MTG Arena's Most Hated Card Returns: Nexus of Fate! | Much Abrew

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today we're going to the dark side in building a deck around what is probably the most hated card from the last decade of magic will our opponents even play with us or are they just going to Salty rope let's find out hello everyone it's Seth probably better known as sa FR live in it's time for another edition of much AB brute about nothing and this week we are going full on Dark Side mode in Timeless we are playing a deck built around what is probably the most hated card in the last decade of magic and we're backing it up by a bunch of other super hated cards we are playing B Nexus of Fate field of the dead so let's talk about this super miserable deck what it's trying to do jump into some games and see how many opponents we can get to rage scoop so we start with field of the dead and this is actually why he built the deck I've heard some people saying oh field of the Dead not good enough for Timeless it's too Fair it's too slow and I think that's got to be ridiculous CU field of the Dead is an absurd Magic card it's a land makes colorless ETB Taps most importantly when it enters a battlefield or another land enters a battlefield if we have seven lands with different names we get a 22 black zombie creature token for free and the way you break field of the de it's really easy you just play a bunch of Singleton lands and now it's even better cuz we have fetchlands on Arena and fetchlands are ridiculous with field of the Dead not only do the fetchlands let us get away with playing this pretty much all Singleton Mana base and still have our colors but they also double trigger field to the dead in the late game so step one of this deck is do a bunch of ramping to get up to seven lands to turn on our field of the Dead for this we have grow spir will explore Ro Titan of Nature's wrath another historically broken band in standard in Pioneer in modern card it's like a grow spiral except it gains us life and it also eventually turns into a 66 and it triggers when it attacks as long with when it enters a battlefield it is a ridiculous card that no one's really playing in Timeless it's like on the fringes and ow is so ridiculously strong so that's the field of the Dead plan the only problem with field of the Dead is it does only make two two so it can take a few turs to actually kill our opponent with the grizzly bear zombies but we got a plan for this we just take all the turds with Nexus of eight probably the most hated card that Wizards have sprinted at least in The Last 5 Years so you probably remember Nexus ofate it's the seven Mana instant speed extra turn spell that also for some reason shuffles itself back into your library when it resolves so you can just keep drawing it and casting it again and again and again Wilderness Reclamation along with all of our ramp Let's us get to Nexus fate really quickly the trick is we can like have a Wilderness Reclamation with four lands we go to our endstep we float all over Mana Wilderness Reclamation untaps all of our lands then we use the rest of our Mana to NEX as a fate then hopefully we do it again during the next dir so the goal is make some zombies take all the turns was next as a fate beat you down eventually or they'll more realistically our opponents are probably just going to get mad and scoop we also have search forc which is like ridiculous with the Nexus Wilderness Reclamation plan search for as once we flip it which we can do really quickly with fetch lands and can trips and so forth we can pay three tap it look at our top four GRS grabbing non- creature non land card from among them so the trick here is Wilderness Reclamation is going to keep on tapping our asant every turn so we can usually use it multiple times and this digs us four cards Deep In Our Deck to find a Nexus of eight to take an extra turn and activate his cont a few more times so it makes it very easy to make Nexus of Fate not deterministically infinite because there is a chance that we just like go 12 cards Deep In Our Deck and don't find one but really like functionally infinish where we should be able to take 5 10 20 all the turns in a row until we actually win the game as far as the rest of the deck brainstorm holds everything together helping us find our pieces sour of pure Supreme verdict oo is removal another ridiculously busted card one to Fair's protection is a gotcha in the side board a bunch of removal for creature decks some counters of to fery hero of Domin area for control Soul guide Lander for graveyard decks and that is pant Nexus field for Timeless that is our super miserable deck for today so let's jump into some games and see how many Nexus of Fades it takes until we start getting some salty ropes how many zombies can we make just by playing lands that's all we got to do thanks for watching everyone I hope you enjoy this super fun gameplay experience and I'll be back in a bit for the wrap up need some magic cards while you can snag them from our sponsor Card Kingdom over at cardkingdom.com MTG goldfish we've got new tokens and playmats and you can even get the tokens signed if you want check them all out over at MTG goldfish merch.com B field of the Dead Nexus in timless and sounds fine got a little ramp got to search for ES oh and a Wilderness right uh well one SW teeth go so we should be able to well let's see crack this get a tap land probably scattered Groves Sand's actually kind of nuts now uh hollowed Fountain go I think we just grow spiral grow spiral splunking okay well grow spiral put the Farmland into play I mean we're going to be able to get down our Wilderness wck here opponent has field of the Dead all right so opponent's also a field of the Dead deck well wind swep teeth crack wind swep teeth we do need an island we need a breeding pool untapped Wilderness Reclamation and next turn we get to start Nexus thing already one two we put back the grow spiral golos all right I mean Goos is is good but we also can kill it see what they get here are they going for another field Cavern of souls all right well we will let's think about this one two so we play Mystic Sanctuary put grow spiral on the top of our duck a stop on our endstep search for asanta tap our lands untap our lands Nexus okay exra turn number one untap uh Mill to fairies Pro what happened to our girl spiral sparus headquarters all right let's cycle that field of the Dead yeah we'll pass the turn I mean next turn we should get to flip this cona so if they play a promeal Titan that's bad for us but we do have a swords and then we can M flip his K we're not really to the point of going fully infinite yet but we're not that far away opponent going to golos again well we will swords the golos all right well hopefully this is K carries hopefully this is K we'll see it's K Wilderness wreck is kind of a combo so we're hoping to 1 2 3 4 5 6 a land that is not field of the Dead would be good to turn on the field of the Deads and then hopefully we hit a Nexus opponent gets a blast zone I mean that will be an issue eventually opponent plays another Splunk King going to get in Fr zero all right so we will do we maill the Nexus oh I guess it doesn't matter cuz it shuffles in anyway okay we'll keep it stop on our end step field of the Dead number two tap our Lance untap our Lance take an extra turn