% vs bleeding isnβt a big deal, I think protection on aura is more impactful.
If you want to actually do damage in PvE, run a reaper.
I have found that just using a celestial armor set improves open world experience by a lot tbh, you can keep the rest of you equipment zerker and still be fine. I did that and still managed to get upwards of 92% crit on my thief ,with full exotic only.