untap uh well I guess guess we're doing that again Nexus okay we kind of don't actually want a Nexus on the top of Our Deck Supreme verdict all right so we get to Mill we get to flip we draw on oo so one two three as K finds Nexus that's what we want to see that's what we want to see so now we play oo make a food wa it passed her turn I had you can see it you can see the stop you can see the stop oh no Arena what did I do wrong I don't even know what I did wrong there okay so apparently setting a stop on your endep does not guarantee that the game will work properly opponent Mount Doom handmer battlements yeah arena is kind of kind of Arena going to attack the oo going to attack us us well let's as K uh we hit a grow spiral well let's grow spiral okay brainstorm let's brainstorm basically just looking for a swords all right no swords put you back put you back draw oo first all right we're going to lose our oo because of arena is there like a do I need to set on like Ultra full control or something pet Field of the Dead going to make some zombies kills the oo hits us to 12 okay going to grab a couple Forest play of forest make some zombies passes okay so two three activate hisc go digging for an Nexus okay we hit a brainstorm Supreme verdict all right right so we are going to pass in full control since I don't trust Arena untap our lands Nexus uh and brainstorm H there's an Nexus all right so put back put back draw the field of the Dead untap one 2 3 4 5 6 7 so play field of the dead make some zombies isca grab an explore hero so hitting a land here would be the best actually well another Nexus is actually pretty awesome too that's fine that's fine so go to our end step Nexus I mean we should be good we should be able to just win from here like that's that is the power of Nexus that is the power of Nexus take an extra turn draw an island play the island make some zombies as K I mean this is why Nexus is so busted our poor opponent you just have to sit there if you ever want to play all the magic and your opponent play none of the magic this is the deck search for as can we find another Nexus another Nexus I think is the hard lock like I think that fully closes it out and we get a bunch of looks at it cuz we also get to get back this Oo we have at least one extra turn I'm pretty sure we just win wow we could have done a turn earlier probably Wilderness rack get back orow doesn't really matter what we Exile go back into full control Earth draw a card it's an explore sure well we will go to our end step uh actually first hit you for six I mean this should be the end right go to our end step tap our lands untap our lands cuz now we can Nexus and is K so cast a Nexus this might be all does their opponent scoop it up we don't technically have lethal on board so I guess it's still possible we fizzle it's not likely but search for as K Nexus Nexus for the for the seal I mean we get to go so many cards deep here we should find a Nexus because we have two more all right we hit a swords we draw braids door well all right step one and opponent scoops it up well opponent did a lot of ramping but uh we took a lot of extra turns unfortunately we don't really have a super serious answer to what our opponent's doing we don't really have land destruction or anything counters seem kind of sketch cuz we see Cavern I guess we can kind of like a splunking maybe we bring in the tfairy maybe we bring in a tfairy go down a tf's protection for the flavor win and run like that well I mean that went pretty good we we'll do this Nexus there's a reason that this car this has been banned oh not only is it good it is so brutal to play [Music] against I don't know if this can be a teaching Arena Zoomers because Nexus was on Arena before so I don't think it counts as teaching Arena Zoomers but it is certainly handing out some harsh life lessons oppon it Kami field of the Dead well let's flooded strand go probably probably just grab our trium abriel Grazer wow opponent is all about that ramp all right Mount I mean if they just go ramp ramp into preval Titan that would actually be kind of scary well let's crack this grab our triome opponent gets in for one we draw a Wilderness wreck which is nice well let's just play again Joo explore put a winds swep teeth into play oh we really need one more land opponent B you and Goos oh God okay this is actually kind of scary oh if we don't draw a land our opponent can spin Goos next turn that is not great wow that what a ramp start ramp ramp ramp gets and hits us well come on Deck show us a untap land oh scattered Groves oh they don't actually have the colors to spin Goos do they that's a little bit of good news well crack wind swept you Forest errow put a scattered Groves into play pass the turd pass the turd so I mean I guess we're kind of hoping all right I mean I was going to say we're kind of hoping our opponent plays preval Titan they get their lands I mean this isn't great for us like our opponent has had an incredibly fast ramp start but they are mostly empty-handed they are literally empty-handed and we and we have Supreme verdict so we do get to just wrath away their board they have one card in hand so he might be fine even after all this like the field of the Dead is going to keep adding up but we dropped a 15 we do draw land so we get to Supreme verdict blow them all up Temple Garden tapped 1 2 3 4 so if we draw land we get to start Nexus thing BR real how does our opponent play their stuff though another field of the Dead I mean the zombies are going to be a problem the one red okay okay okay okay well let's see what happens opponent passes we draw an oo I mean I think we I think we play Wilderness wreck I think we have to so we play Wilderness wreck end step Flo to Blue untap grow spiral all right oh this is so clunky this is so clunky well we'll see opponent gets to draw two with the one ring back up to four cards in hand land on giant wow another preval Titan okay I don't know if this is possible but I think we need to literally win the game this turn and that is going to be tough all right here comes the zombies and an Abal Grazer well we'll see we need to hit some lands so opponent makes a bunch of zombies gets and hits us we draw planes we only have one blue source so we play oo but if we don't draw a blue Source we just straight up lose do we just have to do that though the other option is take a extra turn that doesn't do anything if we hit a blue Source we're good I think we have to play oo I don't think we win by just taking extra turn here come Ono show us a blue Source gr spiral all right uh dead yeah yeah yeah yeah well that is a smidge unfortunate yeah I mean I think we just run it back Pony at their their really really fast start and we somehow super fizzled by hitting our land drops there I think if we had hit that blue Source we'd probably still win well all right I mean we're going to keep this I don't know if this counts as a dream but we do have the OKO we have double oo nothing do on two though which is awkward well tap L go at least we're going to have the right colors of Mana this game opponent untap land and little bit of alchemy now we will play the land and pass the turn opponent buried ruin splunking to draw a card so opponent's trying to Turbo out a one ring by the looks hand wear battlements well crack this grab a tap PL really would like to draw land here opponent gets in for one Wilderness wreck well all right flooded strand crack it Island ero can we please hit a land okay not the best land but we do hit a land so there's bazu so at least we did hit a land let's see what our opponents got with their spunking the one ring opponent draws with the one ring and sunken Citadel well I mean unfortunately I think we just have to play oo re elk the One Ring pass the turn opponent no they're splunking our opponent's missing lands which is kind of good for us all right Castle Garen Brig oh maybe they're not missing lands radiant Fountain opponent h hits the Oka well I think we swords the one rang you're blind to your Folly draw a grow spiral which is still not a land well okay so we make a food Play Wilderness wreck untap pass the turn come on Deck where are our lands P it field of the Dead the scary part is they have haste with this handar battl man's opponent hits the oo sure you are fouler than a well let's grow spiral see if we can hit a land yes put a ganjo into play untap wait can we do everything so if we play tfairy I think we can so all right let's see if we can do this properly so we're going to take up make our food into a creature we're going to go full control and put an end step stop so we play tfairy we draw with tfairy go to our end let's make sure Auto order triggered abilities is not on okay we go to our end step I guess we get to attack here get didn't hit you so on our end step if we do this properly we should be able to take an extra turn Wilderness wck resolves untaps all of our lands in between we will float Mana to fairy resolves untaps to more lands exactly enough for a Nexus and now we're off to the raises that's what we want an opponent knows what's happening and Scoops it up and that is the power of Nexus that is the power of we did this with with what five lands we were like struggling to hit our land drops this game too we were fighting and clawing and struggling the combo of untapping your lands in Nexus is so brutal so at this point we're not fully infinite but we're in a really good place we're drawing to a turn because of tfairy we have Oo we have multiple draws with our uh R including one that we're very close to getting back from the graveyard so I think even though we're not infinite we're we're in a pretty good spot there our opponent had a little bit of the ramp deck issue where really explosive when things go well but then this game they went ramp ramp ramp ramp nothing and uh just couldn't couldn't really get any pressure so well that's how you take all the turds yeah sounds fine playing some uh Nexus of Fate field of the Dead Shenanigans let's just lead on irrigated Farmland opponent the bad brainstorm this is almost exactly how you do not want to brainstorm I don't know we don't know our opponent's hand maybe there's a reason to cast it that way but in general that is not how you want to brainstorm opponent D and rage Channeler and a me Bobble I guess this helps a little bit that our opponent had a uh a followup to get something off the top of their de opponent's going to crack take a peak draw with Bobble we draw a PLS yeah I think we just wind swep teeth pass what we can do is brainstorm Shuff away a couple extra lands crack the wind swep teeth to get the [Music] planes all right I mean that's a lot of drc's and a Delver of Secrets well okay let's brainstorm put back the planes put back crack the wind swep teeth to get the planes and Swords of Dragon rage chandeler three cards in the graveyard play search for play the tap land take our beats hopefully the Delver does not flip okay no flip that's good Restless mind stock and we take two what is our opponent's hand burn spells counter spells why are they teamer OKO well search for ASC Mill a search for ASC we draw a breeding pool so let's play flooded strand explore breeding pool untapped crack the flooded strand get an island I think we just run out the ow uh grab an island countering rrow when it's not escaped doesn't really do much uh put Castle ventas into play and pass the turret so we're at 17 we get to flip the esanta all right opponent bolts her face and surveils they're trying to set up the Delver flip wow they didn't leave it on top interesting they could have guaranteed the flip by leaving Stern scolding on top instead they milled it and did not flip I mean Stern sculling is not going to do anything but you do flip your Delver well let's see what her opponent's got me's Bobble mes a land I mean opponent down to well two cards in hand I guess technically cracks the Bobble goes to combat hits us for two well they get to draw a card we get to flip his cona H yeah I think we Mill the Nexus for now actually do we this is actually very tough yeah M the Nexus flip his K draw Wilderness wreck my God my God uh okay in that case we will play aara we will one two 3 4 Play Wilderness rack do you have a counter and then we will activate his K whiff which is awkward we are going to attempt to take an extra turn here so we get to untap Nexus resolves okay that's huge that is huge that is huge huge huge so we get our exra turn let's see green green blue blue earo 1 2 3 4 4 five oh this is big this is big Here Comes hero draw a card gain some life put a flooded strand into play uh activate his K get an oo uh let's crack this spara headquarters play a gross spiral we could still hit a extra turn spell here or field of the Dead okay no sense in doing that now all right so play the field of the dead make a zombie pass the turn opponent do they flip the Delver I mean opponent really needs to most likely kill us and opponent Scoops it up and that's a really big performance cuz that is us taking down aggro which in theory in theory should be a tricky matchup for our deck but in practice if we can actually take down aggro with counter spells that is a really really good sign really really good sign for our deck uh so we're going to bring in let's see Divine Purge for sure what else can we cut that's the tough part about sideboarding with this deck is there's not a lot to cut really maybe we like go down to three rows fragment reality would also be good sniping One Drops is like its best use maybe we go down in oo I don't think we're going to counter let's go down and explore let's bring the fragment realities I mean one of the nice things about next is it's kind of uncounterable I mean it's counterable but it's going to shuffle back in anyway so there's still inevitability all lands in an Oo we do have a field to the dead I think we have to ship this though all right this is this is better this is much better uh we will keep we will put a growth spiral to the bottom this is pretty good so we to sword something we have the isanta to start filtering and eventually flipping Isa is actually really essential to this deck the ability to activate it multiple times with Will Wilderness rack is one of the most powerful things wow opponent's at four all right well this might be well do you have ragaman no Delver yeah let's just play Spar headquarters that's fine worst case the Delver flips and they get in for three and we can accept that all right Delver does not flip Dragon rage chanela opponent gets in hits us there's a Nexus yeah we're going to play it safe let's just swords of DEC I mean on four cards I don't think there's any reason to take any unnecessary risk of letting your opponent dig out of this opponent does not flip the Delver that might be good for them though it's a land it's a triome well uh wind e crack wind te grab a forest oo put a flooded strand into play and pass the Turk so we're back up to 20 which is nice wow it's Delver Delver Delver doing Del things by which I mean never flipping opponent OKO I mean OKO that is a real threat OKO is one of the strongest cards in this format opponent gets and hits us all right we untap we draw OKO they do theirs first though uh so well Castle vantress I think we have to play searge for ranta crack the flooded strand get a PLS play oo make a food does the Delver flip that would actually be bad cuz they could kill our oo Pon says nice wow Oops stop M our opponents learn teaching themselves about uh about Del Secrets oh dear are you going face or oo opponent going oo card we will never know explore definitely going to the graveyard uh well we will turn on our food grow spiral field of the dead into play hollowed Fountain tapped all right pass the turd I mean we get to flip the esanta can our opponent flip ad Delver to kill our oo sooner or later it's got to happen opponent flips with an expressive iteration that's a hit for our opponent that's big that's really big for our opponent opponent makes a food I mean the field of the Deads will beat the oo eventually we can actually take an extra turn next turn once this is cont flips then we're good to get the the oo back there is some value to taking an extra turn here an extra turn we're one land away from double field of the deading B it finds a bobble they could have counters that is theoretically possible opponent Bobble going to take a peak we're like a Wilderness wreck away from really going on and attack our face I mean we will trade keep our life total High opponent all right gets to draw a card we get to his K I mean I guess that's worth keeping we get to transform anyway yeah let's just pass and see what our opponent does remember Nexus is so busted it is also an instant it is also an instant so we can Nexus at instant speed so if our opponent like plays a bunch of stuff and Taps out we can Nexus we can also activate AR K to go digging opponent yeah we will take six I mean we're going to fire up Nexus wow okay so now we get two turns in a row which is very nice very very nice Supreme verdict they're going to bage you a field of the dead I don't even know if this is good for our opponent blue blue blue I think we take scattered Groves scattered Groves make a zombie blow up the board is K take a swords extra turn get back oo draw a card gain some life and this is where the deck becomes pretty unbeatable feeling put a fetch land into play make a zombie put a island into play make a zombie pass the turd back up to 15 66 on the battlefield the wow they don't even elk it I was going to say oh they can elk it but our opponent did not elk it Jerel okay now that's good enough to swords and opponent done done done well game two our opponent did a lot of Mulligan EG so that worked in our favor game one though like we took on this aggro Tempo deck which is one of the most popular archetypes in the format and uh kind of just smacked them I don't know about this field of the dead too Fair too slow argument I think I think if you build a deck to support it and throw in Nexus a fate which is just a ridiculous card I feel that D's really good I'm excited to see this deck working because I play against so much lurus so much like Isa Agro I want to see one of these slower grinder decks actually be good and so far so good for field yeah all right that's Wilderness Reclamation next to this fate we are playing probably the the most obnoxious deck in the history of magic Arena at least I was going to say magic it's probably not the most obnoxious in the history of magic but in the history of magic Arena pretty good chance that uh Nexus let's say the last five years 10 years oh my God I hate Nexus I do kind of like winning with Nexus though but playing against it is the worst oh my goodness what a mistake what a mistake card but part of the fun of Timeless is you get to play with all the mistake cards so uh we're we're doing it we are embracing we're embracing they they took the swords interesting interesting well let's just play a wind swep teeth past the turn I mean in theory don't we get to OKO into Wilderness rack into extra turns that seems good all right orcish bow Masters swe andly tap land Supreme verdict is nice well uh wind swep teeth crack wind swep teeth grab a forest play broo and take up for a food well we would like our opponent to just play another creature too that would be sweet if they run out creatures and we just get to wrath them oh we're in such good shape wow ponter does nothing well we will in that case Play Wilderness wreck all right more bow Masters yeah yeah just keep sniping uh so if we take up we go to Five they still can't kill it all right let's do that make a food untap our lands H the bad news for you opponent is we're about to start taking lots of turns discard oo that comes back from the graveyard anyway they discard sh old red Let's see we untap 1 2 3 4 5 so if we play this we can't also Nexus so I think what we do is yeah turn this into an L go to combat hit the Liliana and then we will hollowed Fountain tapped end of turn tap all of our lands untap all of our lands take an extra turn oh I think we're in pretty good shape here this deck might actually just be busted so we can go to combat wrath make a food it's not poison play a tap land pass the tur we're going to take all the turns here shortly so uh do something big do something big if you can Okay Fable that I mean that's a really good card it's a it's a very strong Magic card Pon it t Numa well let's do a little scrying see if we can find some more turns maybe uh bottom and bottom Island well in that case let's get back ow one two three four five I mean what we really want is more turns or or field of the Dead would be good well put a land into play t let's elk up a food uh no attacks I mean this Castle VRA is going to be pretty good here so opponent gets to do some looting so what does our opponent need sheld Rd I guess is probably their best bat to punish us for drawing cards although we just elk it OKO is such a get out of jail free yeah I think you see our opponent hovering on the oo like even if they find something good we just take an elk It Anyway this deck like it is fun to win with it is fun to win with also very brutal to play against but I do I mean I can't help it I like making opponents miserable that's the best part of magic uh let's bring this to fairy so we got oo Supreme verdict swords to deal with Shield Rd do we want another wrath what would we cut I guess we can like go down one Explorer yeah let's go three wraths run it like that all right ratos can you stop us from taking all the turds I wonder if we should have ve somewhere in the sideboard that's another pretty busted and pretty annoying card yeah we'll keep this we got our field of the Dead field of the Dead by itself is so good opponent going to th Seas take this K that makes that makes sense opponent Sul for Springs yeah I mean you know what we'll just play it slow we'll play it we win the long game we could take two and explore and then they Flash in Bow Masters we take two more they have three power we're down to like 10 that seems that seems unnecessarily risky I'm tired of your this Lily could be an issue Lily Ultima thing would be very bad for us well let's explore field of the Dead field of the Dead pass the turn opponent going to duress us H how do we avoid losing to Liliana opponent's going to take up we'll discard a wrath you all have rather forget torch the tower well I mean grow spiral there's the bow Masters yeah we might actually be in trouble this game because of uh because of the siliana ultimate in B it takes up Lily yeah I don't know if we can rebuild from here they just duck the quick Lily and they're going to Ultimate it we draw an AO well we'll play the Wilderness wreck pass the turn they should probably just keep ticking it up honestly L yeah I mean this is the way our opponent can beat us this is this is the way finds another bow Masters takes up Lily yeah ouch brainstorm double boat yeah you got it you got it wow okay lilan of the veil the Boomer the Boomer power comes through yeah I guess we don't have that many straight up Plains Walker answers do we which is kind of obnoxious Plaines Walkers are not a thing you see that I mean you see OKO but like Liliana OKO we can just let live like oo whatever we don't really care about it Liliana though is an issue I mean we're going to be in the play right we're going to keep it exactly the same we're going to just chalk that up to our opponent having the the right hand us not having the right hand I don't think we can really do much about that like what else are we going to do to stop the Lily we can bring encounters but then just get thought season anyway I think we just want to do our thing better well I mean we're going to keep this we we might get wrecked by uh discard but hero is good at least oppon it going to duress our Wilderness Reclamation now we will crack this grab a spars headquarters Nexus a fa our key card but it is a ways away from actually doing its thing opponent kxa well we will discard the Nexus for now it's going to shuffle back in anyway scattered Grove they wouldn't be playing blood moon right there's no way breeding pull untapped draw a card gain some life put hollowed Fountain into play untapped opponent I mean we actually just get Earl back next turn which is sweet do we brainstorm is a question brainstorm is so soft too I think we got to pass grow by that's a little bit better so no Oro yet let's Play Winds teeth pass the turn if our opponent Taps out for something like Liliana now we can do things growth spiral put the Farmland into play Brainstorm so we discard the Supreme Verdict get rid of a ganjo I think this makes sense so we want to draw the explore this Hall of the storm Giants is nice we would still like to find a field but so opponent takes up we discard Supreme verdict opponent discards fatal push passes crack the wind swep teeth get a forest get back uro draw a card gain some field of the Dead field of the Dead Nexus put all the storm giants into play explore I think we hold it I think we hold it for this turn in case they tick up the Liliana I think we hold on to the castle of Andress opponent towards the tower Molton collapse and going to tick up so they're going to try to get back the croa as their game plan we'll discard the castle of vress they discard a l swords is nice 1 2 3 4 5 six all right so fire up the hall the storm giant it so they're going to get back kxa but we have the sword so we're going to discard the Nexus we can swords the kxa and then we're like a a draw away oppon it land yeah let's just pass so we're going to fire up h of ey tyrant we are going to swords cxa so I think what we'd like to do is cast this Nexus at the end of our opponent's turn all right just to land that's fine we draw brainstorm well we're going to pass we're going to pass we're going to NEX us on the end of our opponent's turn get two turns in a row and hopefully go from there to winning the game opponent high of the eye Tyrant hits us to 13 so we've stabilized this game we're not getting janked out by Lily which means we should win right like our deck is the probably the best late game de opponent hits us at 13 land Nexus we will take two turns in a row there's a field of the dead so let's yeah let's start with the brainstorm put back two fetch lands play field of the Dead errow draw a fetch land put it into play crack the fetch land get a island and opponent cannot be cannot beat the nex's power taking multiple turns in a row is uh is kind of powerful and you don't even really need finishers because field of the Dead all we got to do is play a land and make all the zombies but I think the ne is actually pretty good we are playing some uh some Nexus F just some innocent innocent take all the ter oh my God this hand well we're going to keep this we'll see if it's fast enough Jenga can mean very aggro but uh I mean this hand is kind of everything we want death right Shaman well scatter Groves Go I mean we have Wilderness wreck in the Nexus of f we will see if it's fast enough this death rate does snipe our uro which is a little sad hopefully it's just an oo all right I mean OKO is very good not to diminish oo but OKO is also not the most busted against our deck like it's basically just mostly a three three every other turn so I think there's a reasonable chance we can beat an oo opponent Al it up the real question is going to be counters how bro okay the real question is going to be how many counters may they have going to put a land into play breeding pool untapped and and another death right Shaman all right and a mous bobble well I mean that's a oh I think our opponent should not have cracked that and turn it into a 3 three I think that would have actually been better opponent hits us well they get to draw we get to isanta do we want a breeding pool we're going to need a wrath right I think we're going to need a wrath Milling the land though just turns it on for the death rights I think we keep it I think we keep it for now and we play an island we play our own Oro we put field of the dead into play 1 2 3 4 so we don't get an extra turn next turn right oh it makes a food brainstorm I mean they definitely still could have counters that is a a realistic possibility yeah so if we play Wilderness right next turn we have six extra Mana I feel like if we can find a supreme verdict jeez demonic tutor okay well this can't be good whenever your opponent draws a restricted card that's a bad bad side so oppon gets literally the best card in their entire deck are we finally going to lose so far we're undefeated so far we're Undefeated by taking all the turns I'm not feeling as confident in this one though with our opponent resoling a demonic tutor I can see them tutoring a thought seas that does not seem unrealistic I think they actually tutor a thought foies so we're going to take the Wilderness rack and just hope we don't get there which it's a pretty fair hope now we might be too slow we really needed that Mana doubling yep yep yep well let's see what we find search for as I mean I think we keep the Explorer so we get to play the explore draw a card play breeding pool tapped wind swep teeth I mean we're back to being one land away wow they're going to drain us we're back to being one land away from uh from just hard casting the nexuses flipping this search is going to be tricky with double death right out but I mean one more land we get nexuses and we have a field to the dead so we get to start making bodies this does have to happen quickly though and there still is a chance that they're holding a counter I'm pretty confident they tutored up the the thought Seas but they could still have counters so opponent's going to hit us do we have to get a planes and swords it would be nice if we could hold the fetch but we're taking so much damage here so let swords one of the elk we need to hit a land fetch land would be the best they can't get o back yet they're one they're one short right plays a swamp they only have one card in hand could still be a counter well if we hit an unta land here especially a fetchland we got a shot because we have double Nexus in hand and field will be on I don't know why they keep looking at our search for isant I guess they could have Bes you if they Mage you that's kind of okay at least that turns on the field of the Dead we start making bodies the field of the Dead stops the Oo we also have to keep in mind these Death Rides will eventually just drain us like actually pretty quickly like the death rats can hit for four so we're actually kind of dead in two turns about it manually tapping you can't get your this doesn't come back you need you need five cards you only have four right 1 2 3 four you can't Exile o to itself that's doesn't work work that way all right they take jentha well we get to surveil we need an untap land OKO does not do it uh-oh uh-oh uh-oh are we dead swords well we will swords the food token in response our opponent needs to Exile the Oo we get to oo okay or this also works they Exile with swords well we will pass the turd oh are we going to end up one one land short of stabilizing maybe oppon Exiles Exiles untaps so the problem we have here is we're not going to be able to crack up ah yeah that works elk up the death right oh one land short well that is a way we can lose there is a way we can lose which is just not uh not hit our lands in time unfortunately I don't think we got to do much I think we should be able to just beat this deck could bring in the soul guide Lantern I guess maybe go down like one Explorer for a soul guide oh we just needed one more land the double death rate draw was pretty brutal the double death rate draw just let our opponent tax our graveyard like I don't listen to the commander Clash podcast when Richard and Crim like yeah no gra it's not even good graveyard look at that game look at that game that is like The Testament to how his troling death rate is like that was just two death rights won the game like I guess the OKO helped that our opponent made a couple three threes but really that was just they taxed our graveyard we couldn't ow we couldn't flip our isanta and then they drained us for a bunch which was actually like what gave them lethal so I don't know about this death rate's not actually that good like it's argument drives me insane it's so like it's obviously so strong but anyway anyway I mean I guess it's good that we lose once in a while it would probably be bad for Timeless if taking all the turns with Nexus is the best deck in the format so so maybe we got to look on the bright side that maybe it's healthy if we lose once in a while this end kind of horrible we do have a yeah we got a mulligan this if we had one more land maybe can we keep this because of brainstorm it goes pretty wrong if we don't draw land or if we get thought seized yeah we're just going to mull again all right well this will keep no green Manas kind of awkward but uh all right I mean we will lead on the uh feel the dead opponent untaps once upon a time it's going to be interesting to see how how frustrating the restricted cards are whenever the conversation about restricted cards comes up one of the big issues when people are like why don't we restrict cards more often and like modern or Pioneer or whatever one of the things that comes up regularly is it's a feel bad it's a feel bad that uh yeah we're going to play this cuz we might need to cycle it we'll just snipe the land one of the things that comes up and I think is true is it can be a feel bad if your opponent just keeps drawing their one of restricted card and you lose to it cuz it's just like so swingy in high variance really would love to just draw Green sords here if we could be the one to slam oo that would be wow see twice in a row twice in a row they just top dag or just have their one of demonic dud or so like you start doing the math in your head like the odds of having the one of not High the odds of having the one of in your hand two games in a row even less High what's what's the matter why does this keep happening to us what do we do wrong wow no fetches that's super awkward no fetches and no green Mana oh God this is kind of the worst all right well we will put both of those back yeah I think we're actually like kind of in trouble now we are low rolling having zero green Mana is kind of wild so this is good for us in the sense that it's going to going to shuffle our library so our opponent hit their restricted demonic tutor to tutor up a sideboard unor ego presumably to take our Nexus of Fates wow they're going to take Wilder interesting I would have taken Nexus like we can still just ramp into Nexus it's not going to be as explosive but just ramping in a Nexus is something we can legitimately do plus we still we already have the field of the Dead on the battlefield do we crack this to draw a card already I guess we can wait and see what we draw growth spiral well in that case we are going to crack this to draw a card now we hit a brainstorm okay we found green Mana finely so put back Nexus put back Island wind swep teeth crack wind swep teeth get a forest explore yeah let's put flooded St into play pass the turn I mean we still got field of the Dead which is Big delighted halfling sure and tap land I think at this point we try to hold on to our fetch until we get the field going Nexus play a ganjo bow Masters bow Masters so we will grow spiral in response put a field of the dead into play still a land short though still a land short we can take an extra turn potentially opponent untaps those bow Masters do kind of attacks our oo okay yep and going to grow the Army now we'll take it if we draw a land we get two we hit two zombies that would be so big are they Bing oh this is actually kind of funny besu a land uh so we can grab an island we can crack this Mystic Sanctuary wait one oh that's not a oh that was a mistake all right next is a fate hm we might pay the price for that well we get a fetch land oh we had a plan the plan didn't work but we did have one Spar as headquarters I was counting this Hall the storm Giants as a zombie which it definitely isn't green oh we can't get it back that's awkward I think we still AOW trigger put a flooded strand into play get pinned make a zombie opponent takes it well crack the flooded strand we need a green Source we'll get a a temple Garden untapped make a zombie oo one two three four five get it back put scatter Groves into play make a zombie I think we just pass I think it's better to hold this to bounce rather than make a zombie all right so opponent is going to Elk Theo it is kind of cute you can elk a army to be able to make multiple armies with orish bow Masters that is kind of a cool Synergy opponent's gonna play her and so they go up to 13 opponent Scoops it up okay okay okay okay that was actually that was a good one that was a really good one opponent actually took one of our combo pieces too and field of the Dead I still it's it's kind of wild to me that people think field is not good in this format field is in a absurd card it's it's wild it is wild how good that card is so I have a bunch of Mana dor let's bring in another verdict actually being on the draw the ability to catch back up I think is kind of relevant here maybe an OKO ah oo's good though I guess we can go no explores yeah I guess that's fine normally we have two explorers but what can you do sideboarding happens couple girl spirals Oka Wilderness rack can our opponent not draw demonic tutor for one game so far they are 100% ah see that's a nice little Bobble trick Bobble yourself so you know if you want to crack a fetch or if you want to play a non fetch not a huge amount of value but it is like it adds up all those little bits of value over the course of a long game they had a opponent breeding pool and manad dor ah oh that's a bad brainstorm okay so our opponent cast a brainstorm main phase which is often good but I think you got to wait for a fetch here well maybe they have some shenanigans that uh we don't know about but I would say normally you want to be yeah let's just flooded strand go normally you want to be able to fetch right away after you brainstorm cuz our opponent just drew all the cards that they put back so it's not the most impactful brainstorm now let's crack the flooded strand grab the triome oh all right here's the crack I think they are going to just crack a uh cast a bow Masters so if they cast a bow master Masters oh they just get a tap land wind swep teeth crack wind swep teeth H you know what I think we take Hollow Fountain yeah this hurts a bit but take the Hof Fountain untapped grow Spyro put a field of the dead into play past the turn opponent tap land and passes Let's Play besu and play a search for is K so we can grow spiral yeah there's the bow Masters in response grow spiral put scatter Groves into play so we don't get to flip this cont yet but we get some selection two lands away from turning on field of the Dead which is nice see if our opponent just goes OKO elk the Army the same trick they did last game all right Bon it fetch land cracks it this is going to be close this is going to be real close watery grave tapped oh go all right so opponent's doing the same thing we could use a wrath a Wrath of Swords would be nice down to 10 well I mean I think we got to keep the swords oh how do we want to do it four cards in the graveyard Let's Play Wilderness wreck I really don't want to swords the Army but we might have to I think we swords the bow Masters untap let's see makes the food besu is the field of the Dead that was an interesting choice irrigated Farmland Windswept teth going to go graveyard flip hisc draw Nexus play a ero going to be close close going to be close so errow triggers we draw a card we gain some life we will play a ooh second Wilderness wreck so we're at nine oh should we just get back oh it's probably better just to get it back isn't it all right get back theow one two 3 four five draw a card gain some life back up to 12 wow opponent's playing beses for days all right breeding pool tapped well opponents got two cards in hand they got two cards in hand double bage you is a surprise I am surprised by that but we're back up to 12 for now and we have a handful of wilderness recks so we're going to be able to play another one or two more and we have the Nexus and we have this K most importantly so I think we should now that we're up to 12 we should be able to survive this turn we double Wilderness rack hopefully is K in Nexus they probably just have to Elk the oo right like if we start taking turns with oo as oo it gets bad fast for our opponents like the card draw the life gain it is it is over quick wow opponent going to go cruising draws three I mean that increases their odds of drawing something so they out theow sh opponent swamp delighted halfway delighted halfway all right so we will play A wilderness wreck play A wilderness wreck haul the storm Giants so we will untap everything once one two three is K all right they run out of bow Master sure I think this means that our Nexus is going to resolve though right so now we just got to go now we just got to go infinite Nexus oh we should be good we should be good put him on the bottom float over our Mana playing Nexus and then Isa we would also accept a wrath a wrath wouldn't be bad I think we might be good though what does our opponent have why did they float a black Mana uh well we'll take an Nexus it should be over now opponent passes so we will okay uh play oo step one attack our opponent opponent takes the Beats now let's ALK the bow Masters and opponent they know what's happening they know what's happening through the disruption wow I thought we were going to lose that one I thought our deck might actually be defeatable but it turns out taking all the turds is actually pretty pretty strong our opponent double demotic tutor draw finding the best card in their deck not enough this deck's so broken I forgot how broken this deck was but this deck is brok much about nothing time we are trying to take all the turns we're playing playing some dirty dirty Nexus of fate also a field of the Dead yeah s looks pretty good oh G oh God Garuda oh well let's see how this goes haven't seen guda in a minute but I am officially scared uh well tap land go yeah Garuda just wins if it resolves right I don't know if we have a way to stop that are we going to get janked out we're going for the 50 sweep here but we might be getting janked out by Puda Once Upon a Time yeah I mean guda does one thing it does that one thing pretty well but it only really does one thing uh well we will play a forest and grow spiral put a oh that's actually big let's put the field of the dead into play okay so there might be a world where our opponent garudas and that we just Supreme verdict I mean there is a there is a fizel rate right with guda they're not going to get any help from arac undercover operative on the paradise doid oo trigger trigger put a land into play and a land into play all right well this is it opponent's going to slam Garuda it all comes down to this if they have a land they slam G oh no no no no no no yeah yeah yeah yeah that's right thankfully no it doesn't quite Happ yet yes yes yes of course companions have attacks they did not undo the companion attacks oh do we wrath maybe we wrath yeah let's just wrath this slows our opponent down by a couple turns at least they're going to Once Upon a Time I mean we get start making field of the de maybe we're maybe I'm overly afraid of Garuda so they need another land if they want to play the Garuda all right here it goes Garuda hits a spark double okay it'sit a whiff so our opponent did their thing but thankfully we have another Supreme verdict so we get to wrath again wind swep teeth make a zombie pass the tur okay we survived we survived the first Gro at least they also M another GR UDA counters would be a good answer but we don't really have a way to kill a cavern opponent's going to besay you the field of the Dead well okay in response we'll grab irrigated Farmland make a zombie you know what we would like to find we would like to find a Nexus we will just take a holl fountain tapped and put Place Cold Steel Heart well I mean we can get down Oo we can also get down a Wilderness rack our opponent Milling us isn't bad because that increases our uh yeah let AOW it increases uh the density of nexuses so it's actually kind of good for us so Exile some cards get down oo can we draw a Nexus no grow spiral uh well we'll put a land in play crack the land we'll just take a island how about that we'll take an island we'll play A wilderness Reclamation hit you untap our lands past the turn so opponent needs another guda we have a swords though which might be able to fizzle it wow opponent Scoops it up maybe guda is not scary how do we stop Garuda though so what is our what is our plan for stopping Garuda so counter spell yes even though Cavern gets around it and maybe one more wrath maybe we want all the wraths and go down like one Wilderness wreck actually you know what I don't think goo's going to do much of this mat up let's run it like that yeah we'll keep this this hand would love to find a z would love to find a Wilderness wreck actually could ramp into the Wilderness wreck and then start NEX Nexis opponent land Cavern Cold Steel Heart sure well we're not going to be countering the Kraken that much is clear uh let's wind swept teath go there is a chance that swords could fizzle it so here grabbing the Garuda well crack the wind swep teeth grab Temple Garden untapped grow spiral so many nexuses put the field of the dead into play ero gain some life put all the storm giants into play flooded strand into play pass the tur fet es with r are so good this format's wild I'm at this format's so fun immediately become my favorite Arena format and it's not even like especially close at the moment C on Shape Shifter well we will crack the flooded strand grab the trium uh green oh we need one more card in the graveyard oh we need two more oh so we can't hm well wind swep youth go so we're hoping they're on the Clone plan opponent guda actually we should crack this fetch right cuz they might Mill our fetchable lands just grab a irrigated farm land should we be sniping this now I think so so now they have to hit literally guda which they do not well guda one fizzled Bon gets a bow Master sure we draw a castle vantress well we will play castle vantress Nexus opponent takes it flooded strand make a zombie crack flooded strand do we have anything Mystic Sanctuary gets that's worthwhile swords we'd rather just draw Nexus all right get a scattered Grove make a zombie Nexus Bon it take it we probably get back o right I think we do it triggers our opponents it triggers our opponent's uh bow Masters but I think that's fine blue blue green green oo Exile some cards draw a card to gain some life so there's a Wilderness wreck I'll put the land into play make a zombie sure Wilderness rack and go all right opponent do your worst Garuda do your worst you got another one do you have another one opponent they do all right well let's see if we get mil out opponent Garuda whiffs all right they get a bow Master but they do not get to copy the guda yeah maybe guda is not scary at all let's cry see if we can find an extra turn spell we do I mean I think we just go to combat swing with everything oh my God double Nexus oh it's over it is over I mean that should just do it right so ponent with two nexuses Pon going to Ping going to Ping sure sure sure sure I mean so what we do now is we just wow this going to go way easier than I thought so what we do now opponent does whatever we don't really care we just wrath and then get back arow and then Nexus and you die yeah this Tech might actually just be busted it might just be busted opponent going to take six well we will okay put a stop uh Supreme verdict we're at the board oo returns xile five draw a card gain some life hitting a land would be fine cuz then we get more zombies IES all right Ottawa that's fine make a zombie but really I'm not sure any of this matters I think our opponent's literally dead so tap all of our lands untapped next to a fate sorry opponent you don't get to play anymore and opponent Scoops it up and I don't know I don't know the the rumors that field of dead is just too slow and fair for this format has not been my experience because uh that is the 5 sweep one thing I will say is Nexus is so miserable and so well known at this point it has such a reputation that we haven't really had to play out too many games which is actually a relief Nexus one of the Annoying parts of playing Nexus is sometimes your opponent just like makes you Loop it forever and it takes a really long time to win that has not been the case in Timeless I think people just hate Nexus so much that you cast like eight nex's and your opponent are just like no I'm done I'm out of here in this case our opponent literally was dead like we attacked I guess they didn't even know that they were literally dead technically we hit them for eight and if we don't un their turn they get to go again but uh but yes they were dead because we have another Nexus but turns out oo oo Wilderness Reclamation Nexus of Fate the mistakes of 2019 brought to life all together in one deck pretty strong pretty strong in this new format so yeah I mean if you want to take all the turds and make your opponent sad I would definitely recommend this deck I honestly don't know how much more more to wrap it up than that like we went 5 I think I can pull up my stats here to uh to show you to show you uh the 5 uh we went 5 let me pull this up real quick and the deck the deck sweet and this format's also sweet so technically all right if we go to my untapped.gg which definitely not sponsored by untap GG but I use them to track my stuff so if you're looking for a Tracker I would uh I would give it a shot so technically overall 7 in one although there's two versions uh the version that we just played I made some changes so I did a couple Test games and then I made some changes to the deck before recording uh the newest updated version which fix the manabase a little I was playing a bunch of taries protections which were just not worth it so we're down to one of them I was playing rest in peace but that was wrecking our OS so it wasn't worth it add in Mystic Sanctuary uh one more field of the dead but the version we just played Clean 50 sweep just below Mythic on Magic so all this to say if uh you want to make your opponents very very miserable and you want to win a lot of games at Timeless the deck actually seems pretty legit like ramp ramp ramp combo combo Nexus of Fate do its thing take all the turns get him with an oo or an Earl plus I mean we can't resist the the miserly one of ter to Fair's protection just in case but the de we very miserable but very sweet and fun to play with so I don't know if you want to take all the turs it seems like a pretty legit option but anyway that's been our much approved for this week making our Arena opponents very sad by taking all the turns thanks for watching everyone happy holidays I hope you enjoyed it and I will talk to you soon
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Channel: MTGGoldfish
Views: 100,993
Rating: undefined out of 5
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Id: k87pnVEG0Fs
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Length: 74min 36sec (4476 seconds)
Published: Fri Dec 22 2023
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